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2018-05-09
Grand Theft Auto V has a whole new way to play that's sure to appeal to PUBG and Fortnite fans, thanks to modder Theaetik. Theaetik has created Complex Control, which transforms the game into a single-player battle royale/roguelite shooter. It's available now on PC, and promises "high replayability and variety...it feels as though there's always something new to experience every run."Complex Control features 70 unique characters with color-matched weapons and vehicles. It tasks the player with controlling and surviving a deadly zone populated with AI parachuting from the sky or driving right towards you. There are more than 50 unique abilities (with cooldowns), and players can choose from a pre-made set of characters with their own weapons, abilities, and vehicles as they try to survive. You progress your own character until they die or until you trade them.The mod promises a fast, frantic experience. Move speed is boosted and you get in and out of vehicles more quickly. Theaetik says it isn't just a GTA5 copy of existing battle royale experiences; the combination of abilities and roguelite elements, like procedural gameplay, permadeath, and permanent progression, seek to set it apart. It also has its own save system independent of the core GTA5 experience.You can get more info on Complex Control on the mod's page, and check out its trailer above. Meanwhile, GTA5 continues to see unbridled sales success five years after it came out, thanks in part to a brand new version of the game just being released. Relive the history of the iconic series in this lookback at Grand Theft Auto milestones from every game.Info from Gamespot.com
2018-05-09
In surprising news, Fortnite: Battle Royale has introduced a limited-time mode themed around Avengers: Infinity War. The crossover event will give players the opportunity to actually play as Thanos, but if you're expecting what would appear to be the obvious complement to this--Avengers skins--you'd unfortunately be wrong.As soon as the Avengers mode was announced, players began wondering if we'd also see new Marvel character skins released. After all, the sale of cosmetics--along with the Battle Pass--is Epic's primary way of making money from players of Battle Royale, which is a free download. But Epic's agreement with Marvel apparently doesn't extend to such content.An Epic staffer confirmed on Fortnite: Battle Royale's subreddit that Avengers-themed skins aren't in the works, at least at this point. "[J]ust because I've seen lots of folks asking, we have no plans for Avengers outfits in the store," JustMooney1 wrote.That doesn't rule out the possibility of such skins being introduced in the future; perhaps the new mode will be so popular that Epic and Marvel are convinced to make it happen. But for the time being, you'll have to make do with the existing skins in the game--and after all, there is already one that bears more than a subtle resemblance to Star-Lord.Fortnite's update on May 8 brought with it a new limited-time mode, Infinity Gauntlet Mashup. This plays out much like a standard match of Battle Royale, except that the Infinity Gauntlet will be located somewhere on the map. Whomever can find and equip it will be transformed into Thanos, allowing them to wreak havoc--so much so that he's already been nerfed. Info from Gamespot.com
2018-05-09
Season 4 of Fortnite: Battle Royale's Week 2 challenges are now live, providing players who own the Battle Pass with seven different objectives to complete. Some of these make use of new Season 4 gameplay elements (such as Hop Rocks), while others offer more challenging tasks that could require the use of a map. Here are the locations for all the key objectives and some tips on how to complete them.Among the challenges is the aforementioned one to consume Hop Rocks. You'll need to use seven in all--a task that's not especially difficult, provided you know where to look. Hop Rocks can be found in a number of places, but they're most abundant in Dusty Divot, the crater formed as part of Season 4's map update. Head there, and you'll find purple objects floating outside the fenced-in area surrounding the comet. Simply walk up to one and hold the same key or button you'd use to open a chest, and you'll consume a Hop Rock--temporarily granting you the ability to jump much higher than usual.Another challenge is to dance in front of different film cameras. You'll need to find seven cameras in all; these are another new element introduced as part of Season 4, which features a moviemaking theme. This is as simple as it sounds--just find a camera and perform a dance emote in front of it. The only tricky part is tracking all of these down, and many are not in named locations. Luckily, there are more than seven total, so it's not as difficult as it could be. Here's a map for 10 film camera locations we've verified:The other more involved challenge for Week 2 is labeled by Epic as a Hard-difficulty one, meaning it nets you 10 Battle Stars, twice the number as most challenges. It asks you to search between a scarecrow, pink hotrod, and a big screen. This requires you to have either a strong knowledge of the island or a map--either