Game news on Readyforgame.com – Free Online games!

All News List

2019-03-07
Niantic is bringing back a popular Legendary Pokemon for a special Pokemon Go event next weekend. Beginning March 15, Rayquaza will return to the game for a limited time, giving players their first opportunity to capture it in nearly a year.The special Raid Weekend event kicks off at 1 PM PT / 4 PM ET and runs until the same time on Monday, March 18. Throughout the weekend, the Sky High Pokemon will appear in Raid Battles. As usual, you'll first need to team up with other players and defeat the Legendary before you can attempt to catch it.Rayquaza isn't the only Gen 3 Legendary to make an encore appearance in Pokemon Go recently. Latias also returned for a special Raid event at the end of February, and Niantic has teased that its twin, Latios, will likewise be the subject of its own Raid event in the future.The latest Legendary Pokemon to appear in Go is Dialga, the cover mascot of Pokemon Diamond. It will appear in Raid Battles until March 28. Additionally, Niantic has introduced two new Shiny Pokemon--Mankey and Machop--as part of the Battle Showdown event, which will run until March 12.This month's Pokemon Go Community Day takes place on Saturday, March 23. The featured Pokemon will be Treecko, one of the three starters from Pokemon Ruby and Sapphire. You'll also be able to hatch Eggs at a quarter of their usual distance during the event.Info from Gamespot.com
2019-03-07
Microsoft announced today that it will air the next "Inside Xbox" episode on March 12, and it's notable because the confirmation comes amid a number of exciting Xbox rumors about new consoles, Halo: The Master Chief Collection coming to PC, and more.All Microsoft has officially confirmed is that the March 12 episode of Inside Xbox One will contain some "exciting news" about Halo: The Master Chief Collection, as well as updates on DayZ, One Piece World Seeker, and Xbox Game Pass. Intriguingly, Microsoft also said there is "much more" coming during the event.The Inside Xbox episode airs on Tuesday, March 12, starting at 2 PM PT / 5 PM ET. That's 10 PM in London and 8 AM in Sydney the following day.As for the rumours, Microsoft's confirmation of the Inside Xbox event comes just a day after noted Microsoft inside Brad Sams reported that Halo: The Master Chief Collection is potentially almost ready to be announced for PC. He said a PC version of The Master Chief Collection has been an "open secret" for a while now. Sams also reported that The Master Chief Collection's PC edition has been delayed internally already as part of Microsoft's effort to make sure the PC release doesn't launch with serious issues like the Xbox One edition did years ago.The Master Chief Collection originally launched back in November 2014 for Xbox One. It suffered from serious issues at launch, but Microsoft quickly responded and fixed the problems, and the company continues to update and improve the game to this day.The package contains the Anniversary editions of Halo 1 and 2, as well as the regular Halo 3 and 4, along with the campaign mode for Halo 3: ODST. The Master Chief Collection also includes multiplayer support for each game. Since the game isn't announced for PC yet, we don't know what differences might exist between between the console and PC editions.The Master Chief Collection coming to PC would be huge news, as only Halo: Combat Evolved and Halo 2 (and the short-lived Halo Online in Russia) ever came to PC. It would also be a ramp of sorts to Halo Infinite, which is coming to Xbox One and PC sometime in the future.The other big Xbox rumour swirling now is about a disc-free Xbox One. This "All-Digital Edition," as it's supposedly called, is reportedly set to go on sale in May with pre-orders opening in April. Given that Microsoft supposedly wants to focus on its next-generation consoles, Anaconda and Lockhart, at E3, announcing the all-digital Xbox One ahead of the show would seemingly make sense.As for the Xbox Game Pass news teased for Inside Xbox, Microsoft already confirmed that it'll announce the latest Xbox Game Pass titles on March 12, so that could be one part of the news. Sams, the Microsoft insider, also reported that Xbox Game Pass is coming to PC, so that could also be part of the announcement during Inside Xbox. The idea is that Microsoft will make Halo: The Master Chief Collection an Xbox Game Pass title to encourage people to sign up. There are a number of unanswered questions about Xbox Game Pass on PC, like whether or not memberships for the Xbox One edition will carry to the PC edition and what the game lineup will be. This should all become clear soon if Microsoft does indeed announce Xbox Game Pass for PC soon.Xbox Game Pass coming to PC has always been expected, as Microsoft's CEO said months ago that it would hit PC in the future. Xbox boss Phil Spencer went even further, saying he wants to bring Xbox Game Pass to "every device."Check back with GameSpot for all the news from next week's Inside Xbox event. What are you hoping to see? Let us know in the comments below!Info from Gamespot.com
2019-03-07
It's been almost a year since Legendary Pictures announced a live-action Gundam film. In collaboration with Sunrise--the Japan-based animation studio responsible for the mecha anime franchise--the announcement came during Anime Expo 2018 before going radio silent. Now, the companies are back with another announcement: Brian K. Vaughan will pen the script.As reported by Deadline, Vaughan has signed on to write the screenplay for the forthcoming live-action Gundam flick. Vaughan, an acclaimed comic book writer who penned several Lost episodes, has written numerous comic books and graphic novels ranging from Marvel (Wolverine #131: "It Fell to Earth") to DC (Batman #588-590: "Close Before Striking") and more. In addition to writing the screenplay, Vaughan will serve as the project's executive producer.The news comes just one month before Mobile Suit Gundam's 40th anniversary. Released in April 1979, the series--sometimes referred to as First Gundam or Gundam '79--launched as an anime with 43 episodes, a manga with two volumes, and a set of three films. Following the release of Mobile Suit Gundam, the mecha anime entered pop culture zeitgeist, spawning several spin-offs in the universe including Mobile Suit Gundam Wing, Mobile Suit Gundam SEED, and others.Gundam isn't just an anime and manga series, though. The acclaimed franchise has also entered the gaming space with several titles. While the franchise's gaming history dates back to the arcade days of yore, Gundam didn't see much recognition with home consoles until Mobile Suit Gundam launched on PlayStation in 1995. The latest entry in the Gundam franchise on console was New Gundam Breaker, released on the PlayStation 4 and PC in September 2018.Executive Producer Cale Boyter (Pacific Rim: Uprising, Pokémon Detective Pikachu) will oversee the live-action Gundam project. There's no word on who'll appear in the film or when it'll release as of yet.Info from Gamespot.com
2019-03-07
