2019-05-16
One of the most macabre scenes in A Plague Tale: Innocence is the eponymous plague, manifesting in the form of cursed rats. These vermin have a malevolent, otherworldly presence, their incessant screeching and scratching on stone pavements and atop piles of corpses making for a nightmarish, cacophonous din. Like sewage sludge, these creatures pour out of crevices towards their unwitting victims, ravaging them until they are just skin and bones. It’s an incredibly grotesque and spine-chilling sight--one that will linger in your mind hours later.But even though the rats are a constant presence in Innocence, they merely serve as the backdrop for its more poignant moments, featuring the two characters you’ll spend the bulk of your time with: Amicia and Hugo de Rune, a pair of young siblings who are suddenly thrust into this hellscape of war and pestilence. Set amidst the Hundred Years’ War during the Middle Ages, the comfort the siblings once knew as children to a noble French family has been ruthlessly shattered. The Black Death, too, has wrought terror upon the country, with the bulk of the French population either dying from the plague or eaten by rats. Compounding this is the Inquisition, a fanatical group of knights keen to get their hands on the last of the de Rune descendants. Surrounded with sludgy pools of grimy rats, and with murderous knights hunting them down at every other turn, the duo need to gather their wits, leaning on stealthier means to escape from this mess. But not only do you have to navigate through the bedlam as the teenage Amicia, you’ll also have to take care of the five-year-old Hugo; he panics and shouts for Amicia when she ventures too far from him--as any young child will presumably do when surrounded by a neverending miasma of death and decay.This arrangement does give Innocence the appearance of an elaborate escort mission, but fortunately, the game knows how to subvert the tedium that’s so typical of such games. A huge part is due to how human Innocence is. Despite his neediness and naiveté, Hugo is easy to grow fond of. His childlike wonder cuts through the wretchedness of their circumstances, allowing him--and helping Amicia--to appreciate the beauty even in the bleakest of times. In one scene, he quickly takes off to a nearby pier, fascinated by the curious sight of bubbles from frogs in the lake. Even a small gesture from him, such as plucking a flower--a symbol of tenacity in such trying times--to gently place it among Amicia’s braids, captures the warmth of their relationship. Such moments are heart-wrenchingly sweet, and you’ll share Amicia’s growing attachment to Hugo; his companionship is even greatly missed when she has to be paired up with other characters you meet along the way. On a mechanical level, it also helps that the artificial intelligence behind the characters isn’t hopelessly illogical, at least most of the time. Hugo isn’t usually one to chase after a butterfly in the thick of trouble, but the game still has its moments where a companion might accidentally take a kamikaze dive into a pool of quivering rats. Thankfully, these blunders are mercifully rare.With survival being the thematic core of the game, Innocence is, at its crux, a series of survival puzzles; you’ll need to avoid the ravenous rat colonies, as well as evade the knights of the Inquisition. The rodents are terrified of light and will scuttle away at its mere presence--a weakness you can exploit to make your way across death-stricken battlefields and cities. Yet key to survival is also vigilance; wander too close to the rats, and they will attempt to devour you, clawing at the fringes of the light as their teeth chatter with insatiable hunger. And when a few stray rodents manage to latch onto you, Amicia can drown in a whirlpool of vermin, as they viciously and noisily gnaw on her. Few scenes in video games manage to be quite as eerie as this, heightening the game’s cloying atmosphere of despair and danger.What’s decidedly less impressive, however, are the members of the Inquisition. As children, Amicia and Hugo won’t survive most direct confrontations with these armored brutes, who are only too eager to swing their cudgels and swords upon discovering them. Luckily for the de Rune siblings, the knights are also dumb as rocks; these barbarians are easily distracted by loud noises or sudden movements, such as by smashing a pot near their feet or tossing a rock towards a nearby chest full of armor. After staring at the offending object for a minute, the knight will mutter a variant of “Guess it’s just my imaginationâ€--the most hackneyed and quintessential line used by hilariously obtuse NPCs in stealth games--and lumber back to their post, completely bewildered by the sound. In another far more egregious gaffe, another knight, while gawking at rats stripping his comrade to the bones, would grouse about the pointlessness of searching for his murderer, since they must be far gone by now. He then settled back to his programmed patrol, his back turned against the torrent of crazed rodents. For a game whose storytelling relies heavily on its atmosphere of dread and fear, such illogical instances absolutely butcher the mood.That said, the game’s puzzles eventually ramp up in difficulty in later chapters, which renders combat and confrontations unavoidable at certain points. As dim-witted as the knights are, they’re still mostly decked out in heavy armor and weaponry--and can make devastating enemies. To compensate for her lack of brute strength, Amicia can modify and augment