2019-02-11
Throughout its nine seasons, The Walking Dead has been known just as much for its charismatic and over-the-top villains as it has for the zombie apocalypse it's set in. With the newest big bad, though, those two things are blended together to create something pretty terrifying.The Whisperers is a group within The Walking Dead that survives by wearing skin suits made from walkers and blending in with the undead as they roam what's left of the country. It's a storyline and group of characters pulled right from the pages of the Walking Dead comics and, as GameSpot learned during a visit to the AMC show's set, adapting it for TV was no easy task.It was a hot day in September when I headed outside of Atlanta, where the series films, to get my first look at the Whisperers. Along with other members of the press, we wandered through a big open field in the sweltering heat, walking by groups of extras and actors wearing zombie masks, rather than the typical makeup and prosthetics you see on the series.As executive producer and visual effects Greg Nicotero explained to the press, though, these new masks are, in some ways, even more detailed than the makeup because the way the Whisperers are presented in the comics simply wouldn't work on TV. "It's tricky because the way they were drawn in the comic books, they were trying to emulate that sort of sagging skin, so they all looked melted," he said. "And I was like, 'I don't want them to look melted and I don't want it to look like Leatherface either.'"The key, it turned out, was a bit of a cheat. "The trick is, you got to preserve kind of the bone structure of the skull, even though theoretically the bone structure wouldn't be there because they're flaying the skin off," he continued. "But when you look at the masks, you can see that we maintained that kind of deep eye sockets, because I wanted the brow to stick out enough to put a shadow over the eyes, so when you look at the faces, everything's in shadow so you get nothing there. I wanted to over-texture everything, so all the sculptures are really over-textured and really shriveled-looking and a lot of rot and decay."And, in practice, it's hard to argue with Nicotero's vision. As I sat on set and heard a member of the crew shout, "3...2...1...Whisperers!," before calling action, it was disturbing to watch the new foes shuffle into frame on the monitors set up for viewing. As they whispered at each other in a guttural tone reminiscent of the show's signature zombie moaning, it became difficult to distinguish those in skinsuits from the actual walkers.And that difficulty, paired with the kind of depraved mind that would sew together pieces of rotting skin into a full-body suit are what makes this group so horrifying. "How many recent movies have had the masked killer that that's what scares people is you can't bargain with them because they're soulless, they're human-less?" Nicotero wonders. "And now we have a group of people that they're wearing dead fucking skins, you know?" Nicotero says.The Walking Dead airs Sundays on AMC. Info from Gamespot.com
2019-02-11
After years of development and multiple delays, Microsoft's next big exclusive, Crackdown 3, launches this week--and you can play it for only $1 if you meet a few requirements.As a first-party game, Crackdown 3 is free for Xbox Game Pass subscribers. And right now, Microsoft is offering a one-month Xbox Game Pass trial for only $1. The catch is that you need to be a new subscriber to enjoy the savings.Xbox Game Pass already has "millions" of subscribers, but if you're not among them, right now seems to be a good time to jump in. You can sign up for Xbox Game Pass on the Xbox website or through your console.Crackdown 3 is coming to Xbox One and PC, but Xbox Game Pass is only on Xbox One right now. It could come to PC and other platforms down the road, but no announcements have been made as of it. Crackdown 3 launches on February 15.Crackdown 3 is not the only game coming to Xbox Game Pass in February; you can see a full rundown of February's additions below.For $10/month, Xbox Game Pass subscribers get access to a growing library of free games to download and play for as long as their membership stays active. There are more than 100 Xbox One and backwards-compatible Xbox 360 titles in the catalog, including Halo 5, Halo: The Master Chief Collection, Sea of Thieves, PUBG, Mortal Kombat X, and many more.February Game Pass GamesShadow of the Tomb Raider - February 7The Walking Dead: The Complete First Season - February 7Pumped BMX Pro - February 7De Blob - February 14Crackdown 3 - February 15Batman: Return to Arkham - February 21Info from Gamespot.com
2019-02-11
