2019-03-22
We're now in Fortnite Season 8, Week 4, which means there are new challenges to complete. By now, you should know how it goes: knock out these challenges and you'll unlock Battle Stars, which will level up your Battle Pass and grant you access to all manner of cosmetics that you can use to customise your character.[Update: One thing to be aware of upfront is that one of the challenges, the one tasking you with outlasting 60 opponents, is currently bugged. Epic confirmed in a tweet that it's "aware of an issue preventing players from receiving credit." It added, "We are investigating potential solutions and will provide a status update once we know more." There's no estimate for how quickly this might be fixed; as of this writing, it's been over six hours with no further word.]This week's Free challenges, which are available to everyone playing Fortnite, task players with using the Baller vehicle in five different matches, getting an elimination with a scoped weapon and a suppressed weapon, and then doing a five-part challenge that begins with landing at Tilted Towers. The Baller is the new, hamster ball-like vehicle added to Fortnite this season that's been disabled and re-enabled two different times recently.If you've spent V-Bucks on a Battle Pass, you have an extra set of challenges waiting for you. These involve launching yourself through structures using the pirate cannon, searching for buried treasure, eliminating enemies at Happy Hamlet or Pleasant Park, and then doing another three-parter that begins by outlasting 60 other players in a match.FreeStage 1 of 5: Land at Tilted Towers (1) -- 1 Battle StarsUse The Baller in different matches (5) -- 5 Battle StarsGet an elimination with a Scoped weapon and a Suppressed weapon (2) -- 10 Battle StarsBattle PassLaunch yourself through structures with a Pirate Cannon (25) -- 5 Battle StarsSearch Buried Treasure (2) -- 5 Battle StarEliminate opponents at Happy Hamlet or Pleasant Park (3) -- 10 Battle StarsStage 1 of 3: Outlast 60 opponents in a single match -- 3 Battle StarsThis week's challenges arrive hot on the heels of Fortnite's 8.11 update, which introduced yet another new weapon to the battle royale game: the Flint-Knock Pistol. The gun deals heavy damage at close range, but it has "significant damage falloff" at longer distances, and you need to go through a three-second reloading animation after every shot.Along with the Flint-Knock Pistol, this week's Fortnite update reintroduced the Impulse Grenade to the game after it had previously been vaulted. It also marked the start of a new limited-time mode called One Shot, which features low gravity and restricts player health to just 50. You can read the full patch notes for update 8.11 here. For tips on all of this season's trickier challenges, be sure to check out our full Season 8 challenges guide.Info from Gamespot.com
2019-03-22
Whether you love him or hate him, John Cena has become a staple of Wrestlemania, since his main card debut at Wrestlemania XX. He's put on high-profile matches, year after year, and the WWE wrestler has star power. However, Cena doesn't have a match--yet--at this year's PPV, and with Undertaker seemingly not in the picture anymore, Mania needs Cena. But who will the leader of Cenation fight at the biggest show of the year? Kurt Angle's retirement match is against Baron Corbin--that's a sentence I never thought I'd write. And all of WWE's main players have been spoken for. That's why I propose John Cena faces the most obvious choice of opponent at Mania this year, R-Truth. If you're one of those wrestling fans that hates when WWE does anything remotely comedic, go watch the trailer for Avengers: Endgame again or something. This is not for you.Wrestlemania is coming to PPV and the WWE Network on Sunday, April 7 at 4 PM PT / 7 PM ET, and it should be a pretty fantastic ending to a week of wrestling events. There, now there's a buffer between the information I dropped on you and everything that follows because you're probably in shock and yelling at your screen (shut up already), even though the headline of the piece completely lays out my agenda. There have been plenty of rumors stating the two will NOT face each other at Mania, even though it seems like the obvious conclusion. But will it be tough for Truth to pull double duty as the Host of Wrestlemania AND a competitor? Yes, I'm aware Alexa Bliss is the host. Roll with me, please.Let's dive into a little bit of history. Whether WWE likes it or not, they've been setting up this match for months. At the end of January this year, R-Truth won the United States Championship on Smackdown, in one of the weirdest finishes I've seen in years, which was meant to look like a ref botch (Mike Chioda don't botch). I guess it was a way to transition the title without making Shinsuke Nakamura weak? It was a dumb finish, regardless, and made R-Truth start his run as a seemingly paper champion, which I hated.R-Truth and Carmella's "7-Second Dance Break" bit had run its course, and the new US Champion needed to add some more flavor to his character. A few weeks later, R-Truth transitioned his character into a new gimmick: the young wrestler who idolizes his heroes. It's something we see time and time again. Young upstarts pay homage to the WWE superstars who got them interested in wrestling, like when Sasha Banks does the frog splash to honor Eddie Guerrero. However, as you probably figured out, R-Truth is older than John Cena, so what we're left with is comedy gold. Enjoy one of the many fantastic segments from Truth and Carmella during this time.What's interesting about this non-feud-feud is that is goes back farther than this 2019 gimmick. Back in 2011, Truth interjected himself into the title picture when Cena was champion. This led to a solid segment of Truth destroying a merchandise booth because John Cena was everywhere. In the grand scheme of things, it was a short run but memorable nevertheless. In 2011, Truth hated Cena because he is everything he wanted to be. In 2019, Truth loves Cena because he is everything he wants to be. Personally, I think the latter makes for better storytelling, but I'm one of those annoying '80s wrestling fans who gets way too hyped over a face vs. face match because they rarely happen. I like seeing the audience split when it comes to who they are cheering for.Anyway, back to the present.So R-Truth decided to hold the US open challenge like his childhood hero, John Cena. The promo he cut on March 5, right before losing the title, was hilarious and brilliant, as you can see below.. And, in a sense, he's not doing anything exceptionally new. He's just borrowing something we've seen younger superstars who are new to the company do and adding the Truth-flavor to it, which works exceptionally well.I want to make a quick note. When Lacey Evans walks out--yes, I hate whatever is happening here too and want it to stop forever--look at Truth. He's ready to fight her and does a crane kick. Bless you, Truth. Anyway, he takes the bit even further, copying Cena's moves like the Five-Knuckle-Shuffle. R-Truth has always been a fun character when he's working as a face. He makes really stupid ideas work exceptionally well, and it's obvious he has fun doing it.So let's push it to the limit.Why not have R-Truth face John Cena at Wrestlemania? What's Cena doing that weekend that he can't be in this match? What, is he filming a movie I'll probably enjoy, and after I see it, I'll tell all my friends, "Cena was a lot of fun in that one?" And yes, Cena vs. Truth may sound like a Kickoff Show match to you, and yes, the match card already has a lot of bouts booked, but why can't we have something fun? Look at the match card. Every storyline building up to each of these matches is super-serious, and this new match could interject a lot of fun into the show.Better yet, have R-Truth do a build towards Mania where he's calling out John Cena, who never shows up to Smackdown--do you know where I am going with this yet? So R-Truth buys a ticket to attend the PPV as a fan. Then, Cena shows up, and R-Truth runs from the crowd to face him in the ring. "Mat, that's what Cena did last year with Undertaker!" Yeah, I know, but this is perfect for R-Truth. It could also help me create more fire content like last year's "Every Time WWE's Cameras Cut To John Cena In The Crowd." Click that. It's the best.Look, I'm already pretty excited for Wrestlemania, as this has been one of the best builds toward the event in years. But if you want to put this show really over the top and deliver a solid comedic spot that has been building up for months, book John Cena vs. R-Truth (you cowards). It's the natural conclusion. And frankly, it's a lot better than what R-Truth and Carmella seem to be doing which is "fake hosting Wrestlemania" and getting confused randomly throughout the evening. Who am I kidding? I'll still enjoy that too.Oh yeah, come to GameSpot on Sunday, April 7 for live coverage of Wrestlemania and a review of the show. Info from Gamespot.com
