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2013-02-27
Blizzard reveals Internet connection will not be required for upcoming console versions; no cross-platform play planned. Diablo III for PlayStation 3 and PlayStation 4 will not require an Internet connection, Blizzard production director John Hight has revealed. Speaking on GameTrailers, Hight said, "You can have four people on the same screen--no split-screen, we just zoom the camera out. Or if you're offline…" Diablo III for PC and Mac mandates that players be connected to Blizzard's Battle.net service, even when playing single-player. The game was announced for PS3 and PS4 during Sony's major media event last week and will be on show at PAX East 2013 late next month. Diablo III for consoles features a new interface and control scheme, allowing players to directly control their character. "You no longer have to click and have your character move to a position," Hight said. "It's surprising how much action that brings to it. Blizzard really created action RPGs by launching Diablo originally and this brings the action back into it." Separately, A Blizzard representative confirmed in the Diablo III forumsthat cross-platform play between PlayStation Network and Battle.net is not currently in the works. "While we think cross-platform play would be awesome, there are currently no plans to allow connectivity between PlayStation Network and Battle.net (this is pretty standard for most games that have PC and console support)," the company said. "As a result, the characters on your Battle.net account and PlayStation account will also remain separate." The developer also confirmed that it has no plans to allow analog controller support for the PC version of Diablo III. And similarly, Diablo III for PS3 and PS4 will not support USB mice or keyboards, Blizzard explained. Written by: Eddie Makuch Info from: gamespot.com
2013-02-27
If you’re a Lord of The Rings Online fan and you’ve been waiting for the second part of the Riders of Rohan instance cluster, boy will you be happy soon. This cluster will come packed with one six-man raids, four twelve-man raids, and new “In Their Absence” scaling – these instances will now scale appropriately from level 65-85. You wanted more content, you got it. While there is no set release date yet, Warner Brother Entertainment says it is "coming soon." If you haven’t tried Lord of the Rings Online yet, remember it’s free to play so you’re good to go anytime. The detailed information about the raids can be found below: The Bells of Dale [6-Man]Even as open war threatens Gondor and Rohan far to the south, allies of Mordor make their advance upon the Lonely Mountain. Travel north to the kingdom of Dale where the cruel Easterlings have already begun their assault. Help Brand ring the city bells and hold the line against enemy forces while the townsfolk begin their retreat to the safety of Erebor.  Road to the Lonely Mountain [12-Man Raid]With the conflict in Dale now behind, you must protect the people of Dale on their flight to the Lonely Mountain. Seeking to prevent a length siege, the enemy will surely move to crush the exposed defenders before they reach the dwarven stronghold. Gather all your strength for the road to the mountain is long and the enemies are many!  The Fires of Smaug [12-Man Raid]Safely inside the massive gates of Erebor, the men and dwarves of the north are prepared to withstand a long siege. However, scouts have reported the Easterlings constructing a large pyre near one of the mountain vents that billows with dark, noxious gas. Slay the Easterlings and destroy the pyre before the toxic smoke fills the mountain.  The Battle for Erebor [12-Man Raid]After weeks of holding back the enemy siege, word reaches the defenders of the Lonely Mountain that the One Ring has been destroyed and the tide is turning in the south. Intent on bringing the siege to an end, the enemy's most powerful soldiers have issued a challenge to the finest defenders beneath the mountain. Become the champions of Erebor and slay the towering Olog-hai, driving the Easterlings from the north forever! Written by: Andrew Clouther  Info from: gamezone.com
2013-02-27
The industry is "in a massive state of turmoil." That’s not something we’re akin to hearing in our industry, especially on the heels of devastating layoffs and studio closures, but that’s exactly the state Cliff Bleszinski sees the industry in, and his explanations reveal that he may have a point. Bleszinski, as most know, left EPIC Games, developer of the Gears of Warseries, last year, and has sense taken time off to “get away” from the industry as it faces “a state of transition,” one that the business hasn’t gone through “since the video game crash of the '80s,” according to Bleszinski. In the interview with GI.biz, Bleszinski touched on several factors of our evolving industry, including developing hardware, producing content, development time, and fan interaction within games. What follows are excerpts