2018-12-09
Season 7 of Fortnite is in full swing, and with it comes another 10 weeks' worth of new challenges, weapons, items, skins, emotes, map changes, balance tweaks, and everything else in-between that Epic uses to keep Fortnite feeling fresh week after week. Right off the bat, the most significant of these changes appears to be the new snow-coated section of the map, which adds some festive and suitably chilly elements for this winter season. But the brand-new Creative mode, and the way it intertwines with the The Block to showcase community creations on the shared game map, might be Season 7's most exciting new addition, and should take some of the pressure off Epic to pump out new content every single week.Fortnite is in a good place right now with the way its gameplay has been finely tuned, and this is born from a season of experimentation. In fairness, this has been true of most seasons, since Epic isn't content to sit on its laurels even when Fortnite continues to be the most popular game in the world. Yet Season 6 was more experimental than usual. For starters, glider redeploy was added to the default game modes for a week or so to test its effect on the game before Epic, with the help of the community's feedback, opted to remove it. While I enjoyed being able to flank people and bypass their fortresses by simply gliding over them, it did negatively impact the dynamic of most firefights. Fall damage was essentially removed, encouraging people to build as high as they could with no tangible repercussions, while healing or reviving squadmates became nigh on impossible due to the ease with which hostile players could traverse vast distances. Then there was the maligned addition of mounted turrets, a brief and confusing buff to explosive damage, a welcome buff to shotgun damage, numerous changes to the map as Kevin The Cube embarked upon his final journey, and the Fortnitemares Halloween event that shook up default game modes by introducing the calculated mayhem of AI zombies.Fortnite's strengths are built around this ever-changing environment that keeps the battle royale foundations feeling fresh. Being part of the zeitgeist is too enticing to ignore when there's new content released every single week, whether it's a new weapon, vehicle, or some ridiculous one-time-only event. But there were moments during Season 6 where playing Fortnite was more than a little frustrating. It's admirable that Epic is eager to experiment and innovate when it already has a winning formula on its hands, but it often felt like changes were being introduced for change's sake. Obviously, this all worked out in the end, growing pains and all, because the last few weeks of Season 6 were fantastic, and that has continued into Season 7. But there's an argument to be made for slightly fewer new additions in favour of maintaining and improving upon the core gameplay's current excellence.This week we've already seen a fascinating way Epic can maintain the game's growth without impacting its mechanics. The Block--which acts as a dedicated space for showcasing standout community creations--is a smart idea that blends the new Creative mode with Fortnite's constantly evolving map. Creative mode provides Battle Pass owners your own personal island to do with as you please--creating your own maps, game modes, and anything else you can imagine that isn't just recreating de_dust. The prospect of having the best of the these creations appear as a brand-new area to play in every week is incredibly exciting--even if it comes at the cost of Risky Reels--and I can only imagine that feeling increases tenfold for those whipping up their own creations.I don't want to sound like a crotchety old Scrooge who's averse to seeing new weapons or items added to the game, but the rate with which it happens could be dialed down a notch. We all know how volatile adding a completely new element to an online game can be, even with all of the QA testing in the world, so I would like to see new content given the opportunity to breath for a smidgen longer, just to see how it impacts the game before something else comes along and complicates things further. The Block would allow this to happen while still introducing a new element every week--or however often Epic plans on rotating them in and out--to preserve that invigorating sense of evolution and make each new leap from the Battle Bus feel as refreshing as ever. Just, whatever you do, Epic, don't touch the shotguns again, please.Info from Gamespot.com
2018-12-09
With the sudden closure of Telltale Games this past September, there were many doubts about the conclusion of the Final Season of the developer's seminal adventure game series The Walking Dead. During the Kinda Funny Games Showcase, however, it was revealed that next episode of The Final Season will arrive on January 15, 2019, with many of the core developers returning to finish out the conclusion to Telltale Games' seminal adventure game series.In the trailer for Episode 3: Broken Toys, we saw Clementine looking after another survivor during the zombie apocalypse, with a voiceover from the first season's protagonist Lee reflecting on her growth. Over the course of the four seasons, Clementine has grown from a vulnerable character that needed guidance, to one of the series' most hardened survivors. The trailer closed out with the twitter hashtag, #StillNotBitten, referencing a line said by Clementine during trailer.In the weeks after the closure of Telltale Games last September, Robert Kirkman--the creator of The Walking Dead-- and his studio Skybound Entertainment announced at New York Comic Con 2018 that they were able to work out a deal to ensure that former developers could return to the same office to continue work on the closing season."We've successfully negotiated with Telltale Games for our company Skybound to come in and see Season 4 of the Telltale game to completion," said Kirkman during NYCC 2018. "We can't lose Andrew Lincoln and Clementine in the same year."Skybound Entertainment has brought on 40 of the original developers to ensure that the same creatives are involved in the finish of the season, which had already been written prior to the closure. In our review of Episode 2: Suffer the Children, Justin Clark gave the game an 8/10, praising the game's story and events, while also lamenting on the game's cliffhanger--which came close to never being resolved."We leave The Walking Dead on a Telltale firmly willing to make mechanical and tonal risks, nearly all of which pay off well in this episode, hinting towards a bright future we may never get to see. If this is the last time we see her, the fact that she, and this series, have become what they’ve become is maybe the closest thing to a Happily Ever After as can be expected from The Walking Dead."Info from Gamespot.com
