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2019-05-16
Pokemon Go's Detective Pikachu event may be winding down, but the game's next Community Day is just around the corner. Niantic is bringing the monthly event back this Sunday, May 19, giving players around the world another chance to catch a rare Pokemon and even come away with a special event-exclusive move.Pokemon Go Community Days typically only run for three hours, but the specifics of each event--such as what time it begins and what bonuses you'll be able to earn--tend to vary month by month. To help you get ready for the event, we've rounded up all of the most important details about May 2019's Community Day below.What Is The Featured Pokemon?Niantic designates one "featured" Pokemon ahead of every Community Day. During the event, this Pokemon will spawn much more frequently in the wild than it normally does, and you'll even have a chance of coming across its Shiny variant. Moreover, if you're able to evolve the featured Pokemon into its final form by the end of the Community Day, it'll automatically know a special, event-exclusive move that it wouldn't otherwise be able to learn in Pokemon Go.For May's Community Day, the featured Pokemon is Torchic, the Fire-type starter from Pokemon Ruby and Sapphire. Throughout the event, Torchic will be much easier to find in the wild than usual, and you'll have your first opportunity to catch a Shiny Torchic. On top of that, if you're able to evolve Torchic all the way into Blaziken up to an hour after the Community Day ends, it'll learn the powerful Fire attack Blast Burn. This applies to any Torchic you evolve, even those you've captured prior to the event.What Time Does It Start?For most of the time the event has been around, Niantic held each Community Day during a specific window of time, which varied depending upon your region; North America's event, for instance, would always run from 11 AM - 2 PM PT, while Europe's Community Day would take place from 10 AM - 1 PM UTC.Beginning this past March, however, Niantic changed the schedule for Community Days. Now, rather than holding the event during a different window of time in each region, it will take place everywhere from 3-6 PM local time. This should make it much easier to remember when the Community Day is happening in your area, as you no longer need to convert the event hours to your time zone.What Other Bonuses Are There?On top of increased Pokemon spawns, Niantic offers a couple of other bonuses as an extra incentive to participate in its Community Days. This month, you'll earn triple the normal amount of Stardust for capturing Pokemon during the event hours. Additionally, any Lure Modules you use will last three hours, rather than their usual 30 minutes.Info from Gamespot.com
2019-05-16
The new big bad in Mortal Kombat is named Kronika, and she's causing a ruckus by messing with time and rewriting history. Characters are getting erased or colliding with their past selves, while alliances are reverting and new ones are being made--it's the kind of chaos that's ripe for conflict. Nothing that happened with Mortal Kombat before really matters anymore; the series is giving itself a clean slate, and not just with the lore in the story. NetherRealm's multifaceted fighting system has been streamlined, and comprehensive tutorials and practice functions are focussed on making sure no matter where you're coming from, you're well-equipped to dive deep into Mortal Kombat 11.It's hard not to get excited about the story mode in a NetherRealm game given the studio's history of crafting involved narratives, and Mortal Kombat 11 unsurprisingly delivers an entertaining and polished blockbuster-style cinematic experience with its tale of Kronika's time-bending antics. Combat is woven in with a number of cutscenes, though you'll probably spend more time watching well-choreographed action rather than participating. But the story is a great primer for some of the series' more popular characters nonetheless, and the joys of Kronika's time manipulation means that even if you're a passing fan and aren't up-to-date with all of the wacky stuff that's happened in the universe lately, you can still get a kick out of seeing classic versions of familiar faces, who are just as baffled as you about what's happened to their future selves since.Watching the character interactions between young and old selves are a highlight, and with the exception of a somewhat flat Sonya Blade, the solid performances are endearingly sincere with some unexpected moments of introspection. By the time it ended I was eager for more--more of Johnny Cage being embarrassed by his younger self, more of the bromance between Liu Kang and Kung Lao, the sappy dynamic between parents and children. But the story mode hits that perfect balance of being just enough and not overstaying its welcome. The plot conceits are regularly ridiculous, especially when family members and lovers get into fatal tiffs, but it's a delightfully bombastic and outlandish visual spectacle if nothing else.Mortal Kombat 11's eclectic roster includes a solid selection of the series' iconic fighters, along with some of the great additions from Mortal Kombat X, like gunslinger Erron Black and the grotesque insectoid D'Vorah. Three brand new characters do their best to help the lineup branch out--Geras is an imposing heavy with the ability to rewind and manipulate time, Cetrion is an elder god with flashy elemental projectiles, the Kollector has a wonderfully unsettling and bamboozling six-armed demonic design--and they all add an inspired diversity to the familiar roster of magical ninjas and military hard-asses. Character variations also help to keep things diverse. A returning concept from Mortal Kombat X, each character can select between different sets of special moves that alter their playstyle. You can now customize these loadouts in MK11, but only two predetermined movesets are acceptable for serious competitive play. Even so, it means there are a few things to consider when picking which fighter to use.Some key changes streamline the mechanics of MK11, resulting in a fighting system that feels more active and aggressive than its predecessors. The special meter system has been simplified, allowing for amplified maneuvers to be used at almost any time--gone is the idea of needing to hold back and save up two or three bars of a meter to perform a particular kind of technique. Separate meters for offensive and defensive techniques, along with rapid recharge rates, mean they can be used more liberally, too. "Fatal Blows" replace MKX's X-Ray techniques, serving as a last-ditch comeback mechanic that can be activated once per match when your health is nearly depleted, adding a heightened tension when things get down to the wire. Significant block damage discourages you from being overly defensive, while learning the perfect-timing demands of the "flawless block" system is encouraged to mitigate some damage and open up turnabout opportunities. Running and stamina meters have been removed and dash distances feel shorter, honing MK11's focus on always being within striking distance of your opponent. All of these tweaks mean there is rarely a low moment in a Mortal Kombat 11 fight.If you're new to the series, learning all those intricacies of the fighting system, special moves, and combo strings for characters can be intimidating. Fortunately, Mortal Kombat 11 does a lot to help onboard you to almost all of its concepts. Following the good work seen in Injustice 2, Mortal Kombat 11 features a comprehensive series of fantastic practical tutorials, with everything from teaching you basic attacks to more advanced lessons on managing the ebb and flow of a match, strategies on how to change or maintain the dynamic of a fight (like dealing with corners or projectile spam), and how to approach building your own combos. What's more, there are also a series of tutorials that