2019-03-29
Amazon has announced that, starting right now, Twitch Prime members can claim a free three months of Nintendo Switch Online. You just need to sign-in to claim your three months, and if you come back after 60 days, you can get another nine months added to your account. That's a year of Switch Online for free.If you already have Switch Online, you can still take advantage of this deal. Just sign-in and be sure to renew the deal after 60 days so you can get all 12 months added to your account. Whether you're signing up for Switch Online for the first time or adding free time to your account, you have until September 24 to grab your first three months and until January 22, 2020 to claim the additional nine.A Switch Online subscription offers more than being able to play the online multiplayer component in games like Splatoon 2 and Super Smash Bros. Ultimate. With a subscription, you get access to a library of classic NES games that you can play as much as you want. New games are added every few months, with 1998's Blaster Master and Zelda II: The Adventures of Link added this past January. Subscribers also get access to cloud saves, allowing them to recover their data should their Switch console break or be stolen.Normally, individual Switch Online subscriptions cost $4 USD a month, $8 USD for three months, and $20 USD for 12 months. For $35 USD a year, you can subscribe to a Switch Online Family Membership, which includes the service for eight different consoles.Amazon has already been creating video game-related benefits for Twitch Prime members, offering free PC titles every month. You still have time to download the four March 2019 games, which will no longer be offered once April begins. Until March 31, with Twitch Prime, you can download the puzzle RPG Star Vikings Forever, artsy platformer The King's Bird, multiplayer pinball game Kabounce, and puzzle platformer Snake Pass. To claim these games, you must make sure you Amazon account is linked to Twitch.Info from Gamespot.com
2019-03-29
There isn't much to say about STALKER 2 at this point, to be honest. But the fact that the game's official website has been updated with new key art and music is enough for fans, like myself, to get hyped up. In addition, the project launched its own Twitter account which it says will be used to share news and "interesting content" for the franchise. As for the music that plays on the site, it's a three minute(ish) creepy, foreboding ambient track that fits the series' often terrifying post-apocalyptic atmosphere.STALKER 2 was revealed to be in the works when the site went live back in May of last year--at the time, it simply featured the game's title painted onto a concrete background with the number "2021" clearly implying that the game won't be around until then. The team behind the original entries, GSC Game World, is heading up STALKER 2 as the company's own site says it is currently in development.Hi, Stalkers!You got on the official Twitter account for the S.T.A.L.K.E.R. game franchise. Here we will share news and interesting content with you. Join our ranks :)#stalker2 #gscgameworld #stalker pic.twitter.com/ygvDhia58A — S.T.A.L.K.E.R. Official (@stalker_thegame) March 28, 2019GSC Game World has been through a lot since releasing the original STALKER: Shadow of Chernobyl and the two follow-ups Clear Sky and Call of Pripyat. Plans for a full sequel began in 2010 with the hopes of hitting a 2012 release, but was eventually cancelled. The studio remained relatively quiet, but released the strategy game Cossacks 3 in 2016.For those unfamiliar with STALKER, it's a first-person shooter and survival horror series loosely based on the Russian novel Roadside Picnic and movie Stalker (1979). It's set in an alternate reality where another nuclear disaster hit the Russian nuclear zone of Chernobyl. The story takes supernatural turns as you uncover the mysteries of the Nuclear Exclusion Zone alongside other stalkers, who are rogue hunters and scavengers in "The Zone." STALKER: Shadow of Chernobyl was one of the best games of its time despite having a lot of technical bugs; you can read more about it in our list of great games from 2007.Info from Gamespot.com
2019-03-29
According to the Marvel Cinematic Universe, Tony Stark's Iron Man suit has gone through 50 iterations. The most recent model is the Mark 50; it's based on the comic books' "Bleeding Edge Armor," which Stark stores inside his bones.The MCU's Mark 50 isn't quite as fantastical. Instead, the suit is stored in the arc reactor affixed to Stark's chest. Once activated, it dissipates to cover his body.In Avengers: Infinity War, the Mark 50 possessed "nanotechnology," which means it served whatever purpose the plot needed it to serve. All Stark needed to do was think of his desired weapon, and the suit replicated it: shields, lasers, battering rams, cannons, and more. A multi-sourced unibeam delivered by floating projectors? No problem.There's a name for this narrative trope: It's called "New Powers As The Plot Demands." When a hero deals with escalating, increasingly apocalyptic threats, he or she must acquire new superpowers and capabilities to match them. Added excessively, they risk turning the hero into an invulnerable, unrelatable god. It compromises the narrative stakes; the author must introduce increasingly monstrous threats to make the hero's defeat seem believable, which in turn forces the hero to acquire even bigger powers and advantages. It's an arms race with no end.We're not yet there with MCU's Iron Man. But the Mark 50 looked excessively sleek when compared to the prior models, and it made me nostalgic for them.The MCU's Iron Man used to celebrate DIY scrappiness. Obadiah Stane said it best in the first Iron Man, when his entire team of scientists couldn't build a functional, miniature arc reactor: "Tony Stark was able to build this in a CAVE!" With a box of SCRAPS!"And the scientist's retort was equally telling: "Well, I'm sorry. But I'm not Tony Stark."Iron Man was the celebration of an exceptional, unique individual, able to create and innovate under the worst possible conditions. And the proof of his ambition and brilliance was ironic: That he often built things that didn't work. Working on the cutting edge necessitated trial-and-error.A few, early examples: The Mark I was unwieldy and bulky. When Stark tried to fly it, the suit shorted out and sent him tumbling out of the sky. Later, the Mark II's jet boots launched Stark into the ceiling on their first