2018-12-08
Rage 2, the long-awaited sequel from Id Software and Avalanche, finally has a release date. At The Game Awards 2018, publisher Bethesda officially confirmed that the single-player post-apocalyptic shooter is launching on May 14 for PlayStation 4, Xbox One, and PC.Bethesda also released a new trailer for the game showing off some of the crazy things you'll be able to do in the open-world. Check it out in the embed above.The game is set 30 years after the events of the first Rage, which was released in 2011 for Xbox 360, PlayStation 3, and PC. The Earth has started to recover after being ravaged by a global catastrophe, and plant and animal life have begun springing up around the planet.Rage 2 is in development at Just Cause studio Avalanche Studios, while original developer id Software is also contributing to the project.For more on all the big announcements from The Game Awards, check out GameSpot's roundup here. Info from Gamespot.com
2018-12-08
After relative radio silence from developer Double Fine, we finally got to see a new trailer for the upcoming Psychonauts 2. While the trailer--which you can watch above--featured a smattering of gameplay, it was mostly packed with story. Protagonist Rasputin stood front and center as he jumped to and fro on what we have to assume to be a mission as an officially sanctioned Psychonaut.Other characters from the original appear. OG Psychonaut Ford Cruller appears to give Rasputin a lecture about the importance of being a Psychonaut. There's some fun comedy and glimpses of other familiar faces set in-between some action-packed platforming. But the most intriguing part of it all was the mysterious figure that appears at the end, whom we can only assume is the main antagonist of the game. If that intrigues you, then be sure to check out the trailer and see it all yourself.Psychonauts is expected to launched in 2019 on PS4, Xbox One, and PC. It was actually first announced at The Game Awards in 2015 and was successfully crowdfunded on Fig, with more than 24,000 people contributing nearly $4 million to the project. Publisher Starbreeze will publish the game, while allowing Double Fine to retain the rights to the IP.The original Psychonauts was released in 2005. Double Fine re-released the game on PS4, while the standalone VR adventure Psychonauts in the Rhombus of Ruin launched for Sony's PSVR. Info from Gamespot.com
2018-12-08
In an exciting, unexpected moment at The Game Awards, the first of Super Smash Bros. Ultimate's DLC characters was revealed. Joker, the protagonist of Atlus' Persona 5, will be playable in the new fighting game in the future.During a segment where Geoff Keighley was on stage, the lights cut out and led to a trailer featuring dialogue with various characters from Persona 5. That in turn revealed Joker as a playable character, although we unfortunately didn't see any actual gameplay or learn anything about how he'll play.Joker will be the first DLC character released for the game (outside of Piranha Plant) and will come included in Challenge Pack 1. Each DLC pack will be solid individually and includes a character, stage, and music. Alternatively, you can buy the Fighters Pass to get them all.Reggie Fils-Aime came on-stage after the reveal to talk a little about the new, and he teased that all five DLC characters to come between now and February 2020 will be newcomers to the series. He also noted they will be ones "who you wouldn't anticipate" being included in Smash.Info from Gamespot.com
2018-12-08
Kevin Hart will not host the 91st Academy Awards. The comedian and actor confirmed in a statement that he has withdrawn from hosting duties following the discovery of his old tweets where he used homophobic slurs and other loaded language.The confirmation of his departure from the show comes after he posted a video on Instagram earlier today in which he said he says the Academy gave him an ultimatum: apologize for the tweets or step down. He refused to apologize, and now he's out.In an earlier Instagram post today, Hart addressed the controversy and said, "I'm almost 40 years old and I'm in love with the man that I am becoming. You live and you learn and you grow and you mature." He added: "I live to love ... please take your negative energy and put it into something constructive."The 91st Academy Awards take place in February, so the Academy will have to move quickly to find a replacement host. Keep checking back with GameSpot for the latest.I have made the choice to step down from hosting this year's Oscar's....this is because I do not want to be a distraction on a night that should be celebrated by so many amazing talented artists. I sincerely apologize to the LGBTQ community for my insensitive words from my past. — Kevin Hart (@KevinHart4real) December 7, 2018I'm sorry that I hurt people.. I am evolving and want to continue to do so. My goal is to bring people together not tear us apart. Much love & appreciation to the Academy. I hope we can meet again. — Kevin Hart (@KevinHart4real) December 7, 2018This is just the latest round of controversy for the Oscars. In 2011, Oscars producer Brett Ratner stepped down after making controversial, homophobic comments, while that year's host, Eddie Murphy, decided to step back as well.The 91st Academy Awards take place on February 24, 2019. The show was originally set to add a "Popular Film" category, but the Academy decided to scrap it in the wake of some amount of public backlash.The 2018 Awards ceremony saw the viewership lowest in history, with only 26.5 million people tuning in. That's almost a 20 percent decline from the 32.9 million who tuned in to 2017's show. Info from Gamespot.com
2018-12-08
