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2018-05-08
Throughout God of War's many realms lie hidden chambers sequestering powerful Valkyries. These cursed warriors offer some of the toughest fights in the entire game and grant you access to impressive-looking armor. You won't be able to fight them until you acquire the tip of a certain giant's chisel, but once you have that key item it's time to start thinking seriously about hunting Valkyries down.Below, we will show you the exact location of each Valkyrie fight, and provide general tips on how to take them down and protect yourself from their attacks. For more on God of War, check out GameSpot's God of War review. For more guides, check out our progression system explainer and our feature detailing 11 tips you should know before starting.Every Valkyrie LocationWith four fights to discover, Midgard contains more Valkyries than any other realm in the game, but you can also find them in Alfheim, Helheim, Muspelheim, and Niflheim. The eight images below display their exact locations in each realm.While you shouldn't have too much of an issue coming across these locations throughout the course of following the story, Muspelheim in particular is a bit deceiving at first. To get to the Valkyrie, you actually need to complete every trial and work your way to the top of the mountain, which wraps around--hence why it looks like it's near the entrance, even though it isn't.General TipsGod of War doesn't present a clear order in which to fight the Valkyries, and not all Valkyries are created equal. That said there are a few key strategies you can take into battle that should help you regardless of the Valkyrie in question.Whether or not you ultimately need it, be sure to take a resurrection stone into battle. Valkyries are punishing and in some cases are able to wipe you out with little warning. Having a stone in hand ensures that you get a second chance, and you'll be glad you thought ahead if you ever get knocked just before finishing off their last bit of health.You should also prepare yourself for a bit of trial and error. Valkyries are highly mobile and capable of attacking in many different ways from near or far. It can take a few fights before you begin to recognize their attack patterns and learn how to avoid taking damage. Always go in knowing that you're better off being patient and waiting for an obvious moment of opportunity, versus risking progress on a moment of over-confidence.The best tip you should always keep in mind: Whenever you see a Valkyrie leap into the air and telegraph an unblockable attack with a red ring of light, have Atreus fire an arrow to knock them to the ground. In most cases the attack they would otherwise activate is an arena-wide flash of energy that's impossible to dodge.It's also smart to closely manage your runic attack cooldowns, and consider using the Talisman of Unbound Potential, which you can use to refill your meters in an instant. Simple combos will do damage to Valkyries but there's nothing quite like a powerful, magic-infused axe blow when you get the chance. Avoid spamming attacks and make the most of the opportunities that arise.What's My Prize? Some say victory is a reward unto itself, but this is a video game we're talking about. For every Valkyrie you defeat, you are guaranteed to get Epic-grade items in return, including plenty of enchantments and armor. Armor in particular is very desirable as each piece usually comes with powerful perks that may prove especially useful while trekking through Niflheim or Muspelheim.What's Next?After you defeat all eight Valkyries, well, you get to fight one more. Each Valkyrie you kill leaves a head behind that you can return to the council of Valkyries. The location of the council is pinpointed on your map--just to the left of the oarsmen--after you kill your first Valkyrie.Returning the eight heads creates a tear that can be used to initiate a fight with the Queen of the Valkyries. She has far more health than any of the others, and even has a few new attacks to catch you off guard. The best advice for beating her is to just be patient. Don't rush, and do your best to survive. It's a long fight. Good luck.Info from Gamespot.com
2018-05-08
Avengers: Infinity War has set another box office record. After posting the biggest-ever opening weekend, the movie has now crossed $1 billion globally. The movie opened on April 25 in overseas markets and launched in the UK on April 26, the US on April 27, and in Russia on May 3. It crossed $1 billion on Saturday, becoming the fastest in film history to make the mark.In total, Infinity War has now made $1.16 billion worldwide to date, according to GameSpot sister site CNET. The movie opens in China--the second-biggest movie market on the planet--on May 11, so box office results only stand to improve further still.Infinity War is now the 34th movie ever to pass $1 billion, joining the likes of Avatar, Star Wars: The Force Awakens, Frozen, Skyfall, and Minions.In the US and Canada, Infinity War is expected to make $112.5 million this weekend, according to a box office report from Entertainment Weekly. That would firmly place it again in the No. 1 spot, but it would fall short of second-weekend record-holder Star Wars: The Force Awakens, which made $149.2 million during its second weekend.The $112.5 million that Infinity War is expected to make this weekend represents a dropoff of 56 percent from its opening weekend. That decline is significantly more than The Force Awakens (40 percent) and Black Panther (45 percent).Rounding out the top five films domestically this weekend included Overboard ($14.8 million), A Quiet Place ($7.6 million), I Feel Pretty ($4.9 million), and Rampage ($4.6 million). You can see the full Top 10 list below, as rounded up and compiled by EW.May 4-6 US/Canada Box OfficeAvengers: Infinity War — $112.5 millionOverboard — $14.8 millionA Quiet Place — $7.6 millionI Feel Pretty — $4.9 millionRampage — $4.6 millionTully — $3.2 millionBlack Panther — $3.2 millionTruth or Dare — $1.9 millionSuper Troopers 2 — $1.82 millionBad Samaritan — $1.76 millionInfo from Gamespot.com
2018-05-08
The US video game retailer GameStop has refreshed its weekly deals and released a new ad with info on all the sales going on between May 2-8. Let's dig in and see what the best deals available this week are. [Update: It's now Monday, and GameStop's deals for the week will be wrapping up soon. Act now if you're interested.]Oddly enough for the brick-and-mortar store, the top deals are on digital games and content for PS4 and Xbox One. If the new Red Dead Redemption 2 trailer got you hyped (see above), you can grab the original on Xbox One for $10 right now (it's backwards compatible).You can also get Bioshock: The Collection, Borderlands: The Handsome Collection, and XCOM 2 for $20 each. The Sims 4 and most of its expansions are on sale for half off on Xbox One. There are also plenty of savings on add-ons like virtual currency for NBA 2K18 and the Call of Duty: WWII season pass.Whether you're planning to head to your local GameStop to pick up a Legendary Pokemon code, you can get Pokemon collectibles for 25% off. These include all kinds of items, from plushes to fleeces to coffee mugs. You have--no joke--27 pages of Pokemon gear to choose from.And if you have some games you're ready to trade in, you can get 40% extra credit for trading toward the purchase of God of War, Nintendo Labo, Donkey Kong Country: Tropical Freeze, and State of Decay 2.Digital games on sale at GameStopBattleborn -- $7Bioshock: The Collection -- $20Borderlands: The Handsome Collection -- $20Mafia III -- $16Red Dead Redemption (BC on Xbox One) -- $10The Sims 4 -- $25WWE 2K18 -- $30WWE 2K18 Deluxe Edition -- $40XCOM 2 -- $20Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.Info from Gamespot.com
