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2019-01-25
While BioWare has slowly been releasing more and more information about Anthem, its upcoming online shooter, that give a sense of how it'll play, one big question remains: What will its endgame be like? Similar MMO-like shooters that hope to keep players around with long-term experiences, such as Destiny 2 and The Division, have struggled in that department, especially at launch. As players blast through story campaigns and hit level caps, they often find themselves with nothing left to do as they wait for the games' next big content drop. Anthem has a similar structure, so how it handles keeping high-level players engaged week in and week out will be a big part of the experience.BioWare invited GameSpot to play several hours of Anthem at its studio in Austin, Texas, and we got a little bit of a sense of what the endgame might be like during that time. Lead producer Ben Irving gave us the general gist of what to expect when you hit Anthem's level cap of 30: you'll chase better and better loot so you can play tougher content.The main endgame features in the base game are Legendary Contracts and Strongholds, Irving said. Legendary Contracts are more involved, tougher missions you'll get from the various factions in Anthem's Fort Tarsis, the town that functions as your home base in the world, and Strongholds are like MMO dungeons that include multiple tough encounters with enemies and boss fights. Beating that content will earn you epic, masterwork, and legendary gear, the stuff that's the rarest in Anthem and carries the best properties. We learned a lot more about the progression system, which you can read about here.You'll also be able to replay all that content on three higher difficulty modes that unlock when you hit level 30, dubbed Grandmaster 1, 2, and 3. Each amps up the difficulty significantly, but results in better loot drops when you complete the content. As Irving explained, a big part of Anthem after you work through its story will be replaying content on harder difficulties in hopes of finding the game's best, rarest gear, which carries special perks and abilities.Beyond Level 30BioWare isn't talking about other endgame specifics yet, but Irving did say the developer has plans for tougher things that will keep players coming back to Anthem."We do believe in aspirational content," Irving said. "I think in other games you can call that raids. So we do have plans for aspirational content and live service. We're not talking about that and what the details are yet, but we do recognize the idea that, hey, like, you want to do something a couple of times a week with a group of friends that is hard, that really pushes yourself. And then the rest of the time, you'll do all the other parts of the game to kind of get yourself ready for the next time you go into that aspirational content."Irving also said BioWare is exploring other ways to keep players engaged as well. Anthem includes a social space we didn't see in our preview that'll let players show off their Javelins to each other, for instance."There's a whole lot of stuff to do and the way we've tried to plan it is, by the time people are kind of working through [content up to Level 30], will have more things to drop and more things to incentivize play," Irving explained. "Including things like--you know, where a PvE-centric game, but we believe in social competition. So beyond the content, the loot, the progression, the exploration, like, it's fun to compete in a friendly way with your friends. And so we're not announcing what any of those things are yet, but we have some ideas that I think will promote that, that kind of help... making sure players have things to do."Reshaping The WorldThe other major part of Anthem's endgame that BioWare has not yet detailed is its ongoing live service--the content that will pop up over time after Anthem's launch. The lore of Anthem offers a lot of opportunities for future events. It concerns a chaotic, uncontrollable force called the Anthem of Creation that, in conjunction with ancient artifacts from a long-gone race called the Shapers, can alter the world, tear open holes in reality, create cataclysms, and drop huge monsters for players to fight. (We've got more on Anthem's story right here.)Irving said the underlying feature of the Anthem of Creation means BioWare can add all kinds of interesting changes and events to the game, both temporary and permanent."You have the Anthem that's always trying to create, and so there's this idea that part of the world is the Anthem is changing stuff, and can you use the Shaper technology to harness it to your benefit?" he said. "Sometimes that works in your favor and sometimes it doesn't, and we want to really lean into that idea that sometimes, like, you may just log into the game and go out into Freeplay and there is just something different. And sometimes that's more mysterious and you have to kind of work to find it, and other times like you'll step out of