The final moments of Far Cry 5 were pretty intense for anyone who made it all the way to the game's end. Making a particular choice triggered an ending in which The Father, the cult leader villain of that game, forced the player character into a bunker just as nuclear bombs started falling all over the world. The Father's prophecy about the end times turned out to be right, and the apocalypse came for Hope County--and the rest of the world.That's not the end of the story, though. Ubisoft Montreal is picking up the thread with Far Cry New Dawn, which is both a sequel to and a spin-off game from Far Cry 5. Ubisoft Montreal officially revealed New Dawn at The Game Awards but gave GameSpot an early look at the title at its studio. It takes place in Far Cry 5's Hope County 17 years after the bombs fell,, long after a devastating nuclear winter nearly wiped out all life in the place. But life found a way, including some human life, and after six years of nuclear winter, that too subsided. The environment has stabilized in Hope County, and with it, plants and animals have returned. The survivors are restarting civilization on a transformed version of Far Cry 5's map, and it's going pretty well.Or it was, anyway. Before the start of the game, a tough-as-nails group of scavengers called the Highwaymen showed up in the county and took over. That's where you come in--as a survivor from elsewhere (and a fresh character, rather than a holdover from Far Cry 5), you take it upon yourself to bring down the Highwaymen and rebuild the settlements of Hope County."Bringing Far Cry to a post-apocalypse setting is something we really wanted to do for a long time," art director Isaac Papismado told GameSpot. "It's something that really excites us. And this is an opportunity for us to really do the Far Cry take. We really want to have something that's unique and refreshing for the player. Everybody has their own opinions and ideas of what a post-apocalyptic setting should look like, but we really wanted to bring the player somewhere that's really refreshing for him."Just because the world has seen nuclear war doesn't mean everything's been destroyed, though. As Papismado put it, Ubisoft Montreal wasn't interested in building the end of the world, but something else."We really want to focus on building the beginning of this new world," he said. "And so from the beginning we knew we wanted something super colorful and inviting."That's what led to the idea of the Super Bloom, something that happens in deserts. The team talked to experts and did research on how nuclear war might actually affect the environment, and one possible effect is desertification, the changing of certain biomes into deserts. While Far Cry New Dawn's ideas aren't strictly scientific--the developers took liberties with some of the ideas, they said, such as animals who've been changed by the nuclear war--the landscape players will encounter is rooted in reality.New Dawn is connected to Far Cry 5 in that both games take place in the same location, but the world has been greatly transformed between the two experiences. The spin-off title also focuses on a few different ideas, like scavenging and surviving in the Wasteland, and offering greater combat challenges, both playing alone and cooperatively with a second player like in Far Cry 5. New Dawn is its own story and its own package, but links between the two games still exist. You'll encounter a few characters from Far Cry 5, director Jean-Sebastien Decant explained--and the teaser for the game at The Game Awards revealed that The Father has managed to survive the end of the world, as well, although we don't know how he'll factor into the proceedings.Apex PredatorsFar Cry games are almost always defined by their villains, and in New Dawn, there are two: Mickey and Joe, murderous twin sisters who control the Highwaymen. The young women dominate a culture that's based on taking things from others, so they're pretty tough--and Ubisoft revealed that their backstory included taking over the Highwaymen from their father, who they murdered after he "became a problem" and apparently killed one of his own.All of the characters have been fundamentally shaped by what they experienced after the bombs fell, scriptwriter Olivia Alexander explained, and in the case of the twins, it's given them a view of the world that's fundamentally opposed to the survivors of Hope County."They're incredibly shaped by the world that they had to grow up in," Alexander said. "It was a world of scarcity and lawlessness, and any good villain always think that they're doing the right thing and that's exactly the case with twins. They're here for a good time, not a long time. The Survivor philosophy is to plan for tomorrow. These guys live for today. They are very much the product of a world of, like, nihilism. They're very much rather than oh, you know, God is dead, let's be sad, it's hey, nothing matters--let's have a party and enjoy yourselves. Even if having a party hurts people around."The idea of two villains rather than one means that Ubisoft Montreal is trying to flesh out both characters, and Alexander said having twin antagonists creates an interesting dynamic. It's one that players should be able to see first-hand, at least in the case of how the twins' leadership filters down through the ranks of the Highwaymen. Ubisoft Montreal showed the beginnings of one mission during its briefing, in which the player character infiltrates the Highwaymen as a fighter in its gladiator-style fight pits.The plan is to climb the ranks of the Highwaymen and disrupt the organization from within, but that also gives a look into their culture. The Highwaymen are fundamentally rougher and meaner than the Survivors, but one of the more surprising aspects of an early walk to the fight pits is that they have children around, as well--just like the Survivors. The Highwaymen are a civilization unto themselves, and while they're predatory, they still have certain values. They work for each other, even if they're kind of awful about it. Like the twins, the Highwaymen are a response to the circumstances as people struggle to survive a new world.Alexander said a big theme running through Far Cry New Dawn is the idea of people looking after each other. The Survivors and the Highwaymen are fundamentally opposed, but each takes care of its own, in its way.You'll still need to take out a whole bunch of Highwaymen, though, as is typical for a Far Cry game. This time around, though, you'll find the ranks of the enemy comprising different tiers of enemies, each with their own difficulty level and combat capabilities. They're best identified by their armor, which is mostly scavenged from motocross gear, with the bones of animals mixed in to give the Highwaymen