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2014-06-11
[UPDATE] 343 Industries' Bonnie Ross tells Joystiq that the Halo 5: Guardians beta on Xbox One will begin December 27. The original story is below. The multiplayer beta for the upcoming Xbox One first-person shooter Halo 5: Guardians will begin in December, Microsoft announced today during its E3 press conference. You can secure a place in the beta by picking up a copy of the upcoming The Master Chief Collection, available November 11 for the Xbox One. Halo 5: Guardians launches in 2015 for the Xbox One. As Microsoft announced previously, the game runs in 1080p at 60fps, and its multiplayer will be powered by dedicated servers.   Info from Gamespot.com
2014-06-11
People tell horror stories about my created levels. Those pour souls who ventured through one of my Little Big Planet levels still have the mental scars to prove it, and I would advise you to stay far away from my Sound Shapes transgressions. At one point, I spent an entire business day constructing an Animal Farm facsimile in Blast Works and, well, the results weren't pretty. There's a reason I write about games instead of developing them. So now that all of my flaws (all of them!) are on the table, it's time that I told you about the half hour I spent with Mario Maker. Will the fat plumber be able to survive after I'm through with him? The answer is a resounding yes. It's so incredibly easy to craft a level in Mario Maker that even I, a person who couldn't even slap together an obstacle-free stage in a 2D fighter, was able to make a reasonably fun level, all in less than 10 minutes. I'm sure you don't believe me; I wouldn't either if I wasn't there. But that's the truth. Mario Maker makes the arduous task of designing a stage into something that's so straightforward, and so entertaining, that I enjoyed my little time with the game almost as much as anything else I've seen at this show. Now I finally understand why people spend so much time creating their own virtual worlds.   Part of the reason Mario Maker captured my attention is how basic it is, at least in its early state. An empty world stretched before me, something that would normally make me quake with fear. Trying to create from scratch is one of my nightmares. Well, trying to create from scratch while naked, to be exact. But in Mario Maker, there's only a handful of different items to play around with. You've got your blocks, some coins, a couple enemies, a jumping pad, and a warp pipe. After decades of playing Mario games, I felt like I could whip together an approximation of something fun with just a couple objects. And you know what? I could. Platformers don't need tons of different obstacles to be good; it's the placement that's important. So I cobbled together something pretty snappy. Put a gaggle of goombas as the beginning to get my feet wet, and built a staircase of blocks above them. Then I put a jumping pad before a warp pipe (complete with piranha plant), and a trail of coins leading me along the safest route. I removed the ground in a pinch and stuck a couple of moving platforms up above, and put a trio of hammer brothers before the flag to provide that extra dose of urgency. It doesn't sound that special, believe me I know, but it worked really well. My platforms were far enough apart to demand precise jumping, and my enemies were plentiful enough to make me plan each leap. In fact, I even died once, though that's between you and me. The stage was something I could be proud of, and that was my first attempt playing the game. Also, that meager object count can be expanded with a couple of flicks of your stylus. Grabbing a koopa troopa and shaking him around makes him angry and, as we all know, an angry koopa troopa is a red koopa troopa. And as you place him back in his place, he squirms and sweats with anger. That's a charming touch that makes the act of creation all the more enjoyable. Tapping platform blocks expands them in a pinch, and you can elongate the warp pipe with a quick tug. There are even wings if you want your enemies to be more vertical. Just affix a pair of wings to a goomba and watch those little guys go airborne. It's so simple even I could do it! My one wish? A sound editor. The interface is so similar to Mario Paint, and there's even a little dog in the corner (that brings back memories) and a fly to swat. Now it only needs a midi editor to let you design your own tracks. Other than that, this is shaping up to be one rad game. Yes, there will be some pre-made levels to get you started, and I'm sure they'll integrate community sharing (though it's not a feature now), but the main appeal is making your own Mario stages. And if I can do it, you can too.   Info from Gamespot.com
2014-06-11
I played The Crew a few months ago, and shared some information and impressions about it at the time. The Crew is playable at Ubisoft's booth here at E3 2014, but there isn't a whole lot of new information to be gleaned about the game from this experience. Ferrari is now a represented manufacturer in the game, and I did race against other players in a type of environment in the game that I hadn't seen before, a southern bayou. This team-based race (two teams of three, though the actual game supports up to four on a side) took me over wooden bridges and through shallow waters. I'm still not convinced that the handling in The Crew is where it needs to be--regardless of the type of terrain I happen to be racing on, I don't feel the interaction between my tires and the ground reflected much in the controls--but the variety of environments you can traverse and explore across its open-world America seems impressive. The Crew is scheduled for release on Xbox One, PlayStation 4, and PC on November 11, with a beta launching on July 23. Info from Gamespot.com