her trusty slingshot and ammunitions with the right materials and a dash of basic alchemy, turning the humble tool into a deadly and versatile weapon. Hugo isn’t a passive companion either; reaching cramped, hard-to-access places is his forte, and he’s gutsy enough to crawl through smaller breaches in walls alone to open up new paths for Amicia--provided the coast is cleared. Other characters, like a talented young alchemist named Lucas and a pair of orphaned thieves called Mellie and Arthur, will come with vastly different capabilities--and each with their own affairs to settle in this dire tale.Scenes of desolation and tragedy mark Innocence’s dark, intriguing world, tied together with a narrative that’s genuinely moving without resorting to fetishizing the children’s sufferings. Despite their challenging situation, the siblings make do with what little help they get, bolstered by Amicia’s astounding resourcefulness, to survive this catastrophic mess. The game also magnifies the cataclysmic impact of the Black Death through a lens of cosmic horror, invoking the frightful atmosphere of H.P. Lovecraft’s macabre stories; the slithering rats, whether they are scurrying in the dank blackness beneath the city or trailing around half-eaten cadavers, never fails to be disconcerting. On the other hand, its villainous characters are almost painfully one-dimensional, with predictable twists and turns in the plot. This renders some of its revelations lackluster.Powerfully ghoulish depictions of the plague and rats aside, Innocence is ultimately an emotive story of resilience against harrowing odds. The game’s title is an obvious nod towards the loss of innocence the endearing young cast faces throughout their journey. But more than that, it also speaks of the depths of human depravity and the agonizing cost of survival in the midst of war. Despite the unremitting horrors of Innocence’s beginnings, the game occasionally lets in a faint glimpse of hope. One of my favorite moments is when Amicia spots another wildflower in a lone trek across the city, nestled among the decay of the rats’ revolting nests. Without her brother around, she picks it up, and places it gingerly in her own hair--a personal reminder to keep trudging on amidst the hardships, and a testament to her growing strength and tenacity. Despite flashes of predictability, moments like these will bring a lump to your throat, as it did mine. Info from Gamespot.com
2019-05-15
First Trailer For HBO's Game Of Thrones Documentary: Jon Snow Actor Weeps During Season 8 Table Read
Game of Thrones ends on May 19 with Episode 6 of Season 8, but it'll be followed up a week later with a two-hour Game of Thrones documentary called The Last Watch. HBO has now released a trailer for the documentary, and it begins by showing the cast doing a table read for what appears to the series finale. The video includes a dramatic cut of Jon Snow actor Kit Harington becoming overwhelmed with emotion at the words on the page.Sansa Stark actress Sophie Turner looks on with a smile, as The Hound actor Rory McCann has a wide smile on his face. As you'd expect, there's no indication of what is going on in the context of the show to produce this response. The documentary will shine a light on the extensive production work that went into Game of Thrones Season 8. There is also a nice moment in the trailer where showrunner D.B. Weiss embraces Daenerys actress Emilia Clarke on her final day of filming. Check out the trailer:The Last Watch releases May 26 on HBO.In addition to the documentary, HBO is working on multiple prequel spin-offs, one of which stars Naomi Watts and will begin filming later this year. According to author George R.R. Martin, three of the five prequel series are coming along well. Aside from the fact that the show starring Watts is set thousands of years before the events of the existing show, very little has been shared. Even less is known about the other projects.For more on Game of Thrones, you can check out GameSpot's review of Episode 5, "The Bells," which set new viewing records--even breaking those from Episode 3 earlier this season. For a look ahead, check out some theories for Episode 6.Read next: Game Of Thrones Episode 5, Season 8: 15 Easter Eggs And References You Might Have MissedInfo from Gamespot.com
2019-05-15
Grand Theft Auto V and Red Dead Redemption 2 parent company Take-Two has stated it has more unannounced games coming before the end of the financial year. The company, which owns publisher Rockstar, confirmed the news in an earnings call; CEO Strauss Zelnick said the company has "titles coming in the fiscal year that have not been announced yet."The current fiscal year ends on March 31, 2020, meaning these titles will arrive before then. It should be noted, however, that Take-Two also owns 2K Games, the publisher of games like XCOM and Borderlands 3, and 2K Sports. We therefore shouldn't get too excited at the prospect of GTA 6 and Red Dead Redemption 3 launching in the next 10 months.Elsewhere in the call to investors, Take-Two stated GTA V has sold another 10 million copies in the last six months, despite being six years old at this point. Red Dead Redemption 2 sold 1 million in the same time frame.The company also said a million people continue to play Borderlands 2 every month. That game launched in 2012, with a sequel coming later this year.Info from Gamespot.com
2019-05-15