from the interview: "I think Nintendo could possibly be faced with the situation of becoming a company that only makes software moving forward. I think Sony and Microsoft are about to come to major blows. But at the same time, people love playing games on their iPad. The PC is going through a wonderful renaissance right now. I think we're ready to do digital download games all the time." "If Microsoft and Sony are to do well in this next generation, they are going to need to reduce [update] time as much as possible," Bleszinski said, "as well as continue to enable user-supported mods, independent games, and really just get rid of the wall that makes it incredibly hard to find those products." If Bleszinski’s comments articulate any one factor, it’s that our industry needs to embrace the digital model of games. We’ve already begun to see day one downloadable retail titles on the Playstation Network Store, and digital sales on the PC (e.g. Steam) are at an all-time high with no end in site. In addition, that digital focus must be accessible and beneficial to all gamers, including downloading titles, updates, and DLC. Interestingly enough, after stating these comments, Bleszinski asserted that this would be "the absolute worst time" for him to return to the games industry. Ouch, hu? Written by: Tate Steinlage  Info from: gamezone.com
2013-02-27
Mary Ellen O'Toole says video games are just one risk variable for those who may act out violently; Parents Television Council president calls for better ratings systems. Former Federal Bureau of Investigation senior profiler Mary Ellen O'Toole does not believe video games cause violence. Speaking on Face The Nation (run by GameSpot parent company CBS), O'Toole said games are just one variable in a much wider spectrum of risk factors for those who may act out violently. "It's my experience that video games do not cause violence," O'Toole said. "However, it is one of the risk variables when we do a threat assessment for the risk to act out violently. And my experience has been [that] individuals who are already contemplating acting out in a violent way, if they are also emerged 24/7 in violent videos, to the exclusion of other activities, and they're isolated, and they're actually using these videos as planning or collateral evidence in terms of how to do it better, what equipment to buy, how to select the victims, how to approach the crime scene. If their use is educational materials for the offender to do the crime better, that's what we take into consideration." "But again, it's important that I point out as a threat assessment and as a former FBI profiler, we don't see these as the cause of violence; we see them as sources of fueling ideation that's already there," she added. ""It's my experience that video games do not cause violence. However, it is one of the risk variables when we do a threat assessment for the risk to act out violently. "--O'Toole Also speaking on the matter was Parents Television Council president Tim Winter, who agreed that video games do not--by themselves--cause violence. However, he argued the topic is especially important to address today, when media has become a 24/7 activity for children. "This isn't an all-or-nothing; it's not zero percent, it's not 100 percent. But it is a percent of the problem, and we have to address it," Winter said. "The parents are grandparents that are watching this show today understand in their hearts already that this stuff is harmful to children. And it's even more harmful now that you have 24/7 digital media hitting children through multiple platforms." Winter also called on ratings groups and the industry itself to do a better job helping parents to understand the content of a given game. He pointed to a game in which players can kill, urinate on, and set ablaze a police officer, though it's unclear which title he was referring to. "It's not just a parent's obligation. I think the industry has to have a responsibility," he said. "When you have a video game that allows a player to shoot a police officer, walk up to that police officer and urinate on him, douse him with gasoline and set him on fire, and listen to him scream as he burns to death. What kind of sticker do you put on the box to warn a parent about that?" President Obama recently announced a $500 million, 23-point plan that directs the Centers for Disease Control to conduct further research into the relationship between virtual violence and real-world violence. Separately, Utah representative Jim Matheson has introduced a bill to Congress thatwould make Entertainment Software Rating Board ratings legally enforceable. Written by: Eddie Makuch Info from: gamespot.com
2013-02-27
