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2019-01-16
If you simply can't wait to see the new M. Night Shyamalan movie Glass, you're in luck! Universal Pictures is giving away tickets to early screenings around the United States on January 16.Glass is the third part in Shyamalan's trilogy that also includes 2000's Unbreakable and 2016's Split, bringing Mr. Glass (Samuel L. Jackson) and David Dunn (Bruce Willis) face-to-face with Kevin Wendell Crumb (James McAvoy) and his Horde of personalities for the writer/director's take on an epic superhero story. The tale, set largely at a psychiatric hospital housing the three men, also stars Sarah Paulson as Dr. Ellie Stable, a psychiatrist who believes she can treat those that believe they have superhuman abilities.Notably, the film also sees the return of supporting characters from both previous films, as well. Spencer Treat Clark and Charlayne Woodard reprise their Unbreakable roles as David's son and Glass's mother, respectively, while Anya Taylor-Joy returns as Casey Cooke, one of the girl's kidnapped by the Horde in Split.Glass won't be in theaters until January 18, but you have the chance to check it out two days early. All you have to do is head over to the site Universal Pictures has created for the event, find the screening closest to you, and secure your tickets to see the film before the rest of the world. Each person has the ability to request two screening tickets.Info from Gamespot.com
2019-01-16
We're midway through January, which means the second half of this month's free Games with Gold are now available. Through the end of the month, Xbox Live Gold subscribers can grab another pair of titles at no charge on Xbox One and Xbox 360, and they'll be yours to keep and play so long as you have an active subscription.On the Xbox One side, the off-road racer WRC 6 FIA World Rally Championship is free download from now until February 15. Xbox 360's free game, meanwhile, is Far Cry 2, which is still regarded as one of the best entries in the open-world shooter series. It's up for grabs until January 31, and thanks to backwards compatibility, it's also playable on Xbox One.On top of those two titles, Gold subscribers still have a little more time to download the poignant 2D platformer Celeste, which is free throughout the entire month of January. Regarded as one of 2018's best games thanks to its challenging gameplay and touching story, Celeste follows a young woman's struggle to reach the top of a mountain. Developer Matt Makes Games also has a free DLC expansion on the horizon for it, making this a good opportunity to experience the game if you haven't yet.Gold members still have a few more hours to grab January's other freebies, Lara Croft and the Guardian of Light and Never Alone, before they go back to their full price. You can find the full list of this month's free Games with Gold below.In addition to the new freebies, a new sale is now underway in the Microsoft Store, offering deals on a variety of Xbox One and 360 games for Gold and non-Gold members alike. The sale runs through January 21 and includes nearly the entire Far Cry series, as well as Halo 5: Guardians, Life is Strange: Before the Storm, and SteamWorld Dig 2.Games With Gold January 2019Xbox OneCeleste (Jan. 1-31)WRC 6 FIA World Rally Championship (Jan. 16-Feb. 15)Never Alone (Dec. 16 - Jan. 15)Xbox 360Lara Croft and the Guardian of Light (Jan. 1-15)Far Cry 2 (Jan. 16-31)Info from Gamespot.com
2019-01-16
A new update for Microsoft's racing game Forza Horizon 4 removes the "Carlton" and "Floss" dance emotes, which are similar to the ones that led to lawsuits against Epic over their use in Fortnite. Microsoft quietly removed the dance emotes in the Xbox One and PC game's latest update. The patch notes posted on the Forza website only state that "The 'Carlton' and 'Floss' avatar emotes are no longer available."Microsoft provided no explanation for why the dance emotes were removed, but it seems likely that the company saw what happened with Fortnite and wanted to avoid legal action being taken against its game. This is only guesswork. A Microsoft representative offered the following statement to GameSpot on the removal of the emotes: "Forza Horizon 4 features a large portfolio of content and is continuously updated."Alfonso Ribeiro, the actor from Fresh Prince of Bel-Air, sued Epic Games for using "The Carlton" in Fortnite, while Backpack Kid also sued Epic for using "Floss" in the game. Those cases, which seek to see the game stop using the emotes and pay damages, are ongoing. Epic has also been sued by rapper Terrence Ferguson, who claims Epic stole his Milly Rock dance for Fortnite's "Swipe It" emote.Actor Donald Faison's trademark dance from the show Scrubs also appears to be replicated in Fortnite as an emote, and Faison says Epic "jacked" his dance for the game.GameSpot's search of the database containing nationwide court records for the United States yields no apparent results for any lawsuits against Microsoft over dance emotes in Forza Horizon 4.There appears to be some amount of uncertainty regarding whether or not a dance move can even be trademarked. However, it remains to be seen what specific legal tactics that Ribeiro, Backpack Kid, and others will use in their cases against Epic against Fortnite. Keep checking back with GameSpot for more on this story. Info from Gamespot.com