2018-05-08
Outside of a few cryptic teases, Activision has yet to reveal many details about Call of Duty: Black Ops 4. While the publisher will formally unveil the title during a special event later this month, we've now learned one more tidbit about the game courtesy of the official E3 Twitter account.The account revealed that, like previous installments in the series, Black Ops 4 will have a Zombies mode. "What's lurking around the corner of Treyarch's next Call of Duty: Black Ops 4 Zombies experience? Come hear the history of Call of Duty Zombies from the creators themselves at E3Coliseum!" the tweet reads.Given the popularity of Zombies mode in previous Call of Duty games, and the fact that it has appeared in every Black Ops game to date, it isn't surprising to learn that it will once again return in Black Ops 4, but it's one of the few concrete details we know about the game so far. We also know it is once again being developed by Treyarch, and that it will release for PS4, Xbox One, and PC on October 12, nearly a month earlier than Call of Duty titles typically launch.Beyond that, details about Black Ops 4 have been scarce, although Activision and Treyarch have hinted at some features that may potentially appear in the game. A few weeks ago, Treyarch posted a tweet that suggested it may bring back the popular Pick 10 system. It also hinted that perks and scorestreaks will remain in the game.We'll learn more about this year's Call of Duty title very soon. Activision will pull back the curtain on the game during its Call of Duty: Black Ops 4 Community Reveal Event, which takes place at 10 AM PT / 1 PM ET on May 17. We'll also see more of the game next month at E3 2018.Info from Gamespot.com
2018-05-08
Bandai Namco is releasing a big update for Dragon Ball FighterZ this week on PS4, Xbox One, and PC. The patch is scheduled to roll out on Wednesday, May 9, and introduces two new features to the Dragon Ball fighting game, along with an assortment of gameplay improvements.Most notably, the update adds a new type of competition called the FighterZ Cup. These will be held monthly and have players battling to earn points for their respective Z-Union. Additionally, the update introduces Party Battle. This mode allows three players to team up and fight "fearsome bosses." Bandai Namco says it will share additional details about each new feature "soon."On top of the aforementioned modes, the update makes some balance adjustments to a handful of characters. Krillin will now always throw a rock for his Z Assist unless players are inputting left when he appears on the screen, and the duration of the Z Assist's hit stun has been increased. Super Saiyan Blue Vegeta's "On a Scale of One to Ten, I'll Give You a Three" attack has been tweaked to make it easier to grab an opponent, while the recovery frame of Beerus's down-medium attack has been reduced.Finally, this week's update addresses a long list of bugs. These are primarily either character-specific or situational, but among the changes, developer Arc System Works has fixed an issue that would result in the players' character losing their ability to move properly after using a Z Reflect against certain attacks, such as Android 16's Hell Flash. The developer has also addressed a number of issues in Training Mode. You can find the full patch notes for the update on Bandai Namco's website.Bandai Namco recently unveiled two more DLC characters for Dragon Ball FighterZ: Fused Zamasu and Super Saiyan Blue Vegito. The latter has yet to be formally announced, but fans have already gotten a chance to see him in action after Bandai Namco Taiwan prematurely shared Vegito's character trailer on its Facebook page. The publisher still hasn't shared pricing or release details for the new DLC characters yet, but the previous pair of add-on fighters, Bardock and Broly, could be purchased individually for $5.Info from Gamespot.com
2018-05-08
After the amazing gaming year that was 2017, you have to wonder how 2018 will compare. But if 2018's current roster of releases is anything to go by, we might be in for another fantastic year. It seems primed to impress with a slew of hotly anticipated new games, including big-budget games like Super Smash Bros., Red Dead Redemption 2, God of War, Crackdown 3, and a whole lot more. To help you keep track of all the games coming out, we've compiled a list of all the noteworthy release dates for the biggest ones confirmed to come out in 2018 so far.Be sure to check back often as we update this article with more release dates or any potential changes to any of the dates below. And if you're eager to figure out the release dates from games last year, you can also reference our feature on the game release dates of 2017.JanuaryGamePlatformRelease DateThe Escapists 2SwitchJanuary 11Forged Battalion PCJanuary 16Kerbal Space Program: Enhanced EditionPS4, Xbox OneJanuary 16Street Fighter V: Arcade EditionPS4, PCJanuary 16Digimon Story: Cyber Sleuth - Hacker's MemoryPS4, VitaJanuary 19Kirby Battle Royale3DSJanuary 19IconoclastsPS4, VitaJanuary 23Lost SphearPS4, Switch, PCJanuary 23OK KO: Let's Play HeroesPS4, Xbox One, PCJanuary 23The InpatientPSVRJanuary 23My Time at PortiaPCJanuary 23Velocity 2X: Critical Mass EditionPS4, VitaJanuary 23CelestePS4, Switch, PCJanuary 25Dust and SaltPCJanuary 25Dragon Ball FighterZPS4, Xbox One, PCJanuary 26Monster Hunter WorldPS4, Xbox OneJanuary 26Railway EmpirePCJanuary 26Dissidia: Final Fantasy NTPS4January 30Railway EmpirePS4, Xbox OneJanuary 30FebruaryGamePlatformRelease DateBatallion 1944 (Early Access)PCFebruary 1Final Fantasy XII: The Zodiac AgePCFebruary 1Night in the WoodsSwitchFebruary 1SteamWorld DigSwitchFebruary 1EA Sports UFC 3PS4, Xbox OneFebruary 2Shadow of the ColossusPS4February 6Civilization VI: Rise and Fall (Expansion)PCFebruary 8Dragon Quest BuildersSwitchFebruary 9The Seven Deadly Sins: Knights of BritanniaPS4February 9Under Night In-Birth Exe: Late[st]PS4, PS3, VitaFebruary 9Crossing Souls PS4, PCFebruary 13Dynasty Warriors 9PS4, Xbox One, PCFebruary 13The Fall 2: UnboundPS4, Xbox One, PCFebruary 13Kingdom Come: DeliverancePS4, Xbox One, PCFebruary 13OwlboySwitchFebruary 13The Longest Five MinutesSwitch, Vita, PCFebruary 13Monster Energy Supercross: The Official VideogamePS4, Xbox One, Switch, PCFebruary 13Radiant Historia: Perfect Chronology3DSFebruary 13Secret of ManaPS4, PS Vita, PCFebruary 15Bayonetta + Bayonetta 2SwitchFebruary 16FePS4, Xbox One, Switch, PCFebruary 16Age of Empires: Definitive EditionPCFebruary 20Metal Gear SurvivePS4, Xbox One, PCFebruary 20Xenon Valkyrie+Xbox OneFebruary 20Pac-Man Championship Edition 2 PlusSwitchFebruary 22Stellaris: ApocalypsePCFebruary 22Past CurePS4, Xbox One, PCFebruary 23Sword Art Online: Fatal BulletPS4, Xbox One, PCFebruary 23Yume Nikki: Dream DiaryPCFebruary 23GravelXbox OneFebruary 26De Blob 2PS4, Xbox OneFebruary 27Immortal RedneckXbox OneFebruary 27Payday 2SwitchFebruary 27Riftstar RaidersXbox OneFebruary 27MarchBravo TeamPSVRMarch 6Final Fantasy XV: Royal EditionPS4, Xbox One, PCMarch 6FranticsPS4March 6Scribblenauts ShowdownPS4, Xbox One, SwitchMarch 6Fear Effect SednaPS4, Xbox One, PC, SwitchMarch 6Devil May Cry HD CollectionPS4, Xbox One, PCMarch 13GolemPSVRMarch 13Pure Farming 2018PS4, Xbox One, PCMarch 13Burnout Paradise RemasteredPS4, Xbox One, PCMarch 13Kirby Star AlliesSwitchMarch 16Assassin's Creed Rogue: RemasteredPS4, Xbox OneMarch 20Attack on Titan 2PS4, Xbox One, PC, SwitchMarch 20Sea of ThievesXbox One, PCMarch 20Titan QuestPS4, Xbox OneMarch 20A Way OutPS4, Xbox One, PCMarch 23Detective Pikachu3DSMarch 23Ni no Kuni II: Revenant KingdomPS4, PCMarch 23Atelier Lydie & Suelle: The Alchemists and the Mysterious PaintingsPS4, PC, SwitchMarch 