Trials Rising is a sequel to a franchise that has a lot of things figured out. After multiple entries that have helped refine gameplay that was already good to start off with, Rising doesn't veer too far off the track. It still has a wonderfully diverse set of destinations to visit, each with their own over-the-top track design and goofy finish line antics. Each course still encourages you to repeat it nearly obsessively in the pursuit of that next perfect run to show off online. Trials Rising has the same engrossing gameplay the series is known for, but it offers no new surprises.Trials Rising is no more complicated to pick up and play than any of its predecessors. You only need to worry about your throttle, brakes, and the pitch of your motorcycle as you race across Rising's many 2D tracks, set in anything from a Russian missile silo to a tomato festival in the Italian countryside. This simplicity in control is complemented by a deep learning curve, challenging you to understand how Trials' physics work. They're not realistic by any stretch, but they do adhere to a set of rules that you'll need to become comfortable with to beat its most challenging courses.The balance of your motorcycle is the first hurdle. Although you're only given access to three during the lengthy campaign (more can be unlocked using either in-game currency or real money), each of them handles in very different ways. One gives you more thrust from a stationary start but limits your rotational speed in the air, while another has a frame so light that you need to be cautious of applying too much throttle on a straight and having your front wheel fly into the air above you. Trials Rising gives you suggestions on which motorcycles are best for certain courses, and it is fun moving from one extreme to the other in between events and learning to adjust accordingly.Controlling your motorcycle consists of shifting weight either backwards or forwards, determining whether you're going to gently roll over a hill at the end of a steep climb or see your wheels bounce away from the platform before you hurtle towards failure. It doesn't take long for basic maneuvers to start feeling like second nature. Small actions--such as leaning back to embrace a landing or shifting forward to go down a steep ascent--start blending together to create a tangible flow to Rising's earlier courses.These levels are less challenging and more instructive, giving you ample room to experiment with Rising's mechanics while also rewarding you well for less-than-perfect finishes. Later courses start increasing the difficulty significantly. Tracks require careful consideration over throttle control and feature more gruelling skills tests, which punish even the slightest miscalculation. You have a large number of events between these two extremes, though, which makes each new challenge feel like an appropriate test of your skills rather than a jarring spike in difficulty.However, even the most carefully executed runs through a course can become undone by obstacles that rely on seemingly random outcomes instead of skill to overcome. Catapults, exploding platforms, and more add an unpredictable nature to later courses that often feels more frustrating than exciting. A small variation on where you stop on a catapult before it fires you into the air can lead to wildly different outcomes, for example. It's one thing to fail a course and identify where you can get better, but it's another to be having the best run yet only to fail right at the end and not understand how you could've avoided it.Rising has an incredibly useful training school that has new courses unlock as you progress through the campaign. These events teach you new techniques that give you a deeper understanding of how to control your motorcycle while also providing challenging proving grounds to test how much you've learned. These provide some of the toughest challenges Rising has to offer, but without the stress of needing to finish first in a race or worry about how many times you fail.New to Rising are contract objectives from in-game "sponsors," which offer an additional level of challenge and extra rewards. With sponsors, courses you've already participated in can be replayed with some additional objectives. Anything from pulling off flips to limiting the number of faults you can have is on the table, tasking you with reprogramming your muscle memory and coming up with new routines on familiar tracks. Some of the most difficult sponsors will require you to finish first across several events; make a mistake along the way and you might as well start over. These are the least interesting of the bunch by virtue of feeling too unforgiving (even by Trials standards), but they're thankfully not required to unlock new events.Rising's more stunt-focused events are less rewarding. If the rest of Trials Rising only has one toe dipped into a pool of absurdity, these events have the whole leg. You can use the ragdoll physics of your rider to steer balls into a basketball hoop or aim for exploding barrels to try and bounce yourself along a never-ending track. None of these events really test your understanding of Trials' main mechanics and are instead just positioned as quick palate cleansers for in-between events. None of them are precise in the way that other events are, making them less engaging to learn and a slog to play.All events in Rising contribute to an overall player level, which you increase in order to access to events and unlock gear to customize both your rider and their motorcycles. Customization items are obfuscated in crates that randomly spit out three items at a time, with duplicates becoming a frequent occurrence just a few hours in. Frustratingly, these duplicates aren't immediately turned into in-game currency to save you the effort, instead forcing you to dive into multiple menus for each category of gear and sell them individually. The gear itself isn't varied or visually appealing enough to justify this headache, and it was easy to forget about it entirely after just a few minutes of wrestling with it.Trials Rising also features a suite of multiplayer options, ranging from public and private multiplayer matches to more intimate--and hilarious--local multiplayer modes. Online multiplayer is straightforward; you join lobbies with up to seven other racers and compete across three courses, with points awarded based on your finishes. Trials plays better in a local multiplayer setting, and Rising's Party mode lets you organize up to eight courses into a single playlist with custom rules that up to four players can compete in. A new tandem motorcycle makes things even sillier. Two players control a single motorcycle through a course, making smooth course runs nigh impossible as you struggle to maintain control. It's a fun distraction that can be played for brief laughs.Trials Rising isn't a reinvention of the franchise--it's an invitation to lose more hours to new exhilarating, technical, and ridiculous Trials courses.Rising still lets you create brand-new courses from scratch, and race on any that other players have uploaded, but its tools for construction are still ridiculously complicated to grasp. The course editor has no tutorials on how to get up and running and no templates which you can build upon to make editing slightly quicker. The confusing menus, overwhelming taskbar at the bottom of the screen, and unintuitive movement within the editor make trying to create even just a simple track a needlessly difficult chore.Trials Rising maintains the engrossing, challenging, and occasionally slapstick gameplay from past entries in the series, building upon it in small ways with a smartly implemented school to teach fundamental skills and modifiers to make events worth revisiting. But it also doesn't fix issues from the past, either. Its track editor remains uninviting to learn, and the more outrageous stunt events and course obstacles frustratingly lean more into random luck than calculated skill. Trials Rising isn't a reinvention of the franchise--it's an invitation to lose more hours to new exhilarating, technical, and ridiculous Trials courses. Info from Gamespot.com
