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2018-12-12
Since the release of his 2017 directorial debut Get Out--which snagged the Best Original Screenplay award at the 90th Academy Awards ceremony earlier this year--fans and critics alike have been anxiously awaiting Jordan Peele's follow-up, Us. Though information has been sparse leading up to its Spring 2019 release date, Slashfilm has revealed the plot synopsis for the upcoming horror film.According to Slashfilm, Us' plot "sounds similar to that of Darren Aronofsky's divisive thriller Mother!" However, Us differs from the film we called "a singular work of art that film fans shouldn't miss" with the addition of children, something Mother! only briefly introduces during its 121-runtime. Slashfilm also suggests that, though the plot is "clearly intentionally vague," it may offer "an ominous tone and promises Jordan Peele will do something unexpected with a premise we’ve heard before."You can read the full synopsis below:"A mother (Academy Award winner Lupita Nyong'o from Black Panther, Star Wars: The Last Jedi and 12 Years a Slave) and a father (Winston Duke from Black Panther) take their kids to their beach house expecting to unplug and unwind with friends (including Emmy winner Elizabeth Moss from TV series The Handmaid's Tale). But as night descends, their serenity turns to tension and chaos when some shocking visitors arrive uninvited."Alongside the actors announced in the plot synopsis, Us will feature Tim Heidecker (Tim & Eric, Ant-Man and the Wasp), Yahya Abdul-Mateen II (The Greatest Showman, Aquaman), Anna Diop (Everybody Hates Chris, Titans), Shahadi Wright Joseph (The Lion King), Evan Alex (Sesame Street, Kidding), Madison Curry, and twins Cali & Noelle Sheldon (who play the same character in 2007's crime drama tv show Life).Us is scheduled to debut in theatres on March 15, 2019.Info from Gamespot.com
2018-12-12
Your PC has the ability to be as powerful as you want it to be and the flexibility to allow you to use it in the way you want to, which has always made it a great place to play video games. If you wanted to play a multiplatform blockbuster in 2018 and were concerned with making sure it looked and performed the absolute best it could--giant monsters rendered stunningly in 4K resolutions, dense environments filled with hundreds of characters running at a smooth 60 frames per second--the PC was still the place to do that.But it's not all about graphics, of course--the PC's open nature makes it a natural spawning ground for refreshing innovations and never-before-seen ideas. This year, we were reminded that truly great games can be born and refined in early access programs with the participation of players and an open dialogue with developers. The PC also reminded us that sometimes the most cohesive, risky, and brilliant experiences can be executed superbly by just one or two people. The PC had fantastic games both big and small in 2018. Now, in ascending order of development team size, here are our picks for the best PC games of 2018.Return Of The Obra Dinn[Read the review]Lucas Pope, the creator of Papers, Please, continued his trend of building gripping narrative experiences around menial administrative jobs in 2018. Return of the Obra Dinn sees you in the role of an insurance adjuster, and it's your job to board the titular ship Obra Dinn and investigate the fates each and every one of its 60 crew members. Your tools are limited to an incomplete in-game notebook, your own powers of mental deduction, and a magical pocket watch that shows you the last moment of a deceased person's life.Return of the Obra Dinn gives you only the briefest glimpses into what happened over the course of the game's narrative, and its potency lies in the trust it puts into you to piece things together using your head. The game gives you broad strokes, but you need to fill in the details by deducing identities and causes of deaths based on faces, accents, movements, probable cause, and more. Obra Dinn excels at making you feel like a real detective, and the thrilling eureka moments you get when you successfully solve even the smallest part of the overall mystery feels nothing but extraordinary.Return of the Obra Dinn is restrained, yet rich in narrative and characterization, with a cohesion between its haunting visual aesthetic, stirring sound design, and pointed mechanics that must be experienced. It is one of the definitive PC games of 2018.Into The Breach[Read the review]Justin Ma and Matthew Davis, the creators of 2012's FTL, knocked it out of the park again this year with their elegant isometric turn-based tactics game, Into The Breach. As a time-traveling mech squad, it's your job to counter an ever-growing infestation of giant bugs with your unique skills--but it'll be hard to make sure everything comes out unscathed.Into The Breach is a masterful piece of game design, thanks in part to its concise, no-frills design and the transparency of its systems--the effects of every enemy action are made visible to you before they happen. Its ingenuity lies in the process of working out the most effective way to mitigate the damage to a number of critical objectives before it happens with the use of your limited toolset. But a lot of the time, not everything can be stopped, meaning each turn is a satisfying conundrum of prioritized compromises that are revolved in a wonderfully choreographed ballet of kinetic push and pull, redirected attacks, near misses, and controlled collateral damage.A large variety of distinctive squads showcases the breadth of the game's unique and obtuse ideas, and the minimally evocative writing and music from Chris Avellone and Ben Prunty, respectively, tie perfectly into the game's focused aesthetics and design. In a year filled with exceptional PC strategy games, Into The Breach is the one to keep jumping back into again and again and again.Dead Cells[Read the review]Chances are good that you've already heard a lot about how great Motion Twin's Dead Cells is. The 2D roguelike takes some of the most enticing fundamentals of the Metroid and Castlevania strain of platformers and twists it into its own refreshing package that's difficult to stop playing. There are countless different methods in which to tackle the labyrinth, and with each new randomized run, each life, and each death, you'll come across new surprises and challenges that will test your wits and reflexes. It weaponizes a continual feeling of incremental triumph, progression, and improvement that echoes the most morbidly seductive aspects of Dark Souls and Spelunky. It's a compulsive feeling that causes Dead Cells to stay with you for a long time.Dead Cells has been particularly good on PC throughout 2018 because of the game's availability in Steam Early Access from mid-2017 right up until its official launch in August 2018. The transparent relationship and dialogue between Motion Twin and the Dead Cells community during this period accomplished implementations of feature requests, bug fixes, and general feedback. In a way, Dead Cells as we have it today is born from the PC platform, but no matter where you decide to play it, there's no denying that Dead Cells is one of 2018's paragons.Hitman 2[Read the review]IO Interactive might have had to brave some rocky roads during Hitman 2's development (it transitioned publishers from Square Enix to Warner Bros. Interactive Entertainment in 2017), but the game as it launched in 2018 was an excellent showing regardless. The game builds upon the already strong systems IO had established in its Hitman reboot, but