One of the most buzzed-about topics in games in recent years has been and continues to be cross-play. Now, one prominent developer has spoken up to talk about the benefits of allowing players on competing systems to play together. Stew Chisam, the CEO of Smite and Paladins developer Hi-Rez, outlined some of the benefits of cross-play in a post on Twitter.For Paladins, which supports cross-play between Xbox One and Nintendo Switch, Chisam said overall match quality is improved thanks to cross-play. Wait-times for matches is down 30 percent, while the quality of matches is better because the level spread is down 40 percent. In all, Hi-Rez is reportedly seeing an 80 percent reduction in what it calls "bad" matches.Anyone who has played a ranked multiplayer game knows how frustrating it can be when you're matched with players who have a much higher skill level, so it's good to see the statistics seemingly indicate that cross-play helps improve things. Whether or not other games see these results remains to be seen.Xplay improves match quality in multiplayer games. When we added crossplay between Paladins Xbox and Switch:>> Wait time reduced 30%>> Level spread between players down 40%>> 40% reduction in ELO std deviation per match>> 80% reduction in "Bad" matches (by our internal defn) — HiRezStew (@schisam) February 8, 2019Chisam is an outspoken proponent for tearing down the walls between consoles to allow for wider adoption of cross-play. Just recently, Chisam said on Twitter that he wants PlayStation to "stop playing favorites," and allow cross-play/cross-progression "for everyone." He added that Smite, Paladins, and the battle royale game Realm Royale, are "ready to go" for cross-play on PS4, so the developer is just waiting for Sony to give the go-ahead.Hey @Sony @PlayStation. It's time to stop playing favorites and tear down the crossplay/progression wall for everyone. We have @SMITEGame, @PaladinsGame, @RealmRoyale ready to go when you are. https://t.co/KNDetpXPf5 — HiRezStew (@schisam) February 8, 2019Microsoft has supported cross-play for a while already between select games, such as Paladins, Rocket League, and Fortnite. But it took Sony a while longer to allow cross-play with PS4, only just recently allowing it for Fortnite and later Rocket League.Would you like to see more adoption of cross-play in the future? Let us know in the comments below!Info from Gamespot.com
2019-02-11
Deadpool may be known for its meta-humor but Captain Marvel apparently knows how to poke fun at itself too. A promotional site for the upcoming Marvel cinematic universe film authentically models itself after the terrible websites that populated the earliest days of the World Wide Web.The Captain Marvel site has it all: star wallpaper, animated gifs, rainbow Comic Sans, barely legible red-on-green font, and a non-functional guestbook. The gag will look familiar to those who saw the Internet stumble awkwardly into its current sleek and polished form. To those youngsters who don't remember this era: yes, it really was like this.For all of its silliness, the site does function too. It hosts the trailer, a brief explanation of Captain Marvel and the Kree, and a link to buy tickets. A pop-up image even lets you get in on the fun of punching an old lady.The 1990s setting and aesthetic serves a functional purpose in the MCU. When Thanos accomplishes his genocidal goal in Avengers: Infinity War, Nick Fury appeared to hit an emergency beacon to call in Captain Marvel--a sort of emergency last resort to face an unprecedented threat. That raises the obvious question of why she hasn't been around to handle the dozen or so other times life on Earth has been threatened throughout the MCU, and the film will probably answer what she's been up to all this time. That will set the stage for Avengers: Endgame later in the spring.The studio also recently released a pair of spiffy Captain Marvel posters, just as promotional material showed off the new costumes for the Avengers. The two movies will be back-to-back blockbusters, with Captain Marvel coming on March 8, followed by Avengers: Endgame on April 26.Info from Gamespot.com
2019-02-11
Disney has released a new trailer for its upcoming live-action Aladdin. It's a fine trailer, complete with colourful city shots and dark, ominous tones, but the real meat of the matter is at the end.Will Smith's CG version of the Genie is revealed, and, well, have a look for yourself.I have questions. Why does Will Smith's Genie look like a blue Shrek? Also why has the Genie been hitting the gym? Will Smith also plays a live-action version of the Genie, and you can see an image of him here.Smith previously spoke to EW about the "terrifying" job of playing the Genie. As you may remember, the late Robin Williams portrayed the Genie in the animated classic, and he leaves very big shoes to fill."Robin didn't leave a lot of meat on the bone with the character," Smith said. "[But] I started to feel confident that I could deliver something that was an homage to Robin Williams but was musically different. Just the flavor of the character would be different enough and unique enough