2019-03-07
CW's series Arrow kickstarted a slew of series based around characters from the DC Universe. However, after eight seasons, Oliver Queen and company are closing out the show with an abbreviated, 10 episode season.Set to air during CW's 2019-2020 calendar, Arrow was once the top dog on the network, up until The Flash surpassed it by becoming the most-watched original series. Arrow first debuted in 2012 and was a new take on the character, and it eventually came together with other CW/DC shows to build an expansive, shared universe. And while the show had plenty of success, no series can go on forever."This was a difficult decision to come to, but like every hard decision we've made for the past seven years, it was with the best interests of Arrow in mind," showrunner Beth Schwartz and executive producers Greg Berlanti and Marc Guggenheim told THR. "We're heartened by the fact that Arrow has birthed an entire universe of shows that will continue on for many years to come. We're excited about crafting a conclusion that honors the show, its characters and its legacy and are grateful to all the writers, producers, actors, and--more importantly--the incredible crew that has sustained us and the show for over seven years."Additionally, Arrow star Stephen Amell had some kind words to say about working on the show. He took to Twitter to thank everyone for watching.Playing Oliver Queen has been the greatest professional experience of my life... but you can’t be a vigilante forever. Arrow will return for a final run of 10 episodes this Fall.There’s so much to say... for now I just want to say thank you. — Stephen Amell (@StephenAmell) March 6, 2019"Playing Oliver Queen has been the greatest professional experience of my life... but you can’t be a vigilante forever," Amell said in the tweet. "Arrow will return for a final run of 10 episodes this Fall. There’s so much to say... for now I just want to say thank you."The rest of CW's DC shows has be renewed for new seasons: The Flash, Black Lightning, Legends of Tomorrow, and Supergirl. Arrow joins other CW series Jane The Virgin and iZombie--based on the Vertigo comic series--as other series on the network coming to an end. The final season of Arrow is expected to air in late 2019.Info from Gamespot.com
2019-03-07
Ape Out is, at heart, a game about jazz. The soundtrack is crafted by your improvised actions as you careen a runaway ape through the game’s levels, leaving a path of destruction and bloodshed in your wake. It’s high energy and exciting, even if, by the end, it feels like you’re playing the same basic tunes over and over.It's a very simple game, at least in terms of how it's played--You're an ape, and you must run through each level without getting blown up or shot three times by human enemies. The camera is positioned above you, giving you a Hotline Miami-esque omnipotence when it comes to where your enemies are positioned. You can push enemies, who will splat and die if they hit a solid object, or you can grab them, at which point they'll fire at least one shot from their gun straight forward, hopefully into another person. A grabbed enemy can be thrown with more precision, which is especially handy if they're wearing an explosive pack, which will blow up and take out anything within its blast radius. You'll spend most of your time running forward, smacking enemies as you go, occasionally snaking away to avoid a mob or stopping to rip a steel door off its hinges.But the way Ape Out elevates its relatively straightforward gameplay loop is by evoking the feeling of creating music, thanks to Matt Boch's captivating procedural soundtrack, which generates a drum-heavy percussion beat under the action. During lulls, the music fades to a calm, but when the action gets frenetic the drums and cymbal crashes kick in hard, and there are occasional horns and contextual changes depending on what's happening in any given stage. Additionally, the levels are presented as though they were albums, with each new subsection representing a track, complete with transitions from Side A to Side B at the midway point. It's a fascinating system which gives those moments where you're in the middle of a killing spree a significant extra kick. It's a repetitive game--you're ultimately doing the same thing continually over the whole course of the game--but it can also be quite propulsive and thrilling, especially when you're on a good run.The stages themselves are starkly designed, with limited color palettes and simple geometric shapes. The ape itself is a single orange shape, and enemies are demarcated by a handful of different designs. There's a slight film grain effect over the action that gives everything a subtle jittery quality, and the album motif is even baked into the loading screens, which make the faint scratching noises of a vinyl record that is left on the turntable after the music has finished. The game’s greatest strength is how defined and consistent this aesthetic is. The unique art blends perfectly with the soundtrack, making the game's violence a bit more palatable than it might have otherwise been, and its boldness pulls you into the action very well.It's great that Ape Out has so much style and flair, because it's essential to your investment due to the game's lack of variety. There are slight variations in how each level operates--the third album, for instance, features combustible liquids that can create walls of fire if you throw an explosives expert into them, and in the second (and best) album there are windows that riot police can rappel through--but they never dramatically alter how you need to play the game. A few new enemy types pop up, but the methods you use to deal with them never really change. There are a handful of good sections where the lights go out and you need to track enemy movements based on the beams of their flashlights, and they highlight how much the game could have benefited from more interesting gimmicks and variety. It’s a shame that Ape Out isn’t more playful, because whenever new ideas are introduced, they’re always welcome--there just aren’t that many of them. The game is short, yet some levels still feel superfluous and samey. I kept hoping a level would come along that would fundamentally change how I had to play, but