test run. He took the Mark II out for a flight before Jarvis ran full diagnostics, and it iced up when he flew too high--a problem he accounted for when building the Mark III. The entire Iron Man 2 plot concerned Stark's use of palladium in his arc reactor, which was slowly poisoning his blood and killing him. The suit, even when it appeared to be working flawlessly, had a more insidious, catastrophic flaw that needed ironing out. Putting on the suit used to be a lengthy ordeal. The Mark I required two people and a boot-up system. The Mark II required Stark to partially dress himself and partially rely on machines. The Mark III and two of the subsequent models were entirely automated, and required massive mechanical arms to screw everything together.In Iron Man 3, the Mark 42 suit flew onto Stark in segments, often in the wrong order and not all at the same time. All of these early suit-up sequences were visually appealing and engrossing. You could see how the pieces all fit together and interacted with each other to create the appearance of seamlessness. The ingenuity was baked into the construction.The protracted suit-ups, requiring special equipment, meant that Stark was in danger whenever he appeared in public without his armor. There was urgency in Iron Man 2 when Whiplash attacked him on the race track; Happy Hogan and Pepper Potts drove against traffic to toss him his suitcase armor. Stark panicked in The Avengers when the Helicarrier started exploding, and he ran from Bruce Banner's lab to quickly suit up.This duality between the freedom of the Iron Man technology and Stark's desperate reliance on it is central to his character. He wanted to build weapons to keep America safe, until shrapnel from his own weapons burrowed into his chest. He once thought he had attained dominance over technology; now, he had to rely on it to keep him alive. For several years, the suit was a physical representation of Stark's complexity. It was a paradoxical sign of weakness and strength; it kept him from dying, but it also could kill. He used the suit it to fly and gain freedom, but he was also literally encased within it. He made himself into a weapon in the service of peace.But in recent years, the Iron Man suit has lost this figurative poignancy in the MCU. It has become a narrative get-out-of-jail free card, rather than an obstacle that creates as many problems as it solves. It started in Iron Man 3, when Stark could simply step into his suit from a standing position. Iron Man 3 also ended with Stark getting the shrapnel taken out of his chest, erasing the most literal reminder of his sins.By the time we reached Captain America: Civil War, the armor had lost most of its symbolic importance. But at least it still looked mechanical, with turning gears, shifting parts, and screws. The latest armor in Avengers: Infinity War looked more like magic than technology. And it worked brilliantly the first time we saw it--no experimentation or struggle necessary--despite being on the cutting edge of what's possible.But perhaps even the filmmakers are aware that the Iron Man armor has gone too far in its capabilities. One of the teaser trailers for Avengers: Endgame depicts Tony Stark, trapped on a powerless spaceship with a busted up Mark 50 helmet, recording what he believes to be his last words. Stark is the emotional bedrock of the Marvel Cinematic Universe; his standalone film kicked everything off, and if the trailers for Avengers: Endgame are to be believed, he'll also be the one to close it out.We don't want to see Iron Man's latest, coolest, unknown super ability in Avengers: Endgame. Ideally, the character will come full circle. In Infinity War, he boasted the power to create whatever his mind commanded. Now he's broken and adrift. It's as though he's alone in his cave again. And as before, he has just his ingenuity, and an even smaller box of scraps, with which to achieve survival.Avengers: Endgame debuts on April 26, 2019 and will mark the conclusion of The Infinity Saga. Check out our theory roundup for the movie as well as our review of the new tie-in merchandise. Because if you're in the market for a Wakanda-themed doormat, we have some great news for you.Info from Gamespot.com
2019-03-29
Guillermo Del Toro is one of the busiest filmmakers in horror and fantasy. He's got both the Netflix horror anthology series 10 After Midnight and a new animated version of Pinocchio on the way but has also found time to produce an adaptation of Alvin Schwartz's classic spooky kids book series Scary Stories To Tell In The Dark. The movie releases in August, and a new trailer has been released.The trailer reveals that the movie is using a wraparound concept about a girl who discovers a spooky book filled with terrifying tales. It's not entirely clear how the different stories will integrate with this main story, but the trailer is packed with seriously freaky imagery and suggests that although the source material was aimed at a younger audience, the film won't hold back on the scares. Check it out below.Scary Stories To Tell In The Dark is directed by André Øvredal, who previously proved his genre credentials with The Autopsy of Jane Doe and Trollhunter. It stars Zoe Margaret Colletti (Annie), Michael Garza (The Hunger Games: Mockingjay), Gabriel Rush (Moonrise Kingdom), Dean Norris (Breaking Bad), and Lorraine Toussaint (Orange is the New Black). It hits theaters on August 9.The first volume of Scary Stories To Tell In The Dark was published in 1981 and contained 29 stories. It was followed by a second volume in 1984, and a third in 1991.Info from Gamespot.com
2019-03-29
Sony has released the latest firmware patch for PS4, update 6.51. The update doesn't do all that much, despite being 463 MB.In the full patch notes for update 6.51, Sony states that it, "improves system performance." That's it. Overall, update 6.50 did a lot more, implementing several new features in the PS4. Update 6.50 added the choice of 720p video when broadcasting with Niconico Live, and also added button assignment support for "enter" operations--allowing you to change the selection button from circle to X.Notably lacking from update 6.51 is the option to change your PSN online ID, a patch that, last year, Sony promised is coming early 2019. You can already change your PSN online ID if you're a part of PlayStation's Preview Program, but the update hasn't left beta and gone public. Sony has announced that when the patch does go live, the first name change will be for free. However, subsequent changes will cost $5 USD / €5 / £4 for PlayStation Plus members, and twice as much for everyone else.Sony has admitted that implementing PSN online ID changes isn't a smooth process, so there could still be plenty of bugs the company is trying to iron out. Apparently, the feature won't be compatible with every game released prior to April 1, 2018. Not all PS4, PS3, and PS Vita games are guaranteed to support the feature either, so users may see several issues or errors in relation to their PSN online ID for certain games. Additionally, one of the Preview Program testers reported a bug that changing your PSN online ID might cause a loss in DLC purchases and game save data.However, if you run into issues after changing your ID, PlayStation has said it will provide an option for players to revert back to their old one for free.Info from Gamespot.com