more significantly, Hitman 2 is a brilliant showcase of the team's talent for creating interesting, dense, and multi-layered sandbox levels full of possibilities.Entertaining mission stories highlight the environments, their characters, and the big opportunities available to you, but each stage still holds dozens of obscure opportunities that invite you to embrace their allowances for flexibility, to break from the mold, experiment and try and achieve things in the most elegant or ludicrous way possible. Regardless of whether you succeed or fail, pushing against the limits of levels, systems, and your own creativity are what Hitman 2 is all about, and the content updates that have occurred since launch have continued to convince us that IO knows exactly what makes this game great. Hitman 2 is one of the best PC games of 2018, but expect the magic to continue into 2019.Monster Hunter World[Read the review]2018 was the year that Capcom would bring its enormously popular Monster Hunter series to PC for the first time. Monster Hunter World released in January to great acclaim--this was the most accessible the series had ever been, though most of its endearing complexities remained. The result is that a whole new audience was able to discover the thrills of what made this series so beloved to begin with: getting together with friends, tracking down giant beasts, and working furiously to exploit their weaknesses and bring them down with a ridiculous arsenal of enormous weapons.Monster Hunter World came to PC in August 2018 with improved matchmaking, faster mission onboarding, capable keyboard and mouse controls, and the potential for an even more spectacular visual presentation, making it a platform favorite. On top of being a meaningful and robust evolution for the Monster Hunter series, World is one of 2018's most defining multiplayer experiences that has remained strong since the beginning of the year.GameSpot will be unveiling our picks for the best games and entertainment of 2018 throughout December. Head to our Best of 2018 hub to see all the winners so far.Info from Gamespot.com
2018-12-12
We're a few years into the rebirth of virtual reality gaming, and while hardware manufacturers continue to iterate on headsets that will one day (hopefully) bring us closer to the promise of untethered, uncompromised VR, game developers are hard at work pouring their creativity into what's possible with today's technology. The best VR games of 2018 represent a variety of different genres, proving that the popularized image of VR being all about realism and physical immersion isn't the sole end goal, but one of many potential avenues with which to take the medium.In no particular order, the list that follows is a rundown of what we at GameSpot think are the five best VR games to come out in 2018. When you're done reading, be sure to check out our comprehensive look back at the VR landscape as a whole in 2018. And for more roundups focusing on the best games of 2018, be sure to visit our Best of 2018 page for all of our content reflecting on the year that was, and ahead to what we're looking forward to most in 2019.Beat Saber[Read the review]Beat Saber is a demanding rhythm game that pushes your reaction times and physical perseverance--prepare to sweat! With a VR controller in each hand, you wield virtual lightsabers and cut through incoming colored blocks that arrive in time with the music. It's a simple concept that doesn't need a lot of explaining, but getting good requires a lot of practice, poise, and precision. Beat Saber originally released on PC in early access, and that version may one day see an exclusive, custom track creator, but the PSVR release snuck in before the end of the year with exclusive content all its own. Despite some potential for tracking discrepancies compared to the PC version, the extra content makes the PSVR version the one to get today if you have the option (and a pair of PlayStation Move controllers).Tetris Effect[Read the review]Tetris may be timeless, but it doesn't immediately look like a natural fit for VR. Now that Tetris Effect is out on PS4, you might think twice before assuming what a good VR game looks like at first glance. Designer Tetsuya Mizuguchi and his team at Enhance Games took the standard Tetris formula and molded rhythm-game elements around it. It's still the puzzle game you probably know and love, but it's also a captivating blend of sight and song. Color and rhythm are used to instill a range of emotions, and the connected sound effects that come from rotating a tetromino, dropping it, and clearing a line, help form a connection between your puzzle-solving duties and the tone of a particular stage. It all makes for an engrossing experience outside of VR, but isolating yourself in a headset is the best way to understand everything Tetris Effect has to offer.Though Tetris Effect lacks any kind of competitive multiplayer, it does feature a rewarding asynchronous co-op mode. Players can participate in a cumulative effort during special event weekends where high-scores from across the globe are tallied up towards a milestone set by Enhance Games. So far, the community's success has resulted in new stages and songs, such as the one themed after the wildly popular Game Boy version of Tetris, pale greens and all. Tetris Effect's main stages are enough of a treat, but this arrangement ensures that you will have new reason to revisit one of the surprise hits of the year on a regular basis, and hopefully enjoy a new set of challenges and rewards along the way.Astro Bot Rescue MissionWhen Sony launched PSVR in 2016 it also handed us the keys to The Playroom. This pack of mini VR games featured scenes filled with expressive little robots. They would jaunt about and play as if that's all they've ever known, and it was their infectious joy that made the rather simple interactive tech demos feel as fun as they did. That said, nobody could have guessed at the time that a full-fledged follow-up game would arrive in 2018, and that Astro Bot Rescue Mission would make for one of the best VR games of the year.Astro Bot is a 3D platformer where you control a bot, but also a representation of your controller that acts as a Swiss-army knife of useful gadgets. Your Bot friend may be cute, but it's not very capable, so you'll need to help it solve puzzles, free it from danger, and provide a home for the other bots you rescue along the way--who adorably scurry into your controller's virtual representation by way of the hatch-door touchpad. This would all make for a fine game outside of VR, but a big part of its allure is feeling like you're along for the ride with your charming companion in a bustling cartoon world. Astro Bot feels like the product of creators who recognized both the potential of the character at their fingertips and the unique strengths of VR, and the result is a lovely game that remains a delight to play from beginning to end.Moss[Read the review]Moss can be viewed in the same vein as Astro Bot, but with a different set of qualities that make its third-person, 3D adventure stand on its own four furry legs. The star of Moss is Quill, a mouse packing a sword and shield to defend itself in a fantasy world that immediately brings Brian Jacques' Redwall series of books to mind. You directly guide her during moments of platforming and combat, but you also serve as a deity with the power to manipulate the environment as a means to solve puzzles or open new paths ahead.Most importantly, you can also interact directly with Quill, giving her high-fives and head scratches for