2019-03-22
With the Epic Store growing in influence, we're seeing a number of games--including Hades and the PC releases for Metro Exodus and The Division 2--release as exclusives on the new online marketplace. Another game launching as an Epic Store exclusive is The Cycle, coming from Yager Entertainment--the same developers behind Spec Ops: The Line and 2018's multiplayer combat-sim Dreadnought. With the full rollout planned later this year, The Cycle will be Yager's first self-published game, it blends PvE gameplay with the pace of an online shooter.The developers explained why they felt the game was such a good fit for the Epic Store, crediting the success of Fortnite and flexibility of the Unreal Engine for online games. As a live game, Yager has plans to work on The Cycle for the long-term, adding in new content and features over its lifetime."We wanted to have a different type of relationship with the community than what we'd had before on Dreadnought," said Jonathan Lindsay, Executive Producer at Yager Entertainment. "There's been a lot of lessons learned from that, on a technical level, and also, we've gotten a lot of benefit out of the lessons we've learned from Epic on Fortnite, since they've worked on the Unreal Engine. The engine itself is really great for a live game and it supports that format really well."The Cycle is a PvPvE game (player-versus-player-versus-environment) that blends together different genres for a somewhat unorthodox approach to an online shooter. Landing on the hostile alien world Fortuna III, your character will have to explore the surface of the planet and collect resources to craft new gear to survive. In addition to fighting off the local wildlife, you'll need to complete a number of contracts from your chosen faction in order to gain enough credits to call in better gear. However, you'll also come across other players who are doing the same.When reading that particular premise, it sounds like a game trying to take a crack at the battle royale genre. Though it features a very similar setup, complete with a map that has themed areas, The Cycle is not a battle royale game. Along with contending with dangerous alien creatures and tackling new missions thrown in during a match, you'll need to actively collect materials to haul back to the extraction point. You're certainly free to shoot other players on sight and try to take some of their resources, but you might be better off trying to form a squad with other players you can meet in the world.The end goal is to make it to the extraction with your set of resources by the end of the match, but unlike other online shooters, multiple players can come away with a win. Resources kept with you during extraction can be used to craft new upgrades for your gear. These upgrades are persistent, allowing to you flesh out your character and loadouts, letting you bring a slightly more prepared character into the next game. However, you'll still start fresh in every match, and you'll need to collect credits to call-in the more high-end gear you've acquired.The developers at Yager Entertainment state that The Cycle will be a community-driven game, with feedback collected from players helping to inform what comes next for the online game. At the end of this month, from March 28-30, a new alpha test will open up for players who sign up for access on the official site, allowing newcomers to check out what the online shooter has in store.Info from Gamespot.com
2019-03-22
The first-ever Apex Legends battle pass released earlier this week. The premium pass gives players a chance to unlock a whole bunch of new cosmetic items for the game's first new season of content, dubbed Wild Frontier. The model clearly takes some inspiration from the battle passes popularized by Fortnite, and much like the ones offered by Epic, Electronic Arts and Respawn have designed Apex's battle pass so that it can pay for itself, provided you play the game enough.The Apex Legends Season 1 battle pass costs 950 Apex Coins, the game's premium currency that you purchase with real money--which translates to about $9.50. You can also buy a bundle that includes the battle pass and gives you a head start by advancing you through 25 levels of battle pass progression (and unlocking the corresponding rewards) for 2,800 Apex Coins, or about $28. The pass itself includes a variety of rewards--such as skins, stat trackers, Legend voice lines, and Apex Coin and XP drops--with rewards unlocked by earning XP as you play the game.More importantly, you can actually earn 1,000 Apex Coins in total through the 100 levels of the battle pass, which, EA notes in a blog post, can be "put towards unlocking the next Battle Pass." Alternatively, you could put that currency toward unlocking a character, such as the new Legend, Octane--he'll run you 750 Apex Coins. Whatever the case, if you level up the battle pass enough, you can make back the Apex Coins it costs to buy it in the first place.The battle pass essentially gives players a second set of rewards to earn alongside those you get by leveling up your player profile. Even if you don't buy Octane or Apex Legends' new battle pass, Season 1 lets you unlock some rewards for free: 18 new stat trackers, five Apex Packs (the game's version of loot boxes), and a new skin for Octane. Although your battle pass level is separate from your player level, they are both increased by playing matches and earning XP by getting kills, reviving teammates, earning wins, and more. There are no Fortnite-style challenge to complete in Apex's battle pass, although Respawn has suggested that future seasons may work differently and that it's open to feedback from players.Octane, the ninth and newest Legend to join Respawn's battle royale game, is also out now with Apex's latest update. Octane is not a part of the battle pass though, and you'll need to buy him with additional Legend Tokens or Apex Coins. Much like Mirage and Caustic, Octane can be bought with 12,000 Legend Tokens (the free currency you earn as you play) or with Apex Coins.If you're playing Apex Legends on PC or Xbox One, you might have a cheaper option for picking up Octane or the battle pass. Origin Access and EA Access, respectively, provide subscribers with 1,000 free Apex Coins in addition to a few other rewards. If you aren't already a member, you can subscribe for one month and get that bonus for less money than you'd spend on 1,000 Apex CoinsInfo from Gamespot.com
2019-03-22