2019-03-29
EA and BioWare have released the newest update for Anthem, and it's a big one. The update is now live and it adds several new features to the multiplayer-focused action game, including something called Legendary Missions, as well as changes to loot, Masterworks, Javelins, and quite a bit more.As detailed in the patch notes, Update 1.0.4 adds a new Legendary difficulty to critical path missions. From now on, one critical path mission per day will be available for repeated playthroughs. You can replay these missions on Legendary for an added challenge that requires "team coordination to achieve victory." The patch notes don't reveal whether the higher risk will necessarily always result in higher rewards.Elysian Keys can now be earned as a reward for completing daily challenges in Anthem. In turn, these keys can open the Elysian Caches that appear at the end of every Stronghold mission. Caches hold vanity items--there is a unique assortment of 67 vinyls, victory poses, emotes, and arrivals--and crafting materials. In the patch notes, EA promises that you will "never get a duplicate vanity item" from an Elysian Cache.The new update makes several loot changes as well. Chests in Strongholds, Freeplay, and Missions have all been buffed, increasing the number of items they have a chance to drop upon being opened. The same is true for the Apex creatures--Ursix, Titans, Furies, and Escari/Luminaries--in the game. The AFK timer has been reduced to five minutes from 10, and on any of the Grandmaster difficulties, all Stronghold bosses have a higher chance of dropping Masterwork or Legendary items.Another welcome tweak allow you to access the Forge from the main menu in Fort Tarsis or the Launch Bay, while the loading screen when entering the Forge has been removed. The patch notes for Update 1.0.4 are very extensive, but if you're curious, you can view them at the link above. EA and BioWare have outlined 90 days of content prepared for Anthem, with plans to further patch and add on to the game in the coming months. Anthem is available on Xbox One, PS4, and PC.Info from Gamespot.com
2019-03-29
Bethesda has announced that The Elder Scrolls: Blades is now available for players who registered for early access prior to March 25. Players are being given access in waves, though, so you might have to wait a little bit longer to play the whole game, even if you pre-ordered the game and signed up early. Also, you have to pre-register on Bethesda's website, which is a separate process from pre-ordering the game. "The first wave of The Elder Scrolls: Blades early access went smoothly, so we invited the next wave," Bethesda wrote in a tweet. "If you registered after [March 25] don't worry, we're sending invites daily." In a follow-up tweet, Bethesda revealed there is a "delay in account authentication," but the company is working to fix the problem "as soon as possible." Blades is a mobile installment in The Elder Scrolls series, which Bethesda describes as a "pure Elder Scrolls game" with "console-quality graphics." The major difference between Blades and previous The Elder Scrolls games is that Blades doesn't have an open world. Instead, it's a series of interconnected environments--some of which are still "very large," according to Bethesda."We could do it," Bethesda director and executive producer Todd Howard said, when asked about possibly implementing an open-world into Blades. "We'll see how people interact with it. Because it's mobile, we know people may play... We need you to get something meaningful done in 10 or 15 minutes. Do you know what I mean? Even though you could sit down and play it for as many hours as you want."The Elder Scrolls: Blades was originally scheduled to release on Android and iOS devices in Fall 2018, but it was delayed. The game is free to download. Bethesda has said there are plans to bring the game to PC and consoles in the future, but there is no planned release window for those versions.Info from Gamespot.com
2019-03-29
(Editor's note: This review contains spoilers for Episode 3.) About 20 minutes into Take Us Back, the finality of it all truly starts to sink in. This is the last chance we get to ensure Clementine is going to be okay. These are the last lessons we teach A.J. This is the last ever episode of The Walking Dead. So, it's rather appropriate that Take Us Back is very much about legacy, about taking everything Clementine's learned--and you along with her--and wrapping it all up in a bow.It's not nearly as clean cut as that; it is The Walking Dead, of course, and the night gets plenty dark before the dawn. After Clem gets her bearings, and you get to decide what to do with Lilly, it's a rather breathless race to keep ahead of the horde of walkers the Ericson kids have brought down on the immediate area. They're everywhere, and in a particularly hostile mood after Lilly's trigger-happy goons draw their attention. On top of that, weaponry is in short supply, which means there's much more avoidance than shooting this time around. For what it's worth, the shooting is simplified in this episode, with bow-and-arrow moments made much more forgiving and impactful than before.That said, the episode starts out as another rowdy QTE festival. But the real meat of it begins about a third of the way in, when Clementine makes the fateful decision of whether or not to trust A.J. as his own person, able to make tough decisions on his own. Here, more than Walking Dead has ever done, the decisions of the entire season bear fruit. A.J. will automatically make two of the biggest choices of the season--arguably, the series--based on your teachings. It's