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2019-01-18
One of The Division's most notable achievements in 2016 was its rather unorthodox approach to PvP gameplay. Within the center of post-outbreak Manhattan was the Dark Zone, an isolated, untamed space where you could engage in timed events, small skirmishes, and even backstabbing temporary allies. With The Division 2, Ubisoft has some interesting plans for expanding the Dark Zone concept, most of which will have you rethinking how you'll tackle the infamous no man's land.We recently played several hours of the upgraded multiplayer mode, designed by original Rainbow Six developer Red Storm Entertainment. In the first game, the Dark Zone incorporated competitive multiplayer gameplay into the core systems and mechanics of the online world, allowing the agents to seamlessly transition between engagements against AI and other players in the volatile region. The developers refer to this gameplay loop as PvPvE: player-versus-player-versus-environment. While inside the zone, there are many opportunities to acquire powerful loot, but with significantly greater risk tied to it, thanks to tougher enemies and the threat of shady players looking for a chance to steal your loot.Though clever in its design, and offering some fun encounters, the Dark Zone in the original game--even after several updates--was largely dominated by the hardcore playerbase. This gave the setting a reputation for being uninviting for those that weren't used to the steep learning curve and sink-or-swim setup. With this in mind, The Division 2 places a larger emphasis on making the Dark Zones more worthwhile for all players, offering more reasons to stay and explore the new systems at work. Furthermore, the sequel will feature not one, but three separate zones across Washington D.C.--DZ East surrounding Capitol Station, DZ South encompassing the waterfront, and DZ West within Georgetown.Over the course of the campaign, your agent will be tasked to investigate the Dark Zones, allowing you to get your feet wet before things kick off. During our session, we opened the massive door leading into Dark Zone East and established various safe houses throughout the region. The on-boarding process for each Dark Zone also offers up some interesting narrative details, revealing what went wrong in the area and which faction of enemies has taken over. After completing the zone's introductory missions, the core content in the region will unlock, letting you enter skirmishes against AI and other players, or team up with others to secure loot.In another promising change, Dark Zone loot has been significantly overhauled. In the first Division, anything you found in the Dark Zone had to be "extracted" before it could be used. Extractions required you to make a last stand in a certain area to get gear airlifted out while enemies and other players swarmed in to stop you and steal the loot. For the most part, loot found in the zones in The Division 2 won't require extraction and will be free to use upon pickup. However, you'll still find contaminated weapons that will require extraction, but they're now for rarer types of gear. This is big improvement because it not only rewards those who can only invest so much time in the zones, but it also lessens the frustrations found from getting easily sniped by opportunistic players upon extraction.The sequel also does more to balance the initial power dynamics within the zones, normalizing all players' stats to ensure they're on an even playing field. The developers described this change as "fair, but intense," with the expressed purpose of allowing players of varying skill levels to see what they can find in the untamed areas. While this may bother some of the hardcore players, this change makes exploration of the Dark Zones more viable during the initial grind. However, you'll still come across players possessing unique loadouts and skill levels, ensuring most encounters will be unpredictable.One of the more devious aspects of the original Dark Zone was its Rogue gameplay system. At any point, players could choose to turn on one another and steal their loot before it reached extraction. While this was intended to be a strategic choice within the first game, it more often than not resulted in severe griefing from high-level players. In The Division 2, the Rogue system has gone through an overhaul, redesigning the general loop to offer more options outside of the strictly PvP design from the last game.To put it simply, Rogue status activates when you decide to get greedy. Throughout the zones are loot caches and special events that tie into the Rogue loop. If you decide to break into a locked loot chest, as opposed to using a Dark Zone key, then you'll immediately become Rogue for a limited time, momentarily placing you on the map for others to see. Even looting dead players will briefly turn you Rogue. While you may want to keep a low profile and wait for things to die down, special events will open