a job well done. And like a true partner, she'll help guide you towards puzzle solutions when it’s clear that you're unsure of what to do next. This sometimes involves getting a closer look and peering around environments for hidden items or pathways, giving you a glimpse at life through Quill's eyes. Moss is a great VR game that brings its lead character to life, and in turn leaves you with lasting memories of a friend you only wish you could find in the real world.Wipeout VR (Omega Collection)[Read the review]Wipeout is the breakneck racing series that helped kick off the PlayStation's popularity way back in the mid '90s. The simple mix of high-speed racing, weaponry, and adrenaline-pumping music remains effective today, over 20 years later. The Wipeout Omega Collection in 2017 offered a massive collection of the game's recent outings under one roof that by and large played and felt great. But with the VR mode update that came in 2018, the experience of steering a speeding-bullet-like racecraft around tight turns amidst incoming enemy fire felt more riveting than ever.If Tetris Effect is the surprise hit for VR, Wipeout is the no-brainer. Sitting in the driver's seat means that you don't need to worry about pairing your physical movement in the real world to that of a virtual character, and because Wipeout iterates on a winning formula that's worked for decades, you know almost exactly what you're going to get. You may not be prepared, however, for the increased demands of racing at such speeds from the view of a cockpit, but that just means your eventual mastery will be all the more satisfying. Wipeout in VR feels like the realization of a dream that began with the PlayStation brand, and it's a definite selling point when considering PSVR as a whole. Info from Gamespot.com
2018-12-12
Xbox One might not have had a perfect year in 2018 in terms of sheer exclusives, but that doesn't mean some great games haven't launched for the console in the last 12 months. Even ones that haven't made our list of the five best Xbox One games in 2018--which we'll get to in a moment--have offered some excellent experiences.Sea of Thieves, for example, gave us a great excuse to dig out our fancy dress eye patches back in March and has expanded since then, while PUBG's battle royale mayhem finally left early access this year. In addition, Xbox One enjoyed a great year on the subscription services front, with Game Pass now including every first-party Xbox One exclusive on day one at no extra cost, and EA Access continuing to be a console exclusive. And that's before you mention Microsoft managing to secure ports of some of Sony's 2017 exclusives, such as Hellblade: Senua's Sacrifice and Nier: Automata.But enough of all that. You've come here for one thing, and one thing only. Well, maybe five things. Either way, in no particular order, here are the five best Xbox One games from 2018. For more on the best games to launch this year, check out our takes on the best PS4 games and best Switch games of 2018.Red Dead Redemption 2[Read the review]Rockstar's spaghetti western series returned this year with a prequel focusing on a different antagonist to 2010's Red Dead Redemption. Throughout the game's emotional 50-plus hour story, the audience--as Arthur Morgan--experience almost every emotion in the book.Red Dead Redemption 2's Old West is possibly the greatest game world developer Rockstar has ever created: varied weather patterns, wildlife, activities, and human personalities make this a region that really does feel alive. Even within that, the tiny details--such as real-time facial hair growth and horse bowel movements--are astonishing.More than anything else, Red Dead Redemption 2 is about amazing relationships. Throughout its campaign you form meaningful bonds with friends, enemies, and even that aforementioned horse. Yee-haw, cowboy.Dead Cells[Read the review]This surprising indie game is a prime example of the phrase "more than the sum of its parts." At first, the mishmash of influences and homages seem to contradict one another. It's a Metroidvania game--a genre known for its character progression--but this is also a roguelike, meaning it's built specifically around dying and resetting from near-zero. Though Dead Cells does have a handful of permanent abilities tucked away in obscure corners, for the most part you’re no more powerful on your 20th run than your first. What truly makes the difference is how you shape the game’s economy and weapon selection organically as you progress through each run.Purchasing a new weapon or secondary gadget from the vendor will also add it to the pool of items you can find in the world during a run. By steering your choices toward the weapons that fit your playstyle, you can increase the chances of finding the right set to progress further than you have before. It’s this constant push and pull on the game’s economy that creates a meta-strategy running throughout the experience. Do you reserve your hard-earned cash for only a handful of weapons to increase their odds, or do you collect everything you can in an effort to find what works? Over time Dead Cells becomes an experience of tinkering with the game's systems, and then fine-tuning the smaller variables nested inside it, with each passing run.Hitman 2 [Read the review]Hitman 2 also gets rid of the controversial episodic release structure its predecessor launched with. Some fans criticized the release schedule, as it forced them to wait for more levels and environments to become available. This sequel therefore launches complete from day one, though more environments, missions, and limited-time events are in the pipeline as both free updates and paid DLC. Sign us up.Monster Hunter World[Read the review]Monster Hunter World launched way back in January, yet it still stands out as one of Xbox One's best experiences this year. With this latest entry in the long-running series, developer Capcom successfully made the game more accessible for new players while keeping its heart and soul intact. Unlike the hearts and souls of the impressive monsters you track down, of course. Once you do track those creatures down, killing them has never been this fun, either, thanks to World's mechanical improvements making its combat a pleasure to engage in.A blast to play both alone and with friends, World is the most refined game in the franchise--and quite possibly the best one, too.Forza Horizon 4[Read the review]Forza has never looked so gray. Or so snowy. Or so sunny. Or so... leafy? With Horizon 4, Forza fans get to experience what 60 million Brits have known all their life: you can never predict England's weather.Fortunately, that makes for an entertainingly diverse racing game, with each of Horizon 4's four seasons presenting different gameplay challenges and changing--but always beautiful--visuals. Playground's condensed version of the British countryside is a joy to explore, constantly offering up new challenges and different race types, as well as public events to take advantage of its multiplayer portions. You can also choose which contests to focus on--goodbye, time trials; hello, hovercraft races!--meaning the world really is your oyster. Top show, old chap!Info from Gamespot.com
2018-12-12