Ubisoft has released the first tease for Rainbow Six Siege's two new Operators. The gif, which you can see below, is difficult to make out, and that appears to be a deliberate move from the publisher, which captioned the video, "Look carefully... what do you see?"From what can be gleaned, the two figures appear to be hooded, with one wielding some form of... electricity orb? We're not entirely sure. Let us know what you see in the comments below.Look carefully... what do you see? pic.twitter.com/Twzquc6HBR — Rainbow Six Siege (@Rainbow6Game) May 13, 2019Ubisoft typically ties its Siege reveals into the game's esports scene, and with the pro league finals being held in Milan on May 18-19, we hopefully don't have too long to wait until we hear more about these new Operators and the upcoming Year 4, Season 2.The most recent Operators, Mozzie and Gridlock, were revealed in February along with a new map named Outback. More recently, Ubisoft introduced reverse friendly fire as an attempt to curb teamkilling in Siege.Info from Gamespot.com
2019-05-15
Director Ari Aster's Hereditary was one of the scariest horror movies 2018, and its mix of dark family drama and wild supernatural thrills made it a critical and commercial success. Expectations are high for Aster's follow-up Midsommar, which releases in July. A seriously creepy new trailer has been released.Unlike March's first teaser, which was more concerned with setting a spooky mood than revealing many plot details, this latest promo is heavier on story. Florence Pugh (Fighting with my Family) plays a troubled young woman who is invited to mysterious festival in Sweden by her estranged boyfriend. But things don't get any better when she gets there, as the festival is being run by some sort of weird cult who have scary plans for the American travellers. Check it out below.Midsommar also stars Jack Reynor (Transformers: Age of Extinction), William Jackson Harper (The Good Place), and Will Poulter (Black Mirror). It releases on July 3.In a recent interview with Vulture, Aster explained how Midsommar differs from Hereditary. "It's a breakup movie, in the same way that Hereditary is a family tragedy," he said. “It's less overtly a horror movie, but it's still working in that same space. It's very macabre. But people shouldn't go in expecting Hereditary."For more on upcoming horror releases, check out our list of the biggest horror movies of 2019 to look forward to. Info from Gamespot.com
2019-05-15
Ubisoft has announced the first raid for The Division 2, titled Operation Dark Hours, goes live on May 16 at 9:00 AM PT / 12:00 PM ET / 5:00 PM BST. The Division 2 is available on Xbox One, PS4, and PC. Regardless of where you play, you'll unlock an exclusive reward if your squad completes Operation Dark Hours before anyone else."The first team to complete Operation Dark Hours after it goes live will be forever immortalized in-game by having their team photo and names displayed in The Division 2's White House for all players to see," a Ubisoft press release reads. "All other players that complete Operation Dark Hours between May 16 and May 23 will receive a commemorative Arm Patch, while players who complete the raid after those dates will be rewarded with a clan banner icon and a trophy in their clan space."Operation Dark Hours will be available for players who've reached World Tier 5 and defeated Tidal Basin. Taking place in Washington National Airport, the eight-player raid will task you with retaking the location after it falls into the hands of the Black Tusks. You'll be able to earn exclusive loot for completing the raid, ranging from new gear sets to exotic weapons and unique rewards.Initially, Title Update 3--which adds Operation Dark Hours to The Division 2--was supposed to raise the Tom Clancy game's maximum Gear Score to 515. However, community complaints caused Ubisoft to go back on the decision, and keep the maximum Gear Score capped (for now) at 500. "We don't want to invalidate your progression and we heard that feedback loud and clear from our community," Ubisoft said.In our The Division 2 review, Edmond Tran wrote, "[The narrative] letdown is hard to ignore for the game's initial hours, but the strength of the systems and design that fuel The Division 2 as a game are compelling enough to keep you captivated for dozens more. The range of enemy types continues to keep combat encounters challenging, the equipment I earn and pick up continues to feel different, valuable, and asks me to consider new ways of play. The ravaged environments continue to intrigue, and sometimes they're so stunning I find myself needing to take screenshots before I move on. It might not have much to say, but The Division 2 is a perpetual cycle of tension, relief, and reward that's difficult to stay away from."Info from Gamespot.com
2019-05-15
Red Dead Redemption 2's multiplayer component, Red Dead Online, has been receiving a steady stream of patches and content since launching in open beta last November, and now the online mode is finally moving out of its beta phase with this week's update. Rockstar is introducing an assortment of new story missions, Free Roam activities, and more to Red Dead Online on PS4 and Xbox One, with additional content on the way in the coming weeks.First, players will be able to take on a variety of new Land of Opportunities missions. There will be different ones depending on which side of the law you fall on. Those following the Gunslinger path will go up against the Del Lobos gang and help Marshall Davies save the town of Valentine, while Outlaws will commit highway robbery and other misdeeds with Samson Finch. Whichever route you go, Rockstar teases, "Both paths lead to a rendezvous in Blackwater with