up for Rogue players, allowing you rack up credits and resources, which can be turned in to unique vendors hiding out in the Dark Zone.Potentially, you could reach the upper Rogue tiers without engaging in combat. The more Rogue actions and events you take on, the better the rewards and the higher your status will become. If enough time passes, you'll eventually become a main target for others, opening up a manhunt within the zone. In our session, some of the most intense moments came from when we were Rogue, which meant we were constantly looking over our shoulders to make sure we weren't being followed by other players looking to take us down. With more incentive to enter Rogue status outside of general PvP hijinks, there could be some potentially challenging scenarios for players to tackle--especially for those who aim to stealth through the Dark Zone.With that said, getting a handle on the new Rogue mechanics sometimes resulted in cumbersome and awkward moments. While it's easy to go Rogue, simply by engaging in nefarious actions or simply activating it with the press of a button, the system itself can feel a bit too nebulous. A big issue we came across was that it was difficult, trying to get a sense of when you could actually target other players, or if they could target you. Likely intended as a safe-guard against griefing, you can only fire upon other players if they share Rogue status. So if you see another Rogue player in the wild, and you're not of similar status, you'll need to enable it to engage.As it stands, this approach can create a minor disconnect from the overall pacing and dynamic systems in the Dark Zone. In one case during a Rogue mission, we found ourselves trading bullets with another group, only for the fight to abruptly come to an end once we found out another player turned in a quest--which immediately disabled the Rogue status for all of us in mid-fight. Having said that, the developers are still tweaking aspects of the design, so the final game may see a change.At first glance, many of these changes seem to lessen the risk and ensuing dread that was synonymous with the Dark Zone. While that's certainly true to an extent, it also serves as a sampling for what's to come during the end-game. After the campaign's completion, one zone will become a contested area, and this will switch to a different location each week. Essentially a hardcore version of the Dark Zone, level and gear balancing will be disabled, player status is neutral by default, and friendly fire will be active at all times. With these changes, the contested Dark Zones could become some of the most chaotic and unpredictable areas the series has seen yet.While the Dark Zone is still the main attraction for The Division 2's competitive gameplay, the developers have also added in an additional layer that exists outside of the PvPvE loop. Picking up from the previous game's 1.8 update that brought in 4v4 PvP, The Division 2 will also have traditional competitive multiplayer modes. Known as Conflict, this organized form of PvP will allow players to take part in standard team deathmatch and domination game types against others--with all their levels normalized. Conflict will also feature unique stat-tracking and rewards exclusive to the mode, including new cosmetics. However, at launch there will only be three maps and two game types, which quickly became repetitive during our hands-on. The developers were clear in stating that more competitive offerings will come during post-launch, which they aim to keep supporting for the long term.The Division 2 felt very familiar to the original game, and that's OK. As it stands, the original game had a pretty spectacular post-launch period, and seeing that the sequel aims to keep that second wind going is reassuring. While some of the new innovations and changes in the sequel still need some work, it is interesting to see that its developers are trying to rethink the various elements of the competitive multiplayer, and how it can all coalesce within the online world. If you want to get some hands-on time with The Division 2 yourself, Ubisoft recently revealed plans for the upcoming private beta, which you can register for now on their site.Info from Gamespot.com
2019-01-18
Giga Wrecker, a 2017 Steam platformer by Pokemon developer Game Freak, is officially coming to consoles. Publisher Rising Star Games has confirmed it is bringing the title to PS4, Xbox One, and Nintendo Switch later this year under the moniker Giga Wrecker Alt, and it'll include additional content and other console-exclusive features.Among other things, Game Freak has added 20 new puzzle stages to Alt. Rising Star says the game will also introduce a new companion character "to assist players with the game’s increasingly challenging puzzles," as well as a much more formidable Iron Man mode, in which players take five times as much damage as normal. You can take a look at the announcement trailer below.Giga Wrecker is set in a post-apocalyptic world