2019-01-16
Something strange is once again afoot in Fortnite. With only a few weeks remaining in Season 7, it appears developer Epic has already begun laying the groundwork for Season 8 of Battle Royale mode, as players have discovered a couple of mysterious new objects around the map.Perhaps the most notable is a strange, icy sphere that can be seen floating above the castle in Polar Peak, the new snowy mountain introduced at the start of Season 7. At the moment the sphere is simply floating in the air, but its sudden, inexplicable appearance is certainly reminiscent of the infamous purple cube that materialized last summer and ultimately led up to the start of Season 6.The sphere isn't the only strange object to mysteriously appear in Fortnite. Players have managed to destroy the iceberg near Happy Hamlet, revealing a bunker underneath--although it's unclear where it leads or what purpose it serves. On top of that, players have spotted mysterious, giant eggs locked in prison cells beneath Polar Peak's castle.What these objects portend for the game is anyone's guess. By this point, however, it's become something of a tradition for strange in-game phenomenon to usher in a new season of Fortnite, so we likely won't have to wait too long to see how these tie into the impending Season 8.In the meantime, Epic recently rolled out Fortnite's 7.20 update, which brought back glider redeploy and introduced a new gun: the Scoped Revolver. Players also still have a few more weeks to complete any remaining challenges before the new season arrives. You can find tips on those in our complete Season 7 challenges guide.Info from Gamespot.com
2019-01-16
2K Sports and the NBA have announced a major extension on their licensing deal for the NBA 2K series in a move that's said to be worth north of $1 billion.The official line is that this is a "significant, multiyear global partnership extension." Terms were not disclosed, but The Wall Street Journal reports that Take-Two, which owns 2K, is set to pay as much as $1.1 billion over seven years to the NBA and its players' union. That information is credited to a source who is said to have knowledge of the deal.According to the report, the $1.1 billion over seven years is "more than double" what Take-Two paid the NBA for its previous licensing deal that was announced in 2011. The figure is said to be based on a percentage of sales of NBA 2K games.One of the reasons why the licensing fee might be so much bigger this time around is because the NBA 2K series is believed to be an even bigger revenue juggernaut now that the franchise includes microtransactions. This has been a company-wide push, as Take-Two has said it aims to put microtransactions in all of its franchises going forward. NBA 2K's use of microtransactions, which started in 2013, has been controversial, but they are still in the game and will no doubt continue to be used in future titles.The latest NBA 2K game, NBA 2K19, was a smash hit. It sold more than 10 million units, and it drove even more money from its microtransactions. In total the NBA 2K series has shipped more than 86 million units since it first launch 20 years ago.Take-Two chief Strauss Zelnick said he's excited to work together with the NBA to "find new and innovative ways to captivate and engage basketball fans, and expand further the success of the NBA 2K brand."The NBA also has a licensing deal with Electronic Arts for the NBA Live series. However, it's not immediately clear if the NBA has reached a new deal with EA as well.In addition to the NBA 2K series, 2K Sports published last year's NBA Playgrounds 2, which is an arcade-style title. Info from Gamespot.com
2019-01-16