While the new Mythical Pokemon Meltan can be obtained in Pokemon Go through a Special Research quest, the easiest way to get your hands on one is by linking the game up to Let's Go Pikachu or Eevee for Nintendo Switch. When you transfer a Gen 1 Pokemon over to the Switch titles, you'll receive an item in Go called the Mystery Box, which is the key to making Meltan appear in the game. Now the Mystery Box has gotten a little upgrade.According to the official Pokemon Go Twitter account, it'll be much easier to find Meltan in the wild when the Mystery Box is activated. "The Mystery Box's effect has grown stronger," the account tweeted. "Now when you use the Mystery Box, even more Meltan will appear for you to encounter."Outside of the aforementioned Special Research quest, Meltan can only be found in Pokemon Go using the Mystery Box. The item will open up after you transfer a Pokemon to either Let's Go Pikachu or Eevee, causing Meltan to spawn in Pokemon Go. However, the Mystery Box will only remain open for 30 minutes, and you need to wait a full seven days before you can activate it again, giving you only a brief window of time to catch as many of the Pokemon as you can.Niantic hasn't specified how much Meltan spawns have been increased following this update, but it's a welcome change nonetheless, particularly if you're hoping to get a Melmetal. In order to evolve Meltan into one, you'll need to feed it 400 Meltan Candies, which means you need to capture quite a few of them to achieve that feat. You can read more about the process in our Meltan guide.2018 has been a big year for Pokemon Go, and there are still some features on the way to the game soon. Niantic recently unveiled a PvP Trainer Battle system for the title, which will give you the ability to compete directly against other players. You also still have a little more time to catch Pokemon Go's latest Legendary, Cresselia. The Lunar Pokemon is scheduled to leave Raid Battles on December 18.Info from Gamespot.com
2018-12-12
EA has revealed additional details for both of the demos for Anthem, the upcoming multiplayer RPG developed by BioWare. You'll need to fulfill certain requirements to be a part of the first demo, but the second is open for all players.Anthem's VIP demo goes from January 25-27, 2019. In order to participate in it, you'll need to pre-order Anthem or be a subscriber of either EA Access or Origin Access. If you play in Anthem's VIP demo, you'll unlock an exclusive item in the game when it officially launches. The normal Anthem demo occurs the following week from February 1-3. You don't need to do anything to participate in this demo other than download it.Speaking to GameSpot, Anthem's lead producer wanted to clarify that these demos are not betas for the game. If you play the demo, you won't be starting from the game's beginning, but instead go through a portion of the middle of the campaign. Progress made in the demo will not carry over to the rest of the game when it launches either.If you do want to get a head start on Anthem, you'll have to subscribe to either EA Access or Origin Access. Both services allow you to start playing the game on February 15, a full week before it launches for everyone else.Looking beyond Anthem, BioWare has teased that it is already working on the future of Mass Effect. A new trailer for the next chapter of Dragon Age was also revealed at 2018's Game Awards. However, details on both projects are still scarce.Anthem launches for Xbox One, PS4, and PC on February 22, 2019.Info from Gamespot.com
2018-12-12
The Spider has painted a new target on an escapee of the Prison of Elders with the latest Destiny 2 weekly reset. With the new round of bounties comes Wanted: Eye In The Dark, a wanted target players haven't hunted before. It's a powerful Hive Shrieker hiding in one of the deep places of the Hellas Basin on Mars. You'll need some strong weapons to bring it down, as well as the resiliency to fight off a whole horde of Hive minions. Here's where to find it, and how to take it down to earn a piece of Powerful gear.Like all of the Wanted Spider bounties, this one will run you five Ghost Fragments, which you can earn from completing public events, bounties, and patrols on the Tangled Shore. Purchase it, and you'll unlock a new Adventure on Mars. Load into Braytech Futurscape area, then head north around the side of the building Ana Bray is in to find some Hive, and the entrance to the Core Terminus Lost Sector. There you'll also find the adventure.Delve into the cave and you'll find Cabal fighting Hive throughout the area. Clear the path until you get to the back of the Lost Sector, where you'll find the Eye In The Dark hovering over you, closed up. You'll soon find that the Shrieker is invulnerable to your attacks--the only way to hurt it when it is opened is to have the "Wormcursed" buff active, which lets you dish out the damage for 15 seconds.To get the buff, look for special Wormcursed Thralls, which are glowing Cursed Thralls, hanging around the battlefield. These guys carry orange life bars and are therefore a bit tough to kill, so watch out they don't explode and take you down. Once they pop, they'll spray green goo all over the area. You can catch some from the explosion or walk through it to get it on you, which will give you the buff. As soon as you've got it, turn your attention to blasting away at the Eye.Doing a certain amount of damage will cause the Eye In The Dark to clam up again, forcing you to fight a whole bunch of Hive enemies that stream into the area. Try to keep moving so you don't get overwhelmed, and watch your six, as enemies will enter behind you along the path you took to reach the Eye. Clearing out all the enemies will cause the Eye to open again, and you'll need to repeat the process of killing a Womrcursed Thrall to get the buff.If you're at a high level and have strong weapons like Sleeper Simulant, you should be able to take down the Eye on that second buff. Crowd control supers are really helpful here, since the Hive can be overwhelming, as is anything that does powerful direct damage to the Eye, like sniper rifles or linear fusion rifles. Heavy weapons are good for the Eye, while assault rifles and other fast-firing weapons will be good for fighting the Hive that protect it.Killing the Eye will complete the bounty and net you your Powerful gear drop, which is the gear in Destiny 2 that will push you toward the new Power level cap of 650, thanks to the new expansion The Black Armory. To continue the climb, focus on Daily and Weekly challenges, as well as the Ascendant Challenge in the Dreaming City.You might also want to check out the Dawning, Destiny 2's holiday themed event, for some new stuff to do. The event fills December with new activities (including a lengthy quest that's all about baking cookies for Destiny 2 characters) and new cosmetic items to earn along the way.Info from Gamespot.com
2018-12-12
