Destiny 2 Season of Dawn Patch Notes For Update 2.7.0 on Readyforgame.com - Free Online Games!

Wednesday, 11 December 2019

Destiny 2 Season of Dawn Patch Notes For Update 2.7.0

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Posted by: Super User

Destiny 2's Season of Dawn officially begins today. While server maintenance is ongoing at the time of this writing, the new 2.7.0 update that includes Season of Dawn has been released, and Bungie has shared the full patch notes for what to expect on PS4, Xbox One, PC, and Google Stadia. Here's a quick look at some of the highlights, and be sure to also check out our A Matter of Time quest guide; that's how you'll unlock both the new Sundial activity and Season of Dawn's artifact, which you'll want to get right away.

Many of the adjustments have been previewed already--Bungie has made some notable changes to Hunter, Warlock, and Titan subclasses, specifically those of the Solar variety. There are also weapon tweaks, including those to a variety of Exotics and weapon archetypes. On the latter front, linear fusion rifles get a 20% boost to precision damage (except for Sleeper Simulant) and improved target acquisition at close and medium ranges. Sidearms also get improved target acquisition at all ranges. Armor has also seen some adjustments, both to specific Exotics and to remove restrictions on "many" mods.

The Power cap has increased, with the Powerful cap moving from 950 to 960 and Pinnacle from 960 to 970. There are also some tweaks to the new artifact to smooth out the leveling curve. Meanwhile, the Gunsmith now has repeatable bounties, and his Field Calibration bounty no longer requires you to play certain activities.

As previously announced, Exotic engrams and Fated engrams are now a single item, and these will always decrypt to an Exotic you don't own--assuming you have any to still collect. They are class-specific, as before, but this is a notable change that should make Exotic engrams more rewarding (and collecting Exotics less frustrating).

Destiny 2 News And Guides

Destiny 2: A Matter Of Time Quest Steps -- How To Unlock The Sundial Destiny 2 Patch Notes: Update 2.7.0 Kicks Off Season Of Dawn Destiny 2 Season Of Dawn Update Known Issues Destiny 2's Next Update Raises Power Cap, Tons Of Handy Tweaks Destiny 2's Eververse Store Gets Much Better Next Season

Eververse also sees improvements; you can't buy stuff you already own anymore, and Bungie will be letting players know which items will only be sold for Silver. There's also a new item, Concentrated Mattergem, sold for 200 bright dust that causes bosses to have a chance to drop an upgrade module.

As the slate of finishers expands, you'll no longer be stuck with just one equipped. You can now mark finishers as favorites, and one of these will randomly be used when you pull off a finisher.

There are a ton of other changes present, so be sure to check out the full patch notes.

Destiny 2 Update 2.7.0 Patch NotesCOMBAT SYSTEMS

Finishers

Improved the finisher camera experience when using mouse and keyboard.

Finisher Multi-Equip

In your inventory press R3(if using controller) or the Shift Key(if using mouse and keyboard) to mark a finisher as a "favorite"When triggered, a random finisher you've marked as a "favorite" playsIf no finishers are marked as a "favorite", which would be pretty crazy because we all know you have favorites, your default class finisher playsABILITIES

Titan

Sunbreaker Code of the Fire-Forged (Top Path) Vulcan’s Rage Made Vulcan’s Rage much more angryIncreased detonation time minimum from 0 seconds to 0.5 secondsIncreased cluster spreadHammer of Sol Impact damage decreased from 70 to 5Detonation damage increased from 205 to 270NOTE: These changes also affect bottom-tree SunbreakerSunbreaker Code of the Devastator (Middle Path) Throwing Hammer Increased impact damage from 100 to 120Increased hammer pickup radius from 2 meters to 3.5 metersRoaring Flames Increased damage bonus From 20% per stack to 30% per stack in PvEFrom 10% per stack to 25% per stack in PvPIncreased duration from 15 seconds to 20 secondsBurning Maul Increased idle super duration from 21.2 seconds to 28.5 secondsLight Attack Reduced super-energy cost from 5% to 3%Tuned movement and player feedbackHeavy Attack Slightly reduced speed of heavy slam projectileSlightly reduced tracking radius of heavy slam projectileIncreased height of projectile hitbox to more easily hit airborne opponentsIncreased super energy cost from 6% to 8%Slightly increased terminal explosion sizeSunbreaker Code of the Siegebreaker (Bottom Path) Mortar Blast Increased explosion radius from 5 meters to 6 metersSol Invictus Burning targets you kill also make SunspotsBurning targets killed now trigger the healKills with the Sun Warrior buff active can now make Sunspots This is based on weighted enemy killed and a sunspot is created when the threshold of "1" is reachedPlayers/Bosses add 1Majors add 0.5Minors add 0.251 second cooldown on creating SunspotsSun Warrior Increased ability recharge scalar by 35%Touched up the FX and audio for allied SunspotsStriker Code of the Missile (Middle Path) Thundercrash Increased base damage from 2700 to 3200Increased in flight damage from 100 to 200Slightly increased the amount of time you have in the air after activation