this never happened.Levels are semi-procedurally generated, so while some landmarks and choke-points will always pop up in roughly the same spot, the exact layout and enemy placements will change. This means that you'll sometimes find yourself in situations where a huge number of enemies swarm you at once, and properly defending yourself is all but impossible. Several times I encountered enemies wearing explosive vests and found that avoiding both their blast radius and gunfire from another enemy was frustrating and futile. The game isn't too difficult on the default difficulty, although there are occasional spikes when a level is a bit longer, which gives enemies more time to put bullets into you.Ape Out is a game that draws you in with its strong aesthetic style and flair, but it feels short on ideas. When you're barrelling through a room, knocking multiple enemies into walls and watching them explode into puddles of blood, it can be quite exciting. But the game never really rises above being a mild thrill, and a lack the variety means that it’s too repetitive to truly make a strong impact. Ape Out isn't as creative with its level designs and challenges as it is with its soundtrack and art, but as it stands it’s a pleasant, jazzy way to spend a few hours. Info from Gamespot.com
2019-03-07
A new crossover event is now live in the PS4 version of PlayerUnknown's Battlegrounds. Developer PUBG Corp. has partnered with Guerrilla Games, the studio behind Horizon Zero Dawn, to bring an assortment of Horizon-inspired outfits and weapon skins to the battle royale title, but you only have a few weeks to get them.A total of four Horizon-inspired cosmetics are now available to unlock: an Eclipse Top, Eclipse Mask, Eclipse Kar98k, and a pan emblazoned with a Horizon Zero Dawn emblem. Each item can only be obtained a certain way, which are outlined in the image below:Eclipse Top -- Log in to PUBGEclipse Mask -- Play 10 games during the event periodEclipse Kar98k -- Purchase from the in-game store (8,000 BP)Horizon Zero Dawn Pan -- Kill 10 players with the crossbowThe Horizon crossover items will only be available until April 5, and much like the previous Uncharted and Last of Us cosmetics, they're exclusive to the PS4 version. You can read additional details about the crossover event on the official PUBG website.PUBG certainly isn't a stranger to collaborations of this sort. On top of the aforementioned Uncharted and Last of Us items, the mobile version of the game recently featured a Resident Evil 2-themed crossover event, and PUBG Corp. previously added Suicide Squad-themed skins to the game.In addition to the Horizon crossover items, PUBG Corp. has rolled out a new content update for the game on consoles, bringing the new Bizon weapon, Canted Sight, moonlight weather setting for Vikendi, and more. You can read the full patch notes here.Info from Gamespot.com
2019-03-07
Since not long after its recent launch, Apex Legends fans have been complaining that the game's biggest player characters are much easier to hit than its smallest characters. Developer Respawn Entertainment has been listening, and on Reddit announced it would soon be making changes in the near future to rebalance several characters.Respawn's post on Reddit covered a new update that's already in the game, which makes weapon changes, and explained that the studio's approach to making those design alterations is to be cautious and make sure they're thoroughly tested when they go live. A few changes are part of the most recent update, but the ones that address character hit boxes are being held back until later this month, when they've been more thoroughly vetted.A "hit box" is the invisible area on a video game character that registers impacts; when a bullet hits a character inside the hit box, the character takes damage, but if a shot lands outside the box, the hit doesn't count. Big characters in Apex have similarly large hit boxes--Gibraltar has the largest one, followed by Caustic and Pathfinder. That means it's easier to hit them than smaller characters, but that's partially by design. Respawn means for those characters' larger surface area to be balanced by their abilities, so that all the characters in the game have roughly the same power, viability, and win rate.Still, players have debated whether the hit boxes on the biggest characters are too big, and players testing hits have discovered that some hit boxes are a bit wonky. For instance, the robot Pathfinder's hit box is slightly larger than his actual character model, extending down between his legs a little lower than his actual frame.Respawn wrote that it's making changes to those bigger characters. Caustic, Pathfinder, and Gibraltar are all getting their hit boxes sized down and better optimized to match their character models. Respawn also said it'll make further changes if necessary, but those could include powering up those characters' abilities, since messing with hit boxes are big adjustments that take players a long time to get used to.Other characters are getting some minor tweaks as well. Both Wraith and Bangalore are getting their escape abilities reduced a bit. Bangalore's passive ability which increases her run speed while under fire, is being reduced from a 40% speed increase to 30%, and the cooldown on Wraith's Into The Void ability that makes her invulnerable is getting increased from 20 seconds to 25 seconds.You can check out the full list of character balance changes below. One remaining question is when these changes will actually hit the game. Respawn hasn't announced just when Season One will start for Apex, and therefore it's not yet clear when the rebalancing update that goes with it will go live. Meanwhile, check out our character guides, which can help you make the most of all the Legends in Apex.Major Balance ChangesHit box size reductions and optimizations for Caustic, Pathfinder and Gibraltar Respawn is better sizing hitboxes to character gear & model.Since these adjustments have a MAJOR impact on the game, Respawn wants to make sure there aren't any major bugs, so they didn’t want to rush them out.If these adjustments prove to be insufficient, Respawn will consider additional adjustments during Season 1.Minor balance changesCaustic Traps - Reduced cooldown to 25 seconds from 30 secondsTraps - Increased radius and proximity radius by about 10%Traps - Removed a 1 second delay on the smoke dealing damage to playersPathfinder Insider Knowledge - Increased the number of beacons in the world to 12 from 10Lifeline Care Package - Removed slight chance that level 4 armor and helmets will dropWraith Into The Void - Cooldown increased from 20 -> 25 secondsBangalore Double Time - Reduced move speed bonus to 30% from 40%Info from Gamespot.com
2019-03-07