Disney's new live-action Pinocchio movie has suffered what sounds like a major setback. Cinematographer Seamus McGarvey said in a new interview that director Paul King (Paddington 1 and 2), pulled out of the project over the holidays for family reasons.McGarvey told Discussing Film that King personally chose him to be the cinematographer for the Pinocchio movie, so now that he's out, it means McGarvey is as well. He initially said the Pinocchio movie "has been canceled," but he went on to say that Disney is looking for a new director, and then production may start again. Or it might not, McGarvey said."I don't think it's a secret anymore, but the film has been canceled. Over the holidays, over Christmas, the director pulled out of the film for family reasons," he explained. "Disney are trying to find a new director. They're trying to get it going but I'm unlikely to be involved now because Paul King, who directed Paddington 1 and 2, wanted me to be his [director of photography] on the film."Who knows, the director they eventually bring on, it will probably be delayed by some time now; it probably won't shoot until July or August, if it does at all."When Disney finds a new director, this person will likely choose their own director of photography, and from the way McGarvey was speaking, it sounds like it wouldn't be him.McGarvey earned two Best Cinematography Oscar nominations, for the movies Atonement and Anna Karenina, both of which were directed by Joe Wright.King is not the first director to drop out of Pinocchio, as Pan's Labyrinth director Guillermo del Toro was originally eyed to direct. He's not doing the Disney movie, but he is set to write and direct an animated musical adaptation of Pinocchio for Netflix. Sam Mendes (Skyfall, American Beauty) was also attached to direct the new Pinocchio before dropping out.Tom Hanks is reportedly being considered to play Pinocchio's father, Geppetto, in the new film, though whether or not the recent director change affects this remains to be seen.While the new Pinocchio might not be happening soon, Disney has a few live-action remakes coming up in 2019 including The Lion King and Aladdin. Info from Gamespot.com
2019-01-16
Treyarch has rolled out a new update for Call of Duty: Black Ops 4. As the developer previously detailed, all three of the game's modes have gotten some attention with this week's patch, but the most was saved for Zombies, which has received a new in-game event and other content.Beginning January 15, Treyarch is holding a 115 Day Celebration in Zombies--a reference to the element used to create the undead monsters in Black Ops lore. During the event, players will receive twice the normal amount of XP, weapon XP, and Nebulium Plasma. The 115 Day Celebration is live on all platforms and is scheduled to end at 10 AM PT / 1 PM ET / 6 PM GMT on January 18.Additionally, PS4 players can now take on Gauntlets in Zombies mode. Treyarch describes these as "30-round challenges with unique rules governing gameplay in each round." Players will earn medals and rewards depending on how many rounds they're able to complete, as well as a "unique reward" for their Emblem if they manage to clear round 30 without failing.Finally, Treyarch has introduced three new Elixirs that players can craft in Zombies. These are currently available on PS4; they are all Epic rarity and confer the following buffs on players according to Treyarch's blog:Perk Up: Gain 4 additional random Perks that are not in your loadout.Refresh Mint: Refreshes the cooldowns for Equipment, Perks, and Special Weapons for your entire team.Conflagration Liquidation: Spawn a Bonfire Sale power-up.Treyarch has more content on the way for Zombies mode, including a new Perk, Mastery Camos, and classic weapons. These are slated to arrive in the "coming weeks." The developer also has other new Zombies features and updates planned for this year, such as new Gauntlets and Faction Callings, which are "designed to feature a full season of 12 unique challenge events across all Zombies maps and game modes that reward players with never-before-seen character customization loot."Info from Gamespot.com
2019-01-16
A new Ghostbusters movie is coming. Entertainment Weekly reports that Jason Reitman, the son of original Ghostbusters director Ivan Reitman, will co-write and direct the new film that is not connected to the 2016 edition featuring an all-female cast of ghost hunters. Specific plot points for Jason Reitman's new movie are being kept under wraps for now, but he did confirm that it's set in the present day. It is not a reboot, but it's a continuation of the original series."This is the next chapter in the original franchise. It is not a reboot," he told EW. "What happened in the '80s happened in the '80s, and this is set in the present day."The new Ghostbusters movie will start shooting later this year, and it's expected to hit theatres in summer 2020. The other writer is Gil Kenan, who earned an Oscar nomination for Monster House."This is very early, and I want the film to unwrap like a present," Jason Reitman told EW. "We have a lot of wonderful surprises and new characters for the audience to meet."Regarding the new characters, Justin Kroll of the website Variety said Jason Reitman may be looking to cast four teenagers in the lead roles. In the original films, the main characters were played by Bill Murray, Dan Aykroyd, Harold Ramis, Ernie Hudson, and Rick Moranis. Ramis passed away in 2014.Hearing he is currently looking to cast four teenagers for the lead roles — Justin Kroll (@krolljvar) January 16, 2019Reitman has four Oscar nominations, and some of his best-known films include Juno, Up in the Air, and Thank You For Smoking.Ivan Reitman will produce the new Ghostbusters movie, and he told EW, "It will be a passing of the torch both inside and out." He said his son Jason came to him with the idea for the new film, and it left him in awe. ""I was quite surprised when he came to me with Gil and said, 'I know I've been saying for 10 years I'm the last person who should make a Ghostbusters movie, but…I have this idea.' Literally, I was crying by the end of it, it was so emotional and funny," he said.Go to Entertainment Weekly to read the full story on the new Ghostbusters movie.Info from Gamespot.com
2019-01-16
The open-world Star Wars game in development at EA Vancouver has been canceled. That's according to a new report from Kotaku that credits the information to three sources who reportedly have inside knowledge of the matter.According to the report, EA Vancouver's Star Wars title was a "reboot" of the Star Wars project that Visceral Games was working on until EA closed that studio in 2017. EA Vancouver continued to use some of the assets from Visceral's game, but transitioned the title to become an open-world experience, Kotaku reported.Executive Patrick Soderlund, who has since left EA, previously confirmed that Visceral's Star Wars game was a "story-based, linear adventure game." However, responding to market trends and player feedback, EA decided to "pivot" the design to make it a title that players could "come back to and enjoy for a long time to come," which suggested it was becoming more multiplayer-focused. At the same time, Soderlund announced that EA Vancouver would lead development on this title and that it was also delayed. Now, it is canceled outright, apparently.The Star Wars game Visceral had in development was being headed up by Uncharted veteran Amy Hennig. She said it may be "spiritually similar" to Uncharted but that it will also be its own thing. Hennig has since left EA altogether.EA did not respond to GameSpot's request for comment at press time, but keep checking back with us for the latest.While EA Vancouver's Star Wars game may be canceled, the publisher continues its work on a third-person Star Wars action game, Star Wars: Jedi Fallen Order, from Titanfall studio Respawn Entertainment. And according to Kotaku, EA Vancouver may be working on a new Star Wars game, but there is no word on what it might be.In 2013, EA signed a multi-year, multi-title deal with Disney for Star Wars video games. That licensing contract was said to run for 10 years, so it may expire in 2023 unless the terms were adjusted without being discussed publicly.EA previously found itself embroiled in Star Wars controversy when Star Wars: Battlefront II's microtransactions made headlines and led to wider discussions from governments around the world about loot boxes in video games. Info from Gamespot.com
2019-01-16
Celebrating its fifth anniversary this year, The Elder Scrolls Online has steadily grown into an experience that many fans of Bethesda's RPG franchise wanted back when it debuted back in 2014. As an open world MMO, players can freely explore the many regions of Tamriel embarking quests, exploring dungeons, and acquiring rare loot. With the releases of previous expansions set in familiar areas, including Morrowind and Summerset, the scale and content of the online world has steadily seen improvement. During a livestream hosted by Twitch, the developers of ESO revealed the next major expansion set in the land of Elsweyr, along with an ambitious set of DLCs and updates releasing this year.Set for launch on June 4, the Elsweyr expansion takes place in the homeland of the Khajit. Not only will new quests and events open up for veteran players in the region, but it will also be a new starting point for newcomers. As a part of their annual event for the Season of the Dragon, the developers plan to launch four unique DLCs throughout 2019. In the reveal trailer for Elsweyr, dragons have once again found their way to Tamriel, prompting the many adventurers in the land to face off against the new threat. In addition to being tied into the all new story quests, these dragons will also be a part of major world events.Prior to the reveal, GameSpot spoke with ESO creative director Rich Lambert about their plans for the game in 2019, and how the community has expanded in big way in recent years."Elsweyr been one of the most requested places from our fans; it’s the homeland of the Khajit," said the creative director. "There's bits and pieces of the land in other DLCs, such as Reaper's March and Khenarthi's Roost, but those are really on the outer edges of the province. So we're really going into the heartland, showing what Khajit culture is, and how they've evolved over the