a dangerous adversary."Additionally, Rockstar has added a variety of new Free Roam missions featuring new characters from Red Dead Redemption 2's main campaign. There are also three new Posse Versus contests--fishing, bird shooting, and herb picking--as well as dynamic events that may occur as you travel the old west. On top of that, Rockstar has added another new Showdown mode, Overrun, as well as a handful of poker tables in certain towns around the map, where you can challenge up to five other players to high stakes games of Hold 'Em.Also arriving as part of this week's update are the previously detailed Offensive and Defensive play styles, which allow you to tailor how you'd prefer to experience Red Dead Online. Offensive is the default play style and gives you the ability to freely attack other players, while Defensive is designed for those who'd prefer to avoid PvP skirmishes and rather explore the world.Along with the Offensive and Defensive modes, Rockstar has implemented a hostility system to further stem griefing in Red Dead Online. According to the developer, this system "tracks aggressive behavior across both Playing Styles, making hostile players visible to others and helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay."Rounding out this week's update is an assortment of gameplay improvements. Among other things, Rockstar has added a new control scheme based on player feedback, increased weapon swap speed, added new daily challenges and rewards, and removed auto-aim headshot tracking. You can more details on everything that's new in this week's Red Dead Online update on Rockstar's website.Rockstar has more content and updates lined up for Red Dead Online. The developer says it will add new Free Roam characters, Showdown modes, and more "in the weeks to come." Starting this summer, Rockstar will also introduce three new roles that players will be able to choose from, each of which will "come with a range of unique gameplay along with a host of new outfits, weapons and other rewards to earn."Those on PS4 will be able to play without PS Plus for a limited time. Additionally, owners of the game can get PS Plus for cheaper right now. All of this news comes in the wake of Take-Two noting that sales of Red Dead Redemption 2 are slowing down.Info from Gamespot.com
2019-05-15
A new Nintendo Direct presentation is airing this week, the company has announced. The broadcast is scheduled to take place tomorrow, May 15, and will focus entirely on one of this summer's biggest Nintendo Switch games, Super Mario Maker 2.According to Nintendo of America's official Twitter account, tomorrow's Nintendo Direct will run for approximately 15 minutes and be "packed" with new details about the upcoming Mario level creator. The broadcast is set to begin at 3 PM PT; you can find time zone conversions below.Tune in on Wednesday, May 15 at 3 p.m. PT / 6 p.m. ET for a roughly 15-minute presentation packed with information all about #SuperMarioMaker2 for #NintendoSwitch. pic.twitter.com/YUEDCzKQO4 — Nintendo of America (@NintendoAmerica) May 14, 2019May 15 Nintendo Direct Start Time3 PM PT6 PM ET11 PM BST8 AM AET (May 16)You'll be able to stream the presentation from the usual venues. Nintendo will broadcast the Direct on its website, Twitch, and YouTube channels. GameSpot will have the stream up as well, so you can tune in right here to watch the Direct. We'll also have full coverage of all the new details Nintendo will reveal.Super Mario Maker 2 was first announced during February's big Nintendo Direct. Much like the original Wii U/3DS game, it allows players to create and share their own custom Super Mario levels using a suite of assets and tools. Nintendo showed off a handful of new customization options in the game's reveal trailer. Among other things, players can now create slopes for Mario to slide down, adjust the direction autoscrolling levels scroll, and use assets from Super Mario 3D World.Super Mario Maker 2's release date is set for June 28, just a few weeks after E3 2019 concludes. It's just one of many big Switch games on the way this year. Nintendo is also releasing Fire Emblem: Three Houses, Pokemon Sword and Shield, a new Animal Crossing, and more for the hybrid console in 2019. You can take a look at all the big Switch games coming in 2019 and beyond in our gallery.Info from Gamespot.com
2019-05-15
Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren't the best games, and they aren't necessarily games that you need to rush out and play today, but there's no question that they left an indelible impact on game developers, players, and in some cases, society at large.From Software's Dark Souls launched in 2011 and, at the time, seemed destined for obscurity. As the spiritual successor to PS3 curio Demon's Souls, it initially garnered interest from a small but passionate fanbase, but few would have bet on it to leave a lasting impression. After all, 2011 was a year littered with tentpole releases: Skyrim, The Witcher 2, Deus Ex: Human Revolution, Batman: Arkham City, Uncharted 3, Portal 2, and Modern Warfare 3, to name just a few.These were new entries in blockbuster franchises that leveraged the cachet of well-known and respected developers--Dark Souls, on the other hand, came from an underappreciated Japanese studio which had cultivated a niche following through the challenging gameplay and obscure design of its previous games. On lists of notable game releases of 2011, Dark Souls still looks like an awkward outsider. And yet, what it achieved resonated with game developers and players