2019-02-27
A wide selection of deals are available this week for Xbox One and Xbox 360 owners. Ubisoft has a huge sale going on right now, so Assassin's Creed games are discounted across the board, including the latest installment in the series, Assassin's Creed Odyssey, which you can pick up for $24 (originally $60). Snatch up Far Cry 5 for just $15 (originally $60), Starlink: Battle for Atlas for $24 (originally $60), For Honor: Complete Edition for $60 (originally $110), Watch Dogs 2: Gold Edition for $20 (originally $100) and more while this publisher sale lasts.Meanwhile, we’re in the final days of Anime Month in the Xbox Live store, so don’t miss the chance to save money on your favorite anime game titles, like Valkyria Chronicles 4, which is selling for $30 (originally $60). One Piece: Burning Blood is down to $15 (originally $60), and the Mega Man games are all slightly discounted, with the Mega Man 30th Anniversary Bundle selling for $48 (originally $60). These anime classics are way cheaper than usual for only two more days.The remastered Spyro trilogy gives the beloved series a stunning HD facelift, and it's available for 25% off this week at only $40. The collection includes all three original games. Grand Theft Auto V is 50% off right now at $30, Hitman 2 is 30% off at $42, and Tom Clancy's Ghost Recon Wildlands is 70% off at just $15.See more of our picks from this week’s Xbox Live deals below, and check out the full list on Major Nelson's blog. These deals will expire March 5 at 3 AM PT / 6 AM ET / 12 PM BST, so act fast!This Week's Xbox Game DealsXbox OneAssassin's Creed Odyssey -- $24 / £28Child of Light -- $4.50 / £3.60Darksiders III - $45 / £33.74Far Cry 4 -- $13.20 / £8.25Far Cry 5 -- $15 / £22For Honor: Complete Edition -- $60.49 / £59Forza Horizon 4 Fortune Island* -- $12 / £9Hitman 2 -- $42 / £38Grand Theft Auto V* -- $30 / £25Spyro Reignited Trilogy* -- $40 / £35Starlink: Battle for Atlas -- $25 / £28Tom Clancy's Ghost Recon Wildlands -- $25 / £12The Crew 2 -- $18 / £16.50Watch Dogs 2: Gold Edition -- $20 / £17Xbox 360Assassin's Creed IV Black Flag -- $8 / £8Call Of Juarez: Cartel* -- $7.49 / £3Far Cry 4 --$12 / £6Farming Simulator 15* -- $5 / £4Outland -- $4 / £2.70Rainbow Six Vegas 2 -- $6.59 / £3Rayman 3 HD -- $4 / £2.70Tom Clancy's Ghost Recon Advanced Warfighter 2 -- $8 / £3.59Trials HD -- $4 / £2.70Watch Dogs -- $6 / £7.49*deals only available for Xbox Live Gold membersInfo from Gamespot.com
2019-02-27
The Resident Evil 2 remake continues to perform well commercially. The game has now shipped 4 million copies globally, Capcom announced in a news release today. This is up from the 3 million copies that the game shipped during its first week.The increased sales of Resident Evil 2 for PS4, Xbox One, and PC pushed total Resident Evil franchise sales to more than 90 million units since the series debuted in 1996 as of February 26, 2019. This is up from 88 million units back in January.The 1998 original Resident Evil 2 reached sales of 4.96 million copies to stand as the fourth best-selling Resident Evil game, so the remake is coming up on that milestone. Resident Evil 2's free DLC, Ghost Survivors, was released on February 15. GameSpot's Resident Evil 2 review called it "a terrifying experience like no other.""Resident Evil 2 is not only a stellar remake of the original, but it's also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series' finest entries," wrote critic Alessandro Fillari. "But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story's conclusion." Info from Gamespot.com
2019-02-27
Topher Grace is not only the actor who starred on That '70s Show and more recently in the Oscar-winning movie BlacKkKlansman. He also does editing work, and his most recent project was a big one. Collaborating with editor Jeff Yorkes, Grace created a five-minute "mega-trailer" for Star Wars that combines footage from all 10 live-action Star Wars movies, including Rogue One and Solo."10 movies. 2 nerds. 1 weekend (when our wives were out of town). Enjoy…" Grace wrote on Twitter. Yorkes added, "Why don't studios make 'mega-trailers,' tying all the movies of one franchise together, reminding you why you fell in love in the first place? Wouldn't that kick ass?! Well, that’s what my pal Topher Grace and I thought..."Titled Star Wars: Always, the trailer is slick with its use of memorable scenes and music that, even when stitched together in this non-traditional format, combine together nicely. It follows Luke's journey as its through-line, mostly. Check it out below.The next Star Wars movie is Episode IX, which hits theatres in December. The film recently finished filming. "It feels impossible, but today wrapped photography on Episode IX," director JJ Abrams said earlier in February. "There is no adequate way to thank this truly magical crew and cast. I'm forever indebted to you all."Beyond Episode IX, which is the third and final instalment in the new trilogy that began with The Force Awakens, Lucasfilm is producing a new trilogy from Rian Johnson. Outside of that, there will be a new Star Wars TV show called The Mandalorian.Info from Gamespot.com
2019-02-27