Fort Tarsis and look up and be like, 'Oh my God, what is that?'"Keeping You BusyAnthem's nature as an ever-changing world will help BioWare with endgame content, but as Chad Robertson, BioWare Austin's head of live services, explained, a big part of the live strategy is about seeing how people are playing and responding to Anthem.The goal for the Anthem live services team is to be adaptable and dynamic, Robertson said, because it's impossible to predict how players are going to respond to the game or what's really going to resonate with them until it's actually out."You never know exactly what the thing that people are going to, you know, glom onto the most and enjoy the most. ...So ideally we've got everything right coming out of the gate, but we're going to be prepared if we don't, and we'll be ready to react very quickly if we don't. And I think that's the best thing you can probably do in this kind of climate rightly."Robertson said BioWare plans to continue doing what it has been leading up to Anthem's launch--sharing things like developer live streams with players and incorporating their feedback, in attempts to be transparent and conversant with the Anthem community.The answer to the question of whether BioWare's experience with games like Star Wars: The Old Republic actually helps it avoid some of the stumbles of similar games won't be answered until Anthem is actually in the hands of players, though. Until then, we're still stuck waiting to see exactly what Anthem will look like post-launch, and how it'll keep players coming back.Editor's note: Electronic Arts provided travel and accommodations for this preview event. Info from Gamespot.com
2019-01-25
Partway through Alien, Ridley Scott's 1979 franchise-launching sci-fi horror film, the crew of the Nostromo hatches a plan to try to kill the deadly creature loose on their ship. The survivors realize the creature is moving around using the ship's air ducts. Captain Dallas heads inside the ducts with a flamethrower, planning to flush the creature out into an airlock so the others can blow it into space. Back outside, the rest of the crew use motion trackers to identify the creature's location and guide Dallas through the complicated, pitch-black duct system.Alien is a famously suspenseful movie, and possibly no other scene is as tense as Dallas' trip into those tight tunnels. He's alone, exposed, and unsure of where the danger lies. Meanwhile, his crew can only try to warn Dallas as they helplessly watch the two dots on their motion trackers converge--one for Dallas, the other for the creature.Alien: Blackout captures what makes the duct scene so fraught and frightening, distilling it into a game you play on your phone. A direct sequel to 2014's Alien: Isolation, Blackout makes for a strong companion to what remains the best Alien game ever made. Again playing as Isolation protagonist Amanda Ripley, you take on a new role in Blackout: Instead of moving through a space station, hiding from and avoiding the alien like Dallas and receiving information in your headset from other survivors, Blackout puts you on the other side of the radio. You're watching cameras and motion trackers, trying to guide four other survivors to escape the alien. It's somewhat akin to the popular jump-scare horror series Five Nights At Freddy's, but the addition of more characters broadens the experience.Information is your only weapon in Blackout. Armed with access to limited security cameras, a few room-spanning motion trackers, and a map of the facility, your job is to watch for the alien and provide warnings to the survivors as they try to repair their ship and get you all out alive. Using touchscreen controls to swap between the map and various camera views, you can give the survivors instructions, like telling them to hide or run or directing them through the facility. You can also remotely close doors between the creature and the survivors if they're lucky enough to be near one, which is often enough to save some lives in an emergency. But there are significant gaps in your awareness and the alien is fast and deadly--creating those same feelings of horror, helplessness, and dread drummed up by the movie.Smart design that plays to the strengths of smartphones and tablets helps Blackout convey plenty of tension. That's also largely thanks to the game's excellent production value. Blackout's cast of voice actors, including Andrea Decker reprising the role of Amanda from Isolation, sell the anxiety of the situation as they talk and argue while sneaking through Mendel Station's halls. Appropriately low-fi visuals capture Alien's slightly dingy future-via-CRT television aesthetic, and Blackout uses Isolation's excellent art design and creature animations, which were extremely faithful to what was created for Scott's film.It's the sound design where Blackout really excels, though. Fans will recognize many of Isolation's sound effects, which were as good as its visuals, heightening the anxiety and fear the game already creates. Growls