an apex predator look.Enemies have varying levels of armor and toughness, and the worst baddies to deal with are the Enforcers: heavily armed and armored Highwaymen who'll be dispatched to chase you and take you out. You won't just be randomly encountering enemies in the world or battling them as you try to take down their outposts--some Highwaymen will be on your trail, too.Rebuilding CivilizationUbisoft Montreal's post-apocalypse is a colorful one, but it's also one that acknowledges a way of life that relies on scavenging the remains of the old world. Much of the game carries a makeshift, ramshackle aesthetic--which will apply to your gear throughout the game. Attachments for weapons such as scopes or bayonets are created from items like pipes or kitchen knives, for instance.The signature weapon of New Dawn, and a perfect reflection of the makeshift style, is the Saw Launcher. At its simplest, it's a motorized crossbow that flings radial saw blades at enemies, but it's easy to see how it's constructed from scavenged motorcycle parts and other junk. In keeping with Ubisoft Montreal's attempts to make its post-apocalypse feel believable even if it's not realistic, Decant said the developers are trying to build a real-world version of the Saw Launcher to see if they can get it working. In the digital world, the gun at least looks like something you might build out of stuff you found scattered in the ruins, with moving bike chains and chunks of handlebars serving as vital components.The makeshift look is not just an aesthetic choice, though. Decant said the team has put a greater emphasis on scavenging and crafting in New Dawn, to reflect a post-apocalyptic lifestyle. And the post-apocalyptic lifestyle is a big part of the game, as one might expect. Survivors in Hope County are rebuilding their community, and as you work to take back the area from the Highwaymen, you'll also be contributing to their settlement, Prosperity. It's not exactly clear yet what that will involve, although it does sound like you'll be bringing any survivors you encounter in Hope County back to the safe haven of Prosperity. The effort you put in will be reflected aesthetically as the community expands, morale improves, and more and more people start showing up.Fixing up Prosperity will also afford you some tangible benefits. The expanding place and the new people will mean specialists who can help you create and repair gear, for instance.Eventually, improvements to the settlement will offer you new opportunities, such as one of the new additions to the franchise in New Dawn: Expeditions.Cooperative ChallengeExpeditions are special missions that let you take on the Highwaymen in entirely new locations outside of Hope County, giving you a chance to explore more of the country in the wake of nuclear war. Decant called them "smash-and-grab" missions, and they're somewhat similar to the outposts that players clear and take over in much of the Far Cry series. They're also challenges that can encourage you to team up with a friend, thanks to New Dawn's cooperative multiplayer support.On an Expedition mission, you'll be looking to claim a bag of valuable supplies from a Highwaymen base, which will be larger and better-defended than many of the outposts you might encounter in Hope County. Those supplies can be used to upgrade the Survivors' base, which makes them pretty valuable.Your options, as always in Far Cry, are to shoot your way in, or take a sneakier approach. With a second person, coordination can be key to survival and to remaining undetected. Once you get to the bag's location and grab it, however, the Highwaymen become alerted to your presence regardless thanks to a GPS tracker in their goods. From there, the operation becomes a running firefight as you try to hold off reinforcements until your extraction, the Survivors' helicopter, can swoop in and save you.While Expeditions seem built for two, you don't need a friend in order to enjoy those missions. Back from Far Cry 5 is the Guns For Hire system that lets you bring along allies you meet in the game world. Those include two animal friends: Timber, a faithful dog that can scare away other, larger animals. He can also jump through car windows to more easily ride along with you, Decant said, thanks to community feedback from Far Cry 5. There's also Horatio, a giant boar who can take on five Highwaymen at a time and smash cars.You can issue those characters orders as you play, like sending them to a location or asking them to snipe an adversary, making them pretty useful for the mission.The Expedition shown to journalists at Ubisoft Montreal took place in a ruined amusement park, complete with Highwaymen using rollercoaster tracks for their lookout posts. The quick mission started stealthy, with the AI-controlled Gun for Hire Nana, a slightly grizzled elderly sharpshooter, joining the player character. That didn't last, though, as despite her best efforts, Nana's silenced sniping couldn't keep the Highwaymen from discovering the player.Grabbing the bag, the pair worked their way through the park toward its edges, fighting off enemies carrying RPGs, sniping from towers, and riding in on four-wheelers. Before long, the helicopter set down, allowing the player and Nana to escape the onslaught with the goods they game for--but only just barely.Decant noted that each of the Expeditions feels a bit different. One takes players to the West Coast and onto a beached aircraft carrier, for instance, which makes for a more vertical experience. Another, set on a canyon-spanning bridge in Arizona, will have the added layer of trying not to fall to your death as you fight your way through it.Something For EverybodyGenerally, Far Cry New Dawn feels like a normal Far Cry game married with something of a more arcade approach. Decant explained during the briefing that the franchise's outposts, a mainstay players clear out and take over throughout the game, have been tweaked to offer more challenge. You'll still take over outposts and turn them for your faction, but now you can abandon captured outposts if you so choose. When you do, the Highwaymen will move back in and retake them--and then fortify them, to make them tougher. The hope is that the increased challenge will be a perfect excuse for players to take on outposts with a friend.Outposts go up three levels for added challenge, but only if you want them to. The same is true of Expeditions, which are meant to be tougher missions, but it seems you only have to partake in them if they're your thing. In fact, Decant said the hope is New Dawn will provide a little something for all kinds of Far Cry fans--a story-driven traditional experience if that's what you're into, opportunities for tougher combat challenges and cooperative play if that's what you prefer, and a big world to explore with lots of treasures and secrets to discover if that's more your speed."The offer is slightly smaller than what you get in Far Cry 5, but it's still pretty huge," Decant said. "Our take on it was, it's the year after Far Cry 5, we wanted something that's going to be perceived as generous."Far Cry New Dawn launches for $40 on February 15 on PlayStation 4, Xbox One, and PC.Editor's note: GameSpot's travel and accommodation during the preview event was provided by Ubisoft. Info from Gamespot.com