A new update for Respawn's Apex Legends has arrived on PS4, Xbox One, and PC, and it makes a number of weapon balance changes, some of which sound somewhat significant.Respawn also outlined its philosophy on updates in general, saying in a post on Reddit that its aim to is to release updates less frequently and instead focus on making them meaningful. "We make less frequent, better tested, higher impact balance changes in order to minimize the impacts on your time spent mastering the game," Respawn said.An exception is that Respawn would make a rapid-fire adjustment if it discovered that something was "way out of balance." Respawn didn't make any significant weapon balance changes around launch because it wanted to give new players an opportunity to learn the game and its numerous characters."We want to let you know we're constantly reviewing the state of the game and considering and testing a variety of changes," Respawn said.Regarding the specific changes, Respawn adjusted the Wingman by reducing its rate of fire and reducing the Skullpiercer headshot damage multiplayer. On the other side, the weapon's base hip fire spread was increased, while the rate at which hip fire spread falls off was decreased. The Peacekeeper shotgun sees its Shotgun Bolt rechamber rate reduced in the new update. Outside of that, the general availability of energy weapons and ammo has been increased in all zones, while you're now less likely to find the Wingman and Peacekeeper weapons across the map wherever you are.Respawn also addressed why it isn't buffing the P2020 and Mozambique weapons. As part of the game's "power curve," some weapons are simply meant to be less powerful. That being said, Respawn said it's continuing to monitor player feedback and data, and also testing new changes internally, to make these pistols "more exciting."In addition to the weapon balance chances, the new Apex Legends update fixes some scenarios that could cause mid-match disconnects. You can see the patch notes below, as posted on Reddit.Apex Legends was released in early February, and the free-to-play battle royale game has been hugely popular with 50 million registered accounts. Its first Fortnite-style Battle Pass launches in March, and we're still waiting to find out exactly what's in it and when it'll release.WEAPON ADJUSTMENTS LIVE ON ALL PLATFORMSWingmanRate of fire reduced from 3.1 -> 2.6Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).PeacekeeperShotgun Bolt rechamber rate has been reduced for the Peacekeeper only.Level 1 mitigation 10% -> 7.5%Level 2 mitigation 20% -> 13%Level 3 mitigation 25% -> 16%Wingman and Peacekeeper availability has been reduced in all zone tiers.Increased availability of energy weapons & ammo in all zone tiers.OtherFixed some script errors that we identified were occasionally causing disconnects during matches.Caustic occasionally causing disconnects while throwing is Ultimate.Pathfinder occasionally causing disconnects when activating a Survey Beacon.Players occasionally causing disconnects when removing an attachment.Gibraltar occasionally causing disconnects when pulling up his Gun Shield.Players occasionally causing disconnects when entering Spectate Mode.Info from Gamespot.com
2019-03-07
Following the news that Will Smith had dropped out Suicide Squad 2, Variety reports that Idris Elba (Luther, The Office) has joined the film to play Smith's character, Deadshot. As reported previously, Smith had to exit Suicide Squad 2 due in part to scheduling issues. However, he was never officially confirmed for the film in the first place.According to Variety, Suicide Squad studio Warner Bros. "moved fast" to find a "proven A-lister" to replace Smith, and Elba eventually got the call. It's not clear what other actors might have been considered.No official casting announcements at all about Suicide Squad 2 have come down yet, so there is no word on who else might come back--or not--for the follow-up. However, Variety reports that Margot Robbie is expected to return to play Harley Quinn again. Jared Leto played The Joker in the 2016 Suicide Squad, but his involvement in the new film remains unclear. According to Variety writer Justin Kroll, Warner Bros. also considered replacing Deadshot in Suicide Squad 2 instead of recasting him.While many of the specifics are unclear at this point, Warner Bros. has given Suicide Squad a release date: August 6, 2021. Guardians of the Galaxy director James Gunn is reportedly writing and directing the movie, following David Ayer who directed the first one.The 2016 Suicide Squad received mixed reviews, but it was a massive commercial success. It made more than $746 million worldwide, and it won an Oscar for Makeup and Hairstyling.Info from Gamespot.com
2019-03-07
In 2010, Kirby's Epic Yarn spun the traditional formula of Dream Land's favorite hero on its head, reimaging Kirby stuck in a world made entirely of yarn, buttons, and zippers. Extra Epic Yarn ports Kirby's sidescrolling platforming adventure from Wii to 3DS and stitches on a few new features and modes for good measure. Most of Extra Epic Yarn plays as you might remember the original game--and it still looks just as good--but the port's additions craft new, enjoyable ways for you to approach its content.Kirby does not have his trademark abilities in Patch Land, so you need to rely on his new knitted form to find unorthodox ways of overcoming obstacles and vanquishing foes. To attack, for example, Kirby throws out a whip of yarn to unravel enemies before wrapping the material up into a ball that can be thrown. There are also moments within levels where Kirby will take on a new shape, which briefly alters gameplay--when Kirby is a fighter jet, for example, Extra Epic Yarn becomes a fixed shooter.Epic Yarn recaptures the charming simplicity of Kirby's earliest adventures, while also reimagining Dream Land's hero in a fun new way with its yarn-based aesthetics. The game retains the franchise's focus on simple platforming challenges populated throughout cleverly designed levels as well. Extra Epic Yarn adds on to this formula by including craft-focused variations of some of Kirby's traditional transformations in the platforming sections. Certain items on each stage transform Kirby if you manage to whip them up, allowing him to attack and occasionally navigate a stage in a new way. For instance, Nylon (Tornado) Kirby can spin at high enough speeds to pull apart any enemy or damage bosses, but the attack can also be used to briefly hover through the air. These new abilities are not necessary to completing any level, but several of them allow Kirby to more easily attack and jump at the same time, which adds a nice flow to the platforming. And like previous Kirby titles, you can stick with one you enjoy and bring it from one stage to the next.It would have been nice to see Kirby's transformations inspire new puzzles in Extra Epic Yarn. Every stage--as far as I can tell--has been faithfully replicated, so there's not one puzzle you can't figure out without a transformation. It feels like a lost opportunity to implement a more creative application of Kirby's new powers.On top of new transformations, Extra Epic Yarn also adds Devilish mode, which is the game's version of a hard difficulty. In Devilish mode, a small devil will follow Kirby and try to attack him. Striking back will cause the devil to scurry off, but it will return eventually and you'll have to hit it again if you want to get rid of it. And you do want to get rid of it. Unlike Normal mode, Kirby can be unwound in Devilish mode from taking too many