and roars of the creature echoing through the ducts aren't just unnerving--they signal when the alien has found Amanda's safe haven, forcing you to tear your attention away from the security cameras for a heart-pounding scramble to quickly locate which vent the alien is in and close the right door before it reaches you. The telltale beeping of motion sensors often notes that your crew has only seconds to find hiding places before the creature finds them. And the tinny screams over the radio as the alien discovers the survivors are frightful reminders of your failure. All those elements get visual designators too, so you don't need sound to play, but Blackout is at its best when you can use all your senses to keep you and your crew alive.Levels are only eight minutes long--Amanda's racing the clock before her equipment runs out of power, leading to the titular Blackout--which is great for small doses of mobile horror. It also means that failure has you replaying an entire stage at a time, which wouldn't be such a big deal except you're stuck listening to Amanda and the survivors have the same conversations over and over again to set up each level's goals. Sitting through the same two minutes of discussion every time you lose gets old in a hurry.The alien is also not quite as smart as one might hope. Though it definitely responds to your actions and those of your crewmates, the alien often has set paths and actions at certain points you'll learn through repetition. In a few stages, not knowing to close a specific door at a specific time will get people killed, but that's information you'd only really have if you already played and failed. That some of the alien's actions aren't dynamic can undercut those great moments in Blackout when you're frantically trying to intervene to save your people after the alien does something you didn't predict or shows up somewhere you didn't expect.For a $5 mobile game with no microtransactions, though, Alien: Blackout is impressive. It's surprisingly fresh in its presentation and use of the platform, and it captures a specific, frightening Alien experience that, frankly, deserved to be turned into a game a long time ago. It's not the full-scale sequel to Alien: Isolation fans were hoping for, but Blackout is still a smart, spooky return to its world in a bite-sized package.Info from Gamespot.com
2019-01-25
If you've yet to pick up a copy of Dragon Ball FighterZ, you can now try the game out for free on Xbox One. As part of Microsoft's Free Play Days promotion, Xbox Live Gold subscribers can download and play the critically acclaimed Dragon Ball fighting game at no charge this weekend.The free period runs from now through 11:59 PM PT on Sunday, January 27. During that time, you'll have access to the full range of content in the game. To jump in, simply download Dragon Ball FighterZ from either the Microsoft Store or the Gold member area on your Xbox One's dashboard.If you like what you've played, you can purchase a digital copy of Dragon Ball FighterZ at a discount. All three of the game's editions are on sale in the Microsoft Store until January 31. The standard edition is down to $24; the FighterZ edition, which comes with the game's season pass, is $47.50; and the Ultimate edition is available for $55.Now's a good time to try the Dragon Ball fighting game, as this weekend, Bandai Namco is hosting the Dragon Ball FighterZ World Tour Finals. The publisher has teased that it'll have some big Dragon Ball news to share during the tournament, including the reveal of a new DLC character: the Pride Trooper Jiren from Dragon Ball Super.Additionally, Bandai Namco has announced a new Dragon Ball Z action RPG is in development. The publisher hasn't shared many details about the title yet, but more information will be revealed during the Dragon Ball FighterZ World Tour Finals.Info from Gamespot.com
2019-01-25
Microsoft has announced that two more games and their corresponding expansions are now backwards compatible on Xbox One. All four titles are a part of EA's Command and Conquer franchise.As is the case with most new backwards compatible games, the announcement was made via a tweet by Xbox Live director of programming Larry "Major Nelson" Hryb. The two new games are Command and Conquer 3: Tiberium Wars and Command and Conquer: Red Alert 3. The former's expansion, Kane's Wrath, as well as additional content for the latter, titled Commander's Challenge, are also now backwards compatible.In our Tiberium Wars review, Kevin VanOrd gave the game an 8.7/10, writing, "Not only is [Tiberium Wars] a great game, but it's a great example of a console RTS done right. If you've never played a Command & Conquer game before, there's no better time than the present." VanOrd did not offer as much praise in our Red Alert 3 review, but also remarked that the Xbox 360 version of the game has "enough good, crazy fun that it might just charm you into forgiving its flaws."EA is currently in works with Petroglyph Games in development of a Command and Conquer Remastered Collection, which will include new versions of 1995's Tiberian Dawn, 1996's Red Alert, and both games' expansion packs. EA stressed that the collection would launch "without microtransactions" on PC, and will attempt to recapture the "authenticity" of the original games. No exact timeframe has been announced for when the Command and Conquer Remastered Collection will launch, but EA has hinted it will release on the franchise's 25th anniversary in 2020.If you're curious as to what games are backwards compatible on Xbox One, we've compiled the full list. We've also highlighted our personal favorites if you want to know the best games to play.Info from Gamespot.com
