2019-01-27
Another weekend has arrived in Destiny 2, and with it, the Agent of the Nine and his bag of Exotic weapons and armor. Xur is back in the solar system, ready to sell cool items from Destiny 2's Year One to help you get anything you're missing from the time before Forsaken.You'll find Xur this week on Titan, in The Rig region. From the transmat point where you start in the area, head east and to the north edge, to check a small outbuilding near the edge of the platform.As is always the case, Xur offers a small group of random Exotic weapons and armor: One Exotic gun, and one piece of Exotic armor for each character class. The gun this week is Crimson, a phenomenal hand cannon that's awesome in the Crucible, as well as everywhere else. It fires three-round bursts like a pulse rifle, but with the same power a hand cannon usually carries. Landing kills with Crimson also heals you, as if you were a vampire, and precision kills refill the gun's magazine. Crimson is a pretty devastatingly great gun, and if you don't already have it, you should get it.In the clothing department, Xur is offering the Frost-EE5 boots for Hunters, which speed up your ability cool down timers when you sprint, and make you run faster after dodging. Titans get the Ashen Wake gauntlets, which make your solar fusion grenades explode on impact and make your grenade throws faster. Finally, for Warlocks, there's the Transversive Steps leg armor. They make you run faster and automatically reload your equipped weapon after a few steps.Here are all the Exotics Xur offers this week and what they'll cost you:Crimson (Exotic hand cannon) -- 29 Legendary ShardsAshen Wake (Exotic Titan gauntlets) -- 23 Legendary ShardsFrost-EE5 (Exotic Hunter leg armor) -- 23 Legendary ShardsTransversive Steps (Exotic Warlock leg armor) -- 23 Legendary ShardsXur also packs a couple of other handy items. One is a Fated Engram, an expensive pathway to a new Exotic. Dropping 97 Legendary Shards on the item will grant you one Year One Exotic you don't already have for that character. You can also snag a Five of Swords challenge card for free, which allows you to add difficulty modifiers that increase your score in Nightfall runs.There's not much going on in Destiny 2 this week, but that's about to change. The January 29 reset brings with it a new Exotic weapon mission called The Draw. If Xur's wares aren't doing anything for you, The Draw should offer something new: Destiny data miners have found evidence the quest will bring back a Destiny 1 Exotic, The Last Word hand cannon. The mission should also have some major story implications for everyone who has been following along with what's going on with the Drifter, the character who runs Destiny 2's Gambit mode. Check out the full rundown of what Bungie has planned for the rest of the year right here.Info from Gamespot.com
2019-01-27
Monster Hunter World launched one year ago this month, and Capcom is celebrating the occasion with a special in-game anniversary event. The Appreciation Fest is now underway on PS4, Xbox One, and PC, bringing a new assortment of gear to craft, Event Quests to undertake, and more.The Appreciation Fest runs until February 21. Throughout the event, the Gathering Hub will be decorated with balloons, confetti, and other party favors. All facilities will also offer discounts on in-game items and services, and a special appreciation platter will be available.Capcom says "almost all" past Event Quests will return during the Appreciation Fest, giving you another opportunity to obtain special gear you may have missed out on. Additionally, there will be new quests featuring even larger and more fearsome versions of monsters, such as the Greatest Jagras. You can find the full Event Quest schedule on the Monster Hunter World website.Capcom is also offering daily login bonuses and new limited bounties to complete during the Appreciation Fest. These will get you Appreciation Tickets, which you can use to craft the Gala Suit for your hunter and the Star and Star α gear for your Palico. The Handler and Poogie will also have festive new outfits during the event.You can find more details about the Appreciation Fest here. There is plenty more new content on the way to Monster Hunter World this year. On February 8, The Witcher 3's Geralt of Rivia will arrive in the PS4 and Xbox One versions of the game as a free update (with a PC release set to follow later). Capcom will also release a big Iceborne expansion for the game this fall, which will introduce new monsters, locales, gear, and much more content.Info from Gamespot.com
2019-01-27
Reliving familiar frights can often make for a less-than-exciting horror experience. But with the remake of Resident Evil 2, Capcom shows respect for the original while also going to great lengths to give the macabre atmosphere and tense gameplay a noticeable upgrade. In doing so, this revamp of the classic survival horror game shows that the series can still offer a terrifying experience like no other.You once again play as either Leon Kennedy or Claire Redfield. A viral outbreak has unleashed hordes of zombies and other grotesque monsters upon Raccoon City, leading to a series of dangerous and nightmare-inducing encounters for the two characters. While both protagonists' storylines have similar plots and take place in the same locations, there are different supporting characters and unique challenges in each that set the two playthroughs apart.In traditional Resident Evil fashion, you're tasked with surviving through the night and overcoming the nightmarish creatures and devious puzzles found throughout the infested streets of the city, the tight, dimly lit halls of the Police Station, and in the subterranean passages below. RE2 is a great mix of the understated survivalist approach from the original games and the tactile, reflex-oriented gameplay from more recent entries. It's very much a game about escalation; as your resources dwindle and the monsters become fearsome and more elaborate, the pressure is always mounting as the story progresses, and each moment feels just a bit more desperate than the last. Even the smallest of victories can feel like major wins in RE2, and you'll often find yourself onto the next struggle before you know it.While those who played the original game will enter with an idea of what's to come, the remake does a lot to refresh certain encounters and locations. Though many locales and their layouts are similar--save for the addition of a brand-new area and a new monster to deal with--the events therein are new. Jump scares don't trigger when you