a fascinating narrative decision. Much of the climax here is out of your hands in all but the most basic mechanical sense, but in its own way, you've been deciding how this will play out for the entire series. No matter what, you're going to have to live with the fact that these are the logical consequences of your actions. This is your legacy, and even if A.J. makes what you might consider the right choices, in true Walking Dead fashion, none of them are pretty.The one notable issue with letting the episode play out this way is that the weight of A.J.'s decisions overshadow quite a few of the smaller threads set up by previous episodes. Arguably, Episode 3's party was meant to cement Ericson and the kids therein as a legitimate home and family. But while getting back to Ericson is ultimately the end goal of the episode, Episode 4 is too breathless and urgent to slow down and explore the particulars of what home will look like until it's all said and done.It's possible that's the point, though. As mentioned before, there is a finality to this episode, and without delving too far into spoilers, the ending is far less about the home of the present than about painting a detailed portrait of its future and what kind of people will be shaping it going forward. That portrait is one of contrasts, of things we've never seen before in this series up to this point--really, in any moving version of The Walking Dead--and yet are so simple we've taken them for granted. It's an understated ending, for sure, until you consider just how much chaos and distrust and dysfunction have defined this series. There is nothing more impactful than understatement as far as this universe is concerned.We know what kind of legacy Clementine and you, the player, leave on A.J., but if there's any comment on what Telltale's legacy looks like, it's in the finale as well, in a stretch where you have control of A.J. instead of Clementine. Here, the trademark Telltale UI has changed, no longer that distinctive up-down-left-right grid of responses, but a floating collection of potential thoughts or emotions to have. It looks a little like the crucial time-stopping decision clouds of Life Is Strange. It acts a little like the emotion-based response system of Mass Effect Andromeda. It feels like a statement by a group of developers whose legacy is now safe and sound. It's rare that a shuttered studio gets to dictate the final grace notes of their body of work, but that's the opportunity Telltale had with these final episodes, and it's one that was not wasted in any way. The Walking Dead ends not with a bang, but an accomplished sigh.Info from Gamespot.com
2019-03-28
Like From Software's Dark Souls series and Bloodborne, Sekiro: Shadows Die Twice is already a pretty difficult game. But for those who really crave a challenge, Sekiro does something those previous games did not: offer a way to make things even harder. In typical From fashion, this doesn't simply take the form of a Hard mode you toggle on in the settings; instead, you'll need to know where to find it and what to do in order to make things tougher on yourself. And if you've finished the game, there's an even more challenging option that awaits you. Here's how to turn on these Hard modes with the help of a particular demo and a particular iron bell.The Hard mode of Sekiro is actually an inventory item, called the Bell Demon, that you can find in a very specific place along your journey. You need to locate the Bell Demon's Shrine--it's on the road to Senpou Temple, near the Sculptor's Idol for the Shugendo region on Mount Kongo.As you climb the mountain and reach the wooden bridge at the top, you should see a shrine with an iron bell off to the left. From here, head toward the rocky outcropping beside the bridge, and look along the left side for a spot where you can drop down, near a tree stump grapple point. Drop as far down as you can go and look along the cliff's edge for a wooden walkway you can jump over to. Follow the walkway around until you reach its end and look across and down at the cliff wall ahead. You should see a portion of the wall you can catch and ledge-hang from, but you'll need to leap across the gap to reach it. Catch the ledge and climb up to reach the bell shrine above.There's another, possibly easier path to reach the location, and you can do it even earlier than Shugendo. In the Ashina Outskirts, fight your way to the Underbridge Valley Sculptor's Idol. From here, climb back up to the broken bridge and go left along the outer wall of the fortress. You should see another wooden walkway with a note warning about the deadly Headless up ahead. Follow the path until you hit a dead end and look at the cliff wall for a place you can jump and catch a ledge. Keep following the ledge until you can jump down to a cave below. Inside you'll find the Headless; run past it and look for a hole in the wall behind it. That'll leave you to a Shinobi escape path door you can open by hugging the wall, which will take you directly to the bell shrine on Mount Kongo.To activate Hard mode, just ring the bell. You'll be afflicted with something called Sinister Burden, and in your inventory, you'll have a Bell Demon item. This marks that you're being possessed by the Bell Demon, who will make combat harder against all enemies, but especially bosses. The trade-off is that you get better rewards for winning fights, which can help you grind out upgrades against weaker foes in the early parts of the game.You can also switch off the Bell Demon Hard mode at any time. Just open your inventory and find the Bell Demon item, and then activate it like you would any other consumable. That makes the possession disappear, which is useful when you're about to encounter a boss that's tough enough as it is. There's a Sculptor's Idol for the Bell Demon's Temple as well, so you can quickly travel back and reacquire the demon if you need to get rid of it for a while.A second Hard mode offering becomes available if you complete the game and start a New Game + run. This inherently increases difficulty, with enemies hitting harder along the way. But you can make things even tougher on yourself, however, if you decline to take the charm Kuro offers you early on. Without the charm, you'll take even more damage, and you won't be able to rely as much on blocking without parrying--enemies will now be able to deal you some damage even if you block.We've got plenty more guides for Sekiro, including a rundown of where to find every Shinobi Prosthetic tool, how to beat Headless, and Headless locations. You might also want to read our Sekiro review while you're at it.Info from Gamespot.com