2018-12-08
We're giving away the Nintendo Switch Super Smash Bros. Ultimate Bundle to one (1) lucky fan! Reply to the tweet below directly on Twitter with your favorite Nintendo memories for a chance to win.We're giving away a Nintendo Switch Super #SmashBros Ultimate Bundle! @NintendoUKREPLY to this tweet with your favourite Nintendo memories using hashtag #NintendoMemories! One (1) winner chosen. UK only, no purchase necessary, ends Dec 9. Rules: https://t.co/NoX0Rd8Sw4 pic.twitter.com/YlAPNDgjqj — GameSpot (@GameSpot) December 7, 2018 Nintendo Switch Super Smash Bros. Ultimate Bundle GiveawayOfficial Sweepstakes RulesNO PURCHASE OR WIRELESS DEVICE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO LEGAL RESIDENTS OF THE UNITED KINGDOM (EXCLUDING NORTHERN IRELAND), WHO ARE 18 YEARS OF AGE OR OLDER AT DATE OF ENTRY INTO SWEEPSTAKES. VOID WHERE PROHIBITED BY LAW. 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In the event of any ambiguity(s) or error(s) in these Official Rules, Administrator reserves the right to modify these Official Rules for clarification purposes or to correct any such ambiguity(s) or error(s) without materially affecting the terms and conditions of the Sweepstakes.16. Prize and Winner. The Sweepstakes Entities and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you/entrant hereby forever waive any rights to any claim in connection with, the selection and announcement of the Winner, the distribution of the Prize, the acceptance/possession and/or use/misuse of any part of a Prize and/or any injury or damage to any entrant's or third person's property related to or resulting from any part of a Prize or any part of this Sweepstakes.17. Release and Indemnity. Each entrant in this Sweepstakes, including, without limitation, the Winner, hereby releases and agrees to hold harmless the Sweepstakes Entities and their parents, affiliates, subsidiaries, advertising and promotion agencies and their respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of a Prize, participation in this Sweepstakes and participation in any activity related to this Sweepstakes.18. Limitation of Liability. IN NO EVENT WILL THE SWEEPSTAKES ENTITIES, THEIR PARENTS, AFFILIATES, SUBSIDIARIES AND RELATED COMPANIES, THEIR ADVERTISING OR PROMOTION AGENCIES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR ANY DAMAGES OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING OUT OF YOUR ACCESS TO AND USE OF THE SWEEPSTAKES OR THE DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM THE SWEEPSTAKES. THE UNITED KINGDOM MAY NOT ALLOW THE LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES, SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. CHECK YOUR LOCAL LAWS FOR ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE LIMITATIONS OR EXCLUSIONS.19. Disclaimer of Warranties. THE SWEEPSTAKES AND PRIZE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT.20. Identity Disputes. In the event of a dispute as to the identity of a winner based on an email address, the winning entry will be declared made by the Authorized Account Holder of the email address and/or wireless phone number submitted at time of registration into Twitter and/or entry into the Sweepstakes. For purposes of these Official Rules, "Authorized Account Holder" is defined as the natural person who is assigned to an email address by an Internet access provider, online service provider or other organization (e.g., business, educational, institution, etc.) that is responsible for assigning email addresses for the domain associated with the submitted email address.21. Governing Law and Jurisdiction. This promotion is governed by English law and is subject to the courts of London. Void where prohibited by law. All issues and questions concerning the construction, validity, interpretation and enforceability of these Official Rules, or the rights and obligations of entrant and Administrator in connection with this Sweepstakes, shall be governed by, and construed in accordance with, the laws of London without giving effect to the conflict of laws rules thereof.22. Winner's List/Official Rules. For the name of the Winner, send a self-addressed stamped envelope for receipt by December 15, 2018 to "Winner List, Nintendo Switch Super Smash Bros. Ultimate Bundle Giveaway" c/o GameSpot, a Division of CBS Interactive, Inc., The Warehouse at The Bower, 207-211 Old Street, London EC1V 9NR. For Official Rules, send a self-addressed stamped envelope to the above address marked "Official Rules: Nintendo Switch Super Smash Bros. Ultimate Bundle Giveaway" for receipt by December 15, 2018. The name of the Winner may be posted, and the Official Rules will be posted on the CBSI Service (i.e. GameSpot.com).Info from Gamespot.com
2018-12-08
Alita: Battle Angel is the long-awaited live action adaptation of the classic manga, and it has been a dream project for writer/producer James Cameron for many years. The movie finally arrives in February 2019, and a first clip has now been released.The clip was shown at The Game Awards in LA. It shows a confrontation between cybernetic fighting machine Alita (Rosa Salazar) and a trio of deadly assassins who have ambushed her and Dr. Ido (Christoph Waltz). It definitely captures the wild cyberpunk action of the source material--check it out above.This clip follows the latest trailer, which recapped much of the basic plot and was released in October. Alita: Battle Angel also stars Jennifer Connelly (Hulk), Mahershala Ali (Moonlight, Luke Cage), Ed Skrein (Deadpool), and Jackie Earle Haley (Watchmen). It's directed by Sin City's Robert Rodriguez.The movie was originally set for release in July this year, but was delayed a couple of times and now hits theaters on February 14, 2019.When the first trailer debuted last year, the movie attracted some controversy for the look of the title character--specifically, her large, unnatural eyes. Rodriguez explained at San Diego Comic Con in July that he wanted a realistic depiction of the source material, echoing James Cameron's wishes to bring the manga to life.Info from Gamespot.com