in a way that made it one of the century's defining games.From Software may have received mainstream recognition with Dark Souls, but what made that game special wasn't that it came up with completely new ways to play, it was instead the execution of ideas that From Software had been playing with since its very first title, King's Field. From Software is a studio that iterates more than it innovates, and the building blocks of what made Dark Souls a landmark title were laid out in Demon's Souls, albeit in a configuration that felt less cohesive than they would be in the follow-up.Dark Souls is a game in which players are cast as the Chosen Undead, a prophesied figure that would appear at the end of the Age of Fire and journey to Lordran to either sacrifice themselves to the flame and extend the Age of Fire, or snuff it out and usher in the Age of Dark. The Souls series has come to be notorious for its difficulty. Death is inevitable, and often woven in on a thematic level. Enemies, large and small, are ruthless, often punishing missteps and undoing progress in a way that feels particularly ruthless. This trait of Dark Souls is what is most prominently discussed and, at the time, showed that games didn't have to be power fantasies where the player always has the upper hand. Instead, the grueling struggle of facing insurmountable odds and the satisfaction of overcoming them was a valuable and appreciated design philosophy.In the wake of Dark Souls, games began to bear their teeth once again, harkening back to classic, punishing experiences of old school platformers and action games. Titles such as Titan Souls, Nioh, Lords of the Fallen, Dead Cells, Hollow Knight, Dragon's Dogma, and The Surge, among many others, were built around offering the same sense of powerlessness that Dark Souls popularized. They challenged players to work for the satisfaction of victory and earn their progress, instead of handing it to them on a platter. This is perhaps the most immediate ramification of Dark Souls on games as a whole, but the game's achievements extend so much farther.Ask a From Software or Souls fanatic what the most impactful part of Dark Souls was, and why they think it has been influential, and they are more likely to cite the game's delivery of narrative and its world-building. Demon's and Dark Souls are games that reflect the way their director, Hidetaka Miyazaki, experienced stories as a child. Growing up poor, he became an avid reader, often delving into stories that were still beyond his comprehension. He would reach passages that were difficult for him to understand, and in those moments would craft his own narratives to fill in the blanks.That kind of co-authorship is at the heart of Dark Souls. The world of Lordran is rich with history, with various gods, disciples, factions, and ideologies laid out to build a compelling world for players to unravel and understand. But all of the necessary details to do so are scattered around the game as small pieces of a larger puzzle. Those interested in seeing the full picture would need to read item descriptions, which contained small nuggets of information, or listen closely to the vague chatter of characters, and then draw their own connections. Like the gameplay, the process of experiencing the story demands patience, a studious nature, and the willingness to read between the lines and draw conclusions that may never be overtly verified. That sense of narrative minimalism also became pervasive in the post-Dark Souls era.From Software's depiction of Lordran is one of its crowning achievements, and to this day few games have been able to capture an atmosphere in the way Dark Souls did.Audiences began placing scrutiny on aspects of games that were previously an afterthought. Things like item descriptions were no longer just treated as simple flavor text, and set dressing didn't just have to be eye-candy. It became an expectation that even the smallest details should be meaningful to the game in some way. In turn, developers seized the opportunity to explore narratives in more emergent ways. Bungie's Destiny, for example, is a game that--on the face of it--launched with a barebones story, but obsessives that read the text attached to guns, armor, and other items could find so much more buried beneath the surface. With that in mind, it's perhaps more appropriate to say that Dark Souls was a game that emphasized lore more than story, and showed that players didn't need to be held by the hand and dragged through a narrative. They could be teased with it and left to find meaning at their leisure. The delivery of narrative and lore became more sophisticated, and you only have to look at the massive online communities that have developed around dissecting Dark Souls' story to see just how valuable this has been.Lordran itself also holds as significant a place in the history of games. On a broader level, its construction stands out as intricate and thoughtful, with disparate areas connecting in a natural way that imprinted a vivid impression of its whole, but it's the artistic expression that elevates it all. Lordran is a world that feels suspended in time and on the precipice of a great change, waiting for the player to arrive and instigate it. The Age of Fire has not been kind to its people, who have lost their purpose and become husks of themselves because of an endless cycle of death and rebirth. Lordran is oppressively somber, a sad echo of a kingdom that was once prosperous and ruled by a benevolent king. The desperate struggle to hold on to the Age of