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2017-06-27
Last week, Jump magazine revealed that the fan-favorite Dragon Ball Z character Future Trunks will be playable in the upcoming Dragon Ball FighterZ. Today the game's Japanese Twitter account shared the first screenshot of the time-traveling Saiyan in action.Just as in the series, Future Trunks enters into battle with his sword, making him the only one of the confirmed characters thus far to wield a weapon. The screenshot depicts Trunks as a Super Saiyan using his sword to battle Frieza. You can take a look at it below.Dragon Ball FighterZ is being developed by Arc System Works, the studio behind the Guilty Gear and BlazBlue fighting series. The title was officially announced during Microsoft's E3 2017 press conference, though Bandai Namco inadvertently revealed the game before the show through an early press release. Dragon Ball FighterZ features 3v3 battles and cel-shaded 2.5D visuals. Trunks is the seventh playable fighter confirmed thus far, joining Goku, Vegeta, Gohan, Frieza, Cell, and Majin Buu.Dragon Ball FighterZ is in development for PlayStation 4, Xbox One, and PC. The game doesn't have a set release date but is slated to launch in early 2018. You can watch a full four-minute match at the top of this story.Info from Gamespot.com
2017-06-27
Last week, Lucasfilm announced that the Han Solo Star Wars movie directors Phil Lord and Chris Miller had exited the project, ultimately being replaced by Oscar-winner Ron Howard. Now, a new report dives deep into the reported issues that Lucasfilm had with Lord and Miller regarding the way they wanted to make the movie and how it clashed with their own vision.Citing anonymous sources from the set, The Hollywood Reporter's feature begins by say tensions had reached a "boiling point" by mid-June. This was reportedly when Lord and Miller didn't start shooting a Millennium Falcon scene until 1 PM, and they used just three camera setups instead of the 12 to 15 that Lucasfilm exec Kathleen Kennedy wanted. The directors were reportedly moving slow on the project and the relatively low number of camera setups meant that Lucasfilm would not have as much to work with in the editing bay.The report goes on to say that Kennedy and writer Lawrence Kasdan reviewed the movie's "dailies" remotely and they were both unhappy with how things were progressing. Not only did the directors clash with Lucasfilm, but they also didn't have the best relationship with each other, apparently."There were 'deep fundamental philosophical differences' in filmmaking styles, this person says, and the directors felt they were being given 'zero creative freedom.' They also felt they were being asked to operate under 'extreme scheduling constraints' and 'were never given enough days for each scene from the very beginning,'" the report said.Lord and Miller are accomplished, successful directors, responsible for The Lego Movie and 21 Jump Street, among others. But the report goes on to claim they were in over their heads with a movie on the scale of a Star Wars."Some insiders say that while the talent of Lord and Miller is undeniable, nothing in their background prepared them for a movie of this size and scope," THR reported. "These sources say they relied too heavily on the improvisational style that served them so well in live-action comedy and animation but does not work on a set with hundreds of crewmembers waiting for direction."The full report is stacked with loads more interesting insight and details. Read it here.The next Star Wars movie is this December's Star Wars: The Last Jedi. The untitled Han Solo film, which stars Alden Ehrenreich in the lead role, comes out in 2018.Info from Gamespot.com
2017-06-27
Nintendo confirmed rumours today and officially announced the SNES Classic. The mini version of the famous classic console, the $80 SNES Classic launches this September, bundled with 21 games (including a previously unreleased one) and two controllers. The NES Classic last year was a big hit, so the SNES Classic is no surprise. Now, analysts have weighed in on how the plug-and-play console could help Nintendo's fortunes, while one believes an N64 Classic could be next.SuperData Research CEO Joost Van Dreunen said the announcement today of the SNES Classic is "another high note" for Nintendo, following all the news at E3. "Nintendo has been on an upswing and quickly rebuilding its credibility among investors," he explained in a statement. "After stealing the show at E3 with the release slate for the Switch, the news of the SNES Classic is another high note. I doubt that neither the $80 price point or the exact composition of the games will provide further motivation or deterrence for consumers in the slightest: enthusiasm around Nintendo and its brand is back on the up-and-up, and we expect to see long lines when the new device drops."The NES Classic was tremendously successful but it faced supply shortages, frustrating fans in the process. For the SNES Classic, Nintendo has already said it will produce "significantly" more units, though shipments will end in 2017. Patrick Joynt, the vice president of global consulting firm Magid, said in a statement that Nintendo will be able to sell as many SNES Classic units as it can get on store shelves. He added that he believes Nintendo will replenish NES and SNES Classic units before moving on to an N64 Classic console later on. That would be exciting, indeed. As with the NES Classic Edition, the SNES Classic features HDMI output and resembles the look of the system it's based on but in a smaller form factor. But unlike that system, it comes with two controllers in the box. It launches on September 29, priced at $80. Info from Gamespot.com