expect them to, or a room that once spelled certain doom in your head is now a safe haven--but then the question arises: if this room is safe, which room is the real dangerous one?Early Resident Evil games have a reputation for being melodramatic, often unintentionally, but the RE2 remake a more serious tone that makes for a more evocative story. While there is still the undercurrent of the hokey tone from the classics, with the characters cutting the tension with humor when appropriate, the remake's narrative is far more convincing, propped up by some impressive writing and strong performances that help convey urgency and despair. This is especially evident during the more quiet moments, when the protagonists will try to psych themselves up for what's to come. Even minor characters are given additional substance in the remake, with poignant moments given to the doomed police lieutenant Marvin Branagh and gun shop owner Robert Kendo.Both Claire and Leon have two different versions of the campaign, and after finishing the first run for one, you'll be prompted to start a follow-up with the other. Called Second Scenarios, they allow you to see the larger story from a different perspective. Both scenarios are totally isolated from another, and choices therein won't impact the other, but what makes these second runs worthwhile are the different encounters and sub-plots that don't occur in the first. It's a very interesting way to experience the narrative, and with four versions of the campaigns between the two leads--with the first two averaging 12-15 hours--you constantly uncover new details and events that weren't present in the previous playthroughs.Resident Evil 2's more serious tone is further enhanced by the renewed, fantastically atmospheric presentation, which gives familiar details from the classic game more of a pronounced look and feel. Moving away from the static camera angles of the original, everything has been redesigned with over-the-shoulder gameplay in mind, giving more of a palpable and invasive sense of dread when exploring. This is heightened even more by the impeccable audio and visual design of the game, creating an eerie, isolating vibe throughout. In a number of cases, you'll only have the illumination of your flashlight as you walk the dark hallways of the bloody and ruined police station, with the ambient rain and distant monster sounds ramping up the tension. You rarely feel safe in RE2, even when you actually are.The remake's impressive level of detail is consistently noticeable, but especially so during gorey moments. These gruesome encounters channel the same macabre and staccato approach from the classics, but are now honed through the visual luster of modern rendering and animation. As the zombies are the one constant threat throughout, you quickly become accustomed to seeing flesh chip away as you fire off pistol shots, along with watching the undead torn in half by well-placed shotgun blasts. Though RE2 easily proves to be the goriest game of the series, it never comes off as excessive, and the grizzly details all serve to highlight the grim circumstances of the desperate situation.Resident Evil 2's more serious tone is further enhanced by the renewed, fantastically atmospheric presentation...At the beginning, your meager selection of weapons doesn't seem like a match for the game's most intimidating horrors, but there are means available that can give you the upper hand in a lopsided fight. In addition to dismembering enemies with well-aimed shots hindering zombies' speed and offense, you can barricade certain windows to block ravenous undead from entering from outside. While many of these options are simply a temporary solution to a long-term problem, which can make it seem like they're not all that worth taking advantage of, they are helpful in a pinch.While you will no doubt settle into tactics that work well, RE2 throws in some fresh challenges. In one of the game's more tense encounters, you cross paths with the Tyrant, a hulking presence whose footsteps echo throughout the environment. Though it was a serious foe shown in small doses in the original, this imposing force of nature is now more of a persistent threat that actively stalks you during key periods in the story. Simply ducking into another room isn't enough, as it'll quickly follow you in to keep the chase going--similar to the RE3's Nemesis in that regard. If you manage to create enough distance and it loses line of sight, it'll disengage, but will remain lurking throughout the halls. With this dynamic, the Tyrant also makes the common foes you've gotten a handle of become genuine threats once again. As you find yourself trying to stay focused on the stalking figure, it's all too easy to round a corner and run into a group of zombies.Though the Tyrant offers a nerve-wracking surprise during some of these key moments, which makes the feeling of getting the best of it all the more satisfying, there are other times when it can disrupt Resident Evil 2's pacing. This is especially frustrating when you're simply trying to acquire an item or solve a puzzle in a room that the Tyrant and zombies frequent. What should be tense encounters can sometimes become annoying exercises in trying to lure it away, and in some cases it comes off like you're taking advantage of the Tyrant's rather limited AI to do just that. The Tyrant can overstay its welcome, but in most cases, its presence is a constant reminder of the looming threat throughout the game.While RE2 often keeps things serious, it's not all doom and gloom. In addition to occasional references that break the tension, there's also a suite of unlockable content available to the delight of RE fans, including the classic RE2 outfits for both Leon and Claire. After completing the campaign for both characters, you'll unlock a set of bonus modes starring fan-favorites Hunk and Tofu, the later of which is a sentient knife-wielding block of coagulated soy. Both of these extra modes take you on timed gauntlets battling through many intense encounters, with Tofu's mode being the most difficult scenario in the entire game. They also allow for a chance to cut loose against hordes of monsters without the worry of the larger survival-horror mechanics during the main game.Resident Evil 2 is not only a stellar remake of the original, but it's also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series' finest entries. But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story's conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.Info from Gamespot.com
2019-01-27