that it would be in a different lane, versus trying to compete."Disney describes the movie as a "thrilling and vibrant" take on Disney's classic animated film. It's directed by Guy Ritchie, and the Sherlock Holmes director's trademark "fast-paced, visceral action" is said to infuse his take on Aladdin.Mena Massoud plays Aladdin, while Naomi Scott portrays Jasmine. Marwan Kenzari plays Jafar and Navid Negahban plays the Sultan. Alan Menken, who worked on the music for the original Aladdin, is back again and contributing "recordings of the original songs" from the first film. In addition to new versions of the classics, Menken and award-winning songwriters Benj Pasek and Justin Paul wrote two new tunes for the film.The new Aladdin hits theatres this May. The studio that made Sharknado, Transmorphers, and Abraham Lincoln Vs. Zombies is making its own Aladdin. Info from Gamespot.com
2019-02-11
While no official title for the new Terminator movie directed by Deadpool's Tim Miller has been announced, producer James Cameron has now revealed the working title for it. It's being made with the tentative title "Terminator: Dark Fate," Cameron told Yahoo!"That's our working title right now," he explained.Cameron is an executive producer on Dark Fate, or whatever it ends up being called. The movie reportedly scrubs sequels Rise of the Machines, Salvation, and Genisys from the timeline, in essence resetting the story to 1991's Judgment Day. Linda Hamilton returns to play a new version of Sarah Connor in the new film, though specifics about the story are under wraps for now.Cameron said on Jimmy Fallon's late night TV show that Connor will "kick some serious ass" in the film. Dark Fate, or whatever it ends up being called, comes to theatres November 2019.Cameron's latest movie, Alita: Battle Angel, which he produced, hits theatres on February 14. He's also working on all of the Avatar sequels, the first of which arrives in 2020. Info from Gamespot.com
2019-02-11
The Monster Hunter movie from the star and creative team of the Resident Evil film franchise now has a release date. The film will land on September 4, 2020, film studio Sony has announced, according to Deadline.The movie stars Resident Evil's Mila Jovovich in a lead role, and the film is directed by her husband, Paul W.S. Anderson, who directed the Resident Evil movies. Jovovich plays a monster hunter, Lt. Artemis, who fights together with a mysterious character played by martial arts actor Tony Jaa.Your first look at #MonsterHunterMovie 👀👀👀👀👀👀👀 pic.twitter.com/x4B7fXYypH — Sony (@Sony) November 20, 2018Here is the official description of the untitled film (via Deadline): "Behind our world, there is another--a world of dangerous and powerful monsters that rule their domain with deadly ferocity. When Lt. Artemis (Jovovich) and her loyal soldiers are transported from our world to the new world, the unflappable lieutenant receives the shock of her life. In her desperate battle for survival against enormous enemies with incredible powers and unstoppable, terrifying attacks, Artemis will team up with a mysterious man (Tony Jaa) who has found a way to fight back."Sons of Anarchy star Ron Perlman and rapper-turned-actor T.I. Harris also star in the film.The six Resident Evil movies from Jovovich and Anderson made more than $1 billion at the box office, and the team will surely be looking to replicate that success with the Monster Hunter film.While Jovovich and Anderson may be finished with Resident Evil movies, a reboot of the franchise is in the works and is said to be a "priority" for development.As for the Monster Hunter video game series, the latest instalment, Monster Hunter World, recently crossed a massive 11 million copies sold.Info from Gamespot.com
2019-02-11
Gigantic inhuman entities threatening mankind are something that we're all familiar with in the year 2019. Monster Hunter, Attack on Titan, Godzilla--there's something inherently compelling about the trope where desperate survivors pit themselves against incredible odds and incredibly large monsters at the end of the world. God Eater 3's narrative, much like its predecessors, leans heavily into this conceit and tells an enjoyable (if light) tale as icing on its frenzied action-RPG cake.Part of a series that has historically been for PlayStation portable devices, God Eater 3 is the first entry created with home consoles and PC as its primary platforms. Also significant is a new developer, Marvelous, a studio perhaps more well-known for its contribution to games with prodigious amounts of swimsuit DLC than the stuff of the monster-hunting variety. This tonal shift isn't as evident as you might think, though, especially since the series was already awash with anime tropes and aesthetic choices. God Eater 3 doesn't deliver any real twists and honestly, that's fine. The real friends that you make along the way in God Eater games aren't the ones