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2014-02-08
Halloween skins Sign up for the Gearbox Shift program that is found under the "Extras" in-game menu. Then, enter one of the following codes to unlock the corresponding Halloween costume. Note: These codes are only valid from October 31, 2012 through November 4, 2012. "Fright Of The Bumblebee" costume for Siren (Maya): Enter "WJC3T-SS6S5-X9FTF-WRTB3-BT39H" as a Shift code. "Hornet's Nest" costume for Assassin (Zer0): Enter "5J53B-J96HW-F9FBX-CFTT3-FTFXS" as a Shift code. "Killer Bee" costume for Gunzerker (Salvador): Enter "WTK33-HFR95-RZRJX-KRBB3-CZ3KF" as a Shift code. "Stinger Missile" costume for Mechromancer (Gaige): Enter "WTKTJ-696S5-R9RB6-5RTT3-BTS3H" as a Shift code. "Yellowjacket" costume for Commando (Axton): Enter "KBKBT-WH6Z5-X96B6-WX3TJ-5J6J3" as a Shift code. Extra Wubs At the title screen, press Up(2), Down(2), Left, Right, Left, Right, B, A, Start to unlock the "Extra Wubs" option at the "Gameplay" section of the "Options" menu. Note: Extra Wubs has no effect in the game. True Vault Hunter mode Successfully complete the game to unlock True Vault Hunter mode. Duplicating weapons, items, and money Start a co-op game with at least one other player. Stand next to another player, and initiate a trade. Give them the desired weapons/items/money you would like to duplicate. Then, immediately quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system. Since the game did not save after you traded the weapons/items/money, you will still have them, and the other player you traded them to will also have them. The other player can then give you weapons/items/money while using the same method. Repeat this as many times as desired. Note: Do not trade items near an auto save point to prevent the game from accidentally saving while trading the items. -From: Psychotic Elf Infinite Golden Keys Note: This glitch requires two controllers, two accounts (any type), a USB flash drive, and Golden Key. First, copy the saved game file for the primary profile (player one) on which you would like to use a Golden Key but not lose it to the USB flash drive. It is recommended the saved game file last be saved in Sanctuary so you are near the Golden Loot chest when you load the saved game, making the process quicker. The second profile (player two) is only going to hold the items and must have their save game file and profile on a different storage device like the hard drive, but make sure it is not stored on the flash drive where the primary profile is stored for player one. Next, start the game, and choose to load from the flash drive where player one's profile was copied. Then, have player two join using a separate profile stored on a different storage device, making sure player one is the host. Once both players are in Sanctuary, remove the flash drive that player one's saved game was loaded from. You will then be prompted with a notification that further progress will not be saved unless you choose a new storage device. Do not choose a new storage device; just choose to continue. Then, have player one open the Golden Loot chest. The chest will contain two rare purple weapons, one rare purple rocket launcher, two rare purple shields, or two rare purple mods. Have player two grab the loot, and then have player two choose the "Save and Leave Game" option. Once player two has left the game, have player one quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system. When player one's profile is loaded again, a Golden Key will not have been used. Load both profiles, have player two give player one all the loot, and save. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360. Note: This trick requires a Golden Key from a pre-order code. Using a second controller, sign a second player in to join your game. If you do not have a separate account, create any type of account. Then, have the second player open the Golden Loot chest in Sanctuary, and have player one grab the loot. It will not use the Golden Key the first player has. Then, create another account, and repeat this as many times as desired. Note: The loot will only be Level 7 unless the second player is at a level higher than Level 7. Infinite Badass points Note: This trick requires a character with at least $3 million. Create a new character, and start a game with both characters. Have the character with $3 million as player one and the new character as player two. Have player one trade $3 million to player two. You will get an extra 167 Badass points added to your profile. Then, have player two give the money back to player one. Next, have player two leave the game. Then, have player two join the game, but first delete the character player two was using, and create a new one before joining the game. Give the new character created for player two $3 million again to get another 167 Badass points. Repeat this as many times as desired. -From: Ian Maesner Since Badass points are assigned to your profile and not a specific saved game file, it is possible to get an unlimited number of Badass points easily. Create a new character and have a second player join the game as a guest on controller two. Stand in front of the guest character with your main character, and keep activating a trade with each other by pressing B. Trades count whether you actually trade anything or not. Simply activate "Trade" without actually offering anything to still have it count as a trade. Do this 50 times to get a total of 166 Badass points. Then, create a new character and repeat the process as many times as desired. You can delete all the unwanted created characters once you are finished using this trick. Note: You can also do this with dueling. Stand in front of the guest character with your main character, and start a duel. Win the duel, and repeat the process. Fifty duel victories will result in a total gain of 166 Badass points. This can be done even quicker by setting up the controller configuration so you can keep tapping [Melee/Attack] without changing your aim at the second player. Infinite Eridium In Three Horns Valley, go northwest on the map to the hideout where you fight the Bad Maw boss (the area is right next to the entrance to Bloodshot Stronghold. Kill Bad Maw, and pick up the Eridium he drops. Then, enter the Bloodshot Stronghold, and choose the "Save and Quit" option. Continue the game, return to Three Horns Valley, and kill Bad Maw again to get more Eridium. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360. -From: deathmule Infinite ammunition This glitch requires a full inventory and a Vladof rocket launcher. Start with the rocket launcher on the ground. Have a separate gun in your hand that uses one round of ammo per shot. Hold X while hovering over the rocket launcher (you should see the "Full" icon) to swap it with the weapon you are holding. Fire one round with the rocket launcher, then swap back to your other gun. You should now have unlimited ammo, but not unlimited rockets or grenades. Note: Certain weapons that consume more than one round of ammo per shot are also not unlimited, but all your single shot weapons should be. This must be repeated whenever the game is loaded. Additionally, this glitch was done on an unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360. Easy XP In Tundra Express, complete all the optional quests for Tiny Tina that lead up to the "You Are Cordially Invited: RSVP" quest. This quest requires you to lure Flesh Stick into Tiny Tina's cave so she can put him in a trap. However, if you just kill him, you will get a large amount of XP, depending on what level you are (level appropriate on the first playthrough is between 1,800-3,000 XP per kill, and the second playthrough is between 2,000-4,500 XP per kill). Once you kill Flesh Stick, just go back to Tiny Tina, and restart the quest. If you are playing with at least one other player, simply have one person stand by Tina while the other player stands by Flesh Stick's spawn, and he should keep appearing. Note: If Flest Stick's stops respawning, you can either go back to the starting area, exit and return; or choose to "Save and Quit", and then reload the game. Additionally, this glitch was done on an unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360. After completing the "A Dam Fine Rescue" mission, you will find Sir Hammerlock inside Sanctuary offering a quest called "Mighty Morphin'", which involves taking an injector and injecting Varkid Cocoons with a special serum. Injecting the serum into a cocoon produces a Badass Varkid. Killing one yields around 1,900 XP during your first playthrough, depending on your level. As long as you do not complete or turn-in the quest, you can kill all the enemies, choose to "Save and Quit", and reload the game to have the enemies respawn. Repeat this as many times as desired. Quickly reaching Level 50 with new character Defeat The Warrior with a Level 50 character. When you are given the option to either kill Jack or let Lilith kill him, jump into the lava. The game will then automatically be saved with Jack and The Warrior defeated. Next, choose the "Save and Quit" option. When you choose to continue the game, you will start near Jack with the requirement to still kill him. Then, invite a character you want to easily level-up to 50. Once they have joined the game, have your Level 50 character kill Jack, wait three seconds, and then reset the system for the Level 50 character so the game cannot be saved. The new character will receive the XP given for killing Jack, but the Level 50 character's game will not be saved after killing Jack. Repeat this for approximately an hour to get the new character to Level 50. Better weapons and items Go to any slot machine after the game has recently been auto saved. Play the slot machine as many times as desired. If you do not like the weapons and/or items you won, simply quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system. Then, continue your saved game to still have all the money you spent on slot machine. Repeat this process as many times as desired to get better weapons and items. Better mission weapons When turning in a mission that gives you a weapon as a reward, usually the stats of the weapon are randomly generated (and in some cases elements). Thus, if you do not like the weapon you are given after turning in a mission, simply quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system before the game auto saves. Continue your game, and turn the mission in again to get a weapon with different stats. Repeat this until you get a weapon with desired stats and/or elements. -From: Psychotic Elf Legendary (orange) loot locations The following is a list of Legendary (orange) items that certain bosses and enemies in the game will drop, and the area(s) you can find those bosses/enemies. To increase your chances of getting a Boss or enemy listed below to drop a Legendary (orange) item, play Co-Op with four players. If you do not get the Boss/enemy to drop the item, leave the area and return to fight them again. Keep doing this (farming) until they drop the item(s). Note: There is a very small chance a Boss or enemy will drop a Legendary (orange) item. Thus, it can take a very long time to get them to drop the desired item. It is also possible to get some of these items from other enemies in the game. Additionally, there are certain bosses you cannot fight until you have completed the game (Terramorphous and Vermivorous the Invincible). Assault Rifles Hammer Buster - McNally, The Dust (Mission: The Bane) KerBlaster - Midge-mong, Southern Shelf Madhous! - Mad Dog, Lynchwood Shredifier - Bonehead 2.0, Arid Nexus Veruc (Slag) - Mobley, The Dust Pistols Gub - Laney, The Fridge Gunerang - Rakk Man, The Fridge Hornet - Knuckledragger, Southern Shelf Infinity (Caustic) - Doc Mercy, Southpaw Steam & Power (Side Mission: Medical Mystery) Logan's Gun - Wilhelm, Snowblind Defile (Mission: A Train To Catch) Maggie - Mick Zafod, The Dust (side with Hodunks) Thunderball Fists - Captain Flynt, Southern Shelf Unkempt Harold - Savage Lee, Three Horns Rocket Launchers Badaboom - King Mong, Eridium Blight Bunny - Chubby enemies Mongol - Dukino's Mom, Lynchwood Norfleet - Vermivorous the Invincible, Tundra Express and Caustic Caverns Nukem - Black Queen, The Dust Pyrophobia - Incinerator Clayton, Frostburn Canyon (Mission: Cult Following - The Enkindling) Shotguns Conferance Call (Fire) - The Warrior, Hero's Pass Deliverance - Tumba, Wildlife Preserve Flakker - The Warrior, Hero's Pass Sledge's Shotgun - Smash Head, The Fridge Striker - Old Slappy, The Highlands - Outwash Sniper Rifles Invader - Saturn, Arid Nexus - Badlands (Mission: Data Mining) Longbow - Badass Creeper, Caustic Cavern Lyuda (Slag/Shock) - Gettle, The Dust Pitchfork (Fire/Slag/Caustic) - Terramorphous, Terramorphous Peak Skullmasher - Son Of Mothrakk, Wildlife Preserve Volcano - The Warrior, Hero's Pass SMG Baby Maker - Madame Von Bartlesby, Tundra Express (Side Mission: You Are Cordially Invited - Party Prep) / Mad Dog, Lynchwood Bitch - BNK3R, The Bunker (Mission: Where Angels Fear To Tread) Emperor - The Assassins, Southpaw Steam & Power Hellfire - Scorch, Frostburn Canyon / The Warrior, Hero's Pass Slagga - Hodunk, The Dust Shields Black Hole - Foreman, Opportunity Fabled Tortoise - Blue, Caustic Caverns Hide Of Terramorphous - Terramorphous, Terramorphous Peak Impaler - The Warrior, Hero's Pass Neogenator - Spycho, Frostburn Canyon The Bee - Hunter Hellquist, Arid Nexus - Badlands The Cradle - Henry, Overlook (Side Mission: Best Mother's Day Ever) The Sham - BNK3R, The Bunker (Mission: Where Angels Fear To Tread) The Transformer - Pimon, Wildlife Preserve Whiskey Tango Foxtrot - Chubby enemies Grenades Bonus Package - Boom Bewm, Southern Shelf Bouncing Bonnie - Loot Midgets Fastball - Boll, Three Horns Fire Bee - Unknown Leech (Fire/Shock/Caustic) - The Warrior, Hero's Pass Nasty Surprise - Vermivorous the Invincible, Tundra Express and Caustic Caverns Pandemic - Badass Constructor Quasar - Ultimate Badass Varkid Rolling Thunder - Wilhelm, Snowblind Defile (Mission: A Train To Catch) Storm Front - Rat Brothers, Bloodshot Stronghold Class Mods Legendary (Siren/Commando/Gunzerker/Assassin) - Vermivorous the Invincible, Tundra Express and Caustic Caverns Slayer Of Terramorphous (Siren/Commando/Assassin/Gunzerker) - Terramorphous, Terramorphous Peak Relic Blood Of Terramorphous - Terramorphous, Terramorphous Peak Veteran skins Have a saved game file from the original Borderlands on your hard drive to unlock the Veteran skins for all four characters using the option found under the "Extras" menu. Moxxi weapons If you keep tipping Moxxi large amounts of money in Sanctuary (over $10,000), she will eventually give you a weapon. Try to tip after she stops talking. Once you get a weapon from her, you can fast travel to another area and then back to Sanctuary. Keep tipping her again to get another weapon. She only gives two types of weapons -- a fire elemental submachine gun and corrosive elemental submachine gun, but they should always have different stats. -From: Psychotic Elf Carrying an extra item in inventory This trick requires two class mods. Once your inventory is full, switch your currently equipped class mod for another one in your inventory (you can then re-equip your original class mod after you have done this). Then, exit the inventory menu to be able to now pick up one additional item, allowing you to have up to 28 items in your inventory instead of the normal maximum of 27. Getting Golden Keys Golden Keys can be used to open the Golden Loot chest found in Sanctuary near the Fast Travel terminal. Each time you open the chest, it will use one key and give you rare weapon(s) or item(s) that are scaled to the current level you are at when you open the chest. Thus, make sure you do not open the cheat with a Golden Key until you want a rare weapon for the current level you are at. There are multiple ways to get a Golden Key. Certain retailers gave a DLC code to people who pre-ordered the game that included a Golden Key. You can also sign-up for the Gearbox Shift program that is found under the "Extras" menu in-game to get a Golden Key. Gearbox has also stated they are planning on giving away more Golden Keys through future promotions and events. The news ticker at the Borderlands 2 menus will provide more information about the Golden Key promotions and events. Good loot farming chest In the Vault Of The Warrior, you will reach a bridge to walk over the lava (there is a lava fall to the right of the bridge) shortly after entering the area. Jump down the lava hole to the left of the bridge. Once you go down the hole, move forward to find a small cove with a red loot chest on the right. The loot chest contains good items. Once you grab the items, select the "Save and Quit" option to have the chest refill. Repeat this as many times as desired.     Easy Badass tokens To easily get Badass tokens early in the game, use the following methods: Dueling: Defeat players 50 times while dueling to complete this challenge and get 166 total Badass points. To easily do this, have two players unequip any mods and shield from their character. Then, initiate a duel by having one player melee the other player. Take turns defeating each other until both players have 50 duel wins each. Reviving: Revive a downed player 50 times to complete this challenge and get 166 total Badass points. To do easily do this, have two players that can kill themselves. Find or purchase a Tediore weapon. These weapons are thrown and explode when reloaded. Unequip any mods and shield from your character. Then, stand in a corner, shoot the Tediore gun once, and reload. You will throw the gun into the corner and hurt your character when it blows up. Once you go down, have the other player revive you. Then, have the other player do the same thing with their character. Repeat this until both players have 50 revives each. Selling: Sell items 50 times to complete this challenge and get 166 total Badass points. To easily do this, go to any vending machine and sell an item, then buy it back for the same price you sold it, and then sell it again. Repeat this until you have completed the "Wholesale" challenge. Trading: Trade with another player 50 times to complete this challenge and get 166 total Badass points. To easily do this, have two players keep activating a trade with each other by pressing B while standing next to each other. Trades count whether you actually trade anything or not. Simply activate "Trade" without actually offering anything to still have it count as a trade. Do this 50 times to complete the "Psst, Hey Buddy..." challenge. Fighting Dexiduous The Invincible ("Sir Hammerlock's Big Game Hunt" DLC) To summon the secret Dexiduous The Invincible Boss, you will need 99 Eridium shards and to have successfully completed all the main story missions in the "Sir Hammerlock's Big Game Hunt" downloadable content. Then, deposit between 20-25 Eridium shards in the four totems scattered around Hunter's Grotto. Look for a totem with a black furnace full of purple Eridium at its base. The totems are located in the following areas in Hunter's Grotto: Totem 1: It is in the far southern corner of the Grotto, in the slightly more narrow passage with lots of native wall paintings. Totem 2: Travel west to a tribal camp on a high cliff overlooking the water. It is in the center of the western section of the Grotto. Totem 3: It is east of the large gap in the map where the first totem was located. Cross over to the eastern section across the gap, and look for a camp in the center with elevator access. Use the elevator, and you will exit out to another camp with the totem out in the open. Totem 4: It is directly north of the third totem. Travel up to the cliff and jump off, and you will be able to see it near the water and another small cluster of buildings below. Once you have lit all four totems, travel to the center of the northern section of Hunter's Grotto. Look for a new totem with four lit torches. Pull the lever when you are ready to fight him. Dexiduous The Invincible spawns in the center of a large plain, with only a single rock to mark its location. You will first fight a few waves of enemies, and then Dexiduous The Invincible will appear. Note: If you leave the game or area, you will lose any spent Eridium, and must complete every step to summon Dexiduous again. Hidden QR code If you look on Mad Moxxi's pizza boxes, there is a QR code. When you scan the code, it says: "Wise man say, forgiveness is divine but never pay full price for late pizza. -Captain Picard." -From: Psychotic Elf Defeating The Warrior easily When you begin the battle with The Warrior, let him immediately kill you. You will then spawn behind a shielded barrier protecting The Warrior. Climb up on the rocks to the left to get above the shielded barrier, allowing you to shoot The Warrior from a distance without him harming you. Note: After defeating The Warrior, leave the area, and return to the area for him to respawn.   Dark Souls Easter Egg In Caustic Caverns, go to the far eastern area of the map. Once you find the unique Crystalisk monster named Blue, run north across the corrosive green waters to the small island with a lone tree out in the distance. You must be at a high enough level to make it across, as you will take a lot of damage while running across the water. If you are using Salvador (the Gunzerker), you can activate his Gunzerk ability to gain health. On the island, you will find a bonfire. Sitting nearby is a Knight named Solitaire, a reference to the Knight Solaire in Dark Souls. You can also find a phantom spirit. Dr. Tannis Easter Egg Dr. Tannis, the Dahl Corporation scientist, could be found riding a fish while a dramatic soundtrack played in Treacher's Landing in the original Borderlands by shooting five barrels in a specific order. This can also be done in Borderlands 2. Fast travel to Sawtooth Cauldron. Go forward, and jump off the cliff to reach Sawtooth Stilts. Then, turn left, and go through Smoking Guano Grotto. You will eventually reach the Main Street Reservoir area. Continue until you are at the very edge of the map, on a beach overlooking the reservoir. Scattered around the beach are five colored barrels. Shoot them in the following order to activate the Easter Egg: Blue barrel: Next to the arid plant-life near the water. Red barrel: Turn around to face the huts; the barrel is at the left hut. Green barrel: Turn around again, and look out at the reservoir. Move closer to the edge of the water, and look out at one of the small islands. Yellow barrel: On the left, behind a wooden barricade. Purple barrel: On the right, near a pile of tires. Minecraft Easter Egg Once you reach Sanctuary Hole after Chapter 9 (it can be accessed from the northeast area of the map in Three Horns Divide), you will find a cliff that drops off into a huge hole on your right behind a building close to the end of the town you go through immediately after entering Sanctuary Hole. It does not look like you can drop off the edge, but there is an area you can drop onto. Drop down to this area to reach the entrance to Caustic Caverns. You can also reach the entrance to Caustic Caverns by progressing through Sanctuary Hole normally. Once you enter Caustic Caverns, go to the "Guardian Ruins" at the northwest corner of the map. Find the mine carts on the train tracks, and turn right just before you reach the huge door at the end of the train tracks. Then, go straight, jump over the two cube blocks, and immediately turn left to enter a cave with a bunch of Minecraft blocks. Keep smashing the blocks to enter a secret Minecraft area. There are Minecraft style enemies in this area. You can fine a special Minecraft head and skin for your character by defeating the enemies and smashing the blocks in this area. There is a different head and skin dropped in this area for each character. The enemies also drop rare loot. If you do not get the desired head and skin for a character and/or do not like the loot you got, you can choose to "Save and Quit", and then continue your game to get different loot in this area.   Se7en Easter Egg Whenever you open a box in The Dust, there is a small chance you will get this special Easter Egg. Inside the box, you will find a gun called "Neutralizing Gwen" and a female skull. Just as it is opened, Handsome Jack will exclaim; "What's in the box? What's in the box?" In Se7en, at the climax of the film, there is a famous scene where Brad Pitt yells, "What's in the box?' when he is faced with a mysterious package. The gun's name, "Neutralizing Gwen" is a reference to the actress Gwyneth Paltrow who plays Brad Pitt's girlfriend. Teenage Mutant Ninja Turtles Easter Eggs Once you reach Sanctuary, talk to Dr. Tannis in the Crimson Raiders HQ to unlock the "Splinter Group" Level 14 side-quest. The description of the mission reads: "Patricia Tannis has hired you to find and kill four dangerous mutated escapees from the Wildlife Exploitation Preserve. They're hiding out in Bloodshot Stronghold, but be careful; they are well-armed, and color-coordinated." If the mission is not available, try completing some more story missions, and keep checking back after completing each one until you are given the mission. To gain access to their Sewer hideout, you must pretend to be a pizza deliveryman. Use the intercom, and the sewer grate will open. After jumping down, you will enter the Rat's Nest. Interact with the table ahead to place a pizza to attract the mutants. Once they reveal themselves, you will see their referential names: Lee, Dan, Mick, and Ralph. They are indeed color-coordinated, have shells on their backs, and use the same weapons as their corresponding turtle. Additionally, after turning the mission in, the mission debrief says "References!" This entire mission is a reference to the Teenage Mutant Ninja Turtles, who are four talking turtles that starred in their own series of comics, movies, and cartoons. Each has their own ninja weapon, are color-coordinated, and named after classical Italian painters. You can also fight an enemy named Flinter by proceeding through the Rat's Nest in Bloodshot Stronghold. Once you reach an area with multiple objects that you can interact with, you must interact with each item a certain number of times in a specific order. Turn the wheel two times, press the button on the TV three times, pull the switch on the ground three times, and then pull the lever on the wall to the right of the switch on the ground three times. After a few seconds, Flinter will appear. He will drop some rare loot once he has been defeated. Flinter is a reference to Splinter from the Teenage Mutant Ninja Turtles. He was the four turtles martial arts teacher.   The Lord Of The Rings Easter Egg To unlock this special event, you must first travel to the starting area in the game; Claptrap's Place. Inside Claptrap's Place, pick up the special hidden item in his fireplace. You must then travel to a special enemy called Geary on the volcano in Eridium Blight. You cannot fast travel to reach Geary or die on your way to him. You must follow a specific path to reach him; you can use vehicles. To reach Geary with the special item, starting from the fireplace where you obtained it, go to each area in the following order: Claptrap's Place, Southern Shelf, Three Horns – Divide, Three Horns – Valley, The Dust, and Eridium Blight. You must then go to the volcano in the north-west area of the map. Travel up the volcano using the ramps to jump over the lava flow to reach Geary. Once you find Geary partially up the volcano, do not attack him. Geary is a psycho bandit that will die with one hit, but will also drop rare purple head items. Thus, you can keep returning and killing Geary to farm rare heads for the characters, as he will always respawn in the same area, even if you do not follow these specific steps to reach him. Let Geary hit you once, but only once. If he hits you more than once, this special event will reset, and you must start over from the beginning. Additionally, Nova/Spike shields will kill Geary and reset this special event. After Geary attacks, he will jump off the cliff into the lava. Then, three Rakks will fly over near you and drop three loot chests. One of the chests will always contain purple loot. You can repeat this special event as many times as desired. This side mission is a reference to The Lord Of The Rings series of books by J.R. Tolkien, in which a hero takes a secret ring from a fireplace and travels to a volcano to dispose of it —- until it is stolen by a psychopath who falls into the lava anyway. The heroes are then rescued by three birds from the erupting volcano.   Top Gun Easter Egg To get a side mission with a lot of Top Gun references in it, talk to Loggins at Ellie's Garage in The Dust. Loggins is a reference to Kenny Loggins, the musician who recorded the song "Danger Zone", which was the main theme in the Top Gun movie. In the side mission, Loggins wants revenge against his former flight squad of auto-gyro pilots. Top Gun is all about Air Force pilots. To take revenge, you will need to burn down the squad's volleyball court with a fire-element weapon. In the movie, there is a famous scene in which the pilots play volleyball to Kenny Loggins’ "Playing With The Boys" song. To reach the area with the volleyball court, you will need to jump off a huge rock to arrive in Goose's Roost. Goose is best friends with Tom Cruise's character in the film. A Game Of Thrones references ("Tiny Tina's Assault On Dragon Keep" DLC) Start the "Winter Is A Bloody Business" quest, which requires you defeat an evil prince named "Jeffrey", who is a reference to Joffrey. There will be a couple of guards in a throne room that resembles the one in King's Landing. The two guards are named "Canine" and "Molehill", a reference to the Hound And The Mountain. Dark Souls references ("Tiny Tina's Assault On Dragon Keep" DLC) The "Lost Souls" side quest contains several references to Dark Souls. An undead hero named "Crestfallen Player" is waiting near a bonfire and states he has died "eighty times" and another player keeps invading his game and stealing his souls. Once the souls are retrieved, a glowing red knight named "-=n00b_killer=-" will appear. Kill him, and the Crestfallen Player will say that "-=n00b_killer=-" repeatedly backstabbed him while he drank from his flask. Once the side quest is over, he says "It can be hard out here on Pandora. You'd better hold onto your humanity as best you can." Easy "Build Buster" achievement There is a Constructor that always spawns in the Hyperion base in The Highlands. Fight your way through this area until you reach a bridge. During your first playthrough, the Constructor that spawns will be around Level 20. The higher your own level, the easier it will be to destroy it quickly. Shoot the Constructor with a rocket launcher, and throw some grenades at it. If you are using Salvador (the Gunzerker), activate the Gunzerk ability with two rocket launchers equipped to destroy it very quickly. You can make the Constructor respawn by leaving and re-entering The Highlands area, or quitting to the main menu and then continuing. Easy "Definitely An Italian Plumber" achievement Once you reach Eridium Blight and are at a high enough level to handle the enemies, go to the southwest corner of the map near the exit to Hero's Pass (you will pass through a Hyperion gate on the way). Immediately after going through the Hyperion gate, veer off the road to the right, and go up the hill. There will be a lot of Bullymongs and Rakts in this area. Kill them all, and there is a chance that a rare Mong named Donkey Mong will randomly appear. He is a difficult Level 28 enemy that throws barrels. If he does not appear, simply choose to "Save and Quit", and try again until he appears. Once he appears, kill him to get the "Definitely An Italian Plumber" achievement. Note: There is also a chance for another rare Mong to appear named King Mong. He is Level 27 and also difficult to defeat. Both Donkey Mong and King Mong drop good loot. Donkey Mong is a reference to Nintendo's Donkey Kong. Easy "Feels Like The First Time" achievement In Arid Nexus - Badlands, go to the northeast area on the map to find Fyrestone. This is the place where the original Borderlands started. Look for a red building in the desert. Get on top of that building to find a red chest. Open the chest to get some good loot and the "Feels Like The First Time" achievement.   Easy "Goliath, Meet David" achievement Low level Goliaths can be found in the Frostburn Canyon area. A good place to find them is at the Blisterpus Camp in the north center area of the map in Frostburn Canyon. You will discover this area automatically by following the story missions. Use the Fast Travel station to quickly reach this area. A Goliath is a humanoid looking enemy with a white, burning mask. They spawn randomly, but there is a good chance to find a bunch of them in Frostburn Canyon -- even if you have already completed this area. To make enemies respawn, you can either leave the area and re-enter it, or quit to the main menu and then choose to continue. Shoot off the Goliath's mask, and he will enter rage mode. You must now protect him so that he can kill enemies. Killing enemies is what gives him XP and makes him level up. Kill the strong enemies that would cause him a lot of harm, and weaken the small ones so he can get easy kills. Once the Goliath reaches the rank of "Fatal God-Liath" (displayed below his health bar), kill him to get the "Goliath, Meet David" achievement. Note: It is recommended you do not attempt this until you at least reach Level 15.     Easy "So Much Blood!" achievement You can only unlock this achievement with the Gunzerker class. You must Gunzerk continuously for 90 seconds to get the "So Much Blood!" achievement. To do this, max out "Filled To The Brim", "Lasts Longer", and "Yippee Ki Yay" in the Gunzerker's Rampage skill tree. It also really helps if you have a class mod that increases any of those three skills. Then, find an area with lots of enemies to kill. A good place to try this at is the Bandit's Circle Of Slaughter in The Fridge at Fink's Slaughter Factory. It is recommended you try this once you can easily kill the enemies in this area. All the Bandits in Round 1 are human, so try using fire-based elemental weapons. A quick regenerating shield also helps a lot since you will not have much time to run and hide for a recharge. You must keep getting kills quickly to build and keep your Gunzerker charge. If you are near the end of the round and do not think you will get the achievement, choose to "Save and Quit", and then continue to try again. If you complete Round 1, you will not be able to play it again unless you enter someone else's game. Another good area to get the "So Much Blood!" achievement at that has a lot of low level enemies is in Frostburn Canyon at the Blisterpus Camp in the north center area of the map. Kill as many enemies as possible in the starting area, then move into the cave with the Spiderants.   Easy "Sugar Daddy" achievement Once you have $10,000 or more, go to Moxxi at the bar in Sanctuary. Put $10,000 in her tip jar to get the "Sugar Daddy" achievement. Then, quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system. When you continue your saved game, you will still have all the money you tipped Moxxi. Easy "Thresher Thrashed" achievement Terramorphous is an enemy that you have to kill during a side mission called "You. Will. Die. (Seriously.)". This missions becomes available after competing the game for the first time. Talk to Tannis in the Crimson Raiders HQ (Sanctuary) to start the quest. Then, travel to Thousand Cuts to enter Terramorphous Peak. Entering this area costs four Eridium. Before starting the fight with Terramorphous, it is recommended you are at Level 50 with all SDU's from the black market purchased to carry more ammunition. It helps to have a high Badass rank and some good Level 50 equipment. Try this in Normal mode, and not in Vault Hunter mode. It is much easier to do this in a four player Co-Op game because if you die in solo mode, Terramorphous' health will completely be refilled. It is recommended if you do this in solo mode that you use a Level 50 Gunzerker with two rocket launchers equipped while in Gunzerk mode. Shotguns and slag weapons are also very helpful, especially slag grenades. Since Terramorphous deals heavy damage, you will probably go down a few times. Kill one of the tentacles while in Last Stand mode to automatically get revived. When he comes out of the ground, quickly throw a bunch of slag grenades, and attack him with your strongest weapons. His weak spots are shown as yellow glowing dots. Attack them for critical hits. Jump around a lot to dodge incoming attacks from other tentacles. When you stay behind Terramorphous, he will not be able to attack you. Always walk in big circles around him while keeping some distance. Defeat him to get the "Thresher Thrashed" achievement, along with some really good loot, including the legendary (orange) "Slayer Of Terramorphous Class Mod". Easy "Token Gesture" achievement Use the "Easy Badass tokens" cheat to quickly get the "Token Gesture" achievement. Easy "Tribute To A Vault Hunter" achievement Once you reach Sanctuary, you can find Michael Mamaril hanging around some of the town's major landmarks. He can be found inside the Crimson Raider's HQ and near the News Stand, Claptrap's Corner, Zed's Clinic, and other random locations around the city. Once you find him, talk to him, and take the weapon he offers to get the "Tribute To A Vault Hunter" achievement. You can only get one weapon per visit, but he will reappear after story missions. Try to keep finding him around Sanctuary to get more rewards from him. Easy "Well That Was Easy" achievement In Thousand Cuts, go to the northwest area on the map to find a crazy bandit named Face McShooty (he should appear as "!" on the map) pacing around near the edge of a cliff asking you to shoot him in the face. Accept the "Shoot This Guy In The Face" mission from him, and then shoot him in the face to get the "Well That Was Easy" achievement. The commentary from the bandit is also probably a reference to the "In the face" line from The Hangover movie.   Easy "What Does It Mean?" achievement In The Highlands, go to the industrial complex in the southwest area of the map. The entrance is to the north of the "Highlands - Outwash" map exit. There is also a Catch-A-Ride station infront of the camp, and turrets at the top of the entrance. From there, go straight until you reach a cliff, then go right and up and around the building. Proceed straight until you reach another cliff after going over a bridge. Before going over the bridge, you must fight a Constructor enemy. At the edge of the cliff, look down, and you should see a tent. Get near the tent, and move around it to trigger a double rainbow and get the "What Does It Mean?" achievement along with some funny commentary by either Claptrap or Jack. This achievement is a reference to the Double Rainbow viral YouTube video. -From: deathmule Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Challenge Accepted (30 points): Completed level 1 of all non-level-specific challenges with a single character. Goliath, Meet David (15 points): Allowed a Goliath to level up four times before killing him. Went Five Rounds (25 points): Completed Round 5 of any Circle of Slaughter. Not Quite Dead (5 points): Reached level 5. Better Than You Were (10 points): Reached level 10. Always Improving (25 points): Reached level 25. Capped Out...For Now (50 points): Reached level 50. Arctic Explorer (15 points): Discovered all named locations in Three Horns, Tundra Express, and Frostburn Canyon. Urban Explorer (15 points): Discovered all named locations in Sanctuary, Opportunity, and Lynchwood. Highlands Explorer (15 points): Discovered all named locations in The Highlands, Thousand Cuts, and Wildlife Exploitation Preserve. Blight Explorer (15 points): Discovered all named locations in Eridium Blight, Arid Nexus, and Sawtooth Cauldron. World Traveler (50 points): Discovered all named locations. Sugar Daddy (10 points): Tipped Moxxi $10,000. Decked Out (25 points): Had Purple-rated gear or better equipped in every slot. Sabre Rattler (20 points): Killed 100 enemies with the Sabre turret. Phased and Confused (20 points): Phaselocked 100 enemies. So Much Blood! (20 points): Gunzerked continuously for 90 seconds. Cute Loot (15 points): Killed a Chubby. Tribute To A Vault Hunter (15 points): Got an item from Michael Mamaril. Definitely An Italian Plumber (15 points): Killed Donkey Mong. High-Flying Hurler (10 points): Killed a flying enemy with a thrown Tediore weapon. Token Gesture (20 points): Redeemed 25 tokens. Unseen Predator (20 points): Remained in Zero's Deception mode for ten seconds straight. Build Buster (20 points): Killed a Constructor without it ever building another bot. How Do I Look? (25 points): Unlocked 10 customization items. Friendship Rules (10 points): Revived someone from "Fight for Your Life!" that is on your friends list. Better Than Money (15 points): Purchased 5 items from the black market. Up High, Down Low (15 points): Gave Claptrap a high five. Bounty Hunter (25 points): Completed 20 side missions. Did It All (40 points): Completed all side missions. Additionally, there are 20 secret achievements: First One's Free (10 points): Completed the mission "My First Gun". Dragon Slayer (20 points): Completed the mission "Best Minion Ever". A Road Less Traveled (20 points): Completed the mission "The Road To Sanctuary". New In Town (20 points): Completed the mission "Plan B". An Old Flame (20 points): Completed the mission "Hunting The Firehawk". No Man Left Behind (20 points): Completed the mission "A Dam Fine Rescue". Wilhelm Screamed (20 points): Completed the mission "A Train To Catch". Sky's The Limit (20 points): Completed the mission "Rising Action". Can See My House From Here (20 points): Completed the mission "Bright Lights, Flying City". Farewell, Old Girl (20 points): Completed the mission "Wildlife Preservation". Got The Band Back Together (20 points): Completed the mission "The Once and Future Slab". Identity Theft (20 points): Completed the mission "The Man Who Would Be Jack". An Angel's Wish (25 points): Completed the mission "Where Angels Fear To Tread". Bombs Away (20 points): Completed the mission "Toil And Trouble". Knowing Is Half The Battle (20 points): Completed the mission "Data Mining". Cool Story, Bro (30 points): Defeated Jack. What does it mean? (15 points): I can't even capture it on my camera. Well That Was Easy (10 points): Completed the mission "Shoot This Guy in the Face". Thresher Thrashed (30 points): Defeated Terramorphous the Invincible. Feels Like The First Time (10 points): Opened the chest at the bus stop in Fyrestone. The following achievements require the "Captain Scarlett And Her Pirate's Booty" bonus downloadable content: Treasure Hunter (75 points): Complete the mission "X Marks the Spot". Gadabout (25 points): Discover all named locations in Oasis and the surrounding Pirate's Booty zones. Completionist (25 points): Complete all Pirate's Booty side missions. The following achievements require the "Mr. Torgue's Campaign Of Carnage" bonus downloadable content: Explosive (40 points): Complete the mission "Long Way To The Top". Motorhead (40 points): Complete all Campaign of Carnage side missions. Obsessed (45 points): Collect 10 pictures of Moxxi in Campaign of Carnage. The following achievements require the "Sir Hammerlock's Big Game Hunt" bonus downloadable content: Face Off (40 points): Complete the mission "The Fall of Nakayama". Done That (40 points): Complete all Hammerlock's Hunt side missions. Been There (45 points): Discover all named locations in Hammerlock's Hunt. The following achievements require the "Tiny Tina's Assault On Dragon Keep" bonus downloadable content: I Totes Planned That Boss (10 points): Slay Mister Boney Pants Guy. Yaaaaaay (25 points): Introduce thyself to the White Knight. Shorty, You So Best (60 points): Complete thy quest by rescuing yonder queen. Girl's Gotta Eat (15 points): Feed thy noble queen 3 times during one visit to her quarters. It's Like That One Video (10 points): Show thine worst enemy, the abomination known as "The Darkness," who is the nerdiest of them all. They Was All "Hey That's Mine" (20 points): Unsheath 5 swords from Immortal Skeletaurs without leaving the area. Dang Girl You Ace At This Game (30 points): Win the most challenging round in Murderlin's Temple. Hmmmmm (15 points): Wield the Mysterious Amulet. Keep Rollin' Rollin' Rollin' (15 points): Demonstrate your skill, or lack thereof, at rolling the magical treasure orb of many sides. Make it Raaaaaid (50 points): Vanquish the Ancient Dragons of Destruction.  Information from: http://www.cheatcc.com