Korean free-to-play firm Nexon has invested in Robert Bowling's Los Angeles-based studio; the deal will involve the development of "future games based on multi-screen, cross-platform gameplay". Korean free-to-play game company Nexon (MapleStory, Combat Arms) has made a strategic investment in Robotoki, the Los Angeles-based development studio headed up by Robert Bowling, a former creative strategist on the Call of Duty franchise. While the terms of the investment were not disclosed, the partnership is a step toward the development of future titles based on Robotoki's multi-screen, cross-platform projects. "We are thrilled to partner with Robotoki to develop cutting-edge multi-platform, cross-genre games," Nexon president and CEO Seungwoo Choi said in a press statement. "Robert Bowling's creativity and talent is evidenced by his track record of success, and we look forward to collaborating with the entire Robotoki team." "Partnering with a games giant such as Nexon will allow us invaluable access to their expertise and world-class resources," Bowling added. "Nexon shares our focus on team and talent, as well as our commitment to revitalising and enhancing the gameplay experience, and we are thrilled to work together." Robotoki was founded in April 2012, following Bowling's departure from Infinity Ward, which at the time was reported as amicable. Robotoki is currently working on a first-person survival game called Human Element, which will reportedly combine action, strategy, and resource management to offer players multiple survival scenarios. The game is due to be released in the fourth quarter of 2015 on next-generation consoles, PC, and iOS and Android devices. Written by: Laura Parker Info from: gamespot.com
2013-02-26
Leaderboards for Guild Wars 2 to be rolled out after February patch; will start with PvP but will eventually include all players and span multiple game modes. MMO Guild Wars 2 will be getting global in-game leaderboards in an upcoming update, developer ArenaNet has said. The move comes alongside the launch ofFebruary's Flame & Frost content patch this week, which adds more competitive Player versus Player (PvP) options to the game. Leaderboards will not arrive with the February content patch, however, but will be rolled out in stages as part of their own update. "From the PvP side of the game, one of the things we're really trying to do right now is provide all the core support to build the base that you need for a really compelling PvP experience," said Guild Wars 2 director Colin Johanson in an interview with GameSpot. "This month we've got our two team-rated games going in, so teams can play against each other in competitive play and they earn a rating for it." Johanson says in-game leaderboards is a "big thing that our PvP community has been asking for, and this will basically allow people to see who are the best PvP players in the world and have that updated on a constant basis." Getting PvP into the new leaderboards is the first goal for ArenaNet, says Johanson, though not all players will be able to get recorded on the leaderboards to begin with. "We're going to be rolling out in stages, so we'll roll them out with a small number of people first--maybe the top 100 players will be on the leaderboard when we first roll it out--and we're going to make sure that it's really stable and functional, and then we're going to keep adding to that and expanding on them going forward," adds Johanson. Guild Wars 2 has no subscription rates, but offers services such as paid PvP tournaments as a way for the company to generate its revenue. In the future, ArenaNet plans to have its in-game leaderboards cover multiple game modes, such as World versus World. "The current World versus World rankings happen on our forums, and we'd like to move that into the leaderboards," says Johanson, adding that "we'll be looking at PvE stuff for the leaderboards as well." ArenaNet isn't prepared to date the inclusion of the leaderboards into the game, but says players should be able to expect it "soon." Guild Wars 2 has sold 3 million copies and was the winner of GameSpot's PC Game of the Year 2012 award. Written by: Martin Gaston Info from: gamespot.com
2013-02-26
Bungie downplays differences between current- and next-gen versions of new universe. Gamers worried the current-generation version of Bungie's "shared-world shooter" Destiny will be inferior to its next-generation counterpart can breathe a sigh of relief. Bungie recently told fans that it will deliver the "full vision" of Destiny on all platforms. "We’ve been planning for multiple hardware platforms from the very beginning, and while we can’t get into the minute technical details of each console, we’re fully committed to delivering our full vision for Destiny on every console we ship on," Bungie said. "Currently, that list is PlayStation 4, PlayStation 3, and Xbox 360." Destiny is also rumored to launch for the Xbox 720, as well as PC, Wii U, and PlayStation Vita. Bungie announced Destiny for PS3 and PS4 last week during a Sony media briefing last week. The Sony version of the game will contain platform-exclusive content, Bungie said, but this was not detailed at any greater length. Destiny is Bungie's first project as part of a 10-year publishing deal with Call of Duty company Activision. It is a first-person shooter with elements of open-world sandbox and persistent world. According to Activision, it will not release in 2013. Written by: Eddie Makuch Info from: gamespot.com