It's hard to describe just how insane Aquaman is. This is a movie with underwater ocean battles whose scope rivals anything seen in Star Wars, where fish people charge into the fray riding giant sharks, seahorses, and even stranger creatures than that. There are living, breathing dinosaurs in Aquaman, and they're maybe the 15th or 20th craziest thing in the movie. The dinosaurs are mostly used as set dressing in background shots, and nobody--even Aquaman himself, who's spent most of his life on the surface--ever comments on their existence or acknowledges them at all. There's too much other stuff going on to devote even one second of dialogue to the fact that, hey, it turns out dinosaurs aren't extinct after all. Neat.It's not that the plot doesn't make sense, or that it's hard to follow. Aquaman is creatively bonkers--the insanity in the movie is a choice that was made, over and over, in every aspect of the film's creation. Atlantean battle armor looks like something the invading Martians would wear in campy mid-century science fiction, while Jason Momoa's Arthur Curry and Patrick Wilson's King Orm battle to the death in an underwater stadium that seems to hold millions and millions of people. These are elements that would have probably been toned down and reduced to something less heightened in another superhero movie, but with Aquaman, director James Wan has declared the DCEU the place where comic books movies can just be comic book movies. Overall, that makes the film better, though it has plenty of problems as well.Aquaman follows Arthur Curry, the titular hero, on his journey to claim his throne and save Atlantis, and maybe the whole world while he's at it. Aquaman was first properly introduced to the DCEU in last year's Justice League, and this is the same version of the character we got then: gruff, sarcastic, tough, self-effacing, and irreverent. To some, Momoa's character was the best part of Justice League, and he's equally great here. Early on, when Aquaman is saving the crew of a submarine during a scene in which one of the villains, Black Manta, is introduced, there's a single shot of completely random slow motion. Momoa walks briefly through a cloud of hissing steam while a snarling guitar lick announces his--not his arrival, because it's in the middle of a fight. It announces that he's awesome? Moments like that are a recurring thing--they don't make a lot of sense, but they get the blood pumping. Although we already met Aquaman in Justice League, this is definitely an origin story. It starts at the beginning: with lighthouse keeper Tom Curry (Temuera Morrison) finding Nicole Kidman's Queen Atlanna washed up on the rocks during a storm. They fall in love, have Arthur, and are separated over the course of a couple of voice-over'd minutes that set the breakneck pace for the rest of the movie: Aquaman has no time to dwell on anything besides its massive, complex action scenes. Everything else, from the many lore dumps that lay out Atlantean history to the slow motion shot of Arthur and Mera (Amber Heard) emerging from the ocean with a cover of Toto's Africa playing in the background, is just an inconvenience that the movie hurries past as it sweeps you along in its mighty current.The whole thing is buoyed by a couple of extremely stellar performances. Kidman is good as Queen Atlanna, but she's in the movie only very briefly. Likewise with Morrison as Arthur's dad--he's fun, especially during cute scenes like him and Arthur chugging beers together with breakfast (less so when his uncanny digitally de-aged face is delivering cheesy lines like "Up here, we feel [our tears]," but that's hardly his fault). As Arthur's trainer and King Orm's vizier, the always wonderful Willem Dafoe's Vulko has an important role in the overall narrative, but not much to do in the movie's actual plot. And Heard is surprisingly flat as Mera--she looks the part, and that clown red wig isn't actually that bad once you get used to it, but she lacks the grandiosity and the gravitas to deliver the movie's unendingly cheesy dialogue. That's where Patrick Wilson has her beat in the role of King Orm, and it's him--along with Momoa--who make Aquaman's corny script sound good. Picture this scene: A CGI crab person asks King Orm if he expects to be called "king," and Wilson has to reply, "Not king. Call me"--dramatic pause--"Ocean Master." It's so, so silly, but the Conjuring and Watchmen actor delivers every line with a searing intensity matched only by all the underwater lava that somehow exists in this movie. Keep in mind, this is the kind of film where waves crash dramatically and orcas tend to leap gracefully from the water, loud orchestral score crescendoing, whenever characters say something important. Don't think too hard about it; just enjoy the spectacle.Besides all the Aquaman-quipping, underwater politics, family drama, and massive battles, there's a lot more going on in Aquaman. Yahya Abdul-Mateen II has a fleeting but effective turn as villain Black Manta, who you'll kind of root for even as he destroys half of Sicily trying to get to Arthur. Arthur and Mera also go on this big, Goonies-style side quest in the middle of the movie hunting down an ancient trident that has some kind of unspecified magic water powers that will supposedly help them in some way. It's here the movie's biggest plot breakdowns occur, such as when an artifact that supposedly dates back to when the Sahara desert was still an ocean--that's 7 million years, minimum--leads them directly to some statue in Italy that's at most, like, 2,000 years old. Or there's the time when Arthur makes an offhand comment about Pinocchio, which Mera has naturally never heard of, and then two scenes later a little girl in a market randomly hands Mera a copy of the book Pinocchio. It's the kind of gag a writer came up with because they thought it would be cute if Arthur could reference Pinocchio, and Mera could later make fun of him about it. And sure, it is cute--but why would a random little girl hand Mera a copy of the exact book Arthur casually made a reference to earlier that day? Why would that little girl in Sicily even have a copy of Pinocchio with her? Does it matter at all? (No.)And then there are Aquaman's completely nutso musical cues. Wan likes to punctuate scene transitions with songs, and while some of these are funny, others are straight up baffling. That's doubly true when they only last a few seconds--you're liable to get whiplash from the way this movie jumps around from scene to scene, blasting your ears with different random-sounding songs, changing tones on a dime and never looking back. They aren't the only strange direction choice; the camera spends a ridiculous amount of time spinning dizzying circles around characters during complex flashbacks that blend seamlessly back into the present day, or zipping around them in impossible ways, because when your CGI budget is apparently infinite, why not? There's also this incredibly weird thing where four or five different scenes throughout the movie are interrupted out of nowhere by massive explosions, the action literally blowing up quieter scenes of dialogue or exposition, as if to shriek, "No one gives a s*** how long ago Atlantis was founded, go back to the sharks and lasers and battles now!!!!" Those shrieks are justified--this movie knows what it is. And you have to give credit where it's due--Aquaman's underwater universe is incredibly visually creative. The ocean aesthetic permeates every aspect of Atlantean culture, from Mera's ceremonial jellyfish dress to the warships shaped like squids, eels, whales, and more. Underwater fights like the duel between Arthur and Orm are choreographed in a way that would make no sense on land, taking full advantage of the unusual setting, the characters' superhuman abilities, and crazy weaponry like magical tridents and hyper-powerful plasma lasers. At one point, we get a brief flash of an octopus absolutely wailing on a giant drum set, and as soon as you have time to process what the hell you're seeing, it's gone and on to the next thing. If nothing else, stuff like that will make you eager to re-watch this utterly insane movie.James Wan has stated that he wanted to make an "action adventure fantasy movie" rather than a superhero movie, and something with a lighter tone than past DCEU films like Batman v. Superman, Man of Steel, and Justice League. In that, he completely succeeded. Much of Aquaman--more than your average superhero movie, it seems--was taken straight off the pages of comic books, for better or worse. But Aquaman isn't simply a bunch of remixed comics elements thrown together. It's a movie with its own over the top, tongue in cheek, inconsistent, massive, irreverent, CGI-soaked tone, aesthetic, and world. And somehow, it works well enough that you'll be calling Arthur king by the end.The GoodThe BadIncredibly creative visualsSome really uncanny CGIMassive, impressive action scenesStrange tonal leaps from scene to sceneGenerally funny, tongue-in-cheek toneBaffling, jarring musical cuesStellar performances from Patrick Wilson and Jason MomoaCheesy dialogueUnderwater scenes look surprisingly goodA couple of huge plot holesA generally insane movie (in a fun way) Info from Gamespot.com