2019-01-25
A second season of She-Ra and the Princesses Of Power has been announced. The Netflix exclusive will be returning this year on April 26.She-Ra and the Princesses of Power is a reboot of the 1980s She-Ra: Princess of Power, which is a spin-off of the popular He-Man and the Masters of the Universe series. The new Netflix animated series is helmed by Noelle Stevenson, with protagonist Adora and antagonist Catra respectively voiced by Elena of Avalor's Aimee Carrero and Steven Universe's AJ Michalka.Who wants more #SheRa and the Princesses of Power? pic.twitter.com/ESbKrg2ESJ — She-Ra and the Princesses of Power (@DreamWorksSheRa) January 24, 2019In Season 1, She-Ra and the Princesses of Power follows the adventures of Adora, a young woman raised by the Evil Horde. Adora leaves behind all she knows after meeting and befriending rebel fighters Glimmer and Bow, both of whom show Adora the horrors that the Horde have enacted on the rest of the world of Etheria. Armed with a magical sword that can transform her into an amazonian warrior known as She-Ra, Adora sets out with Glimmer and Bow to create an alliance amongst Etheria's princesses to defeat the Horde. All the while, Adora's childhood friend Catra--feeling betrayed after being left behind--enacts a plan to rise within the ranks of the Horde and destroy the Princess Alliance.Although the first season ended with the immediate threat thwarted, there are still several storylines that have yet to be addressed. Hopefully Season 2 continues most of these lingering threads. She-Ra and the Princesses of Power developed a fierce fanbase with its first season, with most critics pointing to the show's diverse cast of characters and portrayal of Adora and Catra--whose relationship fluctuates between friendship, bittersweet love, and murderous intent--as the highlights.Info from Gamespot.com
2019-01-25
Asobo Studio has released the first video in a web series to promote its upcoming game, A Plague Tale: Innocence. At the end of the video, Asobo announces that A Plague Tale will release on May 14.The video also details the backstories for its protagonists, as well as how their journey will change them. As the name of the game implies, the core theme of A Plague Tale is innocence, and the game's young heroes will face the loss of theirs as they overcome numerous hardships, such as the act of needing to kill other people. In order to make this theme come through the game, Asobo made sure to recruit actors that closely matched the age of the characters they voiced, and tried to incorporate phrases and words that a teenager and child might use as opposed to an adult.A Plague Tale is a puzzle survival game that has you control Amicia, a teenage noblewoman, as she and her younger brother, Hugo, try to survive 14th century France--a time when the Black Death was sweeping across Europe. How far Amicia is willing to go to both survive and protect Hugo is up to you, with the noble girl able to use her trusty sling to knock out enemies or kill them in gruesome ways. One of the more horrifying means of dispatching enemies is using fire to redirect plague rats at them, as the hungry mass of rodents will eat anything, whether it's alive or dead.Asobo Studio's A Plague Tale is one of the big new games coming out that we think you should look out for. The developer behind the game has been responsible for contributing to a wide variety of titles, including the Xbox 360 port of The Crew and the creation of both the world and enemies in ReCore.A Plague Tale: Innocence is scheduled to release for Xbox One, PS4, and PC.Info from Gamespot.com
2019-01-25