2013-02-26
PC version of upcoming action game features increased detail tessellation, post-filter effects, and Steamworks integration. Square Enix today announced minimum and recommended system specifications for the PC version of Tomb Raider. The PC version includes a range of "optimizations" including increased detail tessellation, post-filter effects, and Steamworks integration. Tomb Raider for PC was a collaborative effort between Square Enix and Nixxes, the Dutch developer that also worked onHitman: Absolution. The full PC specs are listed below. Tomb Raider is due out for the Xbox 360, PlayStation 3, and PC March 5. It is the first entry in the long-running franchise to feature a multiplayer component, which will include various game modes. No online pass, downloadable content season pass, or demo will be offered for the game. Tomb Raider's main character--Lara Croft--is voiced by Camilla Luddington, whose previous credits include Californication and True Blood, among other shows. For more, check out GameSpot's previous coverage of Tomb Raider. Minimum system requirements for PC Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)DirectX 9 graphics card with 512Mb Video RAM:AMD Radeon HD 2600 XTnVidia 8600Dual core CPU:AMD Athlon64 X2 2.1 Ghz (4050+)Intel Core2 Duo 1.86 Ghz (E6300)1GB Memory (2GB on Vista) Recommended system requirements for PC Windows Vista, Windows 7 or Windows 8DirectX 11 graphics card with 1GB Video RAM:AMD Radeon HD 4870nVidia GTX 480Quad core CPU:AMD Phenom II X2 565Intel Core i5-7504GB Memory Written by: Eddie Makuch Info from: gamespot.com
2013-02-26
Publisher/developer NIS America (also known as Nippon Ichi Software) has announced three new role-playing games, all headed to the PlayStation 3 this year. The first is Disgaea Dimension 2: A Brighter Darkness, a sequel to the very first Disgaeagame, according to Game Informer. It brings back popular characters Laharl, Etna, and Flonne. NIS America said that the character creation system offers the most customization seen in the series so far. The game is due out this fall, with downloadable content planned post-release. The Guided Fate Paradox is a spiritual successor to Z.H.P. Unlosing Ranger Vs. Darkdeath Evilman, a tactical role-playing roguelike that came out for the PSP in 2010. Players control Renya Kagurazaka, a lucky high school student who acquires god-like powers and must fulfill people's wishes and desires. The game is arriving this fall and features the work of manga artist Noizi. The third release is Time and Eternity, a hand-drawn RPG where you travel back in time to prevent a murderer from killing you at your own wedding. It's scheduled for this summer, and DLC will follow. Written by: Stephanie Carmichael  Info from: gamezone.com
2013-02-26
After last Sunday’s majorDestiny media showcase, one thing’s clear about Bungie’s upcoming sci-fi shooter – we still know little about what Destiny is all about, but what we do know is that it’ll certainly be a landmark event for many. Not only is Destiny a next-generation, original franchise, it’s the first time Playstation fans will be able to sink their teeth into a Bunige title. It’s an ambitious endeavor, certainly, but some fans are concerned that it’s too ambitious in that it’ll be releasing on two separate generations of consoles. It’s no secret that games that have released on two individual generations of consoles haven’t been on par as equal entities, but Bungie is confident that they’ll deliver an experience that’s worthy for all players across all systems. In a recent Q&A session, Destiny developers were asked what differences there would be with the different consoles, which they replied with a resounding “none.” "We’ve been planning for multiple hardware platforms from the very beginning," Bungie replied. "And while we can’t get into the minute technical details of each console, we’re fully committed to delivering our full vision for Destiny on every console we ship on. Currently, that list is PlayStation 4, PlayStation 3, and Xbox 360." The “next-gen” consoles, and their announcements, have been the worst kept secrets in recent memory (okay, apart from the yearly Call of Duty announcements). Keeping that in mind, our knowledge of these consoles is minimal when compared to the developers’ who are actively building worlds with next-generation in mind. Destiny has been in the works now for quite some time, and with that hopefully brings an equal experience between our systems now and the machines we’ll be craving over in the near future.   Written by: Tate Steinlage  Info from: gamezone.com
2013-02-26