2017-06-27
A new trailer for the Jackie Chan movie The Foreigner has arrived. If you ever doubted that veteran actor Chan was no longer a badass, this video will remind you that, of course, he still is.Based on the novel "The Chinaman," The Foreigner follows a London businessman Quan (Chan) who is seeking revenge after his daughter is killed in an act of terrorism. Starring alongside Chan is James Bond star Pierce Brosnan, who plays a British government agent who may or may not know the identity of the bombers and their motivations. If the new trailer is anything to go on, The Foreigner looks like an action-packed, explosive film with some nice set-pieces.If the trailer is giving you 007 vibes, there's a good reason for that, as The Foreigner was directed by GoldenEye and Casino Royale director Martin Campbell. The Foreigner opens on October 13. Info from Gamespot.com
2017-06-27
The next Avengers movie, Infinity War, is filming now ahead of its release in 2018. Now, some images from the set of the superhero film have emerged, showing castmembers including Robert Downey Jr. (Iron Man) and Benedict Cumberbatch (Doctor Strange) preparing for scenes in downtown Atlanta, Georgia.Mark Ruffallo (Hulk) and Benedict Wong (Wong) can also be seen in the images. You can see all of the shots here in this Variety image gallery.ye is directed by brothers Joe and Anthony Russo. It opens in 2018, and also stars Tom Holland (Spider-Man), Chris Evans (Captain America), Chris Hemsworth (Thor), Scarlett Johansson (Black Widow), and many others. In other news, Marvel boss Kevin Feige recently told Joblo (via Polygon) that some major MCU characters will end their Avengers movie runs with Infinity War. He didn't name any names, though it is suggested that Iron Man and Captain America might be finished after Infinity War.Infinity War was originally planned as two movies, but a retitling last summer meant that the second film will be something different. Although they are shooting back-to-back, the Russo brothers have stressed that they will not be two parts of the same story.Avengers: Infinity War hits theaters on May 4, 2018, while the untitled fourth Avengers movie follows on May 3, 2019.Info from Gamespot.com
2017-06-27
It's a big week for Microsoft's Xbox One and PC fighting game Killer Instinct, as the next character, Eagle, and big patch, 3.8, are arriving on June 27. Starting off, Eagle and the 3.8 update are scheduled to launch around 9 AM PT / 12 PM ET, though the developer cautions in a blog post that things could change as it relates to timing. If a change is made to the timing, the developer will alert fans on social channels.As for pricing, Eagle will cost $5. This includes his retro-themed costume, but not the Premium accessories; these can be purchased using the in-game currency, KI Gold.The other big piece of Killer Instinct news today is that people who own the game's Definitive Edition will get Kilgore, Shin Hisako, and Eagle for free...when the game's Steam edition comes out. "We wanted to make sure the offering we had on Windows 10 & Xbox matched the offer we were releasing on Steam," Microsoft said. "To do that, we naturally have to include the 3 characters currently missing from the DE bundle. That work was to be done when the Steam version launched, but a miss in verbiage on-stage led us to our current predicament."Importantly, when the 3.8 update launches tomorrow, everyone will see Eagle as available to buy for $5. If you own the Definitive Edition, you should wait until it shows as "free," unless you want to give the developer more of your money. Additionally, people who bought the Killer Instinct Season 3 Ultra Edition will get Eagle for free (but not Shin Hisako or Kilgore), though it might not happen tomorrow. As with what was mentioned above, you will be charged if you buy Eagle, though if you wait long enough, he should show up as a free download eventually. To help alleviate the issues, Eagle will be the free rotating character for the week.For lots more on all of this news, be sure to read the full, in-depth blog post here. Info from Gamespot.com
2017-06-27
Following the announcement of the SNES Classic today, Nintendo has now confirmed that the Japanese variant, Super Famicom, is getting a mini version as well. The Nintendo Classic Mini: Super Famicom will launch in Japan on October 5, priced at 7,890 yen before tax.Here's what it looks like (click through the images in the gallery to see them all):Originally released in 1990, the mini version comes two Super Famicom controllers and 21 games, including the previously unreleased Star Fox 2. The list of included titles is not quite the same as in North America and Europe, as the Japanese version includes games like Panel de Pon and Super Soccer, but not Earthbound. Here is a rundown of all the included games:An AC Adapter for the Nintendo Classic Mini: Super Famicom will also arrive on October 5, priced at 1,000 yen before tax. The adapter for the Nintendo Classic Mini: Family Computer system can also be used for the Super Famicom.Following the announcement of the SNES Classic today, analysts weighed in on it and someone predicted an N64 Classic could be next.Last year's NES Classic faced widespread supply shortages. For the SNES Classic, Nintendo has said it is producing "significantly more" units, though shipments might end this year, so it appears this will be another limited-edition system that could become a collector's item. Info from Gamespot.com