2019-03-28
Larry "Major Nelson" Hryb has announced Ghost Recon: Advanced Warfighter 2 is the newest game to join the Xbox One backwards compatibility list. So whether you own the physical or digital version of this 2007 Xbox 360 game, you can play it on Xbox One.You don't have to buy the game if you subscribe to Xbox Live Gold either. Ghost Recon: Advanced Warfighter 2 has been announced as one of the four titles offered through Games With Gold in April 2019. So with Xbox Live Gold, you'll be able to download Ghost Recon: Advanced Warfighter 2 for free April 16 - 30.Tom Clancy's Ghost Recon Advanced Warfighter 2 is coming to Xbox One Backward Compatibility today https://t.co/qPMRNs2ZLo pic.twitter.com/LKA2mCEEgj — Larry Hryb (@majornelson) March 26, 2019Like its predecessor, Ghost Recon: Advanced Warfighter 2 puts an emphasis on stealth and tactical decision making in firefights. The game's story takes place over a 72-hour period, focusing on a series of conflicts that occur along the US and Mexico border. Like the rest of the Ghost Recon franchise, you play as a part of an elite special forces US group that responds to international threats around the globe, operating in complete secrecy with a mixture of traditional weapons and advanced, futuristic tech.In our Ghost Recon: Advanced Warfighter 2 review, we gave the game a 8.7/10, writing, "There's such a wealth of content in the multiplayer suite that it alone makes GRAW2 an easy purchase for multiplayer fans. If the original game is any indication, there's going to be a large following for GRAW2 for a long time, which makes this a safe investment. The flip side to this is that if you don't have Xbox Live, then GRAW2 is an iffier proposition. The single-player game is fun, but its brevity is certainly an issue. Still, if you're a fan of modern combat, Ghost Recon Advanced Warfighter 2 makes a compelling case for a game that you have to play."The story of the Ghosts continues in the franchise's most recent game, Ghost Recon: Wildlands, which is available for Xbox One, PS4, and PC. If you're looking for more classic games to play, check out our list of favorites.Info from Gamespot.com
2019-03-28
If you're excited about the new upcoming games and updates announced Monday during Sony's State of Play livestream, we feel you; luckily, the US PlayStation Store has a ton of great deals available to keep you busy in the meantime. The Great Indoors Sale went live on March 15 and features huge discounts on critically acclaimed games like Horizon Zero Dawn, Bloodborne, Red Dead Redemption 2, The Witcher 3: Wild Hunt, as well as literally hundreds of other titles. And if you're a PS Plus member, the discounts will be even greater. The Great Indoors Sale comes to an end this Friday, March 29 at 8 AM PT / 11 AM ET, so be sure to pick up anything you've been eyeing before then.It's also a special week for Elder Scrolls fans--the series is celebrating its 25th anniversary since the release of its first title, Arena, in 1994. Bethesda is honoring the date with major discounts on Elder Scrolls games this week, and both the Xbox Store and PlayStation Store are participating. In PSN, the offerings include The Elder Scrolls V: Skyrim, Special Edition ($24) and its VR version ($39), along with The Elder Scrolls Online ($10) and two DLC options: the Summerset Upgrade ($12) and Summerset Collector's Edition Upgrade ($21). And FYI, you can also download The Elder Scrolls III: Morrowind for free on PC this week through Sunday, March 31.Aside from these two particular sales, there are plenty of other worthwhile game deals in PSN right now, including Battlefield V, which is 50% off to celebrate the release of its battle royale mode, Firestorm. Its standard edition is selling for just $30 until April 3 at 8 AM PT / 11 AM ET. Deus Ex: Mankind Divided is marked down 85%; instead of $30, you'll pay just $4.49. Rise of the Tomb Raider: 20-Year Celebration, which has been enhanced for the PS4 Pro and includes VR content, is 80% off; you can get it for $12. These regular weekly deals will end April 2 at 8 AM PT / 11 AM ET.Shop PSN's weekly game deals (ends Tuesday, April 2) »See more of our picks below.Battlefield V -- $30 (ends April 3)Children of Zodiarcs -- $9Deus Ex: Mankind Divided -- $4.49Distrust -- $9.74The Elder Scrolls V: Skyrim - Special Edition -- $24The Elder Scrolls V: Skyrim VR -- $39The Elder Scrolls Online -- $10The Elder Scrolls Online - Summerset Upgrade -- $12The Elder Scrolls Online - Summerset Collector's Edition Upgrade -- $21Forgotton Anne -- $12Life Is Strange: Before the Storm - Deluxe Edition -- $7.49Life Is Strange - Complete First Season -- $4The Mummy Demastered -- $13Octahedron -- $6.49Rise of the Tomb Raider: 20-Year Celebration -- $12Sleeping Dogs - Definitive Edition -- $4.49Great Indoors Sale (ends Friday, March 29) »Amnesia: The Collection -- $15Batman: Arkham Knight -- $10Batman: Arkham VR -- $14BioShock: The Collection -- $21Bloodborne: The Old Hunters DLC -- $15Borderlands 2 -- $5Borderlands: The Handsome Collection -- $25.79Castlevania: Lords of Shadow - Mirror of Fate HD -- $7.49Child of Light -- $6Destiny 2: Forsaken: Complete Edition -- $70Dishonored: Definitive Edition -- $12Don't Starve Mega Pack -- $12.14Dying Light -- $16The Evil Within 2 -- $30Fallout 4: Game of the Year Edition -- $36Grand Theft Auto V -- $18Hitman: Game of the Year Edition -- $24Horizon Zero Dawn: Complete Edition -- $17Horizon Zero Dawn: The Frozen Wilds DLC -- $8The Last Guardian -- $14Layers of Fear -- $8Marvel's Spider-Man: The City That Never Sleeps DLC -- $18.74Metal Gear Solid 5: The Definitive Experience -- $14Metal Gear Solid HD Collection -- $14Middle-Earth: Shadow of Mordor: Game of the Year Edition -- $12Overcooked -- $7.47Overcooked 2 -- $20Persona 5: Dancing In Starlight -- $42Red Dead Redemption -- $12.89Red Dead Redemption 2: Special Edition -- $60Slime Rancher -- $12Soma -- $15Trine 2: Complete Story -- $5The Witcher 3: Wild Hunt: Complete Edition -- $20Wolfenstein II: The New Colossus -- $36Wolfenstein II: The New Order -- $12Info from Gamespot.com
2019-03-28