Hunter

Gunslinger Way of the Outlaw (Top Path) Explosive Knife Changed to Proximity Explosive KnifeSticks to surfacesFuse time of 14 secondsAdjusted impact damage to 14Adjusted Detonation damage to 105Six Shooter Adjusted damage falloff of this Golden Gun Super variantDamage falloff starts at 30 meters when firing from hip and at 40 meters while in ADSGunslinger Way of the Sharpshooter (Bottom Path) Knife Juggler Changed to Weighted KnifeDamage changed from 120 to 140Precision modifier changed from 1.3 to 1.5 Headshot is a one-hit kill in PvPUpdated throw animation to be longer to compensate for the one-shot capabilityKnife projectile moves faster and with less drop than previouslyKnife bounces once after impacting the environmentPractice Makes Perfect Super energy granted reduced by 16%Increased the buff duration by 50%Precision kills now grant 2 stacksCrowd Pleaser Original perks (precision damage, precision hits with Golden Gun generate Orbs of Light) have been moved to "Line 'Em Up"New Perk: Knock 'Em Down Precision kills increase weapon stability and ADS speedBuff duration starts at 10 seconds and each kill or assist adds time, with a cap of 25 secondTime added is variable weighted on the enemy killed and whether it was a precision killWhile the buff timer is above 20 seconds your Golden Gun does 30% more damage (determined upon moment of cast and lasts the whole super)This burns the buffDoes not stack with Celestial NighthawkLine 'Em Up Now has a passive bonus to aim assist and range while aimingNow has the precision damage and precision hits with Golden Gun generate Orbs of Light perks originally included with “Crowd Pleaser”Nightstalker Way of the Pathfinder (Bottom Path) Vanish in Smoke Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break the invisibilityThis should help prevent allies from accidentally breaking the invisibility the moment it is granted to them if unexpected.

Warlock

Dawnblade Daybreak (All Paths) Reduced the speed of Burst Glide activations while in superDawnblade Attunement of Sky (Top Path) Swift Strike Changed to Celestial FireShoots three spiraling, homing projectilesApproximately 35 damage per projectileWinged Sun Also allows Celestial Fire activationsNo longer gives grenade energy for aerial killsGives more melee energy for aerial killsHeat Rises Perk redesigned with new gameplayConsume grenade to gain Heat Rises buffDramatically reduces in air accuracy penaltyChanges movement modeReduce Glide upkeep cost by 99%,Reduce Glide activation cost by 99%Set Glide velocity and agility to a combination of Strafe and Burst glideIcarus Dash Now has two dodges per 5 secondsDodge now has a slight upward velocityDodge in super is now one long dodge per secondDawnblade Attunement of Grace (Middle) Guiding Flame Doubled the range that the empower effect is applied from 12 meters to 24 metersDivine Protection Increased radius that the healing grenade is applied to friendly targets from 1 meter to 3.5 metersBenevolent Dawn Buff can now be refreshed if additional friendly targets are healed/empowered while you still have the buffRemoved cooldown (can continuously proc)Reduced energy regeneration by 15%This was needed as it is much more consistent, procs more often, and for longerWell of RadianceStanding in the well now grants 20% damage reduction against damage from other playersSword object no longer takes precision damageDawnblde Attunement of Flame (Bottom Path) Phoenix Dive Now heals a fixed amount over timeHealing is interruptible from incoming damageWhile in super, returns super energy depending on how much you healedHas diminishing returns the longer the super is active.Voidwalker Attunement of Fission (Middle Path) Handheld SupernovaAdjusted grenade charge time so that it lines up with the animations and effects. This is to make it feel more consistent to activate.