Light only served to plunge the land into further turmoil, and this is overwhelmingly apparent at every turn. From Software's depiction of Lordran is one of its crowning achievements, and to this day few games have been able to capture an atmosphere in the way Dark Souls did. From its very outset, the game is melancholic, and as you stand in Firelink Shrine--a hub area that players return to frequently--evocative music makes you mourn for a world you barely even know. There's a restraint to the way From Software presented Lordran, with many areas left eerily silent, devoid of life, and bearing the marks of cataclysmic events from ages gone.In Dark Souls, less was very much more. It sought to instill feelings and evoke emotions: isolation, loneliness, fear, or uncertainty, these are what remain most memorable about the game. In GameSpot's review of Dark Souls, Kevin VanOrd said, "Its terrors emanate from its very core … how amazing that such a terrible place could be so inviting. The game's world is so memorable, and its action so thrilling, that it might invade your thoughts even when you aren't playing, silently urging you to escape the real world and return to this far more treacherous one." This achievement can't be held up as entirely unique to Dark Souls, as games that came before it, most notably Nintendo's Metroid series, Thief, Shadow of the Colossus, and more modern titles such as BioShock, managed similar feats. But somewhere along the way, this method of creating a striking sense of place through minimalism fell by the wayside. In the years following Dark Souls, however, they sprung back into the spotlight, obtuse, empty, and often hostile game world became the aesthetic du jour, with games like Hollow Knight, Sunless Sea, and Darkest Dungeon.Dark Souls' impact on gaming is undeniable. Such is its influence that the term Souls-like has become a genre in and of itself. But describing a game as "Souls-like" can mean so many things, from challenging gameplay to emergent storytelling, or even a distinct sense of place. The fact that the term can be used in such a diverse way to explain facets of action games, RPGs, puzzle games, or even text adventures is the strongest indication of just how important the game was and is to this day. Info from Gamespot.com
2019-05-15
World of Warcraft Classic, the retro re-release of WoW in its near-original state, will launch on August 27, 2019. Blizzard announced the release date alongside a nifty collector's edition, but you may not have to wait until the summer to try out the game. A closed beta is starting this week.The closed beta will begin on May 15. Participants will be selected from a small pool of existing WoW players. Subsequent stress tests will run regularly from May through July. You can opt in through the official site.Blizzard also announced a boxed Collector's Edition for World of Warcraft to ring in the game's 15th anniversary. It includes a Onyxia pin, map of Azeroth mouse pad, art prints, special anniversary mounts, and a large black-and-gold statue of Ragnaros the Firelord. It will release on October 8 for $100, and you can pre-purchase from the Blizzard store.World of Warcraft Classic lets you play the game as it existed almost 15 years ago, upon the release of the 1.12 "Drums of War" update. Blizzard says it considers that era to be the correct balance of the game resembling its original launch state while also having ironed out some of the rough spots of launch. This version is also including some updates under the hood, like modern server infrastructure and Battle.net social features.If you're already a WoW subscriber, you get access to Classic as well at no extra cost. WoW Classic will also be releasing content in phases, following the original order of content releases.Info from Gamespot.com
2019-05-15
Over the 15 years since the launch of World of Warcraft, Blizzard has slowly sanded off some of Azeroth's rough edges. The world is still bustling with dangerous dungeons and harrowing raids, but these days it's a kinder, friendlier world. World of Warcraft Classic aims to fix that, to make Azeroth dangerous again--although it retains a few of the modern niceties.Blizzard has announced a release date for World of Warcraft Classic, along with a closed beta and a series of stress tests leading up to its August launch. Recent hands-on time with WoW Classic showed a recognizably sparse version of the game, with even basic quest-tracking a little less clearly signposted. This is a WoW meant for fans who have been with the game since the beginning, and who want to recapture that feeling.Production director Patrick Dawson and WoW Classic lead engineer Brian Birmingham explained the motivations behind this ambitious retrofitting of the popular MMORPG, and what they hope it brings to the fans."The community said, we want Classic WoW. And when we looked at it, it looked like a world with crashes, with teleport hacks. It didn't meet the quality bar that Blizzard has today," Dawson told GameSpot. "Well, what if we used our modern infrastructure? Can we retrofit that? So we embarked on a few weeks journey to explore what that world was."The decision to recreate the classic feeling within the new infrastructure led to some decision points. For some players, the rough edges are part of the original authenticity. Blizzard was left to make determinations on what belonged and what didn't, and the question came down to tough judgment calls."Anything that would affect gameplay we want to make sure that we deliver something that is authentic." Birmingham