hits, which forces you to start a stage from the very beginning. Devilish mode can present quite the challenge on later stages, where longer levels present more opportunities for a misplaced jump or slow attack. The new mode never becomes frustrating, though, thanks in large part to the implementation of the aforementioned transformation abilities. Devilish mode might not have worked in the more methodical Epic Yarn, but the ability to do quick, sweeping attacks while on the move with Kirby's transformations allows for Extra Epic Yarn to be more action-oriented. It's still tough at times, but as someone who thought Epic Yarn was too easy, Devilish mode introduces the challenge I want in a second playthrough.Extra Epic Yarn also adds two new minigames which put you in control of either Meta Knight or King Dedede. Meta Knight Slash & Bead has you cut your way through stages as you collect beads, doing your best to slice through as many enemies as quickly as possible to earn more time. Dedede Gogogo is a much faster-paced variation of the same formula, pushing you to sprint through a stage instead of fight your way through it. Each minigame only has four stages, all of which only last a few minutes. Both work as enjoyable distractions when you want to take a break from the campaign--similar to Samurai Kirby and Megaton Punch in previous titles.Epic Yarn recaptures the charming simplicity of Kirby's earliest adventures, while also reimagining Dream Land's hero in a fun new way with its craft-focused aesthetics.One last change that comes in Extra Epic Yarn is the loss of motion controls, which were used in certain story levels in the original game on Wii and Wii U. You only notice the motion controls are gone in a few infrequent instances: the sections where Kirby turns himself into a train. Before, you laid out the train's path by pointing at the screen and dragging where you wanted the track to go. In the 3DS port, you use the control stick or d-pad, which is just harder to do. It's possible, sure, but I can't help but think incorporating stylus support in those sections would have made them easier.Extra Epic Yarn brings new life to a Kirby game that's nearly a decade old. Everything there is to love about Epic Yarn is still here, but the addition of traditional transformation abilities and challenging Devilish mode provide options for anyone looking for a different or more difficult platforming experience. The two new minigames aren't game-changing additions, but they're both fun to complete and provide a change of pace if you ever need a break from the campaign. Whether you're looking to relive Kirby's adventure into Patch Land or want to pick up the game for the first time, Extra Epic Yarn provides hours of good fun, all wrapped up in charming, craft-influenced visuals. This 3DS port is the best version of the game, hands down.Info from Gamespot.com
2019-03-07
As you send demons flying across the screen in Devil May Cry 5, a strong sense of familiarity will hit you. This is "old school" Devil May Cry, a simplistic network of hallways and arenas where you humiliate demons with absurd weaponry as a thumping battle theme fuels the bliss of every well-executed combo. DMC5 marks a return to the previous series continuity, and everything you remember about how those games played has been resurrected and improved. It is a brilliant iteration of the series’ best qualities--but it innovates as much as it reiterates, balancing new and old with infectious confidence.The majority of your time in DMC5 is spent killing demons. With an array of melee and projectile attacks, you inflict complex combo strings while performing split-second dodges to evade incoming attacks. An in-game ranking system continually judges your style, encouraging you to better your performance. Protagonists Nero, Dante, and newcomer V each offer their own unique playstyles that makes the simple objective of clearing rooms of enemies continually exhilarating. Combat is where the game most expresses itself, showcasing the nuances of its mechanical depth in a variety of creative ways.Nero is where new and old ideas come together. Replacing his lone Devil Bringer from DMC4 are new prosthetic arms called Devil Breakers. With them, you can pull enemies towards you, as well as tap into an assortment of special abilities depending on which Devil Breaker model you have equipped. For example, Overture can deliver a wide shock attack, while Punch Line shoots a rocket-powered fist that continuously damages enemies. Devil Breakers significantly evolve Nero’s playstyle by expanding his attacks, but what’s most curious is how switching between them requires you to discard your current one in order to equip the next down the line. At first, this seems like an arbitrary way to access each arm’s unique abilities--not to mention there’s little done to justify this rule in-game other than asserting that they’re simply "fragile."However, this limitation introduces a thrilling spontaneity to combat that encourages you to be industrious and adaptable. You’re initially compelled to be frugal with Devil Breakers, but as you expand the number you can carry, you start hitting a rhythm expending them with strategic grace, flowing from one stylish combo to the next. But even with the best reflexes, an enemy can shatter a Devil Breaker mid-combo, which forces you to adjust your strategy on the fly. A persistent tension underlies using Nero’s Devil Breakers, melding high-consequence tactics with impulsive creativity. The gratifying free-flowing strategies that Devil Breakers inspire makes it easy to overlook any initial frustrations. They present a brilliant dichotomy that strengthens and amplifies the idiosyncrasies of Nero's more accessible playstyle.Where Nero brings new flair to classic mechanics, V is fresh and unexpected. Unlike his sword-touting brethren, V damages enemies from afar with his two familiars: a shape-shifting panther named Shadow and a demonic bird named Griffon (DMC1 fans should instantly recognize these creatures). The former inflicts melee attacks, while the latter shoots projectiles. Each have their own regenerating health bar and can be taken out of combat temporarily if you're not careful. V also has a third familiar named Nightmare. This giant golem acts as more as a Devil Trigger-like last resort who can inflict ridiculous damage all on his own for a short duration. In addition, it can be commandeered to inflict more direct assaults on enemies. An enemy cannot be killed by a familiar’s attacks alone, though; V himself must inflict the final blow. V requires a patience that goes against your general instinct to be confrontational. As a result, his more deliberate pace can be occasionally irritating, especially when your familiars have trouble focusing on the proper target during a hectic fight. It’s a bit disorienting due to the lack of feedback from hitting enemies with your familiars.Despite this, V’s emphasis on space management and calculated movement is a fantastic change of pace. Cunningly avoiding attacks as you command your familiars to deliver complex juggles is a satisfying thrill. And it's made all the more rewarding by