Stat Values

Class ability cooldown is now governed by player stats. Hunter Dodge cooldown is modified by their Mobility statTitan Barricade cooldown is modified by their Resilience statWarlock Rift cooldown is modified by their Recovery stats.Paragon Mods have been deprecated as a result.WEAPON CHANGES

Exotics

Divinity Divinity's weaken effect no longer stacks with other weaken effects. The "cage" will still appear in these cases and act as a precision weak spot, but the weaken multipliers themselves will no longer stack.Xenophage Increased PvE damage by +50%Increased PvP ammo from heavy ammo crates to 4/6 (previously 3/4) on shared/non shared crates, respectivelyFixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weaponLeviathan's Breath Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weaponCerberus+1 Fixed an issue where repeatedly pulling the trigger would give you a faster fire rate while the "Focused Fire" Catalyst was enabledEriana's Vow Increasing the reserves for this weapon via armor perks no longer increases starting/respawn ammo in The CrucibleMonte Carlo The "Monte Carlo Method" no longer has a 100% chance to trigger on Guardian kills and now matches the combatant chance

Archetype changes

Linear Fusion Rifles Precision damage increased by +20%This change does not affect Sleeper SimulantSignificantly increased target acquisition at close to medium rangesSidearms Increased target acquisition across the board

Perk changes

Master of Arms Removed the precision damage functionThis weapon still provides a damage bonus, but non-precision damage is no longer disproportionately increasedMagnificent Howl Fixed a bug that was causing the perk to apply to two bullets over the network instead of just oneSticky Grenades (Grenade Launchers) Fixed a bug that allowed players to stand on grenade launcher projectiles

Misc changes

Fixed "Shield Piercing"/"Anti-Barrier" rounds not penetrating Scorn Lurker bucklersChip damage behavior removed from "Shield Piercing"/"Anti-Barrier" roundsA selection of year 1 legendary weapons have had a face lift and have joined the engram reward pool to keep Edge Transit companyReduced Arc Logic's muzzle blast size when aimingARMOR CHANGES

Exotics

Wings of Sacred Dawn Now grants 15% damage resistance while in the hover stateOne-Eyed Mask No longer grants an overshield on killing your marked targetPeregrine Greaves No longer disproportionately increases the damage of Hammer StrikeDamage is equalized to ~300% the damage of a normal shoulder charge against a single targetClaws of Ahamkara Fixed an issue where both melee charges could be consumed on one melee hit

Armor Mods

Removed stacking restrictions on many armor mods Similar mods can now be stacked for improved effect. However, stacking mods with similar effects provides diminishing returns, granting less relative benefit than two different mods would.Reduced the efficacy of Ammo Scavenger mods to their pre-Shadowkeep levels to accommodate mod stackingGeneralized Ammo Finder and Ammo Scavenger mods are unlocked for all players in the Head Armor Mod and Leg Armor Mod sockets, respectivelyAdded Season of Dawn Armor Mod Sockets Vanguard, Crucible, Gambit, and Iron Banner armor sets will drop with this season's armor mod socket, allowing them to use the new Dawn Armor Mods.The Mercury destination armor set has also received the Dawn Armor Mod socketFixed various stacking exploits with mods related to the Garden of Salvation

General

Fixed an issue where orange bar enemies would display a sliver of health when they died.Fixed an issue where players would go into first person if they placed a raid banner while in their super. Going forward, if a player places a banner while in their super, their super will be canceled.Fixed an issue where Stormtrance Lightning attack would fail to fire if attack trigger was held while casting super, or after Blinking.Players can no longer push Vex CyclopsREWARD SYSTEMS

Power and Progression

Powerful and pinnacle reward caps have been increased Powerful Cap: 960, up from 950Pinnacle Cap: 970, up from 960Rebalanced some sources of XP on Mercury to align with newer destinationsFixed an issue where some chests weren’t granting any XPFixed an issue where Iron Banner bounties were rewarding more XP than other weekly bountiesThe XP required to level up the seasonal artifact has been slightly adjusted Some levels had a much higher increase in XP required from the previous level, and this increase has been distributed throughout all levels to smooth out this curve

Quests and Bounties

Merged Strike/Crucible/Gambit objectives on the Gunsmith weekly bounty "Field Calibration" into a single objective that shares progress from all sourcesRemoved Valor/Infamy and Vanguard Tokens from "Field Calibration" as there is no longer a requirement for any of these linked activitiesAdded repeatable bounties to the GunsmithAdded new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)Reduced the completion requirements of several daily and repeatable Crucible bountiesRemoved grenade and melee bounties from the Crucible bounty repeatable poolFixed a rare issue where the “??????” quest item from mission "A Mysterious Disturbance" could get stuck in inventory; it has been removed from affected playersLowered the daily bounty target for defeating Nightmares in K1 Lost Sectors to 3 (previously required 7)After the Vex Invasion ended on the Moon, the number of Vex kills required to cleanse the "Essence of Servitude" has been reduced from 100 to 30Removed weapon requirement and changed objective display to a float instead of a percentage on Eriana's Vow Catalyst PursuitBenedict and Werner will no longer display the Lumina Exotic quest chain steps (bounty/perk steps) if the player is already on, or has completed, the steps.