way, you simply head to a point in between all three of the stated objects to find a Battle Pass icon you can collect by holding the Use button/key. This can be found directly east of Risky Reels, as seen in the map below.The remainder of the challenges are fairly straightforward, though they may require some time and luck. You'll have to search chests in Greasy Grove, which is really just a matter of spending enough time in the area. (As always, check out attics when looking for chests.) Another asks you to deal damage with suppressed weapons to opponents (500) total, which is just a matter of happening upon the right weapon and then making use of it.Similarly, you'll need to rack up three explosive weapon eliminations, which includes both things like grenades and rocket launchers. (Your best bet may be in a solo playlist, where you don't have to worry about downing enemies that can be revived.) And finally, you'll need to eliminate three opponents in Tomato Town. Just drop there at the start of a match and try to track down a weapon before anyone else.For more help, you can also check out our Week 1 challenges guide, as well as our roundup of all Season 4 challenges. Completing these is the fastest way to level up your Battle Pass, allowing to get your hands on this season's skins and rewards.Fortnite Season 4, Week 2 ChallengesSearch Chests in Greasy Grove (7) -- 5 Battle StarsConsume Hop Rocks (7) -- 5 Battle StarsDeal damage with Suppressed Weapons to opponents (500) -- 5 Battle StarsDance in front of different film cameras (7) -- 5 Battle StarsHard: Search between a Scarecrow, Pink Hotrod, and a Big Screen -- 10 Battle StarsHard: Explosive Weapon Eliminations (3) -- 10 Battle StarsHard: Eliminate opponents in Tomato Town (3) -- 10 Battle StarsReward: 5k XP (after completing four challenges)Info from Gamespot.com
2018-05-09
Blizzard has kicked off a limited-time Overwatch event to help fund breast cancer research. The centerpiece of the effort is a Pink Mercy skin available for $15, with 100% of proceeds going to the Breast Cancer Research Foundation. Blizzard has committed to a guaranteed minimum donation of $250,000, and it will update players with a final tally if it surpasses that amount. Pink Mercy will be available through May 21.But the charity drive actually has a lot more to it than the skin alone. A limited-edition Pink Mercy t-shirt is available for $30, and 100% of those proceeds will go to the BCRF too. Logging on anytime during the promotional period will get you a player icon, and watching charity streams can earn you up to four special sprays (pictured below) and another icon. You can check out the full list of charity streams through the Blizzard site. Be sure to link your Twitch and Blizzard accounts to be eligible for the sprays.Blizzard has been known to release special in-game items for charity, like when World of Warcraft released a special pet for Red Cross disaster relief or Hearthstone's alternate Mage hero for the World Wildlife Fund. Mercy's pink duds are a nod to the color of breast care awareness ribbons and iconography used by organizations like the BCRF.The most recent Overwatch update added a new Rialto map, an Escort mission set in Venice, Italy. That also served as the release for some big hero changes that had been previewed in the public test realm, most notably to Hanzo.Info from Gamespot.com
2018-05-09
Microsoft continues its steady rollout of backwards compatible games for Xbox One. Major Nelson announced on Twitter that one new Xbox 360 title is now playable on the current-gen console, and it's a popular one: Burnout Revenge.Originally released on Xbox and PS2 in 2005, Revenge expanded on the series by introducing new mechanics like traffic-checking and the Traffic Attack mode. The Xbox 360 port, which was released the following year, is the one to receive backwards compatibility and includes a handful of additional features over the original version.Burnout Revenge was very well received by critics on its initial release. GameSpot awarded it a 9.1/10 in our original Burnout Revenge review and said, "Burnout Revenge might not be the revolution that Burnout 3 was, but in the end, it changes more than enough to make it feel like a very different game. It's a technical marvel, but more importantly than that, it's one of the most exciting racing games ever made."If you own a 360 copy of Burnout Revenge, you can pop that into your Xbox One and begin playing. The game is also available purchase from the Xbox Store. You can download a digital copy of the title for US $10 / £10 / AU $14.95.Xbox One's backwards compatibility feature has proven to be very popular, and Microsoft has been expanding it at a steady rate. Last week, the company added two new 360 titles to the BC catalog: Saints Row 2 and Dragon Age II. Those arrived shortly after the second wave of original Xbox BC games, which included Jade Empire, The Elder Scrolls III: Morrowind, and Conker: Live & Reloaded. You can see a full list of all the backwards compatibility games here.Info from Gamespot.com
2018-05-09