succinctly break down expert-level concepts, such as one that shows you what frame data is and how it works in clear, visual terms. Not only that, there are lessons on how to interpret that information and use it in a practical scenario--it'll teach you what makes a move "safe" or "unsafe," how to create pressure in a fight, and even how to perform frame traps. It's an impressive resource that doesn't just give you a better understanding of Mortal Kombat 11's systems, but a deeper understanding of fighting game mechanics in general--knowledge that you can take to any other title.Character-specific tutorials exist, too, and are more than just a simple rundown of all available techniques. These helpful lessons focus on the most useful and practical abilities and combos for a particular character and give you suggestions on when to use them, the pros and cons of doing so, and what you could follow up with. Furthermore, the in-game move lists are incredibly comprehensive, providing all sorts of helpful data for each move's properties, so you can easily discern something like which of your character's moves has the quickest startup. It's valuable information and knowledge that NetherRealm has been building upon in its last few games and is presented at its best in MK11. Of course, if you're the kind of player that couldn't care less about the advanced stuff and just wants to jump in and see blood spilled, Mortal Kombat 11 can certainly be just as entertaining. Predetermined combo strings, flashy special moves, and humorously over-the-top barbarity means that the game is a joy to watch and participate in, whether the players are just messing around or taking it seriously.In addition to the game's story mode, MK11 sees the return of Klassic Towers, a more straightforward single-player mode where you fight a series of opponents before eventually facing big boss Kronika. But the real meat of the single-player offering is the Towers Of Time, MK11's version of the limited-time ladders seen in other NetherRealm games, which feature unique modifiers that can affect the playing field, combatants, and mechanics.When our review-in-progress was first published, the balance of difficulty seen in the Towers Of Time was in such a state that the odds were always stacked against you--negative environmental modifiers only affected you and not your opponent, AI difficulty was relentlessly high, opponents were more robust, and as a result the challenges often felt horribly cruel and unbalanced. The mode's focus on using "Konsumables," a variety of limited-use items that you can equip and activate during the fight, did little to even the playing field, and their method of attainment was too dependent on luck to even make them a reliable strategy in the first place. In fact, the drip-feed of rewards you received from completing towers were overall too meager (and random) at the game's release to justify the amount of effort they demanded.One week later, NetherRealm released a major patch (1.03) that acknowledged and adjusted a large number of variables related to the Towers of Time, reducing (and in some cases, eliminating) a number of unbalanced modifiers, normalizing the resilience and difficulty of AI opponents, and increasing the amount of rewards for completing activities across the board. That's fortunate, because the modifiers in the Towers of Time add genuinely interesting dynamics to MK11's already enjoyable fighting flow. One tower might pit you against a series of fighters who can poison you if they get a string of hits in, another might place a totem in the middle of the stages that electrocute whoever is standing closest. Other towers might team you up with two or three other online players to take down a particularly hardy "boss" fighter, letting you tag each other in, or perhaps assist the active fighter with Konsumables.These kinds of challenges are a welcome exercise that push you to consider different ways to approach a MK11 fight, forcing you to, say, become extra defensive or keep a closer eye on your positioning. The variety of Konsumables--which have abilities that range from letting you call in another character to perform an assist attack, rain missiles down from the sky, or simply replenish your health--can give you extra tools to help keep a handle on the situation. But, in my experience after the 1.03 patch, using Konsumables isn't strictly necessary, so long as you're playing diligently.As they stand at the time of writing, the Towers of Time succeed in providing an endless, compelling palette of single-player content to tackle once you've completed the story mode. The difficulty curve and number of challenges you need to tackle are reasonable enough that achieving the prizes at the end of a tower, and the end of a whole island of towers, always feels within reach. What was previously a frustrating experience at launch is a compulsive one a week later. Even the demanding boss fight-style challenges only ask you to endure one round before showering you with the payouts on offer. They're enticing pools of goods, too--the aforementioned Konsumables, character cosmetics, and large denominations of the various currencies needed to open chests in the Krypt, MK11's third-person quasi-puzzle-adventure mode designed for unlocking even more collectibles.The Krypt in Mortal Kombat 11 is a completely reimagined recreation of Shang Tsung's island, the location of the very first Mortal Kombat game from 1992. Exploring the location, which involves finding items to open up paths to new areas, is an exciting experience in itself--there's a basic joy in simply taking in the visual splendor of certain locations, especially if you retain any memories of Mortal Kombat's stages (although it should be noted that the Nintendo Switch version is noticeably less visually splendorous). A mess of treasure chests litter the island, requiring one of three different currencies to open them, but the catch is that aside from chests that require "Hearts," the rewards you get seem to be completely randomized. Regardless of their asking price, chests have the capacity to furnish you with something exciting, like new costumes or brutality finishers for a specific character, or something as basic as a piece of concept art. It can be a bummer to come away from a Krypt session with nothing of value for your favourite fighter, but it's at least heartening to know that the game doesn't have any avenues to let you spend real-world money to open more chests, and that your pool of currencies will continue to grow at a steady, reasonable rate by simply playing the game.Now, it's pertinent to mention that Mortal Kombat 11 relies on a persistent online connection to keep track of progression in every single mode. Naturally, being offline means that you can't access the game's rotating Towers of Time, but it also means you won't get rewarded for playing the story mode or tutorials until you reconnect. In most cases, given the ever-connected nature of PCs, PS4s, and Xbox Ones, this aspect should rarely present any major issues, but it certainly can. There was one instance where game servers went down on all platforms, and I lost my progress on a Tower of Time. Losing progress can also be an issue if, for example, you duck out to your console's dashboard to share a video clip of a close victory, which will suspend your game and disconnect you from its servers. The always-online nature of the game can pose a much larger concern on Nintendo Switch, however, especially if you're looking to play the game in handheld mode away from a wireless connection. Even if you're content to simply hang out in practice mode or play a standard tower on the train, you'll be hounded by network error messages every step of the way.There are a range of online multiplayer modes, of course, including ranked and casual matchmaking, a king-of-the-hill mode, and forthcoming ranked seasons, as well as private options like lobbies and the ability to use practice mode with a friend. MK11 also features tools that help you have some control over your experience--in casual matches, you have the ability to see your opponent's win/loss ratio, your estimated chance of success, and information about each player's internet connection--and the game thankfully allows you to decline a match if you think you're going to have a bad time. I encountered no major issues with online play during the game's first week, and found matchups to be fairly even in most cases, meaning fights were often heart-poundingly close. The robust online options make it a worthwhile avenue to pick a fight without the modifiers of the Towers Of Time.MK11 isn't just a sequel for series fans and NetherRealm devotees, it's a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly. Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There's a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp. The randomization of Krypt rewards and the odd issue with the game's always-online nature can occasionally chip away at your patience, but Mortal Kombat 11 absolutely hits where it matters. Info from Gamespot.com