Lore

Fixed an issue where pages from the "Letters from Eris" lore book couldn't be unlockedEach of the eight Nightmare Hunts now unlocks one page upon completion

Season Pass

The Season Pass now displays its active bonuses in a new Season Pass Bonuses section, visible on the main Season Pass window in the DirectorThe Season 8 Nostalgic Engram has been retired, and in its place players can now obtain the new Season 9 Fond Memories EngramFixed an issue that prevented Season Pass armor from displaying the correct stats and energy type when previewed(Korea Region Only) Fixed a bug that caused the Season Pass purchase item to be referenced as "Get Season Pass" on the purchase confirmation and completion screens

Exotic Engram

The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item When opened it will award a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armorNote: contents are still class-specific

Eververse

A new consumable is available in Eververse for 200 Bright Dust, the Concentrated Mattergem When used, this item causes bosses to have a chance to drop an Upgrade Module when defeatedThe effect will last until an Upgrade Module is foundNote: Only one Concentrated Mattergem can be active at a timeThe Eververse store no longer permits purchasing an item that is already in your CollectionFixed a bug that prevented year one Vanguard shaders from being a potential drop in the Vanguard rank up rewardFixed an issue where the Riskrunner “Electric Violet” Ornament lost its pink glowFixed an issue that caused The Last Word ornament Laconic to be purchasable when Forsaken was not owned

Ghosts

Fixed a bug that prevented the Banshee's Favorite ghost perk from dropping a higher volume of Weapon TelemetryFixed an issue that caused Ghost particle effects to be hidden when a Ghost Projection was activeThe following Exotic Ghost Shells now have Ghost Projection sockets: Arc Shell, Solar Shell, and Void ShellFixed an issue that prevented Black Armory forge activities from granting Glimmer upon completion

Collections and Triumphs

Fixed a bug that permitted multiple copies of the same combat finisher from being acquired through the collectionFixed a bug that caused Universal Ornament items to display in an improper order from what is intended (head, arms, chest, legs, then class)Removed four erroneous collection entries for the below items that were not obtainable: Shade at the Gates (Season 3 Legendary Ship)The Ruinous Flame (Season 3 Legendary Ship)Shrinking Iris Shell (Season 3 Legendary Ghost)Shining Shield Shell (Season 3 Legendary Ghost)Fixed an issue that prevented the Season of Opulence versions of the Optimacy armor from unlocking their corresponding collection entriesThe Black Armory Platinum Starling Ship in Collections > Equipment > Ships > Season 5 now correctly states that a player must complete the "Master Smith" Triumph.Fixed an issue with the Perfect Gambit triumph. Previously, the triumph was checking for player deaths instead of dropped motes. The triumph now correctly checks for dropped motes and will ignore players that die without motes.Fixed a bug where the Ennead emblem (for presenting gifts to all Cats in the Dreaming City) was no longer being awarded when claiming the Remember your Manners triumph. Players impacted by this issue will find that they can reacquire the Emblem from their Collections > Flair > Emblems > Open WorldFixed an issue with the triumph 'WANTED: The Rifleman'. It will now be completed on either Rifleman kill or associated mission completion. Players that are missing this triumph will need to play the mission again to earn the triumph.

Glimmer

The cost of slotting a Weapon Mod has been reduced from 5000 to 500 GlimmerFixed an issue that caused EDZ patrols to drop a slightly higher amount of Glimmer than intendedFixed a bug that caused Mercury patrols to drop a slightly lower amount of Glimmer than intendedFixed a bug that prevented Mars free roam treasure chests from awarding Glimmer when openedFixed a bug that prevented Mercury free roam treasure chests from awarding Glimmer when openedFixed an issue that prevented raid encounters from rewarding Glimmer upon completion

Vendors

Added additional Weekly and Repeatable bounties to Zavala, Drifter, Shaxx, and Banshee-44 to allow for Seasonal rotationUpdated completion requirements for some daily Crucible bountiesRepeatable bounties have been added to the GunsmithFixed an issue that caused Benedict 99-40's Imperial Engram to display Armor 1.0 versions of its contentsFixed an issue where Ada-1 could grant duplicate weapon modsFixed an issue where Eris Morn and the Drifter had vendor dialogue lines that would never fire