27Far Cry 5PS4, Xbox One, PCMarch 27MLB The Show 18PS4March 27Outlast 2SwitchMarch 27AgonyPS4, Xbox One, PCMarch 30AprilGamePlatformRelease DateExtinctionPS4, Xbox One, PCApril 10OwlboyPS4, Xbox OneApril 10Hellblade: Senua's SacrificeXbox OneApril 11Wild Guns ReloadedSwitchApril 17Yakuza 6: The Song of LifePS4April 17Metal Max XenoPS4, VitaApril 19God of WarPS4April 20Nintendo Labo Variety KitSwitchApril 20Nintendo Labo Robot KitSwitchApril 20Adventure Time: Pirates of the EnchiridionPS4, Xbox One, PC, SwitchApril 24FrostpunkPCApril 24South Park: The Fractured But WholeSwitchApril 24MayGamePlatformRelease DateSuper Mega Baseball 2PS4, Xbox One, PCMay 1Killing Floor: IncursionPSVRMay 1Total War Saga: Thrones of BritanniaPCMay 3City of BrassPS4, Xbox One, PCMay 4Donkey Kong Country: Tropical FreezeSwitchMay 4AO International Tennis (originally AU, NZ only)PS4, Xbox One, PCMay 8Conan ExilesPS4, Xbox One, PCMay 8Destiny 2: WarmindPS4, Xbox One, PCMay 8Pillars of Eternity II: DeadfirePCMay 8Raging JusticeSwitch, PS4, Xbox One, PCMay 8Tacoma (first released on Xbox One, PC)PS4May 8Immortal RedneckSwitchMay 10One Piece: Pirate Warriors 3SwitchMay 11Warhammer 40,000: Inquisitor – MartyrPS4, Xbox One, PCMay 11Battle Chasers: NightwarSwitchMay 15Dragon's Crown ProPS4May 15Horizon Chase TurboPS4, PCMay 15Little Witch Academia: Chamber of TimePS4, PCMay 15OmensightPS4, PCMay 15Shin Megami Tensei: Strange Journey Redux3DSMay 15Far: Lone SailsPCMay 17Hyrule Warriors: Definitive EditionSwitchMay 18Little Nightmares: Complete EditionSwitchMay 18State of Decay 2 (Ultimate Edition)Xbox One, PCMay 18Ancestors LegacyXbox One, PCMay 22Mega Man Legacy CollectionSwitchMay 22Mega Man Legacy Collection 2SwitchMay 22Runner3Switch, PCMay 22Space Hulk: Deathwing - Enhanced EditionPS4, PCMay 22State of Decay 2 (Standard Edition)Xbox One, PCMay 22Tennis World TourPS4, Xbox One, Switch, PCMay 22Dillon's Dead-Heat Breakers3DSMay 24Dark Souls RemasteredPS4, Xbox One, PCMay 25Detroit: Become HumanPS4May 25AgonyPS4, Xbox One, PCMay 29EverspacePS4May 29Legend of Kay AnniversarySwitchMay 29Sega Mega Drive ClassicsPS4, Xbox OneMay 29Street Fighter 30th Anniversary CollectionPS4, Xbox One, Switch, PCMay 29JuneGamePlatformRelease DateBlazBlue: Cross Tag BattlePS4, PC, SwitchJune 5The Elder Scrolls Online: SummersetPS4, Xbox One, PCJune 5OnrushPS4, Xbox OneJune 5Shaq Fu: A Legend RebornPS4, Xbox One, Switch, PCJune 5VampyrPS4, Xbox One, PcJune 5MotoGP 18PS4, Xbox One, PCJune 7Sushi Striker: The Way of SushidoSwitch, 3DSJune 8Jurassic World Evolution (Digital)PS4, Xbox One, PCJune 12Super Bomberman RPS4, Xbox One, PCJune 12LEGO The IncrediblesXbox One, PS4, Switch, PCJune 15The Lost ChildPS4, PS VitaJune 19Mario Tennis AcesSwitchJune 22New Gundam BreakerPS4, PCJune 22Far Cry 3 Classic EditionPS4, Xbox OneJune 26The Crew 2PS4, Xbox One, PCJune 29MXGP ProPS4, Xbox One, PCJune 29Wolfenstein II: The New ColossusSwitchJune 29JulyGamePlatformRelease DateJurassic World Evolution (Physical)Xbox One, PS4, PCJuly 3Crash Bandicoot N.Sane TrilogyXbox One, Switch, PCJuly 10Captain Toad: Treasure TrackerSwitch, 3DSJuly 13Octopath TravelerSwitchJuly 13Sonic Mania PlusPS4, Xbox One, Switch, PCJuly 17Mega Man X Collection 1+2PS4, Xbox One, Switch, PCJuly 24The Banner Saga 3PS4, Xbox One, Switch, PC, MacJuly 24AugustGamePlatformRelease DateWarioWare Gold3DSAugust 3World of Warcraft: Battle for AzerothPCAugust 14Little Dragons CafePS4, SwitchAugust 24Yakuza Kiwami 2PS4August 28SeptemberGamePlatformRelease DateDragon Quest XI: Echoes of an Elusive AgePS4September 4SNK Heroines: Tag Team FrenzyPS4, SwitchSeptember 7Spider-ManPS4September 7Shadow of the Tomb RaiderPS4, Xbox One, PCSeptember 14Spyro Reignited TrilogyPS4, Xbox OneSeptember 21OctoberGamePlatformRelease DateCall of Duty: Black Ops 4PS4, Xbox One, PCOctober 12Red Dead Redemption 2PS4, Xbox OneOctober 26Big Games Confirmed for 2018Below you can find a list of the biggest games that don't have explicit release dates but are confirmed to release sometime this year. There are also games listed that we expect to launch in 2018. We'll be moving each of these games into the release date sections above as soon as official dates are announced.GamePlatformAce Combat 7: Skies UnknownPS4, Xbox One, PCCode: VeinPS4, Xbox One, PCCrackdown 3Xbox One, PCDarksiders 3PS4, Xbox One, PCDark Souls RemasteredSwitchKingdom Hearts IIIPS4, Xbox OneLeft AlivePS4, Xbox OneMetro ExodusPS4, Xbox One, PCPersona Q23DSShenmue IIIPS4, PCSkull & BonesPS4, Xbox One, PCSuper Smash Bros. (Working Title)SwitchTravis Strikes Again: No More HeroesSwitchValkyria Chronicles 4PS4, Xbox One, SwitchThe Walking Dead Season 4TBAThe Wolf Among Us: Season 2TBAYoshi (2018)SwitchInfo from Gamespot.com
2018-05-08
A lot of us might still be playing God of War, but it's a new month, and that means new games are coming! There's a good mix for May, from highly anticipated ports to anime games, RPGs, and more. This includes Donkey Kong Country: Tropical Freeze on Switch at the beginning of the month and Dark Souls Remastered on PS4, Xbox One, and PC at the end. David Cage's PS4-exclusive narrative game, Detroit: Become Human, also comes out this month along with Destiny 2's latest DLC, Warmind.Below, you'll find all the big games coming to Switch, PS4, Xbox One, and PC in May. For a full look at all of the major games coming to each platform throughout the rest of the year, check out our comprehensive 2018 game release date list.Donkey Kong Country: Tropical Freeze (Switch) -- May 4One of the first games coming in May is Donkey Kong Country: Tropical Freeze, which first released in 2014 for the Wii U. The side-scrolling platformer delivers the Donkey Kong Country gameplay many have come to love, and the Switch version adds a new character: Funky Kong! Tropical Freeze is Retro Studios' second Donkey Kong Country game and gives you six worlds to explore.More details:Donkey Kong Country: Tropical Freeze ReviewDonkey Kong Plays Nintendo Switch When You Go Idle In Tropical FreezeDark Souls Remastered (PS4, Xbox One, PC) -- May 25Though it's been delayed on Nintendo Switch, Dark Souls Remastered is still coming to PS4, Xbox One, and PC on May 25! Publisher Bandai Namco has said that on PS4 Pro, Xbox One X, and PC, the game runs in upscaled 4K resolution at 60 frames per second. It also makes some quality-of-life changes that both experienced players and newcomers may find helpful.More details:Dark Souls Remastered: Here's What's DifferentDark Souls Remastered Will Cost Less On PC For Some People Detroit: Become Human (PS4) -- May 25Another of May's biggest games is Detroit: Become Human, the latest from David Cage (Heavy Rain, Beyond: Two Souls). In it, androids walk and work alongside humans, though many humans aren't happy about it. You switch between three different android characters, encountering difficult and emotional situations like abuse, murder, and discrimination.More details:Detroit: Become Human's Best Ideas Clash With Its StorytellingWhere David Cage Draws The Line In Detroit: Become HumanFull May Release ScheduleGamePlatformRelease DateSuper Mega Baseball 2PS4, Xbox One, PCMay 1Killing Floor: IncursionPSVRMay 1Total War Saga: Thrones of BritanniaPCMay 3City of BrassPS4, Xbox One, PCMay 4Donkey Kong Country: Tropical FreezeSwitchMay 4AO International Tennis (originally AU, NZ only)PS4, Xbox One, PCMay 8Conan ExilesPS4, Xbox One, PCMay 8Destiny 2: WarmindPS4, Xbox One, PCMay 8Pillars of Eternity II: DeadfirePCMay 8Raging JusticeSwitch, PS4, Xbox One, PCMay 8Tacoma (first released on Xbox One, PC)PS4May 8Immortal RedneckSwitchMay 10One Piece: Pirate Warriors 3SwitchMay 11Warhammer 40,000: Inquisitor – MartyrPS4, Xbox One, PCMay 11Battle Chasers: NightwarSwitchMay 15Dragon's Crown ProPS4May 15Horizon Chase TurboPS4, PCMay 15Little Witch Academia: Chamber of TimePS4, PCMay 15OmensightPS4, PCMay 15Shin Megami Tensei: Strange Journey Redux3DSMay 15Far: Lone SailsPCMay 17Hyrule Warriors: Definitive EditionSwitchMay 18Little Nightmares: Complete EditionSwitchMay 18State of Decay 2 (Ultimate Edition)Xbox One, PCMay 18Ancestors LegacyXbox One, PCMay 22Mega Man Legacy CollectionSwitchMay 22Mega Man Legacy Collection 2SwitchMay 22Runner3Switch, PCMay 22Space Hulk: Deathwing - Enhanced EditionPS4, PCMay 22State of Decay 2 (Standard Edition)Xbox One, PCMay 22Tennis World TourPS4, Xbox One, Switch, PCMay 22Dillon's Dead-Heat Breakers3DSMay 24Dark Souls RemasteredPS4, Xbox One, PCMay 25Detroit: Become HumanPS4May 25AgonyPS4, Xbox One, PCMay 29EverspacePS4May 29Legend of Kay AnniversarySwitchMay 29Sega Mega Drive ClassicsPS4, Xbox OneMay 29Street Fighter 30th Anniversary CollectionPS4, Xbox One, Switch, PCMay 29Info from Gamespot.com