with compelling backstories; they're the ones that help you kill Aragami with the sort of precision reserved for surgical procedures.Aragami are representative of the evil threatening the world--they're gigantic predators that devour everything in their wake as the world drowns under deadly ash storms. A nightmarish fusion of beast and mech, there's something brutal about their designs, which hammers home the divide between the alien and the organic world that you have to protect. You're the mostly-silent star in this particular story, doomed to take up the thankless job of Aragami eradication for people who have treated you like an expendable weapon since infancy. There's a predictable follow-up series of events: You're liberated, you recover from your trauma through the power of friendship, and then you meet a life-changing person who isn't quite who they appear to be. There are plenty of similarities between the core story of God Eater 3, the previous entries in the franchise, and whichever monster-fighting anime is currently trending on Crunchyroll, so while it's an entertaining tale, temper your expectations for crushing moral dilemmas.What will likely exceed your expectations, whether you're familiar with God Eater's particular brand of slaughter or not, is the combat. While it's easy to draw parallels with Monster Hunter, God Eater 3 is a fair bit closer to Devil May Cry's style of action. It's fast-paced and frenetic, reliant on chaining high-octane and high-mobility combos without getting hit in order to efficiently dissect Aragami. You have no shortage of movement options, including a specific command for Dash abilities, and you can effortlessly switch between melee and ranged combat. The feeling of stabbing an Aragami's plated shins with your greatsword in close combat before flying away and firing a shotgun shell right into the exposed wound never really gets old.Another mechanic, which is now a staple of the God Eater series, is the ability for your weapon to consume the essence of the beasts you kill. In doing so, you get to enter Burst Mode, giving you better damage output, flashier combo moves, and increased range on your basic attacks. The effects vary depending on your weapon loadout, which offers an interesting level of strategy for you to consider from mission to mission. The most difficult bosses in the game have a similar mechanic of their own, where attack patterns can grow a host of other deadly variables, making your defensive strategy just as important as your damage output.Unfortunately, the game's difficulty curve is fairly stagnant until about the halfway mark, when it suddenly ramps up by increasing the number of baddies you need to take down at the same time. This can lead to an initial feeling of being underpowered for these tense stand-offs, where you'll have to rely on every ounce of your skills to not get nailed to the wall by twice as many deadly laser beams and teleporting death machines than what you're used to.It's not all smooth sailing when it comes to the nuts and bolts of God Eater 3, either, with a number of small annoyances. One particular gripe here is that the game binds multiple options to the same input, and most frustratingly, the button to loot will also be bound to another action (whether it be dashing or blocking, depending on the control scheme) which makes looting a pain. Flitting around the maps as quick as you please is fine and dandy until you want to pick up something useful, like crafting materials; you have a higher chance of careening face-first into a nearby enemy.Another issue is the presence of the various customization systems that the series has accumulated over the years. There are crafting systems, ability systems, what seems like well over 100 possible skills to use, and upgrades on top of those too. Fiddling with a million and one variables to make your character perform better is neat at first, but a mastery of those systems isn't at all necessary to do well in the game, meaning it's easy to ignore them.The rest of the time spent as a God-eating machine is an affair punctuated by expository cutscenes and managing your various AI companions on the fields of war. The AI perform well enough at their respective jobs of doing damage, chaining skills, and trying to keep you alive if necessary. If you're craving a little more of a human feel to those connections, then there's the option of taking on the fast and furious multiplayer Assault Missions where pile-driving Aragami into the ground with mates before the timer runs out is the name of the game. It's a welcome reprieve from the grind of the single-player mode and its buffet of relatively run-of-the-mill missions, so having it as an option is a refreshing change of pace for the series.God Eater 3 is a solid entry in the franchise that doesn't necessarily reinvent itself, but it doesn't have to. All the core things that make God Eater so enjoyable, from the lightning-fast combat to the anime stylings, have been given a new lick of paint and propped up enticingly next to additions like the well-tuned Assault Missions and creative enemies to make one delicious package. Some aspects of the game--like its difficulty curve and multitude of superfluous customization systems--miss the mark, but it's an enjoyable romp with plenty of raucous battles if you're hungry for an action RPG.Info from Gamespot.com
