2019-03-18
While horror franchises aren't exactly new, James Wan's Conjuring series is more ambitious than most, and has been slowly building an MCU-style interconnected horror universe for several years. Following last year's hugely successful The Nun, 2019 sees the return of spooky Victorian doll Annabelle, for her third movie. A short teaser has now been released, which confirms the title of the new film.The teaser has no footage from the movie, but it does reveal that it is named Annabelle Comes Home. It follows Annabelle (2014) and Annabelle: Creation (2017) and hits theaters on June 28. Check the teaser out below:Annabelle Comes Home is directed by Gary Dauberman. While this is Dauberman's first movie as director, he wrote the previous two Annabelle films, as well as the upcoming It: Chapter Two. The movie stars Vera Farmiga and Patrick Wilson, who reprise their roles from the main Conjuring films as paranormal investigators Lorraine and Ed Warren. Wan is producing once more.Annabelle Comes Home isn't the only Conjuring-related movie on its way this year. Next month sees the release of The Curse Of La Llorona, which is also produced by Wan and has a loose connection to those films. Check out GameSpot's review here. Info from Gamespot.com
2019-03-18
After the second trailer for the remake of Pet Sematary dropped, there were some divisive reactions. Remakes in general are not always well received, and for every good Stephen King adaptation like It, we get a Dark Tower or two. With the new Pet Sematary, directors Kevin Kölsch and Dennis Widmyer take some major departures from the source material that made people think the marketing for the film gave away everything. But the Starry Eyes directors have more aces up their sleeves. This new remake dares ask to ask: What if dead was not better?Those not familiar with the novel or film need not worry, however, for Pet Sematary is a highly entertaining, terrifying, and fun movie all on its own. Dr. Louis Creed (Jason Clarke) is tired of the city life, so he decides to move his family from Boston to rural Maine to spend more time with his wife Rachel (Amy Seimetz), and their two young children, 8-year-old Ellie (Jeté Laurence) and 3-year-old Gage (Hugo and Lucas Lavoie). One day Ellie discovers a procession of kids in creepy animal masks heading to a mysterious burial ground in the woods near the family’s new home. There, she meets her neighbor, Jud Crandall (John Lithgow), who tells the story of the titular pet cemetery that houses beloved and departed pets (and, because this is Stephen King we're talking about, also something more ancient and sinister).At 101 minutes, Pet Sematary has a great pace that makes it feel like the movie is shorter than it is, leaving you wishing you could see more of this twisted tale. By nature of the story, the major scares don’t begin until about halfway through the movie, but Buhler is an impatient writer and the script wants to scare you as soon as it can--and it succeeds. There are plenty of smaller scares that whet your appetite for the madness that will follow.The film doesn’t shy away from showing you some horrific and gory stuff, including a scene in which a character's face is half scraped off with his brain hanging out from his skull. It’s an unnerving and visceral sight that will have horror fans cheering in the theater. And those expecting a certain scalpel to play a part in the film should be excited for Pet Sematary, as the scene in question is as gory as you would expect.There are plenty of surprises both for longtime fans of the story and those coming in blind. The script by Jeff Buhler expects you to be familiar with the story, because it wants to make you feel like you know what is going to happen next. You anticipate the pivotal moments from the older movie and the book, right before Buhler pulls the rug from under you and makes you jump in fear or laugh at the clever ways the script and Kölsch and Widmyer’s direction subverts expectations.One of the biggest changes takes place in an elaborate and tense scene that acknowledges the audience expectations and then hits you in the face with a truck. It is also a change that works perfectly for this adaptation. Pet Sematary takes full advantage of this change to explore questions about mortality, grief and what we would do if we were in that situation. One of the most interesting aspects of the story is how it addresses grief, and how hard it is to let go of loved ones after they die. Jeté Laurence plays Ellie with a nuance not commonly seen in such young actors. Jason Clarke is great as Louis, but it is Amy Seimetz as Rachel who is the highlight of the film. Rachel has a bigger character arc in this version of the story, exploring her proximity to death more closely. And fans of Zelda need not worry, as Pet Sematary takes her part in the story and elevates it to new and more horrific heights.Despite having plenty of gruesome imagery, Pet Sematary is also morbidly funny. Buhler’s script and Kölsch and Widmyer’s direction doesn’t rely on jokes, but on the messed-up situations the Creed family gets involved in. This is a pitch-black film with a bleak third act that also features a scene with a hairbrush that will have audiences squirming and laughing at the same time.In an age where every film is getting a remake or a reboot, Pet Sematary might actually be better than the original. It's terrifying, twisted, heartbreaking, morbidly funny, and a hell of a fun time.The GoodThe BadThird act is bananas in all the twisted and dark ways imaginableJohn Lithgow doesn’t have as much to do as one would expectJeté Laurence is a revelationWill turn you off from wanting to have kidsSmart changes from the source material Doesn’t shy away from being gory and morbidly funny Hypnotic score by Christopher Young Info from Gamespot.com
2019-03-18