2017-06-27
When it was announced that Ben Affleck would no longer direct the new Batman film, The Batman, one rumour that floated around was that Affleck would not appear in it, either. Now, new director Matt Reeves has confirmed that, for now at least, Affleck is still the star."Yeah, right now that's exactly what's going on--for sure," he said in an interview reported on by Batman-News (via IGN) about Affleck playing the title role in the much-anticipated film.Affleck in Batman v SupermanAffleck first played Batman in 2016's Batman v Superman. He'll play the character again in this year's Justice League. A release date for The Batman has not been announced.Also in the interview, Reeves made it clear that The Batman is not coming out anytime soon. Reeves only recently wrapped War for the Planet of the Apes, and he said The Batman is "only now beginning" production.Very little is known about The Batman in terms of the story, but we do know that that Joe Manganiello had been cast in the role of the villain Deathstoke. You can see some test footage of Manganiello as the character right here.What would you like to see from The Batman? Let us know in the comments below! Info from Gamespot.com
2017-06-27
A new patch is coming to Playerunknown's Battlegrounds, the popular Hunger Games-like PC game that recently passed 4 million copies sold in its unfinished state.The full patch notes are coming tomorrow, but for now, the developer outlined in a blog post what changes are coming to the loot system. Described as the "first real pass" at tweaking the loot balance, this is expected to be just the first of many throughout the game's Early Access period, so bear in mind that things will likely change further still in the future.As for the changes, the developer explained that a bug is affecting the game that makes "some items" spawn more or less frequently than they should. "Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers," the studio said.The statement goes on: "Even though it's not bug-related, we also hope to improve the item looting experience for items that we've received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback."The update will add new weapons, including the Groza and the P18C 9mm pistol, while VSS will no longer show up in care packages but will only be available as spawns on the map. A full rundown of the notes for the first stab at loot balance changes follows below:Care PackageNew weapon, the Groza, was added. This weapon may only be acquired in Care Packages.VSS will no longer be found in Care Packages. It will remain to be spawned in the map.At a low probability, you will be able to acquire AR Silencers and SR Silencers in Care Packages.At a low probability, you will be able to acquire 4x Scopes in Care Packages.World SpawnNew weapon, a 9mm pistol with full auto mode, the P18C, was added.Spawn rate of SCAR-L was decreased to better fit the weapon’s tier.Spawn rate of UMP was slightly decreased.Spawn rate of UZI was slightly increased.Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.Battlegrounds continues to be ridiculously popular. Today, it is the third most popular game on all of Steam, only behind Counter Strike: Global Offensive and DOTA 2 on Steam's player charts.At E3 2017, we learned a lot about developer Bluehole's future plans for the game. The studio is working on a Zombies mode for Battlegrounds, although it's a long ways out. More short-term improvements include replay functionality, vaulting, and more. In addition, it's coming to Xbox One this year.Info from Gamespot.com
2017-06-26
Professor Layton's adventure has broken into the real world.If you're not aware, the promotion for the latest Layton game, Layton's Mystery Journey: Katreille and the Millionaire's Conspiracy is a puzzle-solving journey that's broken beyond the bounds of its 3DS roots and is now something you can experience in a web browser. But that new experience at Layton.World is just part of the plan for Level-5 president & CEO Akihiro Hino. In a recent interview with the man behind the successful series of puzzling adventures that currently stretches across six mainline games (with a seventh on the way), we talked about how his team creates its original conundrums and the recent expansion into new ways to experience the series.Layton's Mystery Journey is set to launch on 3DS sometime later this year, but surprisingly the mobile version is coming out worldwide on July 20. This latest game also switches up the protagonists trading in the familiar professor for someone claiming to be his daughter. But we'll go into that in the interview below.GameSpot: What drove the decision to bring Layton to smartphones?Akihiro Hino: Of course, Layton has always been a continuous series on the 3DS. But for me as a user, I'm always in a taxi, on the go, and I like to play on my smartphone. Solving mysteries on the smartphone is really fun for me; that's what I wanted to do. I know that there's going to be a lot of people out there that want to do this kind of