Ah, rumors. We love them. The gaming industry feeds off them, regardless of how little substance there is backing the claims. It's a sad  truth. The latest seems to come from French website GameKult, which claims that Rayman and Beyond Good & Evil creator Michel Ancel (along with other members of his dev team) are quitting Ubisoft.  "Michel Ancel wants to calmly detach himself from Ubisoft, taking with him a few others," one source said. Another claimed Ancel had already told the company of his resignation and would leave the company after the completion of Rayman Legends, which is now also due out on PlayStation 3 and Xbox 360 in September -- along with thepreviously confirmed Wii U version that was originally supposed to release in February. Turns out, these rumors are false, or part of them anyway. Responding to Eurogamer France, Ubisoft simply referred to these claims as "Unfounded rumors!" "Michel is currently working on Rayman Legends, a unique game that will be released on Wii U, Xbox 360 and PS3," Ubisoft France spokesperson Pascal Lecointe said. "Michel Ancel and Ubisoft therefore categorically deny these rumors." It seems as though Ancel will remain at Ubisoft for the remainder of Rayman Legends' development, but the statement does little to discount the rumor of Ancel and members of his team leaving after the game's release. If Ancel does intend to leave, and has already informed Ubisoft, I doubt we'd hear about it. Ubisoft wouldn't want to risk alienating potential buyers of Rayman Legends with the announcement that the Rayman creator himself is leaving the studio. This rumor comes not long after a photo of Ancel and members of Ubisoft Montpelier protesting the delay of Rayman Legends surfaced online. The photo showed several Ubisoft Montpelier members holding a sign that showed Rayman crying, asking to "Release Rayman" along with an angry mob. Prior to the photo surfacing, an anonymous Rayman Legends dev spoke out about the game's delay. Needless to say, he wasn't happy. To make it up to Wii U owners, Ubisoft promised an exclusive demo for the system. That idea was scrapped last week and instead replaced with a full online challenge mode of the game -- exclusively on the Wii U. This is an online feature set in five different locales with different gameplay styles. We've reached out to Ubisoft to clarify their initial statement. Written by: Matt Liebl  Info from: gamezone.com
2013-02-26
Social gaming company shuts down outfits in Baltimore and Texas in effort to drive long-term profitability. As part of an initiative to drive long-term profitability, Zynga has closed three studios, the social gaming company announced today. The McKinney and downtown Austin, Texas, offices have been shut down, as well as the company's outfit in Baltimore, Maryland. Staff at the McKinney and downtown Austin offices will be relocated to Zynga's existing Dallas and North Austin offices, the company said. Zynga's Baltimore studio was established in 2009 with Civilization designer Brian Reynolds leading the outfit and acting as chief game designer for the company at large. Reynolds left Zynga at the end of January. In addition, Zynga said it will consolidate its New York City offices to move staff to its NYC mobile studio. It is not clear how many were impacted by the studio closures, though the company said those in Baltimore who requested a transfer were relocated to other Zynga studios, and the overall impact was "minimal." "These changes will further enable us to focus our resources on our most strategic opportunities," Zynga said in a statement. "We're already working to execute on leveraging franchises to build the largest game network and be profitable on an adjusted EBITDA [Earnings Before Interest, Taxes, Depreciation, and Amortization] basis. We still have a lot of work to do, but I'm confident that we’re on the right path to deliver on the potential of Zynga." It has been tough going at Zynga of late. The company enacted a major round of layoffs in October and has seen numerous top-level staff defections in the past year. The company's lawsuit with Electronic Arts over The Ville has been settled, though terms were not specified. Written by: Eddie Makuch Info from: gamespot.com
2013-02-25
Scaring and griefing your co-op buddy in Dead Space 3 is a subtle art. Co-op may take the scares out of Dead Space, but it also allows you to add them back in yourself! Whether you’re looking to inject some fear and terror back into your partner’s life, or you’re looking to have some laughs at their expense, this guide has you covered. Employ these tricks at your own risk; the first few are innocent but the griefing tricks should probably be saved for someone who really has it coming.     