2018-12-12
Things haven't been going great for Bungie and Destiny 2 lately. First, the developer launched The Black Armory, its latest expansion, to much derision when players discovered the new content came in at a pretty high level, forcing them to grind through old content to become strong enough to try the new stuff. Then today, with the launch of its holiday-themed event, The Dawning, and the new items that go with it, Destiny 2 pretty much broke entirely as the game was swamped with connectivity errors.As of this writing, Bungie has tweeted that it is working on the problem as relates to players receiving error codes WEASEL, CENTIPEDE, GUITAR and CHICKEN (although only Bungie actually knows what those mean). Bungie also wrote that it hopes to have the issue fixed by noon PST.We are investigating an issue causing some Destiny 2 players to receive WEASEL, CHICKEN, and CENTIPEDE errors. — Bungie Help (@BungieHelp) December 11, 2018Destiny 2 maintenance has been extended by 1 hour.Investigations are ongoing regarding issues causing elevated WEASEL, CHICKEN, CENTIPEDE, and GUITAR errors in Destiny 2.Expected completion is now 12 PM PST. Please stay tuned for updates. — Bungie Help (@BungieHelp) December 11, 2018The errors mostly seem driven by connection drops with the Bungie servers. They're making it impossible to load into areas of the game. Those who do manage to get on a planet or into the Tower are finding they're constantly kicked out of the instance by short connection drops, only to be reloaded back at the area's start. It's all more or less rendering Destiny 2 unplayable right now.That's a bummer, because the Dawning has some interesting new stuff to do. First and foremost is a big holiday-themed activity that's about baking cookies for Destiny 2's various characters, using ingredients gathered from the game world. There are new cosmetic items to earn through playing in the Dawning, which runs through the end of December, and the event marks the return of the Mayhem Crucible playlist, something we haven't seen in the game since Destiny 1.There's also the Black Armory expansion, which has added some new activities and loot for players to chase. In response to criticism, Bungie lowered the level requirements for those activities to make them a bit more accessible to players, but you'll still need to do some grinding to get strong enough to take on the Black Armory's forges. The good news is that the guns they produce are generally pretty slick.We'll keep you posted as new information about fixes for Destiny 2 becomes available.Info from Gamespot.com
2018-12-12
Sony has kicked off a truly massive multi-week-long Holiday Sale on PSN. Week 1 is now live, offering discounts on over 1,200 digital games, bundles, and add-ons for PS4, PS3, and PS Vita. Some of the deals will last until January 15, while others are set to end on December 18. And if you're a PS Plus member, you get an extra discount on many of the games. Here are some of the best deals available right now.Hitman 2 just launched last month, but it's already on sale for half price, bringing it down to $30--how about that? It's a fine game, too, receiving 8/10 in GameSpot's Hitman 2 review. Another of the year's biggest games, Monster Hunter World, is discounted to $25, while one of last year's PS4 exclusives, Gravity Rush 2, is on sale for $12. And if you missed out on Uncharted: The Lost Legacy, you can grab it now for just $8.You can get a number of hits from earlier in the PS4's life cycle for almost nothing during the sale as well. From Software's gothic masterpiece Bloodborne is down to $7, while another dark, brooding game, Inside, is on sale for $6. And while we're on the subject of darkness, you can pick up the "rhythm-violence" game Thumper for $6 as well (it's great in PSVR).If a kill-crazy animatronic bear sounds like a fun character to spend time with, pick up Danganronpa 1-2 Reload for $20 and Danganronpa V3: Killing Harmony for $36. For anyone with fond memories of the mascot platformers of yore, you can pick up Jak and Daxter: The Precursor's Legacy for $6 or the Spyro + Crash Remastered Game Bundle for $49.50.You'll find more of our Holiday Sale picks below, or you can head to the PlayStation Store to see the full, massive list.Batman: Return to Arkham -- $8Battle Chef Brigade: Deluxe -- $12Bloodborne -- $7Bravo Team (PSVR required) -- $24Burnout Paradise Remastered -- $6Danganronpa 1-2 Reload -- $20Danganronpa V3: Killing Harmony -- $36Everybody's Golf -- $14Grand Theft Auto V -- $15Gravity Rush Remastered -- $9Gravity Rush 2 -- $12Headlander -- $8Hitman 2 -- $30Horizon Chase Turbo -- $13Inside -- $6Jak and Daxter: The Precursor's Legacy -- $6Jurassic World Evolution -- $30Knack 2 -- $10The Last Guardian -- $11Lego The Incredibles -- $30Mega Man Legacy Collection 1 & 2 Combo Pack -- $15Mega Man X Legacy Collection 1+2 -- $30Minit -- $6.70Monster Hunter World -- $25Mortal Kombat XL -- $5The Mummy Demastered -- $13The Order 1886 -- $3Owlboy -- $12.50Shantae: Half-Genie Hero -- $10Spyro + Crash Remastered Game Bundle -- $49.50Thief -- $3Thumper -- $6Uncharted: The Lost Legacy -- $8Wipeout Omega Collection -- $6Info from Gamespot.com
2018-12-12
Rainbow Six Siege's Operation Wind Bastion update recently arrived on PS4, Xbox One, and PC, marking the end of the game's third year. Ubisoft still has a lot more content in store for the shooter in 2019, however, including another batch of Operators. With the new season just around the corner, the publisher has already begun offering the Year 4 pass for Siege, and it grants holders some good benefits.The Year 4 pass is available for purchase on all platforms. Much like previous Siege passes, it costs $30 and entitles players to a number of perks. Chief among them, those who purchase the Year 4 pass will receive seven-day early access to all eight of the new Operators being introduced to Siege in Year 4, and you won't have to grind for in-game currency in order to unlock them, as you would if you don't own the pass.On top of that, Year 4 pass holders will get a handful of exclusive items, including eight uniforms and headgear, as well as the Lava 6 Charm. Owners will also receive 600 bonus R6 credits, along with a few other benefits through January 31, 2020, such as 5% Renown boost and a 10% discount in Siege's in-game shop.As an added bonus, everyone who picks the pass up before March 4, 2019 will get the Volcano Signature weapon skin. Those who own the Year 3 Pass will also receive an additional 600 RS credits when they pick up Year 4's. You can read more about the season pass on the official Rainbow Six Siege website.Ubisoft has yet to announce the new Operators coming to Rainbow Six Siege in Year 4, but the recent Operation Wind Bastion update introduced Nomad and Kaid. The former is an Attacker whose primary weapons come with a device that launches wind-powered proximity mines, while the latter is a Defender who's equipped with deployable electroclaws. Operation Wind Bastion also introduced a new map named Fortress.Info from Gamespot.com