A new Battlefield game is coming this year and it will be playable at E3 2018 next month, but the game has still yet to be officially announced. EA continues to tease the project, today saying that it will be a "deep and fully featured shooter" that features an "ongoing service" of some kind. The game is in development at series creator DICE in Sweden."With our next Battlefield game, the team at DICE is bringing the intensity of combat to life in new and unexpected ways," EA CEO Andrew Wilson said during an earnings call. "Every battle is unique, and every mode brings its own challenges--from the way you interact with the environment around you, to compelling single-player stories, to the next level of large-scale multiplayer that spans across multiple maps and modes."A scene from Battlefield 1Wilson went on to say that Battlefield 2018--which is rumored to be set in World War II--will learn from what made Battlefield 1 such a major success."This will be a deep and fully featured shooter and ongoing service that will evolve with major new experiences for our community, beginning right from launch," he explained. "Building on the success of Battlefield 1 and taking inspiration from DICE's core DNA, this new game will advance the state of the art for the franchise, while still delivering the signature gameplay and Battlefield moments that have captivated and grown our global community.""All of the things that a Battlefield fan would expect out of a multiplayer game from DICE in the Battlefield universe will be there, while additional innovations in how we're thinking about the future of multiplayer in first-person shooters will also be there, both at launch and over time as part of a live service."If EA does return to WWII with the next Battlefield, it will be the first in the series set during that era since 2009's Battlefield 1943. 2016's Battlefield 1 was set during World War I.During a Q&A with investors that followed EA's earnings report today, CFO Blake Jorgensen said EA is not scared to launch the new Battlefield game during the busy holiday period. "We've been able to compete against others like Call of Duty in the past," he said, and this year should be no different, the executive added. He went on to say that Battlefield has a "very strong" player community. He said he believes fans will be "extremely excited" about the game.That being said, Jorgensen said EA's financial guidance for the holiday quarter includes some "conservatism" due to the crowded release calendar. The holiday season every year is always busy and crowded, and this year Red Dead Redemption 2 is in the mix as well.An analyst asked Jorgensen specifically about if the new Battlefield game might get delayed to give it some breathing room against the competition. Jorgensen did not answer this directly, but he said EA will announce the game's "exact timing" i.e. its release date, in the coming weeks and months, potentially during E3. Info from Gamespot.com
2018-05-09
EA has teased more high level details on BioWare's new IP, Anthem, which was announced last year and is in the works for PlayStation 4, Xbox One, and PC. In the prepared remarks of EA's latest earnings report today, CEO Andrew Wilson said Anthem is "stunning and ambitious," adding that the game will offer "something entirely new" for games. He added that Anthem may have some kind of Early Access-style release, where BioWare launches an unfinished version of the game and makes changes over time based on fan feedback."Every dimension of this game will offer something entirely new for a wide audience of players--from a new universe with unique stories that BioWare is creating, to the cooperative gameplay, to the epic and beautiful environment that constantly evolves around players," Wilson said.A scene from BioWare's E3 2017 reveal trailer"Anthem is a fundamentally social experience, and we will open new ways for fans to join the community and play early, enabling us to shape and refine the game with their input and feedback. We're deeply excited to launch this brand-new franchise, and equally excited to work with our players to make Anthem a game they can't wait to play and share with their friends for years to come."Anthem is due out in early 2019, though it is not completely clear if this pertains to full release or when EA plans to put it out for the early play period that Wilson mentioned. It's worth noting that the wording on Anthem's early play period sounds like a step beyond the kind of early play that EA/Origin Access members get. Subscribers get to play most EA-published games around five days before their public release. If EA wants to have enough time to factor in fan feedback and make meaningful changes for Anthem, the early access period would theoretically have to be much longer than five days.During a Q&A with analysts today, EA CFO Blake Jorgensen said Anthem will launch during the last month of EA's fiscal year, which means March 2019. Previously, all we knew was that the game was due out in early 2019.In other news, Dragon Age executive producer Mark Darrah recently confirmed he had joined the Anthem project, also in the role of executive producer. We're expecting to learn more about Anthem during E3 2018 next month, so keep checking back with GameSpot for more.Info from Gamespot.com
2018-05-09