More details have come to light about DC's upcoming Suicide Squad sequel. Producer Peter Safran told Joblo that the sequel is a "total reboot," so it shouldn't be referred to as Suicide Squad. The name the studio is using is The Suicide Squad, though whether or not this is the final name or a working title remains unconfirmed."First of all, we don't call it Suicide Squad 2 'cause it's a total reboot, so it's The Suicide Squad and I think people should be extremely excited about it," Safran said.Guardians of the Galaxy director James Gunn, who was recently re-instated for Vol. 3, will write and direct The Suicide Squad. Regarding the script, Safran said, "It's everything you would hope from a James Gunn script and I think that says a lot and that promises a lot and I know that we will deliver a lot."The intriguing angle of this story is that, now that he's back making Guardians of the Galaxy 3, Gunn is directing movies for both DC and Marvel. Safran said he and Gunn agree that the Marvel vs. DC rivalry is "absurd," and everything is going to be just fine."You know what I love about James directing for both Marvel and DC is he has always espoused the view that that which unites comic book and superhero lovers is much greater than that which divides us," Safran said. "Because, there's always been this Marvel/DC rivalry, which he has said, and I agree, is absurd. There's room for everybody and certainly that which unites us all is far greater than that which divides us, so hopefully they'll see that you can be both a Marvel and a DC fan and the world won't spin off its axis."It's not exactly what what the description "total reboot" means for The Suicide Squad 2. What we do know is that Idris Elba will play Deadshot in the sequel, taking over the role from Will Smith.The 2016 Suicide Squad received mixed reviews, but it was a massive commercial success. It made more than $746 million worldwide, and it won an Oscar for Makeup and Hairstyling.The Suicide Squad comes to theatres in August 2021. A recent intriguing report says the film will add a number of characters from the DC Comics world, including Ratcatcher, King Shark, Polka-Dot Man, and Peacemaker.Info from Gamespot.com
2019-03-18
Captain Marvel continues to be the No. 1 movie at the box office. According to box office figures from EW, the superhero film pulled in $69.3 million in the US and Canada this past weekend, keeping the film at the top of the box office charts. The $69.3 million, which is down 55 percent from its opening-weekend haul, now represents the 18th highest second-weekend in the history of movies.There is a lot of space between Captain Marvel and the competition, as the animated film Wonder Park landed in the No. 2 position with $16 million. The No. 3 movie this past weekend was Five Feet Apart, which made $13.2 million.Captain Marvel has now made $266.2 million in the US and Canada. Internationally, the film opened in Japan this weekend and made $5.6 million, which was good for No. 1 in Japan, and the highest opening for a standalone MCU character movie ever in the country.The movie made a further $119.7 million from other international markets this weekend, boosting the movie's global results to $760.2 million after just two weeks.Captain Marvel reportedly cost $150 million to make, and it holds the record for the biggest opening-weekend in the history of film for a female-led movie on a global basis.If you've seen the movie, you can check out our list of Captain Marvel Easter eggs and breakdown of the end-credits scenes. We also have a history of the Tesseract and much more for you to check out. If you want some more Captain Marvel content, you can also check out the origin of Talos, a key character in the film.In other news, you can see more of Captain Marvel in the new Avengers: Endgame trailer that you can see in the embed above.March 15-17 US/Canada Box Office:Captain Marvel -- $69.3 millionWonder Park -- $16 millionFive Feet Apart -- $13.2 millionHow to Train Your Dragon: The Hidden World -- $9.3 millionTyler Perry’s A Madea Family Funeral -- $8.1 millionNo Manches Frida 2 -- $3.9 millionCaptive State -- $3.2 millionLego Movie 2: The Second Part -- $2.1 millionAlita: Battle Angel -- $1.9 millionGreen Book --$1.3 millionInfo from Gamespot.com
2019-03-18
Halo developer 343 Industries has a pizza-themed gift for all Halo 5: Guardians players. Available now in the Xbox One shooter is the "Pizza Party" Req pack, which includes a pepperoni pizza-themed weapon skin, Last Slice, as well as the Hot Pie banner.Why pizza? The studio originally teased Halo: The Master Chief Collection for PC, which has now been confirmed, by referencing pepperoni pizza. When the game was officially announced for PC last, excited fans sent pizzas to 343's offices. They sent so many pizzas that 343 had to plead with fans to please stop sending pizzas.Thank you for the outpouring of excitement over the news that Halo: The Master Chief Collection is coming to PC. As a token of gratitude, we’d like to offer you a hot slice of pepperoni within Halo 5. Jump online today and pick up your complimentary Last Slice skin! pic.twitter.com/ARBFUgOsxa — Halo (@Halo) March 17, 2019The pizza skin for the Halo 5 Assault Rifle looks pretty slick. Check out the video above to see it in action, while some images of the notifications and more can be seen below.Halo: The Master Chief Collection is coming to PC, and it'll be available on Steam in addition to the Windows Store. Additionally, Halo: Reach is coming to The Master Chief Collection on both Xbox One and PC.In addition, a brand-new Halo game, Halo Infinite, is coming to Xbox One and PC. Microsoft is expected to talk more about this long-in-development titles at E3 in June.Info from Gamespot.com
2019-03-17