mystery solving, so that's why we decided to go for smartphones.Is it going to be on iOS and Android?Yeah, for both.My favorite thing about the Layton series is how it marries these quirky, fun stories with engaging puzzle elements. How do you go about deciding the best puzzle to create for each part of the story? It never feels random; it doesn't feel like I'm just talking to somebody and then suddenly there's a random puzzle that doesn't fit.So what we do first is make the story. And then once we've made the overall story, we create puzzles that fit into that story. And then once we've created the puzzles and added them in, if they don't match, we go back and re-create those puzzles to make sure everything fits correctly.We have about ten-plus people who go into a kind-of bunker, into a little room over something like a weekend. They come up with all the puzzles because the puzzles are the key to the game, and we want to make sure that we have the right ones. We really make sure that we focus on making great puzzles for the game.Outside of the puzzles, I think one of the things that Layton does best is to create an almost movie-like world. I remember playing the first Layton and feeling surprised that it wasn't something directly from a film.When we were creating the very first Layton, there wasn't a DS game where there was an actual anime story inside a game, so I wanted to make the first one. I wanted to be an innovator. And when you make something new, it's got to have a lot of impact. That's why we decided to make sure that we made a movie-quality anime within the game.Did you have a hand in creating the actual Layton movies as well? Or do you ever think about taking the games that you've already made and creating a movie out of them?Yeah, I did help with the creation of the movie. And I get a lot of questions asking when we're going to make a movie or a TV animated series. I'm definitely looking into all that and trying to figure out a new way to bring the Layton world to the public.Or even giving people access to those older games. Consoles keep changing, like Layton going over to mobile. Nintendo has had a big push with Switch. Do you think about giving access in some way to the previous Layton games to a wider audience through smartphone or Switch?With Layton's Mystery Journey on smartphone, we're getting that know-how, the knowledge of how to move it onto the smartphone platform. And we are actually looking into trying to bring past projects onto maybe a smartphone, maybe even a new console, like Switch. But nothing is really decided yet. We're looking into that right now.Going back to the story, I feel like there's always a mix between the fantastical aspects of Layton's life and a more scientific, Sherlock Holmes-like grounding in reality. Where do you draw the line between the realistic and the kind of surreal worlds of Layton?I wouldn't say I try to bring the real world into the Layton series too much, but it is set in London. So I look up things like when the telephone was invented and things like that, just to get an age range. But I want to create this fantasy London where all of the good things of London are within it. It's not the real London, but I want a miraculous London.For Layton's Mystery Journey, what drove the decision to switch the protagonist from Layton to Katrielle?In the Layton stories, he solves mysteries to tackle a bigger mystery. That was the core of the story, and that's the Layton series' defining characteristic. But I felt like for this seventh one, by switching to his daughter, we're able to create a more everyday kind of mystery that people might actually run across. And then it's a young, vibrant atmosphere, which we thought would bring in a more interesting, new story for all the fans out there. And this is a little bit of a secret, but Layton will probably appear a little bit in these series too. [laughs]Is Katrielle really his daughter? There has been a romance angle in the previous games, but did Layton end up getting married?So the whole question of whether or not she's really his daughter, that's also part of the mystery of the Layton series. Just keep playing and you'll find out a little bit more about the history behind that.Thinking about Layton's previous adventures, some of the crossovers have been very interesting. How did a character like Phoenix Wright end up in a Layton game?Phoenix Wright has a close relationship with Capcom. So in order to bring about that idea of "impact" that I mentioned earlier, we thought it would be a good crossover. And it was also a way to bring an interesting plot to both fans communities. For that collaboration, Capcom was primarily in the driver's seat, so a little bit more of the creative leaderships goes towards the Capcom side, but it was something I enjoyed creating too.Do you have a dream collaboration or a dream team that you'd like to work with on another crossover-type game?Sherlock Holmes. I'm a big fan of Sherlock Holmes.Have you seen the BBC Sherlock series with Benedict Cumberbatch?Yeah. I like it because the characters are very edgy. I like their characteristics.There hasn't been a live-action version of Professor Layton yet, right?Not yet.Do you think Benedict Cumberbatch would make a good Professor Layton?