2019-02-09
Sometimes, the staggering number of games out there can feel overwhelming, especially if you plan to be part of the discourse surrounding the immeasurable amount of games. Thankfully, Microsoft's making the decision of what to play a little easier with its newest offering of free games for the platform's Free Play Days event.The news comes via the official Twitter account of Microsoft's Larry Hryb, aka Major Nelson. From now until Sunday, February 10, at 11:59 PM PT (2:59 AM ET / 7:59 AM ET on Monday), Xbox Live Gold subscribers can play Fishing Sim World, Halo: The Master Chief Collection, and The Sims 4 all for free.In addition to playing these three vastly different games for free during the weekend, each game will receive a discount of up to 25-80%. Fishing Sim World sees a 25% discount, priced at $15 in the US instead of $20. The Master Chief Collection also gets a 25% discount, dropping from $30 to $22.49. The Sims 4 sees the largest discount of the three titles at 80% off the base game, going from $40 to $8. Additionally, select The Sims 4 expansions--like Cats & Dogs, Seasons, and others--will receive a 50 percent discount.For the uninitiated, The Sims 4, developed by The Sims Studio and published by EA, is the fourth major entry in the long-running The Sims franchise. Similar to previous iterations and spin-offs, The Sims 4 is a life simulation where you control avatars as they go about their lives, interacting with them in a variety of ways and exploring their oftentimes eclectic personalities. Halo: The Master Chief Collection, developed by 343 Industries and published by Microsoft Game Studios (which has just been rebranded), is a compilation of the platform's most iconic first-person shooter. It bundles Halo: Combat Evolved Anniversary (a 2011 enhanced remake of 2001's seminal shooter, Halo: Combat Evolved), Halo 2: Anniversary, Halo 3, and Halo 4 in one package, streamlining Master Chief's journey. Developed and published by Dovetail Games, Fishing Sim World is just what the name sounds like: a fishing simulator where you... catch fish in what's pitched as "the most authentic fishing simulator ever made."All three games are available to download and play for free now. Just head over to the official Free Play Days part of the Microsoft Store, or search for them on the Xbox One's marketplace. If you're willing to part with some cash, there are some nice Xbox One game deals on Xbox Live this week, or you could also download the just-released free-to-play battle royale shooter from Respawn, Apex Legends.Info from Gamespot.com
2019-02-09
In case you missed out on the last Devil May Cry 5 demo on Xbox One, a new one is now available for both Xbox One and PS4. As noted on the game's official Twitter, this demo introduces a new Devil Breaker called the Punch Line, as well as the ability to power up by calling Nico.The last demo was available on Xbox One in December but was subsequently pulled in January. That one was Xbox One exclusive, and it remained playable for those who had downloaded it previously. This second demo is the first time PS4 players get a taste of the stylish action game.Devil May Cry 5 is a direct sequel to DMC4, ignoring the series reboot that received a mixed reception. As a result it brings back Dante and Nero in recognizable fashion, along with a new playable character named V. He appears to have an axe to grind against the other heroes, and his move set is more about controlling a variety of summoned beasts--you can check out some new S-rank gameplay featuring V above. Devil May Cry 5 is among our most anticipated games of 2019, and we just spent several hours kicking its tires."When DmC: Definitive Edition and DMC4: Special Edition both launched in 2015, it lay a crossroads of where the series could go," wrote editor Matt Espineli. "After playing both, I realized that the series can honestly be one or the other and still be phenomenal. Before going to this event, I anticipated Capcom would make DMCV a hybrid of both, but in the end it seemingly chose one: classic DMC."Devil May Cry 5 is coming to PC, PS4, and Xbox One on March 8.Info from Gamespot.com
2019-02-09