There were enough red flags going into The Curse of La Llorona to make me worry. Setting a story that relies so heavily on a latino folklore in 1970s Los Angeles was one thing, and having a Caucasian protagonist was even worse. But this movie's most serious flaw is that it simply feels lazy. There are enough good intentions to make you appreciate the effort, but every choice made feels like they wanted it to be done as quickly as possible with no regard for the original folktale or the people who care about it. Add a shoehorned-in last-minute Conjuring connection and you get this horror franchise’s version of The Cloverfield Paradox.The legend of La Llorona, or The Weeping Woman, is arguably the most famous horror folktale in Latin America. Every country has their own version, but they mostly agree that La Llorona is the ghost of a woman whose children drowned (either by her hand, or someone else’s) and in her grief, she killed herself. She now spends her afterlife stuck in purgatory, weeping for her lost children and looking for new children to make her own. It’s a simple story, but there is no denying the huge impact it’s had on Latin American culture for generations, so it’s refreshing and exciting for La Llorona to finally make her debut in an American studio film. But this was the wrong film to do it.We start with a prologue set in 1673 Mexico that shows the film’s version of the folktale, where our titular villainess murders her children, before jumping forward in time to Los Angeles. Here we meet social worker Anna (Linda Cardellini), a widower to a latino police officer who is called to the home of Patricia Alvarez (Patricia Velásquez). What appears to be a normal case of terrible parenting actually has something even more sinister behind it, and before long, two kids are dead, and the evil spirit has set her sights on Anna’s children.Director Michael Chaves makes an impressive directorial debut with The Curse of La Llorona, and within a few minutes you will realize why he was given the keys to the next Conjuring movie (he's set to direct Conjuring 3). He knows where to place the camera so that you're always wary of what’s lurking at the corner of the screen, as well as maintaining an ominous atmosphere through the use of darkness and shadow. He also knows how to pull a good jump scare, even though the film relies too much on the same sound effect and jump scare repeatedly. After the 30th time the camera pans to reveal La Llorona standing where five seconds before there was nothing, you will beg for something new to happen on screen.During a Q&A after the film’s world premiere at SXSW, producers Gary Dauberman and James Wan talked about being inspired by '70s police procedurals and wanting to include that feeling in The Curse of La Llorona. There is definitely a touch of that in the movie, as the first half is more of an investigation into what is haunting these kids, and an exploration of the dynamics of the Tate-Garcia family to make us feel invested in their well-being.The performances are mostly good. Linda Cardellini is convincing as the widow Anna, a woman struggling to raise her two kids alone, who now must also battle an angry spirit. She goes from sweet and loving to badass protective mama bear in a flash, and it’s thrilling to see her in fighting mode once her children are threatened. Raymond Cruz is a highlight as the wisecracking, ass-kicking curandero that acts as this film’s version of Father Merrin from The Exorcist, while also bringing some much needed humor. Rounding out the cast is Patricia Velásquez in an overdue return to horror (or horror-adjacent) movies after her role in The Mummy. Velásquez instantly sells you her pain and grief after the loss of her children with lines like, “I feel nothing, because I have felt the worst.†Unfortunately, she doesn’t get to do much, and is in the film for less than 10 minutes. For a film that is being sold as a very latino story, it doesn’t feel like the writers or producers gave much thought to either the latino characters, or any kind of latino flavor. Despite most of the cast being Latin American or of latino descent, their characters are little more than plot devices, only there to give exposition and explain the folktale, or to hand a weapon to Anna. It’s a pity, really, that the most important characters are kept at arm’s length. This extends to a lack of consistency, as any Spanish-speaker will notice that Raymond Cruz’s character speaks with a different accent every five seconds, not to mention the egregious use of Dora The Explorer-like bilingualism.The titular La Llorona gets the most barebones of a backstory, without much depth to her or her background despite centuries of folklore across many countries. That being said, La Llorona is very effective at scaring the audience, and a scene involving an umbrella is most impressive and effective in its intent. The issue is that it pretty much feels like a Conjuring movie in every way imaginable, without acknowledging the cultures from which it borrows this story. From the long zooms and camera movements to the extremely unnecessary use of loud noises before each jump scare, it feels like horror by numbers. There’s also the very much not needed connection to the Conjuring universe--Curse all but name-drops the Warrens without any kind of payoff to justify it.Despite featuring latino actors and being based on a latino folktale, The Curse of La Llorona lacks latino flavor, instead feeling like the blandest of the Conjuring movies. This movie had so much potential, but the forced connection to the rest of the franchise ends up making it feel like the Cloverfield Paradox--a side story with potential, but which didn't live up to the standard set by the other movies in the series.The GoodThe BadMichael Chaves’s direction will make you excited for the Conjuring 3Feels lazy in its attempt to capture Latin American folkloreEnough thrills and scares to entertain youOver-reliance on jump scares and loud noisesCast does a mostly good jobConjuring connection shoehorned in Shallow characters Latino characters get pushed to the sideline and used as plot devices Info from Gamespot.com
2019-03-17