2018-05-08
Detroit: Become Human is a hard game to show off. A trailer shown during Paris Games Week 2017 depicted child abuse, resulting in some negative press. At PSX later that year, presenters played the game live, demoing a scene also involving a child victim. At one point, the audience was prompted to choose how to handle the hostage situation, to which the winning option (judging by the crowd's cheers) was to shoot the suspect dead. For a lot of people, those two scenes didn't exactly make the best first impression.At a recent event where the first two or so hours of Detroit were playable, we got to play both of those scenes. They still have issues even when taken in the context of the larger narrative, but the way that story unfolds is undeniably compelling. Part of Detroit's problem is that it's nearly impossible to show that without letting people play it--and make choices--for themselves.Throughout Detroit, you switch between three different android characters: Connor, a detective, Markus, a caretaker, and Kara, a housekeeper. Though they all have android abilities, like scanning environments for information, they play and are presented very differently; Connor is the most no-nonsense and is followed by a standard, level camera, Kara is more personable with a handheld-camera feel, and Markus gets the more dramatic action-movie treatment and is found in the most striking environments. For a game that emphasizes player choice and branching narratives, it's actually very easy to slip into role-playing each character, and that ends up benefiting the story.The hostage sequence shown at PSX, which is from Connor's perspective, opens the game. He's robotic and matter-of-fact, and his directive is to figure out what happened so he can negotiate with the "deviant," a corrupted android. As you investigate the crime scene, you'll get a pop-up that shows the probability of the hostage negotiations succeeding, and it goes up as you gain more information. That in turn takes away the urgency you might have had, knowing there's a child on the edge of a very tall building a few feet away.Slipping into the role of Connor, I ended up making decisions I didn't think I would have made, especially after just watching the scene. I went in thinking I'd go straight for the child, using persuasive skill over violence to handle the situation. Instead, I followed the directions that were given to me: learn what happened and secure the hostage at all costs. I took my time analyzing clues and corpses, using Connor's unique ability to reconstruct what happened in the moments leading up to their deaths, and tricked the deviant into trusting me so he'd release the hostage (at which point a sniper shot and killed him).It's an intense scene to start with, and I'm still uncomfortable with the outcome of my choices. But starting with the most morally gray of the characters sets expectations for how justice in a world with androids works, and that extends to Kara and Markus. Connor works as a baseline--his scenes are for calibrating your own response to an issue before tackling it with the more emotionally charged characters. It's something that could work really well if it weren't for hiccups in the storytelling itself.The Kara scene from Paris Games Week deals with child abuse on a much more intimate level, and it falls into basic tropes--which is where the interesting story structure breaks down. The abusive father is a drug addict, and you also find a bottle of antidepressants next to a gun in his room. Plus, the warning label indicates that the medication can cause abnormal behavior (the implication being that the medication has something to do with how he's acting, meaning abusive) which in reality is not a side effect of any common antidepressant. The frantic camera work, scrappy quick-time fight, and hasty decision-making necessary to protect the daughter, Alice, does give Kara a human touch--which falls in line with Detroit's "what is human" themes. When forced to choose between armed robbery in front of Alice and sleeping in an abandoned car, I found myself heavily weighing the pros and cons of teaching a fictional child that stealing is okay. Had I been playing as Connor, however, I probably would have done the practical thing and get money for a motel room.This is all to say that Detroit is highly contextual, and its structure makes it possible to experience the same moral dilemmas or tough choices through multiple distinct perspectives. Its actual writing is shaky in many places judging by the first two hours, and it remains to be seen whether its story as a whole is effective, but at the very least it's an intriguing way to tell a story.Info from Gamespot.com
2018-05-08
After Heavy Rain and Beyond: Two Souls, David Cage's latest game, Detroit: Become Human, is almost here. After a trailer at Paris Games Week 2017 and a live demo at PSX later that year, there's been much discussion about the game's handling of sensitive issues--particularly several scenes featuring abuse and victimization of children.We recently had the chance to play the first two or so hours of Detroit at an event, where we spoke to David Cage about the game's pre-release reception, how the team decided what scenes to cut, and whether games need to be fun.This interview has been edited for length and clarity.GameSpot: You've said previously that you had to cut some scenes from the game because you were worried that they would be misinterpreted. After playing the game, it's clear you do delve into a lot of really serious topics. Do you mind giving some examples and explaining that a bit more?Sony PR: Things get cut and changed and tweaked and moved all the time, and I think that it might be a little too early to dive into what we chose to keep and not keep.I guess the question is not necessarily about the actual content [that was cut] but rather--you don't seem to really shy away from things that could be touchy.David Cage: It was not about shying away. We talked every day about the content of this game… and what message we would send. It's particularly challenging because we don't just tell just one story, we offer choices to the player, and the story adapts to his choices. So you want to make sure that every single branch sends a message or says something that you're happy with and comfortable with, and we were working on some scenes where we felt it could be--it was not what we wanted to say, and there was no way of [changing] the scene in a way that could be satisfying and acceptable to us, and this is why we cut them.We realized that… we were talking about things that resonated with the real world and with very sensitive issues and we paid a lot of attention to this. The first reaction was to be scared because you feel, 'Oh, wait a second, we're dealing with [such] important things. Can we do this? Is it okay? Is