2014-02-07
Special coordinates Travel to the indicated location using the in-game map and the listed coordinates to find the corresponding place of interestfeature: Boat color cycle: X: 641.5, Y: 408.2 (travel to this location by boat; also does it on the ocean bottom) Dead body cave: X: 630.2, Y: 685.0 Flying fish: X: 756.3, Y: 634.3 (travel to this location by boat) Goldilocks and the Three Bears reference: X: 796, Y: 647 (three chests with bear claw marks) Inside the rocks: X: 721.2, Y: 747.0 (travel to this location by jet ski from town, and ride into the crevice at this location) Invisible water: X: 588.8, Y: 781.1 (walk near the nearby cliff to suddenly be underwater) Large cave: X: 331.8, Y: 458.1 Moray eels: X: 814.7, Y: 612.0 (search near the bottom; they will wrap around you) Ocean dry patch: X: 302.8, Y: 285.6 (travel to this location by boat, fall to the ocean bottom and walk around; try pushing the boat) Outside flashlight: X: 706.5, Y: 643.5 Rock slides: X: 702.2, Y: 783.4 and X: 465.6, Y: 665.8 (jump in the rock crevices at these locations and slide upwards) Table goat: X: 360.4, Y: 740.7 Treasure hole: X: 346.9, Y: 700.5 Underwater toilet and sick soldier: X: 807, Y: 637 Vultures: X: 377, Y: 793 Walk through wall glitch in "Mother Lode" mission: X: 684.3, Y: 731.3 (enter the mineshaft, then jump across to the piece of wood on the right wall, and walk through the wall here) Waterfall glitch: X: 678.1, Y: 635.7 (behind the waterfall, jump through the back wall; "Cargo Dump" mission location) X-ray glitch: X: 761.7, Y: 752.1 (in the Badtown store, jump on the counter, on the lantern, and jump across to the shelf; stand up and look around for a weird view) Hidden cutscenes Every time you travel to the grotto underneath the mansion, take one of the "eat me" berries to view a hidden cutscene. Signature weapons Successfully complete the indicated task to unlock the corresponding weapon for purchase. Note: All Signature weapons are rated five stars. AMR Type: Sniper Rifle Description: A customized Z93 with extended magazine, high power scope, and custom paint. Fires an explosive, penetrating round. Enhanced for damage at long range. Stats: Accuracy - Max, Damage - Max, Range - Max, Fire Rate - Fair, Mobility - Very Good Unlock: Find 20 Relics. Cost: $4,800 Bull Shotgun Type: Shotgun Description: A customized M133 shotgun with extended shell capacity, and custom paint. Enhanced for damage. Stats: Accuracy - Poor, Damage - Excellent, Range - Extremely Poor, Fire Rate - Good, Mobility - Max Unlock: Find 10 Relics. Cost: $3,010 Bushman Type: Assault Rifle Description: A customized P416 with optical scope, extended magazine, suppressor, and custom paint. Enhanced for accuracy and damage. Stats: Accuracy - Excellent, Damage - Great, Range - Very Good, Fire Rate - Superb, Mobility - Excellent Unlock: Activate all Radio Towers. Cost: Unknown Cannon Type: Revolver Pistol Description: A customized .44 Magnum with extended barrel, optical sight, 6 round chamber, and custom paint. Enhanced for accuracy and damage. Stats: Accuracy - Excellent, Damage - Excellent, Range - Good, Fire Rate - Good, Mobility - Great Unlock: Uplay Reward Cost: $2,700 Japanese Tanto Type: Machete upgrade Description: The tanto is a Japanese dagger that was carried by the samurai. Wielding one of these will increase the damage dealt in melee combat. Stats: N/A Unlock: Find six Letters Of The Lost. Cost: $0 Ripper Type: Light Machine Gun Description: A customized MKG with optical scope, extended magazine, and custom paint. Enhanced for accuracy, damage, and low recoil. Stats: Accuracy - Excellent, Damage - Excellent, Range - Excellent, Fire Rate - Max, Mobility - Good Unlock: Successfully complete six Trials Of Rakyat. Cost: $4,200 Shadow Type: Pistol Description: A customized 1911 pistol with a larger magazine, silencer, and custom paint. Enhanced for accuracy and stealth. Stats: Accuracy - Max, Damage - Very Good, Range - Fair, Fire Rate - Very Good, Mobility - Excellent Unlock: Liberate 17 enemy outposts. Cost: $2,600 Shredder Type: Submachine Gun Description: A customized Vector .45 ACP with reflect sight, suppressor, extended magazine, and custom paint. Enhanced for accuracy and damage. Stats: Accuracy - Great, Damage - Great, Range - Good, Fire Rate - Max, Mobility - Superb Unlock: Collect 10 Memory Cards. Cost: $3,275 Rare animal locations Search the indicated locations to find the corresponding rare animal: Black Panther: Outpost southeast of the mansion, Path Of The Hunter. Blood Komodo: Cliffside Overlook outpost, Path Of The Hunter. Golden Tiger: Mosquito Yard outpost, Path Of The Hunter. Maneater Shark: Kell's Boat Repairs, Path Of The Hunter. One Horn Buffalo: Camp Murder outpost, Path Of The Hunter. Undying Bear: Cradle Gas outpost, Path Of The Hunter. White Belly Tapir: Rust Yard outpost, Path Of The Hunter. Yellow Neck Cassowary: AM-12 outpost, Path Of The Hunter. Letters Of The Lost locations Go to the indicated coordinates, which are shown in the top right corner of your map, to find all 20 Letters Of The Lost: Letter 1 Map: North Rook Coordinates: X: 435, Y: 646 Letter 2 Map: North Rook Coordinates: X: 363, Y: 710 Letter 3 Map: North Rook Coordinates: X: 460, Y: 767 Letter 4 Map: North Rook Coordinates: X: 380, Y: 741 Letter 5 Map: North Rook Coordinates: X: 530, Y: 742 Letter 6 Map: North Rook Coordinates: X:601, Y:621 Letter 7 Map: North Rook Coordinates: X: 682, Y: 811 Letter 8 Map: North Rook Coordinates: X: 630, Y: 646 Letter 9 Map: North Rook Coordinates: X: 633, Y: 602 Letter 10 Map: North Rook Coordinates: X: 703, Y: 575 Letter 11 Map: North Rook Coordinates: X: 799, Y: 750 Letter 12 Map: North Rook Coordinates: X: 801, Y: 756 Letter 13 Map: North Rook Coordinates: X: 778, Y: 619 Letter 14 Map: North Rook Coordinates: X: 603, Y: 458 Letter 15 Map: South Rook Coordinates: X: 471, Y: 418 Letter 16 Map: South Rook Coordinates: X: 529, Y: 400 Letter 17 Map: South Rook Coordinates: X: 408, Y: 499 Letter 18 Map: South Rook Coordinates: X: 375, Y: 315 Letter 19 Map: South Rook Coordinates: X: 237, Y: 426 Letter 20 Map: South Rook Coordinates: X: 497, Y: 501 Memory Card locations Go to the indicated coordinates, which are shown in the top right corner of your map, to find all 20 Memory Cards Memory Card 1 Map: North Rook Coordinates: X: 402, Y: 680 Memory Card 2 Map: North Rook Coordinates: X: 438, Y: 795 Memory Card 3 Map: North Rook Coordinates: X: 503, Y: 737 Memory Card 4 Map: North Rook Coordinates: X: 457, Y: 627 Memory Card 5 Map: North Rook Coordinates: X: 580, Y: 753 Memory Card 6 Map: North Rook Coordinates: X: 540, Y: 683 Memory Card 7 Map: North Rook Coordinates: X: 648, Y: 743 Memory Card 8 Map: North Rook Coordinates: X: 688, Y: 787 Memory Card 9 Map: North Rook Coordinates: X: 658, Y: 642 Memory Card 10 Map: North Rook Coordinates: X: 637, Y: 530 Memory Card 11 Map: North Rook Coordinates: X: 746, Y: 779 Memory Card 12 Map: North Rook Coordinates: X: 730, Y: 638 Memory Card 13 Map: North Rook Coordinates: X: 808, Y: 655 Memory Card 14 Map: South Rook Coordinates: X: 487, Y: 427 Memory Card 15 Map: South Rook Coordinates: X: 443, Y: 384 Memory Card 16 Map: South Rook Coordinates: X: 336, Y: 477 Memory Card 17 Map: South Rook Coordinates: X: 379, Y: 329 Memory Card 18 Map: South Rook Coordinates: X: 279, Y: 432 Memory Card 19 Map: South Rook Coordinates: X: 214, Y: 375 Memory Card 20 Map: South Rook Coordinates: X: 525, Y: 443 Relic locations Search the indicated locations shown on the map in the following video to find all 120 relics: No enemy or wildlife During a story mission several hours into the game, you will ride in an airplane. When you jump out of the plane, you will have a wingsuit equipped. Instead of going towards the mission objective, go to any of the towers and relic or loot locations and start unlocking them, as there will be no enemies or wildlife on the map.   Easy outpost liberation Use the following trick to easily liberate outposts without being detected. When you find an outpost that has a caged animal (for example, a bear or tiger), find a good hiding location inside the outpost with a good view of the cage, but far from it. Shoot any weapon with a suppressor at the cage. Make sure no guards are close to you when you shoot. Eventually the door to the cage will break open, and the animal inside will leave. All the guards and guard dogs will turn their attention to that animal. The freed animal will then "liberate" the outpost for you. All you have to do is remain hidden until all the enemies are dead. Doing this twice will allow you to to unlock the Ninja Step skill, which makes you very silent. It is also recommended to scan the entire area with your camera first so you can see the progress of the animal when you free it. Crocodile locations Crocodiles are almost always hiding in the groups of lotus flowers in the rivers and waterways. They will not move unless you get too close. Note: If you use the Recurve Bow, it will kill them in one shot. Finding objectives Go to any of the highest mountains, take out your camera, and zoom in. Look around the land to see many bright lights, which indicate your objectives. Super bounces Land on power lines while using the wingsuit to do super bounces. Breaking Bad reference Memory Card 16 talks about formulas for cooking meth. The pirates talk about losing business to a new formula of meth coming out of New Mexico. This is a reference to the AMC TV show Breaking Bad, which takes place in New Mexico. It is about a terminally ill school teacher who cooks his own brand of blue crystal meth. Easy "Aftermarket Junkie" achievement The starting pistol, 1911, is a required buy at $60 at the beginning of the game. It has no attachments, so you only need to buy six camos at $200 each for a total of $1,200 to get the "Aftermarket Junkie" achievement. You can also save the game before buying the camos, and reload the saved game after getting the achievement so you do not actually have to spend any money to get the achievement. Easy "Fearless Or Stupid" achievement Search for a dark blue part of the ocean on your map (e.g. at X: 709.1, Y: 835.6 or X: 752.7, Y: 656.1 coordinates), which are the deepest parts of the ocean. You need to activate radio towers to reveal the map. After reaching a dark blue part of the ocean, dive down until you reach the ground to get the "Fearless Or Stupid" achievement. Note: Click the Left Analog-stick to swim faster. Easy "Free Fall" achievement Go to X: 442.4, Y: 651.1 coordinates to find a glider almost on the top of a high mountain, which you must climb up. Once you reach the glider, press X to use it. Do not not steer while you are in the air -- just keep gliding until you reach the ocean. Once you are over the ocean, press X to exit the glider. You will then fall into the water and get the "Free Fall" achievement. During a story mission several hours into the game, you will ride in an airplane. When you jump out of the plane, you will have a wingsuit equipped. Instead of activating the wingsuit, just fall into the ocean to get the "Free Fall" achievement. You will fail the mission, but you can simply reload from the checkpoint to try again. Easy "Hunter Hunted" achievement Some common predators in the game are Crocodiles, Komodos, Leopards, Sharks, and Tigers. Most animals are shown on your map when you zoom in. Look for the symbol of one of these animals, and go to that area. Run around the area until you are attacked by a predator, and then kill it to get the "Hunter Hunted" achievement. Crocodiles are not displayed on the map, but they can be found in most rivers. You can either shoot the animal while it is chasing you or stab it while it is latched onto you. Easy "Improper Use" achievement Get the Repair Tool from a weapon locker or general store. You can either buy it or activate radio towers to get it for free. It can be found under the "Special" objects section at the general store. Once you have the Repair tool equipped, search for enemies near an outpost or play one of the side or story missions. Get close to an enemy, and burn him for 2 to 3 seconds with the Repair Tool at close range to get the "Improper Use" achievement. Easy "Love The Boom" achievement Get an explosive weapon from a weapon locker or general store. The RPG-7 rocket launcher is recommended. You can either buy it or activate radio towers to get it for free. Then, go to the Welshore Wrecker's House Outpost at X: 437.9, Y: 795.0 coordinates, and make some noise until the enemies activate the alarm. Wait for the reinforcement jeeps to arrive, but keep at least one outpost guard alive. There are usually four soliders in the second jeep (the one without the turret). Shoot that jeep with the rocket launcher before the soldiers get out to get the "Love The Boom" achievement. Alternatively, you can plant some C4, get enemies to group around it, and then denotate the C4 to kill them. If this does not work on your first attempt, just get yourself killed, and you should respawn somewhere around the outpost, where you can try this again. Just make sure you do not kill the last outpost guard before getting the achievement or else you will not be able to keep using them method to get it. Easy "Never Saw It Coming" achievement You must first buy the "Death From Above" skill in the Heron skill tree. This will allow you to perform a stealth takedown while jumping on enemies. Jumping down while using a zipline is the easiest way to get this achievement. Using the glider or parachute is harder and unpredictable. Ziplines can be found during many main story missions, but are rarely found near enemies in the open world. The earliest opportunity you will have to get this achievement is during Mission 6: "The Medusa's Call". No matter where you try to use the zipline to kill an enemy, the strategy is always the same: throw some stones to lure nearby guards under the zipline. Then, use the zipline while the guards are in place, and detach when you are above them. The kill will then be performed automatically. Easy "Poacher" achievement Rare animals can be found during the "Path Of The Hunter" quests. To play these quests, you must liberate outposts. The spawn area of the animals will be shown during the quests. If the quest features rare animals, there will be a red "Rare" stamp on the hunter posters. One of these quests can be started at X: 428.9, Y: 694.3 coordinates. Easy "Say Hi To The Internet" achievement The lost Hollywood star can be found at X: 619.7, Y: 559.4 coordinates, which is at the beach of one of the northern islands. You can go there shortly after the game starts. Stay at the beach, and look for two dead people that are hanging on a tree. There is a man buried in the sand, and you can only see his head. Go to the burried man, and press X to get the "Say Hi To The Internet" achievement. This achievement is a reference to the "Far Cry Experience" video series from Machinima starring actor Christopher Mintz-Plasse (who played McLovin in Superbad). In the fourth episode of the video series, viewers could vote whether Christopher lives or dies after being captured and dug neck-deep in sand. Easy "The Good Stuff" achievement First, you must collect 30 relics. Maps for all relic locations are available at the in-game stores. Once you have found 30 relics, you will unlock a recipe for a special syringe called "Untouchable", which allows you to become invulnerable for a few seconds. Crafting it requires five Blue Leaves, five Green Leaves, and two White Leaves. These leaves can be found anywhere in the wilderness, but here are some of their fixed coordinates: Blue Leaf (X: 504.4, Y: 727.1), Green Leaf (X: 430.2, Y: 748.9), White Leaf (X: 449.1, Y: 738.9). Easy "Toxophilite" achievement Get the Recurve Bow from a weapon locker or general store. You can either buy it or activate radio towers to get it for free. Also, buy and equip the Markman Sight. It is a very useful attachment for long range shots. Then, search for some enemies, and place a marker on their location on the world map. Walk away until the marker shows a distance of 70+ meters, shoot the enemy while they are standing still to get the "Toxophilite" achievement. The Welshore Wrecker's House Outpost at X: 437.9, Y: 795.0 coordinates is near the starting area of the game, and one of the best locations to get this achievement early in the game. Easy "Unheard" achievement There are a total of 34 outposts in the game. You can liberate any of these outposts without triggering an alarm. Search for the alarm switch in an outpost, and disable it by pressing X. Then, kill the remaining enemies to get the "Unheard" achievement. It does not matter if the enemies see you or not. They just cannot ring the alarm. If you hear the loud alarm, then get yourself killed, and you should respawn somewhere near the outpost, where you can try again. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Free Fall (5 points): Freefall more than 100m and live (Single Player only). Inked Up (5 points): Earn 5 skill tattoos. Fully Inked (30 points): Earn every tattoo by learning all the skills. Money to Burn (15 points): Spend $5,000 at the shop. Aftermarket Junkie (20 points): Buy all attachments and paint jobs for one weapon. Rebel With a Cause (10 points): Liberate 3 outposts. Island Liberator (40 points): Liberate all outposts. Unheard (20 points): Liberate an outpost without triggering an alarm. Full Bars (20 points): Activate 9 radio towers. Archeology 101 (20 points): Gather a total of 60 relics. Dead Letters (20 points): Gather all "Letters of the Lost". Memory to Spare (20 points): Gather all the memory cards. Jungle Journal (20 points): Unlock 50 entries in the Survivor Guide. Bagged and Tagged (10 points): Complete a Path of the Hunter quest. Road Trip (10 points): Complete a Supply Drop quest. In Cold Blood (10 points): Complete a WANTED Dead quest. Let the Trials Begin (10 points): Beat any Trial of the Rakyat score. Poker Bully (20 points): Win $1,500 playing poker. Hunter Hunted (10 points): Lure and kill a predator. Poacher (20 points): Hunt and skin a rare animal. Artsy Craftsy (10 points): Craft 5 upgrades for your equipment. Needle Exchange (15 points): Craft 25 syringes. The Good Stuff (15 points): Craft a special syringe. Say Hi to the Internet (10 points): Find the lost Hollywood star. Heartless Pyro (10 points): Kill 50 enemies with the flamethrower (Single Player only). Love the Boom (10 points): Kill 4 enemies simultaneously with one explosion (Single Player only). Rock Always Wins (10 points): Fully distract 25 enemies with rocks (Single Player only). Island Paparazzi (15 points): Tag 25 enemies using the camera (Single Player only). Fearless or Stupid (15 points): Dive more than 60m (Single Player only). Never Saw it Coming (20 points): Kill an enemy with a takedown from above from a glider, zipline or parachute (Single Player only). Improper Use (5 points): Kill an enemy with the Repair Tool (Single Player only). Toxophilite (10 points): Kill a target from 70m or more with the bow (Single Player only). Here We Come (20 points): Complete "Ready or Not" Co-op map (Online/Offline). Return to Sender (20 points): Complete "Sidetracked" Co-op map (Online/Offline). Rocking the Boat (20 points): Complete "Overboard" Co-op map (Online/Offline). Hide and Seek (20 points): Complete "Lights Out" Co-op map (Online/Offline). Late Night Pick-up (20 points): Complete "Rush Hour" Co-op map (Online/Offline). Getting Even (20 points): Complete "Payback" Co-op map (Online/Offline). Additionally, there are 12 secret achievements: First Blood (10 points): Escape the pirates and survive in the wilderness. Magic Mushroom (20 points): Return to the doctor with the cave mushrooms. Worst Date Ever (20 points): Rescue Liza from the burning building. One of Us (20 points): Complete the Rakyat initiation. Hands Off My Stoner (20 points): Rescue Oliver from the pirates. Retake Wallstreet (20 points): Rescue Keith from Buck. Have I Told You? (50 points): Survive the encounter with Vaas and escape. Taken for Granted (50 points): Kill Vaas. Higher Than a Kite (20 points): Use your wingsuit to reach the Southern island. Deep Cover (20 points): Complete Riley's interrogation. Poker Night (50 points): Kill Hoyt. What a Trip (100 points): Attend the final ceremony.   Information from: http://www.cheatcc.com
2014-02-06
Waypoint glyph codes First, download Halo: Waypoint to your Xbox 360 by selecting the "Halo: Waypoint" option from the main menu. Then, start Halo: Waypoint, press X to enter the classified menu, and press X again to enter the code input screen. Enter one of the following secret glyph codes to unlock the corresponding bonus. Note: To use the "Raider" codes, you must have completed the first three episodes in Spartan Ops mode. To use the "Oni" and "Wiseguy" codes, you must have found all seven terminals in the campaign missions. Raider 1: Raider Torso Armor and 500 XP Raider 2: Raider Shoulder Armor and 500 XP Raider 3 (Raider Helmet): Raider Helmet, Spartan IV Armor: Raider (Artwork), Avatar Award: Raider Helmet and Raider Spartan Emblem, and 500 XP Oni 1: Oni Emblem, Halo 4 Concept Art, and 5,000 XP Wiseguy: Wiseguy Emblem, Domain Terminals Artwork, and 2,000 XP   "117" Emblem Successfully complete Campaign mode on the Legendary difficulty in Single Player or Co-Op mode to unlock the "117" Emblem in Infinity mode. Legendary Visor Successfully complete Campaign mode on the Legendary difficulty in Single Player or Co-Op mode to unlock the Legendary Visor in Infinity mode. Mark VI Armor Successfully complete Campaign mode on the Legendary difficulty in Single Player or Co-Op mode to unlock the Mark VI Armor in Infinity mode. Alternate ending Successfully complete the game on the Legendary difficulty to view a secret ending after the credits end, including Master Chief being unmasked. Specialization unlockables Successfully complete the indicated task to unlock the corresponding bonus: First set of armor: Reach Specialization Ranks 2 through 4. Second set of armor: Reach Specialization Ranks 7 through 9. Specialization Package Mod: Reach Specialization Rank 10. Specialization Visor: Reach Specialization Rank 6. Weapon with alternate skin: Reach Specialization Rank 5. Multiplayer unlockables Reach the indicated rank in Multiplayer mode to unlock the corresponding bonus: Unlockable Rank (SR) Cost (SP) Description         Extras       Loadout 1 1     Armor Ability 3     Loadout 2 6     Tactical Package 7     Support Upgrade 12     Loadout 3 14     Loadout 4 26     Loadout 5 41             Weapons       Primary       DMR 1 0   Assault Rifle - 0   Battle Rifle 2 1   Covenant Carbine 5 2   Storm Rifle 5 2   Light Rifle 22 2   Suppressor 22 2   Secondary       Magnum - 0   Plasma Pistol 8 2   Boltshot 18 2   Grenade       Frag - 0   Plasma 8 2   Pulse 18 2           Armor Ability       Promethean Vision 1 0 Can detect enemy signatures through walls and other hard surfaces Thruster Pack 1 0 Supplies a powerful burst of movement, giving the ability to evade or quickly close in Active Camoflage - 3 Can generate a visual effect stunningly close to invisibility Hardlight Shield - 3 Can generate a protective barrier of hard light, which stops most small arms fire and some explosives Hologram - 3 Can generate a nearly identical holographic decoy to deceive enemies during combat Jet Pack - 3 Enables limited flight through a vertical lift propulsion system similar to that of EVA reentry packs Autosentry 16 3 An automated turret that can be deployed to defend its user or command a key battlefield chokepoint Regeneration Field 16 3 Can release a short-range energy field that heals any nearby Spartan         Tactical Packages       Mobility 1 0 Enables infinite sprint Shielding - 1 Increases the armor's energy shield recharge rate AA Efficiency 14 1 Increases the Armor Abilities energy recharge rate Resupply 14 1 Can recover grenades from dead allies and enemies Firepower 24 1 Can use a primary weapon in the secondary weapon slot Grenadier 24 1 Increases the grenade carrying capacity Fast Track 50 1 (Pioneer) Can advance quicker in rank Requisition 50 1 (Tracker) Can request new choices when an ordnance is granted Wheelman 50 1 (Operator) Increases the long term durability of your vehicle and how it reacts to EMP charges         Support Upgrades       Dexterity 1 0 Increases reload time and switch weapon animation speed Ammo - 1 Extra clip when you spawn Awareness 20 1 Retain your motion sensor while scoped Sensor 20 1 Increases Motion Tracker Range Explosives 26 1 Increases grenade strength and decreases grenade damage to the player Ordinance Priority 26 1 Reduces Threshold for Personal Ordinance Drop Recon 50 1 (Engineer) HUD indicator for incoming ordinance Gunner 50 1 (Pathfinder) Turret Cooldown + Mobility while carrying Nemesis 50 1 (Stalker) Can target and track down previous attacking enemies, highlighting them on the armor's passive sensors Stability 50 1 (Rogue) Reduces flinch while shot in-scope Stealth 50 1 (Wetwork) Faster assassinations, quieter footsteps, reduced visibility vs. Promethean Visio Terminal locations Search the indicated locations to find all seven terminals: Terminal 1 In Chapter 2: Requiem, you will reach a large tower near the end of the mission. Before attempting to go up it, kill the armored Hunters, and look for a main ramp leading up to the central tower's elevator shaft. Search underneath the transparent ramp to find the first terminal. Terminal 2 In Chapter 3: Forerunner, after Master Chief's screen flickers while searching for the first of two objective at the beginning of the mission, Cortana will say "What's that distortion?" The terminal will be directly ahead, on the ground floor of the central Promethean building, below a circular structure with three columns. Terminal 3 In Chapter 4: Infinity, after meeting up with the UNSC allied soldiers, there will be a cutscene. Once the cutscene ends, turn around to find the terminal. Terminal 4 In Chapter 5: Reclaimer, after getting Cortana back, you will be instructed to escape using an elevator. Before using the elevator, go down the hall to your right, as you enter the hall leading to the elevator, to find the terminal. Terminal 5 In Chapter 6: Shutdown, you will fly a Pelican to multiple locations. Once you reach the Production Tower (third tower), Cortana will say you have to locate the control room. Take the gravity elevator up, then cross the energy bridges toward the objective. Once you reach two Hunters, go back across the energy bridge you just crossed, and go to the right to reach a new platform. The terminal is on the backside of the isolated platform. Terminal 6 In Chapter 7: Composer, after killing the two Hunters, there will eventually be a long cutscene with the Dr. Tillson. Once the cutscene ends, look directly ahead for a building with "ATRIUM" written on it. Look below that building, inside a small cave formed by rocks, to find the terminal. Terminal 7 In Chapter 8: Midnight, after crash landing on the enemy ship, you will have to fight Protheans through several chambers. After entering the third room, look behind the central pillar to find the terminal.  Tea-bagging enemies In Multiplayer mode, summon a hologram over a recently killed enemy to tea-bag it. Hidden Conan O'Brien coversations In Chapter 6: Shutdown, you will be tasked with finding a Pelican at the beginning of the mission. Instead, jump down into the large cargo bay, and go left and straight to find two masked marines standing near a forklift, past a row of Warthogs. Once you find them, they will be silent at first, but eventually start talking. The first marine to speak will always be Conan O'Brien (a late-night talk show host). The second marine to speak will always be Andy Richter (Conan's sidekick and announcer). The following are the three conversations that can be heard: Conversation 1 Conan: This is a pretty sweet union we're in. Andy: It's fantastic. Conan: Stand near the crates, but don't ever move 'em. Andy: Right, right, if anyone even looks at the crates... that's a violation. Conan: Ah yeah. Conversation 2 Conan: Don't you think rugs would warm this up a little bit? Andy: Absolutely, absolutely. Conan: Like, literally I'm not talkin' wall to wall, just five area rugs. Andy: Mmhmm. Conan: Or some oriental rugs, and y'know what? Suddenly it's a whole different vibe in here. Andy: Right. Conversation 3 Conan: I think somethin's up. Andy: What? Conan: I think there's gonna be a war with an alien they awoke from an ancient slumber. Andy: Ooooh, the- wha- that is stupid. Conan: I know. Andy: I mean, I don't know much, I mostly just load crates, but that is stupid. Conan: Y'know, there's one thing my grandpa told me, "Never awaken an alien from an ancient slumber." Double Rainbow Easter Egg In Chapter 5: Reclaimer, after you have destroyed the alien mothership and landed in the desert below, get in a vehicle, and keep looking to the left. Eventually, you will pass a large ravine with waterfalls in the distance on the left while going through the canyons. Get out of the vehicle, and look down. Zoom in between the waterfalls in the distance to see a double rainbow. This is a reference to the Double Rainbow viral YouTube video. Red vs. Blue Easter Eggs In Episode 1: Chapter 5 - The Cauldron in Spartan Ops mode, pick up the DMR at the beginning of the chapter unless you have another scoped weapon. Kill the first group of enemies, then go up the ramp. There will be some physical and energy barricades. Go straight forward from the barricades, and jump onto the ledge. Look down into the lava below using a scoped weapon. There is a small box stuck in the rocks. Shoot it, and you will hear a unique sound. Then, continue through the chapter. Eventually, Red vs. Blue characters will start talking during the regular dialogue. He will say "Caboose: Um, the regular radio guy isn't here right now. Umm... sorry." and "Caboose: Seriously, the regular guy said he would be right back. He's in the bathroom." In Episode 2: Chapter 5 - Gagarin in Spartan Ops mode, when the chapter begins, go straight, then turn left at the fork to enter a forest area. Hug the wall on the left. Once you enter an area with some yellow sacs hanging from the walls and ceiling on the left, look for a barely visible hidden box behind some plant leaves on the rocks, below the yellow sacs on the left (it is about halfway up on your left). Shoot it, and you will hear a unique sound. Then, continue through the chapter. Eventually, Red vs. Blue characters will start talking over the radio, usually after completing an objective. The following are the three conversations that can be heard: Conversation 1 Caboose: What does this button do? Church: Caboose, don't touch anything. Caboose: But I'm great at buttons. Hey look at that explosion. Conversation 2 Church: Oh great! You broke it. Caboose: The fire broke it! Oh see. Oh great, now I'm on fire, too now. Awesome. Conversation 3 Griff: Hey Simmons, what do you think this machine does? Simmons: How would I know? It's a forty-foot seamless monolith with one massive holographic button. It could be anything, from a giant microwave oven to a weapon with enough power to- Caboose: [Background screaming!] Simmons: Hey, is that Caboose? Grif: Probably. He's on fire. Defeating Promethean Knights When there are multiple Promethean Knights in an area, they can be be difficult to defeat, especially on the Legendary difficulty. To kill them easily, make sure you have a mid range weapon (battle rifle, carbine, DMR, light rifle, pistol, etc.) and the shotgun (or equivalent). Start by using your mid range weapon to shoot one of the knights in the head from a distance, but use a low rate of fire to conserve ammo. Fire only one shot every couple of seconds. This will bait him into doing the teleporting-dash across the map to melee you -- bringing him in close and separating him from the rest of the knights. When you see the knight begin to teleport-dash towards you, quickly run backwards and slightly to the side to dodge his melee attack, then switch to your shotgun and shoot him at close range. Repeat this tactic as necessary. Avatar Awards Successfully complete the indicated task to unlock the corresponding Avatar Award: Knight Helmet: Get the "Knight In White Assassination" achievement by assassinating a Knight in any Spartan Ops mission. UNSC Infinity Hoodie (male/female): Get the "Not Some Recruit Anymore" achievement by ranking your Spartan-IV up to SR-5. Platinum Mark IV Helmet: Get the "Wake Up, John" achievement by completing the campaign on the Normal or higher difficulty. Easy "Bros To The Close" achievement Easy "Digging Up The Past" achievement At the beginning of the game, immediately after talking to Cortana outside the cryotube, go down the hallway, and look left to find a set of stairs leading down. Go down the stairs to find a computer. Interact with it to watch a cutscene explaining the story from the first three Halo games, and get the "Digging Up The Past" achievement. Easy "Explore The Floor" achievement In Chapter 6: Shutdown, you will fly a Pelican to multiple locations. Once you reach the Production Tower (third tower), Cortana will say you have to locate the control room. Take the gravity elevator up, then cross the energy bridges toward the objective. Once you reach two Hunters, stand near the ledge on the platform. When one of the Hunters run at you, use the jet pack to get out of the way. When it falls off the ledge, you will get the "Explore The Floor" achievement. Easy "Give Him The Stick" achievement It is recommended you set the difficulty to "Easy" before attempting to get this achievement. In Chapter 7: Composer, start at the "Rally Point – Alpha" checkpoint, if you have already completed the chapter. Eventually you will find a scientist that will give you a Thruster. In the next room, you will encounter two Hunters. Run to the gun rack on the opposite side of the room; it is past the circular lowered area, and up the ramp. Grab the Sticky Detonator. If you ran ahead fast enough, the two Hunters should be unaware, allowing you to shoot at their backs. Keep shooting them in their backs with the Sticky Detonator, getting a safe distance away, and then detonating the explosives. Get close to the Hunters, and use the Thruster to get behind them so you can shoot them in the back. It should only take three to four hits to kill each Hunter on the Easy difficulty. Note: Before careful, as it is possible for the marine allies to kill the Hunters as well. If they kill one of the Hunters, you will need to restart from the previous checkpoint, and try again to get the "Give Him The Stick" achievement. Easy "Midnight Launch" achievement In Chapter 2: Requiem, make your way through the wreckage, and eventually you will find an overturned Warthog. Roll the vehicle over, and get in it. While driving forward, stay next to the left wall. Keep looking to the left, and eventually you will see a half-circular entrance with a ramp inside. You must jump off this ramp at midnight to get the achievement. Once you reach this point, save the game. Then, disconnect the Xbox 360 from the internet, and ensure your saved game file is on the hard drive, and not on the cloud storage. At the Xbox 360 dashboard, go to "System Settings", "Console Settings", and select "Clock, Date & Time". Set the system clock to around 11:50 p.m. to ensure you have plenty of time to reach the ramp again. Play Chapter 2: Requiem again, find the Warthog, drive it to the circular entrance. Press Xbox Guide to view the clock. Once the clock reaches midnight, drive through the entrance and up the ramp. Once you drive off the ramp, you should get the "Midnight Launch" achievement. Easy "Roses vs Violets" achievement In Episode 1: Chapter 5 - The Cauldron in Spartan Ops mode, pick up the DMR at the beginning of the chapter unless you have another scoped weapon. Kill the first group of enemies, then go up the ramp. There will be some physical and energy barricades. Go straight forward from the barricades, and jump onto the ledge. Look down into the lava below using a scoped weapon. There is a small box stuck in the rocks. Shoot it, and you will hear a unique sound and get the "Roses vs Violets" achievement. Easy "Skullduggary" achievement Play through any campaign mission on the Heroic or higher difficulty with the Cowbell, Grunt Birthday Party, and IWHBYD Skulls enabled. These three skulls do not increase the game's difficulty by too much, and count towards the "Skullduggary" achievement. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Dawn (10 points): Completed mission 1 on any difficulty. Requiem (10 points): Completed mission 2 on any difficulty. Forerunner (10 points): Completed mission 3 on any difficulty. Infinity (10 points): Completed mission 4 on any difficulty. Reclaimer (10 points): Completed mission 5 on any difficulty. Shutdown (10 points): Completed mission 6 on any difficulty. Composer (10 points): Completed mission 7 on any difficulty. Midnight (10 points): Completed mission 8 on any difficulty. Wake Up, John (20 points): Completed the Campaign on Normal or harder. I Need a Hero (40 points): Completed the Campaign on Heroic or harder. The Legend of 117 (70 points): Completed the Campaign on Legendary difficulty. Lone Wolf Legend (90 points): Completed the Campaign solo on Legendary difficulty. Skullduggery (15 points): Completed any Campaign mission with 3 or more Skulls on Heroic or harder. Bropocalypse (10 points): Completed any Campaign mission cooperatively on Heroic or harder. Contact the Domain (10 points): Found a Terminal in the Campaign. Terminus (50 points): Found all of the Terminals in the Campaign. Digging up the Past (20 points): Found and accessed Chief's record in mission 1. Midnight Launch (20 points): Got significant air in the Warthog at midnight in mission 2. This is my Rifle, This is my Gun (20 points): Carried a UNSC weapon all the way through mission 3 on Heroic or harder. Bros to the Close (20 points): Completed mission 4 without one preventable Marine death on Heroic or harder. Mortardom (20 points): Hijacked a Wraith and used it to kill at least four enemy Wraiths in mission 5 on Heroic or harder. Explore the Floor (20 points): Tricked or forced a Hunter to fall to his demise in mission 6. Give Him the Stick (20 points): Took out both Hunters using only the Sticky Detonator in mission 7. Chief, Smash! (20 points): Killed 3 Crawlers in one hit with the Gravity Hammer in mission 8. Not Some Recruit Anymore (15 points): Ranked up your Spartan-IV to SR-5. Movin' On Up (25 points): Ranked up your Spartan-IV to SR-20. I Hanging on the Combat Deck (30 points): Won 20 War Games matchmaking matches. Operation Completion (15 points): Completed a Spartan Ops Mission on any difficulty. A Legendary Episode (40 points): Completed all chapters in Spartan Ops Episode 1 on Legendary difficulty. Dedicated to Crimson (80 points): Completed all chapters in the first 5 episodes of Spartan Ops on any difficulty. Crimson Alone (20 points): Completed a Spartan Ops chapter solo on Legendary. Roses vs Violets (20 points): Found one of the RvB Easter Eggs in Spartan Ops. No One Left Behind (20 points): Saved at least one Marine in Chapter 3 of Episode 2 of Spartan Ops on Heroic or harder. Knight in White Assassination (20 points): Assassinated a Knight in any Spartan Ops mission. What Power Outage? (20 points): Completed Chapter 4, Episode 5 of Spartan Ops without losing a generator on Heroic or harder. No Easy Way Out (20 points): In Chapter 1, Episode 5 of Spartan Ops survived the enemy assault during the defense on Normal or harder. The Challenged (10 points): Completed a Challenge. The Challenger (20 points): Completed 25 Challenges. Armorer (5 points): Changed your Spartan's armor in the Spartan Armor card. Badge (5 points): Changed your Emblem in the Spartan ID card. PWND (5 points): Changed your Service Tag in the Spartan ID card. What a Poser! (5 points): Changed your Spartan's pose in the Spartan ID card. The Cartographer (5 points): Created and saved a Custom Map in Forge. Game Changer (5 points): Created and saved a Custom Game type in War Games. Snapshot! (5 points): Saved a Screenshot from the Theater. The Director (5 points): Saved a Film Clip from the Theater. Sharing is Caring (5 points): Uploaded a File to your File Share. Bromageddon (40 points): Completed the Campaign cooperatively on Heroic or harder. The following achievements require the "Crimson Map Pack" bonus downloadable content: Now they Fly? (50 points): In Crimson DLC matchmaking, get a kill while airborne in a Warthog. Size is Everything (20 points): In Crimson DLC matchmaking, kill 20 enemies with a detached Machine Gun Turret. ODST (30 points): In Crimson DLC matchmaking, kill a player while airborne from a Man Cannon. Bigfoot (20 points): In Crimson DLC matchmaking, kill 20 enemies using the Mantis' stomp attack. David and Goliath (20 points): In Crimson DLC matchmaking, board an enemy Mantis. Pump Yer Brakes (40 points): In Crimson DLC matchmaking, score the killing blow on a Mantis. Clay Pigeon (40 points): In Crimson DLC matchmaking, shoot an enemy who’s airborne from a Man Cannon. Special Delivery (30 points): In Crimson DLC matchmaking, kill an enemy with melee when landing from a Man Cannon. The following achievements require the "Majestic Map Pack" bonus downloadable content: Didn't See It Comin' (10 points): In Majestic DLC matchmaking, assassinate an enemy who's in zoom mode. Bird of Prey (50 points): In Majestic DLC matchmaking, perform 5 'airsassinations.' Bullet Sponge (30 points): In Majestic DLC matchmaking, get the 'Close Call' medal twice during one match. I See You! (10 points): In Majestic DLC matchmaking, kill 5 enemies while Promethean Vision is active. Clever Girl (10 points): In Majestic DLC matchmaking, kill 5 enemies while Active Camo is active. Flash of Light (30 points): In Majestic DLC matchmaking, get a Double Kill or higher with one Pulse Grenade. Last Man Grinning (20 points): In Majestic DLC matchmaking, get 4 kills using the SAW without dying. Pigs Can Fly (30 points): In Majestic DLC matchmaking, kill 3 enemies while they are using Jet Packs Callin' in the Big Guns (40 points): In Majestic DLC matchmaking, call in 3 ordnance drops during the same game. I Thrust at Thee (20 points): In Majestic DLC matchmaking, perform a melee kill right after using Thrust Pack. The following achievements require the "Castle Map Pack" bonus downloadable content: What is Yours is Also Mine (40 points): In Castle DLC Matchmaking, disable a vehicle and then hijack it. Dodge This! (20 points): In Castle DLC Matchmaking, get two direct Spartan Laser kills in one match. Hello Nurse! (30 points): In Castle DLC Matchmaking, heal a near-death teammate with Regen Field 5 times. That Won't Save You (30 points): In Castle DLC Matchmaking, assassinate an enemy who is using a Hardlight Shield. Ashes to Ashes (10 points): In Castle DLC Matchmaking, disintegrate 6 enemies using Forerunner weapons. Beating up the Beat (30 points): In Castle DLC Matchmaking, perform 5 melee kills in a single match. Sight Seeing (20 points): In Castle DLC Matchmaking, complete a match in any mode for each Castle map Scrapyard (30 points): In Castle DLC Matchmaking, destroy 2 vehicles during a single game. Outta My Way! (40 points): In Castle DLC Matchmaking, kill 5 enemies during a match by running them over.    Information from: http://www.cheatcc.com  
2014-01-14
Easy "I'm Your Huckleberry" achievement ("Vengeance" DLC) Find the prison key. It will randomly spawn in multiple areas around the map. Look for a green glow to see it. The key will often spawn on the key ring on the wall right next to Leroy's cell door. Then, go to the prison. There is a locked cell with a large hillbilly inside named Leroy. Interact with the door after getting the key to open it. To find the prison, look for stairs leading up to a second floor of one of the wooden buildings in the corner of town. Drop down through the ceiling to enter the prison. To destroy barriers with Leroy, lead Leroy near a barrier, and line him up with the debris. Collect some booze and give it to him to get him to go on a rampage. Booze appears all over the map. Try looking in the saloon next to the power room, or in the starting room. The first booze is located on the table, right inside the prison cell behind Leroy. Booze bottles will respawn, often right back inside his cell. Booze can also be purchased inside the saloon. Once you are carrying a jug of booze, give it to Leroy while he is lined up with a barrier, and he will go on a rampage, destroying anything in his way. Lead Leroy to the alley next to the prison cell. There is a barrier at the end. Use booze to make Leroy rampage and destroy the pile of debris blocking your path to find a Juggernaut Perk dispenser. You can now access all blocked areas with Leroy. Have Leroy destroy all debris barriers to get the "I'm Your Huckleberry" achievement. Easy "No One Escapes Alive" achievement ("Uprising" DLC) Easy "Pop Goes The Weasel" achievement ("Uprising" DLC) Easy "Undead Man's Party Bus" achievement To get the "Undead Man's Party Bus" achievement, you must find the three upgrades (plow, roof hatch, and ladder) for the bus in TranZit. You must attach the plow to the front of the bus, the roof hatch to the closed escape door on the roof, and the ladder at the back left exterior. The parts can be found at the following locations: Part 1 To find the first part, you must construct the turbine item to blow up a door in the bus station. To build the turbine, grab the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Take each part, one at a time, to the workbench to build the turbine. Place the constructed turbine next to the double doors, right beside the workbench to access a new room. The part should be inside. Part 2 At the farm, use the turbine again on a shed near the large barn full of crates. The part is inside. Part 3 The third part can be found either in the town or diner. In the town area, look for a shed outside with two double doors you can open using the turbine. If it does not appear there, try the diner. Look for the double doors in the garage. Both of these doors can also be opened by turning on the power in the power house. Easy "You Have No Power Over Me" achievement Get EMP grenades from the Mystery Box in TranZit mode, which almost always spawns at the second bus stop, the Diner. Then, go to the fourth bus stop, the Bunker, and activate the power. "He" can only spawn where the thunderstorm is happening. Go outside, leave one zombie alive, and wait until the thunderstorm is right above you. Kill the zombie to end the round. "He" looks like an electric zombie and has a 50% spawn chance in the area with the thunderstorm. He can only spawn in between rounds, not during rounds. Throw an EMP grenade at him to instantly kill him. He may attack you with shock/electricity attacks, but as long as you do not die, you will get the "You Have No Power Over Me" achievement. You can also try to knife him or use other weapons, but he can take a lot of damage. If he does not spawn, then play the next round, leave one zombie alive, and kill that zombie once the thunderstorm is above you again. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: No Man Left Behind (20 points): Rescue Woods. Gathering Storm (20 points): Investigate the jungle facility. Shifting Sands (20 points): Gather intel on Raul Menendez from Mullah Rahmaan. Driven by Rage (20 points): Take down Menendez and his operation. Waterlogged (20 points): Gather information on Raul Menendez' suspected terrorist plot. What Happens in Colossus... (20 points): Find the Karma weapon. False Profit (20 points): Capture Manuel Noriega and bring him to justice. Deep Cover (20 points): Capture Menendez. Sinking Star (20 points): Interrogate Menendez. Late for the Prom (20 points): Escort the president to the secure location in downtown LA. Death from Above (50 points): Stop Menendez once and for all. Old Fashioned (50 points): Complete "Pyrrhic Victory", "Old Wounds", "Time And Fate", and "Suffer With Me" in Veteran. Futurist (50 points): Complete all future levels in veteran. Giant Accomplishment (50 points): Complete all challenges in Black Ops II. Mission Complete (10 points): Complete all challenges in a level. Just Gettin' Started (10 points): Complete 1 challenge in any level. Singapore Sling (15 points): Successfully neutralize the SDC freighter at Keppel Terminal. Desert Storm (15 points): Successfully escort the VIPs to safety. Defender (15 points): Successfully defend FOB Spectre from incursion. Black Ops II Master (15 points): Complete the campaign on Hardened or Veteran difficulty. Art of War (25 points): Successfully assassinate SDC Chairman Tian Zhao. Blind Date (15 points): Successfully rescue HVI. Family Reunion (10 points): There are two futures. Hey Good Looking (10 points): Plastic surgery avoided Showdown (15 points): A duel between rivals Dirty Business (15 points): Listen and think before you shoot. Ship Shape (10 points): Reinforcements on the way. Dead or Alive (15 points): Jailor or executioner. Ultimate Sacrifice (15 points): Only one can survive. Good Karma (20 points): Crack the celerium worm. High IQ (20 points): Collect all intel. Back in Time (10 points): Use a future weapon in the past. Man of the People (15 points): Stop the brutality inflicted by the PDF. Gun Nut (10 points): Complete a level with customized loadout. Ten K (15 points): Minimum score 10k in every mission Welcome to the Club (10 points): Reach Sergeant (Level 10) in multiplayer Public Match. Welcome to the Penthouse (50 points): Prestige once in multiplayer Public Match. Big Leagues (20 points): Win 5 multiplayer League Play games after being placed in a division. Trained Up (10 points): Win 10 multiplayer games while playing in Combat Training playlists. Party Animal (10 points): Win 10 multiplayer games while playing in Party Games playlists. Tower of Babble (75 points): In TranZit, obey the voices. Don't Fire Until You See (30 points): In TranZit, have all doors opened without being set on fire. The Lights Of Their Eyes (5 points): In Green Run, pacify at least 10 zombies with 1 EMP. Undead Man's Party Bus (15 points): In TranZit, complete all additions to the bus in 1 game. Dance On My Grave (5 points): In Green Run, acquire your Tombstone. Standard Equipment May Vary (25 points): In TranZit, acquire 4 different equippable items in 1 game. You Have No Power Over Me (15 points): In TranZit, defeat "him" without being attacked by "him". I Don't Think They Exist (10 points): In TranZit, kill one of the denizens of the forest while it is latched onto you. Fuel Efficient (10 points): In TranZit, use an alternative mode of transportation. Happy Hour (10 points): In TranZit, buy 2 different perks before turning on the power. The following achievements require the "Apocalypse" bonus downloadable content: Little Lost Girl (75 points): In Origins, release Samantha. Not a Gold Digger (5 points): In Origins, share a weapon you dug up. All Your Base (15 points): In Origins, activate all generators without allowing one to stop. Kung Fu Grip (15 points): In Origins, free yourself and another from the Panzer Soldat's claw in one game. Playing with Power (30 points): In Origins, build all elemental staffs in one game. I'm on a Tank! (10 points): In Origins, ride the tank around the map without getting off. Saving the Day...All Day (20 points): In Origins, revive another player four different ways in one game. Master of Disguise (15 points): In Origins, use Zombie Blood to revive three players and activate a generator in one game. Overachiever (25 points): In Origins, complete all 4 Challenges in one game. Master Wizard (40 points): In Origins, wield all of the ultimate staffs in one game. The following achievements require the "Revolution" bonus downloadable content: High Maintenance (75 points): In Die Rise, be the architect of their instruction. Vertigoner (10 points): In Die Rise, fling 10 zombies in one game. Mad Without Power (30 points): In Die Rise, reach round 10 before turning on the power. Shafted (35 points): In Die Rise, use Pack-a-Punch and all perk machines in one game. Slippery When Undead (15 points): In Die Rise, kill 5 zombies with a single shot from the Sliquifier. Facing the Dragon (10 points): In Die Rise, face the dragon head-on before reaching round 2. I'm My Own Best Friend (10 points): In Die Rise, revive yourself. Polyarmory (30 points): In Diner Turned, get a kill with each primary weapon in a Public Match. Monkey See, Monkey Doom (15 points): In Diner Turned, retrieve a chained Cymbal Monkey in a Public Match. I See Live People (20 points): In Diner Turned, kill the human while its decoy is in play in a Public Match. The following achievements require the "Uprising" bonus downloadable content: No One Escapes Alive (75 points): In Mob of the Dead, execute the escape plan. Feed the Beast (10 points): In Mob of the Dead, obtain Hell's Retriever. Making the Rounds (30 points): In Mob of the Dead, complete the cycle 3 times. Acid Drip (20 points): In Mob of the Dead, convert a weapon using a kit. Full Lockdown (25 points): In Mob of the Dead, Brutus completes his patrol. A Burst of Flavor (15 points): In Mob of the Dead, kill 10 zombies at once with a new beverage. Paranormal Progress (5 points): In Mob of the Dead, open a door without spending points. GG Bridge (30 points): In Mob of the Dead, survive an entire round on the bridge on round 15 or higher. Trapped in Time (15 points): In Mob of the Dead, use and upgrade all traps before round 10. Pop Goes the Weasel (25 points): In Mob of the Dead, break the cycle. The following achievements require the "Vengeance" bonus downloadable content: Mined Games (75 points): In Buried, be their pawn. Ectoplasmic Residue (15 points): In Buried, acquire a perk for free. I'm Your Huckleberry (25 points): In Buried, access all areas with the help of your new friend in one game. Death From Below (10 points): In Buried, drop the beat on 10 zombies in one game. Candygram (10 points): In Buried, make a candy delivery. Awaken the Gazebo (30 points): In Buried, Pack-a-Punch a weapon during round 1 with no one using the bank or Weapon Locker. Revisionist Historian (10 points): In Buried, rewrite history. Mazed and Confused (35 points): In Buried, survive an entire round within the maze on round 20 or higher. FSIRT Against the Wall (20 points): In Buried, purchase the LSAT off the wall and Pack-a-Punch it. When the Revolution Comes (20 points): In Buried, return to processing. Information from: http://www.cheatcc.com
2014-01-14
Secret Diamond camo Unlock the Gold camouflage for all weapons in a specific class (e.g. Assault Rifles, SMGs, Sniper Rifles, etc.) in Multiplayer mode to unlock the Diamond camouflage for all weapons in that class. For example, get the Gold camouflage for all Specials (Assault Shield, Ballistic Knife, Combat Knife, and Crossbow) to unlock the Diamond camouflage for all Special weapons. Alternate endings Successfully complete the indicated tasks in the listed missions in Campaign mode to get the corresponding ending: Ending 1 (Best) Pyrrhic Victory: Rescue Woods. Celerium: Recover the Celerium Worm. Old Wounds: Interrogate Kravchenko to learn about the CIA mole. Time And Fate: Collect all the intel to learn about the CIA mole. Fallen Angel: Find Zhao's secret meeting intel / Harper's protected. Karma: Save Karma / DeFalco dies. Suffer With Me: Menendez is not able to manipulate Woods. Achilles' Veil: Keep Farid alive / SDC allies with US military forces. Odysseus: Save Admiral Briggs / SDC protects the USS Obama with Drones / USS Obama survives long enough for SDC reinforcements / Karma and the USS Obama survive the attack. Cordis Die: Save the President. Judgement Day: Capture Menendez. Ending 2 Pyrrhic Victory: Rescue Woods. Celerium: Recover the Celerium Worm. Old Wounds: Kill Kravchenko without resistance. Time And Fate: Find intel; thoroughly search the compound. Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned. Karma: Karma dies. Suffer With Me: Menendez is able to manipulate Woods / Woods dies / SDC left vulnerable. Achilles' Veil: Attempt to shoot Menendez / Farid dies. Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed. Cordis Die: Rescue the President. Judgment Day: Capture Menendez. Ending 3 Pyrrhic Victory: Rescue Woods. Celerium: Recover the Celerium Worm. Old Wounds: Kill Kravchenko without resistance. Time And Fate: Find intel; thoroughly search the compound. Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned. Karma: Karma dies. Suffer With Me: Menendez is able to manipulate Woods / Woods dies / SDC left vulnerable. Achilles' Veil: Attempt to shoot Menendez / Farid dies. Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed. Cordis Die: Rescue the President. Judgment Day: Kill Menendez. Ending 4 (Worst) Pyrrhic Victory: Woods dies. Celerium: Recover the Celerium Worm. Old Wounds: Kill Kravchenko without resistance. Time And Fate: Thoroughly search the compound. Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned. Karma: Karma dies. Suffer With Me: Menendez is able to manipulate Woods / SDC left vulnerable. Achilles' Veil: Save Faird / Attempt to shoot Menendez. Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed. Cordis Die: Rescue the President. Judgment Day: Kill Menendez.   Multiplayer unlockables Reach the indicated level in Multiplayer mode to unlock the corresponding weapon(s), equipment, streak(s), perk(s), and/or wildcard: Perks: You can you can choose a total of six perks, but this limits the amount of customization you can do for your class. You can also choose no perks from the perks list, and instead focus more on equipment and weapon attachments. By default, you can choose three perks for your class, one from each slot. Wildcards allow you to choose one extra perk per slot for a total of six perks. However, this will use all your Wildcards and take 3 + 3 + 3 allocation points, which leaves you with only one weapon without attachments and no equipment. Perks do not affect your weapons stats. For example, you will have to use attachments to increase accuracy or deeper bullet penetration. There are also no Pro perks in the game. Scorestreaks: Killstreaks have been replaced with Scorestreaks, which are earned by killing enemies, assisting teammates, and completing different objectives. For example, a normal kill gets you 100 points, but capturing a flag gets you 200 points. You will also get points when your teammates kill enemies while your UAV is active. For example, the UAV can be called in at 375 points, but you will need 1,200 points to call in the VTOL Warship. You can equip a maximum of three Scorestreak rewards at the same time. Your Scorestreak resets to zero when you die. The equipped Scorestreak rewards can be earned multiple times in one life, but they need to be used before the Scorestreak loops around for the second time or each Scorestreak reward will be replaced/wasted with the same reward again. Wildcards: You get 10 allocation points to use on weapons, equipment, and perks with each Create-A-Class. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 10 allocation points per class. If you do not use any perks, that will save you three points, which can then be used to equip more weapon attachments or grenades. You could also carry only a secondary weapon with two attachments, have four perks, and one grenade. You could also optionally choose up to three Wildcards for your class, which in turn give various options to customize your class even further. For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments. Each Wildcard uses 1 allocation point. Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point. If you want to have six perks, the first three perks require 3 points, and after that each additional one requires 2 points (1 for the Wildcard + 1 for the perk), for a total of 9 allocation points. However, this would leave you with only 1 point to spend on a weapon. Level 4 MTAR (AR) SWAT-556 (AR) Type 25 (AR) MP7 (SMG) PDW-57 (SMG) MK48 (LMG) QBB LMG (LMG) R870 MCS (Shotgun) Saiga 12 (Shotgun) DSR-50 (Sniper) SVU-AS (Sniper) Five-Seven (Pistol) TAC-45 (Pistol) FHJ-18 AA (Launcher) SMAW (Launcher) Hardline (Perk 1): Allows you to earn bonus points for each action you take, which in turn earns you Scorestreak rewards faster. For example, capturing an enemy flag gives you 200 points, but with Hardline you get 250 points. Lightweight (Perk 1): Allows you to move faster than normal. You also take no damage from falling. Cold Blooded (Perk 2): Makes you invisible to enemy targeting systems, which include equipment such as the Dual Band, Target Finder, Sensor Grenade, and MMS. Enemy player-controlled air support Scorestreak rewards also cannot target you normally. Toughness (Perk 2): You flinch less when shot by the enemy. Dexterity (Perk 3): Makes you climb ladders and mantle over obstacles, such as gates, 50% faster than normal. You can also aim faster after sprinting and recover quicker from melee strikes. Extreme Conditioning (Perk 3): Allows you to sprint 2x longer than normal. Perk 1 Greed (Wildcard): Allows you to choose one extra perk to the Perk 1 slot. Grenade (Lethal) Semtex (Lethal) Concussion Grenade (Tactical) Smoke Grenade (Tactical) Level 5 Blind Eye (Perk 1): AI-controlled air support Scorestreaks cannot detect you. Some air support Scorestreaks can be player-controlled at anytime, which means they are still able to attack you if the AI is overridden. Level 6 Sensor Grenade (Tactical): While active, it emits a radar ping that detects any enemies in its radius. Level 7 UAV (Streak - 375 points): Shows enemies on the radar as red dots for 30 seconds. The UAV can be shot down by the enemy. Hunter Killer (Streak - 400 points): Deploys a flying drone that seeks out and tries to destroy the nearest enemy player or vehicle. Care Package (Streak - 450 points): Gives you a random Scorestreak reward. The Care Package can also be hacked by the enemy team. Lightning Strike (Streak - 550 points): You can choose three locations on the map for a coordinated strike. Dragonfire (Streak - 725 points): Allows you to remote-control a quadrotor droid that is equipped with a lightweight machine gun. The Dragonfire is lightly armored, allowing it to easily be shot down by the enemy. VTOL Warship (Streak - 1,200 points): Allows you to be the gunner of a powerful VTOL Warship. Level 8 Fast Hands (Perk 2): Allows you to swap your weapons faster than normal -- equipment and grenades can also be used faster. You can also safely throw back enemy grenades. Level 9 Sentry Gun (Streak - 600 points): An advanced Sentry Gun that once deployed, automatically attacks enemies. It can be remote-controlled at anytime. Level 10 Perk 2 Greed (Wildcard): Allows you to choose one extra perk to the Perk 2 slot. Level 11 EMP Grenade (Tactical): Can disable and destroy deployed equipment. It is so powerful that it can also destroy low-flying air support within its blast radius. Level 12 Lodestar (Streak - 1,150 points): Allows you to launch multiple missiles from the Lodestar aircraft at enemies on the ground. Level 13 LSAT (LMG) Perk 3 Greed (Wildcard): Allows you to choose one extra perk to the Perk 3 slot. Level 14 Engineering (Perk 3): Allows you to see all enemy equipment glowing red through walls. This perk also delays enemy explosives that were triggered by you. You can also booby trap Care Packages or randomly change the Care Packages content, trying to get something better. Level 15 Guardian (Streak - 500 points): After the Guardian dish is deployed, it projects a microwave field that stuns enemies by slowing them down and making their vision blurry. Level 16 Vector (SMG) Level 17 Combat Axe (Lethal) Level 18 Overkill (Wildcard): Allows you to use your primary weapon as a secondary weapon. RC-XD (Streak - 325 points): Allows you to remote-control a small car that is packed with explosives. The RC-XD can be detonated at will, but enemies can also shoot to destroy it. Level 19 B23R (Pistol) Secondary Gunfighter (Wildcard): Allows you to equip a second attachment to your secondary weapon. Level 20 Tactical Mask (Perk 3): Makes you more immune to Flash and Concussion grenades, including Shock Charges. This only reduces the effect and does not mitigate them completely. Level 21 Stealth Chopper (Streak - 850 points): An advanced chopper that circles around the map hunting and killing enemies, but it does not appear on the enemy radar. Level 22 FAL (AR) Primary Gunfighter (Wildcard): Allows you to equip a third attachment to your primary weapon. Level 23 Shock Charge (Tactical): Electrocutes and stuns enemies that get near it. Level 24 Hellstorm Missile (Streak - 525 points): Allows you to remotely control one missile to the ground. The missile can be scattered into a cluster bomb at will. Level 25 Crossbow (Special) Tactician (Wildcard): Allows you to choose a Tactical grenade in place of your Lethal grenade. This Wildcard does not allow you to carry any Lethal equipment. Black Hat PDA (Tactical): Allows you to hack equipment and Care Packages, and disable enemy vehicles. Level 26 Hard Wired (Perk 2): Makes you immune to enemy Counter UAV's and EMPs. While the EMP does not affect you, you still cannot call in Scorestreak rewards. Level 27 AGR Drone (Streak - 800 points): The AGR (autonomous ground robot) is air-dropped into the battlefield, and it automatically attacks enemies. It can also be remote-controlled at anytime. The AGR is heavily armored and has a powerful machine gun and rocket launcher. Level 28 MSMC (SMG) Danger Close (Wildcard): Allows you to take a second Lethal equipment. Bouncing Betty (Lethal) Level 29 Flashbang Grenade (Tactical) Level 30 Warthog (Streak - 1,025 points): Calls in an A-10 Thunderbolt that provides air support by doing several strafe runs on the map. Level 31 M27 (AR) Executioner (Pistol) Level 32 Flak Jacket (Perk 1): You take less explosive damage, which allows you to survive (at full health) most explosive weapons that are used directly against you. Level 33 Counter-UAV (Streak - 475 points): Temporarily disables the enemy radar for 30 seconds. The Counter-UAV drone can be shot down by the enemy. Level 34 KSG (Shotgun) Assault Shield (Special) Level 35 Trophy System (Tactical) Level 36 Death Machine (Streak - 600 points): Gives you a powerful minigun that can take out enemies with a couple of hits. The Death Machine lasts until it runs out of ammo, even after dying. The Scorestreak can be reactivated, and the ammo count will resume where it left off. Level 37 Chicom CQB (SMG) HAMR (LMG) Level 38 Dead Silence (Perk 3): Makes you more silent by reducing the sound made by your footsteps, jumps, and falls. Level 39 EMP Systems (Streak - 1,050 points): Temporarily disables enemy electronics -- enemy players will have no HUD (head-up display) and cannot call in Scorestreak rewards. Level 40 SCAR (AR) RPG-7 (Launcher) Level 41 C4 (Lethal) Level 42 Orbital VSAT (Streak - 900 points): Shows enemies on the radar and the direction they are facing in real time. The Orbital VSAT cannot be shot down. Level 43 Ballista (Sniper) KAP-40 (Pistol) Level 44 Scavenger (Perk 2): Allows you to replenish ammo and grenades from enemies that were not killed with explosives. Enemies killed leave Scavenger bags that can be picked up. Level 45 War Machine (Streak - 700 points): The War Machine is a semi-automatic grenade launcher with a six round magazine. The War Machine works like the Death Machine -- it lasts until all the grenades have been used. Level 46 SMR (AR) Skorpion EVO II (SMG) Level 47 Tactical Insertion (Tactical) Level 48 Escort Drone (Streak - 1,000 points): The Escort Drone follows you around and will attempt to kill any enemies you encounter. Level 49 M8A1 (AR) Ballistic Knife (Special) Level 50 Awareness (Perk 3): Makes enemies at least 4x louder than normal, allowing you to hear their footsteps easier when they get closer to you. Level 51 K-9 Unit (Streak - 1,275 points): Spawns multiple attack dogs that hunt down enemy players. Level 52 M1216 (Shotgun) XPR-50 (Sniper) Level 53 Claymore (Lethal) Level 54 Swarm (Streak - 1,400 points): Calls in a swarm of Hunter Killer drones that search and destroy enemies on the map. Level 55 AN-94 (AR) Ghost (Perk 1): Enemy UAV's cannot detect you while moving, but if you stop, you will show up on the enemy radar.   Intel locations Search the indicated locations to find all 33 intel laptops. Note: You must complete a mission before the intel you collected in that mission counts as being collected. Mission 1: Pyrrhic Victory 1. Once you are in control and ordered to hunt down the mortar teams, you will get out of your carrier. Eventually, you will reach an overturned armored transport, where you will be able to acquire mortar shells. The intel is to the right of the truck. 2. Once you are on the ship, climb up the ladder on the left. Move towards the front of the ship, and look in the corner to find the intel in a corner to your right. 3. During the retreat, you will pass by tall sniper towers. After your AI partner throws a smoke grenade, you will reach a second set of towers (one tall and one small). The intel is up on the perch of the smaller of the two sniper towers. Mission 2: Celerium 4. After the wing suit cutscene, you will reach a facility with lots of enemies. After fighting up the hillside, you will reach a helipad where you encounter drones. After getting the objective to take control of a drone, a room will open up on your left. The intel is inside on a table. 5. Once you enter the underground facility, look to your left as you enter a room with a large staircase on the far end. Just left of the entrance is a small reception desk through a window. The intel is sitting on a desk, which you can grab through the window. 6. Eventually, you will meet and rescue a scientist. Then, enemies will start appearing. After killing the enemies, go to the room that has opened up at the other end of the room you are in. The room is directly opposite from where you are supposed to turn the keys at the same time. The intel is on a desk directly across from the entrance to the room. Mission 3: Old Wounds 7. When the meeting ends inside the cave, look to your right before leaving. The intel is up against the wall, near three NPCs. 8. While on the horse, you will cross a lot of red flags marking ammo and weapon caches. Look for a red flag with a weapon crate behind it, and a giant rock sticking up behind the flag. The intel is at the base of the flag. 9. When you are ordered to take back the ammo dump, go back to a large ravine, with wood bridges stretching across it. Before the first of these bridges, look for a small path leading up to a raised rocky area. Go up the path to find a cave. Look to the right of the cave entrance to find the intel. Mission 4: Time And Fate 10. When you are controlling Raul, go to the back of the burning barn, and look behind the wagon to find the intel. 11. When you begin the assault on the mansion, look to the right to see a bell tower. There are two ladders leading up to the top. Climb up both ladders to find the intel about halfway up the second ladder. Jump off the second ladder to reach the small floor with the intel. 12. In the underground area, you will pass through a sunken drug lab full of cocaine. Inside, look to the far left side of the room to find an entrance leading into another small room with the intel on the right side, on a bench. Mission 5: Fallen Angel 13. This intel is in the room you start in. Just look to the right, and you will see it against the wall. 14. After opening the gate and dodging the bus, look right for a small alcove with the intel on the ground. 15. Once you sneak past the drones and are out of the water, just walk straight to find the intel ahead. Mission 6: Karma 16. After having your eyes scanned, go to the far right end of the server room. The intel is on a desk, just right of the elevator. 17. Once you are in the mall, look to your right as you pass a set of stairs for a store called "d'HO". The intel is behind the service counter in the store. 18. Once you go outside, past the bar, stay to the right side of the zone. Hug the walls, and look for a small kiosk with a computer. It is a few feet in front of a neon sign that says "LKH" on it. The intel is next to the computer. Mission 7: Suffer With Me 19. After entering the warehouse through the skylights, cross the catwalks, and enter a small room with stairs leading down. Before going down, look to the left to see shelves against the wall with the intel on once of the shelves. 20. When entering a large open church area of the slums, look for a red building on the far left side of the slums with a large hole in the wall, and a burning dumpster outside of it. The intel is inside the building. The building with the intel is also near a red building with a white sign that says "Gran Fans Herramientas". 21. When entering the next building, there will be a cutscene. The intel is just ahead in the next room, sitting on a metal table. Mission 8: Achilles' Veil 22. When the mission begins, do not exit the large courtyard you start in. Instead, look for stairs leading up into the tower on your left, before reaching the streets. Go up the steps to find the intel on the floor. 23. Once you gain control of the drones, go through the alley. Once you go around a corner, there will be an enemy shooting at you from a window. The intel is in that room on the floor in the back left corner, behind some boxes. You will need to be standing on the boxes to get the intel. 24. Once you get out of town and are on the cliffside, there will be two white houses. The intel is on the roof of the second house. Go up the exterior staircase on the right, and follow the outside balcony around to find a ladder to the roof. The intel is on the left side of the roof. Mission 9: Odysseus 25. Once you reach the bridge of the ship, you will be able to take control of turrets. Look for the intel on a desk near the windows, on the right side of the room. 26. After you find Briggs, you will reach a room full of computers. Stay along the right side wall. There will be a staircase on your right. Go up the stairs, and the intel will be on your right on a small table. 