2019-05-16
While you're still probably trying to get through all of Hulu's releases for May, the streaming service has already revealed it's upcoming offerings for June. So it's time to plan out your viewing schedule for next month, and by the looks of June's offerings, there is plenty of content to keep track of.Kicking off the first of June is a landslide of excellent movies to watch. Did you know there was a Legends of the Hidden Temple movie? Neither did I. Nickelodeon--the network that originally produced the game show--goes the Jumanji route for the latest adventure, and while it's very apparent this movie is geared towards children--ones that weren't even born when the show aired--it looks like a lot of fun.All of the original Friday the 13th movies hit the service that day--minus Jason X and Jason Goes To Hell. And if you're looking for more horror movies to check out, American Psycho hits Hulu that day, along with the 1989 Tom Hanks film The Burbs--which isn't a horror movie per se, but roll with me. If you can't find a movie to watch or rewatch on June 1, then you hate movies.Looking later in the month, the dystopian Hulu original Handmaid's Tale returns for a third season on June 5. The latest trailer, which you can see above, leans towards a growing rebellion within the country, and it's intense. Additionally, Syfy's 12 Monkeys sees the Hulu release of Season 4 on June 15. Below, you'll find everything coming to Hulu in June and below that, everything leaving the service on June 30.Not subscribed to Hulu? Get a one-month free trial today » Available June 1Ask Dr. Ruth: Documentary Premiere (Hulu Original)100 Things to do Before High School (2014)The 13th Warrior (1999)A Brilliant Young Mind (2015)Along Came a Spider (2001)American Loser (2007)American Psycho (2000)And You Thought Your Parents Were Weird! (1991)The Ant Bully (2006)Antitrust (2001)Battle Ground (2013)Behind Enemy Lines (2001)Best Player (2011)The Big Wedding (2013)The Boy Who Cried Werewolf (2010)Blaze You Out (2013)Body of Evidence (1993)Brown Sugar (2002)The Burbs (1989)Center Stage (2000)Cougars, Inc. (2011)The Crazies (2010)Dante’s Peak (1997)The Devil Wears Prada (2006)The Doors (1991)Dragonheart (1996)Dragonheart: A New Beginning (2000)Dysfunktional Family (2003)Emperor (2013)Eulogy (2004)Existenz (1999)F/X (1986)F/X 2 (1991)Flawless (1999)Fluke (1995)Free Money (1998)Friday the 13th (1980)Friday the 13th – Part II (1981)Friday the 13th – Part III (1982)Friday the 13th – Part IV: The Final Chapter (1984)Friday the 13th – Part V: A New Beginning (1985)Friday the 13th – Part VI: Jason Lives (1986)Friday the 13th – Part VII: The New Blood (1988)Friday the 13th – Part VIII: Jason Takes Manhattan (1989)Fun Size (2012)The Ghost Writer (2010)The Gift (2000)Godsend (2004)Hamlet (1990)Hart’s War (2002)Hitman (2007)Independence Day (1996)Italian for Beginners (2000)Jennifer 8 (1992)Jinxed (2013)Kindergarten Cop (1990)Kinky Boots (2005)Legends of the Hidden Temple (2016)Less Than Zero (1987)Liar, Liar Vampire (2015)The Letter (2012)The Lonely Man (1956)Lost and Delirious (2001)The Mighty (1998)Mission: Impossible (1996)Next Day Air (2009)Night of the Living Dead 3D (2006)Night of the Living Dead: Resurrection (2012)NYC Underground (2013)One Crazy Cruise (2015)Patriot Games (1992)Planes, Trains and Automobiles (1987)The People vs. George Lucas (2011)Point Break (1991)Poseidon (2006)Private Parts (1997)The Puffy Chair (2006)Reindeer Games (2000)Reservoir Dogs (1992)Revenge of the Nerds II: Nerds in Paradise (1987)Ride (2014)The Rocky Horror Picture Show: Let’s Do the Time Warp Again (2016)Rounders (1998)Rufus (2016)Rufus 2 (2017)Rugrats Tales from the Crib: Snow White (2005)Rugrats Tales from the Crib: Three Jacks and a Beanstock (2006)The Secret of NIMH (1982)Semi-Pro (2008)Still Waiting (2009)Straw Dogs (2011)The Surrogate (1995)To Live and Die in L.A. (1985)Waiting… (2005)Wonderland (2003)Available June 3The Weekly: Series Premiere (Hulu Original)Vox Lux (2019)Available June 4District 9 (2009)Jackass 3 (2010)Available June 5The Handmaid’s Tale: Season 3 Premiere (Hulu Original)Available June 6Shakespeare in Love (1998)Available June 7Into The Dark: They Come Knocking: Episode 9 Premiere (Hulu Original)Available June 10Celebrity Family Feud: Season 5 Premiere (ABC)The $100,000 Pyramid: Season 4 Premiere (ABC)To Tell the Truth: Season 4 Premiere (ABC)Vice (2019)Available June 11So You Think You Can Dance: Season 16 Premiere (FOX)I Still See You (2019)Available June 13Card Sharks: Series Premiere (ABC)First Responders Live: Series Premiere (FOX)Match Game: Season 5 Premiere (ABC)Press Your Luck: Series Premiere (ABC)Available June 14No Strings Attached (2010)Available June 1512 Monkeys: Complete Season 4 (SyFy)A Walk on the Moon (1999)Highlander IV: Endgame (2000)Marvin’s Room (1996)Next Stop Wonderland (1998)Tadpole (2000)Available June 16The Riveras: Complete Season 3 (Telemundo)The Good Shepherd (2006)Available June 17Das Boot: Complete Season 1 (Sonar)Available June 18Grand Hotel: Series Premiere (ABC)Star vs. The Forces of Evil: Complete Season 4 (Disney XD)Available June 19Good Trouble: Season 2 Premiere (Freeform)Available June 21Family Food Fight: Series Premiere (ABC)Holey Moley: Series Premiere (ABC)Reef Break: Series Premiere (ABC)The Wall: Series Premiere (NBC)Spin the Wheel: Series Premiere (FOX)Out of the Blue (2019)Available June 24Hurley (2019)Juliet, Naked (2018)Available June 28Diane (2019)Available June 29The Spy Who Dumped Me (2018)Available June 30True Grit (2010)Here's what is leaving Hulu in June:June 301492: Conquest of Paradise (1992)20 Weeks (2017)27 Alien Encounters (2016)Akeelah and the Bee (2006)American Ghost Hunter (2010)American Meth (2008)Bakery in Brooklyn (2016)Barton Fink (1991)Beowulf (2007)Bible Conspiracies (2017)Big Fat Liar (2002)Blow (2001)Blown Away (1994)Bounce (2000)Christmas Crush (2013)Christmas in Wonderland (2007)Cold Mountain (2003)Cropsey (2009)Darkness (2002)Days of Thunder (1990)Dear Santa (2011)Double Team (1997)Dragonslayer (1981)Eastern Promises (2007)Easy Rider (1969)Everything Must Go (2011)Gamer (2009)Happy Feet (2006)Heaven’s Gate (1981)I Think I Love My Wife (2007)Jim Norton: Please Be Offended (2012)Jumanji (1995)Kill the Irishman (2011)Killer Legends (2014)Liberty Stands Still (2002)License to Drive (1988)Like Mike (2002)Paranormal Activity (2007)Penelope (2008)Primal Fear (1996)Project Nim (2011)Six Degrees of Separation (1993)Soldiers of the Damned (2015)Stories We Tell (2013)Sunshine Cleaning (2009)Surf’s Up (2007)Surf’s Up 2: Wave Mania (2017)Ultraviolet (2006)Undisputed (2002)Uninvited Guest (1999)Up in Smoke (1978)White Noise (2005)Yours, Mine & Ours (2005)Zathura: A Space Adventure (2005)Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.Info from Gamespot.com