it right? Is it the right thing to do or not?'So then [you] step back and say, 'No, we shouldn't do it.' And then you realize, 'Wait a second, if we think about this, if we work on a game that is connected with the real world [and] that resonate[s] with real issues, that means that we work on something that is meaningful. And if it's meaningful, we have to do it, so we need to be responsible, we need to be serious, we need to be committed, we need to be respectful.' And this is what we discussed every day during process.We couldn't shy away and say, 'No, let's not do it' or 'it's too big for us' or 'it's too real.' For us it's a statement to say a game like Detroit can be about serious matters. You need to do what's right and you need to be respectful. We hope that this is what we've done, and players will tell us if they feel that it's not the case, but this is something that was in our mind every second of the development.One of the things that I noticed when I was playing is that the androids are definitely, to me at least, an allegory for lots of different kinds of marginalized people. Did you consider how to create a story that's universally relatable without glossing over the weight of issues like racism and sexism individually?Detroit is about people, androids who wake up one day and feel that they deserve a better life. That's exactly what the story is about. They open their eyes and they feel [they] shouldn't be scrutinized for what [they] are and [they] deserve to be better treated. You can apply this to different people in the real world, and using androids was a way to be universal and to talk about all these people without pointing a finger at one category in particular.You've shown off Detroit a few times now and have gotten some feedback, and I know some people are really concerned with the difficult subjects and how those blend with gameplay. How do you ground those heavy subjects among the more game-y ones, like the unlock symbol that pops up when you find a certain piece of evidence or information?We were really careful about this. For example, you can't unlock any trophy with actions that are not [morally] right. That's something that we were really careful about. There's no gain in doing mean things or wrong things. The use of violence also is something we really thought about… If it's a part of life, if it serves a purpose, if it serves the narrative, if it's a part of the context and emotion, then it's fine, but it should never be egregious... And it should never be cool to be violent.So we were really aware of all this. It was not something we discovered when we presented the Stormy Night [scene] at Paris Games Week. It was a little bit annoying to show things out of context and have people [make] a quick judgment on things [when] there's a context to this...It was a little bit annoying to show things out of context and have people make a quick judgment on things when there's a context to this.You know, I think Detroit asks a very interesting question, [which] is, do you think that the game should be about fun and adrenaline and that's all it can be? And if that's the case then you shouldn't talk about anything serious or anything related to real world issues, because you can't make fun of everything and you can't gamify things the way you described. You can't get points … when it's about domestic violence or segregation. You can't gamify those things. They are too serious and too important to real people, but if you consider that games don't need to be fun and based on adrenaline, if you consider that they are like literature or cinema, that they can express an emotion and talk about anything, it doesn't have to be fun.You don't need to gamify, you don't need to put points where you do things, then I think it's acceptable, and more than acceptable, I think it's something we need to do. We need to bring meaning to these experiences because interactivity is fantastic medium, it's a way to put people in the shoes of the characters, unlike any other medium out there... We try to do it very respectfully, and I would like to insist on this fact, where we're not naïve and believe in just doing crazy things because we think it's cool and fun. On the opposite, we were very responsible and we know what we're doing and trying to do it the best way we can in being respectful to real people in real life in these situations.I did notice that [the screen at the end of each scene] says how many points you received and the completion rate of the scene. Is that more of just an indication to see your progress through the scene? Like you said, you don't unlock trophies for certain actions, right?You can. There are trophies like in any PlayStation game that you can unlock depending on your actions. We made sure that no difficult choice would have a trophy attached to it; that was very important. The points that you can get are [earned] by how many [narrative] branches you unlocked, and you can spend those points in the extra section where you can buy making-of, you buy artworks, you can buy the soundtrack, you can buy different things with those points. Info from Gamespot.com
2018-05-08
Event organisers today announced that video game industry writing veteran Rhianna Pratchett will give the opening keynote at PAX Australia in October. Pratchett wrote the 2013 Tomb Raider reboot and its sequel, Rise of the Tomb Raider, before exiting the franchise in the lead-up to this year's Shadow of the Tomb Raider.Pratchett started in games press, where she wrote for PC Zone and others. She transitioned to writing for video games, and some of her credits outside of Tomb Raider include Mirror's Edge, Heavenly Sword, and the Overlord series. Suffice to say, Pratchett has a wealth of experience and knowledge about video game stories, and her keynote at PAX will surely be one to watch.In an interview with GameSpot, Pratchett said her keynote address will not be a traditional one where she prepares a speech and delivers it to the crowd. This will be an interactive Q&A where Pratchett will respond to questions from the audience.Rhianna Pratchett"I've been in the industry for a long time [and] I've seen a lot of things change in my particular area so I always have a lot to talk about," she said. "There isn't a particular structure to it. As far as I know, it's going to be a fireside chat-style look at my career in games, what working in narrative has taught me, and where I think it's going; what I think we're doing right and what I think we're doing wrong. Hopes for the future and that kind of thing."This is Pratchett's first ever PAX, and it's the first time she's been back to Australia since she was 16 years old. "It's really nice to be asked to do something in Australia because my family have always been a big fan of Australia. I went there when I was 16 for the first time. My parents used to regularly go back there on holiday. Australia was the last place my parents went together before my dad died. It was their last big holiday."Pratchett is the daughter of acclaimed fantasy author Terry Pratchett, who passed away in 2015. One of his most notable works is the Discworld series, which was adapted for multiple video games.Unlike E3, the PAX events are more focused on the community instead of commercial (though of course there are commercial activities as well). Pratchett said she is excited to engage directly with fans of her work, in particular Tomb Raider."It's always really nice to meet players in the community, particularly when it comes to Tomb Raider, which has such a big fan community," she said. "They produce such wonderful cosplay, fan fiction, artwork. There is always a pleasure in interacting with them. I've been playing games since I was six years old, so I am a gamer first and foremost."PAX Australia, which marked the show's first international expansion, started in 2013 and has been held every year since. This year's event takes place October 26-28 in Melbourne at the Melbourne Convention Centre. One of the biggest changes for 2018 is that the EB Games Expo is folded into PAX Australia, so the show stands to be bigger than ever.Organisers say there will be more than 180 exhibitors, "thousands" of playable games, and more than 150 hours worth of panel presentations and events. Single-day tickets are available for $62 each, while you can buy a three-day pass for $165 that saves you some money if you're sure you want to go each day. Info from Gamespot.com