the impact of a final blow alongside V's brief poetic soliloquies. V demands restraint, a quality that defies the offensive strategies of previous characters. His abilities may not seem like much, but he reframes the way DMC is played, demonstrating that there's still room for original and refreshing ideas in combat. V's inventive playstyle is a superb addition that feels right at home alongside Nero and Dante.Old-timer Dante most maintains traditional mechanics, but he’s also where combat is most creative. Like his DMC4 counterpart, he’s able to seamlessly switch between four different fighting styles, each with their own unique maneuvers and setups. This time, though, he can equip up to four weapons and four guns. It’s a joy to perform combos with Dante‘s extensive arsenal; you're capable of rush-stabbing a demon, break-dance-fighting them while they’re down, and then propelling them into the air with a demonic motorcycle chainsaw.While part of the fun is taking in the spectacle of a fight, playing as Dante is really about expressing yourself. There are so many attack combinations available that you can’t help but get sucked into learning the nuances of his every ability to achieve your desired style and flair. DMC historically excels when it’s continually motivating you to not only master its systems, but to execute upon them as elegantly and creatively as possible. Eventually, you get into a kind of flow with Dante, where combat is less about thinking than it is about feeling your way through it. Each character in DMC5 exemplifies this depth and intensity, but it’s with Dante’s open-ended combos where it feels most liberating and rewarding.With an abundance of fighting systems to learn, it helps that you’re gradually weaned into them. The campaign’s pacing is deliberate, starting you with the more accessible Nero, then switching you to strategic spacing of V before opening up combat entirely with Dante. But even as you grow accustomed to how everyone plays, new mechanics are constantly introduced, keeping you thoroughly engaged in the highs of DMC5's stylish combat.There are plenty of foes that test your abilities, too. Bosses in particular offer the most rewarding trials, with different challenges to suit each character's playstyle. For instance, one pushes Dante's ability to maintain quick and effective damage, where another is tailored specifically to V's vulnerability at close-range, forcing you to frequently manage your spacing while keeping your familiars in play. There are a couple bosses tied to relatively anticlimactic set pieces, but these are few and far between. The challenges are kept consistent, supplying riveting duels and new layers of complexity that inspire you to improve. And even with repeated deaths, a lenient continue system keeps the action and drama moving.Speaking of drama, DMC5’s story is an engrossing, albeit predictable, saga with plenty of extravagant action to keep you thoroughly entertained. It has a non-linear structure that has you switching perspectives to get the full picture, which lends variety to the events unfolding before you. Set in the duration of a single day, you're notified of the passing of time at the start of every mission. The narrative benefits from this approach to storytelling, keeping you invested in what each mission has to contribute to your understanding of the timeline.The return to familiar characters is perhaps the story’s most endearing quality. In fact, there are several loving nods to many of the series’ most iconic moments scattered throughout-- a particular instance involving Dante and a hat is a hilarious acknowledgement to the character's history. While some characters, like fan-favorites Trish and Lady, don’t have much to contribute, their presence at least brings a sense of camaraderie. However, a couple of nude scenes involving them come across as tasteless; with so many pleasing callbacks and references, moments like this awkwardly stand out. They feel cheap and unnecessary, hurting Trish and Lady's already minimal characterizations. It stands in stark contrast to the always delightful gunsmith Nico, who's established as headstrong, intelligent, and the reason why Nero is able to make short work of demons in the first place.The story ties a nice bow on the classic continuity’s unanswered questions, allowing for satisfying conclusions for its major protagonists.In spite of its more ambitious scale, DMC5's story leaves room for meaningful character development. It's by no means a nuanced study of its protagonists that digs deep into what makes them tick. But their motivations are always made abundantly clear, making for compelling melodrama whenever they clash against one another. You grow attached to their impassioned, if a bit simplistic, plights--if only to see how they'll overcome the harrowing challenges set before them. Ultimately, the story ties a nice bow on the classic continuity’s unanswered questions, allowing for satisfying conclusions for its major protagonists.There is an effort to pull DMC5's more grandiose moments together on a mechanical level with the Cameo System, which adds a subtle online cooperative element to the formula. Some missions often include the presence of another character exploring a nearby area or even acting alongside you. By default these characters are AI controlled, but through the Cameo System they're controlled either by other players online or their respective ghost data. A cool concept on paper, the feature is largely underutilized with only one particularly exciting instance where you actually get to fight alongside another player. That said, seeing another player from afar does add a novel yet fleeting solidarity to your journey.DMC5 thrives on the stylistic and mechanical prowess of its predecessors. It sticks to tradition above all else, pursuing a few ambitious new ideas along the way, but mostly maintaining the series’ focus on intricate fighting systems and campy bravado. Rarely does the game stumble, consistently leveraging its spectacle and mechanical depth to push aside any small frustrations. All the while, the story exudes a charismatic charm that keeps you constantly intrigued as you’re refining your skills. DMC5 proves the series can still be brilliant and imaginative without compromising its longest-held traditions.Info from Gamespot.com
2019-03-06