2019-05-16
The Japan Aerospace Exploration Agency (JAXA) is partnering with the University of Tokyo to launch Gunpla models into space for the Tokyo 2020 Olympics. Yes, during the 2020 Olympic Games, Gundam models are going to be watching over the athletes, transmitting supportive messages to the competitors as they orbit Earth."One small step for man, one giant leap for [the Tokyo 2020 Olympics]!" the Tokyo Organising Committee of the Olympic and Paralympic Games tweeted. "We've partnered with the [University of Tokyo] and JAXA to launch the 'G-SATELLITE Go to Space' project. Carrying Gundam, this is the first time a satellite commissioned for the [Olympic Games] will orbit the earth!"According to Anime News Network, the satellite is scheduled to launch between March and April 2020 from the International Space Station's Japanese Experiment Module, and it will transmit messages back to Earth. The satellite will hold two models--an RX-78-2 Gundam and MS-06S Char's Zaku II. Both will be painted and made with special materials designed to withstand space, and their eyes will change between the five colors used in the rings symbolizing the Olympic Games. Cameras in the satellite will showcase the models' journey into orbit and continue to capture the two's space adventures.Gundam is one of the most recognizable parts of Japanese culture, as the franchise includes multiple TV series, movies, manga, novels, and video games, the earliest of which date back to April 1979. The franchise's impact is so large, it's influenced science fiction across the globe.In collaboration with Sunrise--the animation studio responsible for the Gundam anime--Legendary Pictures is creating a live-action Gundam movie. Brian K. Vaughan, who penned several Lost episodes and numerous Marvel and DC comic books and graphic novels, is both writing the movie's screenplay and serving as executive producer. A release date for the movie has not been announced yet.Info from Gamespot.com
2019-05-16
The '80s were a strange time for superhero comics. The era of the "extreme" exploded onto the scene and brought with it no shortage of immediately recognizable trends and tropes--holofoil variant covers, grimacing gun-toting anti-heroes, way too many utility pouches--you name it. For better or worse, '80s comics had it all.By and large, the weirdness and the turmoil of the '80s is something modern comics now deal with at arm's length. In Marvel, this is accomplished by the use of the sliding timeline. How it works is pretty simple: At any given point, it's understood that the stories themselves to only have existed for 10 years or so--which means the stories of the '80s are now readily cherry-picked for only the most pertinent details, rather than looked at as real-time artifacts. Those details are then reworked so that they fit into whatever modern setting they're needed, or stripped of major contextual clues to make him stick out a little less obviously. The stories may have happened, but they happened differently, in a different era, or a different universe altogether.Unless, of course, confronting the history of a character in real-time is the goal--which just so happens to be the case with Chip Zdarksy and Mark Bagley's Spider-Man: Life Story, a limited series which tackles the decade-by-decade publication history of everyone's favorite webhead one issue at a time. Starting with the '60s, Life Story has taken Peter Parker in ten-year chunks through this week's issue #3, which lands squarely in--you guessed it--the '80s, allowing him not only to age but to progress through his own history in as close to "real time" as possible.Spider-Man: Life Story #3For Peter Parker, the '80s were a time of (somewhat literal) transformation. It sent him to fight on Battleworld during the first iteration of Secret Wars, it introduced the black alien suit that would go on to become Venom, and it pitted him against a near brush with death as he faced off against Kraven the Hunter in what would ultimately become one of his most iconic stories, Kraven's Last Hunt. These things still impact modern day Peter Parker in one way or another, but as the timeline slides away, so does their potency.Life Story gives us a chance to revisit these moments with fresh eyes and a completely new context. Set outside of the main Marvel universe, the sliding timeline doesn't hold sway here. In issue #1, Peter was a teenager in the '60s, with #2 he was in his twenties in the '70s; now, here in the '80s, he's rounding out his thirties. He's facing off against the wild, pulp fiction weirdness of Battleworld and Secret Wars as he exits his prime and deals with his aging aunt and pregnant wife. He discovers the truth of the symbiotic black suit not because of a lucky accident but because he's a scientist who deduced the truth almost right away--and chose not to worry about it because it gave him an opportunity to perform the way he had back in his youth. His confrontation with Kraven is now colored with the trappings of the last days of the Cold War, merged elegantly into the burgeoning symbiote storyline--which was published nearly four years prior.Spider-Man: Life Story #3 By conducting a total remix of Spider-Man history and applying Life Story's new set of rules, Zdarsky and Bagley figured out a new, even more devious origin story for one of Marvel's fan-favorite anti-heroes. In this version of events, Eddie Brock's weirdly contrived photography beef with Peter no longer exists. Instead, it piggybacks directly onto Kraven's Last Hunt.Kraven impersonates the black-suit wearing Spider-Man himself and "kills" Peter--but instead of tranquilizing him and burying him alive as he did in the original version of the story, Kraven both shoots and stabs him, literally murdering him until the symbiote finds and revives Peter from his grave. In full Venom mode, Peter attacks and defeats Kraven who readily accepts the loss, believing that his "Venomized" form is exactly what Peter always meant to be.Then, in a revisit of what might be one of the darkest moments in Spider-Man history, the defeated Kraven prepares to commit suicide--something he successfully accomplished back in the original story (it was extremely bleak, trust me.) Only this time, he's ambiguously interrupted by the oozing tendril of a symbiote, implying that in this version, it's a suicidal Kraven who ends up being Venom's first host outside of Peter himself.The potential here for new twists and turns in Peter's story is massive. Not only is Kraven a trained killer and relentless psychopath; he's also one of Spider-Man's greatest enemies just on his own--without the help of an alien symbiote's enhancement. Add to that the fact that both Kraven and Venom are notoriously obsessed with Spider-Man and you have all the ingredients for an explosive catastrophe just around the corner.Spider-Man: Life Story continues with issue #4 next month, tackling the 90s and, with any luck, all the fall out of this massive revelation. Info from Gamespot.com
2019-05-16