Like every game in the series before it, Kingdom Hearts 3 begins by playing its theme, Dearly Beloved, over the title screen. Composed by acclaimed musician Yoko Shimomura, it perfectly captures the sentimentality at the heart of the series. The song is at once tender and melancholic, wistful and adventurous, somber and uplifting--a reminder of a history that'll leave longtime fans dewy-eyed. I wish I could properly convey the impact of hearing it, but the best I can do is to say that it is overwhelming.The only way to really understand the emotions Dearly Beloved stirs is to have connected with the franchise and its characters; to have followed their journeys over its 17-year history, for better or worse. The nostalgia for and investment in Kingdom Hearts as a franchise is incredibly powerful, so much so that it helped me push through the rougher patches in what is overall an enjoyable, if uneven, third entry in the core series. Kingdom Hearts 3 is preoccupied with fan service to a fault, and it also struggles to stay coherent under the weight of its own convoluted lore. But it's also everything fans love about the series: a thrilling action-RPG that celebrates Disney and Pixar, all the while ensuring themes of friendship, heroism, and pure-hearted goodness shine bright.At times, those themes can be difficult to discern, particularly when the game is intent on telling the grander story of Kingdom Hearts as opposed to the smaller tales centered around Disney's iconic characters or Sora’s innocent idealism. Given it's the concluding chapter in a massive story arc, it can't be faulted for having this fixation, but the execution is frustrating nonetheless. Kingdom Hearts 3 is bogged down in the finer details of its lore, so much so that--for all but the most clued-in fans--it can be difficult to get a sense of what our three main heroes are actually trying to accomplish.At its broadest, the story of Kingdom Hearts 3 involves Sora, Donald, and Goofy preparing for an upcoming war against the forces of darkness by gathering the Guardians of Light. This is oversimplification to its most extreme, but to delve into the finer details would require lengthy explanations of numerous confounding concepts and characters. It is undoubtedly messy, but for fans who have committed to playing all the games and been studious enough to join the dots along the way, it makes sense. For those that aren't as well-versed in Kingdom Hearts, the essentials of the story aren't laid out nearly as clear as they need to be.The bloated state of Kingdom Hearts’ lore is the result of numerous spin-offs and sequels that introduced new characters to explore back- and side-stories. Contained in their own games, these characters had the room to breathe, establish themselves, and have full narrative arcs. However, when united in one game, each is diminished in both characterization and impact. Kingdom Hearts 3 attempts to take all the disparate narrative threads from across its many games--and the characters tied up in them--and weave them together into one concluding story, and the result is incoherent to say the least. It doesn’t help that numerous characters look the same, or that some are time-travelling versions of themselves. Others, meanwhile, are reincarnations that have taken on a new form or exist inside the heart of yet another character. There are also a few that used to have one name, but now have another, but both names are used depending on who is talking about them. Before long all of these characters are elbow to elbow, vying for screen time and pulling the story in so many different directions that it becomes difficult to find its center again. The handful that are critical to the plot inevitably become lost among the many bit-parters that feel like they're in the game as fan service, instead of being meaningful to the story.If Kingdom Hearts 3 had stronger writing it may have been possible to highlight key details and figures for the player to latch onto; a chance to see through the crowd of faces and pick out the ones most important. However, the writing largely makes proceedings even harder to follow. The villains in particular--many of which are members of Organization XIII--spout inane lines that are purposefully vague. Presumably this was to build mystery, but it only serves to muddy motivations and further obscure the crux of the story. Otherwise, they're delivering cheesy dialogue that feels at odds with the sincere melodrama happening around them.At its core, Kingdom Hearts 3 is a heartfelt tale of enduring friendship, and the narrative is at its strongest when it narrows its focus to just thisThis is a shame because, at its core, Kingdom Hearts 3 is a heartfelt tale of enduring friendship, and the narrative is at its strongest when it narrows its focus to just this. Sora, the hero of the series, continues to be plucky and lovably naive. His greatest facets are his strength of heart, his ability to make friends with anyone, and his devotion to them--he is the archetypal wholesome good boy. Joining him once again is Donald Duck, stuffy and prone to outbursts but a trustworthy companion; and Goofy, slightly dimwitted but also the emotional anchor of the group.The endearing trio's adventures through the Disney and Pixar worlds featured in Kingdom Hearts 3, as well as the interactions they have with the characters within them, are a reminder that beneath the tortuous lore are smaller stories that resonate. By keeping the bigger Keyblade Wars story in the periphery and having minimal involvement from all those involved with it, these stories are clearer and more concise. The underlying themes of Kingdom Hearts harmonize with those of Disney's own properties so well that each new world Sora journeys to delivers an impactful moment of storytelling. In Toy Box, Sora helps Woody, Buzz, and the gang find their missing friends, as they also grapple with the idea that they live in a world where Andy doesn't exist. In Arendelle, he meets Anna, who is desperately trying to reconnect with her sister, Queen Elsa, and gets caught up in the family drama. In San Fransokyo, Sora assists Hiro and the Big Hero 6 team as they battle Microbots and find a forgotten friend. Admittedly, some of these stories retread old ground, but whether it's Tangled, Pirates of the Caribbean, Winnie The Pooh, Monsters Inc., or Hercules, experiencing them again through the lens of Kingdom Hearts 3 still packs an emotional punch. It's hard not to get swept up by the exaggerated displays of heroics or earnest reminders that your friends exist in your heart.One of the strengths of Kingdom