2018-12-08
The first trailer for the fourth Avengers movie is here. The sequel to this year's hugely successful Avengers: Infinity War has been shrouded in secrecy--the movie's title hadn't even been revealed until now. But we now know the movie is titled Avengers: Endgame and this first teaser gives us a hint of what to expect when it hits theaters in April next year.The trailer opens with a voiceover from Tony Stark, who is stranded in space with oxygen about to run out. Back on Earth, we see various desolate shots of the Avengers building, while Steve, Natasha, Bruce, and Thor mourn the loss of their friends after Thanos snapped his fingers. But it seems that Steve has a plan. There's also the return of two big characters who were absent from Infinity War--check it about above, and then head over to our Endgame trailer breakdown.Avengers: Endgame releases on April 26, 2019 and is directed once more by Joe and Anthony Russo. Unsurprisingly, virtually all the major actors from the MCU are set to return, so that means Robert Downey Jr., Chris Hemsworth, Chris Evans, Benedict Cumberbatch, Mark Ruffalo, Elizabeth Olsen, Sebastian Stan, Scarlett Johansson, and so on. It had been rumored that this might be the last Marvel movie for some of the MCU's longest-running stars--in particular Evans--but nothing has been confirmed about their future in the franchise.For more, check out the first Endgame poster, and read how the trailer confirms another heartbreaking loss from Infinity War.In related news, the second trailer for Captain Marvel was also released this week. This is the first MCU movie to arrive in 2019, and it releases on March 8. It stars Brie Larson, Samuel L. Jackson, and Jude Law, and is the first Marvel movie with a female superhero as the central character.Info from Gamespot.com
2018-12-08
The end of Avengers: Infinity was brutal. With just a snap of his fingers, Thanos wiped out half the population of the universe. Characters we loved, that we have emotionally invested in for years, just turned to ash in front of our very eyes. Peter Parker, gone! Bucky Barnes, gone! T'Challa, gone! But they were just a few of the casualties, millions and millions of lives across all of existence were extinguished. The implications are, to this day, difficult to come to terms with.And yet, it gets worse. Today, the trailer for the next part in the story, Avengers: Endgame, was released, and it reveals that the extent of Thanos's heinous crimes go much further than we could have ever imagined. As the saying goes, "You never know what you've got until it's gone," and today we learned that we've lost something truly special: Steve Rogers' beard.At the end of Captain America: Civil War, Captain America was deemed a fugitive, having defied superiors to help his childhood friend Bucky Barnes. Life on the run was no doubt rough for Steve, but he fought. When he re-emerged in Infinity War to save Vision and Scarlet Witch, he was Nomad, a slicker, stealthier, more stern version of Steve and Cap. He's always had the power to rally people to his cause, but now he was different, there was a more compelling kind of gravitas to him, a more driven air about him. He wasn't just the purehearted patriot doing the government's bidding anymore, he was choosing his own path, fighting for who he wanted to fight for.And this new Steve commanded respect in a whole new way. That beard ... that perfectly even, meticulously groomed, golden face helmet was awe-inspiring. When Steve appears in Scotland during the events of Infinity War, he emerges from the shadows, forcing Proxima Midnight to stop her assault, and in that moment, it's clearly visible in her eyes that she knows things are about to go south for her. In that same fashion, the camera zooms into Vision and Scarlet Witch, and if you look at their eyes... they're looking at Steve's beard. It commands attention, and demands respect. Such is its power.But now, it's gone. In the trailer for Endgame, Steve Rogers' face is smoother than an egg. The beard is no more, and we can only assume it was a casualty of the Thanos snap. In one short clip during the trailer, Steve is shown mourning, a single tear trickling down his cheek. While the voiceover talks about the loss of friends and family, we all know what Steve cries for: the beard that would have caught that tear for him.So once again, we mourn. Rest in peace, Steve's beard, you will be missed.Info from Gamespot.com
2018-12-08
You know how, when playing any of the 3D Fallout games, the camera will sometimes kick out during combat for a slow-motion cinematic view of a killshot? Count that as one of the many reasons why Obsidian's new game, The Outer Worlds, looks a lot like Bethesda's now contentious post-apocalyptic series. It's a sporadic and superficial detail, but if you're familiar with Fallout it's an unmistakable flourish that will immediately catch your eye and cause memories of exploring irradiated wastelands to come rushing back--especially when you catch a glimpse of the attacker's deadpan expression.This example is merely scratching the surface. Fallout was in the air during a recent visit to Obsidian Entertainment before the announcement at The Game Awards; many of the people we met had worked on the early games in the series, and the gameplay we saw of The Outer Worlds led from one familiar moment to the next. Obsidian isn't making a game that lives under the Fallout banner, but if you look at branding as a formality, you could say Obsidian is making the most informal Fallout game to date.At the front of the room presenting the game, Fallout co-creators Tim Cain and Leonard Boyarsky were poised, seemingly confident in what they were about to show the group. This was their first game together since their studio, Troika Games (Arcanum, Vampire: The Masquerade - Bloodlines), shut down in 2005. Leonard had gone on to Blizzard