EA and BioWare have released the newest update for Anthem, and it's a big one. The update is now live and it adds several new features to the multiplayer-focused action game, including something called Legendary Missions, as well as changes to loot, Masterworks, Javelins, and quite a bit more. However, some players have already raised complaints about new problems involving loot that emerged since the update's release.As detailed in the patch notes, Update 1.0.4 adds a new Legendary difficulty to critical path missions. From now on, one critical path mission per day will be available for repeated playthroughs. You can replay these missions on Legendary for an added challenge that requires "team coordination to achieve victory." The patch notes don't reveal whether the higher risk will necessarily always result in higher rewards.Elysian Keys can now be earned as a reward for completing daily challenges in Anthem. In turn, these keys can open the Elysian Caches that appear at the end of every Stronghold mission. Caches hold vanity items--there is a unique assortment of 67 vinyls, victory poses, emotes, and arrivals--and crafting materials. In the patch notes, EA promises that you will "never get a duplicate vanity item" from an Elysian Cache.The new update makes several loot changes as well. Chests in Strongholds, Freeplay, and Missions have all been buffed, increasing the number of items they have a chance to drop upon being opened. The same is true for the Apex creatures--Ursix, Titans, Furies, and Escari/Luminaries--in the game. The AFK timer has been reduced to five minutes from 10, and on any of the Grandmaster difficulties, all Stronghold bosses have a higher chance of dropping Masterwork or Legendary items.Another welcome tweak allow you to access the Forge from the main menu in Fort Tarsis or the Launch Bay, while the loading screen when entering the Forge has been removed.While much of this sounds good on the surface, in a post on Reddit, players have voiced concerns with how the game now functions. User Dredgen1994 outlines several complaints, including that Masterworks are not guaranteed from Stronghold bosses, causing players to leave before defeating it. The patch notes for Update 1.0.4 are very extensive, but if you're curious, you can view them at the link above. EA and BioWare have outlined 90 days of content prepared for Anthem, with plans to further patch and add on to the game in the coming months. Anthem is available on Xbox One, PS4, and PC.Info from Gamespot.com
2019-03-28
To those who did not heed the cryptic warning near the Underbridge Valley of the Ashina Outskirts in Sekiro: Shadows Die Twice, you probably found yourself in for quite the surprise. The notorious and enigmatic mini-boss known as the Headless makes its home in a nearby cave and the first time you clash swords with him might have left you feeling dejected and possibly outright confused.If you're eager to test your mettle against this mini-boss, we’ve got all the tips you need in this handy guide. We also run down the purpose of Divine Confetti, an item that can greatly increase your odds of success. If you haven't yet run into one and want to try your hand, we also have a guide to Headless locations and the rewards available if you emerged victorious.How To Beat A HeadlessThe hardest yet most satisfying way to defeat a Headless is to parry all his attacks. However, he's a bit more tricky because some of his moves are slower than most enemies, and it's difficult to dodge or maneuver to run around with the fog that manifests around him.The best way to defeat a Headless is to use Divine Confetti, which greatly stacks their posture. It can even break the fog spell if you hit him enough times; though, it will recast fog after a time. Of course, Divine Confetti is somewhat of a limited commodity, so make sure to use them wisely. We recommend taking out the Headless' first life bar normally and then using Divine Confetti to easily destroy their second life bar.Understanding a Headless' various attacks is key to dispatching them, but its surprise attack after performing a big sweeping attack can be a nuisance. The best advice we can give is to try not to get trapped in a corner after the Headless performs a sweep or it'll be tough to escape its devastating rear attack; as long as you’re facing in the direction it's coming from, it won’t be able to grab you. Another method to deal with this is jumping away after its sweep in order to give yourself some distance and time to reorient and prepare.One final tip would be to have Pacifying Agents on hand or to make sure to buy the Mottled Purple Gourd, which helps reduce terror build up and also helps remove terror--a status ailment that likely killed you the first time you tried doing this all by yourself. These items can be purchased from the merchant near the Mibu Village Sculptor's Idol.How To Defeat Underwater HeadlessThis might sound ridiculous, but there are Headless you can fight underwater too. Don't be intimidated by them, as they're actually quite easy to defeat compared to their landlocked brethren. Simply watch out for its two ranged attacks--one being a wave projectile and the other homing missile-like projectiles. When you see these coming at you, sprint swim to get in close to do some damage. Again, Mottled Purple Gourd or Pacifying Agents are helpful in preventing Terror.Watch out for the one big sweeping attack it does, which is followed up by a big vacuum vortex it charges up that can wreck you pretty bad. But won't worry, this attack is pretty easy to avoid and it's actually a great opening for you to inflict a good three to four swings. With only one life bar to deplete, the underwater Headless should be no problem for you, especially if you've already mastered defeating normal Headless.We've also got plenty more guides for Sekiro, including a rundown of where to find every Shinobi Prosthetic, 14 tips to stop dying so much, and how to beat the Chained Ogre, Jozou the Drunkard, and the Blazing Bull.Info from Gamespot.com
2019-03-28