ages."With the Season of the Dragon annual event, the developers plan to update many of the core pillars of the MMO with four key updates. Beginning in Q1 with Wrathstone, the first DLC will add in new dungeon content for experienced players. In the second DLC--releasing on June 4--the region of Elsweyr will open up for all players, focusing on new quests and storylines within the desert land of the Khajit. The final two DLCs releasing in the back half of 2019 will also place a heavy emphasis on on additional story and dungeon content as well.The highlight of Season of the Dragon will no doubt be Elsweyr, which adds in a massive new zone to explore. However, there will also be numerous other updates and quality-of-life additions that will switch things up. The year-long event will also see a new class thrown into the mix, which is the Necromancer. Using their dark magic, they'll be able to summon spirits and manipulate the dead to fight in battle. However, their dark arts will arouse all kinds of attention from NPCs throughout the land. Using the Necromancer's abilities in towns will prompt citizens and guards to confront the player--similarly to when players used shouts in the Elder Scrolls V: Skyrim. These interactions also tied into the game's Justice system, which judges your character based on in-game choices.Furthermore, there will also be new world events. In addition to in-world battles against the massive dragons, some regions will also catch the attention of Daedric deities, who've become bored of the state of the world. In order to spice things up, they'll introduce a little chaos by spawning powerful artifacts in the world. Those who can find them can wield the ancient weapons, transforming them into a demi-god. With drastically amplified stats and unique spells and skills, you'll need to unleash carnage on other players, or else succumb to the artifact's insatiable hunger for chaos.The Elder Scrolls Online is in for a big year, and the new forms of content look to bring some interesting opportunities for players to explore more of the world. In the years since ESO's debut, the developers spent a lot of time listening to what the fans wanted, which they they credit the game's current success."We spent a lot of time reflecting on what the fans wanted, in trying to bring that Elder Scrolls feel into the game," said Lambert. "That's where One Tamriel came from, Thieves Guild, the Dark Brotherhood, and that's where the Justice System came out as well. It really changed the feel of ESO, and players have enjoyed it since. The game has never been stronger, which is awesome."For more info on Elder Scrolls Online, including what's to come with Elsweyr and the Season of the Dragon, be sure to check back with GameSpot.Info from Gamespot.com
2019-01-16
Vane opens in a storm, as the small child you're controlling is buffeted by strong winds and must figure out the path forward. Invisible walls stop you from going the wrong way, a lot of the debris flying around is clearly floating up through the floor, and the ambiguities of the scene--you’re not told anything about your character or their situation--make it hard to get invested. Vane doesn’t make a strong first impression.After this brief opening, you're thrown into a new sequence where you're playing as a bird. You take flight and soar through a huge environment, looking for the distant sparkles of windsocks that you need to find and land on so as to meet and unite other birds. This is all communicated wordlessly, and despite the enormity of the environment those sparkles signpost where you need to go and what you need to do. The controls take some getting used to, but it feels great to be let loose on a huge expanse after that earlier, restrained experience. This opening represents the duality of Vane, a game that occasionally feels epic and exciting but which is also burdened by moments of sluggishness, all manner of glitches, and a camera that refuses to behave.The child you control can, for reasons unexplained, turn into a bird, morphing if you jump off a high ledge. If the bird comes close to the gold dust that appears in several places throughout the game world, it turns back into the kid. This mechanic is used to good effect early on as you fly around various environments switching between the two forms to progress. This is Vane at its best, as you come to grips with the strengths and weaknesses of both forms and figure out the way forward.But in the game's back half, the bird form is largely put aside. You spend most of your time in human form, moving slower and exploring your environments on foot. Your ability to interact with the world is limited--you can jump, there's a seldom-used interact button, and you can use a "call" button to call to other birds or children as you encounter them.There aren't really puzzles in Vane, per se--being