Battle royale games like Fortnite and PUBG could have a major, lasting impact on the gaming industry overall, according to publisher Electronic Arts. During a Q&A with investors today following the company's latest earnings report, EA CFO Blake Jorgensen said EA welcomes innovation because it helps bring new players to gaming, which in turn helps EA."We welcome innovation in the industry," Jorgensen said. "That's what makes this business so exciting and fun to operate in. If you look back over the 20 or 30 years, the innovation that one game team's done goes through the whole industry. It's fantastic. We welcome innovators like Fortnite or PUBG that really help everyone's thinking. We feel that's great for the business as whole."While Fortnite is supremely popular, a single game is not going to sink publishers like EA. Jorgensen intimated that Fortnite's success has had some level of impact on its business--because of course it has--but he said the impact hasn't been meaningful. He pointed out that no one game can capture 100 percent of the market.While Fortnite as a shooter game is theoretically competing with EA's lineup of shooters like Battlefield and Battlefront, Epic's title is also helping expand the shooter category. He theorised that Fortnite is helping bring young players to gamers, who may eventually move on to other games--like maybe the next Battlefield game."In particular, [Fortnite is] bringing younger people into the marketplace and younger people into first-person shooters, and I think that's good for the long run health of that category for all of us in the industry," Jorgensen said.During the last EA earnings call in January, EA CEO Andrew Wilson said the global FPS community is undoubtedly interested in battle royale games like Fortnite and PUBG. And while he did not rule out adding a battle royale mode to a Battlefield game, he said EA's wider focus is to think about "new and innovative ways to play" across all of its games.In other battle royale news, Fortnite recently added an Avengers: Infinity War crossover event that brings Thanos to the game. Info from Gamespot.com
2018-05-09
Electronic Arts today reported earnings for its fiscal fourth quarter and the company had a record year, despite all the noise and controversy surrounding Star Wars: Battlefront II.For the full year ended March 31, EA pulled in revenue of $5.15 billion (up 6.2 percent), while profit was $1.04 billion (up 7.9 percent). Results were rosy for the fiscal fourth quarter, too. Revenue for the period jumped 3.6 percent to $1.582 billion with profit up 7.2 percent to $607 million. (Percentage changes provided by GI.biz).The good times for EA are expected to roll on in the current fiscal year. EA said it expects to make $5.6 billion in revenue for the period and a profit of $1.11 billion. EA's lineup of big-name, revenue-driving titles for the year include BioWare's new IP Anthem, the next Battlefield game, all the EA Sports games, and whatever other surprises may be in store."Fiscal 2018 was a year of strong growth and continued transformation for Electronic Arts, as we expanded the reach of our leading franchises like FIFA, Battlefield, and The Sims to more players across more platforms and geographies," EA CEO Andrew Wilson said. "In the year ahead, we will expand the world of play with amazing new experiences and new IP, more competition, and industry-leading subscription programs. There has never been a more exciting time to be engaging and entertaining global communities."EA CFO Blake Jorgensen added, "Our success is driven by the way we have changed, and continue to change, our relationship with players. They want more depth in their favorite games, and fresh content that can hold their attention year-round. This has made our business much more stable and enabled us to deliver a dependable and growing cash flow to investors."In the wake of massive criticism from fans, EA removed microtransactions from Star Wars: Battlefront II just before the game launched in November 2017. Microtransactions were added back in April, so whatever revenue EA has made and continues to make from them will not be publicised until EA's next earnings report later this year. Unsurprisingly, it was EA's digital business that helped spur growth during the year. What EA calls "digital net bookings"--which include mobile, full-game downloads, and "live services" i.e. microtransactions--surged 17 percent to reach $3.538 billion during the year. Here are some other takeaways from EA's report today: "Nearly 18 million players engaged in competitive gaming across FIFA 18 and Madden NFL 18, up more than 75% year-over-year.""The Battlefield community, across current generation consoles and PC HD, now has more than 54 million players life to date.""The Sims community had more than 80 million Sims players across PC and mobile in fiscal 2018."For more on EA's earnings report today, check out the additional stories linked below.This Year's New Battlefield Game Teased By EAFortnite Could Have A Lasting, Significant Impact On Gaming Industry Overall, EA SaysBioWare's New IP Anthem Will Let You Play EarlyInfo from Gamespot.com
2018-05-09