2014-06-11
Assassin's Creed Unity is, by all accounts, a huge, gorgeous game being developed by hundreds of people across ten studios. But one thing it won't have when it launches later this year is the ability to play as a female character. It turns out playable female characters were going to be included until they were scrapped because of the additional work that would have been involved. "It was on our feature list until not too long ago, but it's a question of focus and production," Ubisoft technical director James Therien told VideoGamer. "So we wanted to make sure we had the best experience for the character." Had female characters been included, Ubisoft would have had to "redo a lot of animation, a lot of costumes." In effect, "It would have doubled the work on those things. And I mean it's something the team really wanted, but we had to make a decision... It's unfortunate, but it's a reality of game development." Some gamers are already voicing criticism over the explanation; females are underrepresented across the industry, and this would seem to be yet another example. As noted above, Ubisoft has a whopping ten studios contributing to Unity, but despite the huge amount of manpower devoted to the game, Therien says all of it's needed "to make what we are doing here." He also reiterated his point that "it's not a question of philosophy or choice." Prior to the release of Assassin's Creed III in 2012, creative director Alex Hutchinson talked about how it would have been a "pain" to include a female protagonist in that game because "the history of the American Revolution is the history of men." Later that year, spin-off title Assassin's Creed III: Liberation starred a female for the first time in franchise history, but a mainline Assassin's Creed has yet to follow suit. The notion looked promising last year, when Black Flag director Ashraf Ismail suggested it wouldn't come as a surprise if a female lead were to be featured in a future Assassin's Creed. Unfortunately, Unity won't be the game to do so. Unity's four-player co-op multiplayer was unveiled at E3 yesterday, and you can read our impressions of what we've seen of the game this week here. It's scheduled for release on October 28 for Xbox One, PlayStation 4, and PC. Info from Gamespot.com
2014-06-11
Gameloft is eager to point out that this is absolutely not Asphalt 9, but instead a much simpler mission-based "arcade" style spin-off that takes place in a Southern California setting that it describes as "new 80s" (hence the abundance of pastel hues and Miami Vice font treatments.) Unlike other Asphalt games, Overdrive has you holding your device vertically and swiping to control your car as it moves along one of three possible lanes at high speed. Yes, just like an endless runner. Rather than simply racing to the finish line, the game features objectives like escaping from the cops, performing stunts, and takedowns on other cars, much like in Burnout. Licensed vehicles are a staple of the Asphalt series, and this is no different. Rather than simply emphasizing muscle cars and modern performance vehicles, which it certainly has in abundance, the game seems far more focused on iconic vehicles that are evocative, but not specifically, of 80s TV shows; a black Trans Am (Knight Rider,) a red Ferrari 308 GTS (Magnum PI,) and a GMC Vandura with a spoiler on the back (the A-Team pictured.) Asphalt Overdrive is schedule for release the Summer (no more specific date than that has currently been given,) and will be available on iOS, Android and Windows Phone. Info from Gamespot.com
2014-06-11
If you want a lot more of The Witcher in your life, you're in luck. There's a tabletop game coming later this year, and it will be accompanied by fully-fledged digital versions for PC, iOS, and Android. If you're really itching to play it, you can apply to be in the closed beta as highlighted in this video (below).   Designed by veteran board game designer Ignacy Trzewiczek, the creator of acclaimed favorites Stronghold, 51st State, and Robinson Crusoe: Adventure on the Cursed Island, the game blends narrative elements from the games and from Andrzej Sapkowski's famous series of novels, and these are played out through Quest Cards that the players draw before making their way across the board. Players assume the roles of four distinct characters from the series: main hero Geralt of Rivia; sorceress Triss Merigold; dwarf warrior Yarpen Zigrin; and Dandelion, the bard. Each character has its own deck of Development Cards, so characters evolve over the course of each game by experimenting with different builds. A variety of quests invite players to hunt monsters, earn gold and interact with the characters they meet in a similar fashion to the way they make choices when interacting in the RPG. There is not yet a specific release date for the game, though it will be released before The Witcher 3, which is schedule for February 2015. Info from Gamespot.com
2014-06-11