27. On the ship's flight deck, you will see two VTOLs with their doors open. Look in the second VTOL (the last plane; 63m from your objective) to find the intel. Mission 10: Cordis Die 28. After rappelling down onto the highway, you will see a flashing sign on your right that says "FREEWAY EVAC ROUTE". Directly across from that sign is an exploded SUV, near a bus. The intel is on the ground next to the SUV. 29. Once you get out of the truck you were driving, go into the first doorway of the first building on your left. Once you are in the building, turn right. You will see a desk on your left with computer monitors on it. The intel is on the desk. 30. Go to the mall on your left, with a large "Dale's Jewelry" sign outside the main entrance. Go up the stairs to find a t-shirt kiosk that says "Wes's" with the intel on the bottom shelf. Mission 11: Judgement Day 31. Once you leave the area you start in and go up a level, go to the right, and look ahead for a two-story building with a "27" on the side. Go upstairs in that building to find the intel on a desk on your right. 32. Once you reach the control room with a lot of computers and giant screens on the walls, go up the middle set of stairs. Once you go up three short levels, go down the aisle on your left. The intel is on a desk to your left, next to a computer monitor. 33. When you reach a circular room that has two staircases going up and two staircases going down, take one of the staircases down. Hug the wall (it does not matter which way you go) to find the intel on a crate.   Better multiplayer performance Select the "Search Preferences" setting at the "Find Match" menu in Multiplayer mode by pressing X. Change the default setting from "Normal" to "Best" to reduce lag and improve hit detection. Atari Easter Egg While playing on the Nuketown 2025 map in Multiplayer mode, shoot the heads off all mannequins within the boundaries of the map in less than 90 seconds. The mannequins spawn randomly each time. It is much easier to do this with at least one other player. If done correctly, the large population sign with a TV screen on it in the center of the map will change to a TV screen with a retro "Activision" logo on it. Interact with it to play four different Atari games: H.E.R.O, Kaboom!, Pitfall, and River Raid. Note: You will remain invincibile while playing the games. Avenged Sevenfold Easter Egg Successfully complete the game, and wait until the credits end to view a cutscene with Woods and Menendez preparing to play a concert with Avenged Sevenfold, and then another cutscene with Woods and Menendez playing a song at the concert with Avenged Sevenfold. Thor's Hammer Easter Egg In Mission 2: Celerium, you will start facing an objective above a bunker entrance at the beginning of the mission. Turn around, and hug the left wall. After going a short distance, there will be a small cave on the left. Inside the dark cave is Thor's Hammer embedded in rock. Use the thermal scope and flash bang grenades to see the hammer's outline since the cave is very dark. Note: You cannot pickup the hammer. Secret song in Buried ("Vengeance" DLC) Find the three hidden teddy bears on the Buried map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound. Once you activate all three teddy bears, the "Always Running" secret song by Kevin Sherwood and Malukaha will begin playing. The first teddy bear can be found after dropping into the cave and sliding through the passage. You will land near a Quick Revive machine. Just as you land, turn right, and look in the dark corner to find it. The second teddy bear is inside the candy shop. Open the 1250 point door to get inside, and look inside the barrels straight ahead. Most are empty, but one near the center is full of candy. Just left of that barrel is the teddy bear. The third teddy bear is located inside the haunted mansion. The only way to reach this area is with the help of Leroy the mutant hillbilly, which you must free from the prison and give booze to get him to go on a rampage and destroy the gate leading to the haunted mansion. Enter the room downstairs with the perk machine, and look in the dark corner by the bookshelf and love seat to find the teddy bear. Secret song in Die Rise ("Revolution" DLC) Find the three hidden teddy bears on the Die Rise map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound. Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear can be found by, starting from the first spawn point, turning left as you exit the double doors with the dragon statues, and jumping down through the broken wall into the wrecked stairwell. Cross the interior room to the shelves opposite the stairs into the store. The teddy bear is on a shelf, above a fallen mannequin. The second teddy bear can be found by taking the stairs into the fallen chunk of skyscraper that is left upside-down. Climb up the red beam to the upper floor right of the stairs leading down. The teddy bear is sitting upright near the ledge. The third teddy bear can be found by crossing the building gap to reach the power room. Look inside the concrete sweat shop full of sewing machines. As you enter through the double doors, from the ruined side of the skyscraper, look for a desk lit by a lamp on the left wall. The teddy bear is under a sewing machine, covered in blood. Secret songs in Mob Of The Dead ("Uprising" DLC) Find the three hidden oil cans on the Mob Of The Dead map, and interact with them by crouching near them with your reticule over the oil can and pressing X until you hear a sound. Once you activate all three oil cans, the "Rusty Cage" secret song by Johnny Cash (originally performed by Soundgarden) will begin playing. The first oil can is inside the library, in the back right corner. Look on the shelves for a dark canister. The second oil can can be found inside a small infirmary on the way to the roof. Look on the desk for a can leaning against the wall, across from the bath tubs. The third oil can can be found by going outside on the dock with the boat, and looking for the Tommy Gun purchase location on the outer wall, then go left and straight down. Follow the chain link fence to find the oil can hidden behind a tall wooden crate. Take the steps down to the showers, and unlock the door to the Citadel tunnels. Go down the steps, and break open the lock protecting a digital number display. Then, enter the Afterlife by using the electricity box at the top of the spiral stairs. Use your attack to enter a code into the display at the bottom of the steps. First, enter "115" as a code, then enter "935" as a code. The "Where Are We Going?" song by Malukah will begin playing. Secret song in Nuketown Zombies Find the three hidden teddy bears on the Nuketown Zombies (Nuketown 2025) map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound. Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear can be found in a chair, in the wrecked bus in the center of the map. The second teddy bear is in the backyard of the home with the Nuketown sign out front. Travel through the house, and turn left at the shed at the edge of the map. Look for a narrow split in the fence to find it. The third teddy bear is upstairs, in the yellow house opposite the sign. Go up the stairs, then turn around to find a bunk bed. It is on the top bunk. Secret Avenged Sevenfold song in Origins ("Apocalypse" DLC) To hear the "Shepard Of Fire" song by Avenged Sevenfold, find the three hidden boxes on the Origins map. The first is located in Freigh's head (the robot over the church). The second one is in the staff room under the Pack-A-Punch machine; follow the wooden planks. The third one is in Agartha, near the fire staff portal. Secret song in Origins ("Apocalypse" DLC) Find the three hidden green rocks on the Origins map, and interact with them by crouching near them with your reticule over the green rock and pressing X until you hear a sound. Once you activate all three green rocks, a secret song will begin playing. The first green rock can be found in the spawn room at the corner near the Generator Room 3 door. The second green rock can be found by leaving the starting area and going toward Generator Room 2. Follow the route to the workshop through the trenches, and locate the sign that points to No Man's Land. Unlock the bunker door, go upstairs, and search under the bunk beds that are against the wall. The third green rock can be found by opening the door to No Man's Land, and following the signs to the Excavation Site. The rock is hidden near some crates that are in a corner of the map to the left of the Excavation Site. Secret song in TranZit Find the three hidden teddy bears on the TranZit map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound. Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear is on a bench, in the bus station right near where you begin. The second teddy bear is on the farm (the third stop on the bus ride). Go upstairs, and look on a blanket to find it. The third teddy bear is in the town, near a pool table inside a building where a perk can be purchased. Deadshot Daquiri perk in Zombies mode In Zombies mode, get a collateral head shot with a single bullet to permanently unlock the Deadshot Daquiri perk in Zombies mode. This perk increases the head shot multiplier. Quick Revive perk in Zombies mode In Zombies mode, revive the same teammate at least fifteen times in the same round. If done correctly, a green flash will appear from the revived teammate to indicate the "Quick Revive" perk has been permanently unlocked for use in Zombies mode. Entering the robots in Origins ("Apocalypse" DLC) When you see a robot, look at its foot. If its foot is lit up, then shoot it. Allow the robot to step on you, and you will teleport inside the robot. Getting the golden shovel and golden hardhat in Origins ("Apocalypse" DLC) Dig up several of the dig spots around the map. Once you get the golden shovel, dig more up to get the golden hardhat. Burying the Panzer Solzat in Origins ("Apocalypse" DLC) To bury the robots that come after you with a claw and flamethrower, get it in a footprint location. When a robot steps, it will bury him in the ground. You can then shoot and kill it. Turning on the power in Round 1 in Die Rise ("Revolution" DLC) When Round 1 begins in the Die Rise map, leave the first room. Kill enough zombies to earn 750 points. Then, go into the elevator shaft, and wait until it drops down to the bottom floor. Go through the dark hallway, turn right, and jump over the gap to the skyscraper ledge on the opposite side. Exit the room you land in, turn right, go past the door, and enter the concrete room with locked double doors. Open the double doors with your 750 points, then run straight ahead through the sweat shop. Against the back wall of the large room, there is a large switch. Press it to activate the power, and unlock all the benefits it enables. Building the Sliquifier Wonder weapon in Die Rise ("Revolution" DLC) To build the Sliquifier Wonder weapon in the Die Rise map, you will need five parts found near the power room. First, reach the skyscraper containing the power switch by waiting inside the elevator in the spawn room until it drops down to the bottom floor. Go through the dark hallway, and jump over the gap to the next skyscraper. There are seven spawn locations where the five items will randomly appear. Thus, check each spot around the map to gather all five parts: 1. Look between the TV and the couch near the top of the stairs with the spray-painted arrow. 2. Right of the workbench is a cage. Look for a small opening, where an item sometimes appears. 3. Near the power switch, on one of the sewing tables. 4. Far right of the switch, look on the sewing tables bunched together. 5. In the kitchen, left of the workbench. 6. Bottom of the stairs opposite of the workbench. 7. On a table near a boiler, just as you jump to the skyscraper with the power switch. Once the five items are collected, the Sliquifier Wonder weapon will float in place. The whole team can grab one. The Sliquifier can also be obtained through the Mystery Box. The Sliquifier explodes zombies in a single shot, and leaves behind a slick area on the ground that makes any pursuing zombies trip. Use the slick zone to bunch up five zombies, and kill them all in one shot to get the "Slippery When Undead" achievement. Nacht Der Undertoten in TranZit Go to the farm area (the third stop on the bus ride) in TranZit, and find the cornfield. There will be small creatures (Denizens) in the cornfield that jump on your head and claw at you. Deep in the cornfield you can find the first Zombies mode survival map from Call Of Duty: World At War (Nacht Der Undertoten). Getting kicked off the bus in TranZit In TranZit, you will begin inside a bus station. Once you buy your way out, or construct the turbine to open the doors, you will find a bus with a robot driver. If you shoot him enough times, he will say "I hope you're sorry, asshole.", and kick you off the bus. The bus will stop, the doors will lock, and you will be stuck outside. Building the Jet Engine Gun in TranZit To build the Thrustodyne Aeronautics Model 23 (Jet Engine Gun) Wonder Gun, you must collect four parts scattered throughout TranZit. The following is a list of the parts needed and where to find them: Jet Engine: Once you get the bus running, you will pass by the diner after leaving the bus station and go through a tunnel. The jet engine will appear about halfway through the tunnel. You must jump off the bus to collect it. It is a very large item, but it is easy to miss. Handle: On your way to the power station, you will pass through a farm with a large cornfield. Go deep into the cornfield to find the first Zombies mode survival map from Call Of Duty: World At War (Nacht Der Undertoten). Go inside to find the handle on the stairs in the far left corner, behind a table. Wire: At the power station, you will be able to construct an electricity trap. Search the lower levels for the wire. Pressure Gauge: It is in a small cabin past the cornfields, on the table inside. Building the Pack-A-Punch machine in TranZit Note: To complete all the tasks required to build the the Pack-A-Punch machine, leave one zombie alive during an earlier round so you do not have to worry about killing zombies while completing these requirements. Start at the Bus Station in TranZit. First, construct the Turbine by grabbing the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Take the parts to the workbench to build the Turbine. Escape the Bus Station, get on the bus, and ride it to the Power Station. Gain access to the Power Station by buying your way through the shed door directly across from the bus stop. Enter the Power Station, and activate the power. To turn on the power, collect the Circuit Board, Lever, and Zombie Arm. All three are scattered in the small Power Station. Collect and attach them to the power switch to turn it on. Then, place the Turbine near a door with a lightning bolt symbol on it. If your Turbine shorts out before you reach the next location, you will need to replace it or get another player to help. Next, reach the Bank. Unlock the front door, then use a grenade or the Ray Gun to blow open the two vault doors. Inside the vault is another lightning bolt door similar to the Power Station door. If your Turbine is active in the Power Station and correctly placed, the lightning bolt door in the vault will open. Go down inside the bunker through the now opened door, and collect the Battery, Shell, and Stool. They are all scattered around this small new area. Take them to the nearby workbench, and construct them to build the Pack-A-Punch machine, allowing you to buy power-ups for your weapons that include attachments and special engravings. These power-ups greatly increase the power of your weapons, but they cost 5,000 points each. Playing basketball in Raid map In the Raid multiplayer map, there is a basketball court in an outdoor corner of the map. Beyond the hoop are some basketballs lined up. Line yourself up with the hoop and the basketballs, then shoot or melee either of the two balls near the edge of the platform to make a shot. Easy "Acid Drip" achievement ("Uprising" DLC) Easy "Awaken The Gazebo" achievement ("Vengeance" DLC) Time Bombs are randomly given at the Mystery Box. Once you have gotten the Time Bomb, equip it to see two options: "Save" and "Restore". Throwing a Time Bomb on the ground will prime the bomb. Then, "Save" will save the round exactly where you are. Selecting "Restore" will revert you back to where you saved, with all the same weapons and points as you saved earlier. Using the Time Bomb, you can revert to an earlier round. You will lose any points gained or weapons swapped, but opened doors will remain open. There is one advantage to using the Time Bomb with other players. If other players join the game after a Time Bomb has been placed and saved, they will keep all weapons and points after being restored. This is a good way to help other players get this achievement. After freeing Leroy from his prison cell, give him booze to break into the armory. Inside the armory are many chalk-outlines of weapons. Instead of buying a weapon in this area, you can pick up chalk and place it on new question mark symbols that appear around town. By picking up chalk and filling in the question mark symbols, you will get several thousand points for each. The first question mark appears outside the prison. The second is up the stairs from the prison. The third is in the cave entrance to the second floor of the saloon. The fourth is by the Quick Revive right where you start after sliding into the mine. The final one is on the second floor of the courthouse. You can get enough points after restoring time to reach the gazebo by filling in two or three of these question marks. To use the Pack-A-Punch machine in Round 1, you will need to either earn points very quickly and avoid the ghost in the mansion after opening the entrance and activating the Time Bomb, or get extra help by playing with other people. Use the Time Bomb, and retain a lot of points by joining a host's game after the Time Bomb has been placed and saved, which will allow you to retain points after the restore. To activate the Pack-A-Punch machine, you will need 5000 points. Have 10,000 to 20,000 points while on a team to be safe, or attempt to do it solo. Work towards the mansion. Whether you are doing it solo or with a group, you will need to free Leroy from his prison cell and unlock every door to the mansion before using the Time Bomb. Once the gate outside the mansion is clear, you can restore back to the first round. Earn as many points as possible before time traveling. Use the knife and pistol often, and avoid headshots. Remember to place the Time Bomb during Round 1. If you are unlucky at the Mystery Box and do not get the Time Bomb after two or three attempts, choose to restart. Use the chalk outlines after restoring time to get a lot of points quickly. Then, enter the mansion, but beware of the ghost, as she will steal 2000 points every time she hits you. Once you are inside the mansion, go upstairs, and open the hidden bookshelf. Go through the crawlspace, through the room, and jump down into the garden. Exit right, and enter the maze. At the maze entrance, go left, right, second passage left, right, immediately right, left, right, right, immediately left, and straight forward to reach the gazebo. Then, go down the stairs, while avoiding the holes in the stairs, to reach the Pack-A-Punch machine. If you are quick enough, you can avoid the ghost and still have 5000 points leftover. Use the Pack-A-Punch machine to get the "Awaken The Gazebo" achievement. Easy "Back In Time" achievement Successfully complete the game, then go to "Reply Mission", and select a past mission. Set your weapons to future weapons, then complete the mission to get the "Back In Time" achievement. Easy "Candygram" achievement ("Vengeance" DLC) Find the prison key. It will randomly spawn in multiple areas around the map. Look for a green glow to see it. The key will often spawn on the key ring on the wall right next to Leroy's cell door. Then, go to the prison. There is a locked cell with a large hillbilly inside named Leroy. Interact with the door after getting the key to open it. To find the prison, look for stairs leading up to a second floor of one of the wooden buildings in the corner of town. Drop down through the ceiling to enter the prison. After freeing Leroy, go to the Candy Shop. It is located past the graveyard, or through the debris covered alley near the power room in the town area. The building has a large lollipop sign over the window. The door costs 1250 points to open. Locate the window display with a tray full of candy. Interact with it once you see the "Take Candy" prompt. Give the candy to Leroy to get the "Candygram" achievement. Easy "Dance On My Grave" achievement Play Greenrun on the Normal difficulty in Zombies mode with at least one other player. The perk required to get the "Dance On My Grave" achievement will not appear on the Easy difficulty or while playing solo. Once you have 2,000 points, purchase the Tombstone perk at the Power House, located in a vending machine upstairs on some ruined catwalks. Once you die, return to the place you died when you spawn again during the next round to find a grave marking where you previously died. Collect it to regain your lost weapons and perks and get the "Dance On My Grave" achievement. Easy "Facing The Dragon" achievement ("Revolution" DLC) First, turn on the power in Round 1 by using the "Turning on the power in Round 1 in Die Rise" trick. While you are going through the dark hallway to turn the power on, there will be a key after leaving the crashed elevator. Look above, and make sure to grab it on that floor. To your right, after activating the power, two elevator doors will open. One contains a Perk Machine, and the other a brightly lit icon. Step up to the doors with the icon, and press the elevator button to activate the lift. Step on it quickly, and it will take you to the top level of the skyscraper. On the roof, you can see the dragon in the distance. Enter the doorway straight ahead, run up the ramp, and knife the dragon sign in the face to get the "Facing The Dragon" achievement. Easy "Feed The Beast" achievement ("Uprising" DLC)   Easy "FSIRT Against The Wall" achievement ("Vengeance" DLC) To find the LSAT weapon, start earning points in the opening building before sliding into the underground mine. Use the knife and pistol to earn maximum points for each zombie. You will need 2000 points before progressing. There is a doorway near a broken metal staircase around the midlevel of the warehouse. The doorway leads out onto the ledge. You can actually jump onto the broken section of stairs above, and climb up onto the platform. There is an LSAT against the wall to the right. After purchasing the LSAT, it will cause a trapdoor to open, immediately dropping you into the mines. To upgrade the LSAT at the Pack-A-Punch machine, you will first need to free Leroy from his prison cell. Then, collect some booze, and lead Leroy to the gate of the haunted mansion. Give him the booze while he is facing the gate to smash open the gate. The mansion area can now be accessed. Open the doors to the mansion for 1250 points. However, beware of the ghost, as she will steal 2000 points every time she hits you. Fight her as you go up the stairs and into the back room with the sliding bookshelf. Use the bookshelf to find a secret passage leading deeper into the mansion. Leave the passage, and cross the hallway outside the room until finding a destroyed floor opening up to reveal a garden. Jump down, and exit through the door on the right. Continue down the stairs to find a maze. At the maze entrance, go left, right, second passage left, right, immediately right, left, right, right, immediately left, and straight forward to reach the gazebo. In the back corner, go down the stairs. Eventually, the spiral staircase will lead to the Pack-A-Punch machine. Put the LSAT into the machine to get the FSIRT and the "FSIRT Against The Wall" achievement. Easy "Fuel Efficient" achievement First, turn on the power at the power station, and some devices in town will light up and turn green, which are teleportation stations. Then, travel out of the safe zones to find Denizens, which jump on your head and claw at you. If you cannot find them, go to the cornfield in the farm area. Let a Denizen jump on you, then run toward the nearest green light. Once you reach the green light, the Denizen jump off and burrow into the ground, leaving a hold behind. Jump into the hole to randomly be teleported to one of the green light locations and get the "Fuel Efficient" achievement. Easy "GG Bridge" achievement ("Uprising" DLC) Easy "Happy Hour" achievement The first perk can be purchased in the bus station. Buy the "Quick Revive" perk for 500 points. To buy the second perk, you must construct the turbine item. To build the turbine, grab the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Take each part, one at a time, to the workbench to build the turbine. Then, spend 750 points to open the doors to the diner. Buy the "Speed Cola" perk for 3,000 points to get the "Happy Hour" achievement. Alternately, you can also ride the bus to the farm, and buy the "Double Tab" perk in the barn for 2,000 points. Easy "Hey Good Looking" achievement To get the "Hey Good Looking" achievement, you must avoid the large flame near the end of the car chase sequence in the "Fallen Angel" mission. After driving out of the large glass building, there will be some dialogue that says a "chain reaction" has begun. When you hear that dialogue, keep to the far right of the road (approximately 50m from the objective) to avoid Harper getting burned by the flame and having to get plastic surgery. Easy "High Maintenance" achievement ("Revolution" DLC) Note: This achievement requires four players. First, turn on the power using the "Turning on the power in Round 1 in Die Rise" trick. You will then hear a new audio clip. Next, find the glowing tiles. There are four tiles on the elevators spread across the Die Rise map. Stepping on these tiles will light them up. Find all four tiles, then have each player step onto the tiles at the same time. There are also three tiles that need to be activated. The tiles must be activated in a certain order. Work together with three players to try different combinations. You will hear a new audio clip once you get the correct combination. Then, purchase the SVD, return to the spawn room, and shoot the orbs inside the dragon mouths. Once shot, the orbs will appear under the lion statues in the same room. Obtain the Sliquifier Wonder weapon, then shoot the orbs under the lion statues until they begin to turn in place. Keep doing this until another audio clip plays. Next, construct the Trample Steam. Spread out to the four golden lion tile locations pointed at the radio tower up a ramp near the dragon sign on the power switch skyscraper roof. Set up the launchers to fling zombies into the radio tower until the tower lights up around the base. Finally, purchase the Galvaknuckles, then go up the ramp to the radio tower's base. There are four glowing sides of the tower you must melee to power the tower up. Keep hitting the blue lit edges until the radio tower sparks up to complete the Richtofen Easter Egg and get the "High Maintenance" achievement. Continue in next article Information from: http://www.cheatcc.com
2014-01-14
      Gifts Progress through the game until the Wonder Mail option is unlocked at the main menu. Select that option, then enter one of the following codes to unlock the corresponding gift: Gift North America Europe Japan All Protect Orb x5 2C3YJ43F Q858FWH2   All Strength Stone     5SFPHSF5 Axew     HK3JHWW9 Blue Key NPWRWH8Q   MS2NT2N5 Calcium     54M765Y6 Co-Operation Scarf     P3N9FNSK Dark Gift     NP529KP5 Dragon Gift TY2XTMNP   P5HK562S Effort Flag     HK3JHWW9 Electric Gift     4JYYK242 Fighting Gift JMK5MFKS   T8WJYJK3 Fire Gift x1 W3KCMQMP   JQ3Q3T29 Ghost Gift     8TSMFYP6 Gold Ribbon x1 7F3CJ9FP   Q2TWS8M9 Gold Scope KQM4W3H2 3K9RNQC3   Gold Seed x1 5PMHM339   W4KRK4XH Grass Gift     6NW2R75W Green Key     H37Y9K5N Ground Gift     XH4233YF Happy Ribbon     RMS2MHMW Healthy Orb     9PRJ7WQX Ice Gift     R2YC2RQH Iron 8W7TNK36   4S9PJQP2 Joy Ribbon x1 P326J5WX 3W29MF3N   Joy Seed x1 JTN34N92 or  8P868TP7 FXT4NX7N 6WK2WT36 Life Seed     SQJX25FR Lottery Ticket     4CHS8MN4 Never Deceived Flag     CQP342QH Never Sleep Flag     SP38XJ35 Normal Gift     RQRPM92J Oran Berry x5 3CMS47R2   STS6YCW5 Paralysis Prevention Flag     C646T5CK Poison Prevention Flag     2HN9KXHF Oshawott JTN34N92   2HN9KXHF Power Secret     4MJ7XP8K PP Manual x1 6SM86QY3   Y978TS4Y Protein x1 K93YR926   62S6Q4YN Psychic Gift M676YKQN or  3CMS47R2   8S3M4JHK Recover Ribbon     W68NKMFQ Red Key     S3TH8HM8 Revival Seed x3 MFN89K9X,  KQ5ST45X or  XN83N4W6   P483K4XN Rock Gift     K7969XM8 Silver Lottery     85RH84P4 Sitrus Berry x1 NT6MYXRQ   WFK2W6NJ Slumber Orb     XF8TX5HS Snivy P326J5WX   SP38XJ35 Steel Gift     6W9XNM9N Tepig MFN89K9X   CQP342QH TM - Return     8RC84HYC Violent Seed     863Y3SQC Zinc       Information from: http://www.cheatcc.com
2014-01-02
Revengeance and Very Hard modes At the title screen, press Up(2), Down(2), Left, Right, Left, Right, B, A to unlock the Revengeance and Very Hard difficulties. If you entered the code correctly, you will hear a sound effect and comment from Raiden. Alternately, successfully complete the game on the Hard difficulty to unlock the Very Hard difficulty. Successfully complete the game on the Very Hard difficulty to unlock the Revengeance difficulty. Unlockables Successfully complete the indicated task to unlock the corresponding bonus: Weapons Armor Breaker: Collect all ID Chips (Left Arms). It has a random chance to destroy an enemy's armor. High-Frequency Long Sword: Rank first in all VR Missions. High-Frequency Machete: Collect 10 Data Storage items. High-Frequency Murasama Blade: Successfully complete the game on any difficulty. High-Frequency Wooden Sword: Discover all four soldiers in cardboard boxes. It will randomly make Cyborgs disappear when struck -- and counts as a nonlethal defeat. Stun Blade: Collect all Data Storage items. It has a random chance to stun. Unique Weapon - Pincer Blades: Successfully complete File R-04: Hostile Takeover on any difficulty. Unique Weapon - Pole-Arm: Successfully complete File R-01: Coup d’État on any difficulty. Unique Weapon - Tactical Sai "Dystopia": Successfully complete File R-03: Mile High on any difficulty. Outfits Custom Cyborg Body (Blue): Successfully complete 50% of the VR Missions. It increases defense, but decreases strength. Custom Cyborg Body (Desperado Ver.): Successfully complete File R-04: Hostile Takeover on any difficulty. Custom Cyborg Body (Red): Successfully complete 30% of the VR Missions. It increases strength, but decreases defense. Custom Cyborg Body (Yellow): Successfully complete all VR Missions. It increases defense, Blade mode meter energy use, and resupply. Gray Fox/Cyborg Ninja: DLC/Pre-order bonus. Mariachi: Successfully complete File R-02: Research Facility on any difficulty. MGS4 Body: DLC/Pre-order bonus. Standard Body: Successfully complete game on the Hard or higher difficulty. Suit: Successfully complete File R-00: Guard Duty on the Very Hard difficulty. Wigs Blade Mode Wig: Successfully complete the game on the Hard or higher difficulty, and collect all ID Chips (Left Arms). In Blade mode, you will cut through armored enemies. Infinite Wig A: Successfully complete the game on the Normal or higher difficulty, and collect at least 10 ID Chips (Left Arms). It gives unlimited sub-weapon ammo. Infinite Wig B: Successfully complete the game on the Normal or higher difficulty, and collect at least 20 ID Chips (Left Arms). It gives unlimited fuel-cell energy. Infinite BP Save the game, then load your saved game to reset all enemies and item chests in the area, while Raiden's BP remains the same. To earn the most BP, find an area with item chests containing large Holo-Chips. Then, save the game using the Codec, and restart from the previous checkpoint. In File R-01: Coup d’État, proceed until reaching the area with the Ferris Wheel. On top of one of the roofs in this area is an item chest with a large Holo-Chip, worth 5,000 BP. Collect the Holo-Chip, then save the game by calling Courtney on the Codec, and restart from the previous checkpoint to get the large Holo-Chip to appear again. Repeat this process as many times as desired. In File R-02: Research Facility, after fighting the Mastiff UGs early in the mission, you will drop down into a lower level of the sewers filled with Tripods. Kill the Tripods, then backtrack to where Raiden originally dropped down to fight a secret Humanoid Tripod that will only spawn when you defeat every tripod in the area. After defeating the Humanoid Tripod, it will randomly drop two large Holo-Chips, worth 5,000 BP each. Collect the Holo-Chips, then save the game, and restart from the previous checkpoint. Repeat this process as many times as desired. If you Ninja Run, you can get 10,000 BP or more approximately every minute. Infinite items Collect all items from boxes in any area, then press Back, and choose the "Customization" option. Exit the customization screen, and all item boxes will be reset, allowing you to collect items from them again. Repeat this as many times as desired. VR Mission terminal locations Search the indicated locations to find all 20 VR Mission terminals: File R-01: Coup d’État 1. After your first encounter with a Mule Gekko, a terminal will be in front of you after opening the next door. 2. Immediately after the first helicopter attack, there will be an EMP grenade to the left as you enter the area. A terminal is on a ledge directly above the grenade. 3. In the next destroyed building, go to the far right, and around the corner to the left is a small room under the stairs, which contains a terminal. 4. As you leave the main factory room area, go down the spiral stairs to find a terminal. File R-02: Research Facility 5. In the sewers, there is a section where you will be prompted to sneak around some Mastiffs. When you reach the ground level, there is a door you can slice open, which leads to a terminal. 6. When you reach the room with two generators, there is a terminal is in the corner. 7. Towards the end, you will enter a small room where the Doktor will talk to you. There is a terminal near this area in the corner. File R-03: Mile High 8. Shortly after the street fights, you will reach a wide open area. Behind the dividers is a terminal; it is to the left as you enter the large area. 9. There is a terminal behind some glass partitions in the goal building you first enter. Once inside the building, take the elevators up, and the partitions are to the left. 10. Once you reach the rooftops, on the first mail roof, there is a middle area with two large pipes. Jump over them to find a terminal. 11. During the underground rail section with the Mastiffs, on the final platform with the door, drop off. Then, stay along the wall, and go back the way you came to find a terminal. 12. As soon as you reach the surface again, a terminal will be in the final room before you go outside. File R-04: Hostile Takeover 13. A terminal is near the beginning, after the first few battles. It is located at the end of the hall, on top behind some glass in a display. 14. After using the elevators, turn left, and then immediately turn right into the room. A terminal is in the corner to your immediate right. 15. When you come across a security station, go straight towards the electrical panels. A terminal will be right in front of you, at the end of the hall in a small room. 16. After you use the freight lift to reach the top, as you exit this area or reach the main path, there are three large crates. A terminal is behind them. 17. During the Sundancer chase, there is a terminal on the bottom floor, on the right. File R-05: Escape From Denver 18. When you reach the end area, the door to the railway will open, and there will be an enemy inside. Near the back of this location is a terminal. File R-07: Assassination Attempt 19. When the mission begins, there is a ledge behind you that you can run up. The terminal is located near the right edge of the ledge. 20. The final terminal is in the hangar, on the right side. When you enter the hangar, follow the right wall to reach the terminal. Soldiers in cardboard boxes locations Search the indicated locations to find all four soldiers hidden in cardboard boxes and get the "Peekaboo" achievement: 1. In File R-01: Coup d’État in the main factory room, there are a series of crates around the gun camera column near the door used to exit the area. Drop down into the crates, and there will be a spotlight shining onto a crate. Destroy this cardboard box to find the soldier. 2. In File R-02: Research Facility, after the room with the two generators, and while in the sewer area where Wolf tells you he found the entrance, there is a door you can slice open. The cardboard box is inside. 3. In File R-03: Mile High, after the Mule mech battle in an office, you will reach a hall. The cardboard box is to the left. 4. In File R-04: Hostile Takeover, you will eventually use a cargo lift to reach the top of the building (there is a heavy commander battle approximately halfway up). After reaching the top, Ninja Dash through the small opening at the top of the right crates to a small hall. The cardboard box is around some crates. Civilian locations Search the indicated locations to find all four civilians. Rescue all four civilians by stealth killing the threatening enemies first, and then distracting other enemies while the civilian escapes to get the "Humanitarian Assistance" achievement. 1. In File R-01: Coup d’État, as you exit the first house, there is a civilian down and to the right. If they see you coming, they will shoot the civilian first. If he dies, reload the checkpoint. 2. In File R-01: Coup d’État, after the first helicopter attack, use the EMP grenade found in this area to ensure the civilian does not get killed. 3. In File R-03: Mile High, when you reach the rooftop section, you will eventually jump to another building that initiates a cutscene with a civilian. Use an EMP grenade to ensure the civilian does not get killed. 4. In File R-05: Escape From Denver, as you reach the street, there will be a civilian and Left Arm commander along with some regular enemies and a GARD. You must neutralize the enemies while drawing the GARD away so the civilian can escape. Officers' left arms (ID Chips) locations Throughout the game, you will come across commanding enemy officers. You can obtain their left arm (ID Chip) as a collectible by entering Blade mode while in combat with them, and carefully slicing off their left arm. If you simply kill them, you will not receive their left arm. You can identify the correct officers by using Augmented Vision. Collect all enemy officers' left arms (ID Chips) to get the "A Big Fan Of Lefties" achievement. All 30 officers can be found in the following locations: File R-01: Coup d’État 1. After the first helicopter attack, you will enter an area where you find an EMP grenade in a box to the left. Return to this location after you reach the door at the end of this area to find the officer. 2. There is an officer in the next area. Use Augmented Vision to identify him. 3. In the same area where you obtained the previous left arm, there is another officer in the far back area, by the door. 4. There is an officer in the main factory room. However, you must first trigger the alarm to make him appear. As the enemies attack, use Augmented Vision to identify the officer. File R-02: Research Facility 5. Shortly after you come across the brains, there will be a battle in the last room. One of these enemies is an officer. 6. One of the incapacitated soldiers is an officer. 7. When you are exiting the area with the GARD, there is an officer around the corner and to the left. File R-03: Mile High 8. When you are first attacked by the police, enable Augmented Vision to identify an officer. 