Season 7 of Fortnite may be winding down, but a lot has been happening in the lead up to Season 8 of Epic's popular battle royale game. On top of the ongoing Ice Storm event, which introduced its own set of daily tasks to complete, Epic has now rolled out Week 8's challenges across all platforms, the trickiest of which has players searching between a hatch, giant rocky lady, and a precarious flatbed. Per usual, completing these tasks will reward you with Battle Stars, which in turn will level your Battle Pass up and unlock Season 7 cosmetics and rewards.Getting your hands on this season's new items is a good incentive to complete as many challenges as you can, but if you manage to finish all of the tasks from a given week, you'll also complete a Snowfall Challenge. Doing so will unlock another bonus: a special loading screen that features a subtle clue pointing you to a free Battle Star or Banner--depending on how many weekly sets of challenges you've completed--hiding somewhere around the island.If you've finished eight weeks' worth of challenges, you'll receive the loading screen pictured below. This one depicts the Ice King, who recently emerged from the mysterious icy sphere above Polar Peak and blanketed the entire map with snow, standing atop a tower overlooking the island. If you look closely just beneath the Ice King's right leg, you'll see a set of coordinates--A8, B8, A9, and B9--etched into the tower.The spot where the coordinates meet is where you'll find the secret Banner. A quick look at the map reveals that the area in question is a snowy field just south of Frosty Flights. Make your way to the location and the Banner will appear. Collect it as you would any other item, finish the match, and you'll be able to use the Banner as a new profile icon. You can see its exact location on the map below.Of course, the usual caveats apply when it comes to this free Banner. The item will only appear in the game if you've completed the requisite number of weekly challenges and unlocked the special loading screen above; you won't simply be able to go to the right area and find it unless you've first put in the necessary work.Only a few weeks remain in Season 7 of Fortnite, which means there's only a little time left to complete any remaining challenges from this season. If you need some assistance, we've put together helpful tips on the trickier tasks in our complete Season 7 challenges guide. You can also use the links below to see where all of this season's other free Battle Stars and Banners are hiding.Fortnite Season 7 Snowfall Challenge GuidesFortnite Secret Battle Star Location: Week 1 Snowfall Challenge GuideFortnite Secret Banner Location: Week 2 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 3 Snowfall Challenge GuideFortnite Secret Banner Location: Week 4 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 5 Snowfall Challenge GuideFortnite Secret Banner Location: Week 6 Snowfall Challenge GuideFortnite Secret Battle Star Location: Week 7 Snowfall Challenge GuideFortnite Secret Banner Location: Week 8 Snowfall Challenge GuideInfo from Gamespot.com
2019-01-25
Overwatch has kicked off its Lunar New Year 2019 event, marking the Year of the Pig. It brought the usual spate of nifty new skins and the return of a favorite game mode, while at the same time introducing a set of balance changes. As detailed in the latest patch notes, these mark some significant changes to particular characters.First, though not tied to any changes, armor will now reduce damage to 3 instead of 5, capping at half. Blizzard notes that this will mostly impact heroes who fire in bursts. As an example the studio cites Soldier 76's Heavy Pulse Rifle, which will do 16 damage per shot instead of 14. It says that armor was just "a bit too strong overall, especially when heroes were being healed quickly and often."Meanwhile, two characters have had their abilities slightly tweaked to nerf them. The armor from Brigitte's Rally has been capped at a maximum duration of 30 seconds. D. Va's Defense Matrix cooldown has been increased from 1 second to 2 seconds. In both cases, the change is aimed at giving opponents a chance to respond around the triggering of the abilities.The one character to have gotten a buff was Reaper, whose passive life steal ability has gotten a big boost from 30% to 50% of damage dealt. "This change allows him to keep the pressure up while he's dishing damage to his enemies," Blizzard notes. "The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes."These changes come along with a wide array of bug fixes. The Lunar New Year event brought back the capture the flag mode and older Lunar New Year cosmetics, along with a bunch of new skins for this year. Those include the Legendary skins Lu Bu Reaper, Huang Zhong Hanzo, Guan Yu Reinhardt, Zhang Fei Torbjorn, Zhuge Liang Zenyatta, and Hong Gildong Tracer, plus the Epic skins Sanye Orisa and General Brigitte.Info from Gamespot.com
2019-01-25
Bethesda has a number of new features in the works for Fallout 76 this year, including a more competitive type of PvP mode. The developer has shared some new details about this mode in its latest blog post, along with an early glimpse at what's coming in the game's next update.Dubbed Survival, the new mode was devised to offer players a much more challenging PvP experience. "Since the launch of Fallout 76, we've received lots of feedback from some of our more competitive players who requested greater challenge, fewer restrictions, and more incentives when it comes to PVP combat," Bethesda wrote. "With this in mind, we began developing Survival mode, which will bring a new way for you to engage in even more demanding, high-stakes, and deadly adventures in Fallout 76."When Survival