Well, it looks like playing Mario is an esport now. At the end of Nintendo's Super Mario Maker 2 Direct, the company announced a tournament will be held on June 8.The 2019 Super Mario Maker 2 Invitational falls on the same day of some of Nintendo's other E3 2019 plans. Already, Nintendo is hosting the Super Smash Bros. Ultimate World Championship 2019 3v3 tournament and the Splatoon 2 World Championship 2019 tournament on June 8. In a press release, Nintendo said the Super Mario Maker 2 Invitation will have "four members of the Super Mario Maker community [compete] in a variety of wild and unpredictable Super Mario Maker 2 courses designed by Nintendo's Treehouse team."Super Mario Maker 2 launches as a Nintendo Switch exclusive on June 28. Though the game plays similarly to its predecessor, its inclusion of new modes and items makes for a much more varied experience.The rest of Nintendo's E3 2019 plans are more traditional. The company plans on airing a pre-recorded Nintendo Direct on Tuesday, June 11 at 9:00 AM PT / 12:00 PM ET / 5:00 PM BST. Nintendo hasn't announced what exactly will be discussed during the Direct, only that it will cover some of the Switch games coming out in 2019. After the Direct, Nintendo will also air its traditional Treehouse livestream, which will most likely reveal a few more announcements. Nintendo plans on continuing with Treehouse livestreams throughout E3 week.Given what we already know, we can hazard a guess as to what Nintendo plans on talking about during E3. As both Super Mario Maker 2 and Fire Emblem: Three Houses are scheduled to release in the weeks following E3, there's a chance Nintendo might reveal one more trailer for each. At the very least, Nintendo will most likely have both on hand for attendees to play. It's very likely Nintendo's E3 Direct will focus on Pokémon Sword / Shield or Animal Crossing (or both), as both games are a part of Nintendo's major Switch line-up for 2019. Given Retro Studios' announcement that development on Metroid Prime 4 has restarted completely, the game is unlikely to be a focus of Nintendo's E3 Direct this year.Info from Gamespot.com
2019-05-16
At the heart of any European town founded before the 19th century lies a church. It's the same with Anno 1800. At the center of your city sits a magnificent cathedral, its spectacular steeple reaching for the heavens and illuminating the lives of everyone who passes by. It’s a very beautiful church, but it’s hiding something.At the heart of Anno 1800 lies an intimidating and complex financial simulation. It may seem like you're overseeing the rise and occasional fall of a European-style city as it comes of industrial age. But really, you're juggling numbers, thumb wedged in the accounts ledger, finessing production efficiencies and stabilizing trade fluctuations. Anno 1800 is perhaps the prettiest spreadsheet I've ever seen.Each randomly generated map in the core sandbox mode unfurls as a mostly blank canvas, a glistening sea dotted with fertile islands waiting to be claimed by you and your (AI or human) opponents. As you grow and expand your reach across multiple islands and into the New World--and your empire undergoes its Industrial Revolution--you'll employ more advanced technologies, extracting coal and oil to fuel great belching factories and formidable steam engines. But the basic principle remains constant: Satisfy your population by employing them to manufacture natural resources into commodities that encourage more people to move to your cities.Everything becomes a production chain for you to configure, massage and optimize. Early on the choices you're making here are relatively simple; the virgin terrain of your first settlement makes it easy to place the knitter near the farm so the wool is delivered swiftly and the warehouse within range so the finished goods can be collected for immediate sale. But soon the need for a navy means you've had to build a sailmaker's yard which is now diverting wool previously used by the knitter. Building another sheep farm means finding the physical space for an additional farm as well as for all the extra housing for the new farmers. Extend this scenario a few hours into a game and it will encompass dozens of productions chains of increasing complexity and inter-connectivity.Managing these productions chains--whether it's work clothes and sails or beer and pocket watches--is an enjoyable exercise in a kind of "balancing the books" sense. You know you have to spend resources to grow, but your success depends on finding that ever-moving sweet spot between overreaching and not pushing far enough. It's necessary to keep the requisite resources flowing and meet the housing and job demands of your population, but it's not sufficient. To maintain a firm hand on your economy you have to appreciate the various financial levers available to you, allowing fine adjustments to tax rates and production ratios that can genuinely mean the difference between keeping it in the black and going bankrupt.Of course, it's also just as enjoyable to play the more visual puzzle game of city planning, slotting in that new building not only where its specific dimensions fit, but where it also retains proximity to its related structures in the chain. Nobly assisting matters here is the "move" tool that lets you--for no resource cost at all--pick up and move any building to another location. Need to pop a police station downtown but there's no room? Just move the nearby houses further down the street to open up the space. It really does look utterly beautiful when it all comes together, too, like an exquisitely detailed diorama that you can poke, prod and tweak to your heart’s content. There’s even a first-person mode that lets you walk the streets and observe all your townsfolk going about their day to day business. I especially welcomed the moments I was able to spend admiring the view before some new urgent matter warranted investigation and I had to return to crunching those numbers.Spinning all the plates becomes even trickier as you advance into the Industrial Age. Production chains that were once straightforward, one-to-one input/output ratios turn into logistical nightmares as multiple buildings start feeding into multiple other buildings. The demands of the job are only exacerbated by a lack of clarity in the feedback you're given when things aren't operating at full capacity. Simple things like knowing how many flour mills and grain farms support a bakery just aren't communicated clearly enough in-game or in the non-existent manual. I spent hours engaged in trial and error in such situations before finding a comprehensive external wiki that I found myself alt-tabbing to constantly while I played.There is a campaign mode that functions as a tutorial before it segues into the main sandbox. And there is an additional setting that enables a more guided experience, providing you with specific goals at the appropriate moments. I found both very welcome, even as someone who had played some of the previous Anno games. But at the same time, I felt that other important aspects weren't explained thoroughly enough, if at all, and it was frustrating to guess at solutions to problems I wasn't confident I'd even diagnosed correctly.Much of Anno 1800 is spent watching numbers go up and down. Total gold is going down. Now it's going back up again. There aren't enough workers for the number of available jobs. Okay, now there are too many workers and not enough engineers. Sometimes it's clear why these things are happening and sometimes it's obvious what you can do to rectify the situation. However, other times it isn't and it's really quite panic-inducing. My stomach tightened whenever the numbers plummeted into the red, but as soon as they shot back into the black I would feel a surge of relief. Even so, outside of these sharp swings, when the numbers remained relatively stable and my economy seemed to be ticking over steadily, I couldn't shake this nagging sense that everything was always on the verge of complete collapse.I spent all of my time playing Anno 1800 in a mild yet pervasive state of anxiety. As a city-building sim that emphasizes economic management, it is as robust and powerful as the steel factories it allows you to pollute the skies with. But for all the natural beauty of its island paradise and the architectural splendor of its churches, theatres, and piers, it's just a little too cold in its reliance on numbers and a little too impenetrable in its reluctance to show you its workings. I'm glad I visited, but I don't think I'd want to live there. Info from Gamespot.com
2019-05-16