As part of a wide-ranging new interview, 343 Industries boss Bonnie Ross spoke candidly about Halo Infinite and what Microsoft wants to achieve with the Xbox One and PC game. She also responded to the battle royale phenomenon and confirmed that Halo Infinite will be at E3 2019.Starting off, Ross told IGN Halo Infinite is a "spiritual reboot" of the Halo franchise. After the struggles of Halo: The Master Chief Collection and shortcomings related to Halo 4 and Halo 5, Ross said 343 took a step back to better consider what Halo Infinite should be."There has been a lot of introspective time to really reflect on what have we done as 343, where have we made mistakes, where have we hit it right, and what does Halo mean to all of us," Ross said. "[Halo Infinite] is coming from [a place of], 'What does Halo mean to all of us?' The trailer that we did [at E3], that's what Halo means to the studio. Maybe it took us two games to get there. We've done good things and bad things. But what does Halo mean to us? It's about hope and wonder and heroism and humanity and community and bringing a community together. That's what that trailer is, and that's what we want to do [with Halo Infinite]."Ross went on to say that she was proud of Halo 4's campaign, but acknowledged that the multiplayer "lacked what we needed." As for Halo 5, the game made improvements to the multiplayer package, but its story was "overwhelming," she admitted. Halo Infinite aims to get it right with both single-player and multiplayer."So I look at Infinite as, we're going to put the whole thing together," she said. "Story is incredibly important and so is multiplayer. We have audiences that champion both sides--and then a lot of them that like both of them."Also during the interview, Ross responded to the current craze around battle royale games. She acknowledged that 343 is aware that some fans want to see a battle royale mode in Halo Infinite. She praised Respawn for Apex Legends, and said that game feels more like Halo than Fortnite, which could be a clue to Microsoft's plans for Halo Infinite. But will Halo Infinite have a battle royale mode? "We have conversations all the time about what the right thing to do is," she said, adding that the sandbox nature of Halo's multiplayer allows for lots of different game modes, potentially including battle royale.Whatever Microsoft decides to do with regards to battle royale or any other new game modes, Ross stressed that fans can rest assured that 343 won't do anything that doesn't feel right for Halo."Whatever we do needs to be the right thing for Halo. Whether or not you call it a battle royale or how we're thinking about things going forward, the team thinks about, 'This needs to be right for Halo,'" She said. "It's always an active conversation, but I'm not saying anything more about [battle royale] right now."The interview also touched on the long gap between Halo 5 and Halo Infinite. In the past, mainline Halo games typically came out every three years, but that's being extended for Halo Infinite. She confirmed that Microsoft considered releasing what she called "Halo 5.5" or a "Halo 6: ODST" type of Halo game that could launch as quickly as two years after Halo 5, but she and Xbox boss Phil Spencer ultimately decided it was "not the right thing for the fans." Importantly, Ross stressed that no actual development work went into Halo 5.5 or Halo 6: ODST; it was only brainstorming.She and Spencer had discussions about how to build a foundation for Halo that would set up the franchise for continued success over the next 10 to 20 years. Launching a "truncated" or "half-baked" Halo game, as Ross called them, would have potentially damaged the Halo brand. She acknowledged that Halo 5 lacked the kind of innovation that fans were looking for, so the team is taking extra time with Halo Infinite to ensure it's an innovative game that also appeals to veteran fans.Halo Infinite is rumoured to be a launch title for a new Xbox console said to be launching in 2020. Ross said Microsoft's philosophy is to make sure a game is great before releasing it. It would seemingly be advantageous for a new Xbox platform to launch with a Halo game to help boost hardware sales, but she stressed that Microsoft is more focused on making sure the game is great instead of timing it to launch with new hardware. For reference, Halo: Combat Evolved was the only Halo game to be released as a launch title for Xbox hardware, and that was all the way back in 2001.Looking ahead, Ross confirmed that Halo Infinite director Chris Lee will talk about the game at E3 2019 in June, but she didn't give any teases for what to expect. While Halo Infinite's release date hasn't been announced yet, there is another rumour that claims the single-player will release in 2019 with the multiplayer component coming in 2020. Nothing is confirmed at this stage, but Microsoft has confirmed it'll let people play the game ahead of launch through "flighting" programs.Another interesting tidbit from the interview include Ross stating that Microsoft eventually wants to try again to make a Halo movie. There is a Halo TV show coming up sooner, and Ross said TV is a good format for a Halo story because its provides more time for character development. She also briefly spoke about the canceled Halo Mega Bloks game. She said the game, which had a more "whimsical and fun" take on Halo, lacked a clear design focus, and added that it was in development for a year longer than it should have been. Regarding other more experimental Halo games, Ross said 343 holds "hack-a-thon" events internally to come up with new ideas that could be made into Halo games after Halo Infinite.Ross was recently inducted into the AIAS Hall of Fame. The first woman in the AIAS Hall of Fame, Ross joins other industry legends like Bethesda's Todd Howard, along with Mario creator Shigeru Miyamoto, Metal Gear designer Hideo Kojima, and Valve founder Gabe Newell.You can watch the full IGN interview with Ross here.Info from Gamespot.com