that has been ravaged by an army of invading robots. Players take on the role of Reika, a young girl who is given a power known as ARCHE, which allows her to control debris. Players will need to use this ability in order to navigate the world and solve environmental puzzles, manipulating rubble into different shapes to create makeshift platforms, weapons, and other objects.We first heard that Giga Wrecker could be coming to consoles last week, when a rating for the game appeared on the Taiwan Digital Game Rating Committee. Rising Star hasn't announced a release date yet, but the title is slated to launch digitally for all three consoles later in 2019. Limited Run Games will also distribute physical copies of Giga Wrecker Alt for PS4 and Switch.Giga Wrecker isn't the only title coming from Game Freak. The studio is also developing a "core" Pokemon RPG for Switch, which is slated to release sometime this year. On top of that, the developer is working on a non-Pokemon RPG for the hybrid console tentatively known as Town.Info from Gamespot.com
2019-01-18
We're nearing the end of Season 7 of Fortnite, but Epic still has plenty of challenges in store for players before Season 8 arrives. Week 7's challenges are now available across all platforms, giving everyone another opportunity to score Battle Stars and unlock some Season 7 rewards. This week's objectives are fairly straightforward, although perhaps the trickiest of the bunch is to visit seven Expedition Outposts.On top of leveling up your Battle Pass, there's an extra incentive to complete as many challenges as you can this season. If you manage to finish all of the tasks from a given week, you'll complete a related Snowfall challenge, which will reward you with a special loading screen. These screens typically feature some cool artwork, but what makes them particularly worthwhile is they also contain a clue that points to a free Battle Star or Banner--depending on how many weekly sets of challenges you've completed--hidden somewhere around the map.If you've completed seven weeks' worth of challenges, you'll unlock the loading screen pictured below. This one features the mysterious Ice King sitting ominously on his frozen throne. While the clue each loading screen hides is typically subtle, this week's is easy to spot. Look on the left side of the image and you'll notice a Battle Star peering out between the ice surrounding the throne, giving you a clear indication of where you need to go.The Ice King's castle can be found atop Polar Peak, the snowy mountain that appeared at the beginning of Season 7. Chart a course to the area at the start of the match, make your way into the throne room, and the Battle Star will appear next to the throne, just as teased. Collect it and finish the match, and you'll level your Battle Pass up by one tier.If you need help finding the Battle Star, you can watch us collect it in the video above. As usual, however, this Battle Star will only appear if you've completed enough challenges and unlocked the above loading screen, so you won't simply be able to go to the right location and find it if you haven't put in the necessary work.Season 8 of Fortnite is approaching, and some strange new objects have started to appear in the game, most notably a mysterious ice sphere. We'll likely learn more about its significance in the coming weeks, but in the meantime, you can still complete any remaining challenges from this season. We've put together tips on how to do that in our complete Season 7 challenges guide. You can also peruse the guides below to see where to find this season's other free Battle Stars and Banners.Fortnite Season 7 Snowfall Challenge GuidesFortnite Secret Battle Star Location: Week 1 Snowfall Challenge GuideFortnite Secret Banner Location: Week 2 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 3 Snowfall Challenge GuideFortnite Secret Banner Location: Week 4 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 5 Snowfall Challenge GuideFortnite Secret Banner Location: Week 6 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 7 Snowfall Challenge GuideInfo from Gamespot.com
2019-01-18
Overwatch is once again ringing in the new lunar calendar with an in-game event. This time it's the Year of the Pig, and as usual we can expect a slew of new skins to mark the occasion. Obviously, Roadhog needs to take center stage this time.Year of the Pig will kick off on January 24, 2019 and lasts through February 8. Until then, Blizzard promises to show off a new skin every day on its Twitter and Facebook social channels. You might say they're going to toss around some pigskins.Squeal with joy!Overwatch Lunar New Year returns January 24. 🏮 🐷 pic.twitter.com/CLBXmBCrEX — Overwatch (@PlayOverwatch) January 17, 2019Last year's Lunar New Year event was the Year of the Dog. It included a host of skins and other cosmetics, along with a special capture the flag mode. Or fetch, as the case may be. Since then we've gotten a few new characters added to the roster, including Wrecking Ball and Ashe. Both of them are behind the rest of the crew on the full-makeover Legendary skins, so we may see some added with this update.Blizzard has been adding new Overwatch updates fairly regularly, most recently with a mini-event circulating around Ana and giving away a free skin for the character. And that followed just after the Winter Wonderland event. Blizzard has been undergoing some executive staff changes in recent months, but Overwatch is still among its most consistently maintained games.Info from Gamespot.com