2018-05-08
Earlier this month, young Han Solo actor Alden Ehrenreich let slip that his deal with Disney covers three movies, leading to speculation that two more films may be coming. They might be, but no plans are in place yet, according to director Ron Howard. Speaking to Fandango, Howard suggested that Ehrenreich signing a three-movie contract doesn't necessarily mean more movies are coming."I think the fans are going to define all of that," he said. "I mean I think that Lucasfilm and Disney in casting actors, and particularly younger actors, want to see what happens and build upon that. Certainly, they want the commitment from the young actors, but there are no concrete plans. I think there's been a lot of creative energy and now marketing energy going behind this movie."Like 2016's Rogue One, the first of the new Star Wars standalone spinoffs, it sounds like Solo is expected to tell a self-contained story that doesn't necessarily need one or multiple sequels. That being said, if the movie is successful enough and if writers can find stories worth telling, you never know what could happen in the future."I think these are exactly what they're meant to be, or what they're designed to be," Howard said. "They're single movies exploring the galaxy; but of course, as a company, I think they're going to be very interested to see how people respond to it and take it from there. This whole thing is kind of a cool, ambitious exploration of what the galaxy and the Star Wars sensibility can continue to mean to fans."Solo opens on May 25, and also stars Donald Glover as Lando Calrissian. It's expected to have a record-breaking opening weekend. Advance tickets are on sale now, and early signs show they are pacing ahead of Black Panther's.Info from Gamespot.com
2018-05-08
Rhianna Pratchett is one of the most veteran and accomplished writers in games. Her most notable work is perhaps the acclaimed 2013 Tomb Raider reboot and its sequel, while she also worked on Mirror's Edge, Heavenly Sword, and the Overlord series. A lifelong gamer herself, Pratchett has seen the evolution of video games over the years. Her work on the new Tomb Raider games depicted what could be described as a more genuine take on the iconic female hero compared to her earlier, over-sexualised days. Video games have made strides in the stories they tell, but they still have some growing up to do, Pratchett tells GameSpot.A recent trend in gaming, highlighted most recently with Sony's God of War, is what Pratchett calls the "dad-ification of games." That is, as male developers have grown up and had children of their own, they write stories about father-son relationships. These stories may be well-crafted and genuinely compelling, but Pratchett wants to see stories about mothers, too. In an earlier interview, she said it would be interesting to see a Tomb Raider game with Lara Croft as a mother. She told us more about that idea and why it's important to her."That was one I kind of threw out there as a thought exercise partly as a reaction to the fact that there are so many father stories being explored in games," she said. "As developers themselves become fathers, [they] start thinking perhaps a little bit more deeply about the world and their place in it. There are very few mother stories. Mothers--and this goes for film and TV as well as games--they often tend to be absent or dead or missing.""I think we need more older female protagonists in games" -- Pratchett"We've had a lot of what gets called the 'dad-ification' of games. You don't really see moms in games, especially not kick-ass moms in games. [Lara Croft as a mom is] one of the things that I thought could be one interesting avenue to explore," Pratchett explained. "I am not a mom and not likely to be a mom, but I have friends who are mothers and I obviously have a mother. I find it very interesting and powerful in itself. And I think the challenges of being a mother, while still being a superhero, are really interesting."Pratchett said she received a lot of positive reactions from fans about a Tomb Raider story with Lara Croft as a mother, but others were less enthusiastic. She said some fans said "that's not my Lara" and said they believed Lara is too independent to ever have a child. Maybe so, but you can't always plan for what happens in life, and Pratchett thought this would be interesting to explore in the Tomb Raider universe."There's lot of reasons why someone between the ages of 21 and 35 might end up having a kid. You could start of being young and independent, but life happens," she said. "Things don't always go the way you planned and you have to roll with it. There are a lot of reasons why people become mothers, and they don't have to be naturally maternal to end up with a kid. I think that would be something interesting to explore."In our interview, Pratchett also said she would like to see more game stories with older female heroes. She said it's not fair that male characters can age with grace while female ones often cannot."I think we need more older female protagonists in games. Often male protagonists are allowed to age in their games, thinking of Snake or Sam Fisher," she said. "They are allowed to get older and more grizzled. Whereas ladies aren't allowed to age that much. That would be nice to see, because Lara is one of the longest-running female-led franchises in history. It would be nice to see that evolution of her age and her experience as a kind of battle-worn tomb raider. I would like to see that. It would be interesting to see how a character would balance being a mother and a superhero. There are some interesting dynamics there. Lara being older and wiser and bitter and battle-hardened, that's very interesting to me."Overall, Pratchett said there is "so much" that has gone unexplored in video game character writing compared to TV and movies. "We really are lagging behind everyone else," she said.The "dad-ification" of games stories is "at least something" towards advancing the narrative ambitions of games beyond shooting people and killing aliens, Pratchett said. But it should go further."Don't get me wrong, I love aliens and Tarantino, but we were always pulling from the same entertainment wells," she said. "So we were always looking at Hollywood and movies for inspiration and now I think we are looking a little more inside ourselves as human beings for what we want to explore."Pratchett, the daughter of acclaimed English fantasy author Terry Pratchett, will give the keynote address at PAX Australia in October. GameSpot also spoke with her about coming back to Australia for the first time since she was 16--you can read our interview here.Info from Gamespot.com
2018-05-08