Marvel's Luke Cage has a date with Netflix, and the streaming studio has released its debut trailer for the second season. After the events of The Defenders, Luke has gone back to Harlem as a hometown hero. It isn't long before his celebrity attracts unwanted attention from another man, who also happens to be bulletproof. The trailer also hints at a continuing working (and flirty) relationship with Misty Knight.Continuing the trend, the snake-themed villain this time around appears to be Bushmaster, a super-powered crime boss in Marvel continuity. On the whole the season appears to add a bit more levity than the first, along with some science-fiction zaniness like Misty's robotic arm. It's coming on June 22.The Marvel Netflix universe has been one of mixed results. The big team-up feature The Defenders was notable mostly for finally ending a plotline that had gone too long already, and Iron Fist was generally panned. The most recent addition was season 2 of Jessica Jones, which had a stellar first season but slowed down for the second.Despite ostensibly taking place in the same world as the Marvel Cinematic Universe, and occasionally casually referencing big events like the Battle of New York, the Netflix series are kept corralled in their own storytelling space. That means that the street-level heroes that make up the Defenders team--Daredevil, Jessica Jones, Iron Fist, and Luke Cage--were nowhere to be found in the mega-blockbuster Avengers: Infinity War. That movie broke more records over the weekend, becoming the quickest movie ever to reach $1 billion.Info from Gamespot.com
2018-05-09
Monster Hunter: World is truly a phenomenal success. Capcom announced today that the game has now shipped 7.9 million copies worldwide since its release at the end of January. This is good as of March 31, and it's up from the 7.5 million figure announced in March.Capcom said Monster Hunter: World is a "massive, record-setting success," adding that it's now Capcom's "best-selling title in company history." That may be true by the way Capcom measured sales, but other Capcom games have actually sold more units. Whatever the case, Monster Hunter: World is a huge success, and that's encouraging to see.Capcom announced the sales figure as part of its latest earnings report for the fiscal year ended March 31. The Monster Hunter: World sales helped Capcom's overall net revenue reach ¥94.5 billion (up 8.4 percent), with operating income coming in at ¥16 billion (up 17.5 percent).In addition to Monster Hunter: World, Capcom called out Monster Hunter XX and Ultra Street Fighter II: The Final Challengers for Nintendo Switch as top performers. Looking ahead, Capcom said it wants to "strengthen digital download sales" to help boost overall revenue and profitability; digital content is higher margin than traditional boxed media. Capcom also plans to further invest itself in the esports market, at least in Japan."In response to the worldwide excitement surrounding esports, and the increased attention paid to them within the Japanese market, Capcom is committed to making this sector a priority area of investment for business resources, and has established a new, dedicated esports division and facilities," Capcom said.You can read Capcom's full earnings report here.Info from Gamespot.com
2018-05-09
Week 2 of Fortnite's Season 4 challenges have been released for Battle Pass owners. These offer a set of objectives to complete when you're not getting killed trying to become Thanos, and they each come with Battle Stars to level up and earn skins and rewards. But as with the first week, Season 4's new Blockbuster challenges offer a free Battle Pass tier--provided you've got a good eye.Once again, completing all of the challenges from a given week completes one of the Blockbuster challenges. And as with the previous week, the reward is a loading screen that is hiding a secret. Whereas the first Blockbuster challenge loading screen had the faint outline of a free Battle Pass tier that you could obtain in-game, this one hides map coordinates for the freebie.Over on Reddit, user Bfor45 (with the help of fellow user qwert5656) was able to quickly crank out the Week 2 challenges, thus earning the Blockbuster reward. If you look carefully at the brick wall in the background, there are several alphanumeric combinations that correspond with areas on the in-game map: A3, A4, B3, B4.If you follow where this guides you to (just south of Haunted Hills, as seen in the map above), you can find the Battle Pass icon and collect it to earn one free rank-up. However, be aware that this only appears if you've completed the corresponding Blockbuster challenge; you can't cheat your way there by skipping the prerequisites, as you can with individual challenges that send you to a specific location.Week 2's challenges offer a mixture of fairly straightforward ones, like getting explosive kills and opening chests in Greasy Grove, and some that are more involved, like dancing in front of film cameras and searching between a scarecrow, pink hotrod, and a big screen. We have a guide to help you complete all of these, which will in turn let you get this Blockbuster freebie.Info from Gamespot.com
2018-05-09