2018-12-12
Venom arrived digitally on December 11 and is coming to 4K, Blu-ray, and DVD on December 18, and most fans want to know just what special features the home release will include. Is there anything special to get excited for? Well, if you enjoyed seeing Cletus Kasady--the serial killer who eventually bonds with the Carnage symbiote--there's a much longer cut of that scene.In the theatrical version of the mid-credit sequence, Eddie Brock (with Venom) heads to San Quentin prison to interview a serial killer, which ends up being Cletus Kasady--played by Woody Harrelson. The whole sequence lasts about 30 seconds before Kasady says, "There's going to be Carnage." Get it? He eventually becomes Carnage.However, on the home release of Venom, there is an extended version of this scene, coming in at three minutes. In this version--much like the original--Brock heads to the prison to interview Kasady. However, this time around, Kasady gets a bit of a monologue. He talks about being a serial killer and delivers some weird dialogue, including this line: "Talk about sucking out their eyeballs. Crunchy on the outside. Gooey on the inside." Sure. Strangely enough, it actually does a bit to flesh out Harrelson's portrayal of the character, even though it's a over-the-top and the dialogue is a bit cheesy. It closes with the same tag as the theatrical cut.After watching it, you'll completely understand why the scene was cut down. It's just a bit too long for a mid-credit sequence, and leaves the viewers with too much new information before the credits finish rolling. Regardless, it's a nice little addition to the overall special features for fans who are planning on buying the movie.Venom is available now through digital retailers and will be getting a physical release on December 18, check out our pre-order guide for all the info about the home release, including the special features. Info from Gamespot.com
2018-12-12
The PC game storefront Green Man Gaming is running a fun promotion that gets you five PC games for $5. The best part is that you can select any five games you want from a selection of over 30 titles. The bad news is that some of the games have already gone out of stock. That means you'd better hurry and assemble your mix-and-match bundle if you want to choose from the cream of the crop.Some great games are available to choose from. Rage, which normally sells for $10 on GMG, is among the options. It's a particularly fine choice, seeing as its fast-paced, colorful, violent sequel is launching early next year. Another smart pick is Warhammer: End Times - Vermintide, a Left 4 Dead-style multiplayer game that typically retails for $30.Adrift strands you in the cold zero-G environment of outer space. Magicka puts you in control of a wizard with a range of mystical powers looking to stop an evil sorcerer bent on destroying the world. Then there's Next Up Hero, a colorful dungeon crawler made in the style of the arcade classic Gauntlet. You can find the full list of games available below.You'll want to hurry, because the games that are already out of stock include Injustice: Gods Among Us Ultimate Edition, This War of Mine, Crusader Kings 2, and Killing Floor: Complete Pack. If you don't want to miss your chance to get any other games for almost dirt cheap, hit the Mix and Match page and pick your five soon.AdriftBallistic OverkillBeat CopBeyond EyesThe Black DeathDead AgeFarenheit: Indigo Prophecy RemasteredFear 3Frozen Synapse PrimeInner SpaceInsurgencyMagickaMount & BladeMount & Blade: WarbandMount & Blade: With Fire and SordNext Up HeroPeregrinQuarantineRageStable OrbitToybox TurbosWar Tech FightersWarhammer Vermintide: End TimesInfo from Gamespot.com
2018-12-12
Aquaman may have been the unlikeliest member of the Justice League to get his own standalone film before Batman, but the King of Atlantis comes in swinging. While the DC cinematic universe has gained a reputation for being dour and over-serious, Aquaman appears bright, colorful, and boisterous. The critical consensus agrees that while it has some notable issues with plotting and tone, the overall package is satisfyingly wacky."There are living, breathing dinosaurs in Aquaman, and they're maybe the 15th or 20th craziest thing in the movie," wrote critic Michael Rougeau in GameSpot's Aquaman review. "It's not that the plot doesn't make sense, or that it's hard to follow. Aquaman is creatively bonkers--the insanity in the movie is a choice that was made, over and over, in every aspect of the film's creation."Read below for a sampling of reviews from around the industry, or check out GameSpot sister site Metacritic for more. Aquaman releases in theaters on December 21.GameSpot -- no score"Much of Aquaman--more than your average superhero movie, it seems--was taken straight off the pages of comic books, for better or worse. But Aquaman isn't simply a bunch of remixed comics elements thrown together. It's a movie with its own over the top, tongue in cheek, inconsistent, massive, irreverent, CGI-soaked tone, aesthetic, and world. And somehow, it works well enough that you'll be calling Arthur king by the end." -- Michael Rougeau [Full review]CNET -- no score"Still, this is unexpectedly giddy, fishy fun. Aquaman arrives in theaters alongside Bumblebee and Spider-Man: Into the Spider-Verse, making this a good month for charming and compelling family blockbusters. Come on in, the water's fine." -- Richard Trenholm [Full review]ET Online -- no score"Then there's an octopus playing the drums, and somehow that works. Because, at the end of the day, it is a fun movie, full of neon colors and plenty of bubbles and told on an ambitiously large scale. Wan's creativity in building this world is unending, and it is a blast seeing each new setup brought to life 20,000 leagues under the sea: Mer-people and fish monsters and Stormtrooperesque humanoids, spinning through seascapes that look like gloriously immersive screensavers. More of this!" -- John Boone [Full review]Los Angeles Times -- no score"When you throw in some emotional surprises, that’s a lot of boat for one movie to float, but float is what Aquaman manages to do. Could that be a sequel hovering on the horizon? I wouldn’t be at all surprised." -- Kenneth Turan [Full review]AV Club -- no score"The problem is that, for all of their cycloid-scale costumes, nacreous architecture, and giant cargo turtles, the Atlanteans aren’t any fun. Black Manta (Yahya Abdul-Mateen II), a high-tech pirate with a grudge against Aquaman and a bug-eyed helmet that shoots plasma beams, makes the bigger impression as an underutilized secondary villain. (He’s Aquaman’s best-known nemesis in the comics.) Patty Jenkins’ Wonder Woman, the most successful of the DC films, had its own problems with dull baddies and stiff, contraction-less exposition delivered by actors in armor. Aquaman needs its smirking, beer-loving, roadie-looking, Chippendale-chested hero--not to save the day, but to remind us that this is stuff is about as goofy as it gets." -- Ignatiy Vishnevetsky [Full review]US Magazine -- 2 Stars (Out Of 4)"The best I can say about Aquaman--and this is a big compliment--is that it’s first live-action D.C. Comics movie in which a superhero actually appears to be having fun. Batman, Superman, the Suicide Squad, even our beloved Wonder Woman tend to behave as if they just lost their 401(k) savings during the apocalypse. Momoa’s Aquaman is loose and laid-back and good times. Excited audiences all over the world are already hooked by this elusive attribute. I’d rather throw it back in the ocean." -- Mara Reinstein [Full review]Complex -- 2.5 Stars (Out Of 4)"What I liked most about this movie was its sense of adventure, a genre that’s generally underserved as a subset of superhero and just across film in general. The bulk of this film concerns a capital-q Quest, and when you have an actor as charismatic as Jason (and as game as Amber) on a Quest, then fun is a given. Once Aqua put on his best Club Monaco jet-setting fit, the film really let’s go and somehow the same journey takes him through the Sahara, Italy, on a boat fighting Power Rangers demons and finally, a Crash Bandicoot level. It’s ridiculous, but they sell it, and it’s undeniable if you don’t think hard." -- Khal Davenport [Full review]Info from Gamespot.com