[UPDATE] Sony has now announced that the special "Glacier White" PS4 will cost $449/ €439. In Europe, Sony will also offer the special system by itself for €399. The company also plans to introduce an "Urban Camouflage" DualShock 4 for $59/ €59. The original story is below. A white PlayStation 4 bundled with a copy of Bungie's upcoming shooter Destiny has been revealed. The bundle is due to launch September 9. In addition to a copy of Destiny and a white PS4, the bundle also comes with a matching white DualShock 4 controller and a month-long subscription to PlayStation Network. Sony did not announce a price for the bundle.   Info from Gamespot.com
2014-06-11
Is it really possible that Toad has never been the star of his own game? The poor, mushroom-headed, star-crossed yes man has been by the side of Peach and Mario before Bowser even got his own family of indeterminate origin. Despite putting characters such as Tingle and someone named Captain Rainbow front and center, Nintendo has relegated the stumpy one to second- (or even third!) fiddle status. Well, the time has come for Toad to shine. His first outing is a safe venture, one built upon the foundation created in Super Mario 3D World, but that doesn't mean Captain Toad: Treasure Tracker is predictable. No, this is a worthy introduction for Toad, one that strikes that smooth balance Nintendo is known for between accessibility and difficulty. If you've ever been curious what Toad is up to when he's not squealing at the princess or dropping banana peels, well, you may have to conjure up your own fan fiction. Thankfully, we don't get a glimpse of his idle hands here. What we do get, though, is a small piece of his personality that was previously hidden. Wario's greed has reached legendary status, and Mario cannot stop himself from stealing (yes, stealing) every coin, no matter if it's lying on the ground or hovering in a "What's gravity?" manner. It turns out that those moral opposites aren't the only two Nintendo characters who have expensive tastes. Toad doesn't care one lick about gold, though; his eyes are on diamonds. Or maybe it's crystals? Either way, he fancies precious stones, and he's not going to let the puzzling world he inhabits get in the way of his riches. If the reference to 3D World makes you fear that this is another Mario game, put those thoughts away. Toad has been cursed with squat legs and a giant noggin that throws off his equilibrium (that's true, just ask Dr. Mario), so feats that you and I take for granted, such as moving quickly or jumping, are impossible for that poor, poor man-like creature. Treasure Tracker is a time for Toad (or Captain Toad, though who knows how he got that rank) to make use of his gargantuan head. For it's smarts that will get you through these locales, and the game doesn't take kindly to those who are lacking. The first thing you have to keep in mind is that, even though Treasure Tracker uses an isometric camera, you must shift your view constantly if you're going to progress. Hideaways, nooks, shortcuts, hidey-holes, and crannies are tucked in unexpected places, so the only way your peepers can spy them is by changing what you see. Once you know where to go, there's still a hiccup or two you have to suppress. You think going through that door will place you elegantly where you want to go? Oh, if only life were that simple. Slide doors to and fro to get them in the right place, and only then can you move onward. I felt a little insulted when a Nintendo rep nudged me in the right direction, but it was downright embarrassing when the person waiting in line behind me got in on the advice giving. Treasure Tracker takes a keen eye and skillful planning, so reaching the end of each stage isn't as easy as it may appear. For those who lack the determination or cleverness to seek out every diamond hidden about, there's no need to be a hoarder. Just rush toward the star and you can continue to the next level. But if you simply must have everything (and, honestly, who doesn't want all the diamonds), than you're going to get the most out of Treasure Tracker. Anyone can reach a star with a little bit of experimentation. But to get every diamond, you need sharp wits and searching eyes. Difficulty was the major question I had going in. As much as I enjoyed Toad's diversions in 3D World, they didn't make me sweat, so the prospect of an entire game built on that theme seemed unwise. But now I know the truth. There are some real stumpers here, so put your brain cap on. It's easy to gaze wistfully toward the future when so many Wii U games are being promised. After all, just about every announcement ended in "coming in 2015." But don't overlook Treasure Tracker just because Toad is an untested protagonist. This is a unique adventure that tests your smarts rather than your dexterity, and is fun to boot. We'll see how the finished product shapes up later this year, but I for one am happy Toad was given a chance in the spotight. Info from Gamespot.com
2014-06-11