The Outer Worlds is the next RPG from Obsidian, and gives one of the most experienced studios in the industry an opportunity to play in a new space-faring setting. If you have some nagging questions about the game, chances are co-directors Tim Cain and Leonard Boyarsky addressed them in a lengthy new Q&A session.The Game Informer podcast hosted the Q&A with questions from fans. It delves into details from the esoteric to the mundane, with an occasional diversion regarding their history establishing the Fallout franchise. A few choice tidbits include the level cap of 30, and the fact that weapons and armor will have modding but no crafting system.Some of the most detail comes from implications surrounding the story. The duo say that they saw at least one fan speculate pretty accurately on what's changed in the alternate timeline the game takes place in, and it may not be what you'd expect. They suggest that one of the key turning points in history was the assassination of President William McKinley in 1901. Without that event, the alternate history speculates, Teddy Roosevelt wouldn't have taken office and implemented a trust busting agenda. This suggests that Roosevelt failing to break up large corporations is largely responsible for the alternate history presented in The Outer Worlds.That said, they also note that there is no authoritative codex in the game that outlines exactly what happened. You'll find documents that give different perspectives, and you can piece together some key parts of the world lore, but there's no definitive voice to tell you what's true and what isn't.The full show is more than an hour long, and it's filled with lots of interesting answers and sometimes even more interesting non-answers. The Fallout-like game is one of our most anticipated games of the year.Info from Gamespot.com
2019-03-06
Luke Perry, who first shot to fame on Beverly Hills 90210 and was most recently starring on The CW's Riverdale as Fred Andrew, dad to Archie (KJ Apa) has died at 52 years old. His passing comes after the actor suffered what CNN calls "a massive stroke.""He was surrounded by his children Jack and Sophie, fiancé Wendy Madison Bauer, ex-wife Minnie Sharp, mother Ann Bennett, step-father Steve Bennett, brother Tom Perry, sister Amy Coder, and other close family and friends," according to a statement. "The family appreciates the outpouring of support and prayers that have been extended to Luke from around the world, and respectfully request privacy in this time of great mourning. No further details will be released at this time."News of Perry suffering a stroke was first announced Wednesday, February 27. At that time, it was reported that he would remain hospitalized and "under observations," according to People.Following news of his death, it was announced that production on Riverdale would shut down, allowing the cast and crew to mourn. A statement from Warner Bros. TV and The CW read, "We are deeply saddened to learn today about the passing of Luke Perry. A beloved member of the Riverdale, Warner Bros. and CW family, Luke was everything you would hope he would be: an incredibly caring, consummate professional with a giant heart, and a true friend to all. A father figure and mentor to the show's young cast, Luke was incredibly generous, and he infused the set with love and kindness. Our thoughts are with Luke's family during this most difficult time."Roberto Aguirre-Sacasa, the showrunner on the adaptation of Archie Comics, followed with his message on Twitter. "So heartbroken about Luke," he wrote. "He was a father, brother, friend, and mentor. Each night before he had to shoot a scene, he'd call me and we'd talk about... everything. I will miss those calls. And my heart goes out to all his family and friends."In addition to 90210 and Riverdale, Perry had a very full career on the big and small screens. From his co-starring role in 1992's Buffy the Vampire Slayer film to his parts on shows like HBO's Oz and as Sub-Zero on the animated Mortal Kombat: Defenders of the Realm, he didn't stray too far from acting.He also never strayed far from his love of professional wrestling, whether it was appearing on WWE programming or supporting his son "Jungle Boy" Jack Perry, who is signed to All Elite Wrestling. With that in mind, we'll leave you with Perry's appearance on The Edge & Christian Show That Totally Reeks Of Awesomeness. Info from Gamespot.com
2019-03-06
Beat Games has announced that the first music pack for Beat Saber will be coming out this month. The music pack will also be accompanied by an update that changes the game's UI.For now, the Beat Saber Music Pack 1 is scheduled to release on March 14. This update includes OST Vol. 1, OST Vol. 2, and Extras, and will go live across both PS4 and PC, so the latter will finally be getting the songs that have previously been exclusive to the former. Beat Games hasn't yet announced what songs are included in Music Pack 1. However, the developer did reveal what the new UI for the game would look like, and the redesign should help you easily browse through songs in each OST released for this Music Pack and any future ones. The new UI can be seen in the tweet linked below.🚨 WE HAVE THE DATE! 🚨 Our first Music Pack lands in Beat Saber on March 14th!See a little sneak peek to our updated UI so you can easily browse OSTs and upcoming Music Packs. pic.twitter.com/GiTLvAdBKG — Beat Saber (@BeatSaber) March 4, 2019If you haven't tried Beat Saber yet, you absolutely should. The game has you swing lightsabers and dodge obstacles to the rhythm of different songs, all while immersed in virtual reality. It's a pulse-pounding experience that we picked to be one of our top VR games in 2018. Beat Saber is officially out on PSVR, but still in early access on HTC Vive, Oculus Rift, and Windows Mixed Reality. That said, the PC versions of the game support a huge modding community, which has already added dozens--if not hundreds--of additional tracks for you to play.In our Beat Sabers PSVR review, Alessandro Barbosa gave the game an 8/10, writing, "Beat Saber is an exhilarating rush and an exhausting game to play in the best way. It has great music that is more varied than you might expect, complemented by smartly designed levels that marry their complex patterns perfectly to the beat. It's difficult to get bored of Beat Saber, especially thanks to its extensive campaign that pushes you to get better with each step up in difficulty. But that same campaign is also uneven at times with confusingly counterintuitive challenges, which might frustrate you to the point of taking a break. And when you do, you'll realize that Beat Saber is also currently thin on content, with only a handful of songs and no means to upload customs ones. Yet despite those flaws it remains consistently satisfying to play, and is certainly one of the best PSVR games you can buy right now."Info from Gamespot.com


Keywords:

Free online games to play and download! More than 1000 free flash games updated daily, free online web games, games to play free, free download, free games to download, free download games, ready for game, ready for games, игры, безплатная игра, angry birds, mario, arcade, puzzle, shooting, free online games, monster trucks, action games, card online, pool games, strategic games, all games for free, play free online games, jeux en ligne gratuits, gratis aanlyn speletjies, lojra online falas, besplatne online igre, online hry zdarma, gratis online spil, gratis online spelletjes, kostenlose Online Spiele, giochi online gratis, jocuri online gratuite, бесплатные онлайн игры, Juegos online, ücretsiz online oyun, Jocs en línia, meine front, meinefront, run mario, penguin dinner, deus racer, sudoku, motor wheels, ultimate force, play and download free flash games, download free swf game files, best games

Advertisement

Contacts

All questions and suggestions for site

Email us: support@readyforgame.com

Social Stalking

Login

LOG IN

Register

User Registration
or Cancel