2018-12-12
Bethesda has released another big update for Fallout 76. The latest patch weighs in at around 5 GB on PS4 and Xbox One and 3 GB on PC, and it introduces some notable CAMP improvements and SPECIAL respeccing to the game, along with a litany of bug fixes across all platforms.Foremost, the new update makes it so that small obstructions, such as rocks and small trees, will automatically be cleared out when you build CAMP items near or on top of them. Additionally, Epic has implemented a notification system that will let you know when you log in if your CAMP location is occupied by another player. If you decide to stay in that session, Bethesda says you'll be able to place your CAMP somewhere else for free. If you opt to join a different session, your CAMP will automatically appear in its original spot if it is unoccupied.Beyond the CAMP improvements, the new update allows you to respec your SPECIAL once you reach level 51. At that point, you'll have the option to either unlock a new Perk Card or reallocate one SPECIAL point each time you level up. Bethesda has also added new display options for the PC version, specifically 21:9 resolution support and field of view and depth of field sliders.Rounding out the latest update is a handful of balance tweaks, as well as a long list of bug fixes. Among other things, the Scorchbeast Queen will now land on the ground more often than before. Super Mutants will also drop gunpowder less frequently, while .308 ammo will now drop in stacks of one to five. You can find the full patch notes on Bethesda's website; we've also included a selection of them below.Bethesda plans to release at least one more update for Fallout 76 before the year wraps up. As the developer previously outlined, it is aiming to deploy another patch around December 18, which will "focus on stability and other concerns raised by the community." Then, beginning in early 2019, Bethesda will kick off "a variety of in-game events" in Fallout 76. Each one will be different and will feature some sort of "interesting twist" on the typical Fallout 76 gameplay.Fallout 76 December 11 Update Patch NotesHighlightsCAMP Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build when and where you want.CAMP Placement Improvements: You will now be notified when you log into a world and your current CAMP location is occupied by another player. If you stay in that world, you can place your CAMP back down for free. If you decide not to place your CAMP and join a new world where your space is unoccupied, it will be automatically placed in its original spot.SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you'll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.Push-to-Talk: We've implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.New PC Settings: We've added Field of View and Depth of Field sliders so that you can further customize your view in-game.21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.GeneralPerformance: Several improvements have been made to in-game performance.Stability: The Fallout 76 game client and servers have received additional stability improvements.ArtLighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.BalanceLoot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.Scorchbeast Queen: Will now land on the ground more often.Workshops: Players no longer gain XP when crafting at a public Workshop.CAMP, Crafting, and WorkshopsNEW -- Automatically remove obstructions in CAMPs:Rocks, small trees, and other small objects no longer prevent players from building items in those locations.These obstructions are now automatically removed upon constructing objects and structures in CAMP, such as Foundations.Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.NEW -- CAMP placement improvements:A notification will now be displayed to players upon logging into a world if their current CAMP location is occupied by someone else.If they to choose remain in that world, they will be able to place their CAMP in a new location for free.Alternatively, if the player decides not to place their CAMP in a new location, and instead joins a new world, their CAMP will be automatically placed back in its original location—provided that spot is unoccupied.Additional CAMP, Crafting, and Workshop updates:CAMP: The percentage of a CAMP's Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.CAMP: While in build mode, players can now toggle the left joystick on controllers, or press "Q" on PC, to switch view between objects that can be built and those that cannot.Windmill: The power produced by the Windmill has been increased from 3 to 12.Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.ProgressionNEW -- SPECIAL Re-speccing:Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another. This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.Re-speccing details have also been added to the "Perks" section of the in-game Help menu.QuestsEvent Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.Event Quests: XP reward amounts have been reduced for the following Event Quests: Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.UINEW -- Push-to-Talk Setting (PC):A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default. The "Toggle Always Run" hotkey, which used to be set on Caps Lock, has been moved to the "/" key by default.Both the Caps Lock and "/" hotkeys can be rebound in the Controls Menu.NEW -- Depth of Field Setting (PC):A Depth of Field slider has been added and can be adjusted in the game's display settings menu.NEW -- Field of View Setting (PC):A Field of View slider has been added and can be adjusted in the game's display settings menu.The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.Note: Field of View will be automatically set to 70 while modifying a character's appearance but can otherwise be set between the values mentioned above.NEW -- 21:9 Resolution Support (PC):The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.Additionally, various 21:9 resolutions can be selected in the game's display settings menu.Additional User Interface Updates:AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.Atomic Shop: Items that have recently been added to the Atomic Shop now display a "New" icon, and new items will now sort to the front of their associated subsections.Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once: Up to 10 markers each for quests, locations, hostile players, and enemies.Up to 8 markers each for neutral players and targeted enemies.Up to 4 markers for teammates.Players can still use their Pip-Boys to toggle tracking off for individual quests if they'd prefer to reduce them amount of quest markers in the compass, and on-screen.Info from Gamespot.com


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