Though Capcom's action game series has always had a particular sound for its gothic-horror-aesthetic, the current game, Devil May Cry 5, features music that really goes the extra mile to get players to feel something more as they're working their way up to SSS rank. GameSpot recently interviewed DMC5 composers Cody Matthew Johnson and husband-wife team Casey and Ali Edwards about the making of the action game's main tracks for its cast of characters. During this talk, they spoke about their collaboration with Capcom, how the game's energizing and dynamic soundtrack is a game-changer, and what it's like having the internet embrace their new sound.Editor's Note: This interview has been edited for clarity and readability.Can you talk about what it was like working with Capcom for this project, and how they first got in contact with you?Casey Edwards: Funny enough, even though I ended up writing the track Devil Trigger, I got found through one of Ali's older tracks that she did for another video game called Killer Instinct with Mick Gordon [B. Orchid's Theme, in particular]. I actually did some work on that game as well, assisting the composer.Ali Edwards: Yeah, it's like they wanted both of us without knowing that we even knew each other, or that we were married at all.Casey: Yeah, Capcom heard that particular track and they really liked the drive that it had. It really just stood out to everyone. When I wrote Devil Trigger, I pitched her as the vocalist and they just immediately fell in love with it. So, it kinda just worked out in a weird, coincidental, ironic way.And Cody, this is actually your third collaboration with Capcom, the first being for Marvel vs Capcom: Infinite?Cody M. Johnson: That is true. My career is still in the early stages, which is really exciting as all these things are happening. My collaborator Jeff Rona and I did three games back to back for Capcom. We didn't really stop. We started off with Marvel vs. Capcom: Infinite. Right after that came out, word got around to another development team about what we were doing, and they liked what they heard. So they came back to us. Right out of the gate I was working with Jeff, who wrote "Crimson Cloud" [V's Theme], and I ended up writing "Subhuman" [Dante's theme]. We worked on Devil May Cry 5 first, but then shortly after that, another team at Capcom hit us up to do Resident Evil 2 shortly after. So it's been pretty exciting.Were you fans of the series before you worked on this game?Cody: I had played Devil May Cry 4 and the previous games a lot. I was still young enough to sneak away and play them with my friends, but it was so hard, I didn't get very far. Even as an experienced gamer now, I've come back to try to play them, when I first picked up Marvel vs. Capcom: Infinite--but they're just so hard. They're still one of the hardest games I've ever played to date.Casey: I actually grew up playing Devil May Cry. So I remembered the whole Devil Trigger aspect of the game pretty vividly, and that was what was sticking out in my head as I was writing the song. I couldn't get it out of my head and yeah, I don't know, I just wrote it and we just went with it. I thought for sure someone from Capcom was gonna send me an email back saying, "Hey, you need to change that."Ali: But that didn't happen. They all loved it.The big line of the song, "bang, bang, bang, pull my Devil Trigger," is such an earworm, and it feels so appropriate for the series.Casey: Right, I remember writing that. I wrote all these lyrics in one sitting, pretty much. For that particular part, I was looking at Ali, and then I verbalized what she was about to sing.Ali: You were so worried I was gonna hate it!Casey: To me, that was kind of a fun phrase. I just wasn't sure if it would latch on to the Devil May Cry fans, you know?Last I checked, Devil Trigger has over 21 million views on YouTube. Having those earlier reservations, are you surprised to see how much it has taken off?Casey: Well, first of all, it's pretty freakin' crazy. That's a lot of plays. It kinda blows my mind a little bit. I think there might be a few factors involved in that. People have been really excited to see a continuation of [classic] Devil May Cry. I guess in the sense that you say, the song is holding its own water a little bit as well, yeah, I don't know what to say other than it's pretty insane that people have played the song that many times.Ali: Yeah, it's definitely something we didn't expect. We were more worried that fans would hate the track, and it would become a meme. Instead, it became a meme in the best possible way.Both of you even got to perform the song live at The Game Awards. They had Rivers Cuomo from Weezer introduce your performance.Casey: Yeah, that was awesome. We actually got to run into Rivers after that, and it was pretty great getting to take pictures with him and nerd out. I mean gosh, yeah, I was listening to them back in high school, so that was pretty awesome. And yeah, getting to play at The Game Awards was, I mean, a dream come true. And I know it's a relatively new awards show, but they had so many awesome people on stage, and we got to share a stage with Hans Zimmer. That's nuts.Ali: Yeah, that was pretty crazy, it was a blast. It was such a crazy production if you think about it. It takes a huge team to put on a production of that magnitude. It's crazy seeing it all happen, and being a part of it, continuously.As far as working on Devil May Cry 5, I can only imagine how much planning went into writing the tracks and getting them just write. Can you talk about what the collaborative process was like with the other composers at Capcom.Cody: Yeah, from the very beginning, Capcom wanted, I should say, independence. They wanted to make sure each of these key tracks could exist separately from one other, but still work together within the Devil May Cry universe. We worked with Kota Suzuki [DMC5's main composer], who actually wrote the track "Legacy," which was in the final trailer. He was part of the development team that flew out to LA when we did the recording sessions for the bigger tracks, including "Subhuman" and "Crimson Cloud." Other than that, Capcom didn't really restrict us; they really wanted the score in these scenes to give identity to their characters.Casey: When we were working with Capcom Japan, they had some clear visions for what they wanted for some of these tracks, and it was really nice getting to implement previous work I had done in the game, and getting to bring it to new light towards the end of the gaming experience.Ali: After they heard me on "Devil Trigger," I guess maybe that's when they reached out for "Legacy" with me. I didn't think was going to happen until the game was released. I wasn't sure that was ever going to see the light of day in trailer form. And so I remember being pleasantly surprised when that came out. It's an exciting track, it's really beautiful, with swelling strings, and it was amazing for the fans to finally hear that. Working with Kota on that was a great experience as well.That song really comes up at such a great moment in the game. It also highlights how different a lot of the tracks