World Rewards

Fixed an issue that frequently prevented the Duke MK.44 Hand Cannon from being a possible world dropFixed an issue that frequently prevented No Turning Back, Terran Wind, and Death by Scorn from being possible world dropsThis prevented Vestian Dynasty from being erroneously displayed in Legendary Engram previews

Rewards UI/UX

Fixed an issue where Gambit Prime and Revelry armor set icons weren't collapsing properly on the Character screen

New Light

Fixed an issue where New Light players were required to finish the Red War campaign to purchase Last Wish raid bountiesFixed an issue where several Triumphs/Ghosts previously earned through the Red War campaign could no longer be acquiredFixed an issue where 'Adventurous' triumph could not be completed on EDZFixed an issue where weapons in Homecoming mission would cause other gear to drop at lower power levels than expectedFixed an issue where some players could not complete the New Light 'Introduction: Crucible' quest

Player Identity Systems

Fixed an issue where Hawthorne’s icon kept flashing for players who were doing the Refer-a-Friend quest after it endedThe Armor 2.0 version of the Solstice 2019 armor will now correctly use the 2019 Drained and Renewed Ornaments and Eververse Glows.

Escalation Protocol

Changes and updates to acquiring Escalation Protocol activity rewardsEscalation Protocol Wave 7 chest no longer requires a key to openChest can be opened upon every successful completion of Wave 7Each opening of the chest will award one piece of EP armor for your character class until you have the full setAfter full set is acquired, subsequent opening of the chest will award a random piece of armorCharged Decryption Keys and Key Fragments are being removed from the game. These items will be removed from Player inventoriesArmory Keys to spawn Valkyrie Javelins are unchanged and will remainEP Weapons drops were not touched and are still cumulative stream Boss drops

Iron Banner Ornaments

Removed the Season 3 Iron Banner ornament Rank requirements. They can now be freely applied to Season 7 Iron Banner armorACTIVITIES

Nightfall: The Ordeal

Cabal invade The Ordeal – three new strikes added to The Ordeal lineup, and removed three of the Season 8 strikesAdded two new Cabal modifiers, and three new strike-specific modifiersAdded Cabal modifiers to rotationVehicles now give Nightfall score for both Nightfall and The OrdealFixed up the tooltip name for The Scarlet Keep on Legend difficulty

Strikes

Fixed an issue where Savathun’s Song did not count toward Vanguard Weekly Hive Boss kill bountyThe Vanguard Strikes weekly challenge description now correctly tells players to complete Vanguard Strikes while matching the weekly singe element The objective line will continue to still say "0/3 Bounties" until Destiny 2 Update 2.7.1

Raids and Dungeons

Altars of Sorrow Fixed an issue where if the boss phase timed out while the boss was immune, 2 Nightmares would spawn at another Altar location before the Tier 5 waves started againPit of Heresy Fixed an issue where the dungeon incorrectly showed a pinnacle reward challenge for players who have already completed the challenge on a different character of the same classGarden of Salvation Fixed an issue where players could survive Voltaic Overflow while guarding as a Sentinel Titan or Arcstrider HunterCrown of Sorrow
Fixed multiple issues where Gahlran’s Deception could continue to deceive Guardians even after being defeated. Make sense? No? We need to go deeper… Fixed an issue where Gahlran's Deception could defeat a team of Guardians even after the encounter had been completed, which prevented flawless runsFixed issue where Gahlran's Deception could respawn with full health after dying, specifically if killed at the last moment before teleportationScourge of the Past Fixed the Best of the Best of the Best triumph so that it is hidden unless completedIncreased the drop rate of the Scourge of the Past raid exotic weapon 'Anarchy' from 5% to 10%.

Crucible

Playlists Made Elimination a permanent Crucible playlistMomentum Control 150 Scout Rifles will only 1 shot targets under 5 resilienceMap Rotation Added Rusted Lands to appropriate playlistsAdded The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists.Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists. These maps are still available for play in Private MatchesMidtown Added invisible physics volumes to keep players from perching on wallsLegion's Gulch Added invisible physics volumes to keep players inside the intended playable spaceDead Cliffs Adjusted spawn points and weighting, especially around the edges of the mapRetribution Adjusted spawning to improve map flowEndless Vale Added invisible slip volume to keep players inside intended playable areaTwilight Gap Added invisible physics volumes to keep players inside the intended playable areaWidow's Court Added invisible physics volumes to keep players inside the intended playable areaPC

Steam

Added controller support through Steam input for:Steam ControllerSwitch ControllerSteam Link and Remote Play will now work with supported controllersText Chat lobbies will now try to recover when Steam Servers come back up
Info from Gamespot.com
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