As promised, Nintendo has shared more details on the Nintendo Switch online subscription service, which is due to roll out in September. A post on Nintendo's website explains that the service will offer "Save Data Cloud" backup, which sounds a lot like cloud saves.This is great news, as it means you don't have to worry about losing progress. Cloud saves are available with Xbox Live Gold and PlayStation Plus as well, along with Steam and others.#NintendoSwitch Online launches this September with Save Data Cloud backup and 20 classic NES games, with more to come, that have newly added online play!View pricing and info here: https://t.co/ZPh215YNeT pic.twitter.com/CrDx3Iaaaf — Nintendo of America (@NintendoAmerica) May 8, 2018Additionally, you'll get access to a library of 20 NES games at launch, and more will be added "regularly," Nintendo says. The launch titles include the 10 listed below--including Super Mario Bros. and The Legend of Zelda--and 10 more to be announced later.SoccerTennisDonkey KongMario Bros.Super Mario Bros.Balloon FightIce ClimberDr. MarioThe Legend of ZeldaSuper Mario Bros. 3According to Nintendo, "every classic game" in the NES catalog will have some form of online functionality. "You can compete (or cooperate) online with friends, share your screen, or pass the controller, depending on the game," Nintendo said. Additionally, using a dedicated app for the Switch online service, you can use voice chat.The Switch's paid membership program was originally supposed to launch in late 2017 before Nintendo delayed it to 2018. Subscriptions will be available for 1 month ($4), 3 months ($8), and 12 months ($20). Additionally, a Family Membership will be available for $35. The family plan allows a Nintendo Account holder to "invite up to seven others to join a family group," and every member of the group will have access to the online membership benefits.By comparison, Xbox Live Gold and PlayStation Plus cost $60/year.Since launch, online play for all Switch games has been free. That will change in September when the paid service rolls out. At that time, you will need a membership to play Splatoon 2, Arms, Mario Kart 8 Deluxe, Mario Tennis Aces, and Sushi Striker: The Way of Sushido online. Other games may or may not require a membership, Nintendo said. Nintendo will share more details at a later date about how you will know if a game requires a paid membership or not.Here are some other important details about the Nintendo Switch online membership, as pulled from a FAQ on Nintendo's website:If you own multiple Switch consoles, you do not need a separate paid online subscription. "Nintendo Switch Online can be used on any device by signing in with the Nintendo Account that purchased the membership," Nintendo said.Individual memberships are only available on the basis of one per Nintendo Account. But as mentioned, you can buy the $35 family plan to get a subscription for up to seven other Nintendo Accounts.You can create a Nintendo Account Family Group starting on May 15. As mentioned, a family group can support up to eight Nintendo Accounts.The Switch online membership only pertains to Switch; not Wii U or 3DS.You don't necessarily need a Switch online membership, as things like access to the eShop, friend registration and management, and screenshot-sharing on Twitter and Facebook will remain available without a membership.In other Nintendo news, the company has announced the date and time of its E3 2018 briefing, while it's also confirmed that the new Smash Bros. for Switch is playable on the show floor. Info from Gamespot.com
2018-05-07
In the months following its September launch, Destiny 2 developer Bungie has been in a tight spot trying to keep its community happy. Despite a solid start that showed stronger storytelling, quest variety, and sense of progression compared to the original, the sequel eventually fell into the same pitfall that its predecessor did: there's just not much to do in Destiny 2 if you're in it for the long-haul.During the developer's recent livestream showcasing many of the points of interest in the upcoming Warmind expansion, they were frank about their attempts to address the problems regarding challenges, content diversity, and the steep grind the Destiny 2 community has been unhappy with--me included. While I really enjoyed Destiny 2 in its early months--even clearing the game's story and reaching Raid status with three characters--my enthusiasm for the game quickly dropped after Curse of Osiris.As the May 8 release date for Warmind draws closer, it's worth considering whether Bungie's recent seasonal updates and the upcoming expansion can fix the game's issues relating to its grind and the resulting fatigue.To start, let's take a look at the current state of Destiny 2. Since the release of December's Curse of Osiris DLC, which included forge weapons, new story missions, and a new Raid Lair (an additional area to explore in the Leviathan Raid), Bungie has introduced seasonal updates, offering scheduled tweaks to improve the core game. During the ongoing Season 2, quality-of-life updates such as new Crucible and Nightfall rewards, weapon and class rebalancing, Masterwork weapons, tweaks to Exotic drop rates, and changes to the sandbox exploration were introduced. Destiny 2 is all the better for these additions. However, the game still needs to make larger attempts to figure out how to combat the slump that makes it hard for players who may have fallen out with the game to want to come back.One of the biggest problems with the original Destiny was that it was easy to exhaust much of the game's content given its relatively brisk campaign and focus on repeating missions and events. This was a symptom of the original game's growing identity, which it slowly developed over the course of its first year--resulting in the fantastic, game-changing expansion The Taken King. Destiny 2 has a greater sense of itself and is smart about how it manages to make things interesting during the early months, but it quickly falls victim to the recurring issue of player engagement, along with a series of poor matchmaking, quest design, and shallow endgame content.One issue that's arguably worse in the sequel is that it's difficult to measure progress gained after reaching a certain point after the campaign's completion. While reaching Raid status was the benchmark, the pursuit of that often forces players to go through a series of hurdles to make it. Players will eventually find themselves having to repeat the same content with continually diminishing returns--made worse by some odd drop-rates and occurrences of repeat loot that Bungie have attempted to address with recent patches. While this is inevitable for many online games focusing on the grind, other titles have made that pursuit of fresh loot engaging in the long-term, but Destiny 2's approach to the endgame cycle makes for a largely futile and exhausting experience. When your efforts to progress seems to conflict with the game's grind--which is supposed to fun and challenging, but comes off as taxing--then it creates a sense of angst among the community, making them feel like their time isn't being well-spent.The Warmind expansion shows more of an earnest attempt on the developers' part to address these concerns. Focusing on a return trip to Mars, players will explore a new region called Hellas Basin and take on new missions and world events. In addition to new story characters to interact with, new bosses to fight, and new Exotics to find, the expansion also features a different approach to world quests. With Escalation Protocol, you'll be able to tackle a horde-mode style mission in the sandbox, taking on waves of Hive in order to reach the boss of the world event. Unlike other world events tied to specific schedules, Escalation Protocol is activated at any time after finishing the main story. Moreover, you can join other players who are engaged in their own events--even if you haven't reached the DLC campaign's conclusion.While this side mission is a smaller remedy to Destiny 2's issues--and it's similar in design to The Taken King's Court of Oryx event--it still represents