are in the game, yet they work really well when you bring it all together.Casey: Yeah, for sure. I think that's one thing people can get lost sometimes. They forget, "Devil Trigger," for instance, is some weird hybrid rock pop thing, but I am also a classically trained orchestral composer and Ali does anything from soft, ethereal vocals to just mind-blowing powerful pop vocals, and stuff like that.Ali: I started out as a jazz singer, so there's that, too. But we got to be totally crazy with it. Working on a session musician, you can be asked to do anything, and I think your willingness to be a chameleon is really where your usability as a session musician really comes into play. The more I can become a chameleon and adhere to different genres of music, I mean, that's why I'm being asked to work on video games. If I couldn't do that, I wouldn't have had the opportunity to work on so many incredible games so far.Looking back on the history of the series, Devil May Cry has this really deep focus on presenting bombastic and energizing tracks. Another game in the series that had a really eclectic soundtrack was Ninja Theory's DmC: Devil May Cry--featuring Noisia and Combichrist. Did the style of that game have any influence on this one?Cody: Well from the very start, everything was based on Devil May Cry 4, as in all the references they sent us. But of course, it was something I personally looked into. It's important to understand the trajectory of all these games, where it's been, and how the fans reacted. And you need to make a decision about where you want your art to align with. It was very conscious from the very beginning that this game is Devil May Cry 5. That was a very conscious decision, not to stay away from that version of DmC, but to separate from it, stylistically. But yeah, the combat system that matures and alters the music was something we really liked about that game.It's really thrilling to hear DMC5's music evolve depending on how well you're playing.Cody: Yeah, It was just something we were very conscious of from the very beginning. We don't want to leave any players behind, but we didn't want to make it easier for players either. It's all about challenging yourself. But the worst thing that could happen would be if the game's music was boring. I know this as a gamer, I know this as someone who goes listens to the same 32-second track on loop for hours. It's the worst thing in the world: You're stuck on a level for three days, you don't wanna be listening to the same piece of music.We really tried to craft these songs in a way, that if you don't hit SSS rank, you don't ever hear the chorus or the breakdown. By doing that, those parts of the song will never get boring. The goal from the start was to incentivize the player. There is something more, you should do your absolute best to get to your SSS, and you'll get the payoff. There should be rewards for those players that accomplish that, and I think we achieved something beyond the normal combat music.Did you enjoy your experience working with Capcom on Devil May Cry 5?Cody: They've always been happy with what we've done and we're always happy to give it to 'em. They're such an amazing collaborator, and they really care about artistic vision, and they care about what you can bring to the table, and it's truly an amazing experience working with them.Casey: I was super excited to work on Devil May Cry. I've been playing this game since Devil May Cry 1, which came out in 2001. I remember my mom taking me to Blockbuster to rent it. And then you fast forward to 2017, when I was asked to work on it, I was already so freaking pumped to get started on it. We're classically trained and I play guitar as well in the STEM program, right? I love doing so many different things and different genres. So being asked to genre hop is one of the best things about working in the field. TV and video games and film, all alike, and one day you could be writing a solo piano piece and the next day you're writing "Devil Trigger."Ali: Yeah, for me, video games have always been a pretty large part of my life. It's always been a love of mine. So, I remember playing games with my cousins when we were all kids and it was this bonding experience for all of us. And I never would've imagined that I'd be working on video games today. It's kind of crazy to think about, but I absolutely love what I do. I love being able to work on various projects across various genres and kind of become a different person for a little while. And it's really, really humbling, seeing how the fans have accepted our work. It's very humbling, it's very exciting, and, all in all, we're very grateful to be a part of the Devil May Cry family.Info from Gamespot.com
2019-03-16
Ubisoft has announced the upcoming remaster for Assassin's Creed III will have gameplay improvements. The remaster will get additional updates in the Switch version too, most of which take advantage of the unique features of Nintendo's console.The gameplay changes for Assassin's Creed III: Remastered are detailed in the March Monthly Update for Assassin's Creed Odyssey. Ubisoft stated that many of the changes are to create a "better balance between action and stealth" in the game. Double assassinations, which existed in the original AC3, are now easier to pull off. Whistling to attract enemy guards, which you only could do from behind cover before, can now also be done from bushes. Free-aiming long-range weapons--which was added into the franchise in Assassin's Creed IV: Black Flag--is being implemented into the remaster as well, allowing more control with Ratonhnhaké:ton's pistols and bow.AC3: Remastered also includes "additional weapons for crafting," an updated in-game economy, and a new UI that incorporates color-blind settings. The game will include new Legacy outfits as well, which allow Ratonhnhaké:ton to dress up as protagonists from other Assassin's Creed games, such as Origins' Bayek and Odyssey's Alexios.For the Switch version, AC3: Remastered will receive a few additional gameplay changes. The Switch version will include touch screen support for navigating the game's menu. There will also be motion control for aiming with long-range weapons. The design of the UI will be tweaked for the Switch version to better adapt to the console's feature of going back and forth between docked and handheld, and HD rumble support has been added as well.AC3: Remastered is scheduled to release for Xbox One, PS4, and PC on March 29, and for Nintendo Switch on May 21. The game will release as a standalone title, but is also included in Odyssey's Season Pass.The rest of the March Monthly Update details changes coming to Odyssey in the coming weeks. The new Abstergo-themed cosmetic items for Kassandra/Alexios and the Adrestia and her crew are coming out March 19, as is another Legendary ship lieutenant called Captain Octopus. A new Lost Tales of Greece, titled A Friend Worth Dying For, will be available March 26. Odyssey is available for Xbox One, PS4, and PC.Info from Gamespot.com