Hearts 3 is the care and attention it pays to bringing Disney's worlds to life, which, in turn, makes being in them all the more exciting. You get to wander around Andy's bedroom as a diminutive toy version of Sora, scaling his walls and jumping on his toys, before making a trip to the mall. There you visit various toy shops, leaping on top of display units and between shelves as you battle the enemy Heartless. Returning to Kingdom Hearts 2's Twilight Town comes with a wave of nostalgia, as you hang around in the square watching a Mickey Mouse movie projected on a wall or visit the mansion where Namine stood at the window all those years back. Venture to the Pirates of the Caribbean world and the game adopts a striking, realistic visual style, swapping Sora and friends from their usual vibrant visages to a muddier tone in line with the movies' color palette. It then gives you command of your own ship with Jack Sparrow at your side. 100 Acre Wood shifts to the warmer pastels of a storybook aesthetic, as you help Rabbit tend to his garden so that Pooh can get some honey. San Fransokyo makes great use of verticality and Sora's ability to effortlessly run up buildings and glide between rooftops. At night it transforms into a blinding neon cityscape, inviting you to fly between floating blimps and grind rails with Baymax flying in tow. Monsteropolis has you working with Sully and Mike to stop Randal seizing control of Monsters Inc., and all the while Boo adorably potters along next to you.Many of the worlds offer extra gameplay activities to engage with after the story within them is wrapped up. Toy Box puts you in a Final Fantasy XV parody where you're in a mech destroying enemies and chasing high scores. Traverse Town has a cooking mini-game which involves collecting ingredients from across the worlds and then bringing them to Ratatouille's Remy to make meals. Pirates of the Caribbean lets you sail the open sea in search of treasure and do battle with enemy ships, or defend Port Royale in a wave-based mini-game. The amount of gameplay variety in Kingdom Hearts 3 is impressive, and although the extras may be short-term distractions, for those who want to spend more time in their favourite worlds, they're a fun reason to make the return trip.Not all worlds maintain that high bar, however, as some feel either empty or lacking in what they offer. Arendelle's snow-covered terrain, for example, feels quite bland, and the main mission involves climbing a mountain multiple times. Port Royale is an entire location used primarily for an item hunt. Toy Box's mall is devoid of life beyond the toys and enemies--it would have been nice to have people around to make it feel more alive, instead of like an after-hours shopping center. The same can be said of San Fransokyo which, on ground level, feels eerily deserted for a metropolis.The bulk of Kingdom Hearts 3's gameplay, however, is in its sword-swinging, magic-conjuring combat, which feels fast, frenetic, and spectacular in its cinematic flourishes. Its combat mechanics are an evolution of Kingdom Hearts 2's, which themselves have been tweaked and refined in the various spin-off titles. The most noticeable change is in its fluidity; Sora moves between enemies quickly, delivering a barrage of attacks, seamlessly transitioning into casting Fira to set enemies ablaze or Cura to recover health. There's a pleasing forward momentum to all the battles, as you zip around dispatching enemies in quick succession.There are numerous layers on top of the basic combat mechanics which, while not adding a great deal of depth or strategic considerations, make for more exciting skirmishes. Keyblades now come in a number of flavours to match the Disney worlds they're unlocked from. As part of this, they also have Formchanges, which are exactly what they sound like. As you land attack buttons, a meter builds up, and you are eventually given the option to transform your Keyblade into more over-the-top forms, where more powerful attacks and abilities become available. The game shows creative flare in these transformations too; Wheel of Fate, unlocked in the Pirates world, becomes an oversized spear and then the mast of a ship with the flag attached. Happy Gear, found in Monsters Inc., transforms into a set of high-speed claws and then a pair of yo-yos. Hunny Spout morphs into a pair of twin pistols and then a launcher, both firing honey at enemies.The amount of gameplay variety in Kingdom Hearts 3 is impressive ... for those who want to spend more time in their favourite worlds, [mini-games] are a fun reason to make the return tripMagic works similarly, with repeated use of a spell eventually making a Grand Magic version available at no additional mana cost. Throughout, Donald and Goofy will call to Sora for a team-up attack. For the former this could be a salvo of colorful fireworks that damage everyone in your vicinity. For the latter you can leap into the sky and throw Goofy at an enemy, with his shield causing an explosion on impact. These are characters that have fought many battles side by side, so having these back and forths are a nice representation of the camaraderie between them and their growth across the series--not to mention they're eye-catching cinematic moments.Feeding into the Disney milieu further are attractions such as tea cups, water rafts, bumper cars, and a rollercoaster that can be summoned to dish out damage. Each one controls differently, either through timed button presses, using the analogue stick to guide their path, or becoming a first-person shooter to pinpoint specific enemies, injecting a different style of combat gameplay into the action at regular intervals. Other Disney characters such as Simba, Stitch, and Ariel can also be called into battle, functioning similarly to Final Fantasy's summons to unleash devastating special attacks. Their inclusion is welcome, in lieu of giving them their own worlds, as some have had in past games. Beyond that there's Flowmotion, which builds a sense of speed by encouraging you to dash into objects in the environment to swing around, or at walls to parkour along. It can be tricky to get a handle of, but once you're able to work these moves into the flow of combat, you build a sense of prowess over the battlefield.Watching battles unfold, you'd be forgiven for thinking that combat is a complicated dance of fingers across buttons, but everything is actually achieved with one or two taps. Kingdom Hearts 3 is simple to play, which works in its favour. It prioritizes spectacle above all else and delivers tremendously. Instead of having to