9. After the street battles, when you get to the wide open area, there is an officer to the left. 10. After the Mule mech battle, there is an officer around the hall. When you go right, one of the enemies you encounter is an officer. 11. When you go outside to the roofs, there is an officer in the first group of enemies you fight. 12. When you are on the rooftops, you will eventually jump to a building, and a scene with a citizen will begin. One of the enemies in this area is an officer. 13. After the underground railway section, you will return to the surface, and there will be an officer in the first battle. 14. During the next battle, the enemy standing at the top of the stairs is an officer. 15. During the next battle, the enemy standing on the left platform is an officer. File R-04: Hostile Takeover 16. There is an officer in the first battle. 17. There is an officer in the retaliation attack, after you try to use the elevators. 18. Destroy the first two electrical panels without being spotted, and an officer will spawn. 19. There is an officer to the left of the security station you come across after using the elevators. 20. The medium cyborg at the pagoda in the first battle is an officer. 21. During the next battle in the Japanese gardens, there is an officer. 22. There is an officer near the freight lift. 23. There is a Heavy Cyborg officer on the freight elevator ride up during the second part. File R-05: Escape From Denver 24. There is an officer in the first battle. 25. In the fountain area, the main heavy enemy in this battle is an officer. 26. When you arrive at the street, there will be an officer with some regular enemies and a GARD. There is also a citizen in this area. File R-07: Assassination Attempt 27. There is an officer at the entrance gate. 28. After the entrance gate, there is an officer in the main area. 29. There is a heavy officer inside the hanger. 30. The final officer is outside and to the left of the hanger. All collectible locations Search the indicated locations to find all collectibles in the game: Slicing off clothes During the VR training tutorial, Raiden can practice slices on cardboard cutouts of enemies holding a female hostage. If you cut the hostage's shirt just right, your attack will remove her clothes. In Denver, enroute to the World Marshal corporation's headquarters, you can find a pinup poster covered in police tape. You can slice off the tape to reveal the full picture. Rescue the civilian hostages from the soldiers, then chase after then. Perform a slice in Blade mode to remove the civilian's clothes. Special Tripod formation Leave the last wave of Tripods alone for twenty seconds in VR Mission 05, and they will make a "P" formation. Cats Easter Egg At the start of File R-01: Coup d’État, you can find a cat on the beach. When you try to slice it, the cat will do backflips and avoid all your attacks. During the cutscene just before the Monsoon Boss battle, the perspective of the player will be in first person view. If you look to your right, after awhile the PMC soldier will begin playing with a cat. Giant watermelon Easter Egg During the VR training tutorial, Raiden will enter a large area with carts of watermelons. Slice the watermelons in this area, and a giant will appear in one of the corners. Solid Snake Easter Egg Call Kevin on the codec as File R-01: Coup d'État begins. Then, complete the first enemy battle, and enter the building. Talk with Boris, then call Kevin again. Raiden will get into a conversation about his past, and how he earned his current title. Once this conversation ends, call Kevin once more on the codec to hear about Solid Snake. The following is the transcript of the codec conversation: Kevin: So Raiden, who was this that told you to find your own name? Before you stopped going by "Jack"? Raiden: The one and only Solid Snake. Hero of Outer Heaven, Zanzibarland, Shadow Moses, the list goes on. Kevin: Right, right — guy's a legend. I forgot you knew him so well. Raiden: Yeah. He saved my ass at Big Shell... Not to mention a few times after that... I've lost count. In terms of pure combat ability, he's one of the greatest soldiers I've ever seen. But it's not only that... He knows what's right, and he just gets it done. Period. No one can stop him. I've learned a lot from him... He'd kill me if he heard me talking about him like this. Kevin: Wow, I didn't know you were such a fanboy. I thought you were gonna start crying there for a sec. Raiden: Very funny, Kev. Kevin: Seriously though, did Snake know he had a stalker? Raiden: [Annnoyed sigh] Kevin: Hey, relax! I'm only ribbin' you. I just wish I got to meet the guy, you know? Raiden: I know. Kevin: ...You're no fun. Teenage Mutant Ninja Turtles Easter Egg While in a sewer, Raiden will encounter an enemy accompanied with a small boy. During the intermission sequence, the boy will shout "A ninja?! Cowabunga!," then say "Go ninja, go ninja, go" to Raiden. This is a reference to Vanilla Ice's "Ninja Rap" song from Teenage Mutant Ninja Turtles 2: The Secret Of The Ooze. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: File R-00: Status - Closed (15 points): Complete File R-00: Guard Duty. File R-01: Status - Closed (15 points): Complete File R-01: Coup d'État. File R-02: Status - Closed (15 points): Complete File R-02: Research Facility. File R-03: Status - Closed (15 points): Complete File R-03: Mile High. File R-04: Status - Closed (15 points): Complete File R-04: Hostile Takeover. File R-05: Status - Closed (15 points): Complete File R-05: Escape From Denver. File R-06: Status - Closed (15 points): Complete File R-06: Badlands Showdown. File R-07: Status - Closed (15 points): Complete File R-07: Assassination Attempt. Becoming a Lightning God (50 points): Complete story mode on Revengeance difficulty with all S rankings. Steel Tail (15 points): Cut off Metal Gear RAY's metal tail during File R-00. No Flash Photography! (15 points): Destroy all the Gun Cameras in File R-01. Dwarf Raiden (15 points): Incapacitate all the soldiers in File R-02 using a Dwarf Gekko. A Walk in the Dark (15 points): Complete the sewer sequence in File R-03 without using AR Mode. Menace to Society (5 points): Cut off the finial at the top of the pagoda in File R-04. Great Escape (20 points): Complete File R-05 in less than 7 minutes. Surprise Attack! (20 points): Arrive at the objective in File R-07 without being spotted. Anti-Cyborg Sentiment (5 points): Destroy a total of 100 Cyborgs during story mode. The Bigger They Are... (10 points): Destroy a total of 100 Custom Cyborgs during story mode. Demilitarized Zone (15 points): Destroy a total of 100 Heavily Armed Cyborgs during story mode. Herpetophobia (20 points): Destroy a total of 10 Gekkos during story mode. Silverback (15 points): Destroy a total of 10 Mastiffs during story mode. Extinction Level Event (20 points): Destroy a total of 10 Raptors during story mode. Pond Scum (20 points): Destroy a total of 5 Vodomjerka during story mode. Wolf Hunter (20 points): Destroy a total of 10 Fenrirs during story mode. Slider Strike (15 points): Destroy a total of 10 Sliders during story mode. Jumping the Shark (20 points): Destroy a total of 10 Hammerheads during story mode. Looking Out for the Little Guys (5 points): Destroy a total of 30 Dwarf Gekkos during story mode. Tearing Away the Disguise (20 points): Destroy all of the humanoid Dwarf Gekkos during story mode. Datsu Right (15 points): Successfully complete 50 Zandatsus during story mode. What Doesn't Kill You... (20 points): In story mode, successfully parry 10 attacks in a row in one minute or less. Assassin Behind Closed Doors (15 points): Successfully complete 30 Ninja Kills during story mode. You Don't Run from Chance (15 points): Successfully complete 50 Executions during story mode. A Lover, Not a Fighter (20 points): Successfully complete 10 No Kill battles during story mode. Assault with a Deadly Weapon (20 points): Dismember three enemies during Blade Mode with a single attack. Rip 'Em Apart! (15 points): In story mode, kill 100 enemies by cutting them. Love at First Sight (15 points): While remotely operating a Dwarf Gekko in story mode, find and communicate with all Dwarf Gekkos. Ich Liebe Kapitalismus! (20 points): Acquire all customization items. A Big Fan of Lefties (20 points): Acquire all enemy officers' left arms. Amateur Radio Operator (50 points): Listen to most of the codec conversations. Peekaboo (20 points): Discover all of the soldiers hidden in cardboard boxes. Data Mining (20 points): Acquire all data storage devices. Humanitarian Assistance (25 points): Rescue all the civilians. Analysis Complete (20 points): Unlock every VR Mission. VR Master (30 points): Complete every VR Mission. Virtually a God (50 points): Set the highest score on every VR Mission. Additionally, there are five secret achievements: Prodigal Murderer (30 points): Defeat Mistral without taking any damage on Hard difficulty or above. Genius Destroyer (30 points): Defeat Monsoon without taking any damage on Hard difficulty or above. Truly Human (30 points): Defeat Sundowner without taking any damage on Hard difficulty or above. Chosen by History (30 points): Defeat Samuel without taking any damage on Hard difficulty or above. The Politics of Silencing Foes (30 points): Defeat Sen. Armstrong without taking any damage on Hard difficulty or above. The following achievements require the "VR Missions Expansion" bonus downloadable content: DL-VR Master (20 points): Complete every DL-VR Mission. Hero of the Metaverse (90 points): Set the highest score on every DL-VR Mission. The following achievements require the "Jetstream" bonus downloadable content: Student (10 points): Collect 50 stars. DL-Story-01: Status - Closed (15 points): Complete DL-Story-01: Jetstream. You're Hired (20 points): Defeat Sen. Armstrong without taking any damage on Hard difficulty or above. Master of the Wind (50 points): Complete DL-Story-01: Jetstream on Revengeance difficulty in one hour or less. Draw, Pardner! (15 points): Defeat 100 enemies in DL-Story-01: Jetstream's Story Mode using Quick Draw. The following achievements require the "Blade Wolf's Side Story" bonus downloadable content: DL-Story-02: Status - Closed (15 points): Complete DL-Story-02: Blade Wolf. Wolf's Pride (20 points): Defeat Khamsin without taking any damage on Hard difficulty or above. Fangs of Fury (50 points): Complete DL-Story-02: Blade Wolf on Revengeance difficulty in one hour or less. Predatory Instincts (15 points): Defeat 30 enemies in DL-Story-02: Blade Wolf via Hunt Kills. Information from: http://www.cheatcc.com
2014-01-01
Bonus weapons ("The Lost And Damned" DLC) Successfully complete the indicated task to unlock the corresponding weapon at your safehouse: Assault shotgun: Successfully complete 40 gang wars and the "Heavy Toll" mission.Automatic pistol: Successfully complete 20 gang wars.Carbine rifle: Successfully complete 30 gang wars.Grenade launcher: Successfully complete 50 gang wars.Sawed-off shotgun: Successfully complete 10 gang wars. Successfully complete the indicated task to make the corresponding weapon deliverable by Jim: Automatic pistol: Successfully complete the "Bad Cop Drop" mission.Pipe bombs: Successfully complete the "Hit The Pipe" mission.   Free guns ("The Lost And Damned" DLC) Successfully complete all gang wars to get free guns from Terry. Bati 801 bike ("The Lost And Damned" DLC) Successfully complete ten bike thefts for Angus. The Bati 801 bike will now be available for Clay to transport to you or can be found parked near a safehouse. Hokachu bike ("The Lost And Damned" DLC) Win twelve races in single player mode. The Hokachu bike will now be available for Clay to transport to you or can be found parked near a safehouse. Innovation bike ("The Lost And Damned" DLC) Shoot all fifty seagulls. The Innovation bike will now be available for Clay to transport to you or can be found parked near a safehouse. No ammo limit ("The Ballad Of Gay Tony" DLC) Get a 100% game completion to remove the ammunition limit. Bonus weapons ("The Ballad Of Gay Tony" DLC) Successfully complete the indicated task to unlock the corresponding weapon at your safehouse: .44 pistol: Successfully complete 10 Drug Wars.Advanced MG: Successfully complete 20 Drug Wars.Explosive shotgun: Successfully complete 30 Drug Wars.Sticky bombs: Successfully complete 40 Drug Wars.Gold SMG: Successfully complete 50 Drug Wars.   Gold Buzzard ("The Ballad Of Gay Tony" DLC) Successfully complete the game to unlock the golden Buzzard at a heliport near the Booth Tunnel. Gold Super Drop Diamond ("The Ballad Of Gay Tony" DLC) Successfully complete the game to unlock the golden Super Drop Diamond outside Yusef's apartment. Noose APC ("The Ballad Of Gay Tony" DLC) Shoot all 50 seagulls to unlock the Noose APC at Henrique's construction site. Parachute ("The Ballad Of Gay Tony" DLC) Successfully complete all base jumps to unlock a parachute at your apartment. Get any vehicle from any mission ("The Ballad Of Gay Tony" DLC) During transport missions, there will be some cars, boats, and planes that can only be used in those missions. Simply kill the person that is with you in the vehicle to end the mission and keep the vehicle for use anytime. Secret map locations Go to a TW@ Internet Cafe, log into a computer, and enter "www.whattheydonotwantyoutoknow.com" as a URL to view maps that reveal all weapon, health, armor, vehicle, pigeon, ramp/stunt, and entertainment locations. Unlockables Successfully complete the indicated task to unlock the corresponding bonus: Annihilator police helicopter: Collect all 200 pigeons (flying rats). No ammo limit: Get a 100% completion. Rastah Color Huntley SUV: Successfully complete 10 Package Delivery missions. Special friendship bonuses Reach the indicated level of friendship with the corresponding character to unlock their special friendship ability: Alex (screen name "LiberatedWoman") Method: Look for the personal ad from "LiberatedWoman" in the "Women seeking men" section of the "www.craplist.net" website. Alex is somewhat of a self-centered, spoiled rotten rich girl. She will compliment Niko for wearing expensive clothing and driving expensive cars. She will also write about her exploits with Niko in her blog at "www.blogsnobs.org". Reach 80% friendship with her. Special ability: 50% off at all clothing stores. Brucie Method: Take him bowling, drinking, eating, strip clubs, shows, helicopter tours, and boating to reach 70% friendship. Special ability (Chopper Ride): Call Brucie, and he will fly his helicopter to you. This allows you to fast travel to various portions of the city. Carmen (screen name "SoboHoe") Special ability (Health Boost): Restores Niko's health over the phone. She will call Niko every chance she gets. Dwayne Method: Take him to strip clubs, eating, drinking, shows, and bowling to reach 60% friendship. Special ability (Extra Help): Call Dwayne to have a car full of gang members follow you. Kiki (screen name "LawChick") Method: Date LawChick via "www.love-meet.net" through the in-game internet. Take her out a few times to reach 75% friendship. When dropping her off, select the "Try your luck" option. Afterwards, she will call you and say she can clear the feds. Special ability (Remove Up to 3 Wanted Stars): Call her on your cell phone, and select "Clear wanted levels". Little Jacob Method: Take him to darts, shows, pool, drinking, eating, and strip clubs to reach 60% friendship. Special ability (Discount Guns): Call Little Jacob, and he will drive out a car full of guns for you to buy. Packie Method: Take him to strip clubs, shows, darts, drinking, bowling, pool to reach 75% friendship. Special ability (Boom?): Call Packie, and he will make a car bomb for you. Roman Method: Take him to bowling, darts, drinking, eating, pool, shows, and the strip club to reach 60% friendship. Special ability (Free Ride): Call Roman, and he will send a free cab. Stevie Method: Successfully complete all 30 of his vehicle thefts. Special ability: The South Bohan garage will now offer money for any vehicle you deliver. The better the condition, the more money you will earn. Getting 100% completion The following is a list of how to get a 100% completion: Successfully complete all 90 story and procedural missions to get 68% complete. Successfully complete all 30 vehicle thefts to get an additional 2%. Successfully complete all 50 stunt jumps to get an additional 2.5%. Collect all 200 pigeons (flying rats) to get an additional 2.5%. Find all random characters and complete their missions to get an additional 5%. Successfully complete all 20 vigilante crimes to get an additional 2.5%. Kill all 30 people on the list to get an additional 2.5%. Beat friends or computers at every activity to get an additional 5%. Get all your friend's special abilities and do all their activities to get an additional 10%. Note: This does not include Dwayne or Roman. Easy health Dial "911" on your cell phone. You will reach a voice menu. Dial "2" for an ambulance. When the ambulance arrives, the paramedic will restore your health for approximately $1,000. After he refills your health, kill him to get your money back. -From: Mike Easy money Go to an ATM, then cause a traffic jam to the area. Wait for someone to take money from the ATM, then kill him or her. Make sure to block any nearby roads so the ambulance cannot get to the murdered victim. Take the money they dropped on the ground. Then, run a short distance away, and go back. The money should have respawned on the ground. You can repeat this as many times as desired. You can also kill more people taking their money from the ATM to increase the amount of money that respawns. -From: Khairol161 Find an area with a lot of people. Then, position yourself a decent distance away, and enable the "Spawn Jetmax" code. The boat should spawn above the people, fall on them, and kill them without raising your wanted level. You can then pick up the money dropped by the people killed. Repeat this process as many times as desired. -From: Vernon Reis After completing all of Stevie's 30 vehicle thefts, go to the garage in south Bohan. Then, enter one of the "Spawn" vehicle codes, and take the vehicle to the garage to get the indicated amount of money as long as the vehicle is in perfect condition. Repeat this as many times as desired. -From: Elan Gedalia Cognoscenti: $9,000Comet: $6,000NRG-900: $2,500Sanchez: $1,200SuperGT: $11,000Turismo: $11,000   After completing all of Stevie's 30 vehicle thefts, take a taxi to the Perseus on Pyrite Street and Bismarck Avenue. Walk to the Grotti car dealership with a baseball bat. Use your baseball bat to break open the window on the east side of the building near the tree that has a Turismo parked behind it. Try not to damage this car. Take the Turismo, and drive it to Stevie's car shop. Taking the Charge Island bridge to Bohan is the best route. Stevie will give you approximately $10,000 for the car, depending on its condition. You can then take a taxi back to the dealership and do it again. Steal an armored truck, and blow it up to get approximately $1,100 from the piles of money surrounding the wreckage. There is a glitch in Aldeney at the intersection of Tudor and Port Tudor, close to the prison where you visit Gerald. You can find a total of nine armored trucks arriving back-to-back. Highjack one, then block the road. Another one will appear. Blow them up one-by-one. There is a total of approximately $1,100 on each truck, which is especially useful when just starting out or if you need money. Steal a Securicar, and blow it up to get approximately $1,000 from the piles surrounding the wreckage. To do this without getting a wanted level, you must drive it and get it damaged until it catches fire and explodes. Do not attack it with a weapon or you will get a two star wanted level. If the smoking Securicar stops running and still is not on fire, use your cell phone to call anyone, then hang up while it is dialing. The Securicar will start again, allowing you to do the last amount of damage to get it to catch on fire and explode. Go to a strip club, and kill the strippers. Each one drops about five or six wads of cash, but all the guards will attack you. Easily lower wanted level If you want to get rid of your wanted level, simply start a mission. Your wanted level will instantly go away. If there were any police cars chasing you, the police will be gone but the cars will still be there. -From: D2 To lose your wanted level, simply enter a safehouse, and save your progress. When you wake up, your wanted level will be gone. Repairing engine If your vehicle breaks down and will not start, call any number saved in your cell phone or "911", and your engine should start again. Quick repair While in a vehicle, if you drive over a health pack, your health will be restored and any damage to your car will fully repaired. This is very useful while playing online in a vehicle that has caught fire. Parking more vehicles Outside your first hideout is a small parking area to park your vehicles and save them. Instead of parking your vehicles fully within the lines, you can park your vehicles partially within the lines to allow for more vehicles to be parked and saved. -From: Zane At the start of the game it would appear that you can only save two vehicles parked in the "Residents Parking Only" parking spaces in front of your safe house. However, if you can find other "Residents Parking Only" places around the city, you can also save vehicles there even if you do not have a safe house at those locations yet. If you attempt to use the trick to keep more than two vehicles in any one parking space, it will only work until you leave the current game session. If you shut off your system, play a multiplayer game, or load your most recent save, all but two of your vehicles will have disappeared. It seems to either save the two vehicles closest to the center of the parking space or two at random. Fast travel To avoid wasting time driving all the way across the city, call a taxi. They will take you to your destination for your mission, stores, safe houses, or even a waypoint marker. You can skip through the taxi ride, allowing you to travel across the entire city in about ten seconds. This can also be done during missions. Easy Assassin's missions Most of the Assassin's missions can be completed easier by using a helicopter. Land on a high position overlooking your target, and use the sniper rifle to kill them. Easy headshots It is sometimes difficult to get headshots, which do count. With some practice, doing the following is an easy way to get headshots. Press [Auto-Aim], then use the Right Analog-stick to move the auto-aim target around your victim's body. Barely move the Right Analog-stick as you are shooting. This puts bullets in the chest and head, and results in an easy instant kill. Easy drive-by shootings When you can, call Roman, and have him send a taxi to you. Let the taxi drive you around. You will be able to shoot at people without the driver stopping. He will also run past the cops and blockades as much as possible. When you get stuck, choose to end your ride at a destination without a wanted level. Easy emergency vehicles Dial "911" on your cell phone. You will reach a voice menu that allows you to call the police by dialing "1", an ambulance by dialing "2", or a fire truck by dialing "3". Select the vehicle of your choice, and wait for them to arrive. They will stop and look around for the emergency, allowing you to easily steal their vehicle. Getting away from police When running away from the cops, you will have a circular area in which they look for you. However, if you get out and another cop sees you, it changes. To use this to your advantage, barely get out of that circle, which you will see on your radar. Then, just sit there for about five seconds instead of flooring past it. If you are at a four star wanted level or less, find a place with grass or sand. The cops will follow you in, but they usually cannot get back out. You can then just drive away. No wanted level when arrested When you are being arrested by a cop, instead of pressing A immediately, click Right Analog-stick to crouch. You will still be able to walk away, but you will not get a two star wanted level. -From: reaver456 Calling for backup Steal a police car, and any time you are in trouble, press LB while your car is stationary. Select "Call For Backup", and within minutes you will have two cruisers full of police who will fight on your side unless you shoot someone. Note: They will turn on you when they realize you are not a cop. Killing blind firing enemies To take out an enemy that is blind firing, aim for his shooting arm or hand while it is exposed. Once you wound him, he will usually stumble out of cover, giving you an easier kill. Killing pedestrians without fighting You can kill most pedestrians by repeatedly running into them against walls. This is a good way to get easy money without alerting the police. Regaining health during missions You can leave the mission area and go to a Cluckin' Bell, hotdog stand, etc. and eat food to replenish your health if you are low and cannot find a health pack. This is especially useful on missions where there are no health packs in sight. Note: You can also take a taxi to those locations during missions. Avoiding toll booths Drive through any toll booth with any emergency vehicle with the sirens on. The booth attendant will open the gate, and you will save $5. Drive a normal car up to the toll booth. As you get close, slow down and jump out while making sure the car passes through the booth. Then, walk past the booth, and get in your car. -From: Mike While in a vehicle or on a motorcycle, drive up to the toll booth. Stay on the far side of the booth. Niko will stick his arm out but not put money in the basket, and the gate will still open. Drive a motorbike to the side of the pay toll wall. You will not pay a toll if you can drive through the small gap on the sides. Free taxi rides Get in a taxi, but do not skip the ride after choosing your destination. When you are approximately two blocks away from your destination, break the window, and start shooting. The cab driver will get out and run away, allowing you not to have to pay for the ride. You can also kill the cab driver and take his money, so he is actually paying you for the taxi ride. -From: DemonUrameshi Naruto Free internet access Some of your safehouses have a computer in them that will not charge the $1 fee. The Algonquin safehouse has a laptop in it, and is somewhat far away from some of the internet cafes. Free health boost Enter an ambulance to get a small health increase. Free shotgun shells Enter a police cruiser to get five shotgun shells. Carbine rifle Use a helicopter, boat, or simply swim to reach Happiness Island. Go inside the first door of the Statue Of Happiness. There will be a security guard with a carbine rifle. Kill him to get the Carbine rifle. Getting Desert Eagle early To get the Desert Eagle before you can buy it, kill the gun salesman in Broker that has it equipped, and then take it from him. Note: Doing this will prevent you from making any future purchases at this location. This will also cause bodyguards with shotguns to chase after you. M-4 assault rifle Go to the Easton area in Algonquin. At the Grand Easton Terminal, go up the stairs in front. Keep going around that floor until you see a small pond. Move past it until you see a turn going left. Go to the left to get in between a tall building and a smaller one. At the end of the passageway is a dead end. Turn and you will see a glowing orange garbage can. Behind it is an M-4 assault rifle. Getting pistol and shotgun early The following is an easy way to start the game with full pistol and shotgun ammo. Unlock the ability to save by sleeping on the bed in Roman's home. Getting the knife is also helpful. Go outside Roman's home, and kill a few people. The police will appear. Kill a police officer. He will drop his gun. Take it, then immediately run into Roman's home, and sleep on the bed. You can choose to save the game if desired. When you wake up, your wanted level will be down, and you will still have the pistol. Go back outside, and kill more pedestrians. When the cops appear, run up the stairs. Turn around at the top of the stairs, and face the door going outside of Roman's home. The cops will come through that door, and you can simply pick them off with your new pistol. Watch your health, and do not worry about picking up the guns. If your health gets low, you can sleep on the bed. Wake up, and when you go outside there will be lots of weapons. The shotgun will take longer because not every cop uses it. However, if you enter the police cars that have been abandoned outside the apartments, you can easily get five shells for the shotgun for each car you enter. Getting Remington shotgun early You can get the good shotgun early in the game by simply going to the strip club. On the way out, there is a manager's office that you can enter. There is a large Remington shotgun on the floor you can take. Claude outfit Kill Playboy X and get his penthouse. Then, save the game, and restart the Xbox 360. When you reload your saved game, look through your outfits, and you should have Claude's outfit (the main character in Grand Theft Auto 3). Everything from the leather jacket, the green cargos, and the black shoes with the white stripe on the bottom should be there. Hidden shirt There is a secret Happiness Island shirt laying at the highest point on the statue's base that can be reached by foot. It looks like a glowing red rectangle. Once it is picked up, Niko will automatically put it on. It is a navy blue sweatshirt. The front shows the statue and reads "Happiness is..." and is continued on the back with the word "...land". Niko in a bra To wear a bra, go to the clothes store called Modo, and walk up to the cashier. It must be a female cashier for this trick to work. Knife the cashier, and stand over her body for one game hour. Travel back to Roman's apartment, and go to the wardrobe. You should now have an option to wear a bra. Wearing the bra will change NPC dialogue, and they will start saying things to you like "What the hell are you wearing man?!" Ski mask To unlock the ski mask so you can wear it anytime, successfully complete the "Three Leaf Clover" mission. It then becomes selectable as a hat in your wardrobe. Vehicles Use the following method(s) to obtain the corresponding vehicle: Admiral Search in Meadows Park, Dukes. Air Tug Search at Francis International Airport. Ambulance Found parked outside hospitals. Banshee Search Galveston Ave. near Middle Park. To get a unique gray Banshee with a black stripe, play the "Meltdown" mission. Niko automatically carjacks this vehicle after the intermission sequence at the first destination. Drive it to a parking spot to save it when you are supposed to meet Ray at the bridge. You will not fail the mission; just make sure to reach that point with it intact. Bobcat Search the top of the Francis International Airport's parking lot. Brute Search near banks. Buccaneer Search near the Industrial District. Bus Search Star Junction or at the bus station near the Helitours site. Cavalcade Search the street Westdyke Memorial Hospital is on. To get a unique Cavalcade with black wheels, play the "Deconstruction For Beginners" mission. This is the vehicle that Playboy X has the weapons stocked in. After getting in and retrieving the weapons, drive it to a parking spot to save it, then continue with the mission. Comet Search between the Burger Shot and the Swingers Golf Club. To get a unique yellow Comet, play the "No. 1" mission. This car is used in the street race. It is the same car as the DP Comet. Simply drive it to a parking spot to save it after the mission. Contender Search near the Twichin's Sugar Factory. Coquette Found outside the church. DF8-90 Search near the amusement park's parking lot. Dilettante Search near the Canyon Magaplex in Willis, Dukes. Dinghy Several can be found around the coast of Acter Industrial Park. Enforcer Get a four to six star wanted level and it will find you. Faggio Search by the Dragon Heart Plaza on Diman Street in Chinatown. Flatbed Search near industrial areas. Use the following trick to get a maroon Flatbed. In the "Rigged to Blow" mission (the truck with the bomb), park it at your safehouse parking spot, and shoot at it until it explodes. Quickly save the game, then reload. The truck should be waiting for you, shiny and new, even though it was dirty in the mission. Fork Lift It can occassionally be found on the street to the left of the bridge under construction (island in top right). Freeway One is parked in front of the Willis Wash and Lube. Helitours Maverick Found at the Helitours company in Fishmarket South. Hakumai Search in Steinway, Dukes. Hellfury To get a unique cherry red Hellfury, play the mission "Ruff Rider" mission. Shoot Jayvon when he is driving the cherry red Hellfury. Then, drive it to a parking spot to save it after the mission. Huntley Sport Search near the LCPD station in Northern Gardens. Infernus Search in Outlook Park by the Pizza Salad restaurant. Intruder Search near the Liberty City Transport Authority in Rotterdam Hill in Broker. Laundromat Van In the "Hung Out To Dry" mission, instead of going to the front of the Laundromat, go around to the back first. The Laundromat Van will be sitting there. Break in, and steal it. Note: This will cause the mission to fail, but it is the only way to obtain this vehicle. Lokus Search the East Island City neighborhood in Dukes. Manana Search near the Burger Shot on Huntington Street. Marbelle Use the following trick to get a unique light blue Marbelle. In the "Uncle Vlad" mission, Vlad drives this car during the chase. After completing the mission, take it back to your parking spot to save it. Be careful as it starts out heavily damaged. Maverick Search in the top area of the residential district on the third main island. Merit To get a unique silver Merit, after completing the "First Date" mission, take it back to your parking spot to save it. Moonbea Search Charge Island near the water treatment plant. Mr. Tasty The ice cream truck can be found strolling around Broker and Dukes. When you steal an ice cream truck, turn the music on. It will change speed depending on how fast you are driving. If you reverse, so will the music. To cycle through the song played while driving, click the Left Analog-stick to start and stop it. The songs that are cycled through are "Dance Of The Sugar Plum Fairies", "Greensleeves", "Scarborough Fair", "Flight Of The Bumble Bee", and "Flight Of The Valkyrie". NRG 900 Search the corner of Bismark Ave and Topaz in Lancaster. Patriot Search by the Castle Gardens. A NOOSE Patriot can be found in the "Tunnel Of Death" mission. It is part of the convoy. You can take it, but this will cause the mission to fail. To get a unique yellow Patriot, play the "Blow Your Cover" mission. This vehicle is provided for you and is parked outside as soon as the mission begins. Simply drive it to a parking spot to save it, then proceed with the mission as desired. PCJ 600 To get a unique red PCJ 600 with gold rims, play the "I Need Your Clothes, Your Boots, and Your Motorcycle" mission. Gerry provides this bike for you at the start of the mission. Simply drive it to a parking spot to save it after completing the mission. Phantom This is an eighteen wheeler cab and can be found outside the first floor of the GL&S lawyers office building. PMP 600 Search the alley by the Exchange District Bank in Algonquin. Police Cruiser A unique NOOSE Police Cruiser will appear randomly when your wanted level is at least four stars. This car has a different paint job than normal police cruisers, and the row of siren lights are a flat, small row, as opposed to the more prominent V-shaped row on normal cars. It can be found in the "Three Leaf Clover" mission. Police Maverick Found on top of the police station in Algonquin. Presidente Search at Castle Gardens. Rancher Search by the docks in Port Tudor. Rebla Search Fanny Crab's near Grand Easton Station. Reefer Several can be found around the coast of Acter Industrial Park. Ripley Search at Francis International Airport. Roman's Taxi This vehicle is unlocked when Roman's Respect stat reaches 100%. Schafter Search East Hook in Broker. Securicar Go to the Boabo neighborhood, and look at the map. Look directly north of Brucie's location, and find the roads that form the letter "P". Park near the "RON" gas station to find the Securicars that spawn regularly in that area. Sentinel Search near the docks in Normandy. Stallion Use the following trick to get a unique black Stallion. In the "Escuela Of The Streets" mission, the dealers drive this vehicle during the scene after they arrive at the warehouse, when they get in and drive off. This car disappears after finishing the mission; you must fail the mission to keep the vehicle. Sultan Search the driveway of a green house in Berchem. Sultan RS This car can only be found sitting in the northeastern-most part of the final island. It is stashed in some bushes behind the small shack up a dirt road. Super GT Search on Calcium Street in front of the 69. Trashmaster Several can be found in the depot under the west end of Broker Bridge, east of the fire station. Tropic It can be found moored along the north coast of Acter Industrial Park. Tug boat Get in a boat, and search along the water between Alderny and Industrial Island to find a tug boat parked in front of two barges. Get near it, then jump on it, and press [Enter Vehicle] to steal it. Turismo You can find a Turismo parked outside a home in Owl Creek Avenue in Westdyke, or next to Faustin's house on Shinnecock Ave. in Beachgate, Broker. Vincent Search in Schottler. Voodoo Search in East Island City. Washington Search by the pool in Steinway, Dukes. Zombie motorcycle They can be found driving around by the Pay 'n' Spray near Port Tudor in Alderney. Use the following trick to get unique black and red Zombie. During the "No Love Lost" mission, these are the bikes used by the gang. Take one from a fallen gang member after or during the mission. Easy Stevie vehicle theft missions Set a way point to one of the locations described in the "Stevie vehicle theft locations", then have a taxi drive you to the location. You will then only have to spend time driving to the garage in south Bohan. Stevie vehicle theft locations The following is a list of all 30 vehicle theft locations for Stevie's missions. Once you get a vehicle, take it to south Bohan, a bit east of the safe house there. The entrance is on the east side of it, where it says "S&M Auto Sales". To get the listed reward, you must bring the vehicle in perfect condition. Note: If you have to break the window to steal a vehicle, it does not devalue the vehicle reward. The vehicle reward only goes down when you bump into things. Banshee Reward: $26,400 Location: Algonquin, Middle Park West. Parked west of a building that says Mammon Heights, facing north. On the other side of the street is the art gallery. The easiest way to find this is to go to the southwest corner of Middle Park, go one block west, and then turn right to the north. The orange Banshee is on your right side. Bobcat Reward: $8,250 Location: Dukes, Francis International Airport. It is on top of the multistory car park, west of the terminal. Go up to the roof, and you will find it in the south area, parked on the middle part in front of a pay station. Buccaneer Reward: $5,940 Location: Bohan, Industrial. Look at the map of Bohan, in the southeast corner is a two lane highway going southwest and then just ends out on the water. Go under that highway, on the road that goes northwest to southeast. At the corner where that road turns east, just south of it, is the car. Cavalcade Reward: $23,100 Location: Alderney, Leftwood. The car is just north of the hospital. If