2019-03-16
If you don't yet have Rayquaza in Pokemon Go, you're in luck. Players who missed their chance to catch the Legendary Sky High Pokemon will be able to catch one right now. Niantic has brought the Pokemon back for a special Raid event that runs through the weekend, giving you a limited amount of time to get your hands on one.From March 15-18, Rayquaza will make an encore appearance in Raid Battles around the world. Before you can capture the Legendary Pokemon, you'll first need to team up with other players in-person and battle it. If your group manages to defeat it, you'll receive a handful of Premier Balls along with an opportunity to catch it.Rayquaza is a dual Dragon/Flying-type, which makes it particularly susceptible to Ice-type attacks, so you'll want to bring along Pokemon such as Mamoswine and Lapras to battle it. Dragon is also one of the few Pokemon types that is vulnerable to itself, so other Dragon Pokemon such as Giratina and Salamence should prove to be effective as well.Niantic periodically brings back previous Legendary Pokemon for special Raid Weekend events such as this one. Last month, the Eon Pokemon Latias returned for a limited time, and Niantic has teased that its twin, Latios, will also come back for a Raid event in the near future. Specific details on that have not yet been shared, though we do some of the other upcoming events that fans can look forward to.The game's next Community Day event takes place on Saturday, March 23. The featured Pokemon this time will be Treecko. The Legendary Pokemon Dialga is also set to show up in Raid Battles until March 28. Meanwhile, developer Niantic recently shared new details about Harry Potter: Wizards Unite, its upcoming Go-style game based on the Harry Potter franchise. And the next generation of Pokemon games, the Gen 8 Pokemon Sword and Shield, were revealed for Pokemon Day just last month.Info from Gamespot.com
2019-03-16
The latest Avengers: Endgame trailer has fans in a tizzy, thanks to a brief moment on the ol' Barton farm featuring Clint, apparently, teaching a young girl to shoot a bow and arrow in, what we can assume, is the post-Civil War peace before the Snap ruined everything. Comics fans immediately clocked a hidden potential in the otherwise innocuous slice-of-life bit: That girl could be the MCU's take on Kate Bishop, the other Hawkeye.Or, more likely, it could be Clint's young daughter, Lila, last seen in Age of Ultron.But let's indulge the possibility for a second and take a look at who, exactly, Kate Bishop is, where she would fit into the MCU, and why everyone is so excited that there's even a slight chance of her being brought into the fold.Kate Bishop was first introduced fairly recently back in 2005 with a Young Avengers special that cast her as a relatively normal civilian-slash-wealthy-heiress who was brought into the superhero lifestyle almost by accident. Luckily, she just so happened to be extremely proficient with a bow, as well as a master of multiple forms of martial arts, even if she was just a human teenager. Kate joined up with the Young Avengers and helped bankroll her new team, provide costumes, and generally stand up to all the mainline Avengers who told them to stop--a tenacity which eventually earned her the Hawkeye codename (as well as Clint's original bow) from Captain America himself.Where was Clint during all of this, you ask? It's a little complicated. He faked his own death and secretly adopted the Ronin identity. It was a whole situation, but the long and the short of it was a distinct lack of Hawkeye in the Marvel Universe, even though Clint was technically still around.Clint's ruse was eventually dropped, however. After his official return to the public eye, he came to collect his bow and his name--which was a bit of an issue, considering Kate wasn't done with them yet. They very nearly fought over it, but eventually came to a sort of careful, begrudging respect for one another. Clint actually found himself endeared by Kate's take-no-prisoners tenacity, and agreed to let her continue to be Hawkeye right alongside him.Not a bad turn of events, all things considered.From that point, Kate and Clint developed a sort of student/mentor relationship--though it was hardly traditional. Clint was less a teacher and more a sort of long suffering, older brother figure--a dynamic that anchored the now iconic Hawkeye solo comics series by Matt Fraction and David Aja in 2012.It was largely through that particular series that fans began to flock to Kate as an A-Lister in Marvel's line up. She and Clint formed a sort of superheroic sitcom with one another that allowed her to shine as a totally unique take on Hawkeye, even though she shared a name and color scheme with the original.So--is that Kate in the Endgame trailer? Probably not. It's more than likely that what we saw was Clint and his daughter on their farm during Clint's post-Civil War house arrest (notice the ankle bracelet). However, that doesn't mean it's totally impossible. For one, the MCU isn't exactly beholden to the comics for Kate's origin story, meaning she could be Clint's relative this time around, or even his grown up daughter. For another, there's no context in the scene that suggests the girl with the bow is a Barton family member at all--for all we know, Clint started teaching archery during his house arrest.If it is Kate, then the implications are pretty massive. There's suddenly potential for a Young Avengers spin-off right there and up for grabs, as well as a neatly built bridge to the Hawkeye solo film Clint's small but dedicated fanbase has been begging for for so many years. It could even mean a slow pivot of Clint's MCU characterization toward the Clint Fraction and Aja popularized in their stories.But we really don't recommend getting your hopes up. In all likelihood, if the MCU were going to bring someone like Kate Bishop in, they'd do it with a lot more fanfare than a throwaway scene in a trailer. Anything is possible, but probably not this.If you're looking for more on Avengers: Endgame, check out the new poster, a breakdown of the second trailer, and everything you need to know about the April 26 movie.Info from Gamespot.com