It's been many months since there was any news about the live-action movie based on the hugely popular animated Nickelodeon show Dora the Explorer--but now we have a title and first poster. The movie is titled Dora and the Lost City of Gold, and it's set to hit theaters in August.The poster shows star Isabela Moner (Transformers: The Last Knight) as Dora, looking out at a great ancient jungle city--with her monkey pal Boots on her back. According to the poster, "Explorer is her middle name," which might come as news to those who thought it was "The." Anyway, check the poster out below:This poster follows the first image of Moner as Dora, which was released last summer when the movie started production. Dora and the Lost City of Gold is directed by James Bobin, who is best known for movies such as The Muppets and Alice Through The Looking Glass, plus the musical TV comedy Flight of the Conchords.The movie also stars Michael Peña (Ant-Man and the Wasp) and Eva Longoria (Desperate Housewives) as Dora's mom and dad, plus Micke Moreno (Escobar: Paradise Lost) as her cousin Diego and Benicio del Toro as the voice of the villainous fox Swiper. It releases on August 2.Dora the Explorer ran from 2000 to 2014 for 14 seasons and 172 episodes, and spawned the spin-off shows Dora and Friends: Into the City and Go, Diego, Go And if you can't wait for the movie, you can check out this hilarious spoof trailer for a fake live-action Dora film, which was made in 2012 and starred Modern Family's Ariel Winter. Info from Gamespot.com
2019-03-22
It's a great week for Xbox One deals--in addition to discounted Square Enix games and wireless controllers, Xbox Live just launched yet another sale you won't want to miss. The Critically Acclaimed Sale went live today and includes some of the best game titles released in recent years, including Red Dead Redemption 2, The Witcher 3: Wild Hunt, Celeste, Dead Cells, and more. This batch of game deals has markdowns up to 75% off, and you can claim them for the next week.Every one of these games is worth picking up (depending on your interests), but let's take a quick look at the most notable deals. Mountain-climbing platformer Celeste, which was one of the best games of last year, is marked down 50%; you can grab it for $10 right now. Red Dead Redemption 2 has been going on sale frequently, but if you've been waiting to get it on Xbox One, you can pick up its standard edition for only $40.19. The Witcher 3: Wild Hunt has been out for nearly four years but is still considered an RPG masterpiece--so if you don't own it, consider picking up the standard edition on sale for $12 (or the Complete edition for just $15). Rogue-inspired metroidvania game Dead Cells is also marked down to $17.49.Several excellent puzzle platformers are also marked down, including a bundle for Playdead's acclaimed titles Inside and Limbo. Little Nightmares' Complete edition is only $9 and includes the DLC Secrets of the Maw. The Missing: J.J. Macfield and the Island of Memories is a wild, emotional adventure with a surprising ending--and it's on sale for $19.49.Quite a few of these game deals also overlap with the indie games sale happening in the Nintendo Eshop right now--if you own a Switch, you may want to take a glance at that sale too.Shop the Xbox One Critically Acclaimed Sale »And see the full list of game deals below!Battle Chasers: Nightwar -- $7.50 / £6Bulletstorm: Full Clip Edition -- $13.20 / £9.90Dead Cells -- $17.49 / £14Celeste -- $10 / £8Dirt 4 -- $12 / £11Fi 2018 -- $18 / £16.50Inside -- $8 / £6.39Inside & Limbo Bundle -- $12 / £9.59Little Nightmares - Complete Edition -- $9 / £7.20Outlast 2 -- $7.49 / £6The Missing: J.J. Macfield and the Island of Memories -- $19.49 / £15.59Moonlighter -- $12 / £10Pillars of Eternity - Complete Edition -- $15 / £12Red Dead Redemption 2 -- $40.19 / £42Red Dead Redemption 2 - Special Edition -- $52 / £52.49Red Dead Redemption 2 - Ultimate Edition -- $60 / £63The Sexy Brutale -- $8 / £6.39SoulCalibur VI -- $30 / £25SoulCalibur VI - Deluxe Edition -- $45 / £37.50Stardew Valley -- $12 / /9.59Super Mega Baseball 2 -- $12 / £9.59Tekken 7 -- $25 / £20Tekken 7 - Rematch Edition -- $40 / £32.50Tekken 7 - Ultimate Edition -- $50 / £40Thimbleweed Park -- $8 / £6.69Thronebreaker: The Witcher Tales -- $22.49 / £17.69Warhammer: Vermintide 2 -- $15 / £12The Witcher 3: Wild Hunt -- $12 / £7.50The Witcher 3: Wild Hunt - Complete Edition -- $15 / £10.50Wonder Boy: The Dragon's Trap -- $10 / £8Yoku's Island Express -- $8 / £6.40Info from Gamespot.com
2019-03-22
NetherRealm has detailed the upcoming beta for Mortal Kombat 11, including when it's coming and how much meat will be on its proverbial bones. The beta will begin on Wednesday, March 27 at 8 AM PT, and run through Sunday, March 31 at 11:59 PM PT. It will be open to anyone who pre-ordered a copy of the game on PS4 or Xbox One.The beta will include five playable characters: Baraka, Jade, Kabal, Scarlet, and Scorpion. That's just a taste of the much more expansive character roster, some of which has yet to be officially announced. Most recently the studio confirmed Kotal Kahn. You can check out a new trailer dedicated to the beta below.The beta will include online multiplayer matches and the single-player Towers of Time mode, along with an exclusive preview of the Custom Character Variation System. That system will let you choose from various cosmetic options for your character, including their skins, gear, special abilities, taunts, brutalities, and intro and victory cinematics. You'll need a Gold or PS Plus membership to play online, but you can play with the Towers of Time or Character Variation offline.Pre-ordering not only gets you the beta access, but also Shao Kahn as a playable character. That bonus will be across all platforms, including PC and Nintendo Switch, while the beta is limited to PS4 and Xbox One. The game releases on April 23.Info from Gamespot.com
2019-03-22
Battlefield 5 is getting the long-awaited arrival of its battle royale mode Firestorm next week, and DICE has released a new trailer (above) along with a ton of details on the mode. The 64-player mode has some recognizable battle royale elements, but with a distinct Battlefield flavor.As detailed in a series of extensive blog posts from DICE, a ring of fire around the map slowly closes in and destroys all in its path. The map is called Halvoy, and DICE boasts that it's ten times bigger than Battlefield 5's largest map, Hamada. In addition to the standard battle royale scrounging for resources and survival, you'll also be aiming to secure Re-supply Points and Vehicle Lockups. Some of those lockups will contain combat vehicles like choppers and tanks, which are very powerful but can be brought down with anti-vehicle weaponry. The mode will launch with 17 vehicles, which could be a major point of differentiation between Firestorm and competing battle royale games.You'll also be able to call in reinforcements like artillery strikes or supply drops. And as a Battlefield game, the buildings are destructible, letting you smoke out enemies hiding in houses as long as you have the weaponry to do some demolition.Firestorm will have some pieces of gear and vehicles exclusive to it. Those include various sizes of Backpacks, healing syrettes for squadmates, armor vests, prototype helicopters, sports cars, and even a tractor.Firestorm will launch as a free update on March 25, and is said to lay the groundwork for the next numbered story chapter, Trial By Fire.Battlefield 5 launched last year, but DICE gave word shortly before launch that Firestorm would not be ready until March 2019. That put it behind both Call of Duty: Black Ops 4, which launched its own battle royale mode alongside the game, and the surprise contender Apex Legends. Info from Gamespot.com
2019-03-22
If you've let your World of Warcraft subscription go inactive, Blizzard really wants you to come back this weekend. To encourage players with inactive accounts to return, the publisher is upgrading those accounts with all expansion packs through Legion and offering a three-hour trial of the latest expansion, Battle for Azeroth. World of Warcraft is free to play now through Sunday, March 24.To take advantage of the limited-time offer, all you have to do is re-download the Battle.net desktop app, log into your account, click on the World of Warcraft tab, install or update the game, and hit Play.If you haven't been keeping up with all the expansions, there's a lot of new content to check out, such as new worlds, classes, races, and mechanics, and you likely won't have time to dive into all of it this weekend. As another incentive to bring old WoW players back, Blizzard is offering $20 off on both the Battle for Azeroth expansion and the World of Warcraft: Complete Collection through March 31. Select game services are also marked down by 30%: character transfer, faction change, and race change.Even if you've never purchased Battle for Azeroth, you'll gain access to a free three-hour trial of the expansion this weekend. You can also repeat the trial with up to twelve different characters. Battle for Azeroth introduced two huge new features to WoW: level-scaling, which means the levels of creatures and quests are scaled to your character level, and Allied Races, design twists on the main races unlocked after meeting certain in-game requirements. Check out our World of Warcraft: Battle for Azeroth review for a full breakdown of what to expect from the expansion.Info from Gamespot.com