launches in beta later this year, players will be able to choose between it or Adventure mode--the standard Fallout 76 experience--when they boot up the game. Both modes will feature the same quests, events, and story, but Survival eschews the restrictions that previously governed PvP encounters. All players outside of your teammates will automatically be flagged as hostile, and you won't need to retaliate against another player to initiate a battle.There will also be some steep penalties and rewards in this mode. Bethesda says it will continue to tweak these rules based on player feedback, but when Survival first launches, players won't be able to use the "seek revenge" respawn option; instead, they'll only be able to respawn at their CAMP or Vault 76. If you kill another player, you'll receive twice as many Caps, and there's a chance they'll drop their Aid alongside their junk.Bethesda is planning to roll out the Survival beta in March. In the meantime, the developer has another patch coming at the end of January. This one will fix another "massive round" of bugs and make a handful of gameplay and quality-of-life tweaks, like the addition of a "(Known)" tag for recipes and plans that you've already learned. You can read more on Bethesda's website.Info from Gamespot.com
2019-01-25
Kingdom Hearts III director Tetsuya Nomura has announced that he's reconsidering whether or not to do simultaneous worldwide releases for his future games. This decision comes as a result of Kingdom Hearts III leaking outside Japan, an incident that Nomura does not wish to see happen again with other titles.In an interview with Famitsu, which was translated by Siliconera, Nomura confirms that only four copies of Kingdom Hearts III leaked prior to the game's official release. "That being said," he continued, "the only thing that really disappointed me about everything is that it brought sad thoughts to people who were looking forward to Kingdom Hearts III. The risk is higher with simultaneous worldwide releases, and because of this incident I can't help but reconsider what I'll do for my next games, including simultaneous worldwide releases of physical copies at the very least."Kingdom Hearts III is already out in Japan, but the game releases for the rest of the world next week. The practice of two release dates is not unheard of, with many past Japanese developed games releasing in their native country just prior to a worldwide release. However, if a title's release dates are close together--like how it is for Kingdom Hearts III--then the game typically ships out to worldwide distributors all at once. In these instances, miscommunication can cause international copies to leak before they're supposed to officially release. In order to avoid that, some developers release their games staggered, with different launch dates that are separated by anywhere from several weeks to a few months.If you're on the fence about picking up Kingdom Hearts III, consider reading our review. Tamoor Hussain gave the game an 8/10, calling the game "enjoyable, if uneven" and promoting its combat and diverse worlds while criticizing how its preoccupation with fan service occasionally bogs down the story and lore.Kingdom Hearts III releases worldwide on January 29 for Xbox One and PS4.Info from Gamespot.com
2019-01-25
Hi-Rez has announced that Paladins: Champions of the Realm will support cross-platform play. The update is now live in the game with the 2.02 patch.Currently, the update does not add cross-platform play to PS4, and only implements support for cross-play on PC, Xbox One, and Switch. If you play on both PC and Xbox One, your progression will be saved across platforms as well, allowing you to jump back and forth between the two systems. There are currently no announced plans for also implementing cross-progression on Switch, but Hi-Rez did write in the update's patch notes that support for other platforms is already ready to go if the opportunity were to suddenly arise.If you don't want to face off against people on other systems, there is an option to turn cross-play matchmaking off. However, Hi-Rez writes that "you will find higher quality matches more quickly with cross-play matchmaking enabled." Patch 2.02 also takes advantage of Xbox One's November 2018 update, and adds keyboard and mouse support for Paladins to the console.Paladins: Champions of the Realm is a free-to-play online shooter that's drawn comparisons to both Overwatch and Team Fortress 2 with its art style, team-focused game modes, and unique hero-based champions. Much like Fortnite, a battle royale mode--titled Battlegrounds--was added to Paladins after launch when the game type started becoming more prominent across the industry. Battlegrounds became as popular as, if not more than, the original four modes, so it was spun off into its own standalone game called Realm Royale, which is also free-to-play but still in early access.Realm Royale follows the same basic concept as other battle royale games, with 100 players battling it