observant and exploring the environment thoroughly is more important than critical thinking. You're not given much guidance on where to go next, or what your exact objective is, in most parts of the game--it's almost entirely devoid of instruction, beyond the very occasional button prompt. This means that figuring out the way forward usually means just reading your environment, but that's not always easy. The camera in Vane is uncooperative, frequently getting stuck in parts of the environment or not turning as you'd like it to. In bird form, flying close to the ground can make the camera clip through it, which can be very frustrating.The kid you're playing as is rendered with little detail, as is much of the world. This is clearly an intentional style choice, and for the most part it works well, with the angular visuals and moody synth soundtrack doing a good job of conveying the inherent weirdness of the world. The simple style works in service of a later game mechanic that allows you to morph the world around you--in one section, for instance, you're pushing a giant orb through an environment, and the orb will change parts of the environment it gets close to. If there's a gap between two platforms, the orb might generate a bridge between them.Unfortunately, this is also the section of the game where I was hit by the most frequent game-breaking glitches--I got stuck in the environment more than once, and at one point the orb disappeared, forcing me to restart at a checkpoint very far back. I was hit by another issue right near the game's end, encountering a glitch during the game's trippy finale that sent me on a maddening goose chase; without getting into specifics of how the game ends, a structure that was meant to grow in front of me simply did not, causing me to go in the wrong direction for several minutes until the game unceremoniously reset me to the beginning of the sequence.These are issues that could be fixed with patches, of course (the first pre-launch patch made substantial improvements to the camera), but there are also fundamental design issues here. Vane is more committed to mood than storytelling, and by the end of the experience it's difficult to say what, exactly, just happened. There's room for analysis, of course, and the game conjures up what it's like to be a scared and lonely child in a few scenes, but it's all too vague to really feel meaningful. There's value in being mysterious, but Vane could use more payoff.It's all over very soon, too. This is a short game that constantly feels like it's still gearing up towards something better, a way to tie together all its mechanics. The last sections of the game are quite lackadaisical, simplifying the game's systems right down while relying on an investment in the game's thin lore. It's not just that the game doesn't give you easy answers--it also gives you little incentive to come up with your own. There are moments where you can see what the game could have been--like when you soar through a valley in bird form, or morph the world around you--but Vane lacks a voice and a strong sense of purpose.Info from Gamespot.com
2019-01-16
There is no shortage of indie 2D platform games out there vying for your attention and money. In order to stand out from the crowd, these games have to try to make themselves unique through visuals, sound, and perhaps most importantly, gameplay. 13 A.M.'s Double Cross does this by mixing a physics platformer with a mild dash of beat-'em-up combat and even a mystery-sleuthing story element. It's an interesting concoction, but sadly, this mix doesn't go down quite as smoothly as you'd hope.Double Cross has players assuming the role of Zahra, a spunky young lass who works for RIFT, an interdimensional police force. RIFT is in charge of keeping all the various alternate universes out there in check, and Zahra's one of their best up-and-coming agents. When RIFT HQ falls victim to a mysterious attacker, however, Zahra is tasked with combing through multiple dimensions and finding clues to the strange being's identity. This involves some hand-to-hand combat, a bit of evidence collection and investigation, and a lot of swinging about with Zahra's special Proton Slinger.While the game's tutorial and Zahra's status as interdimensional law enforcement might have you thinking that Double Cross's priority is combat with monsters from different universes, it's actually slanted very heavily towards pure platforming. Zahra makes ample use of her grappling-hook-like Proton Slinger to latch onto objects and propel herself along the game's various environments, using the swings in tandem with a dodging skill to avoid hazards like spikes, fire pits, and security lasers. You'll often be tasked with doing multiple, very precise swings in a row, which can be quite challenging--but thankfully, time slows down when Zahra is aiming her