to work on Diablo III; Cain spent some time at Carbine Studios before landing at Obsidian in 2011 as senior programmer on Pillars of Eternity. The duo were instrumental to the creation of the first two Fallout games before the ailing Interplay Entertainment licensed the rights for Fallout 3 to Bethesda. At the time Cain had already formulated a piece of what he wanted the next sequel to be, and he's quoted in 2002 as saying: "My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun." Is this the chance he's been waiting for?The Outer Worlds is set in a distant solar system where corporations are king, so much so that people practically define themselves by the brand they represent--it's just a fact of life for them. Because it's second nature, the overall tone is more casual than sinister, which is the perfect canvas for Obsidian's brand of subtle humor to seep through.Neither Cain nor Boyarsky would say why the colonists in The Outer Worlds left Earth, but with their previous games in mind it's not difficult to imagine a plausible scenario. Regardless, the jumping off point was suspiciously familiar. At the start of the game, you are woken up from a multi-year slumber in a human-sized capsule--your own personal vault, if you will. The crazed scientist who jolted you out of hypersleep has a mission for you, but we were told you could freely ignore his wishes and embark on a questline of your choosing.The Outer Worlds is being designed around freedom of choice, which often manifests during verbal exchanges. You have free agency to lie, play dumb, betray allies, or align with would-be enemies. These concepts aren't limited to Fallout games, but it's--again--hard to deny the similarities at play when even the amount of camera zoom during dialogue brings Fallout 3 to mind.Whether The Outer Worlds is intentionally built to remind us of Fallout is a question we'll likely never get answered by Obsidian, but odds are it's not a coincidence. Obsidian's work on Fallout: New Vegas is cited by many fans to be the best thing to happen to the series in recent years. You could argue that any similarities between The Outer Worlds and Fallout are due to the fact that there are so many ex-Fallout devs working on the game, but there are elements that go beyond mere creative tendencies.You dictate your characters' growth by investing in a stat system with categories dictated by a six-letter acronym, not unlike Fallout's S.P.E.C.I.A.L. system. Despite these and the many other similarities, The Outer Worlds isn't devoid of originality. Cain smirked before saying that he couldn't tell us what the stat acronym in The Outer Worlds is, but he was amped to share the other side of character customization, which sounds like it will usher in a brand-new form of player choice.The Outer Worlds, we're told, keeps track of your interactions, mistakes, and tendencies. When the background computations identify that you've experienced a specific event repeatedly, it will give you a chance to incorporate that experience into your character's mental state. If, for example, you are attacked five times by a specific type of wild animal, the game will ask you if you'd like to accept a phobia of said creature. This opportunity is two-fold: accepting the phobia will result in a debuff of specific stats when you come near that species in the future, but by accepting it, you will get the chance to pick up an extra advantage too."If people have liked our previous RPGs they're going to like this one in terms of how we make reactive worlds and especially our style of humor." - Tim CainIn the example we saw, signing up for a fear of Raptidons afforded you an extra perk. While it was confirmed that you will be able to respec your character at any time, flaws are permanent. You could decide to take on a fear of the dark, fear of ledges, and a fear of fire, and wind up in an unexpectedly sticky situation further down the road. It's the sort of thing you want to think twice about before making a call, but the potential for personal playthroughs feeds into the role-playing experience and may be difficult to ignore.Thankfully, your companions are able to support you when the going gets tough. It looks as though you'll have half a dozen companions to choose from during your adventures, but you are only allowed to explore and fight with two by your side at any time. Party members relieved of duty will reside on your spaceship, which acts like more of a small base of operations, rather than a vehicle you can actually control--it moves on fixed paths when you pick your next destination. Also on board is Ada, the ship's AI represented by a female avatar on a monitor in the control room. Ada is supposed to grow and change depending on your actions, though we didn't get a look at this firsthand.Back on terra firma, your companions will fight according to their AI and the class you've assigned to them. Each character in your party can carry a small selection of both melee and ranged weaponry, of which we're told there's a great variety to discover during your adventures. If there's one aspect of The Outer Worlds that looks a bit underwhelming, it's combat. Enemies and allies alike lack energy, exhibiting basic and straightforward animations. I got the sense that victory has more to do with how you craft your party rather than how you handle them during a fight.While Fallout's V.A.T.S. system isn't replicated in an immediate and obvious fashion like other aspects of The Outer Worlds, there is a time-dilation mechanic that serves a similar purpose. Triggering this ability slows down time and lets you target specific body parts. Whether to maintain a stealthy run or slow down a hectic fight in order to gain an advantage, this system still feels like it serves a similar purpose to V.A.T.S. in the long run--just without the damage and success percentages guiding your aim.Cain told us that he writes a post-mortem on every Fallout game, including those he had no part in. He also posited that "If people have liked our previous RPGs they're going to like this one in terms of how we make reactive worlds and especially our style of humor." After watching nearly 45 minutes of The Outer Worlds play out in front of me, I recognized both the ideals of Cain and Boyarsky and the habits of Obsidian on screen.Regardless of what The Outer Worlds is called, the pedigree behind it and the apparent results of the team's vision feels like it's aimed squarely at the Fallout fanbase. Obsidian never could have predicted Fallout 76 nor the reaction to it, but for this game to arrive at this time feels like serendipity. Cain and Boyarsky never got their chance to make their version of Fallout 3, but more than a decade after they left their most famous work behind, they have reunited for their "dream project." For the disenchanted fans of older Fallout games, they may finally get the game they've been asking for all along.Editor's note: GameSpot was flown to Obsidian Entertainment at Private Division's expense.Info from Gamespot.com