out across a massive map. However, there are a number of key differences as well. Realm Royale introduces classes into the mix, allowing players to start with one of five different assortments of unique perks and abilities. For example, if you play as a Mage then you can cast spells and do damage from far away, while choosing to be an Engineer lets you create defensive barriers. In the spirit of the original Paladins, Realm Royale is also entirely team-focused, with matches always pitting four-person squads against one another without an option for free-for-all. Finally, scavenged items can be disenchanted into shards, which can be collected and brought to a forge on the map to craft legendary-level armor, weapons, and abilities.Paladins: Champions of the Realm is available for Xbox One, PS4, PC, and Switch. Realm Royale is available for Xbox One, PS4, and PC.Info from Gamespot.com
2019-01-25
There are plenty of items you might miss during your first run through Resident Evil 2, but there's one in particular you'll want to take the time to find. That's the Magnum, the series' quintessential endgame firearm typically reserved for its toughest baddies. Resident Evil 2 Remake's iteration of the weapon is known as the "Lightning Hawk." It's a sweet name, I know.Sealed behind an electronic lock in the RPD's S.T.A.R.S. Office, you can easily miss the Magnum if you're not careful. The way to obtain it involves solving a rather simple puzzle using several key items you pick up along your adventure. The Magnum can only be acquired by Leon, but it's important to note these are also the exact steps to follow in Claire's run to acquire the sub-machine gun and all of its upgrade parts.Below we detail exactly how to get this overpowered hand cannon, as well as pointing you to the locations of its various upgrades. For more Resident Evil 2 guides, be sure to check out our feature highlighting all sorts of useful beginner's tips. Otherwise, be sure to read our Resident Evil 2 review.How To Get The MagnumIt's interesting to note that you get a small clue early on that leads you down the road towards getting the Magnum. This comes in the form of the Commemorative Photo, which you get after developing the Film Roll you can get from Locker 106 in the Safety Deposit Room. You're by no means required to get this to get the Magnum, but it helps direct you towards what you need to do.You encounter the stone statue pictured in the photo in the Art Room on the second floor of the RPD's eastern side. However, it's missing the Red Book seen in its left hand. Lucky for you, it's actually nearby. Head to Library on the western side, just opposite of the waiting room entrance on the second floor. You should see the book on a desk beside the door marked with the Ace insignia.Once you've got the Red Book, head back to the Art Room, grab the stone arm beside the statue and combine it with the book. Then take the completed arm and insert it back into the statue to unlock the scepter from its right hand. Examine the scepter to obtain the Red Jewel.The Red Jewel is meant to be used on a special Bejeweled Box you can grab in the Interrogation Room on the eastern side of the first floor, which you can only access using the Spade Key. If you can't get into this area yet, try progressing further in the story. Once you've gained entry, you should find the Bejeweled Box on a desk near the broken two way mirror.Combine the Red Jewel with the Bejeweled Box two to reveal its contents: the S.T.A.R.S. Badge. This unassuming item may seem like worthless at a glance, but it has all the value in the world. It's your key to obtaining the Magnum.Head back to the S.T.A.R.S. Office with the badge in tow, but before you use it on the computer, first examine the back of the badge to reveal a hidden USB. This can then be inserted into the computer tower to open the armory containing the Magnum.How To Get The Upgrade Parts: Long Barrel And ScopeYou can nab the Long Barrel part in the Underground Stairs located in the Middle section of the Underground Facility. This area is opened after using the three Medallions to reveal the "escape route." You can get there by going through the statue in the Main Hall and taking the elevator down. Use the S.T.A.R.S. Badge to unlock the white case holding the parts.The Scope requires a bit more work. It can only be obtained by developing a Film Roll that points you to its location. You find the Film Roll found in the Work Room in the Upper section of the Sewers; you'll see it in between a cardboard box and tool kit on a small table. Develop the roll in the Dark Room at the RPD to reveal a photograph showing you two locations.The location on the first photograph is the one you care about. It points to Captain Wesker's desk in the S.T.A.R.S. Office on the second floor. Open the drawer to get a wooden box containing the Magnum Scope. Info from Gamespot.com
2019-01-25