[Laughs] I'm always thinking about those entertainment opportunities. I think he'd be a great fit, he'd be a lot of fun. And who doesn't like Benedict Cumberbatch?With this new series with Katrielle. It's broken up into 12 stories and each of the chapter titles is from a movie. And it's based off of those kind of Sherlock movie themes. It's going to be really interesting because it's got that entertainment vibe in there too. So I'm sure the fans will pick up on it.Katrielle's going to go out and solve mysteries within the town. It's like everyday-life mysteries that people might encounter. So closer to what Sherlock Holmes was doing. You walk up and people will say, "Oh, there's a dead body."To me, Sherlock Holmes' focus is more on, not the murderers, but everyday life. Times when people might get lost and you have to find them. Or maybe they've lost something. He's focusing on those kind of everyday mysteries, and not as much on the dead body part.One of the mysteries that you discover in the game is a wealthy man that's missing his cat. So Katrielle needs to go and find this cat--they look all over the place, but they can't find the cat. The cat might be in a very peculiar place, and that's part of the mystery. Or, at least, one of the chapters of the mystery.The ending, the climax of that story is very interesting, so please play and hopefully you enjoy it.This isn't about the game, but when I think of Layton, I think escape games. And there's been big a boom in escape games here in California. Does that kind of idea intrigue you as well? Expanding the idea of Layton, not just the video games, but to the physical world and like these escape games.Actually, we're working with the puzzle company SCRAP to bring Layton into the real world by making kind of a large-scale escape room. It going to run for three months across the web on layton.world.It's a large-scale mystery, and people worldwide will need to help each other out. You can use Google Translate and things like that. For example, for some puzzles, someone in London, Tokyo, and LA will need to work together or they won't be able to solve the mystery. That's what we're trying to do right now.And if you solve the mystery, there is incentive within the game of Layton. So maybe you'll get extra content. I'd suggest trying it out! Info from Gamespot.com
2017-06-26
It's difficult to ignore the massive critical and commercial success of Marvel Studios' superhero films. With each consecutive release, the studio has managed to consistently craft unique and entertaining stories with the company's extensive roster of characters and properties. Regardless of how you feel about the system Marvel Studios has built to produce its films, the company doesn't show any signs of slowing down.While Marvel's films continue to do well, its games division has only just recently started to grow with its myriad mobile titles and collaborations with big-name studios in the industry. The company's push to get more involved with gaming is a fascinating shift; historically, the medium remained mostly reserved for movie tie-ins or the occasional gaming crossover. For a time, there existed few high-quality Marvel game experiences for people to latch onto--at least, in the way that people did with Warner Bros.' Arkham series. But with upcoming Marvel games, like Insomniac's Spider-Man and Square Enix's Avengers, Marvel's once inconsistent game offerings seem like they could be a thing of the past.At E3, we got the chance to chat with Marvel Games vice president and executive producer Mike Jones, discussing what prompted Marvel to enter games in the first place, his philosophy towards creating and managing the production of superhero games, and how the success of Rocksteady's Batman: Arkham series affected Marvel's approach.Marvel properties mostly appeared as tie-ins to other larger media projects. At what point did you start thinking about entering games at a more serious capacity?It was really when my boss Jay Ong joined [Marvel Entertainment]. He comes from Microsoft and Blizzard and has a very long career in the business side of gaming. With the tremendous success of Marvel's films and shows, and our long history with telling great stories and creating characters in publishing, Marvel wisely looked at the business and asked, "Hey, why are our games not as great as our films and TV shows?" Games shouldn't be a derivative business; it should be a pillar of the brand, so the company found Jay and then he found some game professionals, like our creative director and longtime Marvel Publishing editor, Bill Rosemann, and me.At Marvel, we began to understand that so many of our fans interact with our characters, our brand, and our stories through gaming, so it became important for us to put truly unique and high-quality products out there. And we found the best way to do that is to partner with the best, as we're only as good as our game partners. While we've had incredible success with our live-service titles--Contest of Champions, Future Fight, Puzzle Quest, and Marvel Heroes--we've been hard at work on creating big console titles. And it's only now that we've started to show the world what we're working on. Our strong presence at this year's E3 has been a historic moment for us as a brand in the gaming space working with such incredible partners, but it's really just the beginning in our minds. We want to continue to surprise and excite our fans.It shows. When I was watching the Spider-Man footage and saw the way Insomniac animated Spider-Man's movements