2019-02-27
Trials Rising is a sequel to a franchise that has a lot of things figured out. After multiple entries that have helped refine gameplay that was already good to start off with, Rising doesn't veer too far off the track. It still has a wonderfully diverse set of destinations to visit, each with their own over-the-top track design and goofy finish line antics. Each course still encourages you to repeat it nearly obsessively in the pursuit of that next perfect run to show off online. Trials Rising has the same engrossing gameplay the series is known for, but it offers no new surprises.Trials Rising is no more complicated to pick up and play than any of its predecessors. You only need to worry about your throttle, brakes, and the pitch of your motorcycle as you race across Rising's many 2D tracks, set in anything from a Russian missile silo to a tomato festival in the Italian countryside. This simplicity in control is complemented by a deep learning curve, challenging you to understand how Trials' physics work. They're not realistic by any stretch, but they do adhere to a set of rules that you'll need to become comfortable with to beat its most challenging courses.The balance of your motorcycle is the first hurdle. Although you're only given access to three during the lengthy campaign (more can be unlocked using either in-game currency or real money), each of them handles in very different ways. One gives you more thrust from a stationary start but limits your rotational speed in the air, while another has a frame so light that you need to be cautious of applying too much throttle on a straight and having your front wheel fly into the air above you. Trials Rising gives you suggestions on which motorcycles are best for certain courses, and it is fun moving from one extreme to the other in between events and learning to adjust accordingly.Controlling your motorcycle consists of shifting weight either backwards or forwards, determining whether you're going to gently roll over a hill at the end of a steep climb or see your wheels bounce away from the platform before you hurtle towards failure. It doesn't take long for basic maneuvers to start feeling like second nature. Small actions--such as leaning back to embrace a landing or shifting forward to go down a steep ascent--start blending together to create a tangible flow to Rising's earlier courses.These levels are less challenging and more instructive, giving you ample room to experiment with Rising's mechanics while also rewarding you well for less-than-perfect finishes. Later courses start increasing the difficulty significantly. Tracks require careful consideration over throttle control and feature more gruelling skills tests, which punish even the slightest miscalculation. You have a large number of events between these two extremes, though, which makes each new challenge feel like an appropriate test of your skills rather than a jarring spike in difficulty.However, even the most carefully executed runs through a course can become undone by obstacles that rely on seemingly random outcomes instead of skill to overcome. Catapults, exploding platforms, and more add an unpredictable nature to later courses that often feels more frustrating than exciting. A small variation on where you stop on a catapult before it fires you into the air can lead to wildly different outcomes, for example. It's one thing to fail a course and identify where you can get better, but it's another to be having the best run yet only to fail right at the end and not understand how you could've avoided it.Rising has an incredibly useful training school that has new courses unlock as you progress through the campaign. These events teach you new techniques that give you a deeper understanding of how to control your motorcycle while also providing challenging proving grounds to test how much you've learned. These provide some of the toughest challenges Rising has to offer, but without the stress of needing to finish first in a race or worry about how many times you fail.New to Rising are contract objectives from in-game "sponsors," which offer an additional level of challenge and extra rewards. With sponsors, courses you've already participated in can be replayed with some additional objectives. Anything from pulling off flips to limiting the number of faults you can have is on the table, tasking you with reprogramming your muscle memory and coming up with new routines on familiar tracks. Some of the most difficult sponsors will require you to finish first across several events; make a mistake along the way and you might as well start over. These are the