2019-01-18
After its surprise debut at the 2018 Game Awards, fans have been waiting for more Mortal Kombat 11 details to get over here. NetherRealm formally took the wraps off of the new fighting game with a livestream keynote, starting with the reveal of its first official gameplay trailer.The video, which you can watch above, shows off a variety of veteran Mortal Kombat characters battling it out. In addition to Raiden and Scorpion--both of whom were featured during the Game Awards trailer--we got our first look at Liu Kang, Baraka, Sub-Zero, Sonya, and the returning Skarlet, who was a DLC character for Mortal Kombat 9. And in true Mortal Kombat fashion, we got to see plenty of gruesome fatalities.During the keynote, NetherRealm confirmed that there will be different variations of fighters, and players will be able to customize these with different costume pieces, intros, and more. We had previously heard about custom character variations, which was a logical progression from Injustice 2. We also knew MK 11 would mark the return of "Klassic" fighters; during the Game Awards trailer, we saw two Scorpions battling against Raiden. Fans suspected that could signal some time travel or multi-verse implications.Mortal Kombat 11 launches for PS4, Xbox One, PC, and Nintendo Switch on April 23. A beta is planned for March on PS4 and Xbox One ahead of its launch. Players who reserve the title will also get a bonus fighter: Shao Kahn. Check out our pre-order guide for more details.Info from Gamespot.com
2019-01-18
Mortal Kombat is known for many things, but none is more iconic than its over-the-top Fatalities. NetherRealm knows where its bread is buttered, so it made a point to show off a special Fatalities trailer during its Mortal Kombat 11 presentation.The montage is a bloody visceral series of blood and viscera. You'll see bones crunch, sinew snap, heads fly, and brains made for a tasty snack. It's all very painful to watch, in that special Mortal Kombat way.The reveal event also debuted a new character named Geras, announced actress Ronda Rousey as the voice behind Sonya Blade, and showed off some new gameplay systems like the Fatal Blows. NetherRealm also teased more announcements to come on its series of Kombat Kasts.Of course, we've only seen a select few Fatalities so far, as a fairly limited portion of the roster has been revealed so far. Among those confirmed playable characters, we have the likes of Raiden, Scorpion, Sub-Zero and others. They're sure to have other Fatalities available to them, but you can see those revealed to this point in the video above.A beta will be coming to PS4 and Xbox One on March 28, ahead of the game's April 23 release date. You can gain access by pre-ordering through select retailers, which will also net you access to Shao Khan in the full game.Info from Gamespot.com
2019-01-18
Riverdale continues to be one of the weirdest shows on TV where everything that happens is likely the last thing you'd possibly expect. Don't believe that? Archie Andrews (KJ Apa) was attacked by a bear in the latest episode and just might be dead. (He's definitely not going to die, don't worry.)Now the CW series is gearing up for its next musical episode. You may remember last season when they tackled Carrie: The Musical in an episode that left one character dead and everyone else freaking out. Now Riverdale is looking back on another classic film for its musical inspiration. On March 29, the series will present its take on Heathers: The Musical.In a statement, showrunner Roberto Aguirre-Sacasa teased, "Last year, we had a blast doing Carrie. This year, we wanted to honor another iconic teen movie. Heathers: The Musical is big fun, with great roles for the Riverdale kids. And everyone is singing." That last bit seems to hint that even Jughead (Cole Sprouse) will be getting in on the vocal action this time, after being sidelined during the Carrie musical.Riverdale's second musical episode will include nine songs from the show's cast. The episode debuts on March 20 on The CW.Info from Gamespot.com
2019-01-18