Fortnite generated a lot of speculation and attention from its month-long tease of an impending comet crash, and it appears Epic is already trying to stir up another community mystery. This time, players have noticed an isolated hatch deep in the woods. It does nothing, but chances are Epic has bigger plans than simply inserting a mysterious door in the ground in the middle of nowhere.IGN reports that the hatch is indestructible and marked with graffiti scribbles that may be clues. One Reddit user looked inside the hatch with the replay tool and found only a big slab of rock. Whatever purpose it will serve, Epic isn't spilling the beans that easily. You can find the hatch in the Wailing Woods; here are some screenshots we captured of it:The parallels to the TV show Lost seem intentional. It had a special penchant for teasing big mysteries and the second season revolved largely around a sealed hatch in the middle of the woods. As the mystery unfolded, the hatch was revealed to be one of several stations once operated by a research group that was running experiments on the island's unique properties.Last month, Fortnite spent weeks slowly teasing a comet that appeared to be growing larger in the night sky as time went on. It eventually collided with the map, taking out Dusty Depot and creating Dusty Divot in its place. The impact also seems to have uncovered several secret bases related to the new superheroes and villains motif. Meanwhile, the popular villain du jour Thanos from Avengers: Infinity War has been added to the game. But as you might expect from one wielding a cosmic glove to control everything, he was a little unbalanced and got hit with a nerf immediately.Info from Gamespot.com
2018-05-09
Pillars of Eternity was something of a herald for the second golden age of classic computer role-playing games. It was an inspiration, and was quickly followed by games like Torment: Tides of Numenera and Tyranny, and plenty more have filled in the gaps since then. And that's before we even get to the reboots and re-issues of some of the genre's aging classics like Baldur's Gate.All of this is to say that the standards have shifted quite a bit since Pillars of Eternity released in 2015. It's remarkable, then, that Pillars of Eternity II: Deadfire not only keeps pace with its contemporaries, but brings its own vitality and character that sets it apart from a genre that has been feeling a bit crowded of late.Deadfire is a direct sequel to Pillars of Eternity, but you don't need to have played the first game, as you'll get solid recaps as well as the ability to make some general choices that will affect how Deadfire plays. That said, having a familiarity with the characters and world greatly adds to the game's overall appeal. These folks have aged, wizened, and grizzled a bit in the pirate-infested Deadfire Archipelago--the expansive, maritime stage on which our adventure is set. One old friend has taken to smoking a pipe, for instance, growing a bit more lax and observational, punctuating thoughts and commentary with tokes to help process his thoughts.For the most part, character progression and the nuts and bolts of play work just as they did before. Character creation is deep and complex, designed to mimic the process of mapping out a character in a tabletop RPG. From there, you play a half real-time, half turn-based adventure, with exploration done in the former style and combat in the latter. If you’ve played just about any of the iconic CRPGs of the last 20 years, you’ll be immediately familiar with the basics in Deadfire.On top of that, though, Deadfire blows out everything from its predecessor. There’s more of anything you can think of--more options for character setup, more classes and skills, more specialization, more items, and more levels. You can also explore open waters on a ship that you manage, from crew to cannon. In much the same way that an advanced player’s guide adds fundamental upgrades to the way a tabletop RPG works, Deadfire is bigger, but also deeper. New character sub-classes and the ability to multi-class your character will allow you to refine your options in combat or play more nuanced roles.That said, the real value of Deadfire is how its setting tees up new stories and tales of exploration and adventure. The Archipelago has been settled throughout, but plenty of islands still contain ancient secrets and eldritch horrors. Moreover, the rough-and-tumble atmosphere demands sturdy defenses and plenty of able bodies to maintain your new ship. Life on the seas is brutal, and your first major craft will barely have the gear needed to survive even minor engagements. Kitting out your mobile base of operations becomes another major focus, and you'll always have to worry when another ship comes into view.Your ultimate goal is track down Eothas, a god who has possessed a stone colossus. Mysteriously, your spirit and life force is tied to the god, and only by chasing him to the archipelago were your companions able to keep you alive. Now you must set out and figure out how all this happened and why, while trailing Eothas. This works particularly well as a means of pacing out the journey and developing a strong throughline of adventure.So you set out for whatever towns and islands you can spot, and build from there. At this stage, curiosity is a virtue. Questions and probes yield small, intimate stories and clues for