you look at the map and see the northern Pay 'n' Spray, locate the road to the northwest that starts going west, makes a hairpin curve southwards, and then goes to the northwest. Where that road ends is a house with a small wall, and behind that small wall (visible from the street) is the car, parked facing west. Cognoscenti Reward: $29,700 Location: Alderney City. From the north Pay 'n' Spray, go west, and take the first south. At the third corner where the thin street meets the thicker street that goes south to west, stop here. Look east into the alley. It is parked on the south side of it in the middle. Comet Reward: $19,800 Location: Algonquin, Westminster. Look at the southern Pay 'n' Spray at the west coast of Algonquin. There is a set of three docks to the west and a bit south of here. The northern one of the three has a big parking lot (darker street, looks like an alley on the map) to the east. Go there. To the northwest is a big domed building where the car is located. Contender Reward: $8,250 Location: Dukes, Boabo. This is the same location you went for the "Bleed Out" story mission. The guy dropped his car here and ran up the stairs. If you do not remember where it is, look where the Algonquin Bridge hits the land. Follow the first road that goes under it in the west a bit north. Before it curves to the east, look to the west through the gate of a factory with two large buildings. The car is in between. Coquette Reward: $13,530 Location: Algonquin, Suffolk. Take the road north of the weapons shop, and go west. At the fifth intersection, go north, then look to the west to see a church. The Coquette is parked here on the west side of the road. This road is also directly two blocks south of the big sky scraper. DF8-90 Reward: $5,940 Location: Broker, Hove Beach. Southeast of the broker safe house is a train station. You can see the symbol for it overlapping a building to the north on the map. On the ground level of the train station is a parking garage in the south-eastern corner, where the DF8-90 is parked. Dilettante Reward: $6,600 Location: Dukes, Willis. Take the road west of the northern car wash to the north. At the third road that goes west, turn left. The Dilettante is parked on the right side (north) here. If you look to the east, you should see the "Big Willis Mall" sign. Dukes Reward: $7,260 Location: Algonquin, East Holland. Go to the northern Modo clothes store. Across the street to the southeast, the Dukes is parked facing east just as the street goes downward. You can see the clothes store from where the car is parked. Faggio Reward: $2,310 Location: Algonquin, Chinatown. The Faggio is one block south and a bit to the west of the gun shop, on the north side of the street. Freeway Reward: $6,600 Location: Dukes, Willis. Go to the northeast car wash. The bike is just south of it parked on the street, on the eastern side, facing north. Huntley Sport Reward: $13,200 Location: Bohan, Northern Gardens. In northern Bohan, where the two lane high way from the east merges into one lane again, a small road goes south. At that corner to the southeast is a police station. The car is parked in a parking lot with a wall around it in the north of the station. It opens up to the west, which is also the direction the car faces. Be careful as there is a cop standing right next to it. Infernus Reward: $33,000 Location: Dukes, Downtown. Look for the circle in Outlook, with the big arch on it. Go north from it, and you will see the Infernus parked on the east street side facing north, in front of a place that has a "Pizza Salad" sign on it. Intruder Reward: $8,250 Location: Broker, Rotterdam Hill. Take the road that is south of the weapons shop, and go west on it. Follow it generally to the northwest then west again. The road then makes a curve to the southeast. Before the curve is where the Intruder is parked. There is also a hot dog stand there. The car faces west. Manana Reward: $3,960 Location: Dukes, Heights. One block east of the Cluckin' Bell in Cerveza Heights, you will see an old burger shop that is no longer open. The Manana is parked on the south side of it facing west. The block it is on has an alley on the map that goes from east to south. Moonbeam Reward: $7,260 Location: Charge Island. The street on Charge Island in the northeast goes close to the water front. Just as it curves back to the southwest, there is a parking lot (darker grey area on the map). The Moonbeam is in the middle of the southern end, facing north. NRG 900 Reward: $8,250 Location: Algonquin, Lancaster. From the northeast corner of Middle Park, go east one block, then turn south. The bike is parked on the east side of the street in the middle of this block, facing north. PMP 600 Reward: $10,560 Location: Algonquin, The Exchange. Look at the map in southern Algonquin. In the block just north of the Perseus clothes store is a bank (occupying the south-eastern part of that block). Just north of that is an alley (same colored street as the surrounding streets though) in which the PMP 600 is parked. Patriot Reward: $16,500 Location: Algonquin, The Exchange. Go one block west from the southern Perseus clothes store and then one block south. On the southwest corner of the next block to the south, on its south side, facing west is a yellow Patriot. Rancher Reward: $8,250 Location: Alderney in the Port Tudor area. Look at the map, and locate the weapons shop. To the east from there are two docks that have roads on them. To the west of those docks are two buildings with roads around them. The southern of the two has the northeast corner missing. The Rancher is in that corner. Rebla Reward: $11,550 Location: Algonquin, The Triangle. From the Cluckin' Bell, go south, and take the second road east. Stop at the next corner, and look to the southeast. There is a restaurant with a crab logo. The Rebla is parked outside it, on the east side of the road, facing north. Across the corner to the northeast is the Daily Globe building. Sabre GT Reward: $8,250 Location: Parked in a drive way facing north, in Dukes. Drive on the road that is to the east of the large circle in Meadows Park to the north. At the corner of the street that goes east in a slight southward wave, stop. It is well south of the two large circles. Look to the northeast, there is a house there with a drive way and a two door garage. The Sabre GT is parked in front of the right one. Sentinel Reward: $8,250 Location: Alderney, Normandy. Go west from the Booth tunnel, take the second one south, and then turn left again. There is a Tudor Port sign on your right. The car is behind the sign and before the gates ahead. It is parked facing north, on the west side of the road leading into the gated area. Sultan Reward: $11,550 Location: Alderney, Bechem. Super GT Reward: $36,300 Location: Algonquin, The Exchange. Go from the southern Perseus store to the north (through the street that is a bit wavy). On the third street, after the 69 Exchange, turn west, and you should see it parked on the northern side of the road facing west. Right next to it is a bank. Turismo Reward: $36,300 Location: Alderney, Westdyke. Go from the northern car wash. Take the road south of it to the west, then south. Turn east, and when the next road goes off to the south, stop. Just to the north of here in that block is a house that has a marking of an alley in a T shape on the map. It is the western most one. In the northeast corner of that T is the Turismo. Voodoo Reward: $6,600 Location: Dukes, East Island City. As you come off the East Borough Bridge, follow this road until it ends and you run right into it. It is parked on the east side of a street; to the east is a large tower form LC24; to the southeast a hotdog stand; and a bit to the southwest is a police station. Be careful of those cops. Washington Reward: $7,260 Location: Dukes, Steinway. Look at Dukes. There is the large elongated circular park in the northwest on the western shore. Go to its west side. The Washington is parked on the west side of the road here, facing south. Phone numbers Dail one of the following numbers on Niko's cell phone to call the indicated business or person: Businesses Bean Machine Coffee: 555-0110Emergency Services: Dial "911" to summon the police, fire department, or an ambulance.Express Car Service: 555-2222Express Car Service: 555-3333Fire Proof Doors: 555-5700Hero Shop: 555-8575LCPD Recruitment: 555-RECRUITLiberty Construction: 555-1274-73No Problemo Bail Bonds: 555-945-733-92Storage: 555-221-3877Superb Deli: 555-4674The Serrated Edge: 1-800-555-5555Used Auto Parts: 555-7300Vinewood Laundromat: 555-5123Zit Song Identifier: Dial "948-555-0100" if you hear a song you like on the radio, dial this number to get a text message with the name and artist of the song. People Blackmailer from "Call And Collect" mission: 843-555-0124Drug dealer from "Lure" mission: 545-555-1022Roman Bellic: 718-926-7215   Police database Go to a TW@ Internet Cafe, log into a computer, and enter "www.libertycitypolice.com" as a URL to go to the Liberty City Police Department website. Click the "Database" tab at the bottom of the home page to get information on all characters, including Niko and Roman. Wanted as a pedophile Go to a TW@ Internet Cafe, log into a computer, and enter "www.littlelacysurprisepageant.com" as a URL to get an instant five star wanted level as a pedophile. Internet websites Go to a TW@ Internet Cafe, log into a computer, and enter one of the following URLs to visit that site: limevenus.blogsnobs.orgmail.eyefind.infopychakilla.blogsnobs.orgwww.americantravelguide.netwww.antfarmcam.netwww.area53site.comwww.artthrob.orgwww.a-thousand-words.netwww.autoeroticar.comwww.babiesovernight.comwww.beanmachinecoffee.comwww.bigdog.blogsnobs.orgwww.blogsnobs.orgwww.bruciesexecutivelifestyleautos.comwww.bulimialovers.comwww.burgershot.netwww.chiropracticovernight.comwww.craplist.netwww.darksoullock.blogsnobs.orgwww.designerslave.comwww.domestobotlovers.comwww.dragonbrainthemovie.comwww.easterislandcoverup.comwww.eatbiglogs.comwww.eddielowfilthslayer.blogsnobs.orgwww.elchamucoroboto.comwww.electrictit.comwww.electronicwritingtablet.comwww.erisfootware.comwww.eugenicsincorporated.comwww.eunux.netwww.eyefind.infowww.fantasyleaguebatswingers.comwww.fefighter2008.blogsnobs.orgwww.fistfans.comwww.flyhighpizzapie.comwww.freejames.orgwww.friendswithoutfaces.netwww.fruitcomputers.comwww.gloryholethemepark.comwww.goldberglignerandshyster.comwww.golfloversonline.netwww.grype.orgwww.hand-jobs-online.comwww.happyfarmersupplies.comwww.heritagenothate.orgwww.homecremation.comwww.homeworkfriend.orgwww.hornyhighschoolreunions.comwww.huganimals.comwww.ilovetoblow.orgwww.inyapuper.blogsnobs.orgwww.krapea.comwww.leftover-vacations.comwww.liberatedwoman.blogsnobs.orgwww.libertycitypolice.comwww.libertycityrealestate.netwww.libertytreeonline.comwww.liesdamnlies.netwww.lipurgex.comwww.littlelacysurprisepageant.comwww.lootandwank.comwww.love-meet.netwww.loveyourmeat.comwww.modderstotallyrule.comwww.money2makemoney.comwww.myonlineme.comwww.myroomonline.netwww.onlineradiorevolution.comwww.our-own-reality.comwww.outdatedtastes.comwww.outsourceforamerica.comwww.peepthatshit.comwww.pinktorpedo.orgwww.piswasser.comwww.pointclickshipabitch.comwww.poker-in-the-rear.comwww.publiclibertyonline.comwww.redwoodcigarettes.comwww.roidsforlittleboys.comwww.rustybrownsringdonuts.comwww.sh*tster.dewww.sprunksoda.comwww.stopshavingnow.netwww.thebankofliberty.comwww.tobaccofacts.netwww.vipluxuryringtones.comwww.weazelnews.comwww.whattheydonotwantyoutoknow.comwww.whymommygotfat.comwww.yourmexicandoctor.comwww.yournewbabysname.com The following URLs require "The Lost And Damned" bonus downloadable content: www.angelsofdeathonline.comwww.banditmagazine.netwww.congressmanthomasstubbs.comwww.ecoelitevacations.comwww.genderroledoll.comwww.globeoil.netwww.highmenspacetours.comwww.killdebtdead.comwww.lostmc.comwww.managingmillennials.orgwww.morningwoodspa.comwww.trainyourselftolerant.comwww.uptownriders.net   TV channels The following is a list of what can be seen when you turn on a television: CNT CNT commercialFear The Dark Finger movie commercialI'm RichLCPD Recruitment - Join LCPDPatriot 500The History Of The Civil War And Beyond Weazel John Hunter political commercialRepublican Space Rangers cartoonTerror MarathonVenturas Poker ChallengeVIG Insurance commercialVinewood CuntsWeazel Wednesdays   Faster motorcycles Note: A PCJ600 or NRG900 is recommended for this trick. To drive faster, accelerate, and just as your bike is about to shift into third gear, tap the Left Analog-stick repeatedly about every second. Do not tap it too fast or you will lose rear tire grip. If done correctly, the engine will gradually get near to the end of its last gear. When it gets to the end of its last gear, the revs will jump to indicate that you are travelling at the bike's top speed. Moving up stairs faster Instead of running up a set stairs, try jumping up them to move faster. Self-healing fire truck If your fire truck catches on fire, use its water cannon to put out the flames and prevent it from exploding. Avoiding calls To avoid being interrupted during a mission by a friend or wanting to explore the city without getting a call for another mission, bring up the cell phone menu. Enter the "Options" menu, and turn "Sleep Mode" on. Change police siren Get in a police car, and turn on the sirens. Hold [Horn] to cycle through alternate siren sounds until released. Shooting people with water cannon Steal a fire truck, then press [Fire] while driving around to shoot the super water cannon at people around you. You will get many funny reactions from the people that you shoot with it. Driving on roller coaster Steal a Blista Compact or another small sports car, and drive to the abandoned roller coaster in Broker on Firefly Island. Knock down the section of fence next to the road near the ticket booths. Drive onto the section of tracks that is almost level with the ground. Drive your car around the roller coaster. You may get stuck on the turns, but you can carefully squeeze by them with careful driving. Getting tossed by friend Invite a friend to hang out with you. Gently nudge him with your car, enough to knock him over but not enough to hurt him. After a few times, he will open the car door and throw you out. Friend in hospital If a friend gets run over by an NPC on the way to see you, you will only be able to get his voice mail. A few in-game days later he will call, asking to be picked up from the hospital. Bumping into an officer When you see a cop on the sidewalk, you can push past him like any other pedestrian while walking. However, if you continue to push and pester a cop, even if you do not have a weapon or throw a punch, he will attempt to arrest you. Burnout While in a car, hold [Accelerate] + [Brake] to do a burnout. If you keep doing this, the smoke will change color and eventually your tires will burst. Easy 360s Gain some speed in a car, then hold [Handbrake] until you have completed a full 180. Just before you complete the 180, release [Handbrake] and hold [Brake], which will spin you the next 180 degrees. However, some vehicles cannot do this. Also, with some vehicles, holding [Brake] will spin you back the way you came while using the handbrake, resulting in back-to-back 180s. Easy strikes in bowling Select the first lane (all the way to the left). Take two full steps to the left. Hold Right Analog-stick Down for about a half second, then press Right Analog-stick Up. Do not add any aftertouch to the throw. View Statue Of Happiness' heart Once you gain access to Happiness Island, find the Helicopter Tours, which is directly east of Happiness Island, and steal a helicopter. Fly to Happiness Island and over the Statue Of Happiness, then jump out of the helicopter at the statue's feet. You should land on the top-most tier of the statue, which is basically a square platform with a door in the center of each side. Run around the platform until you see a door with a plaque on either side of it that reads, "No Hidden Content Here". It may seem like you cannot go through the door, but you can -- it doesn't open, you simply walk through the door. You will find an empty room with a tall ladder inside. Climb it, and when you reach the top, look up to see a huge beating heart, held in place by chains. Online dating You can date people from the in-game internet. When looking at their profile, click "Date". You will then have to wait a few in-game days for a negative or positive reply via email. If your date accepts, reply to their email, and meet them. Lap dance duet at strip club Go to a strip club, and reserve a lap dance. After the performance is done, she will ask if you want another, accept twice, and she will bring another girl into the room for a duet. Brucie's tattoos The tattoo on Brucie's breast means "I" in Chinese. The tattoo on his right forearm means "straightforward person". The tattoo on his left forearm means "unqualified". The tattoo on his waist actually means "shemale". Lola the lollypop girl Lola is a prostitute in the game. She can be found near the docks. Search the Police Database for Lola del Rio, and it will tell you her location. Finding Eddie Low the serial killer Throughout the game the radio, television, and internet talk about a serial killer. You can meet him in an alley close to the Auto Eroticar dealership in Alderney. When you get close to the alley, a circle called "friend" will appear. He will ask you for a ride. You can then hear all the crazy things he has to say. Visiting your kidnapped victim again While driving through southern Alderny soon after completing Garry's kidnapping missions, you my noticed a blip on the radar. Drive to the small house, and you will see the mob daughter who screams and calls for help. Her father and several gangsters will appear and attack you. Getting inside the Alderny Correctional Facility Steal a helicopter, and fly over the top of the prison. Land on the basketball courts to avoid getting a wanted level. After entering the prison, you can see prisoners talking with each other, eating on the benches, a crazy prisoner, and correctional officers on patrol. Sex toys Pink vibrators can be found all throughout Liberty City. A good place to look is in the warehouse where the final mission takes place. Search in the little bundles of trash on the ground on the inside of the warehouse. They can be found elsewhere, but this is a good place to look as it is also the starting location of Party mode. There is a purple dildo sticking out of a pile of trash under the stairs by Salvatore's mansion. Hospital sex poster There is a funny hospital poster in the north Alderney hospital on Long John avenue. You will go inside the hospital for a mission. On the left hand side when you walk in, read the sex poster. It may help if you use your camera or a sniper rifle to zoom in. Brucie on "Money Maker" magazine Zoom in on the magazine in Playboy X's penthouse coffee table. Brucie is on the cover of "Money Maker" magazine with the subtitle "How To Spend It Wisely". Mid-air cars While in a helicopter, preferably the Annihilator, enable a code to spawn a vehicle. The vehicle will either float in the air motionless, fall at high speeds, or hit your rotor and spin off. Stopping police siren Shoot out a police car's lights with a gun to make the siren malfunction. No helmet on motorcycle Use the following trick to ride a motorcycle without Niko wearing a helmet. Tap Y at any point during the animation where Niko puts the helmet on, but before the helmet actually appears. Doing this cancels the animation, and Niko will not wear his helmet. If you wait too long and press that button after the helmet has appeared in Niko's hand, it will still cancel the animation, but the helmet will immediately appear on Niko's head. Honking traffic jam Drive up to an intersection, and start honking your horn. Other vehicles will join in and honk as well. If you honk your horn near a police car, they will run their siren to honk with you. While stopped in a vehicle in a large traffic jam, tap out the rhythm of the musical phrase "Shave and a haircut" with your horn. Another car in the traffic jam or pedestrian will answer it with the standard two beep "two bits" response. License plate messages Certain vehicles have funny notes on their license plates cover or border. For instance, the "Ruiner" 1980's Camaro clone has the saying "Ruining Imports Since '67". British pedestrian On Lockowski Ave., there is a British man in the auto car dealership. If you bump into him he will shout things like "You wanker" and so forth. Karate pedestrian At the bottom area of Broker is a beach. Continue to the edge nearest to Algonquin to see a pedestrian practicing karate. Ratman Walk in the darkest parts of the subway, and you might find someone called "Ratman". When you get close to him, he will say said he is Ratman but will then run very fast down the subway. You will not be able to catch up with him. Invisible rider Get killed or somehow otherwise get to Schottler Medical Center. Enable the "Spawn Sanchez" code. Look at the inside of the hospital from the bottom of the stairs. Keep pressing A on the "Cheat" option of your cell phone until you see a Sanchez appear inside the hospital. Go up to it, and get on the bike. Either all the walls will disappear, all the walls will have inverse colors, or everything will turn very bright white. No matter what, Niko will be invisible and so will your gun if you choose to fire it. The muzzle flash appears but the gun itself does not. You can get on and off the bike. Note: If you try to go outside the hospital, you will become visible again. Fall through ground Drive a large vehicle, such as an SUV, to Francis International Airport. Drive sideways under a moving plane so that the wheels are pushing into you. Sometimes you and the car will drop below the world. After a few seconds, you will respawn back on land with the vehicle gone. Get to the part where you go into the subway about halfway through the mission "Your Shirt, Your Boots, Your Motorcycle". Stay to the left. When the subway car comes towards you, keep left, and try to get in-between the wall and the subway car. Doing this will drop you into "blue hell" for a few seconds before popping you back up. Go to "Fishmarket South" (where you do one mission for Bernie). Find the Anchor statue near the sea. Go towards the water and over the little dock into the water. Swim to the right (south) until you see a wooden "pier" against the wall. It should have square gaps that you can hop through. Jump through the one to the far right (the first one you swim past), and move towards the wall. You will fall down into "blue hell". Swim under city Go to the north part of the map, just northwest of Butterfly Street in Bohan. Then, get down to the outskirts of the land, and walk towards the corner between the brick wall and the cliff. You can walk through the invisible wall. Lookup towards the city to see the city from below. You can also continue onwards and swim under the city. Skull box inside Packie's head Position Packie between the camera and Niko. Move until the camera is inside Packie, and look at the center of his head to find a box with skulls. Random character missions There are a total of 22 total random character missions. All except Jeff, Cherise, Ivan, and Clarence count towards 100% completion. There are six on the first island (three for Brian, and one each for Mel, Ilyena, and Badman), twelve on the second island (three for Jeff, two each for Marnie, Sara, and Pathos, and one each for Hossan, Clarence, and Cherise), and four on the third island (two for Eddie Low, and one each for Gracie and Ivan). Note: The missions for Ivan, Clarence, and Cherise are only available if you allow them to live during the storyline missions. The random characters only appear after the following missions: Brian: It's Your CallBadman: ShadowMel: Escuela Of The StreetsIlyena: The Puerto Rican ConnectionHossan: The Puerto Rican ConnectionSara: The Puerto Rican ConnectionPathos: The Puerto Rican ConnectionJeff: Photo XCherise: The Holland PlayMarnie: Actions Speak Louder Than WordsEddie Low: Actions Speak Louder Than WordsIvan: Actions Speak Louder Than WordsGracie: Diamonds Are A Girl's Best FriendClarence: Blood Brothers The missions can be picked up at the following locations. If a person has multiple missions, you must wait at least one or two days before trying to find them again. Brian 1: Close to Roman's taxi cab standBrian 2: Near Vlad's barBrian 3: Middle left on the map, off Munsee Ave. and DillonBadman: Top center of the map off Morris DrMel: Near Vlad's bar on IroquoisIlyena: Firefly Island on the bottom of the map, near the parkHossan: Off Garnet StSara 1: At night, near Hossan spot on FeldsparSara 2: At night, near the Broker Bridge.Pathos 1: Middle of the map, off Burlesque and near LorimarPathos 2: Near the previous location, except off Manganese and Denver-ExeterJeff 1: Near Bismarck and UraniumJeff 2: Will call you on the phone near Bismarck and TopazJeff 3: Denver and FeldsparCherise: Exeter and WarditeMarnie 1: Diamond and LibertyMarnie 2: Union Drive and QuartzClarence: Astoria and Vauxit, near Jeff's first encounterEddie Low 1: Between 10 p.m. and 4 a.m. at Panhandle and LockoqskiEddie Low 2: Between 10 p.m. and 4 a.m. at Aspdin and CockerellIvan: Near Farnsworth and Fleming areaGracie: Near Babbage Dr   Most wanted mission locations, hints, and tips Bohan Dukes and Broker Maxwell Caughlin Crime: Gang Related Violence Location: He is just one block north of the safehouse in Bohan. As you near him, he will pull out and drive away. Shoot him and his friend. Aim for the driver and the tires. If you cannot aim precisely, just keep shooting the car until they bail out. Scott Guzowski Crime: Gang Related Violence Location: He and his gang are hiding out in Steinway, in the large park to the west. Go to the road east of them, then hop over the wall. There is a small wall down there that will give you cover. You can take all four of them out from there. Antoinio Rivette Crime: Racketeering Location: He and his friends hide in the train station at South Slopes. Go there, and go up the stairs. He has three helpers with him. Be careful as it is very crowded. Rodrigo Stavnes Crime: Racketeering Location: He and three friends are on foot. Look for the blip location, and go to the road west of it. The GPS will lead you to the one east of it. As you get close, they will run to the street here. Run them over or shoot them. They will go north and split up at the end of the street. Kill them before that happens to save time. Fernando Tisdel Crime: Human Trafficking Location: He hides out in Hove Beach. He will come out in a car with three of his friends to the south of the blip. They will then make a run for it. Keep up with them. Try to kill the driver as that will get them to stop and get out, or just spray the car with bullets. Tyler Pickrel Crime: Human Trafficking Location: He is in Meadows Park, to the northeast of the big circle. He will make a run for it when you are close, but on foot. Run him over or gun him down. Preston Pecinovsky Crime: Credit Card Fraud Location: He hides out in the northeast of Bohan. Approach him from the east. You can then gun them all down or blow up their two cars with a rocket launcher. The rockets are expensive; only use them if they try to get away. You can usually just snipe them, even out of the car as they move. If they take off, steal a car, and follow and kill all of them. Alonso Goralski Crime: Burglary Location: There are two people at the airport. When you approach, one is in a car. The other person stays near the gatehouse where the blip was. Hunt down the one in the car first, then return for the other person. Do not get too close to that second person because he has a shotgun. Bert Reker Crime: Drug Trafficking Location: They hide out in a junkyard in Bobao. Approach it from the southeast. As you go down the road, stop and pull out a sniper rifle. From up here, you can kill a fair number of them. With their ranks thinned, go down, and take out the rest. Freddy Paparo Crime: Grand Theft Auto Location: Freddy is north in a parking lot in Steinway close to the waterfront and to the west of the bridge going north. As you get closer, you will see Freddy and three friends pull out in a car. Shoot the car until it explodes or they bail out, then kill them all. Algonquin Shon Kikuchi Crime: Gang Related Violence Location: He is in North Hol
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      Cheat mode While playing the game, press Up to display Niko's cell phone. Press Up again to access the keypad. Then, enter one of the following codes to activate the corresponding cheat function. Once a code has been entered correctly, a new "Cheats" menu option will be available on your phone, below "Options", where you can access the cheats without having to enter the phone number again. Note: Do not save the game after enabling a code to avoid unforeseen problems. Enabling some cheats will prevent the indicated achievement(s) from being earned. You can usually only spawn one vehicle at a time. Any previously spawned vehicles will disappear. However, if you spawn a vehicle, save the game, and load again, you can spawn another one and your original will not disappear. You must have it in your parking space in front of a safehouse or it will be gone before you have a chance to spawn another. Full health and armor Dial "3625550100" on the cell phone. If you enter this code while in a vehicle, it will also repair it. Note: This phone number translates to "DOC-555-0100". This code prevents the "Cleaned The Mean Streets", "Finish Him", "One Man Army", and "Walk Free" achievements from being earned. Full health, armor, and ammunition Dial "4825550100" on the cell phone. If you enter this code while in a vehicle, it will also repair it. Note: This phone number translates to "GTA-555-0100". This code prevents the "Cleaned The Mean Streets" achievement from being earned. Weapons tier 1 Dial "4865550100" on the cell phone. This will unlock the baseball bat, handgun, shotgun, MP5, M4, sniper rifle, RPG, and grenades. Note: This phone number translates to "GUN-555-0150". This code prevents the "Cleaned The Mean Streets" achievement from being earned. Weapons tier 2 Dial "4865550150" on the cell phone. This will unlock the knife, Molotov cocktails, handgun, shotgun, Uzi, AK47, sniper rifle, and RPG. Note: This phone number translates to "GUN-555-0100". This code prevents the "Cleaned The Mean Streets" achievement from being earned. Remove Niko's wanted level Dial "2675550100" on the cell phone. Note: This phone number translates to "COP-555-0100". This code prevents the "One Man Army" and "Walk Free" achievements from being earned. Add one star to Niko's wanted level Dial "2675550150" on the cell phone. Note: This phone number translates to "COP-555-0150". Spawn Annihilator police helicopter Dial "3595550100" on the cell phone. The Annihilator is armed with rockets. Note: This phone number translates to "FLY-555-0100". This code prevents the "One Man Army" and "Walk Free" achievements from being earned. Spawn Cognoscenti Dial "2275550142" on the cell phone. Note: This phone number translates to "CAR-555-0142". Spawn Comet Dial "2275550175" on the cell phone. Note: This phone number translates to "CAR-555-0175". Spawn FBI Buffalo Dial "2275550100" on the cell phone. Note: This phone number translates to "CAR-555-0100". Spawn Jetmax Dial "9385550100" on the cell phone. Note: This phone number translates to "WET-555-0100". Spawn NRG-900 Dial "6255550100" on the cell phone. Note: This phone number translates to "MBK-555-0100". Spawn Sanchez Dial "6255550150" on the cell phone. Note: This phone number translates to "MBK-555-0150". Spawn SuperGT Dial "2275550168" on the cell phone. Note: This phone number translates to "CAR-555-0168". Spawn Turismo Dial "2275550147" on the cell phone. Note: This phone number translates to "CAR-555-0147". Change weather and brightness Dial "4685550100" on the cell phone. Note: This phone number translates to "HOT-555-0100". The following codes require "The Lost And Damned" bonus downloadable content: Spawn Burrito Dial "8265550150" on the cell phone. Spawn Double T bike Dial "2455550125" on the cell phone. Spawn Hakuchou bike Dial "2455550199" on the cell phone. Spawn Hexer bike Dial "2455550150" on the cell phone. Spawn Innovation bike Dial "2455550100" on the cell phone. Spawn Slamvan Dial "8265550100" on the cell phone. The following codes require "The Ballad Of Gay Tony" bonus downloadable content: Explosive sniper rifle shots Dial "4865552526" on the cell phone. Super punch Dial "2765552666" on the cell phone. Spawn Akuma bike Dial "6255550200" on the cell phone. Spawn APC Dial "2725558265" on the cell phone. Spawn Bullet GT Dial "2275559666" on the cell phone. Spawn Buzzard helicopter Dial "3595552899" on the cell phone. Spawn Floater boat Dial "9385550150" on the cell phone. Spawn parachute Dial "3595557272" on the cell phone. Spawn Vader bike Dial "6255553273" on the cell phone. Remove ammunition limit ("The Lost And Damned" DLC) Get a 100% game completion in "The Lost And Damned" bonus downloadable content.   Bonus weapons ("The Lost And Damned" DLC) Successfully complete the indicated task to unlock the corresponding weapon at your safehouse: Assault shotgun: Successfully complete 40 gang wars and the "Heavy Toll" mission. Automatic pistol: Successfully complete 20 gang wars. Carbine rifle: Successfully complete 30 gang wars. Grenade launcher: Successfully complete 50 gang wars. Sawed-off shotgun: Successfully complete 10 gang wars. Successfully complete the indicated task to make the corresponding weapon deliverable by Jim: Automatic pistol: Successfully complete the "Bad Cop Drop" mission. Pipe bombs: Successfully complete the "Hit The Pipe" mission. Free guns ("The Lost And Damned" DLC) Successfully complete all gang wars to get free guns from Terry. Bati 801 bike ("The Lost And Damned" DLC) Successfully complete ten bike thefts for Angus. The Bati 801 bike will now be available for Clay to transport to you or can be found parked near a safehouse. Hokachu bike ("The Lost And Damned" DLC) Win twelve races in single player mode. The Hokachu bike will now be available for Clay to transport to you or can be found parked near a safehouse. Innovation bike ("The Lost And Damned" DLC) Shoot all fifty seagulls. The Innovation bike will now be available for Clay to transport to you or can be found parked near a safehouse. No ammo limit ("The Ballad Of Gay Tony" DLC) Get a 100% game completion to remove the ammunition limit. Bonus weapons ("The Ballad Of Gay Tony" DLC) Successfully complete the indicated task to unlock the corresponding weapon at your safehouse: .44 pistol: Successfully complete 10 Drug Wars. Advanced MG: Successfully complete 20 Drug Wars. Explosive shotgun: Successfully complete 30 Drug Wars. Sticky bombs: Successfully complete 40 Drug Wars. Gold SMG: Successfully complete 50 Drug Wars. Gold Buzzard ("The Ballad Of Gay Tony" DLC) Successfully complete the game to unlock the golden Buzzard at a heliport near the Booth Tunnel. Gold Super Drop Diamond ("The Ballad Of Gay Tony" DLC) Successfully complete the game to unlock the golden Super Drop Diamond outside Yusef's apartment. Noose APC ("The Ballad Of Gay Tony" DLC) Shoot all 50 seagulls to unlock the Noose APC at Henrique's construction site. Parachute ("The Ballad Of Gay Tony" DLC) Successfully complete all base jumps to unlock a parachute at your apartment. Get any vehicle from any mission ("The Ballad Of Gay Tony" DLC) During transport missions, there will be some cars, boats, and planes that can only be used in those missions. Simply kill the person that is with you in the vehicle to end the mission and keep the vehicle for use anytime. Secret map locations Go to a TW@ Internet Cafe, log into a computer, and enter "www.whattheydonotwantyoutoknow.com" as a URL to view maps that reveal all weapon, health, armor, vehicle, pigeon, ramp/stunt, and entertainment locations. Unlockables Successfully complete the indicated task to unlock the corresponding bonus: Annihilator police helicopter: Collect all 200 pigeons (flying rats). No ammo limit: Get a 100% completion. Rastah Color Huntley SUV: Successfully complete 10 Package Delivery missions. Special friendship bonuses Reach the indicated level of friendship with the corresponding character to unlock their special friendship ability: Alex (screen name "LiberatedWoman") Method: Look for the personal ad from "LiberatedWoman" in the "Women seeking men" section of the "www.craplist.net" website. Alex is somewhat of a self-centered, spoiled rotten rich girl. She will compliment Niko for wearing expensive clothing and driving expensive cars. She will also write about her exploits with Niko in her blog at "www.blogsnobs.org". Reach 80% friendship with her. Special ability: 50% off at all clothing stores. Brucie Method: Take him bowling, drinking, eating, strip clubs, shows, helicopter tours, and boating to reach 70% friendship. Special ability (Chopper Ride): Call Brucie, and he will fly his helicopter to you. This allows you to fast travel to various portions of the city. Carmen (screen name "SoboHoe") Special ability (Health Boost): Restores Niko's health over the phone. She will call Niko every chance she gets. Dwayne Method: Take him to strip clubs, eating, drinking, shows, and bowling to reach 60% friendship. Special ability (Extra Help): Call Dwayne to have a car full of gang members follow you. Kiki (screen name "LawChick") Method: Date LawChick via "www.love-meet.net" through the in-game internet. Take her out a few times to reach 75% friendship. When dropping her off, select the "Try your luck" option. Afterwards, she will call you and say she can clear the feds. Special ability (Remove Up to 3 Wanted Stars): Call her on your cell phone, and select "Clear wanted levels". Little Jacob Method: Take him to darts, shows, pool, drinking, eating, and strip clubs to reach 60% friendship. Special ability (Discount Guns): Call Little Jacob, and he will drive out a car full of guns for you to buy. Packie Method: Take him to strip clubs, shows, darts, drinking, bowling, pool to reach 75% friendship. Special ability (Boom?): Call Packie, and he will make a car bomb for you. Roman Method: Take him to bowling, darts, drinking, eating, pool, shows, and the strip club to reach 60% friendship. Special ability (Free Ride): Call Roman, and he will send a free cab. Stevie Method: Successfully complete all 30 of his vehicle thefts. Special ability: The South Bohan garage will now offer money for any vehicle you deliver. The better the condition, the more money you will earn. Getting 100% completion The following is a list of how to get a 100% completion: Successfully complete all 90 story and procedural missions to get 68% complete. Successfully complete all 30 vehicle thefts to get an additional 2%. Successfully complete all 50 stunt jumps to get an additional 2.5%. Collect all 200 pigeons (flying rats) to get an additional 2.5%. Find all random characters and complete their missions to get an additional 5%. Successfully complete all 20 vigilante crimes to get an additional 2.5%. Kill all 30 people on the list to get an additional 2.5%. Beat friends or computers at every activity to get an additional 5%. Get all your friend's special abilities and do all their activities to get an additional 10%. Note: This does not include Dwayne or Roman. Easy health Dial "911" on your cell phone. You will reach a voice menu. Dial "2" for an ambulance. When the ambulance arrives, the paramedic will restore your health for approximately $1,000. After he refills your health, kill him to get your money back. -From: Mike Easy money Go to an ATM, then cause a traffic jam to the area. Wait