2019-03-16
The quest to unlock Destiny 1's loved and reviled Exotic hand cannon Thorn in Destiny 2 is live, and players are working through the grind to unlock the legendary gun. The Thorn quest isn't too difficult in general, until you hit the last step: a tougher version of the Savathun's Song Strike that includes a bunch of tough-to-handle modifiers and additions.The Strike is likely to put most players through their paces, thanks to the modifiers making all the Hive enemies found within it hit a lot harder. We've put together a guide for getting Thorn that can help--beginning with the information you need to actually find the Thorn quest's start--but it's going to come down to grit, gumption, and skill to actually defeat Savathun's Song and the Arbiters to get a Thorn of your very own.Players have been working over Savathun's Song for quite a while now, and they've gotten pretty good at it. In fact, even in the Nightfall version of the Strike, it's usually possible to hit the boss so hard you kill it in one phase, rather than having to deal with it warping all over the arena and calling in tons of Hive reinforcements. It certainly makes the Strike a lot easier.That was probably the thinking in one run we did of the Thorn version of the Strike, Chasm of Screams, in which we found that Super abilities such as Blade Barrage could still wallop Savathun's Song, even if the difficulty had been amped up. After several failed attempts to finish the Strike and claim Thorn, our team--composed of folks gathered from the Destiny 2 app's Looking For Group feature--decided to try to take down Savathun first and go after the other bosses at the end of the Thorn Strike afterward.Turns out, you should definitely not do that. Under no circumstances should you kill Savathun's Song before the last phase of the Chasm of Screams Strike.Doing so automatically fails you, forcing you to run the whole Strike over again.The thing that sets Chasm of Screams apart from the regular version of Savathun's Song is the Arbiters, a set of Hive Knights that appear throughout the Strike. You have to kill all of them, and that includes the two that spawn right at the end of the fight with the boss. If you take out Savathun's Song before they spawn, the Strike will end as normal--and you won't get Thorn.We've got plenty more tips about how to speed your way through the Thorn quest and take home the villainous hand cannon. You might also want to read up on the lore behind Thorn, its rival The Last Word, and what they've all got to do with the Drifter.Info from Gamespot.com
2019-03-16
We're another week deeper into Season 8 of Fortnite, and Epic has rolled out a new set of challenges to complete on PS4, Xbox One, PC, Nintendo Switch, and mobile. Week 3's tasks run the gamut from destroying cacti to searching where the magnifying glass sits on the Treasure Map loading screen, with precious Battle Stars up for grabs for each challenge you complete. But a new secret Battle Star is also now available; here's what you need to know about getting it and where you'll need to go.The ostensible reason to clear as many challenges as you can is to level up your Battle Pass and unlock the new Season 8 rewards, but there's an added incentive. If you finish all of the challenges from a given week, you'll complete a related Discovery challenge, which will reward you with a special loading screen that contains a subtle clue pointing to a free Battle Star or Banner--depending on the week--hiding somewhere around the island.Finish three full weekly sets of challenges in Season 8 and you'll unlock the loading screen below. This one depicts Sidewinder, one of the new skins introduced this season, fleeing a trap-infested temple with a golden serpent artifact under her arm. Look on the back wall just beneath her right elbow, however, and you'll spot the clue--an etching of a temple.Your first inclination will likely be to head to Sunny Steps, where the new Aztec-like pyramids are located, but the clue is actually pointing to a smaller shrine to the south of the area and east of the massive volcano. You can see its exact location on the map below. Chart a course there at the beginning of a match, find the shrine, and the Battle Star will appear on the steps. Collect it then finish the match and your Battle Pass will level up by one tier.If you need further help finding the hidden Battle Star, you can watch where we go to collect it in the video at the top of this guide. However, like usual, the Battle Star won't appear in the game unless you've completed the required number of challenges and unlocked the above loading screen, so you can't simply head to the right place and expect to find it if you haven't put in the necessary work.Along with Week 3's new challenges, Epic has brought back the heist-themed Getaway mode and its related High Stakes challenges for a limited time this week. Complete those by Tuesday, March 19 and you'll be able to unlock new and returning rewards, including the crowbar pickaxe skin. You can read more details about the Getaway mode in Epic's 8.10 update patch notes. We also have tips to help you complete this season's trickier challenges in our full Season 8 challenges guide.Info from Gamespot.com
2019-03-16