VENT TERROR This is how it all starts. The sound of a vent popping open is the first clue that Necromorphs are coming for you. It’s been that way in all three Dead Space games, so most players are trained to listen for it. So what better way to scare your friend than to shoot out the vents yourself? It’s all about timing. You have to do it out of sight and with a quiet weapon. Break open vents with melee strikes or a single bullet and you’ll be scaring the pants off your partner in no time. Pro-tip: all those elevators and revolving doors have vents in the ceiling, so throw a little claustrophobia into the equation! STOMP DENIAL This one is hilarious. Stomping is one of Dead Space’s big pleasures, especially when the things you’re stomping reveal goodies like health and ammo. Let your teammate lead the way, and just went they go to stomp open a box, scoop it out from under them using kinesis. If only you could use kinesis on dead bodies in co-op... BOX FORT Sometimes you’re stuck waiting for your teammate to upgrade their suit or build a fancy new gun. Sometimes those rooms are full of boxes you can reposition with kinesis. At the very least, you’ll get a laugh as they pull their head out of the menus and realize you’ve been building up a wall around them while they were gone. STASIS JERK Some of the fast-moving machinery in Dead Space 3 has to get going a bit before you can use stasis, slow it down, and solve the puzzle. For example, there’s a piston puzzle that shows up a couple times in the game. To run through the piston mechanism, you have to slow it down at just the right time. Use stasis at the wrong time and you’re just wasting everyone’s time. Yep... Which means you should totally do that if you’re trying to test your friendship. EXCESSIVELY LOUD GUN Equip something really loud, like a rocket launcher or an electrified ripper blade. Now wait until you know your buddy isn’t looking and blast the floor right behind them. The ripper blade is especially great because you can grind it against the floor for some Texas Chainsaw Massacre horror. LADDER CAMPING There are more than a few moments throughout the campaign where simply standing at the top of a ladder and blocking the way will make things very stressful for your co-op buddy. Mute your mic, because the hilarity of making your partner sweat will be too much to stifle. KILL WITH KINDNESS If you’ve already finished Dead Space 3 you’re probably swimming in resources. What do you do with all that junk? Obviously, you should make tons of Small Health Packs and share them all with your co-op buddy at once! I’d probably avoid doing this one to anyone you like, it’s pretty annoying. Those are just a handful of ways you can be a d$@% in Dead Space 3 co-op, discovered organically over the course of my playtime with my prankster girlfriend. There are probably many more clever ways you can screw with your fellow Isaac or Carver, and you should share them in the comments below.  Just don’t be too mean! This is all meant in good fun, as a way to keep things interesting over the course of DS3’s 20-hour campaign. Griefing is a bit of an art. You want to tease your friends, not leave them chanting, “Turn it off, turn if off, turn if off...”   SWritten by: Joe Donato  Info from: gamezone.com
2013-02-25
Earlier this year, we learned that Warner Bros. was appealing to the Australian Classification Board and fighting a ban that took 18 years to put into effect — all to release a game the board had been established to stop. It looks like the publisher has won. NetherRealm Studios' Mortal Kombat, the ninth entry in the fighting-game series that was refused by the board in 2011, will release in Australia on May 29. The R18+ rating that was introduced last year allows for more leeway than the MA15+ guidelines did. "Mortal Kombat was probably the most high profile game to be refused classification in Australia and it feels like a pretty major victory to have it finally be released in Australia," wrote Kotaku Australia. SWritten by: Stephanie Carmichael  Info from: gamezone.com
2013-02-25
Disney Interactive has confirmed Kingdom Hearts HD 1.5 ReMIX will be coming to the North America in fall of this year. The collection was first announced as a Japanese-exclusive, but it was widely expected to come stateside. For those unfamiliar, Kingdom Hearts takes characters and environments from popular Disney franchises, like Aladdin and Pinocchio, and combines them with a story that involves the character of Sora searching for his lost friends. Kingdom Hearts HD 1.5 ReMIX is a compilation of HD versions of Kingdom Hearts Final Mix and Kingdom Hearts Re: Chain of Memories. I'm especially excited for Chain of Memories as it was first released as a Game Boy Advance title and then brought over to the PlayStation 2. Unfortunately, I never had a chance to check it out; but, now with it coming to the PS3 I'll experience it in full HD graphics -- with trophy support. In addition to these two playable titles, the 1.5 ReMIX will also include HD cinematic story videos from Kingdom Hearts 358/2, a game only released on the Nintendo 3DS. Any Kingdom Hearts fan should appreciate this compilation. Unless you manage to own all of those above consoles, it's likely you haven't experienced the full story yet. Hopefully, that will all change come this fall. SWritten by: Matt Liebl  Info from: gamezone.com


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