tracking down the big bad alike. These arcs build out the texture of the world and offer some of the most beautiful moments in the game. Plus, having extra gear and experience can only add to your proficiency in the game’s main thrust. How and when you engage with the world is up to you, but you'll be partially limited by the capabilities of your ship and the information you've gathered.Deadfire's characters are bright and nuanced, and their descriptions weave personality into the simplest interactions.Ship combat, perhaps the single largest mechanical addition in Deadfire, is well constructed. Bouts are turn-based and will be determined by everything from the abilities and experience of the crew you've gathered, to the tactical choices you make. These largely center on positioning, which is important to keep in mind when attacking or defending. Most vessels will have a few different types of guns, so you'll be working on closing or creating distance and repositioning so you can get the best shots off at the right times. Boarding, of course, also plays a huge role, but that works more or less the same as any other battle on land.All of this, too, feeds into systems that impact how successful you are at general pirating. Your crew's morale will need to be kept high, for instance, or you could run the risk of a mutiny. While that could have been little more than set-dressing, Deadfire pulls those threads into the rest of the game--primarily through its art and writing.Rich, detailed prose focuses on setting the scene and building an atmosphere. Deadfire's characters are bright and nuanced, and their descriptions weave personality into the simplest interactions. All of this makes for an enriching read--if you've got the patience for it. Like the first game, the writing is phenomenal overall, but some sections can be unnecessarily verbose, and that can occasionally strike as a weakness. But, more often than not, vivid text is a means to help you escape to this fantastical world. Thankfully, though, it's not the only trick Deadfire's got.While the isometric view is a bit of a throwback, the art and visual detail of the world stands abreast with the writing as one of the adventure's strongest points. Not only is this a visual feast, mostly because of its imaginative settings and application of the arcane, but its direction is poignant and gripping. The seaside shacks and exotic, otherworldly creatures are a stark departure of the classical fantasy setting of the previous entry's Dyrwood. The cliched stylings of Caed Nua castle give way to Treasure Island, with all the monsters and magic of DnD. In other words, this is more a fantasy adventure in a pirate-y tone than the other way around. And that works just fine--keeping enough of the original appeal intact while folding in sharp new ideas and ambiance.Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it come, you'll be left with an indelible attachment to these islands when you do finally step away.Info from Gamespot.com
2018-05-08
It's a new week, which means the big video game retailers are offering sales on a whole new set of games, hardware, and accessories. This week, between May 6-12, Best Buy is running a wide-ranging sale that offers price cuts on select games and hardware. We offer our picks for the best deals below, but you can see the full ad here.As always, you'll save even more money on the gaming deals if you're a Gamers Club Unlocked member. Gamers Club Unlocked members get an extra 20% off all video game pre-orders and new (non-used) games. A two-year subscription costs $30, but considering you'll save $12 on each game that's regularly priced at $60, it pays for itself after just a few purchases. You can learn more about GCU here.This week, Nintendo Switch owners can buy a Pro controller for $60, which is $10 off the normal price. Switch Pro controllers also work on Steam, thanks to a new update. Best Buy also has a 64GB microSDXC card for $30 with the purchase of a Nintendo Switch, for a savings of $50. The Nintendo 2DS XL is often considered the best version of Nintendo's handheld hardware, and you can save $20 this week by buying one for $150. For anyone who wants a powerful 4K console, if you buy an Xbox One X, you can save $20 on select Xbox One X-enhanced games.On the games side of things, you'll find Grand Theft Auto V on sale for $30 ($24 with Gamers Club Unlocked). Aside from that, there's not much else that's too thrilling for console owners. Nintendo 3DS/2DS owners can get some nice discounts on Metroid: Samus Returns, Miitopia, and Monster Hunter Stories, all of which are on sale for $30 ($24 with GCU) as well.GamesFIFA 18 (Switch) -- $40 ($33 with GCU)Grand Theft Auto V -- $30 ($24)Metroid: Samus Returns -- $30 ($24)Miitopia -- $30 ($24)Monster Hunter Stories -- $30 ($24)Ni No Kuni II: Revenant Kingdom -- $50 ($40)The Sims 4 -- $30 ($24)UFC 3 -- $40 ($32)HardwareNintendo Switch Pro controller -- $60New Nintendo 2DS XL - Black/Turquoise -- $130New 2DS XL - White/Orange -- $130Buy Xbox One X and X-enhanced games -- Save $20Buy Switch and a memory card -- Save $50Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.Info from Gamespot.com
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