NetherRealm shared more details on Mortal Kombat 11 today, including its high-end limited edition with goodies aimed at hardcore fans of the hard-hitting series. It's a sizable package, and the centerpiece is a neat costume prop honoring one of the series' most iconic characters.The "Kollector's Edition" boasts a 1:1 scale Scorpion mask measuring at 35 x 18 x 21 cm. That includes both the dark cowl and the bright gold mouthpiece, giving that important otherworldly look. We saw it on stage during the presentation, and it actually appears like it could reasonably fit on the heads of the two hosts around it.Other baubles in the Kollector's Edition include the Premium Edition of the game that includes the Kombat Pack, a Kollector's Box, and a Steelcase with MK logo medallion magnet. Kombat Packs were the name given DLC character packs in Mortal Kombat X, and GameSpot has contacted WB to confirm details for this one. It also appears as if the magnet may fit into an indentation in the case.According to a listing on GameStop's website, this special edition will be priced at $300 in the US. It also appears to be PS4- and Xbox One-only.The Mortal Kombat 11 reveal stream was packed with new information for the upcoming fighting game, including an extended look at gameplay, a montage of fatalities, and the first solid story details. The announcement also confirmed the beta dates for PS4 and Xbox One, and started to reveal the character roster. The game itself is coming on April 23 to those two platforms, PC, and Nintendo Switch. Info from Gamespot.com
2019-01-18
Mortal Kombat 11 will feature a surprising guest star. During the game's big reveal livestream, developer NetherRealm announced that athlete and current WWE Raw Women's Champion Ronda Rousey will be supplying the voice for series staple Sonya Blade.Rumors that Rousey would be voicing Sonya in the upcoming fighting game were circulating prior to the reveal. Rousey herself further fueled the speculation by sharing a picture of an invitation she received for the reveal event on Instagram."Sonya Blade was the first kick-ass girl that I saw come onto the scene, and I've always admired her and admittedly kind of emulated her in my own way," Rousey said during the stream. Rousey shares more of her thoughts on voicing the character in the trailer above. You can also see some gameplay footage of Sonya in action below.Sonya is one of several veteran Mortal Kombat characters who were confirmed during the reveal event; we also got our first look at Liu Kang, Baraka, Sub-Zero, and Skarlet, who was originally one of the DLC characters released for Mortal Kombat 9. NetherRealm also revealed a brand-new character, Geras, who has time-control abilities.Of course, it wouldn't be a Mortal Kombat game without an absurd amount of gore, and we got to see some of the inventive and gruesome ways the characters will dismember each other in Mortal Kombat 11's first gameplay trailer. NetherRealm also showed off some of the game's brutal new fatalities.Mortal Kombat 11 launches on April 23. The game is coming to PS4, Xbox One, PC, and Nintendo Switch. Those who pre-order it will receive Shao Kahn as a bonus character. Ahead of the game's launch, NetherRealm will hold a beta for PS4 and Xbox One on March 28. Info from Gamespot.com
2019-01-18
NetherRealm Studios has released our first look at the story in Mortal Kombat 11. The prologue to the game's story plays out in a trailer revealed at NetherRealm's January reveal event, which sees Raiden interacting with Shinnok after the events of Mortal Kombat X and also introduces a brand-new character.In the prologue, Raiden is wearing Shinnok's amulet as he tortures the captured Elder God. Shinnok arrogantly reminds Raiden that an Elder God can't be killed, so the Earthrealm defender simply cuts off his victim's head while reminding it that there are fates worse than death. The prologue ends with Shinnok's still-living head being approached by Kronika, the first female boss character in the franchise's history and who we first saw during the Game Awards 2018.During the reveal event, NetherRealm also revealed gameplay moments of several characters, including Scorpion, Sub-Zero, Sonya, Skarlet, Raiden, and Geras--the latter of which is a brand-new addition to the franchise. Geras also got a reveal trailer at the end of the event that showcased his incredible time-bending abilities in action, both summoning artifacts from other periods, transporting himself to his past position to avoid enemy attacks, and also freezing an opponent's time to land some devastating combos.In addition to again being able to change between different character variations, in Mortal Kombat 11, you'll be able to customize fighters. Options include a fighter's costume, intros, victories, abilities, and AI behavior. Mortal Kombat 11 also adds Fatal Blow attacks for each fighter, which act as special, powerful attacks--similar to Fatalities--that can be pulled off in an effort to change the tide of a battle. The one meter devoted to offense, defense, and supers in past Mortal Kombat games has been separated into three different meters for this eleventh entry.Mortal Kombat 11 is scheduled to release April 23 for Xbox One, PS4, PC, and Switch.Info from Gamespot.com
2019-01-18