2019-03-22
Death is an old friend to fans of From Software's Bloodborne and Dark Souls games, as the Soulsborne titles all implement mechanics and features that relate to dying. From Software's newest game, Sekiro: Shadows Die Twice, is no different. However, death works a little bit differently in Sekiro.In the following guide, we go over all the ways that death impacts your journey in Sekiro. Whether you want to know when the best time to use the revive mechanic is or how to deal with the effects of Dragonrot, read ahead to learn more.Sekiro is available on Xbox One, PS4, and PC. If you're still on the fence about whether you want to buy the game, read our review-in-progress. In it, Tamoor Hussain gives the game a 9/10, writing, "Sekiro marries From Software's unique brand of gameplay with stealth action to deliver an experience that is as challenging as it is gratifying."In Comparison To Dark Souls And BloodborneFirst and foremost, you need to treat death in Sekiro differently than what you may have experienced playing Darks Souls or Bloodborne. When it comes to death, the only similarity Sekiro shares with From Software's previous titles is that its world is filled with innumerable ways to kill your character.Upon death, your character, Wolf, loses some of his experience and half of the in-game currency in his possession. The former is used to upgrade Wolf's abilities and unlock new moves, while the latter allows you to purchase items. You cannot recover what you've lost upon death, so it's in your best interest to flee from fights you think you can't win. To counter this, Wolf has the ability to receive Unseen Aid--providing a chance to keep your experience and coin upon death. You can see your probability of receiving Unseen Aid--which will decrease if Dragonrot has begun to spread--by either pausing the game or resting at an idol.Dragonrot -- What It Does And How To Cure ItSpeaking of Dragonrot, this deadly disease is also closely tied to death in Sekiro. Pretty much anyone Wolf meets and interacts with has the potential of contracting Dragonrot, which causes them to suffer violent coughing fits. The game will inform you whenever someone contracts the disease.The more you die in Sekiro, the more the Dragonrot disease spreads. Die only a few times in your playthrough and only a couple of individuals will catch it. However, if Wolf falls in battle many times--which is much more likely as Sekiro is a very difficult game--then eventually everyone he knows will begin coughing. As stated before, you do not want this. With every character that contracts Dragonrot, Wolf's possibility of receiving Unseen Aid diminishes. That's not all, though. You won't be able to complete questlines for characters who've caught the disease, as their coughing fits don't allow them to properly answer you when you try to talk to them. Some of these questlines unlock new skills and prosthetic upgrades that help with the minibosses and bosses in the main story, so doing them is in your best interest.Thankfully, Dragonrot isn't fatal (or at least as far as we can tell), and there's a cure. So you shouldn't lose anyone and their respective side quests to the disease while you're busy collecting the ingredients to make medicine.In order to first discover the cure, you'll need The Sculptor to fall ill to the Dragonrot. You'll know when it happens because you'll get a cutscene that highlights how sick he's becoming. Go outside and talk to Emma about it and she'll give you a quest for a cure. You just need to bring her the blood of someone else who has Dragonrot. When you get the notification that someone else is sick, go and talk to them. They'll cough up some blood that you can take back to Emma. She'll use the blood to synthesize a cure, called a Dragon Tear. Using the tear at an idol cures everyone plagued by the Dragonrot. However, if you die enough times, the disease will begin to spread once again. You'll need to buy more Dragon Tears from specific merchants in order to cure the rot again. As far as we can tell, there isn't an infinite amount to purchase, so save those tears for when you really need them.In Sekiro, Shadows Can Actually Die ThriceDespite Sekiro's title, you can actually die up to three times on one life. In the bottom left corner of the screen, you'll notice two pinkish red orbs. They represent how many times you can revive. The first orb is filled by resting at an idol, and the second is filled by executing enemies with death blows.When you die, you'll have the choice of accepting death or reviving yourself. Choosing to revive uses your first orb and puts a black smear through the second. You'll need to land a deathblow to remove the smear. Doing so allows you to revive a second time upon dying again.You'll need to be strategic about reviving a second time though. Remember, your second orb is filled through landing deathblows on enemies. So if you use your second orb during a boss fight and then die a third time, you'll have to go out and farm enemies to recover a second revive for fighting the boss again. If you don't think you have the necessary upgrades to beat the boss you're currently fighting, you might want to just let the Wolf die and save your second revive for another run at the boss. Info from Gamespot.com
2019-03-22
Epic Games disrupted the industry when it unveiled the Epic Games Store, a distribution platform similar to Valve's Steam, late last year. Since then, we've seen a number of exclusive game releases on the Epic Games Store, skipping Steam at least for the time being. While Epic has a lot of catching up to do in terms of feature set, CEO Tim Sweeney has declared its stance on allowing "crappy" games onto the platform.In an interview with PC Gamer, Sweeney said the Epic Games Store won't distribute low-qualiy games, although it's unclear how that quality will be determined. The Epic Games Store will have a vetting process to ensure only "reasonably good quality games, of any scale, whether small indie games to huge triple-A games" make the cut. "We'll have a quality standard that doesn't accept crappy games," Sweeney said. "We'll take everything up to, like, an R-rated movie or an M-rated game." Sweeney implied that its "quality standard" won't gatekeep developers from experimenting with the Unreal Engine. "The side of Epic that makes creative tools like the Unreal Engine available to everybody says that you can use our tools for creating anything that's legal," Sweeney said. "And we have no creative say in it--we can't veto, whether we find it controversial or tasteful or not." However, Sweeney added, "We'll be aware of the quality of what's submitted prior to making a decision to list it in the store--somehow."This is in stark contrast to Steam's policies, which allows a wider range of games on the service. The Epic Games Store, according to Sweeney, won't be a home for "porn games or bloatware or asset flips, or any sort of thing that's meant to shock players. The PC's an open platform and if we don't distribute it in our store you can still reach consumers directly." We'll have to wait and see if Sweeney and the team behind the Epic Games Store make good on those commitments.The Epic Games Store launched in December 2018. Since then, a host of titles--from Metro Exodus to Tom Clancy's The Division 2--have released exclusively through the platform. In an effort to brand itself, the Epic Games Store has released a free game every two weeks. The latest offering, Oxenfree, is available now.Info from Gamespot.com