said. "Where we feel like quality-of-life improvements are okay are things like, tabbing to complete a name in in-game mail. That's not a core part of the gameplay experience of leveling, and questing, and trying to explore the world."Challenge is part of it," Birmingham continued. "The world feels dangerous. There are difficult group quests out in the world, elite quests that you can't do by yourself, or you would have to over-level if you wanted to do them by yourself. Where they really push you to find somebody else to help you out, or out level them and come back later, or you can just leave them and go on. You don't have to complete every quest in every zone. You can choose your path through the world. So I think that is exactly the classic gameplay that people are looking for."A different brand of challenge is presented by the PVP, which has undergone multiple phases and metas throughout the game's long lifespan. As in any competitive live game, some classes will be a fan favorite criticized as overpowered in one era only to be left behind in the next. The team says this is one of the main reasons it chose this specific iteration of WoW."The 1.12 system is what we're starting with, that's the one target that we aimed at," Birmingham said. "We said, '1.12 was where the game was the most patched, the most complete, and the most balanced.' That's what we wanted to set the systems at for WoW Classic."That isn't to say that the game will be completely static, however. While the plan is to retain the game as it was in the 1.12 update in perpetuity, players will still find some content unlocking over time, recreating the feeling of being an active player as the game was first rolling out with updates."People are asking to be able to go back and play WoW Classic as it was," Birmingham said. "We wanted to create this, almost like a snapshot in time, but we do want have these progressive content unlocks. So things like, Blackwind Lair, and Ahn'Qiraj, and Naxxramas. We want those to unlock over time, as the community is ready for them, as they progress through those various pieces of content. At the same time the systems overall we want to lock in at 1.12, where we feel like they were the most complete and balanced."The notion of ongoing updates as they originally appeared, though, raises the question of expansions. Blizzard has released seven expansions in all. And while later ones like Legion or Battle for Azeroth would feel out-of-place within the Classic framework, it stands to reason that some players may want to experience earlier expansions--such as The Burning Crusade or Wrath of the Lich King--in the context of World of Warcraft Classic. Blizzard isn't committing to this, but also hasn't ruled it out."The community's demand for WoW Classic is why we did WoW Classic," said Birmingham. "So we are certainly open to hearing what people think about it. At the same time what we are focused on right now is WoW Classic. That's what we are committed to delivering. We don't have any plans to announce anything past that."World of Warcraft Classic launches on August 27.Info from Gamespot.com
2019-05-15
World of Warcraft turns 15 this year, and Blizzard is celebrating in a few different ways. One of those is the launch of World of Warcraft Classic, coming this summer, for those who want to experience WoW in its original flavor. But for fans of the popular MMORPG as a whole, the company is also releasing an anniversary Collector's Edition filled with goodies.The CE launches on October 8 for $100, and pre-purchases are now available through the Blizzard store. The bonus items include a pair of special mounts, fine art prints, a mouse pad with a map of Azeroth, and an Onyxia pin. The centerpiece of the collection is a large black-and-gold colored statue of Ragnaros.Meanwhile, Blizzard also announced that WoW Classic will launch on August 27. You may actually get a chance to try it before then, though, as a closed beta is set to begin on May 15. It will also be running a series of stress tests through July. You can sign up to participate through the official site. If you're already a WoW subscriber, you'll get access to Classic as well.Classic rewinds the clock to World of Warcraft as it existed as of the 1.12 update. It also includes some under-the-hood modern conveniences like Battle.net social features and modern server infrastructure.Info from Gamespot.com
2019-05-15
Disney recently confirmed the release dates for much of its upcoming movie slate, including three Star Wars movies that will follow this December's Episode IX: The Rise of Skywalker. Although there will be a longer-than-usual wait (by recent standards) for the first post-Episode IX film, we now know who will be responsible for it. Disney has confirmed that Game of Thrones showrunners David Benioff and D.B. Weiss will be making the first of these, which is set to arrive in 2022.As reported by io9, this news was announced by Disney boss Bob Iger while was speaking at the MoffetNathanson Media & Communications summit in New York. It's not a big surprise, as it's been known for some time that Benioff and Weiss have been working on a new series of Star Wars films. However, it was not previously clear when their debut effort would arrive; Game of Thrones is only set to conclude this coming Sunday with Episode 6 of Season 8.The new Star Wars movies will be released on December 16, 2022, December 20, 2024, and December 18, 2026. There are two sets of movies in development, one from Benioff and Weiss, and the other from The Last Jedi director