Those eager to get their hands on Mortal Kombat 11 who weren't fortunate enough to attend the January reveal event are in luck. We already knew a pre-release beta was on the way, and now we know exactly when it's set to begin.As part of the avalanche of MK11 news, NetherRealm Studios announced that the beta will begin on March 28. We don't know how long it will last, but it unfortunately won't be available on all platforms: Only PS4 and Xbox One owners will be able to participate. That leaves out both PC and Nintendo Switch players, although the full game is scheduled to hit all four of these platforms on April 23.This beta won't be available to everyone on PS4 and Xbox One either, though. In order to get in, you'll need to pre-order Mortal Kombat 11. As an added incentive, you'll be able to play as Shao Kahn in the full game if you pre-order. He's one of eight confirmed playable characters so far, alongside Geras, who's a completely new fighter for the series.Pre-ordering may not be quite so simple, as there are multiple versions of the game set to be available. The most premium of the bunch is the newly revealed Kollector's edition, which comes with the Kombat Pack DLC, Scorpion mask bust, steel case, magnet coin, and authenticity plate.The reveal event also brought with it word on Ronda Rousey's role and gave us a look at new gameplay and fatalities. Another livestream dedicated to the game is coming later in January.Info from Gamespot.com
2019-01-18
Jude Law's role in Captain Marvel has been a hotly contested issue since he was confirmed for the film, originally as "Walter Lawson," the human alter-ego of the original Captain Marvel, the Kree warrior Mar-Vell which naturally led fans to assume that Law would be playing Mar-Vell himself. This would go to follow, given the movie's status as an origin story for Carol Danvers and Mar-Vell's integral role in Carol's comic book history.However, as the movie marches closer and closer to release, details about Law's character have surfaced via Marvel's Minimates figure line, naming Law as Yon-Rogg--another name that might be familiar to MCU speculators as one of the educated guesses for the villain of the film, prior to Ben Mendelsohn's confirmation as Talos the Skrull.So, what does that actually mean? Who is Yon-Rogg and what is his deal?We're so glad you asked.Introduced in the late 60s, Yon-Rogg was a Kree military officer sent to Earth by the Supreme Intelligence, a hyper-advanced Kree AI designed to promote Kree genetic superiority throughout the galaxy. Yon-Rogg had a deep-seated, soap opera flavored grudge against Mar-Vell, who was already stationed on Earth at the time of his arrival, which drove him further and further into a zealous madness. Ideally, he would have been helping Mar-Vell fight off the Skrull invasion, but instead, he sought out every opportunity to undermine Mar-Vell's efforts and fight against the people of Earth as well.Why the grudge? Well, like any self-respecting warrior, Yon-Rogg was jealous over the relationship between Mar-Vell and a Kree medic named Una, who Yon-Rogg was in love with as well. Thus far, no casting announcements for Una have been made for the MCU (though it should be noted that Annette Bening's character is still a mystery), so it's not all that likely that this specific character trait will be getting a direct translation to the big screen, but if you're wondering what Yon's "traditional" villain motivation is, that's it. He really is just that petty. So while comics Yon-Rogg tried to sabotage an entire planet all because he couldn't get a date, MCU Yon-Rogg will probably find his beef elsewhere.Yon's hatred ran so deep that he even tried to get Mar-Vell put on trial for being "Un-Kree" (one of the worst things a Kree could be accused of) by Ronan the Accuser--a name you'll recognize from Guardians of the Galaxy vol. 1 and a role Lee Pace will be reprising in Captain Marvel.Over the years, Yon continued to be a thorn in the side of both Mar-Vell and Carol, who he inadvertently helped transform into Ms. Marvel by causing the accident that fused her DNA with Kree genetics. Though that story has been retconned out of comics continuity several times over, it still presents some interesting possibilities for Yon-Rogg's MCU future. Most notably, he actually was revealed to have a telepathic connection with Carol because of the accident, which later results in Carol attacking Yon at the cost of all her memories.This is specifically important, given Carol's apparent status as an amnesiac in the movie, and her seemingly close relationship with Yon and the Starforce. Maybe Yon himself was somehow at fault for the Kree selected Carol in the first place and maybe that decision somehow affected her ability to remember her time as a human. Or, at the very least, maybe it was Yon's decision to erase Carol's memory.Regardless of the link between them, it's pretty safe to say that, given Yon's rather dubious comic book past, it's probably not the best idea to go into Captain Marvel trusting him all that much. We may only be able to make educated guesses about what his motives and plan might be, but it's probably not good. Info from Gamespot.com