least interesting of the bunch by virtue of feeling too unforgiving (even by Trials standards), but they're thankfully not required to unlock new events.Rising's more stunt-focused events are less rewarding. If the rest of Trials Rising only has one toe dipped into a pool of absurdity, these events have the whole leg. You can use the ragdoll physics of your rider to steer balls into a basketball hoop or aim for exploding barrels to try and bounce yourself along a never-ending track. None of these events really test your understanding of Trials' main mechanics and are instead just positioned as quick palate cleansers for in-between events. None of them are precise in the way that other events are, making them less engaging to learn and a slog to play.All events in Rising contribute to an overall player level, which you increase in order to access to events and unlock gear to customize both your rider and their motorcycles. Customization items are obfuscated in crates that randomly spit out three items at a time, with duplicates becoming a frequent occurrence just a few hours in. Frustratingly, these duplicates aren't immediately turned into in-game currency to save you the effort, instead forcing you to dive into multiple menus for each category of gear and sell them individually. The gear itself isn't varied or visually appealing enough to justify this headache, and it was easy to forget about it entirely after just a few minutes of wrestling with it.Trials Rising also features a suite of multiplayer options, ranging from public and private multiplayer matches to more intimate--and hilarious--local multiplayer modes. Online multiplayer is straightforward; you join lobbies with up to seven other racers and compete across three courses, with points awarded based on your finishes. Trials plays better in a local multiplayer setting, and Rising's Party mode lets you organize up to eight courses into a single playlist with custom rules that up to four players can compete in. A new tandem motorcycle makes things even sillier. Two players control a single motorcycle through a course, making smooth course runs nigh impossible as you struggle to maintain control. It's a fun distraction that can be played for brief laughs.Trials Rising isn't a reinvention of the franchise--it's an invitation to lose more hours to new exhilarating, technical, and ridiculous Trials courses.Rising still lets you create brand-new courses from scratch, and race on any that other players have uploaded, but its tools for construction are still ridiculously complicated to grasp. The course editor has no tutorials on how to get up and running and no templates which you can build upon to make editing slightly quicker. The confusing menus, overwhelming taskbar at the bottom of the screen, and unintuitive movement within the editor make trying to create even just a simple track a needlessly difficult chore.Trials Rising maintains the engrossing, challenging, and occasionally slapstick gameplay from past entries in the series, building upon it in small ways with a smartly implemented school to teach fundamental skills and modifiers to make events worth revisiting. But it also doesn't fix issues from the past, either. Its track editor remains uninviting to learn, and the more outrageous stunt events and course obstacles frustratingly lean more into random luck than calculated skill. Trials Rising isn't a reinvention of the franchise--it's an invitation to lose more hours to new exhilarating, technical, and ridiculous Trials courses. Info from Gamespot.com
2019-02-26
Anthem's multiplayer focus represents a fairly massive change of pace for BioWare, which is best known for its choice-driven, single-player role-playing games. The developer's newest game even reminds you that it's best played with other people whenever you switch from Public play to Private. That said, you're still probably going to get a better experience playing by yourself--at least initially.In Anthem, you'll experience the story via a repetitive cycle. You'll talk to some NPCs in Fort Tarsis, get your story mission, head out in your javelin, hear some more narrative details over your radio, complete the quest, and be forced back to Tarsis to talk to some more people and get your next story mission. It's actually not all that different from how you complete the story in Mass Effect: Andromeda or Dragon Age: Inquisition, aside from being forced back to your hub area upon completing a quest. In theory, experiencing Anthem's story piece by piece with your friends is a cool idea, but in practice it usually results with you missing crucial details.If you decide to play Anthem with others, you're going to find yourself regularly shushing your companions or muting them entirely lest they speak over an important conversation. You're probably also going to be yelling at them to wait for you. If your allies get too far ahead of you, the game informs you that you're being left behind and will teleport you so that you can catch up. Getting teleported throws you into one of Anthem's many loading screens, during which you can miss out on a portion of an important in-game conversation or cutscene. This means it's not in your best interest to explore Anthem's world while playing the