and attacks, I could tell you guys have been working hard to do your research. This isn't a typical tie-in action game with a superhero inserted in; it was a clear that Insomniac studied Spider-Man's fighting philosophy and the way he moves.Around the office we call those sort of tie-in games a "brand slap," and that's a dirty word to us. Oh, yeah, you built a game, you built a mechanic, and you slap the character in there. But you don't really dig deep into what the DNA of the character is, what the DNA of the experience is, what makes a unique and great story for that character, nor do you lean into that for what the overall gameplay experience is.With the Spider-Man game, we talk a lot about how he is not a brawler; he's an acrobatic improviser. He has mobility, super-strength, tech, and webs; there's like a whole complex ecosystem of mechanics and things to draw upon. The combat and storytelling that happens in the game's action, and the scale of it was really important to us. It was one of the reasons that we chose that mission [for the Sony press conference]. It steadily builds in scale, but it also shows some stealth, combat, open-world web-slinging, parkour, and a bit of spectacle. It was a sampler of everything to give people a clear idea of what this experience is going to be. We're luckily about 10 minutes down the road from Insomniac, so we go there two, three times a week to look at gameplay, cinematics, and story. We're invested and collaborating very closely on that game.Has the success of Warner Bros.' Arkham series influenced your approach to games? Has the quality of those games played a part in encouraging you into entering gaming?I'm personally a huge fan of the Arkham series; I've Platinumed every single one of those games, with the exception of Origins--because I think that one had an online component that I didn't get all the Trophies for--but I'm a huge fan of what DC and Rocksteady have done with Batman, creating a very unique take on the franchise that stands apart from the films and comics. When I look at Arkham's mechanics and story and think about where it sits in the pantheon of DC and gaming, it's massively successful and innovative not just as an action game, but as an experience. Even if you took Batman out of it, those games would still be compelling to play. Rocksteady and DC didn't rehash stories that you had seen or heard; of course, they took inspiration from the animated series and the films, but at the end of the day, it felt authentic. The recipe that those games created resonated with everyone, myself included.The Arkham games...inspired us to lean into our characters and trust that nailing the uniqueness of each character experience is really what's going to make the gameplay compelling.But what Arkham tells all of us is that you can do a unique take on characters in a game and tell a story that people care about. You can do a take on a character that people remember and connect with that isn't derivative of anything else. That really challenges and inspires us to really lean into what makes a character unique and then bring that into the experience. We look at Spider-Man, we dissect it, and we ask: "What's essential to a great Spider-Man story and the superhero power fantasy of controlling him? And what's essential to telling Peter Parker's side of it?"The same thing goes with Avengers: "What makes an Avengers story unique and different from a Spider-Man story or even a Defenders story? In a sense, we've learned from all kinds of great storytelling in gaming. And the Arkham games--while we're not necessarily trying to copy any particular thing that Rocksteady has done with them--inspired us to lean into our characters and trust that nailing the uniqueness of each character experience is really what's going to make the gameplay compelling. It's not a checkbox of mechanics. That's what's paramount to us. We love the Arkham games and the healthy competition they inspire in us, but we also want to evolve and do better.With all these games--and especially that Miles Morales name-drop--do you have any intentions of making them be a part of a shared Marvel universe?Marvel Studios is very centrally controlled; they bring in directors and writers for each individual project and they have a master plan of everything they're doing and how their films connect. The structure of their business works a little differently from us. Because we're working with individual developers, publishers, and licensees, we don't want anybody to be handcuffed or bound by limitations preventing them from using a character because somebody else is. Early on, we saw value in [a shared universe], but we want to do what's best for each individual game, first and foremost.Miles Morales appears at the end of the Spider-Man E3 2017 demo.That said, we do feel like, years from now, we want to keep the door open for some exciting things that people have never seen before in games. We certainly don't want to paint ourselves into a corner, nor do we want to contradict ourselves. But right now we're focused on making the best possible games that we can, and then when there's opportunity to do new crazy daring things, we're going to jump at it. We want to break the mold and try to do some crazy stuff. We're not bound to anything just yet.Like Marvel Studios, does Marvel Entertainment also have a large roadmap of what games you want to create