If you're active on Steam, you're probably very familiar with Steam's free weekend sales, where a couple of games are given a free-to-play trial period for players who may not otherwise try them. This weekend's games have been announced, so let's take a look at what's free to play on Steam right now, as well as discounts for the games themselves.Steam's latest free weekend kicks off with Two Point Hospital, a business simulation games released last year in which you play as a hospital administrator who runs a hospital--including designing the layout and hiring staff--with the goal of quickly curing patients of various made-up, comical illnesses. In GameSpot's Two Point Hospital review, critic James Swinbanks described the game as "modern and enjoyable," with "irresistible charm and wit.""The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged," he wrote.Two Point Hospital is free to play now through Monday, March 18 at 10 AM PT / 1 PM ET. It's a great time to give the game a try, as new items will be available in-game this weekend, and the second DLC, Pebberley Island, launches on Monday. If you like Two Point Hospital, the game will also be 33% off all weekend.Play or purchase Two Point Hospital on Steam »If you like digital collectible card games like Hearthstone, you'll probably like Faeria, which is also free to play on Steam this weekend. A cross between card game and board game, Faeria is a strategy game with a unique living board that you can shape into lakes, mountains, deserts, and more, creating your own unique territory (which allows for unique abilities) while also pursuing your opponent. All 300 cards can be collected in under 50 hours, according to Steam. Free to play through Sunday, Faeria is also 50% off at just $12.49 until Monday, March 18 at 10 AM PT / 1 PM ET. The premium bundle is also on sale for just $28.56 (61% off).Play or purchase Faeria on Steam »Several developer tools are also free on Steam this week and through the weekend. Create the RPG of your dreams with RPG Maker MV, or make a retro-style pixel game using Pixel Game Maker. If visual novels are more your jam, then you can use (you guessed it) Visual Novel Maker to bring your story to life. And of course, they're all discounted to purchase this weekend: RPG Maker MV is just $20 (75% off), Pixel Game Maker MV is $63.74 (25% off), and Visual Novel Maker is $36 (40% off) until Tuesday, March 19 (you get an extra day with these).For an even better deal, the Maker Series is available as a bundle for $76.14 (63% off), with several different packages and DLC for RPG Maker and Visual Novel Maker. Pixel Game Maker is still in Steam Early Access, so that software isn't part of the bundle and will continue to be updated.Play or purchase RPG Maker MV »Play or purchase Pixel Game Maker MV »Play or purchase Visual Novel Maker on Steam »While not part of this weekend's free-to-play Steam sale, it's worth mentioning that Dissidia: Final Fantasy NT's free edition is now available indefinitely on Steam. The RPG is a console port of Dissidia Final Fantasy, which traded turn-based action for real-time battles. In our Dissidia: Final Fantasy NT review, GameSpot's Alessandro Fillari felt the game faltered in many aspects, but did offer a diverse range of interesting characters, clever combat, and a charming story. Since it's now free to play, you might as well check it out.Play or purchase Dissidia: Final Fantasy NT »Info from Gamespot.com
2019-03-16
Captain Toad: Treasure Tracker's first DLC pack is out now on Nintendo Switch. The add-on contains five new courses and "18 new challenges," including some for existing courses.The Special Episode, as it's called, costs $6 / £5.39, and each of its five stages are playable in single player or in two player co-op. It should be noted, however, that the DLC is not coming to the 3DS or Wii U versions of Treasure Tracker.The paid DLC pack follows a free Captain Toad update in February that added co-op and one new stage ahead of time. Those features improved on what was an already an enjoyable game.In our Captain Toad: Treasure Tracker Switch review, Daniel Starkey awarded the game an 8/10. "Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree," he said. "It's among the best Mario spin-offs around and a delightful iteration on old ideas."The sharper screen on the Switch and addition of about a dozen new areas and modes make this version a strictly better choice, and the short, relatively simple stages of Captain Toad lend themselves to a portable environment. Of course, it also carries with it the weaknesses of its forebear. Even with the bonus content, Treasure Tracker is a bit short. You're left with the sense that there could be plenty more and that the idea of rotating through levels doesn't get its full due."Info from Gamespot.com
2019-03-16
Apex Legends is doing very well for itself as the newest contender in the battle royale space, and now you can parlay those battlefield skills into a college education. Becker College has announced a scholarship program tied to an upcoming esports event, which will allow top-performing players to receive $5,000 for schooling.Becker has partnered with Team Genji and Helix Esports for the program. Helix is hosting an Apex Legends amateur tournament in New Jersey in early April, and Team Genji will be on-site to perform analytics. Those who score among the top players at the tournament can claim the one-time scholarship at Becker, if they apply and are admitted to the college. Eligible finalists will be invited to apply, so there will be no ambiguity whether or not you made the cut.Scholarship recipients will also be given a try-out for Becker's own Apex Legends team, which will begin competing in Fall 2019. You can read more details and sign up through the official site.Respawn is planning to launch the first Apex Legends battle pass in March, though it hasn't given a release date yet. We did get an apparent sneak peek at what it will consist of, though, given an accidental update to the Origin site. That showed a new hero named Octane, and suggested the battle pass will be priced at 950 Apex Coins (roughly $10). Respawn acknowledged that the leak was legitimate, but warned against putting too much stock in information gleaned from data mining.Meanwhile, the studio banned hundreds of thousands of cheaters, and said it has no plans for a reconnect feature--in part because of its potential for abuse by cheaters.Info from Gamespot.com