Ubisoft's latest big release, The Division 2, did not meet Ubisoft's commercial expectations on PlayStation 4 and Xbox One. The French publisher confirmed on an earnings call today that the console edition failed to meet sales targets, but sales of the PC edition were in line with Division 1."The Division 2 ended up short of our ambitious expectations on console. We believe this was due in large part to a more competitive market than expected," chief financial boss Frederick Dugue said, though he did not name any specific competitor titles.Dugue added that he expects The Division 2 to "grow and gain traction" over time with new content releases such as the game's first big raid coming this week. He also noted that while The Division 2 did not meet sales expectations, the game was received very positively by fans.For the PC edition specifically, sales on Ubisoft's own Uplay store surged 10 times compared to the original The Division. This was no doubt in part attributable to how The Division 2 was not released on Steam, in favor of coming to Uplay and the Epic Games Store.Though The Division 2 did not reach Ubisoft's commercial expectations on console, the game did hit "records highs for engagement per player," while Season Pass sales were also strong.Ubisoft never said what its sales expectations for The Division 2 were in the first place. Like most other major publishers, Ubisoft no longer typically releases sales expectations or results on a unit basis. That being said, Ubisoft did say that Far Cry 5 remains Ubisoft's best-selling game on the current generation of consoles.Also during Ubisoft's earnings call today, the company announced yet another delay for the pirate game Skull & Bones and that it has three unannounced games in the works to be announced soon, one of which is rumored to be a London-set Watch Dogs 3.Info from Gamespot.com
2019-05-16
The Division 2 changed things up in terms of its release this year when it bypassed PC giant Steam in favor of launching on Ubisoft's own Uplay store and the Epic Games Store. Ubisoft has now spoken about that transition and how it impacted sales overall.Sales of The Division 2's PC edition were "in line" with those of The Division 1, chief financial boss Frederick Dugue said on an earnings call. The Uplay edition, meanwhile, enjoyed a ten-fold increase in sales compared to the original game; this uptick was no doubt driven by the game not being available on Steam.This probably makes the PC edition of The Division 2 even more profitable, as Ubisoft owns the Uplay store and doesn't have to pay a merchant fee. The Epic Games Store, meanwhile, pays publishers 88 percent of revenue, compared to 70 percent on Steam.PC overall is doing very well for Ubisoft lately. The company announced today that PC game sales are up 79 percent and currently represent 27 percent of Ubisoft's overall revenue. This compares to 18 percent of total revenue for the prior year. Uplay specifically saw its sales rise by 150 percent for the latest reporting period, due in part to the launch of The Division 2 on Uplay instead of Steam.The Division 2 failed to meet sales targets on PS4 and Xbox One, due in part to a tough competitive market, Ubisoft said.Other news from Ubisoft's earnings release today was yet another delay for the pirate game Skull & Bones. Additionally, Ubisoft said it has three unannounced games in the works to be announced soon, one of which is rumored to be a Watch Dogs 3 set in London.Info from Gamespot.com
2019-05-16
As promised, Nintendo revealed a wealth of new details about Super Mario Maker 2 during today's dedicated Nintendo Direct presentation. Like the original Wii U/3DS game, Mario Maker 2 allows players to create and share their own Super Mario levels, but this time, they'll have access to a load of new customization options and other features, including multiplayer.Unlike the original Super Mario Maker, the upcoming Switch iteration boasts several different online multiplayer modes. In Multiplayer Versus, up to four players--playing as either Mario, Luigi, Toad, or Toadette--will compete to race through a randomly selected level. The first player to make it to the end of the stage will be the winner and raise their Versus Rating.Those who prefer cooperative play can jump into Multiplayer Co-op, where the object is to work together to clear the course. If one player manages to make it to the end of the level, the whole team wins. There's also a Nearby Play option; if four players gather together locally, each with their own Switch console and copy of Mario Maker 2, they can set up a play session. However, the host player will need to have a persistent internet connection for this.While the original Mario Maker included a loose collection of pre-made levels to play though, Mario Maker 2 features a more fleshed out single-player story mode. Here, Mario is charged with helping rebuild Princess Peach's castle, but to do so, he'll need to amass coins by accepting "jobs" from a bulletin board. Each job takes the form of a different course, and you'll need to clear it in order to earn the coins. Nintendo says there will be more than 100 levels to play through in story mode.On top of that, Nintendo showcased some of the new tools and customization options coming in Mario Maker 2. As previously revealed, this time players will be able to build levels using assets from Super Mario 3D World. There are also a handful of new course themes for every Mario style, including desert, snow, forest, and sky, each of which is accompanied by a new tune by renowned Mario composer Koji Kondo.Moreover, if you tap on the Angry Sun from Super Mario Bros. 3 while in the course editor, you'll be able to turn it into a moon, which will give the course a nighttime makeover. Not only will the backdrop be starry, but some elements of the level will change as well; underground areas will be upside down, and there will be reduced gravity in sky levels.You'll be able to share your levels online and try out other players' creations in the Course World hub. This time, you'll be able to search for levels by popularity or using tags to filter the kind of levels you'd like to play, such as "puzzle-solving" or "autoscroll." You can also download other players' stages and play them offline.Super Mario Maker 2 launches for Nintendo Switch on June 28. The game requires a Nintendo Switch Online subscription for online play, but if you don't have one, Nintendo is bundling an individual 12-month membership along with the title for $70--a $10 savings. If you do already have an individual membership and decide to spring for this option, the extra 12 months will be stacked on top of your current subscription. Nintendo has also announced a new voucher program that allows NSO subscribers to purchase two select Switch games for $100.Ahead of Super Mario Maker 2's release, Nintendo will host a tournament for the game on June 8--the same day as its pre-E3 Splatoon 2 and Super Smash Bros. Ultimate competitions. Meanwhile, the company's E3 2019 Nintendo Direct presentation is scheduled for Tuesday, June 11, at 9 AM PT and will reveal more information about the company's 2019 lineup.Info from Gamespot.com
2019-05-16