  UPDATE: Official trailer and assets are now live! You can view a gallery of the new images below. The original story appears below. Tonight during a special Super Smash Bros. event at E3, Nintendo officially announced that Pac-Man will be a playable character in this year's Super Smash Bros. game for Wii U and 3DS. This announcement comes on the same day that Nintendo revealed another new fighter for the game: Lady Palutena. Some of his attacks including eating dots and throwing fruit. He can even transform into the "pizza" character style you see above for certain attacks. A trailer played during the event also showed Mr. Game & Watch, suggesting he might also appear in the game.   It was not a late decision to add Pac-Man to the mix, as game director Masahiro Sakurai explained during the presentation that the yellow chomper was planned to appear in the game from the onset of development. Also during the presentation, Sakurai said the game's Mii Fighters can be customized however you want. He said you could design Mii Fighters to look like Nintendo of America president Reggie Fils-Aime, actor Elijah Wood, or Abraham Lincoln. In addition, Sakurai confirmed that the characters you create will transfer between the Wii U and 3DS versions of the upcoming Super Smash Bros. game. The presentation tonight also touched on Amiibo support for the upcoming Super Smash Bros. game. All you need to do is tap your character on the GamePad and it will appear in the Wii U game. Your character will level up every time you use it, reaching a top level of 50. Super Smash Bros. for 3DS was recently delayed, and will now launch on October 3. The Wii U version launches this holiday. During a Q&A session that followed, one fan asked Sakurai why the Wii U version is coming months after the 3DS iteration. He explained that the scope of the console version of the upcoming Super Smash Bros. game means it needs more time for debugging. Info from Gamespot.com
2014-06-11
Halo: The Master Chief Collection is, so far, the closest we've come to a Criterion Collection edition of a video game. It's a massive anthology spanning four games, the Halo Nightfall digital series, and an invitation to the Halo 5 beta. When we last saw the game, we caught a glimpse at the improvements to Halo 2's anniversary edition, multiplayer changes, and the playlist feature that lets you relive themed events across the entire Halo series. Here at E3 2014, developer 343 Industries talked us through some more of the nuts and bolts changes coming in this collection. Right off the bat, the developers noted that both saved films and Forge will exist in the Master Chief Collection where they existed before. That means they're not going to be adding saved films to the original Halo, for example. The only exception to that rule are six remixed multiplayer maps for Halo 2, which the original multiplayer game designer of Halo 2 is personally designing. Players will be able to edit those maps in Forge. As for Halo Waypoint, the team is committed to continue supporting this feature, however they weren't ready to go into the specifics yet as they're still working out the details. More information to come at Gamescom later this year. Both saved films and Forge will exist in the Master Chief Collection where they existed before. That means they're not going to be adding saved films to the original Halo, for example. Speaking of Halo 2 Anniversary, this game will let you swap between the remastered visual style and the original visuals with the press of a button--just like in the original Halo Anniversary. But unlike the original Halo Anniversary, this transition is almost instantaneous, instead of first fading to black during the switch. Since this collection spans five Halo games, you will be hopping between some very different control styles and game engines. The developers admitted it will be a bit jarring between them, however, they have some options in place to make it a smoother transition. For the Halo purists out there, you will be able to use the original control scheme for each of the Halo games, but if you want something a little more convenient they will also include a unified control scheme that applies for all games. Also included in this anthology is an invitation to the Halo 5 beta. This beta opens up roughly a year ahead of Halo 5's release, so the developers stressed this is a genuine beta and not just a demo in disguise. It will be a polished experience, but they are looking for fan feedback and input to help shape the final game. The beta will run for three weeks from December to January, and will be comprised of single multiplayer mode. The developers wouldn't reveal said mode, but did tease it with an image of a red helmet with a "5" on the forehead. Your guess is as good as mine on that one. Finally, the developers noted that, among this game's many other additions, the Master Chief Collection will also include a whole host of new skulls to test your abilities. While they didn't go into details, they did note that there are now 30 skulls total for players to test their skills against. With all of its improvements and additions, Halo: The Master Chief Collection is shaping up to be a real treat for Halo fans. Hopefully, other developers will take note and treat some of their classic franchises with the same love 343 has shown Halo.   Info from Gamespot.com
2014-06-11
  Tetris Ultimate, the upcoming Xbox One and PlayStation 4 game from Assassin's Creed and Far Cry publisher Ubisoft, runs in 1080p at 60fps, developers behind the game told GameSpot today at E3. "Absolutely, yes," a representative for the publisher said during our live stream today. Tetris creator Alexey Pajitnov and The Tetris Company managing director Henk Rogers also appeared on our live show today to talk about Tetris Ultimate and the franchise overall. You can watch the entire segment in the video above. Tetris Ultimate launches this summer for Xbox One and PS4, while the PC version will arrive later on this fall. Its release coincides with the franchise's 30th birthday. The game includes a total of six different game modes: Marathon, Endless, Ultra, Sprint, Battle, and Power-Up Battle. Info from Gamespot.com
2014-06-10