story if you're with others. Journeying into a mysterious cave or reading a text log typically results in being left behind and missing out on story beats as a consequence.As said before, you also can't start your next story mission until you return to Fort Tarsis and speak to the NPC who has your next quest. However, plenty of other minor characters populate Fort Tarsis--some carry side quests, while others are just fun to talk to. Some of the stories you hear from the NPCs in Fort Tarsis represent the best bits of narrative in Anthem. But again, it's hard to hear them when you have friends chatting in your ear--especially if they're egging you on to hurry up and just unlock the next mission so you can all get back to taking down enemy hordes and soaring through the skies. Every part of Anthem's story just becomes so rushed when you're with others.Where playing with friends does help, though, is when you're ready to tackle the endgame content. Destroying a titan with devastating combos composed of various primers and detonators set up by a team of Ranger, Colossus, Interceptor, and Storm javelins or tackling one of the more lengthy Stronghold missions are some of Anthem's best instances of gameplay. Although there are moments of idle radio chatter between your freelancer and some NPCs during the endgame missions, none of them have any major impact on understanding or appreciating Anthem's story. By the time you've completed the story and unlocked most of Anthem's endgame content, you should be close to level 30 as well, which allows you to tackle the more challenging Grandmaster difficulties where you can find the best loot and weapons in the game.So if you're set on jumping into Anthem, consider playing through the campaign the first time on your own. Playing the game on Easy or Normal makes combat a breeze--even Hard isn't all that difficult solo, but you'll have to be more strategic with how you play. Once you've gotten through the story at your own pace, then invite your friends to join you in tackling any leftover side missions you haven't completed, or jump into the Grandmaster difficulties and start grinding freeplay world events and Strongholds for loot with your fellow freelancers. It's not the way BioWare wants you to play Anthem, but, for now, it's the best way.If you're still on the fence about picking up the game, check out our Anthem review. Kallie Plagge gave the game a 6/10, writing "Anthem has good ideas, but it struggles significantly with the execution" and remarking how it's "a co-op game that works best with no one talking."Info from Gamespot.com
2019-02-26
The Halo TV show has been in the works for a very long time, and it suffered a setback recently when Planet of the Apes director Rupert Wyatt dropped out due to scheduling issues. Now, his replacement has been found, and it's another big name in the TV and movie business.Otto Bathurst, who directed Black Mirror's horrifying first episode, "The National Anthem," has been tapped to direct and executively produce the new Halo TV show. After Black Mirror, Bathurst went on to work on Peaky Blinders and later 2018's Robin Hood movie.The highly anticipated series #Halo will begin production later this year and is set to be directed and exec produced by @OttoBathurst! #Showtime pic.twitter.com/ZShHPHd17X — Showtime (@Showtime) February 21, 2019The Halo TV show will air on Showtime, whose parent company, CBS, also owns GameSpot. The last we heard from network president of programming Gary Levine was that the Halo show is "evolving beautifully with rich characters, compelling stories, and powerful scripts."Showtime said previously that Halo is the network's "most ambitious series ever," and that's notable given Showtime is behind some massive productions such as Homeland, Shameless, Billions, and more recently the Jim Carrey show Kidding.The Halo TV show will feature Master Chief in some capacity, but it remains to be seen if he is the lead, or what other characters might join him. Kyle Killen (Awake) will serve as writer, showrunner, and executive producer.Showtime has ordered 10 hour-long episodes of Halo for its first season. The Halo show was originally announced back in 2013 with Steven Spielberg's Amblin Television set to produce, which it still is.The next Halo video game, meanwhile, is Halo Infinite. The game is in development for Xbox One and PC. According to a recent report, it will be a launch title for a new Xbox console coming out in 2020.Info from Gamespot.com
2019-02-26