In Whispers of a Machine, a retro-styled point-and-click adventure, interesting themes and mechanical elements relating to human augmentation are stapled onto a recognizable framework. Your character, murder investigator Vera Englund, has access to cybernetically augmented abilities thanks to some neat future-science, and she can do things like perform biometric readings of the folks she is interviewing to pick up on anomalies in their heart rate and composition, conduct forensic scans over environments to pick up on potentially vital information for her investigation, and increase her strength for moments where brute force is necessary.But it's not a game that dives deep into the nature of augmentation, or which uses augmentation for most of its puzzles. Because of this, the game ultimately doesn't quite live up to the full potential of its premise. Regardless, it's easy to appreciate Whispers of a Machine for what it is--a damn good point-and-click adventure with a lot of unique, interesting ideas.Throughout Whispers of a Machine, there are decisions you can make during dialogue and puzzles that are tied to one of three different styles of approach: empathetic, analytical, or assertive, and following each one of these will lead to different outcomes later on down the line. During dialogue, you're typically given these three choices of response, and although they're not labeled, it's usually clear which approach each one matches to. Cleverly, the puzzles that track these choices don't explicitly signpost the fact that there are multiple solutions, meaning that the game will, on occasion, track a decision that is perhaps closer to your natural instinct than any intentional roleplaying you're doing. In one early example, it’s not entirely clear that there’s more than one way to get a vent open, but the game will remember which methodology you arrive at and whether you seek help from others or find a way to get it opened yourself.The broad plot remains largely the same regardless of how you play. At the game's opening, Vera is sent to investigate a murder in Nordsund, a small, quiet town that sits atop a giant spire, isolated from the abandoned roads and wasteland below. The lore of both the city and the larger game world are slowly unfurled over the course of the story. Whispers of a Machine is set in a near-future following "The Collapse," a cataclysmic event that you learn more about as you play. A.I. is outlawed, while augmentation allows humans in certain occupations to excel, but taking the "blue" that is essential to keep your augmentations working comes at a heavy mental cost.Nordsund, the locals assure you, is not the sort of city where people get murdered--and yet by the time Vera arrives, a second murder has already been committed. It's up to Vera to find the link between the victims, identify their killer, and, inevitably, deal with the larger conflict that has spawned this violence. Getting to the bottom of this means investigating the town and getting to know several of its citizens. Nordsund is grimy and cramped, sparsely populated and made up of garbage dumps, poorly assembled shacks, repurposed buildings, and elevators that never seem to work.The murder plot ends up drawing Vera into a much larger investigation into warring political and ideological factions, ultimately leading to a conclusion that sees Vera grappling with issues from her own past (and a few potential endings, depending on your choices). The story is well told, unveiling new details and character beats at a steady pace throughout, offering up a good mix of foreshadowing and red herrings to keep you on your toes. The lore underpinning it all isn't anything too exciting, though--there are a lot of standard science-fiction tropes revisited, and the game ultimately doesn't have a lot to say about its own A.I. apocalypse beyond the fact that it happened. But Vera is a likable protagonist with a compelling backstory, and the game's small cast is eclectic and brought to life by some great vocal performances.Your choices will dictate which augmentations you can unlock. If you respond empathetically to the game's cast during the first day of your investigation, for instance, on the second day you'll unlock the ability to energise machines, objects, and people with a little jolt; if you were purely analytical in your approach to puzzles and conversations, though, you'll be gifted with enhanced sight, while assertive players will be given an amnesia ability to affect their target's memories. Depending on which powers you unlock, the solutions that are available to you for certain puzzles later in the game will change completely, essentially creating ‘new’ puzzles. A second playthrough in which you make different choices will only differ at a handful of points, but these unlockable powers are fun to test out and discover the limits of, even though each one is only really used a few times.The puzzles are, for the most part, smart and engaging. Your ability to progress is tied not just to how you reason through a situation, but to how much attention you've been paying to the evidence and the key locations around town. The payoff for remembering a detail from earlier in the game can be great--one late puzzle, for instance, is reliant on recognizing a certain sound in the background of a cassette tape found near the game's beginning.Using Vera’s augmentations to progress makes for an interesting dynamic, too--remembering that you can access her augmented strength or scan the environment for DNA samples is empowering, but the game never loses sight of Vera’s character, or her skills for deduction and reasoning, underneath these powers. There are very few puzzles that you could accuse of being obtuse; there's one that is perhaps a little too outside-the-box, but it's not so wild that it requires random guesswork. Getting to know Nordsund is a pleasure, and when you finish the game--which is unlikely to take longer than about five hours--it's easy to feel a little sad about needing to leave a place that, for all its grim-future grime, was interesting.Despite having big ideas, Whispers of a Machine is ultimately a traditional example of the genre with some neat ideas rather than something revelatory. But it's very good at what it does, and those augmentations help to differentiate it from all the other adventure games out there. It's short but gripping, offering a well-written, interesting and clever experience that wraps up well and which rewards your choices and play style with unique powers and puzzle solutions. Info from Gamespot.com
2019-05-16
The original John Wick was fairly self-contained; although it hinted at a deeper universe of secret societies and god-like assassins, John Wick 1 was ultimately about a dude getting revenge for his dog. But John Wick 2 delved far deeper into the assassin's world, elaborating on the lore of the Continental Hotels, the High Table, and additional wrinkles like blood markers that symbolize a debt. John Wick Chapter 3: Parabellum continues to build on the series' mythology, and some of the movie's actors have theories about why fans always want to know more about the world of John Wick."The notion of a secret society of assassins that literally has its own hotel chain is fascinating," Lance Reddick, who plays the New York Continental concierge Charon, told GameSpot. "It's a story we haven't seen before."Reddick also attributed the series' success at drawing in hardcore fans to star Keanu Reeves. "I just feel like people identify with Keanu so readily," Reddick said. "The way his character's set up and the way that he plays it, it has such a vulnerability to it. And at the same time, you identify with his pain and you want to cheer for him. But by the same token, seeing him being able to do all those fantastical, badass things fulfills people's fantasies."Asia Kate Dillon, who plays a new character called the Adjudicator in John Wick 3, agreed. "You have this man who has gone through a series of devastating losses, and then because he was an assassin, we get to see the way in which he uniquely seeks revenge because of that loss," Dillon said. "I think as human beings, we can all relate to having lost something or someone that we love."But revenge fantasies writ large on the silver screen are nothing new, and John Wick might have simply come and gone if it was set against a simple, real-life backdrop of an assassin working for the mob. But by marrying the tried-and-true emotional experience of watching a relatable character get vengeance with an intriguing criminal underworld unlike anything seen before, John Wick left a lasting mark."The exciting thing about the second film and [John Wick 3] is that we just get to go deeper and deeper into the John Wick world," Dillon said. "It really feels like it's something that had to have been a graphic novel first, or had to have come from somewhere, but it didn't. It is all the