for someone to take money from the ATM, then kill him or her. Make sure to block any nearby roads so the ambulance cannot get to the murdered victim. Take the money they dropped on the ground. Then, run a short distance away, and go back. The money should have respawned on the ground. You can repeat this as many times as desired. You can also kill more people taking their money from the ATM to increase the amount of money that respawns. -From: Khairol161 Find an area with a lot of people. Then, position yourself a decent distance away, and enable the "Spawn Jetmax" code. The boat should spawn above the people, fall on them, and kill them without raising your wanted level. You can then pick up the money dropped by the people killed. Repeat this process as many times as desired. -From: Vernon Reis After completing all of Stevie's 30 vehicle thefts, go to the garage in south Bohan. Then, enter one of the "Spawn" vehicle codes, and take the vehicle to the garage to get the indicated amount of money as long as the vehicle is in perfect condition. Repeat this as many times as desired. -From: Elan Gedalia Cognoscenti: $9,000 Comet: $6,000 NRG-900: $2,500 Sanchez: $1,200 SuperGT: $11,000 Turismo: $11,000 After completing all of Stevie's 30 vehicle thefts, take a taxi to the Perseus on Pyrite Street and Bismarck Avenue. Walk to the Grotti car dealership with a baseball bat. Use your baseball bat to break open the window on the east side of the building near the tree that has a Turismo parked behind it. Try not to damage this car. Take the Turismo, and drive it to Stevie's car shop. Taking the Charge Island bridge to Bohan is the best route. Stevie will give you approximately $10,000 for the car, depending on its condition. You can then take a taxi back to the dealership and do it again. Steal an armored truck, and blow it up to get approximately $1,100 from the piles of money surrounding the wreckage. There is a glitch in Aldeney at the intersection of Tudor and Port Tudor, close to the prison where you visit Gerald. You can find a total of nine armored trucks arriving back-to-back. Highjack one, then block the road. Another one will appear. Blow them up one-by-one. There is a total of approximately $1,100 on each truck, which is especially useful when just starting out or if you need money. Steal a Securicar, and blow it up to get approximately $1,000 from the piles surrounding the wreckage. To do this without getting a wanted level, you must drive it and get it damaged until it catches fire and explodes. Do not attack it with a weapon or you will get a two star wanted level. If the smoking Securicar stops running and still is not on fire, use your cell phone to call anyone, then hang up while it is dialing. The Securicar will start again, allowing you to do the last amount of damage to get it to catch on fire and explode. Go to a strip club, and kill the strippers. Each one drops about five or six wads of cash, but all the guards will attack you. Easily lower wanted level If you want to get rid of your wanted level, simply start a mission. Your wanted level will instantly go away. If there were any police cars chasing you, the police will be gone but the cars will still be there. -From: D2 To lose your wanted level, simply enter a safehouse, and save your progress. When you wake up, your wanted level will be gone. Repairing engine If your vehicle breaks down and will not start, call any number saved in your cell phone or "911", and your engine should start again. Quick repair While in a vehicle, if you drive over a health pack, your health will be restored and any damage to your car will fully repaired. This is very useful while playing online in a vehicle that has caught fire. Parking more vehicles Outside your first hideout is a small parking area to park your vehicles and save them. Instead of parking your vehicles fully within the lines, you can park your vehicles partially within the lines to allow for more vehicles to be parked and saved. -From: Zane At the start of the game it would appear that you can only save two vehicles parked in the "Residents Parking Only" parking spaces in front of your safe house. However, if you can find other "Residents Parking Only" places around the city, you can also save vehicles there even if you do not have a safe house at those locations yet. If you attempt to use the trick to keep more than two vehicles in any one parking space, it will only work until you leave the current game session. If you shut off your system, play a multiplayer game, or load your most recent save, all but two of your vehicles will have disappeared. It seems to either save the two vehicles closest to the center of the parking space or two at random. Fast travel To avoid wasting time driving all the way across the city, call a taxi. They will take you to your destination for your mission, stores, safe houses, or even a waypoint marker. You can skip through the taxi ride, allowing you to travel across the entire city in about ten seconds. This can also be done during missions. Easy Assassin's missions Most of the Assassin's missions can be completed easier by using a helicopter. Land on a high position overlooking your target, and use the sniper rifle to kill them. Easy headshots It is sometimes difficult to get headshots, which do count. With some practice, doing the following is an easy way to get headshots. Press [Auto-Aim], then use the Right Analog-stick to move the auto-aim target around your victim's body. Barely move the Right Analog-stick as you are shooting. This puts bullets in the chest and head, and results in an easy instant kill. Easy drive-by shootings When you can, call Roman, and have him send a taxi to you. Let the taxi drive you around. You will be able to shoot at people without the driver stopping. He will also run past the cops and blockades as much as possible. When you get stuck, choose to end your ride at a destination without a wanted level. Easy emergency vehicles Dial "911" on your cell phone. You will reach a voice menu that allows you to call the police by dialing "1", an ambulance by dialing "2", or a fire truck by dialing "3". Select the vehicle of your choice, and wait for them to arrive. They will stop and look around for the emergency, allowing you to easily steal their vehicle. Getting away from police When running away from the cops, you will have a circular area in which they look for you. However, if you get out and another cop sees you, it changes. To use this to your advantage, barely get out of that circle, which you will see on your radar. Then, just sit there for about five seconds instead of flooring past it. If you are at a four star wanted level or less, find a place with grass or sand. The cops will follow you in, but they usually cannot get back out. You can then just drive away. No wanted level when arrested When you are being arrested by a cop, instead of pressing A immediately, click Right Analog-stick to crouch. You will still be able to walk away, but you will not get a two star wanted level. -From: reaver456 Calling for backup Steal a police car, and any time you are in trouble, press LB while your car is stationary. Select "Call For Backup", and within minutes you will have two cruisers full of police who will fight on your side unless you shoot someone. Note: They will turn on you when they realize you are not a cop. Killing blind firing enemies To take out an enemy that is blind firing, aim for his shooting arm or hand while it is exposed. Once you wound him, he will usually stumble out of cover, giving you an easier kill. Killing pedestrians without fighting You can kill most pedestrians by repeatedly running into them against walls. This is a good way to get easy money without alerting the police. Regaining health during missions You can leave the mission area and go to a Cluckin' Bell, hotdog stand, etc. and eat food to replenish your health if you are low and cannot find a health pack. This is especially useful on missions where there are no health packs in sight. Note: You can also take a taxi to those locations during missions. Avoiding toll booths Drive through any toll booth with any emergency vehicle with the sirens on. The booth attendant will open the gate, and you will save $5. Drive a normal car up to the toll booth. As you get close, slow down and jump out while making sure the car passes through the booth. Then, walk past the booth, and get in your car. -From: Mike While in a vehicle or on a motorcycle, drive up to the toll booth. Stay on the far side of the booth. Niko will stick his arm out but not put money in the basket, and the gate will still open. Drive a motorbike to the side of the pay toll wall. You will not pay a toll if you can drive through the small gap on the sides. Free taxi rides Get in a taxi, but do not skip the ride after choosing your destination. When you are approximately two blocks away from your destination, break the window, and start shooting. The cab driver will get out and run away, allowing you not to have to pay for the ride. You can also kill the cab driver and take his money, so he is actually paying you for the taxi ride. -From: DemonUrameshi Naruto Free internet access Some of your safehouses have a computer in them that will not charge the $1 fee. The Algonquin safehouse has a laptop in it, and is somewhat far away from some of the internet cafes. Free health boost Enter an ambulance to get a small health increase. Free shotgun shells Enter a police cruiser to get five shotgun shells. Carbine rifle Use a helicopter, boat, or simply swim to reach Happiness Island. Go inside the first door of the Statue Of Happiness. There will be a security guard with a carbine rifle. Kill him to get the Carbine rifle. Getting Desert Eagle early To get the Desert Eagle before you can buy it, kill the gun salesman in Broker that has it equipped, and then take it from him. Note: Doing this will prevent you from making any future purchases at this location. This will also cause bodyguards with shotguns to chase after you. M-4 assault rifle Go to the Easton area in Algonquin. At the Grand Easton Terminal, go up the stairs in front. Keep going around that floor until you see a small pond. Move past it until you see a turn going left. Go to the left to get in between a tall building and a smaller one. At the end of the passageway is a dead end. Turn and you will see a glowing orange garbage can. Behind it is an M-4 assault rifle. Getting pistol and shotgun early The following is an easy way to start the game with full pistol and shotgun ammo. Unlock the ability to save by sleeping on the bed in Roman's home. Getting the knife is also helpful. Go outside Roman's home, and kill a few people. The police will appear. Kill a police officer. He will drop his gun. Take it, then immediately run into Roman's home, and sleep on the bed. You can choose to save the game if desired. When you wake up, your wanted level will be down, and you will still have the pistol. Go back outside, and kill more pedestrians. When the cops appear, run up the stairs. Turn around at the top of the stairs, and face the door going outside of Roman's home. The cops will come through that door, and you can simply pick them off with your new pistol. Watch your health, and do not worry about picking up the guns. If your health gets low, you can sleep on the bed. Wake up, and when you go outside there will be lots of weapons. The shotgun will take longer because not every cop uses it. However, if you enter the police cars that have been abandoned outside the apartments, you can easily get five shells for the shotgun for each car you enter. Getting Remington shotgun early You can get the good shotgun early in the game by simply going to the strip club. On the way out, there is a manager's office that you can enter. There is a large Remington shotgun on the floor you can take. Claude outfit Kill Playboy X and get his penthouse. Then, save the game, and restart the Xbox 360. When you reload your saved game, look through your outfits, and you should have Claude's outfit (the main character in Grand Theft Auto 3). Everything from the leather jacket, the green cargos, and the black shoes with the white stripe on the bottom should be there. Hidden shirt There is a secret Happiness Island shirt laying at the highest point on the statue's base that can be reached by foot. It looks like a glowing red rectangle. Once it is picked up, Niko will automatically put it on. It is a navy blue sweatshirt. The front shows the statue and reads "Happiness is..." and is continued on the back with the word "...land". Niko in a bra To wear a bra, go to the clothes store called Modo, and walk up to the cashier. It must be a female cashier for this trick to work. Knife the cashier, and stand over her body for one game hour. Travel back to Roman's apartment, and go to the wardrobe. You should now have an option to wear a bra. Wearing the bra will change NPC dialogue, and they will start saying things to you like "What the hell are you wearing man?!" Ski mask To unlock the ski mask so you can wear it anytime, successfully complete the "Three Leaf Clover" mission. It then becomes selectable as a hat in your wardrobe. Vehicles Use the following method(s) to obtain the corresponding vehicle: Admiral Search in Meadows Park, Dukes. Air Tug Search at Francis International Airport. Ambulance Found parked outside hospitals. Banshee Search Galveston Ave. near Middle Park. To get a unique gray Banshee with a black stripe, play the "Meltdown" mission. Niko automatically carjacks this vehicle after the intermission sequence at the first destination. Drive it to a parking spot to save it when you are supposed to meet Ray at the bridge. You will not fail the mission; just make sure to reach that point with it intact. Bobcat Search the top of the Francis International Airport's parking lot. Brute Search near banks. Buccaneer Search near the Industrial District. Bus Search Star Junction or at the bus station near the Helitours site. Cavalcade Search the street Westdyke Memorial Hospital is on. To get a unique Cavalcade with black wheels, play the "Deconstruction For Beginners" mission. This is the vehicle that Playboy X has the weapons stocked in. After getting in and retrieving the weapons, drive it to a parking spot to save it, then continue with the mission. Comet Search between the Burger Shot and the Swingers Golf Club. To get a unique yellow Comet, play the "No. 1" mission. This car is used in the street race. It is the same car as the DP Comet. Simply drive it to a parking spot to save it after the mission. Contender Search near the Twichin's Sugar Factory. Coquette Found outside the church. DF8-90 Search near the amusement park's parking lot. Dilettante Search near the Canyon Magaplex in Willis, Dukes. Dinghy Several can be found around the coast of Acter Industrial Park. Enforcer Get a four to six star wanted level and it will find you. Faggio Search by the Dragon Heart Plaza on Diman Street in Chinatown. Flatbed Search near industrial areas. Use the following trick to get a maroon Flatbed. In the "Rigged to Blow" mission (the truck with the bomb), park it at your safehouse parking spot, and shoot at it until it explodes. Quickly save the game, then reload. The truck should be waiting for you, shiny and new, even though it was dirty in the mission. Fork Lift It can occassionally be found on the street to the left of the bridge under construction (island in top right). Freeway One is parked in front of the Willis Wash and Lube. Helitours Maverick Found at the Helitours company in Fishmarket South. Hakumai Search in Steinway, Dukes. Hellfury To get a unique cherry red Hellfury, play the mission "Ruff Rider" mission. Shoot Jayvon when he is driving the cherry red Hellfury. Then, drive it to a parking spot to save it after the mission. Huntley Sport Search near the LCPD station in Northern Gardens. Infernus Search in Outlook Park by the Pizza Salad restaurant. Intruder Search near the Liberty City Transport Authority in Rotterdam Hill in Broker. Laundromat Van In the "Hung Out To Dry" mission, instead of going to the front of the Laundromat, go around to the back first. The Laundromat Van will be sitting there. Break in, and steal it. Note: This will cause the mission to fail, but it is the only way to obtain this vehicle. Lokus Search the East Island City neighborhood in Dukes. Manana Search near the Burger Shot on Huntington Street. Marbelle Use the following trick to get a unique light blue Marbelle. In the "Uncle Vlad" mission, Vlad drives this car during the chase. After completing the mission, take it back to your parking spot to save it. Be careful as it starts out heavily damaged. Maverick Search in the top area of the residential district on the third main island. Merit To get a unique silver Merit, after completing the "First Date" mission, take it back to your parking spot to save it. Moonbea Search Charge Island near the water treatment plant. Mr. Tasty The ice cream truck can be found strolling around Broker and Dukes. When you steal an ice cream truck, turn the music on. It will change speed depending on how fast you are driving. If you reverse, so will the music. To cycle through the song played while driving, click the Left Analog-stick to start and stop it. The songs that are cycled through are "Dance Of The Sugar Plum Fairies", "Greensleeves", "Scarborough Fair", "Flight Of The Bumble Bee", and "Flight Of The Valkyrie". NRG 900 Search the corner of Bismark Ave and Topaz in Lancaster. Patriot Search by the Castle Gardens. A NOOSE Patriot can be found in the "Tunnel Of Death" mission. It is part of the convoy. You can take it, but this will cause the mission to fail. To get a unique yellow Patriot, play the "Blow Your Cover" mission. This vehicle is provided for you and is parked outside as soon as the mission begins. Simply drive it to a parking spot to save it, then proceed with the mission as desired. PCJ 600 To get a unique red PCJ 600 with gold rims, play the "I Need Your Clothes, Your Boots, and Your Motorcycle" mission. Gerry provides this bike for you at the start of the mission. Simply drive it to a parking spot to save it after completing the mission. Phantom This is an eighteen wheeler cab and can be found outside the first floor of the GL&S lawyers office building. PMP 600 Search the alley by the Exchange District Bank in Algonquin. Police Cruiser A unique NOOSE Police Cruiser will appear randomly when your wanted level is at least four stars. This car has a different paint job than normal police cruisers, and the row of siren lights are a flat, small row, as opposed to the more prominent V-shaped row on normal cars. It can be found in the "Three Leaf Clover" mission. Police Maverick Found on top of the police station in Algonquin. Presidente Search at Castle Gardens. Rancher Search by the docks in Port Tudor. Rebla Search Fanny Crab's near Grand Easton Station. Reefer Several can be found around the coast of Acter Industrial Park. Ripley Search at Francis International Airport. Roman's Taxi This vehicle is unlocked when Roman's Respect stat reaches 100%. Schafter Search East Hook in Broker. Securicar Go to the Boabo neighborhood, and look at the map. Look directly north of Brucie's location, and find the roads that form the letter "P". Park near the "RON" gas station to find the Securicars that spawn regularly in that area. Sentinel Search near the docks in Normandy. Stallion Use the following trick to get a unique black Stallion. In the "Escuela Of The Streets" mission, the dealers drive this vehicle during the scene after they arrive at the warehouse, when they get in and drive off. This car disappears after finishing the mission; you must fail the mission to keep the vehicle. Sultan Search the driveway of a green house in Berchem. Sultan RS This car can only be found sitting in the northeastern-most part of the final island. It is stashed in some bushes behind the small shack up a dirt road. Super GT Search on Calcium Street in front of the 69. Trashmaster Several can be found in the depot under the west end of Broker Bridge, east of the fire station. Tropic It can be found moored along the north coast of Acter Industrial Park. Tug boat Get in a boat, and search along the water between Alderny and Industrial Island to find a tug boat parked in front of two barges. Get near it, then jump on it, and press [Enter Vehicle] to steal it. Turismo You can find a Turismo parked outside a home in Owl Creek Avenue in Westdyke, or next to Faustin's house on Shinnecock Ave. in Beachgate, Broker. Vincent Search in Schottler. Voodoo Search in East Island City. Washington Search by the pool in Steinway, Dukes. Zombie motorcycle They can be found driving around by the Pay 'n' Spray near Port Tudor in Alderney. Use the following trick to get unique black and red Zombie. During the "No Love Lost" mission, these are the bikes used by the gang. Take one from a fallen gang member after or during the mission. Information from: http://www.cheatcc.com
2013-12-28
N7 armor Have a saved game file from Mass Effect 3 to get the N7 armor from that game. Planet Cracker Plasma Cutter Have a saved game file from Dead Space 2 to get the Planet Cracker Plasma Cutter when you reach the first workbench. Bonus modes Successfully complete the game to unlock the following new modes: Classic: Only classic weapons can be built using blueprints, co-op is disabled, classic aiming is enabled, and difficulty level is Hard. Successfully complete Classic mode to unlock the Devil Horns. Hardcore: The entire game must be completed without dying. The game can be saved, but a death will reset you to the beginning. Successfully complete Hardcore mode to unlock Retro mode. Note: To prevent the game from resetting if you die, after saving the game, copy your saved game to a USB or alternate memory location to preserve your saved game if you die. New Game+: You will retain all resources and inventory from your previous completed game. +3 Circuits and MK-II Overclocked Parts can be found throughout the game. It is available on any difficulty level. Pure Survival: Enemies no longer drop health or ammo, everything must be crafted at the crafting bench, and difficulty level is Hard. Successfully complete Pure Survival mode to unlock a Mega Resources deposit and the MK-II Overclocked Parts Set. Retro mode Successfully complete Hardcore mode to unlock Retro mode. Retro mode adds a pixel filter to make the entire game look retro. Devil Horns Successfully complete Classic mode to unlock the Devil Horns. The Devil Horns is a special and very powerful weapon, similar to the Foam Finger from Dead Space 2. It has full stats in most categories, and can kill most enemies with one shot. When shooting the weapon, Isaac will say "Bang!" each time you fire it. Unlockables Successfully complete the indicated task to unlock the corresponding set(s) and/or suit: Alien Circuit Set: Collect all Alien artifacts. Builder's Circuit Set: Collect all blueprints. Clip Circuit Set and Legends Suit Set: Successfully complete the game on the Casual difficulty. Clip Circuit Set, Legends Suit Set, and Reload Circuit Set: Successfully complete the game on the Normal difficulty. Clip Circuit Set, Legends Suit Set, Reload Circuit Set, and Rate Of Fire Circuit Set: Successfully complete the game on the Survivalist difficulty. Clip Circuit Set, Legends Suit Set, Reload Circuit Set, Rate Of Fire Circuit Set, and Damage Circuit Set: Successfully complete the game on the Zealot difficulty. Comms Circuit Set: Collect all audio logs. Crafter's Circuit Set and the S.C.A.F. Deep Dig Suit: Collect all weapon parts. EarthGov Circuit Set: Collect all EarthGov artifacts. Research Circuit Set: Collect all text logs. S.C.A.F. Circuit Set: Collect all S.C.A.F. artifacts. Silver Adaptor Set and S.C.A.F. Flight Suit: Collect all artifacts. Silver Attachment Set: Collect all circuits. Silver Frames Set and Hostile Environment Suit: Successfully complete the demo version of the game with a 100% rating. Silver Module Set: Collect all logs. Unitologist Circuit Set: Collect all Unitology artifacts. Stasis Support attachment Successfully complete the demo version of the game to unlock the Stasis Support attachment, which can be attached to weapons in the full version of the game. This attachment makes it so when you use a Stasis pack, your co-op partner will also get the benefit of it. Infinite items Towards the end of Chapter 8, there will be a shack you are forced to go through that contains a bench, bunk beds, and a power generator. There will be a random item on the ground inside. Grab the item, then leave the shack through the door ahead. Once the door is closed, re-enter the shack, and grab the newly spawned item. It will be either extra money, Stasis or Med pack, or resources. Repeat this as many times as desired. You can sell the items for extra money, or use them to craft new and better weapons. Any time the game displays "Save and Progress" near an area with item boxes or lockers, collect the items, then pause the game, and select the "Save And Quit" option. Reload the game, and the items will have respawned. Collect the items, select "Save and Quit", and reload the game again. Repeat this as many times as desired. A good place to do this is towards the end of Chapter 5. At the end of Chapter 13, defeat the Boss. An auto-save icon will appear while you move into a large snowy field scattered with crates. Do not continue to the exit. Instead, collect the tungsten and items from the crates. Then, pause the game, and select the "Save And Quit" option to return to the main menu. Next, select the "Continue From Last Save" option to return to the start of the snowy field area. The items in the crates will have respawned and can be collected again. Repeat this as many times as desired. All collectible locations Search the indicated locations to find all artifacts, circuits, logs, and weapon parts in the game:   Weapon parts locations Search the indicated locations to find the corresponding weapon parts: Chapter 3 Heavy Standard Frame: Once you are in the airlock and air pressure has stabilized, use kinesis to open the next door. Then, turn left to see the weapon part in front of you near the locked door on the left. Tesla Core: After letting Norton and his crew inside the ship, the locked door where you collected the first weapon part will be unlocked. Go through that door to where Norton is and turn right. On your way to the objective, near the large doors leading into the rear of the ship is the weapon part. Chapter 4 Plasma Core: At the beginning of the chapter, turn left to see it on the crate near the bench. Diffraction Torus: Fly around the circular vessel to get near the humungous structure that is like a half-circle. There are a lot of panels in this area, with yellow outline. Shoot the leftmost one to get the part. Military Engine: Before using the elevator, check the door to your left. The weapon part will be near the locked door, which requires a tungsten torque bar. Electric Charge: During the "Explore Greely" optional side mission, in the room with the generator you turn off, the weapon part at the end of the room, on the right. Telemetry Spike: During the "Explore Greely" optional side mission, enter the room to the left of Dr. Engstom's quarters. Get the key from the reactor room, and use it to open the small door by the crafting bench. Get the tungsten in this room, and use it to make tungsten torque bars at the bench. Open the room to the left of Dr. Engstom's quarters using the tungsten torque bar to find the weapon part inside. Compact Standard Frame: After decrypting the message during the "Explore Greely" optional side mission, go outside of the ship. Go to the L-shape ship with an eagle logo on it. Use kinesis to open the door. The weapon part is inside. Precision Tip: After fast traveling to CSM Brusilov, you can see huge wreckage with a number 9 or 6 on it. Near the number are two breakable panels. Shoot both of them, and one of them will contain the weapon part. Chapter 5 Heavy Standard Frame: Once Skiff docks at the platform, exit and walk along the pathway to the air lock. Use kinesis to open the air lock hatch, and enter. Move in the opposite direction to open another hatch to pressurize the room so that you can board the Terra Nova. Then, grab the weapon part on the right side of the air lock. Hydraulic Engine: After entering the cargo hull while locating the tram station, go right, and follow the path to a dead end to find the weapon part. Ejection Field: In the area where you need to activate the control panel to clear the tracks for the tram, the weapon part will be sitting on top of the central control panel. Conic Dispersal: During the "Conning Tower" optional side mission, you will find all the mid station doors locked. Go up to a control panel on the left side, and complete the electrical engineering interface to connect the power to the doors to unlock one of the doors. Then, enter the room with a workbench. Go up some steps to the left to a control room to find the weapon part. Rotator Cuff Module: During the "Conning Tower" optional side mission, you will have to climb down a ladder to a lower corridor where a workbench is located. Craft a tungsten torque bar to go through the doorway and climb a ladder back up to a higher level. You will encounter several Necromorphs. Once they are defeated, shoot at a control box to the right of the electrical trap to shut it down. Keep following the locator beam around to another ladder. Before going down the ladder, use a tungsten torque bar to open the room near the ladder. The weapon part and a circuit are inside. Medic Support: During the "Conning Tower" optional side mission, when you are trying to find a key to the supply room after getting back to the Conning Tower, take the cargo lift up to the supply room, and use the key to open the door. Open the storage container inside to find two circuits and the weapon part. Chapter 6 Stasis Support: In the hangar where you find the Crozier ship, you can find the weapon part on the other side of the hangar. You can either use kinesis to pull it, or use the shuttle bay to get to the other side; it is toward the rear of the shuttle. Chapter 8 Survey Charge: When you are looking for the survivors at the beginning of the chapter, look for the heat sources to find the weapon part a few steps from the crash site. Compressor: After the pipe breaks, keep going until you reach the ground level. Then, turn around and backtrack to go behind the pipe to another red structure, where you can warm up. Open the door with kinesis, and start up the generator to heat yourself. The weapon part is on the bed in this shack. Stasis Coating: When you reach the end of the chapter, you will see a large circular structure. Do not go inside, as that will start the next chapter. Instead, go around the structure until you find a narrow mountain pass. Go through that pass until you reach the area with the weapon part. It is close to the video console where you get Ellie's message that she will be leaving flares for you to follow and that she is heading to the shelter along with other survivors. Chapter 9 Canister Recovery Module: The weapon part is in the room with the generator that you need to activate to turn on the elevator after meeting with your partner. Compact Standard Frame: The weapon part is in the kitchen where an enemy runs away from you. It is on the table to your right as you enter the kitchen. Explosion Amplifier: The weapon part is in the room where you have to solve some puzzles. From the catwalk at the machinery, look to the left side of the room to see it. Tesla Core: From the way station, follow the locator beam to a security checkpoint to find the weapon part there. Heavy Standard Frame: After the battle with the large Necromorph, go inside the outpost. The weapon part is in the second room from where you enter. Compact Repeater: During the "Supply Depot" optional side mission, at the point where you need to acquire a battery to open the doors where the locator points, insert the battery to the left of the door at the top of the steps to power up the room and gain access to a storage room containing the weapon part. Scope: During the "Supply Depot" optional side mission, after calling the storage elevator and defeating a lot of Necromorphs, open the storage crate to find the weapon part. Electrocution Module: During the "Supply Depot" optional side mission, use the elevator next to the suit kiosk before exiting the supply depot to be taken to a tram. In the same area is a bench and kiosk. The weapon part is wedged in-between them, on top of the dispenser. Chapter 10 Pneumatic Torch: As soon as the cutscene finishes where you find your team, turn left, and go into the room with the audio log in it. In this room is a door that requires a tungsten torque bar to unlock it. The weapon part is inside. Directed Suspension Field: In a supply depot that has a weapons bench and suit kiosk, the weapon part is right next to the kiosk. Hammond's Heavy Frame: Enter the excavation site, and go down the ladder after killing the Necromorph that drops on your head. Behind the ladder is the weapon part; use kinesis to get it. Telemetry Spike: Once you reach the generator to activate it, before turning it on, look on the table near the engineering bench to find the weapon part. Chapter 11 Repeater: Inside the barracks is a door that requires a tungsten torque bar to unlock it. The weapon part is inside. Stasis Amplifier: During the "Armory" optional side mission, after exiting the cylindrical room and passing the columns, look on the shelves to your left to find the weapon part. Plasma Core: During the "Armory" optional side mission, use the elevator inside the room with soldiers. Look down from the catwalk to see the weapon part below. After killing the enemies, use the cargo lift to reach it. Acid Bath: During the "Armory" optional side mission, follow your locator to the area where the tram is to find a large cache with the weapon part inside. Stasis Support: The weapon part is in the same cache as the Acid Bath weapon part. Chapter 13 Compact Standard Frame: At the entrance to the cave are two tents. Turn left from there, and move a few steps forward to find a third tent. The weapon part is next to the third tent. Weller's Compact Frame: After collecting the Compact Standard Frame weapon part, you will be attacked by Necromorphs. Kill them, then walk forward until you reach the end of the path. Look for a yellow box; the weapon part is behind it. Ammo Support: When you enter the second cave, there are climbing devices on the far side of the cave. On the barrel by the climbing devices is the weapon part. Rip Core: Once you reach an area with a broken elevator and a bench to the right of it, look for the weapon part on the right of the bench. Chapter 16 S.C.A.F. Frame: Near the start of the chapter, continue down the steps to reach the first door after riding an elevator to find the weapon part. Rail Accelerator: While climbing down a cliff, look on the right side for a piece of corrugated metal debris forming a platform. Use kinesis to grab the weapon part on your way down. Safety Guard: When you enter the Hydraulics room, look left on the shelves to find the weapon part. Heavy Standard Frame: After the third ice climbing segment, you will reach a section of cave with several shelves. Look around to find the weapon part; it is just left of the blueprint. Chapter 17 Compact Standard Frame: In the room with the large glowing circle, the weapon part is on a desk past, and right, of the bench and kiosk. Stasis Coating: During the "Artifact Storage" optional side mission, the weapon part is on the bridge three levels down from the top floor of the Zero-G environment area. Look for the small alcove jutting out from the main cylinder. Chapter 18 Acid Bath: At the start of the chapter, look right of the locator path for a cache of weapon parts sitting on a pile of boxes. Electrocution Module: The weapon part is to the right of the Acid Path weapon part. Weapons crafting blueprints To create custom weapons, you must use a work bench. However, you first must have all the required parts to create the weapon. If you use custom parts found throughout the game, you can create completely original weapons with unique stats. You need four main items to craft custom weapons: Frames, Tools, Tips, and Attachments: Frames Frames are the foundation of the weapon. They determine which other components they are compatible with, and how many parts you can add to your custom weapon. There are two types of frames: Compact Elite Frame: Used for one handed and mobile weapons. Heavy Elite Frame: Used for heavy weaponry. Carried with both hands, allowing heavier modules to be mounted on it. Tools Tools are the component of the weapon that are mounted on the rear or upper part of the frame. Tools determine how much elemental damage your weapon will inflict. There are ten types of tools: Electrocution Module: Emits electricity from your weapon. Explosive Module: Used to make a small explosive. Hydraulic Engine: Increases the user's physical and kinetic force. You can stop a Necromorphs charge, even killing it with one hit. Military Engine: Used with semi-auto, fully auto with wide or small spread, precision sniper and shotguns. Plasma Core: Fires plasma ray for construction and engineering needs. You can use it on a Heavy frame to make a contact beam. Pneumatic Torch: When used on a Compact frame, it is effective in long-mid range combat. When used on a Heavy frame, it inflicts high damage, but only in a short range. Rip Core: Creates cut blades, which can be replaced by using the tool's internal Nano forge. Survey Charge: Used to create explosives for mining. It can be used to make tripwires, rocket launchers, and canister bombs launcher. Telemetry Spike: Fires a single spear for mining and scouting requirements. It can be assembled with explosive modules to make precision placed explosives. Tesla Cores: Depending on the tip, there can be multiple functionalities of this tool. You can make lightning bolts and electrical bolas with Tesla Cores. There are different types of bolts and bolas you can make. Each one has different properties and functions. Tips Tips are the part of the weapon that emits the ammunition. Different tips can have different effects on the same tool. There are 20 types of tips: Compact Directed Ejection Field: Used to make ammo fire in solid, liquids, and plasmas forms. Compressor: Used to make ammo fire in a more condensed and stream lined form. Conic Dispersal: Used to make ammo fire in a wider pattern. Default Tip: Fires raw energy of the tool. Diffraction Torus: Ammo from your weapon expands once it collides with something. Directed Ejection Field: A laser counterpart of the Compact Direction Ejection Field. Directed Suspension Field: Used to suspend projectiles. It can be used to weaken great engines. Precision Tip: Focuses projectile energy and shots. Rail Accelerator: Tosses energy and object very fast. Attachments: These are the extra perks your weapon can have if you have enough upgrade circuits free. Acid Bath: Ammo is covered in acid; matter in contact slowly gets eaten away. Ammo Box: Extends the ammo reserve of your weapon. Ammo Supp: Increases the weapon's magazine size for you and your partner. Ammo Sweeper: Automatically collects dropped ammunition around you. Damage Supp: Increases the damage of both you and your partner's weapons. Electric Charge: Gives a small zap to your projectiles. Explosive Amplifier: Amplifies the magnitude of explosions caused by your explosives. Flame Glaze: Covers your projectiles in fire. Stasis Amplifier: Increases the Stasis effect of the tools that emit Stasis energy. Stasis Coating: Projectiles are coated with a small Stasis field. The