The 91st Academy Awards were held this evening, and Green Book took home the overall award for Best Picture. The movie stars House of Cards actor Mahershala Ali as jazz pianist Don Shirley and Lord of the Rings star Viggo Mortensen as his driver and bodyguard Tony Vallelonga in the Deep South. The film was directed by Peter Farrelly, who is one of the Farrelly brothers behind Dumb & Dumber, Shallow Hal, Me, Myself, And Irene, and There's Something About Mary.Ali also won Best Supporting Actor for his role in Green Book, while Farrelly, Brian Currie, and Nick Vallelonga (the son of Tony Vallelonga) won for best Original Screenplay.Also during the show, Rami Malek won Best Actor in a Leading Role for playing Queen singer Freddie Mercury in the biopic Bohemian Rhapsody, while Olivia Colman took home the Oscar for Best Actress in a Leading Role for The Favourite. Alfonso Cuaron took home the Best Director award for Roma, while Spider-Man: Into the Spider-Verse won Best Animated Picture.Another highlight of the night was the performance of the song "Shallow" by Lady Gaga and Bradley Cooper from A Star Is Born. The song won Best Original Song, and Lady Gaga, Mark Ronson, Anthony Rossomando, Andrew Wyatt, and Benjamin Rice shared the award.Marvel's Black Panther was also a big winner at the 91st Academy Awards. It was nominated for seven awards, and won three, making it the first Marvel movie to earn an Oscar. Its wins included Costume Design, Original Score, and Production Design.Below you can see a list of the Oscars categories and nominees. The winners are in bold. And for lots, lots more on the 91st Academy Awards, head to GameSpot sister site ET.91st Academy Awards Categories And WinnersBest PictureBlack PantherBlacKkKlansmanBohemian RhapsodyThe FavouriteGreen Book [WINNER]RomaA Star Is BornViceBest ActorChristian Bale, ViceBradley Cooper, A Star Is BornWillem Dafoe, At Eternity’s GateRami Malek, Bohemian Rhapsody [WINNER]Viggo Mortensen, Green BookBest ActressYalitza Aparicio, RomaGlenn Close, The WifeOlivia Colman, The Favourite [WINNER]Lady Gaga, A Star Is BornMelissa McCarthy, Can You Ever Forgive Me?Supporting ActorMahershala Ali, Green Book [WINNER]Adam Driver, BlacKkKlansmanSam Elliott, A Star Is BornRichard E. Grant, Can You Ever Forgive Me?Sam Rockwell, ViceSupporting ActressAmy Adams, ViceMarina de Tavira, RomaRegina King, If Beale Street Could Talk [WINNER]Emma Stone, The FavouriteRachel Weisz, The FavouriteDirectorSpike Lee, BlacKkKlansmanPawel Pawlikowski, Cold WarYorgos Lanthimos, The FavouriteAlfonso Cuarón, Roma [WINNER]Adam McKay, ViceAnimated FeatureIncredibles 2, Brad BirdIsle of Dogs, Wes AndersonMirai, Mamoru HosodaRalph Breaks the Internet, Rich Moore, Phil JohnstonSpider-Man Into the Spider-Verse, Bob Persichetti, Peter Ramsey, Rodney Rothman [WINNER]Animated ShortAnimal Behaviour, Alison Snowden, David FineBao, Domee Shi [WINNER]Late Afternoon, Louise BagnallOne Small Step, Andrew Chesworth, Bobby PontillasWeekends, Trevor JimenezAdapted ScreenplayThe Ballad of Buster Scruggs, Joel Coen , Ethan CoenBlacKkKlansman, Charlie Wachtel, David Rabinowitz, Kevin Willmott, Spike Lee [WINNER]Can You Ever Forgive Me?, Nicole Holofcener and Jeff WhittyIf Beale Street Could Talk, Barry JenkinsA Star Is Born, Eric Roth, Bradley Cooper, Will FettersOriginal ScreenplayThe Favourite, Deborah Davis, Tony McNamaraFirst Reformed, Paul SchraderGreen Book, Nick Vallelonga, Brian Currie, Peter Farrelly [WINNER]Roma, Alfonso CuarónVice, Adam McKayCinematographyCold War, Lukasz ZalThe Favourite, Robbie RyanNever Look Away, Caleb DeschanelRoma, Alfonso Cuarón [WINNER]A Star Is Born, Matthew LibatiqueBest Documentary FeatureFree Solo, Jimmy Chin, Elizabeth Chai Vasarhelyi [WINNER]Hale County This Morning, This Evening, RaMell RossMinding the Gap, Bing LiuOf Fathers and Sons, Talal DerkiRBG, Betsy West, Julie CohenBest Documentary Short SubjectBlack Sheep, Ed PerkinsEnd Game, Rob Epstein, Jeffrey FriedmanLifeboat, Skye FitzgeraldA Night at the Garden, Marshall CurryPeriod. End of Sentence., Rayka Zehtabchi [WINNER]Best Live Action Short FilmDetainment, Vincent LambeFauve, Jeremy ComteMarguerite, Marianne FarleyMother, Rodrigo SorogoyenSkin, Guy NattivBest Foreign Language FilmCapernaum (Lebanon)Cold War (Poland)Never Look Away (Germany)Roma (Mexico) [WINNER]Shoplifters (Japan)Film EditingBlacKkKlansman, Barry Alexander BrownBohemian Rhapsody, John Ottman [WINNER]Green Book, Patrick J. Don VitoThe Favourite, Yorgos MavropsaridisVice, Hank CorwinSound EditingBlack Panther, Benjamin A. Burtt, Steve BoeddekerBohemian Rhapsody, John Warhurst [WINNER]First Man, Ai-Ling Lee, Mildred Iatrou MorganA Quiet Place, Ethan Van der Ryn, Erik AadahlRoma, Sergio Diaz, Skip LievsaySound MixingBlack PantherBohemian Rhapsody [WINNER]First ManRomaA Star Is BornProduction DesignBlack Panther, Hannah Beachler [WINNER]First Man, Nathan Crowley, Kathy LucasThe Favourite, Fiona Crombie, Alice FeltonMary Poppins Returns, John Myhre, Gordon SimRoma, Eugenio Caballero, Bárbara EnrıÌquezOriginal ScoreBlacKkKlansman, Terence BlanchardBlack Panther, Ludwig Goransson [WINNER]If Beale Street Could Talk, Nicholas BritellIsle of Dogs, Alexandre DesplatMary Poppins Returns, Marc Shaiman, Scott WittmanOriginal SongAll The Stars from Black Panther by Kendrick Lamar, SZAI’ll Fight from RBG by Diane Warren, Jennifer HudsonThe Place Where Lost Things Go from Mary Poppins Returns by Marc Shaiman, Scott WittmanShallow from A Star Is Born by Lady Gaga, Mark Ronson, Anthony Rossomando, Andrew Wyatt and Benjamin Rice [WINNER]When A Cowboy Trades His Spurs For Wings from The Ballad of Buster Scruggs by David Rawlings and Gillian WelchMakeup and HairBorderMary Queen of ScotsVice [WINNER]Costume DesignThe Ballad of Buster Scruggs, Mary ZophresBlack Panther, Ruth E. Carter [WINNER]The Favourite, Sandy PowellMary Poppins Returns, Sandy PowellMary Queen of Scots, Alexandra ByrneVisual EffectsAvengers Infinity WarChristopher RobinFirst Man [WINNER]Ready Player OneSolo A Star Wars StoryInfo from Gamespot.com