focus too much on what you're pressing and when, you can enjoy the madness unfolding on screen. This is a game that shows off and wows you with dazzling lights, explosive sounds, and high-octane action, and you don't want to miss a second of it. That's not to say it's completely devoid of strategic considerations, but you'll need to play on the harder Proud difficulty level if you want the game to challenge you. Otherwise--barring a few end game bosses--the enemies are pushovers.Another feature that makes its return from Kingdom Hearts of old is the Gummi Ship. Sora and his crew are able to pilot a spaceship as they travel to new worlds, at which point the game becomes a shoot-em-up of sorts. While Gummi Ship segments in the past were on-rails, this time you have full freedom to fly where you please, using wormholes and boost pads to explore quicker. Space is littered with treasures to find, but you'll often have to battle enemies to acquire them. The shooting in the Gummi Ship, while serviceable, isn't satisfying. The combination of lackluster visual and auditory feedback makes it hard to tell whether you're actually doing any damage, and for the most part I found myself absentmindedly holding the fire button down and waiting for things to explode. It is possible to create your own ships and outfit them with more weapons and augmented support abilities, but the fundamental shooting remains unchanged and uninteresting.As the game reaches its conclusion, the balance shifts heavily in favour of non-Disney worlds, where the main story of Kingdom Hearts can play out and resolve itself. Many of the environments this happens in are striking, from a pristine white city to strange modular arenas that can be turned upside down at the whim of an enemy. But in these locales the game trades the heart and whimsy of the worlds up until that point for heavy-handed storytelling that inevitably culminates in battles that are impressive set-pieces but feel cheap and spammy to play. With the finish line in sight, the game disrupts the pace with one arduous boss fight after another--not challenging in any way, just more of slog. The payoff, meanwhile, isn't entirely worth it, as Kingdom Hearts 3 wraps up its story in an incredibly unfulfilling way.But the story of Keyblade wars, time-travelling villains, body-hopping also-rans, and world-ending darkness isn't what I'll remember about Kingdom Hearts 3 or the series as a whole. What sticks with me is the exciting battle against elemental titans with Hercules, taking Rapunzel out into the unfamiliar wide world for the first time, snapping selfies with Winnie the Pooh, and going toe to toe with Davy Jones. In 2002, as Sora, I left Destiny Islands to travel across the universe and make new friends. In 2019 I brought old ones home, and I had so much fun doing it. Info from Gamespot.com
2019-01-26
Bethesda has a number of new features in the works for Fallout 76 this year, including a more competitive type of PvP mode. The developer has shared some new details about this mode in its latest blog post, along with an early glimpse at what's coming in its next update for the online RPG.Dubbed Survival, the new mode was devised to offer players a much more challenging PvP experience. "Since the launch of Fallout 76, we've received lots of feedback from some of our more competitive players who requested greater challenge, fewer restrictions, and more incentives when it comes to PVP combat," Bethesda wrote. "With this in mind, we began developing Survival mode, which will bring a new way for you to engage in even more demanding, high-stakes, and deadly adventures in Fallout 76."When Survival launches in beta later this year, players will be able to choose between it or Adventure mode--the standard Fallout 76 experience--when they boot up the game. Both modes will feature the same quests, events, and story, but Survival eschews the restrictions that previously governed PvP encounters. All players outside of your teammates will automatically be flagged as hostile, and you won't need to retaliate against another player to initiate a battle.There will also be some steep penalties and rewards in this mode. Bethesda says it will continue to tweak these rules based on player feedback, but when Survival first launches, players won't be able to use the "seek revenge" respawn option; instead, they'll only be able to respawn at their CAMP or Vault 76. If you kill another player, you'll receive twice as many Caps, and there's a chance they'll drop their Aid alongside their junk.Bethesda is planning to roll out the Survival beta in March. In the meantime, the developer has another patch coming at the end of January. This one will fix another "massive round" of bugs and make a handful of gameplay and quality-of-life tweaks, like the addition of a "(Known)" tag for recipes and plans that you've already learned. You can read more on Bethesda's website.Info from Gamespot.com
2019-01-26
Kingdom Hearts III director Tetsuya Nomura has announced that he's reconsidering whether or not to do simultaneous worldwide releases for his future games. This decision comes as a result of Kingdom Hearts III leaking outside Japan, an incident that Nomura does not wish to see happen again with other titles.In an interview with Famitsu, which was translated by Siliconera, Nomura confirms that only four copies of Kingdom Hearts III leaked prior to the game's official release. "That being said," he continued, "the only thing that really disappointed me about everything is that it brought sad thoughts to people who were looking forward to Kingdom Hearts III. The risk is higher with simultaneous worldwide releases, and because of this incident I can't help but reconsider what I'll do for my next games, including simultaneous worldwide releases of physical copies at the very least."Kingdom Hearts III is already out in Japan, but the game releases for the rest of the world next week. The practice of two release dates is not unheard of, with many past Japanese developed games releasing in their native country just prior to a worldwide release. However, if a title's release dates are close together--like how it is for Kingdom Hearts III--then the game typically ships out to worldwide distributors all at once. In these instances, miscommunication can cause international copies to leak before they're supposed to officially release. In order to avoid that, some developers release their games staggered, with different launch dates that are separated by anywhere from several weeks to a few months.If you're on the fence about picking up Kingdom Hearts III, consider reading our review. Tamoor Hussain gave the game an 8/10, calling the game "enjoyable, if uneven" and promoting its combat and diverse worlds while criticizing how its preoccupation with fan service occasionally bogs down the story and lore.Kingdom Hearts III releases worldwide on January 29 for Xbox One and PS4.Info from Gamespot.com