2019-03-22
It's taken 13 years, but the Deadwood movie, which continues the story of the HBO series that ended in 2006, is finally ready to show itself to the world. HBO has announced that the film will premiere on the network on May 31 and released the first teaser trailer, giving fans a small taste of what to expect.The movie returns to the town of Deadwood as South Dakota celebrates its statehood in 1889. The plot synopsis from HBO reads, "Former rivalries are reignited, alliances are tested and old wounds reopened as all are left to navigate the inevitable changes that modernity and time have wrought."Perhaps most exciting is practically the entire cast is returning for the project, including Ian McShane, Timothy Olyphant, Molly Parker, Paula Malcomson, John Hawkes, Anna Gunn, Dayton Callie, Brad Dourif, Robin Weigert, William Sanderson, Kim Dickens, Gerald McRaney, Sean Bridgers, W. Earl Brown, and Keone Young. Additionally, Jade Pettyjohn (The Last Ship) is joining the ensemble. They have joined forces once more with series creator David Milch, who wrote the film, and director Daniel Minahan, who helmed episodes of the series, as well as installments of Game of Thrones, Grey's Anatomy, and American Crime Story.It was less than a year ago that HBO programming president Casey Bloys confirmed that the film was actually coming to the network. At the time, corporate communications chief Quentin Schaffer joking, "We've been asked the Deadwood question for 11 consecutive years." Now the answer is set in stone.Deadwood: The Movie premieres on HBO on May 31.Info from Gamespot.com
2019-03-22
Sekiro: Shadows Die Twice is full of tough enemies, like all of From Software's titles. Fighting them requires quick reflexes as you block and deflect attacks while looking for an opening to strike back. But some enemies can be dealt with in more creative ways than just hacking away at them with your sword. As you work your way through Sekiro, you'll also find additional weapons that often give you quick access to various baddies' weaknesses.These weapons get added to the Shinobi Prosthetic, the special prosthetic left arm that allows you to do all kinds of things in Sekiro, including grapple up onto buildings and trees. But in order to use the tools for the Shinobi Prosthetic, you'll have to find them. There are a bunch, and they're usually scattered throughout the game world. Some you can buy, some you'll earn from boss fights, and some you'll have to locate by exploring as you go.There are three prosthetics early in Sekiro that are extremely easy to miss, but if you have them, they can make the game's first few hours a whole lot easier. The Firecrackers, Shinobi Axe, and Flame Vent can give you the edge against a variety of different enemies, including a few tough early bosses. If you don't know where to look for them, you can walk right past them, though--and that can make your first few hours in Sekiro a lot more trying.Here's where you need to go to find each of these three key prosthetics within the first few areas of the game, and what they're useful for. Don't sleep on these Shinobi Prosthetics, or you're going to make the beginnings of Sekiro much tougher.While you're learning Sekiro's early game, you'll wan to read up on how death works. You may also want to check out our Sekiro: Shadows Die Twice review as well.Shinobi FirecrackerThe Firecracker prosthetic is pretty handy in a lot of cases, most specifically against animals. You can use it to distract enemies and knock them out of attack animations, while also opening them up to attack while they're momentarily stunned. Try firecrackers against the Blazing Bull and Gyoubu, the horseback general. You'll need 500 Sen to snag the Firecracker, so you'll want to save those coin purses you find in the first area of the game so you can snag it.You'll need to find a specific merchant to snag the Firecracker. He's located in the Outskirts Wall -- Gate Path area, near the stairs that lead to the Idol for the Outskirts Wall -- Stairway area. Just past where you meet the woman who thinks you're her son, you'll see a gate and a stairway just beyond. At the top of the stairs is a guy who will spot you from a distance and shoot cannonballs at you. Instead of heading toward him, look to your left for a place where you can grapple up.You're now at the base of a stone tower. Look for more grapple points above you until you reach the top. There you'll find a Merchant Mob tent and a guy inside. He'll sell you Robert's Firecrackers, which can be fitted into your prosthetic by the Sculptor back at the Dilapidated Temple.Flame VentThe Flame Vent is really easy to miss, but pretty essential against certain enemy types. You'll occasionally run across red-eyed berserker enemies that'll come hard for you and who won't be staggered by your attacks or deflections. The red-eyed enemies are afraid of fire, though--it doesn't do extra damage, but it will cause them to recoil and break some of their attack animations, giving you some breathing room. Fire attacks also can inflict burn damage on enemies over time.The Flame Vent is located in the Hirata Estate area that's accessible from the Dilapidated Temple. You'll first need to talk with the woman in the destroyed house in Ashina Outskirts. Let her think you're her son and she'll give you a bell as an offering to Buddha. Take that back to the Sculptor in the Dilapidated Temple and he'll tell you to offer it to the Buddha sculpture beside him. When you do that, it'll take you back in time to Hirata Estate as it's being attacked and burned by bandits.Once you're in the past, continue forward until you hit the Estate Path area. From the Idol Statue, you'll see a road ahead of you that terminates in a closed gate. To get around it, you'll need to jump the wall to the right and enter an area of small huts. You'll first pass a courtyard with three enemies in it, then hop another wall into an area with a row of huts where enemies are patrolling. There's also an archer on one of the rooftops ahead and to the left when you first enter this section.If you push to the back end of this area, you'll find several enemies standing around a small campfire near one of the huts. Take them out, then check the campfire itself to discover the prosthetic hidden among the flames.Shinobi AxeOne of the more powerful, harder-hitting prosthetics is the axe, and you'll want it for dealing with those annoying guys carrying wooden shields and the small assassins with the big hats. Swinging the axe at those guys smashes their defenses instantly, allowing you to go in for deathblows. You can also use it to send enemies reeling with it, which makes it handy in a lot of fights.The axe is easy to miss, but it's right after you find the Flame Vent. Again, head into the past using the bell you get from the woman in Ashina Outskirts and head to the Estate Path area. From the Idol Statue, head over the wall to the right and through the area with the rows of huts and the patrolling enemies. Past the campfire where several enemies sit and you found the Flame Vent, you'll find a path that leads up some stairs. This road takes you behind the closed gate you saw previously, and you'll find a hurt Samurai who will tell you to find the Shinobi Axe in a nearby shrine.When you get back on the main path, you'll see two enemies to your right standing in front of a closed gate. Instead, turn the other way, so you're headed back toward the closed gate. Hop up on the wall to your left and you should see two men standing in front of a small building. You can eavesdrop on them to hear them talking about deciding not to burn the shrine. Kill them and open it up to find the Shinobi Axe inside. Info from Gamespot.com
2019-03-22