From Software has released a new trailer for its upcoming Souls-like game, Sekiro: Shadows Die Twice. The trailer delivers our first official look at the game's story, specifically the origin of its protagonist, The Wolf. You can watch it above.The developer behind Dark Souls and Bloodborne is changing quite a few aspects of its tried-and-true formula to deliver a new kind of experience with Sekiro. For one, Sekiro's protagonist actually speaks. The story in Sekiro plays out more as a Japanese drama, with players embodying a specific character with his own established backstory, feelings, and sense of morality. Some of the narrative will play out as flashback sequences as well, which is another first for From Software when it comes to its Soulsborne titles.Sekiro's boss battles will also play out differently than what's been seen in Bloodborne and Dark Souls. "The traversal options allow much more dynamic movement within the boss arena, both for yourself and the boss character themselves," From Software director Hidetaka Miyazaki said. "Previously, you would have just had to run around a huge boss' feet and hack away at his ankles, but now you have all these movement options; you can both fully use the extent of that arena." You'll actually be able to pause the game too, even in the midst of a hectic fight, as there isn't any multiplayer in Sekiro.Miyazaki has confirmed that Sekiro is "probably even more challenging than previous From games," and after playing some of it, we agree. Sekiro's addition of parkour and stealth mechanics certainly allows you to move faster and occasionally kill more efficiently in comparison to previous Soulsborne titles, but the game's new combat system of wearing down an enemy's guard before executing them definitely has a learning curve.Sekiro: Shadows Die Twice is scheduled to release on March 22 for Xbox One, PS4, and PC.Info from Gamespot.com
2019-02-09
After several hours spent playing Devil May Cry V, my wrist was cramped and the joints in my fingers were aching. These pains should be familiar to Devil May Cry fans; the series always demanded a high level of dexterity to master its combat. But in this sorry state, a joy washed over me: "I'm playing a new Devil May Cry, and that's awesome." But at the same time, another thought prodded my mind: "Will everyone else want this?"DMCV is a return to not only the series' previous canon, but to the philosophy and near fighting game-like intricacy of the first four games. As a longtime fan, it was exhilarating to play Nero and Dante again, slowly learning the strategic nuances of their every move, while constantly trying to better my execution. The high skill ceiling taunted me, instigating a deep desire to better understand how Nero's Devil Breaker arms work, and to finally master seamlessly switching between Dante's four different fighting styles.While I'm confident hardcore fans will love the work that's been done with combat in DMCV, the level design in between combat sections leaves much to be desired. This is where I find myself second guessing what the game is doing. There are some lessons from DmC: Devil May Cry that haven't been learned from here. Say what you will about the polarizing reboot, but that game presented some incredibly interesting level design and provocative visuals; showcasing diverse and compelling environments (sans the edgy text displayed on walls).In DMCV, you're typically running through ruined city streets and dilapidated buildings infested by thorny roots from a massive demonic tree at the center of town. A mission in the aforementioned tree helped break things up, but interesting sights like this were quickly overrun by more of the same apocalyptic backdrops. The repetition wore me down, especially when I started to realize that progression outside fights could be narrowed down to "destroy this red sack on this root, open path, repeat." It made me yearn for the chaotic highs of air juggling demons and subsequently breakdance-fighting their friends into oblivion.If not for DMCV's fantastic combat, this issue would be more troublesome. But it got me thinking: does this problem exist because classic DMC games are designed with a different philosophy in mind? While I can't answer this question myself, all I know is that the innovation of the combat system is what keeps me eager to return to DMCV.Newcomer V is an excellent example of this innovation; his ranged playstyle is probably the most creative and refreshing part of DMCV so far. You use V's summoned beasts to damage enemies for you, while you stand back and wait for the moment to deliver the final blow after their life has been depleted. It's all about space management and calculated movement; you need to be mindful of enemies around you, as a dodge in any direction will instantly call back one of his summons from the fray for a brief duration. Cunningly avoiding attacks as you command your beasts to deliver complex juggles provides a satisfying thrill. It's made all the more rewarding by the impact of a final blow alongside V's goading remarks. V's fighting style defies the directly offensive strategies of previous playable characters, but it's