2019-01-26
There are plenty of items you might miss during your first run through Resident Evil 2, but there's one in particular you'll want to take the time to find. That's the Magnum, the series' quintessential endgame firearm typically reserved for its toughest baddies. Resident Evil 2 Remake's iteration of the weapon is known as the "Lightning Hawk." It's a sweet name, I know.Sealed behind an electronic lock in the RPD's S.T.A.R.S. Office, you can easily miss the Magnum if you're not careful. The way to obtain it involves solving a rather simple puzzle using several key items you pick up along your adventure. The Magnum can only be acquired by Leon, but it's important to note these are also the exact steps to follow in Claire's run to acquire the sub-machine gun and all of its upgrade parts.Below we detail exactly how to get this overpowered hand cannon, as well as pointing you to the locations of its various upgrades. For more Resident Evil 2 guides, be sure to check out our feature highlighting all sorts of useful beginner's tips. Otherwise, be sure to read our Resident Evil 2 review.How To Get The MagnumIt's interesting to note that you get a small clue early on that leads you down the road towards getting the Magnum. This comes in the form of the Commemorative Photo, which you get after developing the Film Roll you can get from Locker 106 in the Safety Deposit Room. You're by no means required to get this to get the Magnum, but it helps direct you towards what you need to do.You encounter the stone statue pictured in the photo in the Art Room on the second floor of the RPD's eastern side. However, it's missing the Red Book seen in its left hand. Lucky for you, it's actually nearby. Head to Library on the western side, just opposite of the waiting room entrance on the second floor. You should see the book on a desk beside the door marked with the Ace insignia.Once you've got the Red Book, head back to the Art Room, grab the stone arm beside the statue and combine it with the book. Then take the completed arm and insert it back into the statue to unlock the scepter from its right hand. Examine the scepter to obtain the Red Jewel.The Red Jewel is meant to be used on a special Bejeweled Box you can grab in the Interrogation Room on the eastern side of the first floor, which you can only access using the Spade Key. If you can't get into this area yet, try progressing further in the story. Once you've gained entry, you should find the Bejeweled Box on a desk near the broken two way mirror.Combine the Red Jewel with the Bejeweled Box two to reveal its contents: the S.T.A.R.S. Badge. This unassuming item may seem like worthless at a glance, but it has all the value in the world. It's your key to obtaining the Magnum.Head back to the S.T.A.R.S. Office with the badge in tow, but before you use it on the computer, first examine the back of the badge to reveal a hidden USB. This can then be inserted into the computer tower to open the armory containing the Magnum.How To Get The Upgrade Parts: Long Barrel And ScopeYou can nab the Long Barrel part in the Underground Stairs located in the Middle section of the Underground Facility. This area is opened after using the three Medallions to reveal the "escape route." You can get there by going through the statue in the Main Hall and taking the elevator down. Use the S.T.A.R.S. Badge to unlock the white case holding the parts.The Scope requires a bit more work. It can only be obtained by developing a Film Roll that points you to its location. You find the Film Roll found in the Work Room in the Upper section of the Sewers; you'll see it in between a cardboard box and tool kit on a small table. Develop the roll in the Dark Room at the RPD to reveal a photograph showing you two locations.The location on the first photograph is the one you care about. It points to Captain Wesker's desk in the S.T.A.R.S. Office on the second floor. Open the drawer to get a wooden box containing the Magnum Scope. Info from Gamespot.com
2019-01-26
Funimation has announced that Dragon Ball Super: Broly has earned more than $24 million USD in the US within the first five days of its premiere. This makes the movie the third highest-grossing anime film in the US of all time."Response to Dragon Ball Super: Broly has been nothing short of overwhelming. Earning a spot among top three highest-grossing anime films of all time in the US in just five days has been extremely gratifying," said Funimation CEO and president Gen Fukunaga. "Our goal for this release was to honor both its iconic franchise and its incredibly diverse fanbase. I believe we are well on our way with the film's historic box office to date."In terms of worldwide numbers, according to Box Office Mojo, DBS: Broly doesn't even break the top 10 for anime movies, coming in at number 12 behind films such as Your Name, Spirited Away, Pokemon: The First Movie, and Pokemon: The Movie 2000. It's still fairly impressive to see an anime movie do so well in the US though. DBS: Broly is currently number three in the US box office, according to Comic Book, coming in behind Glass and The Upside.Dragon Ball Super: Broly is only in select theaters for a little while longer. If you haven't seen it yet, we recommend trying to catch a screening before it leaves theaters. This original movie takes place after the final arc of the last season of Dragon Ball Super, offering a rebooted origin for Broly, a fan-favorite Saiyan who possesses an incredibly high power level. His battle with both Goku and Vegeta is one of the best animated fights ever seen in Dragon Ball, and the reemergence of Gogeta is pretty cool too.If you're looking for more anime to watch, check out our Winter 2019 anime guide. It outlines every series and movie scheduled to releases on Netflix, Amazon Prime Video, Hulu, Crunchyroll, Funimation, Hidive, and VRV, as well as in select theaters, between January and March.Info from Gamespot.com
2019-01-26