We all know Double Fine for its rich history of adventure games with an unmistakable, funky charm. Founder Tim Schafer is a household name at this point, especially because of games like Grim Fandango, Full Throttle, and Psychonauts, but there’s a lot more to the independent development studio than Schafer’s legacy. I'd say Double Fine's collection of games is already rad, and it's about to be even more so with Rad. The game is being led by Lee Petty, who has had a prominent role at Double Fine as art director for both Brutal Legend and Broken Age, and project lead for Headlander. And I was able to catch up with him and see Rad in action.At its foundation, Rad is a roguelite isometric action game set in a deranged, yet colorful non-linear wasteland, which may sound familiar. Rad has its own twists, though. Mutations act as randomized power-ups that add a necessary (and unpredictable) diversity to your moveset. One such mutation can be a cute, monster-like turret attached to your back that shoots enemies behind you or thrown down in a stationary position. Or you can grow irradiated feet that makes you immune to poisonous terrain and leaves a hazardous trail to trap enemies in pursuit. Variation is key to the roguelite genre, and appears that Rad gives that to you in spades.You start as a human character, but the world of Rad will transform you.Run-based action games have no doubt grown in number and popularity since Spelunky's debut more than 10 years ago, so I asked Petty about how he and the team plan to make Rad stand out in an increasingly crowded genre."I still wanted to find a way to create a memorable world in that space. For me, that was a simple choice, why would you want to basically be in a series of locked rooms? Because it's easier to balance combat because you're stuck in a room and have to clear it. But it's never felt like a world to me. We're going to have some dungeons, but you're going to be able to walk around this world. We're going to make exploration more interesting with stuff to find, and more opportunities for environmental storytelling."That shone through a bit in my short time with the game. Fundamentally, however, I had to find a number of certain objects in the world to advance as the game funneled me through encounters with unique enemies and a challenging boss fight. Everything flowed smoothly thanks to tight controls and a few effective abilities. But being a roguelite isn't the only area that's challenging for a game to stand out in, Rad's also playing on a familiar setting: a post-apocalypse. Even in 2019 alone, it's a frequent backdrop, so I asked Petty how he and the team are distinguishing Rad's version."One of the big things is we really wanted to make a game of a post-apocalypse that wasn't about killing other people for resources. This is really about having this surreal world that's undergone two apocalypses with little bits of like 80s culture. I was a teenager in the late 80s, as a lot of this stuff was happening. It wasn't the shocking post-apocalyptic movies that I found interest in. It was the weird stuff like Solarbabies or Miracle Mile, or even crazy stuff like Hell Comes to Frogtown. It's almost like they paved the way for an alternate fantasy role-playing game genre, but it was way more surreal and creative. It was science fiction, mutants, and weird off-shoots of human civilization."Petty's perspective is apparent from the start with Rad's lively presentation and visual quirks that build onto your character with each mutation. Naturally, I wanted to know more about the youthful character you play and how their story gets woven into the roguelite loop. Petty mentioned that you'll perpetually go to a hub world where you speak to folks who react to your progress and changes in the world. But playing in the post-apocalypse evokes certain worldviews that drive an overarching narrative. Petty had something to say about that."There is this arc of, 'Well, what town or elder is fine with just throwing their teens to the grinder to solve this problem?' You start to wonder, well, are these good people? Why are we doing this? Is there really a threat out there?"You have the sense that, and you see this in a lot of those 80s movies, the protagonists are the underdogs. Even back then, there was a sense that, like, the baby boomers fucked us all over. We all agree on it now, but even back then we were thinking, 'What the hell? We're going to fix this I guess.' I think that's the relevant point and why it's been on my mind lately. Like okay, we're going through stuff with climate change, right? Usually there are themes of transformation and bringing the world back, but there's some sense of hope underneath all of the mutation and mutants."It's refreshing to hear where Rad draws inspiration and see it in action. And it channels that quirky Double Fine personality in a genre and theme that can seem worn which certainly helps Rad stand out. Needless to say I'll be curious to see how the gameplay loop, increasing challenge, and narrative all coalesce in the full game. We'll see just how rad Rad will be when it launches in Summer 2019 for PC, Nintendo Switch, Xbox One, and PlayStation 4.Info from Gamespot.com
2019-03-22
At GDC 2019, we sat down with Google VP Phil Harrison to talk about Stadia, his company's new cloud-based streaming service for video games. The platform will allow you to play all types of games, both triple-A and indie, from a variety of devices.During its GDC 2019 keynote presentation, Google announced Stadia will release within 2019, and come to the US, Canada, UK, and "most of" Europe. The only games confirmed for the service as of this time are Assassin's Creed Odyssey and Doom Eternal. Harrison offered further details during our interview, including what exclusives will look like and what type of pricing model players can expect. He also confirmed Stadia will never support offline downloads.We have more information on how cloud gaming works, and have outlined the top companies investing in gaming's possible cloud-based future. Read on for our full chat with Harrison.I assume you've been monitoring all of the chatter, the reaction so far. What do you think?Very happy with the way that our message was received and I think that there's a lot of very thoughtful follow up which is starting to happen. It's exactly what I wanted.There's obviously a lot more to talk about in the months to come, but I wanted to start off with asking about latency and input lag. Are you confident that by the time the service is out, you'll be able to satisfy most of those concerns around input lag and latency?Absolutely, unequivocally, yes. And we believe that it's not just for when the server starts, it's actually, we've demonstrated it today. Having a studio with a very, very high threshold of quality and functionality from [id Software] and having id on our stage yesterday was very purposeful, because the way [Marty Stratton] tells the story is spot on. They were skeptical when we first started talking to them. They were skeptical that a streaming platform could support the level of quality and responsiveness that they needed to deliver on their game experience. What they have delivered with Doom Eternal, I don't know if you've had the chance to?I haven't personally, no.