and when they'll release?We absolutely have a roadmap. We have some incredible mobile, console, and VR games planned that I can't announce or talk about today. We are curating our portfolio and trying to find the best match for character, partner, genre, platform and trying to not just see who wants a license to make a game. We're actually very active in planning what are the right experiences for the right franchises for the right platforms, as well as finding the right partners who can provide the best of that.A lot of times partners come to us and tell us they're really passionate about a character and have an amazing idea for a project. While other times, we have partners and developers that we really respect and want to work with. It's definitely music and lyrics, and we're always trying to find those perfect marriages.Marvel Studios decides who directs a film based on a character's genre and type of story they're in, so we're similarly thinking the same way of who would be perfect for a Spider-Man or an Avengers game experience. We want to make sure that we pair the right characters and the right franchises with the best possible developers. There is a clinical portfolio management excel spreadsheet component to this process, but more importantly, it's about passion. Teams are going to work on a game for three or four years, so the quality and the authenticity of the experience lives or dies by the passion and the vision of the teams that we're working with. We're constantly looking for development teams and publishers who love Marvel and are excited to tell a story or bring a particular experience to life. We're here to support that drive. We think of ourselves as kind of facilitators in that sense. We want each of our partners to be the vision holder for their games.Have you ever thought to license out Marvel properties to smaller "indie" studios too?The artwork of Skottie YoungOh, absolutely. We're looking at mobile and we're looking at VR. Of course, Insomniac is an independent studio, but in terms of the smaller scope you suggest, absolutely. I think from a strategy and portfolio standpoint, we're making sure to get our big behemoths set up first. We have our live-service games, mobile games, and big console games. But once all of those tent poles are established, I think our next step would be to create smaller, interesting indie-made games. I'm not announcing a new game, but as an example, Skottie Young's artwork would be a perfect match for a fun indie game. There are all of these little things that we think about that we're eager to look into.Of course, we have a smaller team with limited time and resources, so we're more focused on the big and important stuff first. But absolutely, the independent space is where so much creativity in publishing has come from. So many writers have taken their shots at Frank Miller's Daredevil and reinventing that. Reinterpreting characters over the years is what has made so many Marvel characters and stories great. We absolutely want to carry that philosophy into gaming, which is a space that has had such rapid experimentation and strong artistic vision.How do you decide what Marvel properties are made into games? Is it mostly related to what films are being made by Marvel currently, or do you get to have your own freedom choosing properties?Yes and no. Obviously, many of our characters have been popular over decades of publishing with over 8,000 characters, some of which have been extremely successful, some of which have been forgotten in time. There are characters like Spider-Man, Avengers, Guardians of the Galaxy, and Defenders, which are all properties that have a natural awareness and fan affinity. And we absolutely want to make sure that we deliver on those, but I think we're also interested in plucking some characters from obscurity that you may not have not heard of and making a game around them. I never would have thought my mom could be an Ant-Man fan; she even didn't know what an Ant-Man was until she saw the movie and then, boom, she loves it.We don't see any reason why we can't do that in gaming, through an emotionally connected interactive experience. Bill loves to say, "People love all of our characters--they just haven't met them yet." And so we want to deliver the super-exciting characters, the obvious ones that everybody wants, but we're very much looking at how else can we do bold and exciting things and introduce people to new characters they may not have yet met.A dream Marvel game for me would be an MGS-style stealth-action game starring Captain America and Winter Soldier with an espionage thriller story akin to Ed Brubaker's Captain America run. Please tell me that has crossed your mind.Ed Brubaker's run on Captain America framed the hero's story as a political thriller with a touch of espionage intrigue. It served as the primary inspiration for Marvel's film, Captain America: Winter Soldier (2014)Oh, gosh. Ed Brubaker's Captain America would be great. You can do so much with that: you could use Winter Solider, Black Widow, or any of those SHIELD characters. Captain America, Red Skull, and Nick Fury definitely have a Metal Gear Solid sort of flavor to them, so I personally would love a game like that. That's definitely something that has crossed my mind. Absolutely. Info from Gamespot.com
2017-06-26