2019-02-26
With Game of Thrones Season 8's April 14 release date quickly approaching, HBO has released some new footage just in time for the 2019 Oscars. The footage came in a larger video full of clips from various of the premium cable network's upcoming shows, including Big Little Lies Season 2, Barry Season 2, Watchmen, and more.The video opens with a shot of ravens flying around the top of the Wall, which isn't anything to write home about. But if you skip ahead to around 48 seconds in, you'll see what's really exciting in the new footage: some recent arrivals at Winterfell.Check out the video above.As you can see, Dany's lethal Unsullied army of eunuchs will apparently arrive at Winterfell some time during the upcoming Season 8--and with them, Dany's largest dragon, Drogon. It makes perfect sense that they'd be marching North, given what happened in the Game of Thrones Season 7 finale. I'd bet this will be in the first episode, given what little HBO usually reveals about new Game of Thrones seasons before they air.There's not much else to glean from this, although it's worth watching the full video for a look at some of HBO's other upcoming shows. Keep checking GameSpot for all the Game of Thrones Season 8 coverage you need leading up to the April 14 release.Info from Gamespot.com
2019-02-26
It didn't take long for Black Panther to make an impact at the Academy Awards, snagging two Oscars early in the evening--one for Best Costume Design and the other for Best Production Design--and not stopping there. In all, the Marvel Cinematic Universe film has been nominated for 7 Oscars.Upon accepting her award for Best Costume Design, Ruth Carter was quick to give thanks to Spike Lee for giving her her start in 1988's School Daze, which he directed. She also gave thanks to Marvel for creating Black Panther in the first place, saying, "Marvel may have created the first black superhero, but through costume design, we turned him into an African king.""Thank you to the Academy, thank you for honoring African royalty and the empowered way women can look and lead on-screen," she continued. This was Carter's first Oscar and also sees her making history as the first black person to win an Academy Award for Best Costume Design. "This has been a long time coming," she joked.As for the Best Production Design awards, Hannah Beachler did the majority of the speaking for herself and Jay Hart. "I stand here with agency and self-worth because of Ryan Coogler," she said of Black Panther's director. As with Carter, Beachler also gave thanks to Marvel, who she said "lifted us up" every day during the process of making the film.As the show continued, Black Panther stayed in the forefront, picking up its final award of the night for Best Original Score. Accepting the award, composer Ludwig Göransson remembered, "Thank you, Ryan Coogler. Ryan, working with you has been an incredible honor. I remember 12 years ago we were in our dorm at USC, writing the score to your first short film."Make sure to check out our list of all of the 2019 Academy Award winners.Info from Gamespot.com
2019-02-26
The Irishman Teaser Trailer Reveals Lines From Martin Scorsese's Next Mobster Movie (But No Footage)
As part of the 91st Academy Awards broadcast tonight, Netflix released the first teaser trailer for its upcoming mobster movie The Irishman from Martin Scorsese. It doesn't contain any footage, sadly, but we hear the voices of some of the characters, including Robert de Niro.De Niro plays Frank "The Irishman" Sheeran, who supposedly had links to the mob and was said to be involved in the disappearance of union boss Jimmy Hoffa in the '70s. Al Pacino will play Hoffa. The movie also stars Anna Paquin, Ray Romano, Joe Pesci, and Harvey Keitel. It's based on the Charles Brandt book "I Hear You Paint Houses." You can watch the trailer in the video embedded above.Scorsese is a Hollywood legend who is known for his mobster movies. He won an Oscar for the Boston mafia movie The Departed, while he is also known for Goodfellas, Casino, Gangs of New York, and Mean Streets.While The Irishman is a Netflix movie, it's also coming to theatres when it releases sometime this fall. For more on the 91st Academy Awards, check out GameSpot's roundup of winners.Info from Gamespot.com
2019-02-26
Epic Games has dropped some Fortnite teasers indicating what awaits us in Season 8, and it appears a pirate theme is preparing to wash ashore. Both teasers pair poems about buried treasure and seafaring threats with spooky pirate imagery.The first teaser references "X marks the spot" and treasure, with an image of a hook. The second has an image of a snake, and warns you to beware "those who arrive on the waves." The teasers are counting down days until Season 8 launches, which will be on Thursday, February 28.Given the poems, it seems likely that the players will be able to hunt for loot in buried treasure form, and there may be some form of AI opponent arriving on ships. New teasers are dropping every day so we may see more specific hints as time goes on.'X' Marks The Spot Treasure aboundLoot that has been lostCan always be found. 