one of the more reassuring aspects of Warmind. As one of the key ways to acquire higher-end gear outside of the new Raid Lair, Escalation Protocol can be done at your leisure--which cuts back on general fatigue and frustration, making it feel like you have more control over what kind of rewards the game can offer you. This is a stark contrast to how gaining higher-end gear worked in Curse of Osiris, which placed its Lost Prophecies behind arbitrary gating. By leaning into systems that focused on grinding and sticking players in situations where they had to wait for stuff to happen, it personally made me less inclined to want to finish playing through more of the campaign's endgame content.This also goes into the heart of the issue with Destiny 2, in that it has trouble respecting the average player's time. With Raids being commitments of several hours, PvP rewards being mostly middling and too dependant on whether you have a good team, and Nightfall and Heroic quests requiring players to repeat the same tired quests over and over, the game struggles with allowing meaningful gains to be made in short bursts. When the systems designed to keep players playing are too tiring to enjoy in the long-term, then it calls into question the structure that houses all the content you want to explore.Warmind doesn't sound like a major revision, unfortunately. Having said that, what I find interesting about the expansion is that it feels awfully nostalgic of Destiny 1. With the return to Mars, the Rasputin AI finally being given some more attention, and Exotics like the Suros Regime making a comeback, the expansion seems to know how to perk up some returning players. But in truth, making Destiny 2 more enjoyable and less of a slog isn't just about adding in more weapons and armor, new areas to explore, and new story quests. It's about offering those great heroic moments and making them feel like they matter long after your quest's completion--as opposed to being just another moment in a long series of moments during a grind for better gear.Destiny 2's new expansion seems like a step in the right direction. Not big steps, but movement towards progress all the same. With Season 3 starting on the same day as the DLC's launch, Bungie will be adding in more quality-of-life changes including additional vault space, private matches, an emote wheel, and Exotic Masterwork weapons. Destiny 2 is still a solid first-person shooter with some of the best-controlling action and gameplay in the genre, and while it feels like we're about due for this game to have its own Taken King-style expansion that fleshes out its core in the right ways, Warmind does show a greater awareness of what Destiny 2's issues are--and how it best tries to improve itself.Info from Gamespot.com
2018-05-07
While the recent games in the series focused on the exploits of a less experienced Lara Croft surviving the elements and battling legions of armed goons, Shadow of the Tomb Raider builds up moments of unease and self-reflection while bringing her arc to its natural conclusion. Set sometime after the events of Rise, Lara and her closest ally Jonah find themselves on the hunt for an ancient Mayan artifact in Central America. With prophecies of cataclysmic events centering around a mysterious box that private military corporation Trinity is desperate to get its hands on, Croft will come to realize that her recent adventures have some serious consequences, making her question whether she's the savior she believes herself to be.By showing the real consequences of Lara's actions, developers Eidos Montreal and Crystal Dynamics believe Shadow of the Tomb Raider will be a watershed moment in the life of the young adventurer, maturing her into the expert adventurer we know and love.Click image to view in full screen"From a narrative standpoint, we wanted to increase the drama", said narrative director Jason Dozois. "To do that, we not only needed an external conflict, like nature and combat and hazards, but also taking it to more personal conflicts with antagonists--and even her allies as well. That was the big thing we took away [from the previous games]. We had characters that people liked, like Jonah, and we wondered what he would be like if he evolved. What if he was someone who could really challenge her? Not everyone believed that in the beginning, but once we saw those performances [from the actors] we thought, 'Wow, this is a huge differentiator.' It's about taking the momentum of these characters [from the last two games] and seeing that payoff."During our hands-on time, we got to play an early mission where Lara and Jonah explore a small town during a Day of the Dead celebration. The developers say Shadow of the Tomb Raider features some of the largest hub areas of the series and will lean into exploration more heavily, while also giving players more opportunities to interact with the characters that inhabit the world. While this leads to more moments for Lara to find tombs, collectables, enemy bases, and other points of interest, these moments of exploration also highlight Shadow's greater respect for the history and culture of the the areas the game is set in.While there are several events and set-pieces that advance the plot--including a massive flood that forces you to contend with strong currents while helplessly watching civilians drown--progression is still largely tied to the open hub areas of the game. In these spaces, Croft will take part in side-quests, collect rare items and materials to upgrade your gear or buy new items, and explore lost puzzle-oriented tombs--all while learning more about the space she's exploring. In keeping with Shadow's darker story, Croft's journey in the time since Tomb Raider (2013) has also made her a far more cunning survivalist. In addition to her skills with pick-axes, bows, and firearms, she'll now be able to use more advanced stealth techniques. With thick vines scattered throughout the jungle, Croft will be able to hide in standing position in the dense foliage, allowing you to stealth-kill far more quickly.While the dense jungle setting in South America was a fresh departure from the icy wilderness and ruins of the previous games, playing through Shadow of the Tomb Raider also brought a strong feeling of familiarity. Eidos Montreal is taking the lead this time round, and it says it has learnt from its time helping out on previous Tomb Raider games."I think on the gameplay side, we would say knowledge is the greatest treasure," said lead gameplay designer Heath Smith. "When you played the earlier games, you could see that she's still learning and still recovering things--she's seeking physical, material things to prove her points. But she matures, through the gameplay as well, [and] you saw hints of that in Rise [of the Tomb Raider] with the codex and challenge tombs. It's the knowledge that is her treasure. At the end of the day, what we're trying to do is create the conclusion to the trilogy, but still make it a standalone experience because this is the game where she becomes the tomb raider. The character she was always meant to be."Shadow of the Tomb Raider focuses a lot on bringing back those familiar feelings of being a fully-realized explorer. But in a pleasant surprise, it tries to examine the inherent narcissism that comes from being the person to discover another country's treasures for themselves. Given that the core theme of the current trilogy is that of change, it's not that surprising to see that Lara Croft will go through her own growing pains during her toughest adventure yet. Eidos Montreal claims that Shadow of the Tomb Raider will challenge the idea of who Lara Croft, Tomb Raider, is.Info from Gamespot.com
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