Rian Johnson. It had been rumored that work on Benioff and Weiss's series was further along, and Star Wars Net recently reported that their first movie will begin production this fall. It has also been reported that their films will be set in the days of the Old Republic, hundreds of years before the events of the current movies.It's notable that the Star Wars release schedule has slowed down. When the series relaunched in 2015 with The Force Awakens, Disney's plan was to release a movie each year. However, the commercial failure of 2018's Solo: A Star Wars Story reportedly led to plans for further spin-offs to be cancelled, with Iger admitting that the movies so far had been released "a little too much, too fast." The new films will now be released every two years, alternating their December releases with James Cameron's Avatar sequels.In related news, the live-action Star Wars show The Mandalorian premieres in the fall, when the streaming platform Disney+ launches. There is also a show focusing on the Rogue One character Cassian Andor in development for the service.Info from Gamespot.com
2019-05-15
Each week, digital storefronts and local retailers release a slew of new movies and TV series for you to purchase. While movies like Detective Pikachu are dominating the box office, maybe you want to stay home and watch something on your couch? This week is a pretty large week for releases, even though there isn't anything huge of note.Digitally, you can find new releases at digital storefronts like iTunes, Google Play, Vudu, and more. The Kevin Hart/Bryan Cranston dramedy The Upside drops this week. The movie follows a wealthy handicapped man who needs someone to help him with his daily routine. He hires a parolee who is trying to put his life back together.Additionally, there is a new Batman movie available. In Batman vs. Teenage Mutant Ninja Turtles, the dark night teams up with the heroes in the half shell to fight Shredder and Ra's Al Ghul. This is very much a movie title that explains the entirety of the plot. Other releases of note are Apollo 11, Cold Pursuit, and the A24 horror movie Climax.On the physical side of things, on DVD and Blu-ray this week is Fighting With My Family. The film is the real-life story of WWE superstar Paige and her family, who are also wrestlers. Paige starts off in the indies and works her way through WWE's developmental system, NXT. While the movie tends to make choices that may annoy hardcore wrestling fans, Fighting with my Family is a lighthearted and fun flick. The DVD release includes deleted and extended scenes, a gag reel, commentary, and making-of featurettes, including in-ring training for the movie. If I had a pick of the week, this would be it--mainly because I love wrestling.Below, you'll find the full list for his week's releases, both digitally and physically.Digital:The Upside (Buy on Vudu)Apollo 11 (Buy on Vudu)Climax (Buy on Vudu)Batman vs. Teenage Mutant Ninja Turtles (Buy on Vudu)Cold Pursuit (Buy on Vudu)Birds of Passage (Buy on Vudu)Greta (Buy on Vudu)Life LikeHigh Moon (Buy on Vudu)Zoo-HeadPhysical:Cold Pursuit (4K/Blu-ray from Best Buy)Happy Death Day 2U (Buy at Best Buy)Fighting With My Family (Buy at Best Buy)Apollo 11 (Buy at Best Buy)Never Look Away (Buy at Best Buy)Ashes In The SnowNever Grow Old (Buy at Best Buy)Triple Threat (Buy at Best Buy)Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales. Info from Gamespot.com
2019-05-15
After over six months in open beta, Red Dead Online is finally leaving its beta phase and rolling out a huge new update. This week, Red Dead Redemption 2's online mode is getting pumped up with new co-op story missions, Free Roam missions that feature new characters from the main game, new Posse Versus Challenges with activities like fishing and shooting, a new hostility system, poker games that seat up to six players, various gameplay improvements, and more.To celebrate the occasion, Rockstar Games is making Red Dead Online available to all PS4 players, including those who aren't subscribed to PlayStation Plus, as part of a special bonus period. From now through May 27, anyone who owns Red Dead Redemption 2 on PS4 can dive into its online multiplayer mode. With all the new additions and improvements, there's no better time to see what Red Dead Online is all about.If you want to keep playing Red Dead Online past May 27, PlayStation is temporarily lowering the price of PS Plus for Red Dead Redemption 2 owners in the US. The 12-month subscription is being offered for $48 (usually $60), while the three-month plan is available for $21 (usually $25); plus, you'll receive 10 Gold Bars per month while your subscription lasts. This offer ends June 3 and must be purchased within Red Dead Redemption 2. The subscription will auto-renew at full price unless you cancel. (Psst--if you don't care about the Gold Bars, you can get a 12-month PS Plus subscription for $40 at MassGenie right now.)More content and bonuses are planned for Red Dead Online in the coming weeks, including new Free Roam missions, clothing, and PS4 Early Access content, which will release on May 21 in time for players without PS Plus to check it out. Another perk: Anyone who logs into Red Dead Online this week will get a one-time gift of 15 Gold Bars and receive a 15% XP increase on A Land of Opportunities, Free Roam missions and events, Showdown modes, and races. You'll also find 25% extra cash and gold in chests. Finally, Ultimate Edition owners will also receive $100 in Red Dead Online cash and the Throat Slit emote for free.Info from Gamespot.com