4 days to Season 8. pic.twitter.com/1U8n7x4pQQ — Fortnite (@FortniteGame) February 24, 2019This means you have just a few days left to unlock the Prisoner Skin levels and Waterfall challenges to earn your rewards. When the new season rolls over, it will bring an all new Battle Pass (which you can earn for free) with its own challenges and skins and new game mechanics. Season 7 ends this week, just prior to the start of Season 8.Fortnite has become known for its big seasonal changeover events, each of which changes its gameplay in some significant ways. So far, this is one big distinguishing factor it has against a new challenger in the battle royale genre, Apex Legends. That game has taken off quickly, but Epic Games says Fortnite is still doing fine for itself. It just set a new record and announced a massive prize pool for its esports tournament.Sssomething shimmersWithin the cave... But beware of those Who arrive on waves. 3 days to Season 8. pic.twitter.com/Gn7ttmR39m — Fortnite (@FortniteGame) February 25, 2019 Info from Gamespot.com
2019-02-26
Anthem's official launch day arrived on February 22, and it has shot straight to the top of the UK physical sales chart. The PS4, Xbox One, and PC game pushes last week's No.1, Far Cry: New Dawn, down to No.2.No more new titles entered the chart this week, allowing sales monitor Chart-Track's top 10 to remain largely unchanged. FIFA 19 rises two places to No.3, as Red Dead Redemption 2 (No.4) and Metro: Exodus (No.5) round out the top five.Despite Anthem's chart-topping debut week however, Eurogamer reports the game's physical sales total just half the number of boxed copies shifted in the debut week of BioWare's last game, Mass Effect: Andromeda. The intervening two years have seen a shift toward a greater proportion of games' sales coming digitally--and downloads are not tracked by Chart-Track--while Anthem's various digital special editions made the game available early. However, a physical sales decrease of 50% is a considerable one--and Andromeda's boxed sales themselves were half those of the previous game in the series, Mass Effect 3.Anthem has suffered from a number of issues so far, some of which were fixed in a day one update. The issues contributed to a mixed critical reception for BioWare's game, including a 6/10 from GameSpot in our Anthem review."Anthem has good ideas, but it struggles significantly with the execution," wrote Kallie Plagge. "It's a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment--of knowing, throughout the good parts of Anthem, that you'll inevitably come crashing back down."Info from Gamespot.com
2019-02-26
If you're in the market for a Nintendo Switch, you can save some money by purchasing one at about 10% off the regular retail price. Retailer Newegg has the neon red/blue and gray variations for just $270, with a coupon code.Though the price displays at the full $300, you can shave it down by entering "EMCTVVA34" in the promo box at checkout. This is a low-cost alternative to the standard deal running currently across several retailers, which gives you a $35 Eshop credit with the purchase of a new Switch console. If you don't particularly need the Eshop voucher it saves you some money.Deals on Nintendo hardware and software are relatively rare compared to other consoles and PC. The Switch has been a particular sales powerhouse for Nintendo, and the company recently outlined some of its plans for the coming year in a Nintendo Direct presentation. Those included lots of details about Fire Emblem: Three Houses, Super Mario Maker 2, and a remake of The Legend of Zelda: Link's Awakening.Meanwhile, the company is undergoing some changes in leadership. Nintendo of America president Reggie Fils-Aime is retiring, to be replaced by current sales VP and on-the-nose reference Doug Bowser. Fils-Aime has been known throughout the industry for his larger-than-life personality and enormous stature, so the announcement was met with rounds of fond farewells from around the industry.Info from Gamespot.com
2019-02-26
Three classic Resident Evil games are headed to Nintendo Switch in the near future, Capcom has confirmed. The original, Resident Evil 0, and Resident Evil 4 all have an Eshop release date of May 21.Switch owners in North America can purchase Resident Evil and Resident Evil 0 as part of an Origins Collection at retail, though it appears the games will not receive physical versions in Europe. Pre-orders begin in all territories on February 28; pricing has not yet been revealed. There's no word regarding any additions or changes to these versions of the games.Nintendo Switch previously received Resident Evil: Revelations and Resident Evil: Revelations 2, but May will be the first time a mainline title from the popular horror series come to the Switch. The original Resident Evil first released in 1996, and many of its successors are third-person survival-horror games, while others are more action-centric or play out in first-person. The 2002 prequel Resident Evil 0 and 2005's Resident Evil 4 are considered some of the best games in the series.The franchise's most recent entry is a remake of Resident Evil 2, which launched for PS4, Xbox One, and PC in January. We awarded the game a 9/10 in our Resident Evil 2 remake review, saying it's a "stellar remake of the original," but as yet it is not listed for release on Nintendo Switch.Info from Gamespot.com