The weekly rollout of new content in Fortnite: Battle Royale continues today with the release of content update v8.20. This new patch is out now and introduces a new limited-time mode centered around avoiding lava that is constantly rising. It also adds a new type of trap and makes numerous adjustments to other areas of the game, including weapons and the recently added Baller vehicle. Read on for a full breakdown of what's new, as well as a look at the patch notes.As you can probably guess, The Floor Is Lava LTM involves players avoiding lava while gathering loot and taking on enemies. The lava starts out covering the low areas of the map and starts to rise a few minutes into the match. Once that begins, it will gradually rise and cover the entire map, forcing players to scramble for weapons and then seek the safety of the high ground. If you touch the lava, your health will be directly damaged and you'll be bounced up into the air, so avoiding it is essential. However, you can build on the lava, and you'll actually receive a "small number" of building materials throughout the match without having to scavenge for them.Epic has also introduced the Poison Dart Trap, which can be placed on floors, walls, ceilings. It can be triggered from three grid cells away and, when activated, will fire darts horizontally. Anyone hit by a dart will get damaged over time. The damage is applied directly to health, as poison bypasses shields.Also added are several new foraged items: bananas, coconuts, and peppers. These provide a combination of health, shields (in some cases), and a speed boost, depending on the item. You'll find them in specific biomes, as outlined in the patch notes below.The patch also makes changes to the way the Baller vehicle works and introduces new foraged items, among other tweaks and changes. The Baller no longer damages players when they collide, although they will still be knocked back. There's also a notable adjustment to the Infantry Rifle, which now functions as a hitscan weapon. Coinciding with that, its damage has been reduced slightly.Take a look at the full patch notes for Battle Royale below. You can head to the official Fortnite website to see how the update changes the Creative mode and Save the World.Fortnite Update 8.20 Patch NotesLimited Time Mode: The Floor Is LavaSummaryLava gradually rises from the lowest parts of the map, and it’s hot! Drop in and quickly loot and gather materials so you can be the first to reach the high ground.Mode DetailsA few minutes into the match, the lava will begin to rise.The lava moves at a steady speed until the entire map is covered.Touching the lava will apply damage directly to your health and bounce you up in the air.You can build on the lava.Players will be given a small number of materials every second, to help out in those "entire map is on fire" situations.Weapons + ItemsThe Baller no longer applies damage to players on collision. The knockback/bounce effect will remain unchanged.Future Baller Iterations We’ve noticed a lot of discussion around the Baller, so here’s an update!We’re not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller. Non-glass parts will still have collision and block damage from bullets.Siphon/Material Changes In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes: 50 Health (or Shield) based on your health when the Elimination occurs.50/50/50 materials dropped on Elimination.500/500/500 Cap on materials.Harvest rate increased by 40%That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode.Infantry Rifle Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles.Base damage reduced from 45/42 to 42/40.Uses the same damage fall off profile as existing assault rifles.Poison Dart Trap Available in Uncommon Rarity.Can be placed on walls, floors, and ceilings.Found from Floor Loot.Can be triggered up to three grid cells away.Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells).Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields. 10 health damage per tick.8 total ticks over 7 seconds for a total damage of 80.Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.New Foraged Items Bananas Instantly grant 5 health when consumed.Can be found in the tropical biome.Coconuts Foraged by damaging palm trees.When consumed, Coconuts grant 5 points of effective health over a short time. That means it will replenish shields if the player is at max health.Can be found in tropical and desert biomes.Peppers When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.Can be found in the desert biome.The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving. The indicator will continue to pulse every 3 seconds while the item is equipped.Pirate Cannon adjustments Adjusted the collision of the Pirate Cannon to ensure the driver's seat is always enterable without needing to nudge the cannon.Moved the seat prompt locations for easier entry into the cannon.Increased the radius of cannonballs and player land explosions from 200 units to 250 units.Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting.Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions.Bug FixesFixed an issue where Clingers were damaging players through walls when stuck to another player.Fixed an issue preventing Glider item pickups from displaying their stack count.Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick.Balloon Fixes Entering a vehicle no longer plays the release sound of balloons if you have no balloons.The balloon rope will no longer remain on your back when you run out of balloons.Pirate Cannon Fixes Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected.Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry.Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side.Fixed an issue causing Buried Treasure to spawn loot on the Starting Island.GameplayMarker pings are now allowed while DBNO.Added a unique elimination message when eliminated by a Lava surface.Increased relevancy distance for players being able to see explosions.That’s not all! Increased infinite dab from 13 hours to 14 hours in the lobby.Bug FixesFixed an issue with the icy feet effect remaining on indefinitely while emoting.Traps now do damage directly to The Baller vehicle instead of dealing damage to the driver.Fixed issue causing some traps to be inside thicker structures, making them hard to see.Fixed a rare occurrence of a player being invulnerable while DBNO.Fixed the camera sometimes traveling too far when cycling to another player.EventsNew Feature: Arena Game Mode (Solo & Duos) Compete any time and gain ‘Hype’ to advance to higher leagues and unlock exclusive tournaments, such as the Fortnite World Cup Online Opens.Each League is broken up into several Divisions, with players working their way from Open League to Contender League to Champion League.Scoring will update from division to division, with an increasing amount of Bus Fare lost with each match at higher divisions.Note: Matchmaking in Arena is based on players with similar Hype. As a result, players in higher divisions may experience longer than normal wait times before a match is found.New Tournament: Luxe Cup (March 30th & 31st) [$100,000 in Cash Prizes!] Duos Game ModeParticipation in this event requires players