Proton Slinger, making it much less of a pain to do the demanding multi-sling sequences. It feels really satisfying to hit a bunch of tricky sling targets all in a row, especially if you've managed to suss out a hidden path to collect Upgradium, the game's token ability-boosting collectible.Elements like weird, clingy-bouncy goo walls and switch-activated platforms keep stage design interesting and engaging while providing simple puzzles to solve. It's a good thing most of the stages are fun to bounce around in, because there's not much to them visually--while Double Cross does offer a pleasant color palette and uses camera zoom wisely in areas where it's beneficial, the lack of detail and samey-ness in many of the game's backdrops don't inspire much excitement to explore. You're really playing to see what kind of fun platforming challenge will get thrown at you next. There are a few levels that are just plain bad--the arcade stage with numerous timer-based challenges is a real hair-puller--but they're rare.However, sometimes those fun platforming challenges are interrupted by combat. While Double Cross tries to make its combat seem meaningful--even offering a nifty custom combat-enhancement loadout system with new skills players can earn and equip--in practice, combat is a boring, mash-heavy slog with little player skill involved. The impact from connecting hits feels weak, enemy variety is nonexistent, and what few enemies there are in each stage are pretty easy to beat: whack the small fries with quick attack chains, stunlock the bigger dudes with heavy attacks, and occasionally use the Proton Slinger to grab and toss a projectile back at a foe.You can gather energy from felled foes to charge up special attacks like a burst and a projectile, but their use tends to be limited. I got through the game almost never using the burst, instead hoarding my fireballs for when I knew a big annoying enemy wave was coming. Combat-heavy boss encounters, such as the fight at the end of the Reptarria level set, highlight the most glaring flaws of Double Cross' combat: you're up against a huge damage sponge that often doesn't react to your arsenal of primarily short-range strikes in a way that indicates whether what you're doing is right or wrong. Other bosses, like the battle at the end of the Gootopia stages, focus more on clever gimmicks than combat and are far more fun for it.Another element of Double Cross that disappoints is the game's mystery theming. Zahra's cross-dimensional adventure has her finding evidence related to the attack on RIFT headquarters, presenting it to her coworkers, and using their observations to build a case and go after various bad guys. This sounds like a pretty exciting gameplay element--I mean, who doesn't like the sound of Where In the Physics Platformer Multiverse is Carmen Sandiego?--but in practice, it's simply trial-and-error. You talk and show various items to the characters inhabiting RIFT HQ until one of them reacts. There's no setback for showing the wrong thing to the wrong person--the only thing an incorrect guess does is prevent you from reaching a boss stage until you do get it right. Much like the combat, the detective aspect feels unnecessary and unsatisfying.Had Double Cross opted to focus more on its strength--fun physics platforming--and de-emphasized things like combat and the tedious mystery-solving element, the game would have been an easy recommendation. But the weak parts of the package drag down the whole, and Double Cross winds up feeling like it's a somewhat undercooked mash of ideas. Info from Gamespot.com
2019-01-15
Treyarch has a number of updates lined up for Call of Duty: Black Ops 4 this month. The developer rolled out the first of these--which added new Featured playlists, among other things--on January 8, and now it's given fans a preview of what's coming in the game's next update.Over on Reddit, the studio outlined what's in store for Black Ops 4 this week. All three of the game's modes will be receiving some attention. Zombies is set to get Gauntlets, which Treyarch describes as "curated 30-round challenges with unique rules for each round." The developer is also holding a 115 Day Celebration Event in the mode from January 15-18. The event will be available on all platforms and offers double XP, weapon XP, and Nebulium Plasma.For the Blackout battle royale mode, Treyarch will be implementing a new looting interface on consoles, making it easier to loot specific items. The developer says it will also hold two limited-time modes in Blackout next week. No further details have been provided yet, but Treyarch teases that it will reveal more info about the modes--as well as "more Blackout news"--soon.Finally, in multiplayer mode, next week's update will add both Elevation and Madagascar to the map rotation for those who have the Black Ops Pass. Treyarch says that future maps will be added to the full rotation "as they’re released." The update will also bring new Featured playlists, as well as stability improvements and other fixes.Later in the month, Treyarch will introduce League Play to Black Ops 4. This will make competitive multiplayer more akin to what's seen in professional matches, with skill-based matchmaking putting participants into 50-player groupings.Info from Gamespot.com