2019-01-18
The highly-anticipated Resident Evil 2 remake's release draws near and I couldn't be any more excited. I'm a huge fan of the 1998 original--alongside many lovely coworkers at GameSpot--and have countless fond memories playing it during my formative years. But amidst these memories were hours spent speculating upon the validity of a popular gaming hoax; the ability to play as Akuma in Resident Evil 2. That's right, the Akuma (or Gouki, if you're a Capcom purist)--the infamous top knotted practitioner of the Ansatsuken fighting style and well-known beaded necklace aficionado from Street Fighter. Though it began as a joke back in 1998, I'm crossing my fingers that Capcom puts Akuma in the upcoming remake. It's a longshot, but the iconic fighter's addition could prove a humorous and unexpected way to experience the horrors of Raccoon City."[Akuma's] main weapon is a fireball, done just like holding the Action button and firing" -- EGM2The popular Akuma hoax was birthed into the Resident Evil 2 community thanks to the work of the now defunct Electronic Gaming Monthly spin-off magazine, EGM2. The publication's April issue "Trick of the Month" column stated that Akuma could be unlocked by typing "AKUMA" instead of "GUEST" on a laboratory computer located at the end of the game, allowing a new save file to be made where you could play him. However, to actually get this to work, EGM2 claimed you needed to first beat both Resident Evil 2 scenarios six times in a row with an A-rank, and do it only using the handgun combat knife. Akuma could then be unlocked on the seventh run after inputting the login name across both scenarios. This was clearly an April Fool’s joke, but readers quickly spread word of the false unlockable. None of this was unfeasible, as both The 4th Survivor and Tofu modes demanded similar unlock requirements."Remember that 'Unused' Cryo tank? Well, at the start Akuma will bust out of it!" -- EGM2Looking back at the low-resolution screenshots from EGM2, it's not surprising that many were fooled by this joke. A polygonal Akuma exploring RPD and launching Shakunetsu Hadokens at zombies looked as authentic any other screenshots in the magazine. As a child, I only heard about this myth via word-of-mouth during a vague encounter that only seems to escape my memory the more I think about it. Regardless, the myth worked its way into the community to the point where many were convinced of its existence. Though, I do admit that by the time I built up the courage to play Resident Evil 2, the hoax had already been debunked. However, an uncertainty around the myth remained--if anything a nostalgic yearning for it to somehow be true.This wasn't the first time EGM fooled people, either. In fact, the magazine did something similar in a previous April Fool's joke with Street Fighter II with the infamous Sheng Long hoax. Many were lead to believe that the game had an unlockable character named Sheng Long, who was framed as the martial arts master of Ryu and Ken. The joke's status grew over the years, gaining international fame. Capcom acknowledged its existence several times and eventually added the character to Street Fighter IV in the form of Gouken as a response to fans.Imagine performing a Raging Demon on Mr. X. It would be ridiculous.Like EGM's Sheng Long, the Akuma hoax is a peculiar piece of gaming history that continues to captivate in its execution and overall endurance. Its alluring promise is a fantasy that I hold steadfast in wanting to come true in the Resident Evil 2 remake. Imagine being able to send enemies across a room with a well-placed fierce punch or performing a Raging Demon on a Licker. Of course, let's not forget about spamming Hadokens at the undead. And if we're remaining faithful to EGM2's vision, you'll have free rein to be merry and explore environments without worrying about locked doors. You might call it a pipedream, but given Capcom's track record with previous Resident Evils, I could easily see a playable Akuma becoming a reality.Case in point: Wesker mode in Resident Evil 0 HD Remaster. This bonus mode made Rebecca's and Billy's terrifying zombie-infested journey into a silly romp, allowing you to use Wesker's super-human speed and destructive arsenal to wipe out the undead with ease. The ability to instantly overpower your enemies supplied a satisfying release, especially after spending hours desperately managing resources to survive. Akuma could easily bring all the joyous highs of Wesker mode into Resident Evil 2 remake, while also being a fun, loving nod to the hoax that captivated readers back in the day.I'm still shocked at how well Akuma was inserted into Tekken 7's story. I envision a similar scenario playing out in Resident Evil 2 where Akuma just happens to walk onto the scene as if he's always been there.Capcom certainly isn't shy towards allowing Akuma to be in ridiculous situations and crossovers. He recently jumped franchises by appearing