The Witcher 3 Dev CD Projekt Red Explains Why The Open World Worked
externe Festplatte Test spannender Staubsauger Test add facebook like button aktueller Drucker Test TweetOn May 19, 2015, Polish studio CD Projekt Red released The Witcher 3: Wild Hunt, the final entry in its trilogy continuing author Andrzej Sapkowski's Witcher saga. With a huge open world, the game was a big departure from the style of the previous two games, but the risky move resulted in a game that still holds up five years later. It is often considered one of the best role-playing games of all time, and its enormous and lively world is largely responsible for that.
In an interview with Polygon, the CDPR developers have talked about how The Witcher 3 was such a big departure from other games in the series, and what went into making that change.
“Our quest director Mateusz Tomaszkiewicz, said that the main goal [of The Witcher 3] was to combine the design philosophy of previous Witcher games, which was to create a complex and mature story that has choices and consequences, with an open world," senior quest designer Philipp Weber told Polygon. "There used to be this preconceived notion you would hear a lot that open world games can’t tell interesting or deep stories. So that was something we took up as a challenge."
Continue Reading at GameSpotInfo from Gamespot.com
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