one that still feels right at home with the series. He's where I feel DMCV's combat design expresses itself the most, innovating and rearranging what we know from past games.There are hints of previous mechanics all around, but refinements and alterations have brought new life to them. V's playstyle calls to mind the tactics spurred by Vergil's concentration gauge from DMC4: Special Edition, where minimal movement and calculated attacks are key. On the other hand, Nero's various Devil Breakers significantly evolve his playstyle by adding more offensive options in a fight. You can propel a foe across the screen with the Overture's powerful attack, but in short time, detonate it in another group of demons while switching over to the Punch Line, riding it like a rocket-propelled skateboard into those still left alive. A great degree of technical skill is introduced to Nero thanks to the Devil Breakers, making his once beginner-friendly playstyle more complex than ever before.Dante is the only character who seems to remain faithful to previous iterations with few adjustments made to his base abilities--but maybe that's the point. With all the new mechanics introduced with Nero and V, Dante maintains the series' tradition, confidently declaring that everything you remember from the classic DMC combat system is back. That said, I only had access to a few of the weapons in his arsenal, so it's possible even he may change as you progress further in the full game.It's difficult to balance my expectations for DMCV. The more experimental DmC: Devil May Cry inspired me to think more deeply about what a game in the series could be, calling upon a higher standard for its accessibility and design overall. But my time with DMCV brought back memories of my infatuation with the story and combat of early games. Dante sports that same endearing confidence that charmed my teenage heart all those years ago. Nero maintains the brashness of DMC3 Dante that I love; though, a new outlook reduces his once angsty demeanor. And with the innovation and creativity present in combat, I can't help but look past my greater dreams of what DMC's structure could be and simply accept DMCV for the traditional experience it is. If that means newcomers being further alienated from one of my favorite series of all time, then that might be a reality I have to accept. My fondness for the series in this form is simply too strong to want it any other way.When DmC: Definitive Edition and DMC4: Special Edition both launched in 2015, the franchise was at a crossroads. After playing both, I realized that the series can honestly be one or the other and still be phenomenal. Before going to this event, I anticipated Capcom would make DMCV a hybrid of both, but in the end it chose one: classic DMC. Info from Gamespot.com
2019-02-09
We're now in the final stretch of Fortnite Season 7, but there's still plenty to do in Epic's hit battle royale game before Season 8 kicks off. That includes Week 10's challenges, which are now available across all platforms. You'll find the usual assortment of tasks in this batch, including another search for Expedition Outposts.As usual, completing challenges will reward you with Battle Stars, which in turn will level your Battle Pass up and unlock Season 7 cosmetics. If you finish all of the tasks from a given week, however, you'll also complete one of this season's Snowfall challenges and unlock a special loading screen that points you toward a free Battle Star (good for leveling your Battle Pass up by one tier) or a Banner (which can be used as a profile icon) hidden somewhere on the map.If you've finished all 10 sets of weekly challenges, you'll complete the final Snowfall challenge, which will reward you with the loading screen pictured below. This one depicts the Prisoner--the Legendary skin you unlock for completing 60 weekly challenges--sitting beside a campfire atop a hill. Look to the left of the campfire, however, and you'll spot a Banner waiting beneath a tree in the distance. That's where you'll need to go to find the item.The tree in question can be found at the edge of the desert, near the race track just east of Retail Row. Once you've jumped into a match, glide to the area, locate the tree, and the Banner will appear beneath it, just as in the loading screen. Collect it like you would any other item then finish the match, and the Banner will be yours to use as an icon. You can see its exact location on the map below. We also show you where to go in the video above.Like always, there are a couple of caveats for this secret Banner. The item won't appear in the game unless you've completed all 10 sets of weekly challenges, so you can't simply go to the right location and expect to find it unless you've done the necessary work. If you need help finishing up any remaining tasks, you can find tips in our complete Season 7 challenges guide.Season 7 is