to have reached Contender League in Arena play prior to the start of the event.The prize pool will be distributed across all server regions, with official rules and details released later this week.Format: March 30th - Round One: All Eligible PlayersMarch 31st - Round Two: Top 3000 Players from Round OnePerformanceFixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections.Added a fix for a rare server crash.Made a small server performance improvement related to the Baller vehicle.Updated animation budgets to be more performant on higher scalability settings.Improved file I/O performance on PS4, this reduces the occurrence of late streaming buildings.Improved file I/O performance when skydiving on all platforms by changing what data we prioritize loading first.Art + AnimationAdjusted lighting in Battle Royale. Increased lighting contrast in areas with shadows.Increased vibrancy in colors.Bug FixesFixed a bug where the destruction effects were not playing on the Baller when it’s destroyed.AudioRe-scaled audio volume settings to avoid clipping artifacts. What used to be the 0.5 setting is now mapped to 1 (maximum loudness)If your volume was previously above 0.5 you will need to adjust the volume on your television or whichever device you're playing on to achieve the same level of loudness.Footsteps from spectated players' teammates are now played at a reduced volume.Bug FixesFixed an issue where some items didn’t have proper audio when dropping them from inventory.UIChanges to the ping graph for the net debug HUD. Red vertical lines added that indicate packets were reported lost that frame.There’s now a setting to control if pinging while ADS/Targeting places a danger marker.On the Battle Pass page, scrolling down on the mouse wheel moves the contents right and scrolling up on the mouse wheel moves the images left.Bug FixesFixed issue with Main Menu icons becoming off-center.Fixed a bug that was causing a player's Squad Fill preference to reset to "Fill".Fixed an issue where scopes would be missing reticle lines on low settings.SpectatingBug FixesFixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.MobileDedicated use buttons now support hold to swap.Voice Chat has been reactivated on iOS.Emote button now supports hold to replay last emote.Updated the Baller button icons.Updated the battery icon to indicate the device is charging. Refreshes visibility every 2 seconds.Cycle left button added to the HUD layout tool.Added loot pickup stream UI. This is the part of the UI that tracks how many resources and ammo you're picking up.Net Debug Stats is now movable in the HUD Layout Tool.Enabled Squad Communication and Emote buttons while DBNO.Bug FixesFixed field of view on 21:9 devices.Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop.Fixed an issue causing the camera to jump on initial touch input. This will also fix the issue where HUD control buttons are missing when starting a match on some Android devices.Fixed an issue causing incorrect building pieces to gain focus when editing.Fixed missing outline effect for squad members.Fixed minimap remaining on screen during Victory Royale sequence.Fixed not being able to select building material while being a passenger in a vehicle.If you're still working on completing any of this season's previous challenges, make sure to check out the tips and guides in our full Season 8 challenges roundup. The Battle Pass is full of cool unlocks, but to get them you'll need plenty of Battle Stars. Our guides will help you get the trickier challenges done very quickly.Info from Gamespot.com
2019-03-28
After numerous teases, Gearbox Software has seemingly announced a new Borderlands game is coming to PAX East and released a short teaser trailer for it. While the video, which you can watch above, doesn't outright state it is for Borderlands 3 specifically, it certainly looks to be an entirely new entry in the loot-based shooter series. The teaser, which is titled "Mask of Mayhem," takes the viewer through a kind of diorama in which characters and familiar looking enemies are posed in a way that builds intrigue around what the game could be about. It also teases some of the high jinks players will get into.It opens with a shot of Psychos prostrating before a very large gun-wielding character, who himself is flanked by a statue of an angelic figure holding an upside down version of Borderlands' iconic Vault symbol. As the camera moves seamlessly through and around other scenarios we get to see a dragon, a character shooting from a buggy, a bunch of figures giving each other jumping high-fives, a robot ninja, and plenty undercut swept-over hairstyles.As the teaser reaches its conclusion, it pulls out from the madness to reveal that it was all the tapestry on the iconic mask the Psycho enemies wear. Although there's no gameplay, Gearbox is expected to show more of this new Borderlands at its PAX East panel on March 28.That panel will be streamed live online tomorrow. The event begins at 11 AM PT / 2 PM ET / 6 PM GMT (5 AM AET on March 29), and of course GameSpot will be at hand to bring you the news from the panel. Stay tuned for whatever announcements may come from the event.In the past, Gearbox has confirmed that a new Borderlands is in development, but added that it may not necessarily be called Borderlands 3. "Obviously, there is going to be another Borderlands," CEO Randy Pitchford said in 2016. "We don't even know if we're going to call it that." Since then, Gearbox has been very open about a new Borderlands existing. On Twitter, Pitchford shared this new teaser with the message, "It's happening."Over the past few weeks, Gearbox has been tweeting teases for a new Borderlands announcement, one of which was a pixelated photo of a character staring at a structure in the distance. Prior to that, there was an image of some kind of robotic creature on an operating table. Gearbox has promised "never-before-seen reveals, exclusives, and surprises" at the panel, so we'll have more information on what the developer has cooking soon. But it was pretty clear in teasing a game with a "3" in the title. Beyond that, it suggested it would have more than one game to announce.In terms of a release date, Take Two has been teasing "a highly anticipated new title from one of 2K's biggest franchises" during its investors calls for quite some time. That game has widely been presumed to be the next Borderlands game; if that's the case, we can expect it to launch by the end of March 2020.Info from Gamespot.com