following is a list of set weapons and special custom weapons you can craft with the proper frames, tools, and tips: Assault Rifle Frame: Heavy Tool: Military Engine Tip: Compressor Pulse Rifle Frame: Heavy Tool: Military Engine Tip: Repeater Seeker Rifle Frame: Heavy Tool: Military Engine Tip: Precision Tip Carbine Frame: Heavy Tool: Military Engine Tip: Default Heavy Ripper Frame: Heavy Tool: Rip Core Tip: Directed Ejection Field Heavy Suspended Ripper Frame: Heavy Tool: Rip Core Tip: Default Galvanizer Frame: Heavy Tool: Military Engine Tip: Directed Suspension Field Rivet Shotgun Frame: Heavy Tool: Telemetry Spike Tip: Conic Dispersal Shotgun Frame: Heavy Tool: Military Engine Tip: Conic Dispersal Contact Beam Frame: Heavy Tool: Plasma Core Tip: Precision Tip Chain Gun Frame: Heavy Tool: Telemetry Spike Tip: Diffraction Torus Chain Lightning Gun Frame: Heavy Tool: Tesla Core Tip: Diffraction Torus Force Gun Frame: Heavy Tool: Plasma Core Tip: Default Line Gun Frame: Heavy Tool: Tesla Core Tip: Default Line Gun Mine Frame: Heavy Tool: Survey Charge Tip: Compressor Javelin Gun Frame: Heavy Tool: Telemetry Spike Tip: Default Javelin Repeater Frame: Heavy Tool: Telemetry Spike Tip: Repeater Kinetic Projector Frame: Heavy Tool: Plasma Core Tip: Compressor Grenade Launcher Frame: Heavy Tool: Survey Charge Tip: Default Detonator Mine Frame: Heavy Tool: Survey Charge Tip: Directed Ejection Field Knockback Detonator Frame: Heavy Tool: Survey Charge Tip: Rail Accelerator Incendiary Grenade Frame: Heavy Tool: Survey Charge Tip: Diffraction Torus Rocket Launcher Frame: Heavy Tool: Survey Charge Tip: Directed Suspension Field Tesla Beam Frame: Heavy Tool: Tesla Core Tip: Precision Tip Bouncing Bolas Frame: Heavy Tool: Tesla Core Tip: Compressor Anchored Bolas Frame: Heavy Tool: Tesla Core Tip: Directed Suspension Field Bolas Cutter Frame: Heavy Tool: Tesla Core Tip: Repeater Flamethrower Frame: Heavy Tool: Pneumatic Torch Tip: Default Magnesium Afterburner Frame: Heavy Tool: Pneumatic Torch Tip: Compressor Cryogenic Torch Frame: Heavy Tool: Pneumatic Torch Tip: Precision Tip Hydraulic Eviscerator Frame: Heavy/Lower Slot Tool: Hydraulic Engine Tip: Default Hydraulic Hammer Frame: Heavy/Lower Slot Tool: Hydraulic Engine Tip: Conic Dispersal Ground Diffractor Frame: Heavy/Lower Slot Tool: Plasma Core Tip: Diffraction Torus Submachine Gun Frame: Compact Tool: Military Engine Tip: Default Plasma Cutter Frame: Compact Tool: Plasma Core Tip: Default Plasma Disperser Frame: Compact Tool: Plasma Core Tip: Conic Dispersal Plasma Repeater Frame: Compact Tool: Plasma Core Tip: Compact Directed Ejection Field Blowtorch Frame: Compact Tool: Pneumatic Torch Tip: Default Ripper Frame: Compact Tool: Rip Core Tip: Directed Ejection Field Suspended Ripper Frame: Compact Tool: Rip Core Tip: Default Rivet Gun Frame: Compact Tool: Telemetry Spike Tip: Default Revolver Frame: Compact Tool: Military Engine Tip: Compact Directed Ejection Field Arc Welder Frame: Compact Tool: Tesla Core Tip: Default Hydraulic Knife Frame: Compact/Lower Slot Tool: Hydraulic Engine Tip: Default Custom Weapon 1 Frame: Heavy Upper Tool: Military Engine Upper Tool Tip: Compressor Lower Tool: Survey Charge Lower Tool Tip: Default Attachment 1: Scope Attachment 2: Explosion Amplifier This custom weapon is a rifle with an under slung grenade launcher. It is like an AK-47 with grenades. The compressor causes more damage while the grenade launcher is an effective way of killing multiple enemies. Additionally, the added scope gives you more aiming range. Custom Weapon 2 Frame: Heavy Upper Tool: Military Engine Upper Tool Tip: Conic Dispersal Lower Tool: Hydraulic Engine Lower Tool Tip: Default Attachment 1: Flame Glaze Attachment 2: Ammo Support This custom weapon is a pump action shotgun. The flame glaze attachment increases the damage your ammo inflicts. The hydraulic engine can be used to damage nearby enemies instead of using bullets. Due to the flame glaze attachment, even your melee attack will cause fire damage. Additionally, the conic tips make the gun even more effective at short range by dispersing the bullets in a wider pattern. This gun is especially useful when surrounded by enemies. Custom Weapon 3 Frame: Heavy Upper Tool: Survey Charge Upper Tool Tip: Directed Suspension Field Lower Tool: Survey Charge Lower Tool Tip: Directed Suspension Field Attachment 1: Explosive Amplifier Attachment 2: Safety Guard This custom weapon is a doubled barreled rocket launcher. It can shoot both barrels at the same time, killing most Necromorphs with one shot. The explosive amplifier attachment provides a bigger radius for your explosions, while the safety guard prevents you from taking any splash damage. Custom Weapon 4 Frame: Heavy Upper Tool: Telemetry Spike Upper Tool Tip: Diffraction Torus Lower Tool: Plasma Core Lower Tool Tip: Default Attachment 1: Stasis Coating Attachment 2: Stasis Amplifier This custom weapon is a combination of a rail gun and chain gun. Each shot is meant to slow down attacking enemies. Custom Weapon 5 Frame: Heavy Upper Tool: Telemetry Spike Upper Tool Tip: Diffraction Torus Lower Tool: Survey Charge Lower Tool Tip: Directed Ejection Field Attachment 1: Ammo Sweeper Attachment 2: Ammo Support This custom weapon is a light machine gun with detonator mines. The gun has a very high ammo capacity with a very quick rate of fire. However, it only does moderate damage. The mines can be strategically placed for defending against waves of enemies. It is a very good suppressor weapon. Defeating enemies more easily Whenever you exit through a doorway or stand inside or near an elevator, enemies will leave the area. When enemies ambush you in a room accessed through an elevator or door, return to the elevator or door and wait. All nearby enemies will instantly retreat, giving you plenty of time to reload and heal. Then, slowly leave the elevator or door's range until the enemies return. Stay nearby, and you can easily step back into range of the elevator or door to get them to retreat again. Additionally, try using Stasis on a single enemy before standing near an elevator or door. The rest of the enemies will retreat, allowing you to kill each enemy one at a time. Note: This trick does not work on ladders. This trick works on most elevators and doors, but there maybe an elevator or door it does not work on. This trick can also sometimes make enemies in some rooms freeze or begin to act as if Isaac cannot be seen. Hidden message Take the first letter of each chapter and arrange them in order to spell out the message "Brother moons are awake". Easy "Payback" achievement In Chapter 10, while fighting the first wave of enemies at the beginning of the chapter, after going outside a dropship, there will be some soldiers. Hide behind cover until they throw a grenade, which will be glowing red. Use kinesis to pick up the grenade and throw it back at any soldier to get the "Payback" achievement. Easy "There's Always Peng!" achievement In Chapter 14, accept the "Reaper Barracks" optional mission. During the mission, you will enter a large pump room after taking a ladder down and bypassing a huge spiked piston. Turn around just as you exit the pump tube to find a machine labeled as "Pump 2". Look inside it to be looking back into the tube you just exited. Use Stasis to stop the pump after it moves forward so you can look behind the piston, left of where you are standing. Look carefully for the Peng treasure against the left wall. Use Kinesis to collect it and get the "There's Always Peng!" achievement. Easy "Under A Buck" achievement In Chapter 4, you will have to hack the power console of an elevator. Follow the waypoints, and after exiting the elevator, look to your left to see a deer head hanging on the wall. Shoot the deer head with any weapon to get the "Under A Buck" achievement. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Get On My Level (10 points): Complete the game on any difficulty setting. The Explorer (25 points): Complete all optional missions. Aren't You Thankful? (50 points): Complete the game on Hardcore Mode. Epic Tier 4 Engineer (40 points): Complete the game in Classic Mode. Survivalist (40 points): Complete the game in Pure Survival Mode. Gun Collector (25 points): Collect all Weapon Parts. The Professor (25 points): Collect all Artifacts. The Librarian (25 points): Collect all Logs. The Armorer (25 points): Collect all Circuits. There's Always Peng! (50 points): Find Peng. My Buddy (10 points): Retrieve Resources from a Scavenger Bot at a Bench. Metal Detector (30 points): Successfully deploy Scavenger Bots to 15 Resource Areas. Strapped (10 points): Craft a Weapon. Circuit's Edge (10 points): Add a Circuit to a Weapon. EMT (25 points): Craft a Large Med Pack. Full House (25 points): Craft a Weapon with 2 Tools, Tips, and Attachments with all Circuit slots filled. RIG Master (50 points): Fully upgrade your RIG. Master Plan (25 points): Create a Blueprint that needs at least 2000 resources worth of parts and Circuits to build. From the Jaws (10 points): Save your Co-Op partner from an execution by killing the attacker. Share and Share Alike (10 points): Use the RIG to give an item to your Co-Op partner. Medic! (10 points): Revive your Co-Op partner 10 times. Ghosts of the Past (25 points): Face all of Carver's demons by completing all Co-Op only optional missions. Architect (10 points): Share a Blueprint with your Co-Op partner. Axes High (20 points): Kill 30 enemies using Fodder axes. Payback (15 points): Kill a Soldier by TK'ing a grenade or rocket back at them. Go for the Limbs! (10 points): Dismember 500 limbs from living enemies. And Then We Doubled It! (10 points): Dismember 1000 limbs from living enemies. Slow Mo (10 points): Kill 50 enemies while they are in stasis. Blast Corps (10 points): Kill 30 enemies with explosion damage. Shootbang (10 points): Kill 30 Soldiers with head shots. Empty Chamber (10 points): Kill 30 enemies using melee strikes or a melee Weapon Part. Dropping Acid (10 points): Dissolve 50 enemies with acid. Electric Lawnmower (10 points): Kill 30 enemies using an electrified Ripper blade. Overpowered Healing (10 points): Use quick heal to heal yourself 20 times. Additionally, there are 16 secret achievements: Stranger in a Strange Land (10 points): Complete the Prologue. Space Odyssey (15 points): Survive your first spacewalk. Critical Mass (15 points): Recover the shuttle. Snow Crash (15 points): Reach Tau Volantis. Intestinal Fortitude (25 points): Defeat the Hive Mind. Hydra (15 points): Kill the Snowbeast. Together as One (15 points): Reassemble Rosetta. Infernal Machine (15 points): Reach the Alien Machine. Shoot for the Moon (50 points): Defeat the Moon. Under a Buck (10 points): Shoot the deer head trophy in the Admiral's Quarters. Space Ace (20 points): Shoot at least 70 targets during the ride to Tau Volantis. Hungry (20 points): Reach the pump room of the Waystation without alerting any Feeders. Drill Sergeant (30 points): Complete the Drill Room without taking any damage. Weedkiller (30 points): Kill 5 Cysts in the Biology Building with a single poison gas cloud. Aliens (15 points): Collect all Alien Artifacts. Close Encounter (10 points): Kill 10 alien Necromorphs. The following achievements require the "Awakened" bonus downloadable content: Pure Lunacy (50 points): Complete Dead Space 3 Awakened in Pure Survival Mode. Just the Tip (20 points): Awakened: Craft a weapon using a MK-II Weapon Tip. Heaven Can Wait (20 points): Awakened: Stasis your Co-Op partner when he is downed to slow his bleed out timer. Supercharger (20 points): Awakened: Finish charging the reactor in under 90 seconds. Additionally, there are four secret achievements with the "Awakened" bonus downloadable content: Bad Moon Rising (50 points): Complete Dead Space 3 Awakened. Heretic (20 points): Awakened: Kill the Unitologist Cult Leader. True Believer (20 points): Awakened: Allow the Unitologist Cult Leader to survive. Get to the Chopper! (50 points): Awakened: Escape from Tau Volantis to the Terra Nova. Information from: http://www.cheatcc.com  
2013-12-17
      Cheat mode Enter one of the following codes at the "Extras" menu to activate the corresponding cheat function: Result Code Baseball Player YCMWKP Chan's Drakonas DWJVCT Classic Alien CQSZBJ Disguised Natalia Kowalski HVGTPG Gorilla Suit Guy XKGZVJ Karate Guy MRPHVQ Minotaur SSVKCT Ninja FHSZYG Pharaoh NRRXYM Pop Star CNCNRH Racecar Driver MHHRHM Roman Soldier WRSKVC Samurai Warrior RJYZHC Soccer Player SYFMWJ Werewolf GYSTQP Drakonas vehicle DWJVCT Relocator vehicle VZHHDM Bonus missions Enter "3D74QF9", "3GCC7XR", or "N7NN4F9" as a code at the terminal between two garages in front of the police station, and the two garage doors will open. The one on the left is a Robbery Arrest mission, where you take the Justice car and chase a hoodlum. The one on the right is a Vehicle Stealing mission, where you use the Spirit red sports car. Successfully complete the bonus missions to unlock the vehicles that were used in the missions. Play as Super Wrestler Collect the five hidden blocks throughout the city to unlock Super Wrestler. The five blocks can be found at the following locations: 1 - On Apollo Island: The block can be found behind the garages along the runway. 2 - On Auburn Bay Bridge: The block can be found on the support beams of the bridge. 3 - Bluebell National Park: You first need to beam up to the top of the dam. Then, chop through the boarded door, and climb the ladder to find the block. 4 - Lego City Airport: The block can be found underneath the freeway near the airport. 5 - Pagoda: Search the walkways along the ocean to find the final block. Information from: http://www.cheatcc.com
2013-12-15
      Card passwords Enter the "Collection" screen, and select the "Password" option. Then, enter one of the following codes to unlock the corresponding card: Card Password Naruto Uzumaki Goku Costume Ninja Info Card XCHPT2M1PD Unknown 14G3VN2A2E Unknown 193G9S2XJQ Unknown 1KLH1XAQGC Unknown 1NRNQBUSNG Unknown 1S694GUG5K Unknown 22QBS7VT5B Unknown 25WHQQHVCE Unknown 2GX3D69EXG Unknown 2LTVNUGCQD Unknown 3SMXW81RND Unknown 43J1KX25N4 Unknown 46P8B9M7U8 Unknown 4MMMGLTN96 Unknown 5QMJMNL1M3 Unknown 63DRDG7G6W Unknown 66JM3XSQD1 Unknown 6MGD8CXMRM Unknown 7AQVL2JV3X Unknown 7QFAQEQCHV Unknown 985FGH45EM Unknown 9BBMESP7LQ Unknown 9EHS44A9ST Unknown 9R81J5WNXG Unknown 9UE79GQP7S Unknown ADK11N4SVQ Unknown ASHF6XBAAP Unknown BPB9FGQ83L Unknown CDDRTEA4EJ Unknown CTA6MQHLSQ Unknown CWGDG22MXL Unknown D71EDR3XXC Unknown DQ4M8FVJLE Unknown EAXBVTUDP9 Unknown EE6HL5FFWD Unknown EQWP162U47 Unknown EX93HS8XQE Unknown GBT2NKXG82 Unknown GEX8EVLQF6 Unknown GQ6F476SM9 Unknown GRQGSW86M1 Unknown GUWMJ8S8T4 Unknown GX3T9JEA18 Unknown JAPXDUXKTS Unknown JG1DTH6N8X Unknown JTRL8QR3FT Unknown L1XPGV4QCU Unknown LHU4L8BMQS Unknown LK1BCJW1XV Unknown LULC19XEXN Unknown N2QG9MATUN Unknown NLT14A3CGP Unknown NMK9JBGRNJ Unknown NUE2SX4PGG Unknown P2J62DG5DG Unknown PFBEGE2KKB Unknown PMDXB2U36C Unknown PMMRW18NMQ Unknown PQGK6PNMRE Unknown Q6J4KF7Q3D Unknown QCMRGB6XQV Unknown QFSM6MR2XM Unknown QMVK2AJLJ1 Unknown QSJ6LNDH5T Unknown QVPDBMMJCW Unknown R3DWT4LGV9 Unknown RG45858V34 Unknown RMGQGREMHB Unknown RX7P4S1EG6 Unknown S1F5QNFXM6 Unknown S5LBGMX26A Unknown SHCJVXMHD4 Unknown SKQQLB8JK8 Unknown SX9XXCTMS3 Unknown TGHN4DMWA5 Unknown ULBGE2DU31 Unknown UQ6ANQSSWX Unknown W68S1GCG8V Unknown WM576SJ6MT Unknown WMVFLU6LTG Unknown WQMXGHX4FQ Unknown 39VE1K892B Unknown 4PST6WFPG9 Unknown 5AP5TBDKK4 Unknown 7EG2CD5XA1 Unknown 7TLHHPCEGM Unknown 8N93136BAR Unknown A9ETBCQQGN Unknown AWNMVBWBHS Unknown B68NK1XGHJ Unknown CA7K33G27G Unknown EU3WQHMWBB Unknown JDU736KM1V Unknown LXRQQKJG5Q Unknown M3UC4WWMJL Unknown MJRQ894FXJ Unknown MMXXMJPH5N Unknown NEHNNNW92H Unknown QQM5WXC453 Unknown RJABMGSXA7 Unknown SE6C5G1F71 Unknown UM3GS3XABV Unknown W32LB5QM1S Unknown X7T9MMNB9Q Unknown XA7PJQ32WS Unknown XQWUHLGUUJ Unknown 5TRQGM6366 Unknown 87CGVQMTVT Unknown AG2TSTBMSL Unknown EHCGCG1H4G Unknown J14MG5M7T1 Unknown JWXRXTD5MX Unknown LEGWVWQXJG Unknown M61JT7HXQG Unknown NQNUEMHA9L Unknown PV8SLQ91M9 Unknown U29VQEKBQM Unknown U5E29P6DG3 Unknown VPBEW448SX Unknown XAXGC99DGL Unknown XQ44GUAJCQ Unknown 5CBNQ9W86S Unknown 8U97A7SMDG Unknown DGRXL3T3LX Unknown EXXTAAL67V Unknown KJGML6UNCD Unknown MK9CBW1TV6 Unknown N2F624M1K5 Unknown RM48L9R77S Unknown TQSULDNQ18 Bonus characters Successfully complete the indicated task to unlock the corresponding character: Akatsuchi (Support): Obtain 310,000 ryo. Ao (Support): Defeat Mizukage in Chapter 1. Alternately, obtain 320,000 ryo. Asuma (Reanimation): Obtain 760,000 ryo. Cee (Support): Defeat the Raikage in Chapter 1. Alternately, obtain 210,000 ryo. Chiyo: Obtain 520,000 ryo. Choji (Butterfly mode): Successfully complete "The Rumbling Coast" in Chapter 7. Choji (Great Ninja War): Obtain 740,000 ryo. Chojuro (Support): Defeat Mizukage in Chapter 1. Alternately, obtain 320,000 ryo. Danzo: Defeat Danzo in Chapter 2. Alternately, obtain 370,000 ryo. Darui: Defeat Kinkaku and Ginkaku in Chapter 7. Alternately, obtain 690,000 ryo. Deidara: Obtain 570,000 ryo. Deidara (Reanimation): Obtain 560,000 ryo. Foo (Support): Defeat Danzo in Chapter 2. Alternately, obtain 370,000 ryo. Fuu: Successfully complete "The Last Battle" in Chapter 10. Alternately, obtain 970,000 ryo. Gaara (5 Kage Summit): Obtain 280,000 ryo. Gaara (Great Ninja War): Defeat the fourth Kazekage in Chapter 9. Alternately, obtain 830,000 ryo. Gaara PTS: Obtain 290,000 ryo. Guy (Hirudora): Obtain 440,000 ryo. Haku: Successfully complete "Threat Of The Seven Swordsman" in Chapter 6. Alternately, obtain 660,000 ryo. Haku (Mask): Obtain 670,000 ryo. Haku (Reanimation): Obtain 680,000 ryo. Han: Successfully complete "The Last Battle" in Chapter 10. Alternately, obtain 930,000 ryo. Hanzo: Defeat Hanzo in Chapter 6. Alternately, obtain 600,000 ryo. Hidan: Obtain 720,000 ryo. Hinata (Great Ninja War): Obtain 490,000 ryo. Hinata PTS: Obtain 170,000 ryo. Ino (Great Ninja War): Obtain 750,000 ryo. Itachi (Reanimation): Defeat Itachi in Chapter 9. Alternately, obtain 780,000 ryo. Itachi (Totsuka Blade): Obtain 800,000 ryo. Itachi (Tsukuyomi): Obtain 790,000 ryo. Jiraiya: Obtain 410,000 ryo. Jugo: Defeat the Raikage in Chapter 1. Alternately, obtain 240,000 ryo. Kabuto (Snake Cloak): Defeat Kabuto in Chapter 5. Alternately, obtain 460,000 ryo. Kakashi (Great Ninja War): Obtain 620,000 ryo. Kakashi (Lightning Blade): Obtain 380,000 ryo. Kakashi (Twin Lightning Shiver): Obtain 380,000 ryo. Kakashi (Young): Obtain 330,000 ryo. Kakuzu: Obtain 710,000 ryo. Kankuro (5 Kage Summit): Obtain 260,000 ryo. Kankuro (Great Ninja War): Obtain 550,000 ryo. Karin: Defeat the Raikage in Chapter 1. Alternately, obtain 250,000 ryo. Kiba (Great Ninja War): Obtain 470,000 ryo. Killer Bee (Samehada): Defeat Kisame in Chapter 5. Alternately, obtain 350,000 ryo. Kimimaro: Obtain 530,000 ryo. Kisame: Defeat Kisame in Chapter 2. Alternately, obtain 360,000 ryo. Konan: Defeat Madara in Chapter 5. Alternately, obtain 450,000 ryo. Kurotsuchi (Support): Defeat Mizukage in Chapter 1. Alternately, obtain 310,000 ryo. Lee (Great Ninja War): Obtain 630,000 ryo. Madara (Reanimation): Defeat Madara in Chapter 10. Alternately, obtain 840,000 ryo. Masked Man: Successfully complete the Prologue. Alternately, obtain 120,000 ryo. Mifune: Defeat Hanzo in Chapter 6. Alternately, obtain 590,000 ryo. Minato (Hokage): Successfully complete the Prologue. Alternately, obtain 100,000 ryo. Minato (Jonin): Obtain 100,000 ryo. Mizukage: Defeat Mizukage in Chapter 1. Alternately, obtain 320,000 ryo. Nagato (Reanimation): Defeat Nagato in Chapter 9. Alternately, obtain 810,000 ryo. Naruto (Massive Rasengan Barrage): Defeat the Nine Tails in Chapter 4. Alternately, obtain 430,000 ryo. Naruto (Sage mode): Defeat Yamato in Chapter 1. Alternately, obtain 340,000 ryo. Naruto (Tailed Beast Bomb): Successfully complete "The Last Battle" in Chapter 10. Alternately, obtain 980,000 ryo. Naruto PTS: Obtain 130,000 ryo. Neji (Great Ninja War): Obtain 500,000 ryo. Neji PTS: Obtain 180,000 ryo. Obito: Obtain 330,000 ryo. Orochimaru: Obtain 420,000 ryo. Pain: Obtain 820,000 ryo. Raikage (Liger Bomb): Defeat the Raikage in Chapter 1. Alternately, obtain 210,000 ryo. Raikage (Lightning Straight): Obtain 770,000 ryo. Rock Lee PTS: Obtain 190,000 ryo. Roushi: Successfully complete "The Last Battle" in Chapter 10. Alternately, obtain 910,000 ryo. Sai (Great Ninja War): Obtain 540,000 ryo. Sakura (Great Ninja War): Obtain 610,000 ryo. Sakura PTS: Obtain 160,000 ryo. Sasori: Obtain 580,000 ryo. Sasuke (5 Kage Summit): Obtain 220,000 ryo. Sasuke (Eternal Mangekyo): Successfully complete the Fragment. Alternately, obtain 1,500,000 ryo. Sasuke (Kirin): Obtain 390,000 ryo. Sasuke (Taka): Obtain 400,000 ryo. Sasuke PTS: Obtain 140,000 ryo. Shikamaru (Great Ninja War): Obtain 730,000 ryo. Shino (Great Ninja War): Obtain 480,000 ryo. Suigetsu: Defeat the Raikage in Chapter 1. Alternately, obtain 230,000 ryo. Temari (5 Kage Summit): Obtain 270,000 ryo. Temari (Great Ninja War): Obtain 510,000 ryo. Tenten (Great Ninja War): Obtain 700,000 ryo. The 1st Hokage: Obtain 850,000 ryo. The 2nd Hokage: Obtain 850,000 ryo. The 3rd Hokage: Successfully complete the Prologue. Alternately, obtain 110,000 ryo. Tobi: Defeat Madara in Chapter 1. Alternately, obtain 200,000 ryo. Tobi (Great Ninja War): Successfully complete "The Last Battle" in Chapter 10. Alternately, obtain 990,000 ryo. Torune (Support): Defeat Danzo in Chapter 2. Alternately, obtain 370,000 ryo. Tsuchikage Ohnoki: Defeat Mizukage in Chapter 1. Alternately, obtain 310,000 ryo. Utakata: Successfully complete "The Last Battle" in Chapter 10. Alternately, obtain 950,000 ryo. Yagura: Successfully complete "The Last Battle" in Chapter 10. Alternately, obtain 890,000 ryo. Yugito: Obtain 870,000 ryo. Zabuza: Successfully complete "Threat Of The Seven Swordsman" in Chapter 6. Alternately, obtain 640,000 ryo. Zabuza (Reanimation): Obtain 650,000 ryo. Survival in Free Battle mode Successfully complete the main storyline, then finish the request events until a letter addressed to Izumo in the Hidden Leaf Village is received from a bird. Complete that quest to unlock the use of the messenger birds. Complete more request events until you get another letter while in the Hidden Leaf Village, stating that Killer Bee is waiting for you at the main gate. Defeat the false Killer Bee to start the "White Zetsu Subjugation" special quest. Defeat the imposters given to you through wanted lists until reaching the final mob battle against the White Zetsus with Nine-Tailed Chakra Naruto. Complete the "White Zetsu Subjugation" special quest to unlock Survival mode in Free Battle mode. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Burning Hidden Leaf Village (5 points): You cleared the prologue. Crash the Five Kage Summit (5 points): You cleared Chapter 1. Promise of a Rematch (5 points): You cleared Chapter 2. Dark Naruto Conquest (5 points): You cleared Chapter 3. With Love (5 points): You cleared Chapter 4. Approaching Ninja World War (5 points): You cleared Chapter 5. The Ninja Alliance Struggle (5 points): You cleared Chapter 6. End of the Coastline Battle (5 points): You cleared Chapter 7. Gain the Raikage's Approval (5 points): You cleared Chapter 8. Nearing the Climax (5 points): You cleared Chapter 9. Beyond the Ninja World War (10 points): You cleared the last chapter. Avenger on the Move (60 points): You cleared the fragments. Battle of Hidden Leaf (10 points): Got A rank in The Nine Tails' Attack. The Almighty Leaf (20 points): Got S rank in The Nine Tails' Attack. Five Kage Summit Interrupted (10 points): Got A rank in The Agitated Five Kage Summit. We Are Unstoppable! (20 points): Got S rank in The Agitated Five Kage Summit. His Answer (10 points): Got A rank in Hero and Avenger. To Fight a Friend (20 points): Got S rank in Hero and Avenger. Gaining Power (10 points): Got A rank in Overcoming Hatred. Nine Tails Overwhelmed (20 points): Got S rank in Overcoming Hatred. Vs. the Seven Swordsmen (10 points): Got A rank in Threat of the Seven Swordsmen. 3rd Unit Rules! (20 points): Got S rank in Threat of the Seven Swordsmen. Gedo Statue, Vanished (10 points): Got A rank in The Rumbling Coast. Fists of Determination (20 points): Got S rank in The Rumbling Coast. Five Kage at Full Power (10 points): Got A rank in Bet the Future. Uchiha Against Five Kage (20 points): Got S rank in Bet the Future. End of the War (10 points): Got A rank in The Last Battle. Hero of the Ninja World (20 points): Got S rank in The Last Battle. Defeated Formidables (60 points): Got four S ranks in boss battles. Conquered Formidables (100 points): Got S rank in all boss battles. A Hidden Memory (10 points): Unlocked a Secret Factor. Collected Memories (60 points): Unlocked four Secret Factors. Memories In Your Heart (100 points): Saw all Secret Factors. Hidden Action (10 points): Successfully performed a Secret Action. Tales That Live In An Instant (100 points): Successfully performed all Secret Actions. Ready to Roll (10 points): You customized your ninja tools. New Products in Stock (10 points): The Tool Shop added to its ninja tool lineup. Savvy Shopper (10 points): Used a coupon. Gem of a Card (10 points): Got a ?x 5 Ninja Info Card. Team Ultimate Finisher (10 points): Finished a match with Team Ultimate Jutsu. Take This!!! (10 points): Performed an Ultimate Jutsu Finish. Taijutsu Master (10 points): Performed a 50-hit combo. Magnificent Victory (10 points): You won the battle with a full health bar. Blasting Off (10 points): Performed a Ring-Out KO. Creeping Shadow (10 points): Used rear attack feature in a mob battle. Ruler of the Battlefield (10 points): Triggered Burst Attack in a mob battle. Ninja World Traveler (10 points): Visited all villages. First Championship (20 points): You won your first tournament. Historian (60 points): Completed the Ninja World Timeline. Consummate Storm Master (0 points): You released all achievements. Information from: http://www.cheatcc.com
2013-12-11
  Cheat Codes While playing the game in Sandbox mode, enter one of the following codes to activate the corresponding cheat function: Result Cheat Code Add 100,000 Simoleons to city budget [Alt] + W Toggle Air Pollution [Alt] + A Toggle Crime [Alt] + C Toggle Fire [Alt] + F Toggle Garbage [Alt] + G Toggle Ground Pollution [Alt] + P Toggle Health Issues [Alt] + M Toggle Homeless Sims [Alt] + H Toggle Sewage [Alt] + S Infinite water If you place a water pump (using filtration pumps) directly next to a sewage treatment plant, it allows for unlimited water. The sewage treatment plant adds back into the ground water table at that spot. The filtration pumps ensure your water will not get polluted from the ground pollution that occurs. When using this trick, you can pick one of the four clustered cities in your tradable region to keep using the trick repeatedly. This will provide a massive amount of water that can be purchased. You can then buy from that massive source while building the other three cities. This will save you the need to place a water source and sewage treatment plant. This can be done for any utility/service. Disasters Successfully complete the indicated task to unlock the corresponding disaster: Big Lizard: Burn 100 tons of garbage in an Incinerator at the Garbage Dump. Earthquake: Mine 100 tons of coal or raw ore in your city. Meteor Strike: Have 200 tourists arrive on flights at the Municipal Airport in a day. Tornado: Have 24 Wind Turbines at Wind Power Plants. UFO Encounter: Ship any resource to a Space Center Great Work. Zombie Attack: Add a Diagnostic Lab to a Hospital, and have 15 Sims die in a day. Achievements Successfully complete the indicated task to unlock the corresponding achievement: City Management Sand Through My Fingers: Have total expenses of $15,000+ per month. Money Cube: Have a total income of $15,000+ per hour. Good Credit: Pay off $1,000,000 in bond debt. Multi-Millionare City: Have $10,000,000 in your treasury. Busy Downtown: Have at least 100 Commercial buildings in your city. Big Government: Place one of each of the City Hall departments on a single City Hall. Quid Pro Quo: Place one of each of all the modules on a single Mayor's Mansion. Industrial Revolution: Have 100 Industrial buildings in your city. Suburb City: Have 10,000 residents living in your city. Population Boom: Have 50,000 residents living in your city. Metropolis!: Have 100,000 residents living in your city. Jumbo Region!: Have 500,000 residents living in a region Mega-Region!: Have 1,000,000 residents living in a region. Suburbitopia: Have 500 Residential buildings in your city. My Favorite Mayor: Have 24 hours of a 75% or better Approval Rating. 'Worst. Mayor. Ever.: Hold an Approval Rating of below 50% for 24 hours. Best Mayor Ever!: Have an Approval Rating of 95% or more. City Services Reolving Doors: Have 25 criminals released from jail cells in one day due to overcrowding. Bad Move, Creeps: Have your Police capture their first criminal. Redemption of the Sims: Rehabilitate 50 criminals in a day! SimCity University!: Have a University with each School module. No Child Left Behind: Plop 20 School Bus Stops in one city. High Tech Fire Fightin': Add the HazMat Garage, the Fire Helipad, and the Fire Marshal Office to a Large Fire Station in your city. You're on Fire!: Extinguish 1 HazMat fires in your city in a day! Only You Can Prevent City Fires: Put out more than 10 fires in a day. Green Plumbobs: Pick up 10 tons of recyclables in your city in a day! Dump City!: Have 560 tons of garbage in your Garbage Dumps! Garbage Man!: Pick up 10 tons of garbage in a day! Medical Miracle: Plop a Hospital and treat 200 sick Sims in a day. EMT ASAP: Pick up and treat 50 injured Sims in one day. All-Powerful Region: Place of each type of power source in a region (Coal, Oil, Wind, Solar and Nuclear). Super-Powered: Have a city that consumes over 300 mW of power per hour. Ick or Treat!: Treat 200 kgal/hr of sewage at a Sewage Treatment Plant. Sewage Stuffing: With 10,000 or more residents, prevent sewage issues using only Sewage Outlet Pipes. Main Attraction: Have 300 low wealth tourists leave your city satisfied in one day. Sunday! Sunday! Sunday!: Run a successful stadium event in your city. Cruisin' Along: Have 2,000 Sims take a cruise in a day. A Streetcar Named SimCity: Have 1,000 Sims travel by streetcar in a day. All Aboard: Have 1,000 Sims take the train in a day. Sludge-Free H-2-0!: Pump 50 kgal of fresh, clean water in an hour. Aqua Max: Have a city that has over 100 kgal of water needed per hour. City Specialization You Mean Business!: Plop every City Specialization HQ in the game. King Coal: Extract a total of 100 tons of coal. Electrical Magic: Assemble 4,000 crates of processors in a day. Sin City: Place one of each type of Casino in a single city. Penny Slots: Generate $200,000 in total revenue from casinos. Blast Furnace: Smelt a total of 100 tons of metal. All Oiled Up: Pump 10,000 barrels of crude oil in a day. Refined Tastes: Refine 40 barrels of fuel and 40 crates of plastic in a single city in one hour. To Be Ore Not To Be: Extract a total of 100 tons of raw ore. A Lot of Lots: Place 6 unique Storage Lot types on any Trade Depot or Trade Port. Trading Empire: Ship 250,000 Global Market export shipments. Moving Pictures: Assemble 100 crates of TVs in one day in a single city. Specialist First Class: Select "Guide Me" for any city specialization. RCI The Big (Insert Fruit Here): Have 50 high density, low wealth commercial buildings in your city. Technophile: Have 40 high density, high tech industrial buildings in your city! Skyscraper Magnet: Have 10 high density, high wealth commercial buildings! Billionarie's Playground: Have 10 high density, high wealth residential buildings in your city! Elite Estates: Have 50 low density, high wealth residential buildings in your city. Office Parks: Have 50 low density, high wealth commercial buildings in your city. Apartment Rows: Have 50 high density, low wealth residential buildings in your city. Region Llamahound: Have a municipal bus from a neighbor make 100 trips into your city within a year. Godfather: Have 50 crimes in one month in a region of 5,000+ residents. Extraditions: Have your police capture 50 criminals in neighbors' cities. A Burning Region of Fire: Have 50 fires extinguished in your region in a day. Time to Relocate: Have 200+ garbage issues at once in a region. Team Mayor: Grant approvals for 10 buildings for the region. The Philanthropist: Gift $200,000 or more to a neighbor. Make Sure You're Grounded...: Provide both power and water to a neighbor, at the same time. Secret Bronze Anniversary: Play a city for 10 years. Silver Anniversary: Play a city for 25 years. Golden Anniversary: Play a city for 50 years! Take a break! Dug Too Greedily and Too Deep: Mine 100 tons of coal and metal to gain access to the Earthquake disaster. What Goes Up Must Come Down: Have 200 tourists in day arrived in your city by air to gain access to the Meteorite Crash disaster. Laboratory Outbreak: Add a Diagnostic Lab to a Hospital and have 15 Sims die in a day to gain access to the Zombie Attack disaster. What's Cookin'?: Burn 100 tons of garbage in an Incinerator at the Garbage Dump to gain access to the Big Lizard disaster. We Are Not Alone: Ship any resource to a Space Center Great Work to gain access to the UFO Encounter disaster. Blowin' in the Wind: Have 24 Wind Turbines at Wind Power Plants in your city to gain access to the Tornado disaster. 2 Kilometer Island!: Have Nuclear Power Plant melted down. Mayor Yuck: Have 500 Sims complain about dirty water in a day. City Nationalities British City Set UK Character: Have 1,000 Sims picked up by double-decker buses from the Double-Decker Buss Terminal. French City Set French Authority: Lock up 10 criminals at the French Police Station. German City Set German Efficiency: Have 5,000 Sims take trips on trains from the German High-Speed Rail Station. Information from: http://www.cheatcc.com
2013-12-11
  Easy cardio At the start of a new game, go to the "safe zone" of the Ranger Station (the circle on the map where zombies cannot spawn/respawn). When you are in the parking lot of the Ranger Station, either run to the left or right while turning the camera in the direction you are running. When stamina is depleted, stop and rest until it completely refills. Repeat this process to continue to increase your cardio level. This process takes a while, but since the opening section of the game does not contain any tough zombies (plus day cycles do not occur until after you reach the church), this is a great time to build up the cardio stat. Having a high cardio level will give you more stamina for things such as running, climbing walls, and melee fighting. Exceeding maximum number of outposts If you move to a large home base (County Fair or Snyder Truck Warehouse) with eight outposts, you can set them all up around whichever base you plan to move to before you actually move. If you are moving into a base with a low maximum outpost count (usually for scavenging purposes), just make sure you have all eight in place where you want them before moving, then move to a place with a lower maximum outpost count, and you will still have all eight outposts. Note:This glitch only works on the unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360. Bonus Gamerpics Successfully complete the indicated task to unlock the corresponding Gamerpic: Feral: Kill a Feral zombie-type. Juggernaut: Kill a Juggernaut zombie-type. Dawn Of The Dead references The Savini residence is a reference to Tom Savini, who was responsible for the make-up and special effects in Dawn Of The Dead and its sequels. The Snyder Trucking business is a reference to Zack Snyder, who remade Dawn Of The Dead. Evil Dead series reference The Campbell Used Autos business is a reference to Bruce Campbell, who starred as Ash in the Evil Dead series. Plants vs. Zombies reference One of the houses west of the Ascension Church has a line of sunflowers in front of a row of lawnmowers in its back yard. Shaun Of The Dead reference The "Simon & Nick Landscaping" signs that can be found throughout the game are a reference to Simon Pegg and Nick Frost, who play the main characters in Shaun Of The Dead. The Simpson's reference Sam and other survivors occasionally say "Everything's coming up Milhouse!", which is a reference to an episode of The Simpsons where Milhouse says that line during a flood. The Walking Dead references You can find a campaign sign reading "Richard Grimes for sheriff" on a front lawn. This is a reference to Rick Grimes from The Walking Dead. You can also find the Kirkman residence, which is a reference to Robert Kirkman, the creator of The Walking Dead graphic novels. Xbox 360 reference Enter the house with the Plants vs. Zombies yard to find an Xbox 360 slim in the bedroom. Zombieland reference The "Rule #1" achievement, awarded for reaching 7-stars in the Cardio attribute, is a reference to the Zombieland's main character's "#1 Rule", which was "Cardio". Avatar Awards Successfully complete the indicated task to unlock the corresponding Avatar Award: Shark Hoodie: Train another enclave at your dojo. Swine and Bovine Mask: Build an outpost in a Swine & Bovine. Zombie Mask: Visit the cabins by Tanner Lake. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Cannibal Family Picnic (5 points): Got to the Mt. Tanner Ranger Station. Holy Rolling (10 points): Escaped Mt. Tanner and found the survivors at the church. Survivor (20 points): Escaped Trumbull County. It Was Just a Police Action (10 points): Found out what the Army was up to. Home on the Grange (10 points): Played matchmaker for Quentin and Becca. Arrested Developments (10 points): Saw things through at the courthouse. Gun Thugs (10 points): Helped the Wilkersons resolve their differences. Pest Control (20 points): Destroyed 5 infestations in one day. Watch the Birdie! (10 points): Distracted zombies to complete an objective. I Can See My House From Here (10 points): Completed a survey activity. Land Usage (20 points): Built one of every type of facility. Home Improvement (10 points): Built a facility. I'll Be There For You (10 points): Earned 500 Fame. Mercy Shot (10 points): Killed a member of your community to prevent them from turning. Come and Knock On Our Door (10 points): Convinced another enclave to join your community. Manifest Destiny (15 points): Built 8 outposts. Everywhere You Look (20 points): Got 15 people in your community. Movin' On Up! (15 points): Relocated your home base. Rule #1 (10 points): Maxed out a community member's Cardio skill. Trust Me, I'm an Expert (15 points): Earned a skill specialization for one of your community members. Horde Hoard (20 points): Destroyed 10 hordes in one day. Ya Always Were An A-Hole Gorman (10 points): Sacrificed your life in a blaze of glory. Torn Apart (10 points): Got killed by zombies. Get Yo' Freak On (10 points): Killed one of each freak zombie type. The Bruce (15 points): Killed 3 zombies with an exploding propane tank. Double Dead (15 points): Performed a hand to hand double kill special attack. Gotta Enjoy the Little Things (10 points): Used a car door to kill a zombie. Get Outta My Dreams (10 points): Killed one of each freak zombie type with your car. Vehicular Zombicide (20 points): Ran over 250 zombies. Badass (30 points): Completed 50 missions or activities with the same character. Information from: http://www.cheatcc.com
2013-12-11
  Cheat Codes While playing the game, press [Ctrl] + [Shift] + C to display the console window. Type "testingcheatsenabled true" and press [Enter] to enable cheat mode. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function: Result Cheat Code All uncharted islands in Isla Paradiso DiscoverAllUnchartedIslands   Information from: http://www.cheatcc.com
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