in Tekken 7, somehow managing to be naturally incorporated into that franchise's lore. In addition, Akuma once appeared in Marvel Super Heroes vs. Street Fighter as Cyber-Akuma, a cyborg version of himself with a sweet robot arm that was brainwashed by X-Men baddie Apocalypse.Despite all this talk, I admit that Capcom adding Akuma into the remake is still unrealistic. Compared to Sheng Long, the Akuma hoax had more impact in North America than in other regions, so I'm sure it would be bizarre for European and Japanese players, who would see Akuma's inclusion as a random choice. I already feel lucky that Capcom is taking a chance on a Resident Evil 2 remake in the first place. But I know that whoever Capcom chooses to be the star of the game's Wesker mode-like equivalent, if anyone at all, my heart will always be longing for Akuma and the promise EGM2 cleverly fooled me into believing all those years ago. Info from Gamespot.com
2019-01-18
All Elite Wrestling may not be holding its first show until May, but that isn't stopping the new company from making an impact wherever possible. Wrestling fans in Los Angeles found that out Wednesday night, January 16, when several members of the AEW roster invaded Bar Wrestling during the main event, creating one of the most memorable wrestling moments in quite a while.During a match that saw AEW signees Scorpio Sky, Frankie Kazarian, and Christopher Daniels--known as So Cal Uncensored--take on the team of Eric Watts and the RockNES Monsters, some very special surprise guests made their way to the ring to help SCU fend off the heels. First out was Bar Wrestling founder Joey Ryan, who has been featured extensively on the Being the Elite YouTube series and appeared at All In. He was soon joined by Elite member Adam "Hangman" Page, as they performed a double YouPorn Plex--a move you have to see to believe--on Watts.From there, The Elite's Cody and Brandi Rhodes made their arrival to dispatch of the RockNES Monsters, before the Young Bucks joined in for one of their patented Superkick Parties. The entire thing was utterly ridiculous in the best possible way, and based on the video above, the audience couldn't have loved it any more.Once SCU secured the victory over the fallen villains, the show kept going as Cody officially signed everyone in the crowd to All Elite Wrestling and promptly crowd surfed over the audience. Of course, Brandi quickly fired them all because they simply can't afford to employ that many people.The only unfortunate part of the entire invasion is that AEW didn't sign Joey Ryan on the spot, even though he seems tailor-made for the promotion. However, as Matt Jackson of the Young Bucks revealed to the audience, Ryan is currently under contract to El Rey's Lucha Underground promotion until 2020. Who knows what could happen once that contract has run its course, though?While there may not have been any major AEW news to come out of this event, the invasion makes it obvious that it's business as usual for The Elite. While they may have partnered with the owners of the Jacksonville Jaguars to launch AEW, that's not going to stop them from going to smaller shows and having fun. Now if they could just bring the rest of their group--Kenny Omega and "The Villain" Marty Scurll were absent from the invasion--along for the ride. At this point, though, both men are still under contract to other companies.All Elite Wrestling's first major event, Double or Nothing, will happen on May 25 at the MGM Grand Garden Arena in Las Vegas. Make sure to check out our wishlist of wrestlers we'd like to see sign with AEW and be part of that show.Info from Gamespot.com
2019-01-18
The long-awaited gameplay reveal of Mortal Kombat 11 revealed all sorts of new details about the upcoming fighting game from NetherRealm. As expected, one such aspect is customization options similar to Injustice 2, the studio's other hit fighting series.In a video, director Ed Boon walks us through some of the customization options using Scorpion. Each character has three pieces of customizable gear, and in Scorpion's case that's his mask, katana, and spear. Each of the options themselves changed his look pretty significantly, but further "Kosmetic" options change his look even more dramatically. Tabs for "Abilities" and "AI Behavior" can also be seen in the customization menu. Boon also mentioned you can set intros and victory celebrations.After that, the closer look treated us to a scene of Scorpion vs Baraka, cycling through several costume changes for both. The customization looks to be pretty in-depth, even from just a brief look at some of the menus and options.Other details from the Mortal Kombat 11 reveal event included a partial character roster, our first extended look at gameplay, a bunch of fatalities, and story details. A beta test is coming in March for PS4 and Xbox One, followed by the game on April 23 on those platforms plus PC and Nintendo Switch.Info from Gamespot.com
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