[Well it absolutely] demonstrates that. And it's because of the investments that we are making in the hardware, in the fundamental networking fabric, in the compression and encoder and the way that we transport the bits from our data center to your home. There's probably a hundred innovations there that each mean that we can deliver that quality of experience. There's a very thoughtful editorial on Digital Foundry, I don't know if you've had the chance to read?The Eurogamer article from this morning?Yeah, Eurogamer. It's a very deep technical analysis. And in summary, they're saying that it's indistinguishable from a local Xbox One X, which I think is a very good way to frame this.And then in more kind of serious but kind of jokey ways, we get the data, the video from our data center to your eyeball, quicker than your eyeball to brain to nervous system to finger. The human operating system is the slowest part of the operating system, and some humans are slower than others!Have you got a fix for that, then?I think that being about 12 is probably the best fix.One of the other big questions people have is about bandwidth and the requirements for that. I've read some of the stuff you've already talked about, and I think you've said between 25 and 30 Mbps? Is that right?Yes. [Happy] to clarify any questions on that. [For Project Stream], we asked gamers to have 25 megabits per second, although, in fact, we only use about 20 megabits per second on average in order to get a 1080p, 60 frames per second stream. Because of innovations that we've made on our compressor and encoder, we will deliver up to 4K, or deliver 4K at around 30 megabits per second. And then if you are still streaming at 1080p because of bandwidth or device, then we will use much less bandwidth.So how do you message that to the end user then? Like how do you tell them that, depending on infrastructure and bandwidth, this is the quality of experience you're going to get with Stadia?So there will be some objective and subjective ways that we do it. One, there will be some bandwidth tests that players will be able to perform in order to inform them about what the performance characteristics of their network are. There will be just information that we'll make available on our website and other places that will hopefully educate. And then there's a crucial bit in the middle which is, helping players optimize [in case] there are some environmental reasons inside their home that are restricting their experience. [We] will give them a knowledge base that will allow them to then--in some cases--move their wireless router or [maybe] upgrade their router. But we'll help the gamers as much as we can every step of the way.So how does that work in a practical sense? Will there be a tutorial or something that you're going to offer?I don't know how we'll do it practically but we're committed to doing it.Okay. So, I guess the next big question is data caps. A lot of people out there are throttled by how much data that they're able to get every month. Are you working with ISPs to come up with some sort of solution around that?The ISPs in the US where this issue is more prevalent, but not everywhere, so I think it's actually important to remember that this is not a national, nationwide concern. But historically, ISPs have demonstrated that they are very responsive to [consumers' needs]. When music streaming became popular, they lifted the bandwidth limit. When music streaming migrated to YouTube and Netflix streaming, once again the limits went up, and we expect that the limits will continue to rise over time. Partly driven by consumer demand, but also frankly, ISPs are in competition. There is a market dynamic, you know, that we believe will help continue to deliver a great service for gamers. [There are] trials going on with 5G streaming; [bandwidth in homes] that have no caps at all. So I think that we'll continue to see innovation with that.Is there something specifically that you, as Google, is doing to push ISPs along this path?We think that the ISPs understand the opportunity and will make the innovation.Right now, you've pegged Stadia as something to expect later this year. When you do launch, is it going to be staggered by region or city, or will a switch be turned on and it's just available?So we are already live in 12 data centers, from Project Stream from last year. We need to build out our infrastructure. And we will make detailed launch plans on [an exact] date in the summer.Do you have any figures or a percentage of the market that you are looking at, that shows you, this is the percentage of the US population that can get the service in its full capacity, when you launch? Is there a number that you're looking at there?We have a number of data points that show us, both from our internal data from use of YouTube to other publicly available information. Across the launch markets that we are focused on for 2019, it's measured in the hundreds of millions.In the US, is there like a number you can share?I don't have it broken down in my head, I'm sorry.But you're comfortable that you're hitting a significant part of the available market with the infrastructure that you're requiring?Absolutely.A big question mark is around pricing. I know you guys aren't talking about that specifically right now. But can I ask, is the pricing model, is that something that's already been decided and you've still got to?Yes.Okay, so it's already been decided and you're just going to reveal it at a later date?Correct.Can I ask what some of the factors were that led you to deciding on the specific model that you have, without obviously giving it all away?A lot of very deep conversations with our developer and publisher partners over many, many months and years in some cases. And a lot of deep consumer research. We have had a fantastic user research team as a core part of the Stadia team for two years now. And so, we have [our] point of view, [which we] then test [against various] hypotheses with consumers and with publishing partners, and then get to the right result.A lot of this is uncharted waters, though. How difficult was it to come to whatever this model is?Ask me that question in the summer.Okay, I will. So, whatever the pricing model ends up being, will resolution be respective of price? For example, are you able to offer me, for the same price, a 8K service versus a 4K service versus a 1080p service?We're not gonna get into those details today. I will confirm however that 8K is not in our launch window or scenario. And we'll talk about exactly how we're going to be bringing this to market in the summer.I totally respect [latency concerns], and that is why, one of the reasons why we allow and enable gamers with the devices they already own, to be able to try Stadia. So using a laptop they may have that runs Chrome with a USB connected controller that they already have. They have everything they need in order to try and prove to themselves that Stadia works great for them. And then they will be able to feel great about that and hopefully deepen their experience with us.Yeah. As we mentioned, this is somewhat uncharted territory for games and you know, one of the other key things that the audience keeps bringing up is the issue of ownership, right? So in a streaming platform, what do they actually own? How difficult do you think it will be for you to get traditional core gamers on board with the idea of streaming and not having that physical disc in their hand or a download that they have on their console?There is no denying, there is no download. There is no physical box for them to put on a shelf, and actually I can speak from some kind of personal experience on this, because I'm a music fan and I'm a film fan. And somewhere in crates, I actually don't know where anymore, I have thousands of CDs. And I can't remember the last time I bought a CD. I used to buy Blu-ray discs because I wanted that physical ownership. I can't remember the last time I bought a Blu-ray disc. All of the media that I consume has gone to streaming.But it took me a while to get to that point. It wasn't something, it wasn't a decision that I made overnight. It was because I recognized the value of being able to enjoy that music or those shows on all of the devices in my life seamlessly. It was like, well actually this is better because it's easier. This is better because it's more immediate.And so, I'm not gonna tell your readers how to think for themselves about how they will go on that journey. And I respect that some will be earlier, and some will be later. But that's the same with every innovation that happens in technology.Do you think there's something specific within the gamer experience and the gamer DNA that would make letting go of that a bit more difficult than with other media?I think our job as a platform is to demonstrate [value] to the gamer of, what it really means when they [login to your] platform. The game experiences that the gamers get are adding value to the experience in a way that is clear as day that you could never get this from a downloaded or packaged product. And that's the challenge that we have to be up for.And that's why we're building a first-party studio. That's why we are bringing the best of Google technologies in support of the game development process, so that we bring ML and AI and conversational understanding and things that are only possible when the entire data center is running the game.Now, I know you said no downloads, but we have seen in the past few years, places like Spotify and Netflix, eventually offer offline downloads. Is that something you'd ever consider?No. Not technically possible.Yeah, I was gonna ask, with the way Stadia is built, if you even could.It would be a compromise of our vision if we were to do that.What about the data collection and privacy side of things? What are you able to say now to people about how Stadia will collect or use the information you gather from player usage?Well we absolutely respect players' privacy and will hold very high standards, as you would expect from Google, around privacy. So I don't know that I have anything to add other than our account system will be built on top of the Google account system. You will absolutely have a different persona in a game than you have on your Gmail, so people don't need to worry about how they show up in the real world versus the virtual world. We will separate and make that distinct. And what we offer to game developers is I think a scale of reaching more gamers across more devices and so hopefully that is a win-win for the gamer, because they get better games, and it's a win-win for the developer.You mentioned you'll be separating profiles from Gmail. But with the integration of YouTube being so central to this, is it going to be off your YouTube ID as well then?No, it's off your, it's, without going into the kind of intricacies about how Google's account works, it's built on top of your Google account.What's the reaction been from the developers so far?Great, I mean I'm happily spending a lot of time with media since I came offstage, but… it's been fed back to me from other colleagues, you know, the meetings that they're having with developers who are seeing the platform for the first time. Obviously we have been sharing under NDA and [privately kept] plans with many developers. But we're able to make much more public what we're doing now and it's been great. Really exciting.One of the big confirmations from the Google keynote was the creation of Stadia Games and Entertainment. How long before we hear news about what that studio is working on? Is it a single project, multiple projects? What can you say?Multiple games. We're building our own in-house studios from scratch. That inevitably takes time but we're also working with independent external developers to publish and bring games to Stadia in very unique ways. So I think you'll hear from us more quickly about those games.The partner games?The partner games, and then [Jade Raymond] actually builds out her team and she has a--I actually don't even know if anybody knows what a Rolodex is anymore--but you know, she has a very powerful link to everybody. I've dated myself using Rolodex.How long has work been going on in the background with Stadia Games and Entertainment? I mean, GDC obviously wasn't the first time you guys started work. How long has behind the scenes stuff been going on?It was a conversation that I had with Google leadership before I joined the company. [My] point of view was [that in order] to really deliver on the promise of this platform, we had to build our own games. We had to build our own experiences, and that was a very fundamental, strategic direction that we needed to move in.This leads to my next question. I don't wanna put words in your mouth, but it sounds like you think exclusives are still a very important part of the platform?I understand that [for a gamer] the word 'exclusive' can sometimes be a challenging terminology. [I would] rather we moved the narrative towards [games] that are built specifically for a data center. And if those games also show up on other streaming platforms, that's okay, because what that means is that the developers are starting to innovate and think about the future and [build] a 21st century game, rather than a 20th century game.So you're not excluding the possibility that some things that Stadia Games and Entertainment create might appear on another streaming platform?No, the games that we make, that we invest in ourselves, will obviously only be on our platform.You're obviously going up against some very well established competition. And the way I see it, you guys have the infrastructure and the community when it comes to YouTube. But well established players like Sony and Microsoft have the edge in their respective game libraries. Assuming you get up to speed on the game library side of things, how important is the community side to the success of this?I think it's vital that we give game developers the tools and technology to allow them to create those new experiences that are both playable and viewable. And that this is a whole new game design language, that I reckon [will be in GDCs] two, three, four years from now. [It will] be a very clear talk track inside of GDC.I'm already having these conversations with teammates in some studios. Historically, you [had] a game producer [build] the game. But now, some studios are very thoughtfully thinking about, well I need to augment that with somebody who understands the viewership experience. The language, the rules, the meta--[the meta way] of doing this hasn't been defined yet. We're just starting to define that in [this industry], but that's a really fascinating transition.So you're saying that how a game is viewed on a platform, like YouTube, will become as important as to how it actually plays?Correct.Okay, that's super interesting.And this idea that the memorable moments that become the shareable stories on YouTube, which then become the click and play jumping off points for other people to enjoy or engage with that game, are really super valuable.So that'll be part of the DNA of any games that your own studio will be making, is that right?I hope so.Okay. One last question. Who's the audience? Like in your head, are you going for like, core audience--people who have traditionally played console--or are you going for a much broader group?Both. And I think we are building the platform with the highest level of technical capability so that you and people like your readers are excited by the technical capabilities. That's why we're going for 4K, 60 frames per second, HDR, which all those are almost like buzzwords or checkpoints. They're validations of intent of how important we respect both the developer and the gamer. And then there is another audience who is just super excited about the idea of being able to take those triple-A game experiences and not have to pay a huge upfront cost for a console or a high end PC. And those two worlds are maybe different, they speak different languages, but they get excited about the platform as well.Thank you so much, Phil. When will we hear from you guys next?In the summer.Can you outline what the next thing you'll wanna talk about is?So if you think about GDC as being our statement of intent and vision for [game developers], [then, we'll be spending] the coming weeks and months [with] the community of YouTube creators. And then in the summer, we will be focused on the gamer, on the player. What they can play, exactly when they can play it, pricing, business model. It's not really something that players think about but, you know, just the way in which they will have a commercial relationship with the platform and with the games and the launch date, etc. So we've got a busy few months ahead.This interview has been edited and condensed for clarity.Info from Gamespot.com