Thanks in part to the success of the Nintendo Switch, Nintendo's market capitalisation--that is, how much the company is worth on the stock market--has surpassed that of Sony's.As Nikkei reports, Nintendo's market cap reached 5.44 trillion yen on Friday, which comes out to $48.9 billion. By comparison, Sony's market cap as of Friday was $48.5 billion. This is not the first time Nintendo's market cap has passed Sony's, as that happened 11 months ago and also a decade ago, fueled by the popularity of the Wii. Nintendo also passed Sony's market cap 10 years ago, driven by the success of Wii. Quite literally 10 yearshttps://t.co/uQm85XN8qa https://t.co/fVjObcdDhO — Daniel Ahmad (@ZhugeEX) June 24, 2017Last week, Nintendo apologised for Switch shortages and promised to increase the amount of Switch consoles available--at least in Japan. "For autumn and beyond, we will continue to work to ensure that as many products as possible can be delivered to our customers towards the end of the year," Nintendo said.The Switch outsold the Xbox One and PS4 for two months in a row in the United States, but in June the PlayStation 4 came out as the month's top-selling hardware.Nintendo sold 2.4 million Switch consoles worldwide during its launch month of March 2017, though the company has not announced a new sales figure since. As for Sony, the company recently announced that PS4 sales had passed 60.4 million units sold through the consumers, not just shipped.Info from Gamespot.com
2017-06-26
Homeworld: Cataclysm is on its way back into your heart. Re-released exclusively through Good Old Games (GOG.com) as Homeworld: Emergence, this space simulator, aside from its name, is exactly how you remember it.Homeworld: Cataclysm was initially developed in 2000 as an expansion to the original game, Homeworld, but launched as a stand-alone title. It was originally developed by Barking Dog Studios and published by Sierra Studios; it was renamed for relaunch on GOG because Blizzard Entertainment has a trademark on the name "cataclysm."Emergence takes place 15 years after the events of the first game; after returning to their home, the Hiigarian sect releases an alien terror, and you have to stop them. It's still the same engine and playstyle as the original Homeworld game, but it updates many of the controls and features of the first game, like adding fast-forwarding features, moving parts, and transforming ships.To celebrate, GOG.com is currently having a sale on all the Homeworld installments until June 29. You can grab Homeworld Remastered Collection for $12, Homeworld: Emergence for $9, and Homeworld: Deserts of Kharak for $17.For even more PC gaming deals, make sure to check out our favorite deals from the Steam Summer sale.Info from Gamespot.com
2017-06-26
Trove for Xbox One and PS4 is releasing its first major update this week. The Megalithic update dropping Tuesday, June 27, will bring the Dino Tamer class, Jurassic Jungle biome, racing and coin collecting mini-games, and daily rewards.Adding to the title's prehistoric fun, the Dino Tamer is a ranged ruffian class, suited for life in the desert frontier and Jurassic jungle. This beastly fellow can use darts and snares to capture giant reptilian beasts, or summon a gargantuan dinosaur friend to aid in battle or hitch a ride.The Jurassic Jungle is a lush environment teeming with dinosaur fiends and dungeons, from the floor all the way to the top of the canopies. Here, you'll get the chance to pick up new recipes and gear, but watch out for the raptors, Triceratops, and Tyrannosaurus Rexes.Rounding off this update, you'll be able to play two new mini-games, racing and coin collecting, at the top of every hour in the Hub. It's the perfect way to do more hourly challenges, or invite your friends to try something besides epic pixel dinosaur slaying and taming. And, what's more, you'll get special bonus chaos chests just for logging on every day.Info from Gamespot.com
2017-06-26
After another strong weekend, the Wonder Woman movie continues to soar. As reported by Entertainment Weekly, the film has now made around $652.9 million globally, making it the highest-grossing movie directed by a woman ever.Oscar-winner Patty Jenkins (Monster) directed it. Wonder Woman passes Mamma Mia!, which was directed by Phyllida Lloyd and brought in $609.8 million in 2008.In its fourth weekend, Wonder Woman has now made an estimated $318.4 million in the US. It's already made more than Man of Steel ($291 million) and Iron Man ($318.4 million) made in their entire domestic runs. The film is also on pace to surpass Batman v. Superman: Dawn of Justice ($330 million) and Suicide Squad ($325 million) in terms of US box office performance."Ultimately, Gal Gadot and Patty Jenkins have together shaped the story of a hero who is at the same time relatable and formidable," GameSpot reviewer Edmond Tran said. "Diana's journey of self-discovery is one that is plausible, and the film's focus on exploring who she is as a person, as well as what she can do as a superhuman gives the character, and overall film, a gratifying roundedness that makes you eager for more."For lots more on Wonder Woman, check out GameSpot's full review.A sequel to Wonder Woman is on the way, and Jenkins says it'll be set in the United States. "The story will take place in the US, which I think is right," she said. "She's Wonder Woman. She's got to come to America. It's time."Info from Gamespot.com
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