Kojima Productions has released a new trailer for Metal Gear Solid V: The Phantom Pain. It's a meandering montage of wordless story scenes, with what looks like little actual gameplay included. Much of the story scenes appear to be set after the gameplay seen in last year's E3 trailer, in which Big Boss infiltrated Afghanistan to rescue his second-in-command, Kazuhira Miller. We see the establishment of a new Mother Base--the headquarters for Big Boss' new Diamond Dogs private military force--after the first was destroyed at the end of Metal Gear Solid V: Ground Zeroes. Big Boss is seen cremating his comrades lost in the attack, effectively dissolving his prior organisation, Militaires Sans Frontières. The changing emblem on Big Boss' arm effectively identifies where in the story each scene of the trailer is set--switching from MSF to Diamond Dogs. I like that this event is obviously affecting the characters so deeply. Though the soldiers of MSF functioned more like stat multipliers than actual characters when they were recruited in Metal Gear Solid: Peace Walker, the fact that they were personally selected by you, and performed important tasks at Mother Base, lead to you getting attached to them as a player. It's likely you'll be feeling their loss, just as Big Boss is. Revolver Ocelot is seen training new soldiers in Mother Base, replacing those lost in Ground Zeroes. His alliance with Big Boss, which began as an uneasy rivalry in Metal Gear Solid 3: Snake Eater, appears to have grown into one of direct cooperation. We then see more of Huey--Otacon's father--being interrogated for unknown reasons. We saw Ocelot performing this interrogation in a previous trailer, but now we see that Big Boss is participating in the interrogation too, raising questions as to Huey's allegiances. More child soldiers are seen joining Mother Base from what appears to be an unnamed African country. This has much significance: Solidus Snake's child soldier training program, which raised Raiden, took place in Africa, and the fortress of Outer Haven in the original Metal Gear was established by Big Boss in the same country. Next, we see an encounter between Eli--suspected to be a younger Liquid Snake--and Big Boss. This could be a concentrated effort on Kojima's part to bridge the timelines of his two leading men, Big Boss and Solid Snake. Quiet is also seen attacking soldiers in the new Mother Base. Finally, we see Big Boss and Skullface, the villain from Ground Zeroes, approaching a new Metal Gear in some sort of facility. Skullface is wearing some sort of blindfold, however, so it's not clear whether he is in Big Boss' custody, or the two are cooperating. This new trailer has raised a number of new questions concerning how the plot of The Phantom Pain will unfold. What it has clarified, however, is the tone of the story: one of anger, remorse, and hatred. We also have a better idea of the structure of The Phantom Pain. It will likely open with Big Boss' drugged escape from a hospital, then his rescue by Ocelot, followed by his mission into Afghanistan to rescue Miller, whom he brings back to the new Mother Base for the two to farewell their fallen comrades from Ground Zeroes. Info from Gamespot.com
2014-06-10
It was revealed during Sony's E3 2014 press conference that Rockstar's hit Grand Theft Auto V is coming to the PlayStation 4 this fall. A trailer showed off how the game's environments and characters and environments will look on the PS4 hardware. Andrew House stated that the game will come with a host of enhancements and new details for players to discover, and said that you can transfer save data from PS3 and Xbox 360 versions of the game to the PlayStation 4. At roughly the same time, Rockstar announced that the game is also coming to PC and Xbox One. Info from Gamespot.com
2014-06-10
The new Batman: Arkham Knight trailer from Sony's press conference began with The Bat making a steep vertical dive from the top of a tower, showcasing the impressive draw distance of the next-gen exclusive entry in the Arkham series. Gotham was rendered in great detail, and the space available to freely swoop through appeared far larger than previous games in the series. After a stylish slam down to street level, Batman jumped into his Batmobile, which transformed into "battle mode" and engaged the unmanned tank forces of the antagonist, the Arkham Knight. In battle mode, the Batmobile could strafe sideways like a hovertank. The gameplay ended with one of the series' infamous fake crashes, as the footage cut to a closeup of Scarecrow who waxed lyrical about his plans to destroy Gotham. Sony also announced that "Scarecrow nightmare missions" would be exclusive to PlayStation platforms, though no further details on what these missions entail were offered.   Info from Gamespot.com
2014-06-10
Sony's PS4 Uncharted game has been revealed at Sony's E3 2014 press conference as Uncharted 4: A Thief's End. Sony chose Naughty Dog's next title as the game to close the show, after a mammoth conference that almost spanned two full hours. A brief teaser trailer for the game was shown, running on PlayStation 4, which showed an impeccably high-definition Drake waking up and beginning a journey around a rather bleak environment as a conversation between Drake and Sully played out in the background. They're getting together for one last job. Will it be the last Uncharted, do you think? It was recently announced that the head honchos from The Last of Us, Bruce Straley and Neil Druckmann, would oversee the development of Uncharted 4.   Info from Gamespot.com


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