Netflix is currently developing a Resident Evil TV series, according to a Deadline report. There has been no confirmed announcement for the series though, or any indication as to when it might premiere.According to the report, Constantin Film, the same studio behind the Resident Evil movies, is at the helm for this new series. However, a showrunner has not been selected yet. Details are seemingly still rather vague, with the show supposedly being made to further expand upon the games' lore and deepen the mythology of the expanded Resident Evil universe. It seems, much like the movies, this series is only using the Resident Evil games as a loose template, although signature elements and Easter eggs will be included to tie back to the source material.On the game side of things, Resident Evil 2 has gotten a remake that comes out tomorrow. In our Resident Evil 2 review, Alessandro Fillari gave the remake a 9/10, writing, "Resident Evil 2 is not only a stellar remake of the original, but it's also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series' finest entries. But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story's conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own."Free DLC has already been confirmed for the remake, as has the return of the fan-favorite 4th Survivor and Tofu Modes from the original Resident Evil 2. If Capcom's new remake is your first step into Resident Evil, check out our guide of beginner's tips that will help you survive the zombie apocalypse.Resident Evil 2 is coming to Xbox One, PS4, and PC on January 25.Info from Gamespot.com
2019-01-26
The original Resident Evil 2 was notorious for bonus characters that were difficult to obtain. For the Resident Evil 2 remake, Capcom has eased off the difficulty of gaining those extra characters, making them much more obtainable for the average player.The two hidden bonuses are the 4th Survivor scenario, in which you play as Hunk, and Tofu Mode, starring a squishy block of the soy-based meat substitute. Those characters used to require finishing both scenarios and finishing them in a very particular pattern, respectively. The remake, on the other hand, unlocks the 4th Survivor simply by finishing the game, and then completing the The 4th Survivor scenario unlocks Tofu.That's still a time commitment, of course, but the method is a lot less complex and would probably naturally show up for most people in the course of a regular play. This is probably a sign of changing times, as nowadays the Internet has rendered obscure hidden secrets largely obsolete.If you feel a little rusty on your Resident Evil lore, you can catch up with all the story you need to know to prepare yourself for this remake. And while you're at it, read up on our pre-order guide to see which bonuses you might want to take advantage of.Info from Gamespot.com
2019-01-26
PlayerUnknown's Battlegrounds developer PUBG Corp. has announced a new version of the PC game. Titled PUBG Lite, the new product is a standalone free-to-play edition of the hit battle royale game that's now in beta in Thailand.PUBG Corp. says PUBG Lite is designed for "players in areas where the core game's required specifications are more difficult to achieve due to the hardware available." This free-to-play version is therefore playable on lower-spec PCs.The beta includes the first PUBG map, Erangel, though PUBG Corp. says the free-to-play title has "its own dedicated dev team that will create exclusive content and quality of life features while also adding maps and content familiar to PUBG players."Thailand is the only confirmed territory for PUBG Lite's beta "for now." The beta will help PUBG Corp. "determine if this is a viable product for other regions," so it remains to be seen if the free-to-play edition makes its way to the west in the future.PUBG's PS4 and Xbox One versions, meanwhile, recently added the new Vikendi map, the game's fourth map to date. Vikendi is a snow-covered mountainous region that includes a new vehicle, the snowmobile. Arriving alongside Vikendi is the Vikendi Survivor Pass. Much like Fortnite's Battle Pass, it gives players a variety of challenges to complete over 10 weeks. Doing these challenges will level the pass up, which in turn will unlock cosmetics and other rewards.Info from Gamespot.com
2019-01-26
Epic Games is giving away a free PC game every two weeks this year via its new Store, and the next of those titles has now been announced. From February 7 until February 21, Axiom Verge will be available for the low, low price of nothing.All you need to do is create an Epic account on the company's Store and claim the game within those dates. You'll then be able to play it for free whenever you like, even after February 7. Currently, the free game is the Jackbox Party Pack, but that promotional price will expire on February 7.Axiom Verge is a Metroidvania-style platformer that launched in 2015. "Axiom Verge is a game that's easy to fall in love with because it hits so many high notes," wrote Peter Brown in our Axiom Verge review. "It takes the Metroidvania model and adds layers of ingenuity that are in a league all of their own, the most notable being the Address Disruptor."Yes it's occasionally drab looking, and some enemies may not fit in with the rest of the world, but when a game is this good, these blemishes quickly fade into the back of your mind. The chilling sci-fi setting, mysterious plot, and a seemingly endless number of abilities keep your mind busy, and your curiosity at fever pitch. It's not a stretch to say that Axiom Verge is better than the games that inspired it, because it's so inventive and thoughtfully crafted. There's no excuse to hold onto the past when the present is this amazing."Info from Gamespot.com
2019-01-26
Nintendo has provided an update on the state of Metroid Prime 4. In a video, senior managing executive officer Shinya Takahashi admitted that development of the game thus far hasn't reached the standards the publisher wanted and the project has been rebooted. Additionally, Retro Studios, the Texas-based team that developed the three previous entries in the series, has been brought back to work on the sequel."Although this is very regrettable we must let you know that the current development progress has not reached the standards we seek in a sequel to Metroid Prime series," Takahashi said. "Nintendo always strives for the highest quality in our games and in our development phase, we challenge ourselves and confront whether the game is living up to that quality on a daily basis."From this perspective, we have determined that the current development status of [Metroid Prime 4] is very challenged, and we had to make a difficult decision as a development team. We have decided to re-examine the development structure and change it."Takahashi went on to confirm Kensuke Tanabe, producer on the game, will work "in trust and collaboration