2018-12-08
After months of build-up and speculation, the title of next year's follow-up to Avengers: Infinity War has been revealed. The movie is titled Avengers: Endgame and the first trailer is with us. Now the first poster has also been released.The poster is simple yet highly effective--it's simply a giant 'A' with the words 'Endgame' set inside. The big addition is that the logo is slowly disappearing in exactly the same way that the many victims of Thanos' snap did at the end of Infinity War. Check it out below:This latest poster follows a similar design as the posters for the previous Avengers movies, which also include The Avengers (2012) and Avengers: Age of Ultron (2015). We're certain to get a poster featuring the characters from the film nearer to release date, but this one is a striking way to set the tone for the movie.Avengers: Endgame releases on April 26, 2019, and is directed once more by Joe and Anthony Russo. Virtually all the major actors from the MCU are set to return, so that means Robert Downey Jr., Chris Hemsworth, Chris Evans, Benedict Cumberbatch, Mark Ruffalo, Elizabeth Olsen, Sebastian Stan, Scarlett Johansson, and so on. It had been rumored that this might be the last Marvel movie for some of the MCU's longest-running stars--in particular Evans--but nothing has been confirmed about their future in the franchise.For more, read how the Endgame trailer confirms another heartbreaking loss from Infinity War. We've also got a trailer breakdown, as well as theories and questions based on what we've gotten to see. Although it didn't reveal much of the plot, the trailer sure did get us thinking about a lot.In related news, the second trailer for Captain Marvel was also released this week. This is the first MCU movie to arrive in 2019, and it releases on March 8. It stars Brie Larson, Samuel L. Jackson, and Jude Law, and is the first Marvel movie with a female superhero as the central character.Info from Gamespot.com
2018-12-08
Here's some good news for fans of open-world shooters: a new Far Cry game is in the works. And while the setting might not be a surprise to anyone who finished Far Cry 5, the release date and price might be unexpected. Far Cry New Dawn is a post-apocalyptic shooter that's set to launch February 15 for $40.The canonical ending of Far Cry 5 saw nukes dropping from the sky, wiping out nearly all life in Hope County, Montana. New Dawn jumps forward 17 years, when human and animal life has returned. That said, this is still a Far Cry game, so you know any peace and tranquility will be short-lived.New Dawn takes place in a colorful post-apocalyptic version of Far Cry 5's map and puts you up against a pair of power-hungry twins. You'll find a lot more details in our Far Cry New Dawn preview, and you'll also be pleased to know that New Dawn fixes Far Cry 5's greatest flaw.If you're ready to lock in New Dawn your pre-order, you'll probably want to know what comes in the various editions, where you can buy it, and how much each version costs. Read on for the goods.Far Cry New Dawn Pre-Order BonusPre-order either version of Far Cry New Dawn, and you'll get the colorful (and deadly) Unicorn Trike vehicle.Far Cry: New Dawn Standard EditionThis version simply comes with the game itself and the pre-order bonus.PlayStation 4Buy it from Amazon -- $40Buy it from Best Buy -- $40Buy it from GameStop -- $40Buy it from PlayStation Store -- $40Buy it from Target -- $40Xbox OneBuy it from Amazon -- $40Buy it from Best Buy -- $40Buy it from GameStop -- $40Buy it from Microsoft Store -- $40Buy it from Target -- $40PCBuy it from Steam -- $40Buy it from Ubisoft -- $40Far Cry: New Dawn Digital Deluxe EditionThe digital deluxe edition of Far Cry: New Dawn comes with additional sets of in-game items, including the Knight Pack (SVD Claymore and Sidecar Motorbike), Hurk Legacy Pack (Wrath M249, Legacy Offroader, and Hurkling Outfits), M133M Shotgun, and RAT4 Rocket Launcher.PlayStation 4Buy it from Amazon -- $50Buy it from Best Buy -- $50Buy it from PlayStation Store -- $50Xbox OneBuy it from Amazon -- $50Buy it from Best Buy -- $50Buy it from Microsoft Store -- $50PCBuy it from Steam -- $50Buy it from Ubisoft -- $50Info from Gamespot.com
2018-12-08
The trailer for Avengers 4--now dubbed Avengers: Endgame--has finally released, and with it Marvel announced a new US release date for the upcoming film. It's now due in April, not May, seemingly to match the European release dates.According to a Marvel Studios tweet, the movie is coming on April 26, 2019. It had previously been set for May 3 in the United States, and for April in France, Germany, and the UK. This appears to bring all the territories in-line.We had received word that this could happen over the summer, when IMAX released its schedule of upcoming films for 2019. That showed Avengers in the April spot, alongside other films showing their US release date. IMAX said at the time that it was simply showing the first available showing across all territories.This isn't unprecedented. When Marvel was preparing to release Avengers: Infinity War, it staged a social media stunt to announce the changed release date. This announcement is a bit less flashy, but likely made for the same reason. Avengers: Endgame will be the culmination of a story arc ten years in the making, and a simultaneous worldwide release means Americans don't need to worry about having important plot points spoiled from across the pond before they even have a chance to see it.This puts it just under two months after the release of Captain Marvel on March 8, 2019. That film will likely lead neatly into Endgame, since a post-credits sequence in Infinity War implied that the Captain Marvel character is being called into action. While you count the days until then, check out our in-depth trailer breakdown.Info from Gamespot.com