2019-01-15
Aquaman is doing big business. The superhero movie has now passed $1 billion at the global box office, making it one of the most successful movies in the history of cinema. After yet another weekend near the top of the box office charts, it's now made $1.02 billion worldwide.Only 36 other movies have made $1 billion at the box office, according to Forbes.Aquaman is now the second-biggest DC Comics movie ever, surpassing The Dark Knight ($1.004 billion). It's still behind The Dark Knight Rises ($1.08 billion), however. As Entertainment Weekly reminds us, ticket prices have been rising over the years, which may inflate figures.In the United States and Canada, Aquaman has pulled in $287 million, which is below the domestic box office hauls of Wonder Woman ($412.5 million), Suicide Squad ($325.1 million), and Batman v Superman: Dawn of Justice ($330.3 million). The film is performing far better internationally; it's made $300 million in China alone. All told, the movie has pulled in $732 million from overseas markets.Aquaman the fifth movie released in 2018 to pass $1 billion at the global office; the others were Avengers: Infinity War ($2.045 billion), Black Panther ($1.346 billion), Jurassic World: Fallen Kingdom ($1.309 billion), and Incredibles 2 ($1.242 billion).Director James Wan responded to the news of Aquaman passing $1 billion, thanking the cast and crew of the film for the incredible achievement. He also said Jason Momoa's performance as Aquaman will help the character become the "gold standard for this character for generations to come." You can read all of his tweets below.A few things to say...Firstly, this movie wouldn’t be what it is without the astonishing achievement of everyone involved, from the head of departments to every single crew member, who demanded upmost excellence in helping design and create this cinematic experience. — James Wan (@creepypuppet) January 13, 2019Secondly, I’ll forever be indebted to Jason for turning Aquaman into one of the coolest, cinematic superheroes ever, and becoming the gold standard for this character for generations to come. — James Wan (@creepypuppet) January 13, 2019Huge THANK YOU to my amazing cast — Amber, Patrick (my rabbit foot), Nicole, Yahya, Willem, Temuera, Dolph, Ludi, Michael — for breathing life and wonder into our beloved characters. — James Wan (@creepypuppet) January 13, 2019Finally, but most importantly — massive LOVE and THANK YOU to the fans and audiences around the world. Humbled by the way you’ve embraced Aquaman, and how it has resonated on a global scale. — James Wan (@creepypuppet) January 13, 2019 Info from Gamespot.com
2019-01-15
The Final Destination horror movie franchise is getting a reboot. According to The Hollywood Reporter, film company New Line has started working on a new Final Destination movie, with Saw writers Patrick Melton and Marcus Dunstan attached to write the story.The new movie is described by THR as a "re-imagining" of the Final Destination series, but plot details are under wraps for now.The first Final Destination premiered in 2000, starring Devon Sawa and Ali Larter. It was a huge hit, making $112 million globally against a budget of only $23 million. Unsurprisingly, New Line went on to make four sequels, which together have made nearly $700 million worldwide.In the first Final Destination, a group of teenagers are about to get on an airplane, when one of their friends has a vision that the plane goes down and they all die. They get off the plane, only to watch it go up in flames after take off. Because they were supposed to die, the force of Death goes after them, killing them off one by one in horrific, gruesome fashion.This same setup is used in the four sequels, though the circumstances are changed. It is a highly repeatable formula, which must have made studio executives happy. Presumably the new movie will be similar in structure and tone, but nothing has been announced as of yet.There is no word yet on when the new Final Destination movie might come to theatres. We also don't know who will star in it or who may direct. Keep checking back with GameSpot for the latest.The most recent entry, Final Destination 5, was released in 2014.Melton and Dunstan were announced as the writers of a God of War movie for Sony, but that was back in 2012, and things could have changed since then. Info from Gamespot.com
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