Netflix is currently developing a Resident Evil TV series, according to a Deadline report. There has been no confirmed announcement for the series though, or any indication as to when it might premiere.According to the report, Constantin Film, the same studio behind the Resident Evil movies, is at the helm for this new series. However, a showrunner has not been selected yet. Details are seemingly still rather vague, with the show supposedly being made to further expand upon the games' lore and deepen the mythology of the expanded Resident Evil universe. It seems, much like the movies, this series is only using the Resident Evil games as a loose template, although signature elements and Easter eggs will be included to tie back to the source material.On the game side of things, Resident Evil 2 has gotten a remake that comes out tomorrow. In our Resident Evil 2 review, Alessandro Fillari gave the remake a 9/10, writing, "Resident Evil 2 is not only a stellar remake of the original, but it's also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series' finest entries. But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story's conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own."Free DLC has already been confirmed for the remake, as has the return of the fan-favorite 4th Survivor and Tofu Modes from the original Resident Evil 2. If Capcom's new remake is your first step into Resident Evil, check out our guide of beginner's tips that will help you survive the zombie apocalypse.Resident Evil 2 is coming to Xbox One, PS4, and PC on January 25.Info from Gamespot.com
2019-01-25
Funimation has announced that Dragon Ball Super: Broly has earned more than $24 million USD in the US within the first five days of its premiere. This makes the movie the third highest-grossing anime film in the US of all time."Response to Dragon Ball Super: Broly has been nothing short of overwhelming. Earning a spot among top three highest-grossing anime films of all time in the US in just five days has been extremely gratifying," said Funimation CEO and president Gen Fukunaga. "Our goal for this release was to honor both its iconic franchise and its incredibly diverse fanbase. I believe we are well on our way with the film's historic box office to date."In terms of worldwide numbers, according to Box Office Mojo, DBS: Broly doesn't even break the top 10 for anime movies, coming in at number 12 behind films such as Your Name, Spirited Away, Pokemon: The First Movie, and Pokemon: The Movie 2000. It's still fairly impressive to see an anime movie do so well in the US though. DBS: Broly is currently number three in the US box office, according to Comic Book, coming in behind Glass and The Upside.Dragon Ball Super: Broly is only in select theaters for a little while longer. If you haven't seen it yet, we recommend trying to catch a screening before it leaves theaters. This original movie takes place after the final arc of the last season of Dragon Ball Super, offering a rebooted origin for Broly, a fan-favorite Saiyan who possesses an incredibly high power level. His battle with both Goku and Vegeta is one of the best animated fights ever seen in Dragon Ball, and the reemergence of Gogeta is pretty cool too.If you're looking for more anime to watch, check out our Winter 2019 anime guide. It outlines every series and movie scheduled to releases on Netflix, Amazon Prime Video, Hulu, Crunchyroll, Funimation, Hidive, and VRV, as well as in select theaters, between January and March.Info from Gamespot.com
2019-01-25
Earlier this month, Project Cars 2 developer Slightly Mad Studios announced its plans to create its own standalone game console called the Mad Box. While the system is still very much in the early phases of development, company CEO Ian Bell shared some of its possible designs, and now he's given us a look at its potential controller.On Twitter, Bell shared several mock-ups of one potential design for the Mad Box gamepad. This concept bears a cursory resemblance to an Xbox controller, albeit with more angular grips and a display in the center of the pad. In a follow-up tweet, Bell shared another image that showed off rear paddles. You can see the mock-ups below.When the Mad Box was first announced, Bell claimed it would be "the most powerful console ever built" and feature specs that "will be equivalent to a very fast PC two years from now." He also said the system will offer 4K visuals, support "most major VR headsets," and allow up to 90 frames-per-second "per eye" for virtual reality play.Beyond that, not much else has been revealed about the Mad Box. Bell says the company is in the process of making deals with component makers, and he estimates the system is still three years away from release, assuming the project makes it that far.To drum up excitement for the Mad Box, Bell has asked fans to come up with a slogan for the console, offering money and free games to the person who comes up with the best one. He also said the company will provide a free game engine to studios who want to develop games for the system.Info from Gamespot.com


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