scheduled to end on February 28 according to Epic's website, so there isn't much time left to complete this season's challenges. Of course, with Season 8 quickly approaching, some unusual things have begun happening in the game, namely earthquakes. What this means for the new season remains to be seen, although it wouldn't be surprising for the tremors to result in some portion of the map being dramatically transformed.Fortnite Season 7 Snowfall Challenge GuidesFortnite Secret Battle Star Location: Week 1 Snowfall Challenge GuideFortnite Secret Banner Location: Week 2 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 3 Snowfall Challenge GuideFortnite Secret Banner Location: Week 4 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 5 Snowfall Challenge GuideFortnite Secret Banner Location: Week 6 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 7 Snowfall Challenge GuideFortnite Secret Banner Location: Week 8 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 9 Snowfall Challenge GuideFortnite Secret Banner Location: Week 10 Snowfall Challenge GuideInfo from Gamespot.com
2019-02-09
The private beta for The Division 2 has begun, and like any real beta this one appears to be exposing some technical hiccups for Ubisoft to mend. The studio has already outlined some tips to avoid common problems in the beta, and announced upcoming maintenance.On its known issues page, Ubisoft outlines two relatively serious issues that it says will be fixed before the full game launch, but that may present problems for beta players. The first is that extended play sessions could either degrade the experience on PS4, or crash the game altogether on PC and Xbox One. To avoid this, the studio recommends restarting the game every two to three hours.The second known issue is that receiving a game invite from a friend within the game, while you are outside the game, will cause the client to crash once you launch it. The practical solution offered here is to simply make sure you start the game first and then join the group from within the game client.In a tweet, Ubisoft says server maintenance will be performed on Friday, February 8, starting at 12:30 AM PT / 3:30 AM ET, and last approximately three hours. That scheduled time is just before an extra piece of content was to be added: a piece of endgame content called an Invaded mission. Presumably that will now hit as soon as the maintenance ends.Other beta content includes two main missions, five side missions, open-world activities, and one new Dark Zone. The player cap is set at 30 for the beta.You can check the official Twitter account for updates on any issues that come up, and visit the forums to offer feedback and report new issues. The Division 2 launches on March 15.Info from Gamespot.com
2019-02-09
We've been enjoying our time in Respawn's new free-to-play battle royale game, Apex Legends, exploring the diverse ability sets of the eight different Legends. However, two Legends, the psychotic Caustic and goofball Mirage, are locked from the start. You can either drop some real-world cash to buy both immediately, or earn in-game Legend tokens to unlock them. We've finally discovered how long it would take to do the latter.Phil Hornshaw, who wrote up our early impressions of Apex Legends and is currently putting together our review of the game, earned the necessary 12000 Legend tokens to unlock one of the two Legends when he reached level 23, which took him about 17 hours. He still hasn't earned enough to unlock a second character, as Legend tokens unlock more slowly after reaching level 20.Obviously, this amount of time could fluctuate for you, as you can level up faster by completing bounties and hunting down the featured Champion. Surviving for longer periods of time, getting high kill counts, reviving allies, respawning allies, killing the Champion's squad, killing the Kill Leader, or playing with people you're friends with (instead of randoms) nets you moderate to large experience bonuses too.Killing the Champion or their squad or surviving for a long time are the fastest ways to level up. Defeating the Champion nets you a 500 XP bonus, and it's another 500 for taking out their whole squad. You get about a 200 XP bonus for every minute you survive, according to PSU, which means you can get huge bonuses for just hiding and surviving until the very end of a 17-20 minute match. If you're playing with two friends, you get an extra 300 XP bonus if your squad makes it to the top three as well.You might also be able to unlock new Legends and cosmetics faster once Apex Legends' Battle Pass comes out. Respawn hasn't provided a definite release date for the Battle Pass, but it's currently scheduled for March. Although Respawn has confirmed cross-progression won't be added, cross-platform play could still happen in Apex Legend's future.Apex Legends is available for Xbox One, PS4, and PC.Info from Gamespot.com