with the studio that developed the original Metroid Prime series, Retro Studios ... and restart development from the beginning." This collaboration, he said, will allow Nintendo to make a sequel that will meet the expectations of fans.Takahashi also attempted to reset some of these expectations, particularly around how soon people will be able to see and hear more about Metroid Prime 4. "This change will essentially mean restarting development from the beginning," Takahashi reiterated, "So the completion of the game will be delayed from our initial internal plan."It will be a long road until the next time we will be able to update you on the development progress, and development time will be extensive. However, we will continue developing the game so that when it is completed, it will stand shoulder to shoulder with the past Metroid Prime series titles."Metroid Prime 4 was first announced at E3 2017, with a very short teaser that simply showed a logo and a message that read "Metroid Prime 4 - Now in development for Nintendo Switch." Shortly after its reveal, it was confirmed that Retro did not have any involvement in the project. Reports later suggested that Bandai Namco was working on the game in some capacity. Bandai Namco has collaborated with Nintendo on multiple Smash Bros. games, but its involvement with Metroid Prime was never confirmed.The return of Retro Studios will no doubt come as good news for fans of the Metroid Prime series. The team itself has changed somewhat since it was last working on Metroid, with key members of the Prime development team leaving to establish Armature Studio. Retro Studios has maintained a strong relationship with Nintendo, developing Mario Kart 7 for Nintendo 3DS and various Donkey Kong Country games for Wii, 3DS, Wii U, and Switch. Info from Gamespot.com
2019-01-26
A controversial bit of Assassin's Creed Odyssey downloadable content will be changed in a future patch following a backlash from fans. Spoilers follow for the Shadow Heritage episode of Odyssey's DLC.At the end of the Shadow Heritage episode, your character has a child from a heterosexual relationship. Those who had spent hours playing their Kassandra or Alexios as LGBTQ--or simply not interested in relationships at all--felt forced into a plot development.The backlash was enough to prompt an apology from Ubisoft, and now the company is taking it a step further. In a production update, the studio said that it will change a cutscene and dialogue choices for those who don't want the storyline to go in that direction, and it will also change to the name of the associated trophy/achievement. All this will be coming in an upcoming patch, and Ubisoft is looking into the next episode, called Bloodline, to make sure that it doesn't create a similar issue.The bloodline aspect was the given reason for the controversial ending in the first place, as creative director Jonathan Dumont said that the idea was to show how "your character's bloodline has a lasting impact on the Assassins." At the same time, he acknowledged the problem."We want to extend an apology to players disappointed by a relationship your character partakes in," he said. "Alexios/Kassandra realizing their own mortality and the sacrifice Leonidas and Myrrine made before them to keep their legacy alive, felt the desire and duty to preserve their important lineage. Our goal was to let players choose between a utilitarian view of ensuring your bloodline lived on or forming a romantic relationship. We attempted to distinguish between the two but could have done this more carefully as we were walking a narrow line between role-play choices and story, and the clarity and motivation for this decision was poorly executed."The LGBTQ organization GLAAD celebrated the move in a tweet, saying it is pleased with Ubisoft's decision and that the change is "an important first step toward mitigating the damage done by the game's latest DLC."While Assassin's Creed Odyssey received a mostly positive reception, including in GameSpot's review, the romance options were criticized as shallow."Romancing side characters is also possible in Odyssey. While some of these scenes can be amusing, they're mostly just bizarre shows of affection that have no real purpose," wrote critic Alessandro Fillari. "These scenes almost always result in a shallow aside during the conversation, with the characters slinking off-screen before returning to the conversation without skipping a beat. Most often, these awkward romance opportunities appear immediately after (or during) otherwise harrowing events. Aside from seeing some additional scenes with certain characters, there's really no benefit to engaging in romance at all. The inclusion of these scenes feels cheap and can sully otherwise interesting conversations."Info from Gamespot.com
2019-01-26
The Walking Dead returns to screens next month for the second half of Season 9, and a new teaser has been released. With Rick (Andrew Lincoln) and Maggie (Lauren Cohan) having now left the series, this will be the first batch of episodes without them as main characters. However, the upcoming episodes will feature the arrival of villains that fans have been waiting a long time to see--The Whisperers.The Whisperers wear the faces of the dead to blend in with zombies, and the new trailer gives us our first good look at them. There's also a hint at the arrival of Samantha Morton, who will play the Whisperer leader Alpha. While we don't see her, her daughter Lydia teases how scary she is. "My mom, you don't mess with her," she tells Darryl (Normal Reedus). Check the trailer out above.In a recent interview with Entertainment Weekly, Kang spoke about the upcoming conflict between The Whisperers and the show's heroes. "It's this amazing idea from the comics and we really delve deep into what that means," she said. "It really takes a pretty brutal philosophy to believe that it's not even worth trying to be something that approximates human in the way that we think of it."I think that really brings them right up against the things that our people are thinking about as they're trying to rebuild something that's like a civilization, and just the fact that this group just doesn't even think any of that is worth preserving."Although Andrew Lincoln will no longer appear in the show, he is not finished with it entirely. In November it was announced that he will reprise his role as Rick in a Walking Dead movie. AMC is currently developing three spin-off films that the franchise's chief content officer Scott Gimple described as "big, epic entertainments." Info from Gamespot.com