vision of [director Chad Stahelski] and Keanu." Mark Dacascos plays another new character in John Wick 3--Zero, an assassin who looks up to John Wick. Dacascos said he's just as big a fan of Reeves as Zero is of Wick."That was what was so much fun to play. I had even told Keanu while we were shooting...I said to Keanu, 'It felt so simple, because the way that Zero feels about John Wick is sort of the way that Mark feels about Keanu--I've been a fan since Bill & Ted's,'" Dacascos recalled. "So it was kind of fun just to transfer that energy to the character, you know? Because you see how humble and gracious and grounded [Keanu] is. He's a pleasure to work with."Dacascos also cited the series' action, which is widely considered to be head and shoulders above most of its contemporaries in the genre. "The hardest part was trying to keep up with Chad and Keanu and 87eleven Action Design," the actor said. "They set the bar for me for action on-screen, and I have to say it was an honor and a thrill to try to keep up with them. I was challenged, because whatever I could do, Chad and team wanted us to push it--for good reason, I mean, it's John Wick 3."Dacascos and Dillon each cited the series' diversity--of characters, cultures, genders, action, visual styles, you name it. Dillon, a non-binary actor in real life, was excited to play a non-binary character--the Adjudicator--but that's just one of the many details that serve to flesh out the series' many side characters."One of the things that was exciting for me as an actor, but also was exciting for me as a fan, is that I know that everything in the movie had a deeper meaning," Dillon said. For example, the Adjudicator stays in room 217 at the Continental, a number Dillon said is linked to the Achilles myth in Greek mythology. "Every little detail, whether it's the coins, or the statues in the Continental lobby, or whatever the drink is at the bar--it's all symbolic and all has a deeper meaning," Dillon continued. "And that, to me, is super exciting, because it clearly means someone thought about every little detail, which means I can get fully absorbed into the world."Dacascos agreed. "It's a very sexy world they live in," he said. "Everything is like this fantasy that you want to be in, in spite of the fact that there's a lot of violence going on."The actor said John Wick's incredible level of detail comes straight from the series' director, Stahelski. "He's so specific," Dacascos said. "I mean, Chad told me that for every gun, there's a different sound. He goes that deep and specific with everything. I think that's why the movies have garnered such a huge fan base--because it's crossed the line. It's not just an action movie...philosophically, the story goes as deep as you're willing to dive."But even with all the layers of sensational action and minute world-building, John Wick 3 remains an emotional, human story at its core."There are so many elements of this movie that we as fans and people can relate to, because everybody's lost something," Dacascos said."I'm just continually stunned and impressed by how groundbreaking these films are," Dillon added.John Wick Chapter 3: Parabellum hits theaters May 17. Read our John Wick 3 review to find out what we thought.Info from Gamespot.com
2019-05-16
Valve announced today that the Steam Link app, which brings streaming games to your mobile device, is now available as a free download for iOS and Apple TV. This is notable because it was just 11 months ago that Apple rejected the app because it violated a number of Apple's guidelines.At the time, Apple said it planned to continue to communicate and worth with Valve to bring Steam Link to iOS and Apple TV, and that's now happened. However, there is no word on how the two sides came to terms. The Steam Link app promises to bring "desktop gaming to your iPhone or iPad." Users can pair a Steam controller or any MFI (Made-for-iPhone/iPad) controller to play games over a network connection provided they are on the same local network. Here are the requirements and specifications for "best performance," according to Valve.Requirements: iPhone or iPad using iOS 10 or higher Computer running Steam - Windows, Mac, or Linux iOS device must be on the same local network as the computer running SteamBest Performance:Connect your computer using Ethernet to your 5Ghz WiFi routerConnect your iOS device to the 5GHz band of your WiFi network Keep your iOS device within a reasonable range of your routerThe Steam Link app is effectively a replacement for the physical Steam Link device that Steam discontinued in 2018. Steam Link is already available on Android. For lots more on Steam Link, check out the official Steam Link page on Valve's website.Info from Gamespot.com
2019-05-16
HBO's Game of Thrones wraps up its eighth and final season this Sunday, but what will the show's creators D.B. Weiss and David Benioff do next? Apart from a new trilogy of Star Wars films for Disney, Weiss and Benioff are currently visiting studios looking for big "overall" deals.According to Deadline, Weiss and Benioff have met with as many as six "big media companies" for new "overall" deals that would cover TV, film, and streaming projects. Those said to be in the mix are HBO, Disney, Comcast, Netflix, Amazon, and Apple, according to Deadline.Of course, Weiss and Benioff are already partnered with HBO and Disney for Game of Thrones and Star Wars, respectively, so that could impact negotiations. According to Deadline, the duo are not looking to "rush into a decision." Given the massive success of Game of Thrones, it certainly seems like Weiss and Benioff certainly have bargaining power.Overall deals can be very lucrative. For example, comedy legend Michael Schur is reportedly being paid $25 million per year to stay at NBC, while Grey's Anatomy creator Shonda Rhimes is being paid $100 million for her overall deal at Netflix.In addition to the Star Wars series, the first movie of which is scheduled to premiere in 2022, Weiss and Benioff are working on the controversial HBO show Confederate.As for Game of Thrones, the final episode airs this Sunday, May 19 on HBO. For more on the show, you can check out GameSpot's review and recap of Episode 5, "The Bells."Info from Gamespot.com
2019-05-16
During its May 2019 Direct, Nintendo announced several bundle deals for pre-ordering Super Mario Maker 2. One, a brand-new game voucher-based deal, was announced as a promotion for pre-ordering Super Mario Maker 2, but it can be used to buy any Switch game. Unfortunately, it's not very good.If you have a Nintendo Switch Online subscription, then for $100 USD you can now buy two Switch Game Vouchers from the Nintendo eShop. With these two vouchers, you can download any two Switch games. For example, you could pre-order Super Mario Maker 2 and buy Super Smash Bros. Ultimate and save $20 USD on the two games' combined retail price. But considering a Switch Online subscription already costs $20 USD, you don't actually save money unless you already own a subscription.This offer is limited-time and ends July 31, so if you want to take advantage of it, don't wait too long. In a press release, Nintendo revealed vouchers "are redeemable for one year from the date of purchase and don't have to be used at the same time." Nintendo hasn't announced if future games will become eligible for use with the vouchers, such as Pokemon Sword / Shield or Animal Crossing.There's also a Super Mario Maker 2 and Nintendo Switch Online Bundle, which goes live in the Nintendo Eshop on June 28. You get both the game and a 12-month individual subscription for $70 USD, which is a $10 USD saving on the typical combined retail price of both. Considering you need an online subscription to play most of Super Mario Maker 2's modes, it's not a bad deal for those who have yet to buy a membership and want the upcoming game.During E3 2019, Nintendo is hosting several esports tournaments: the Super Mario Maker 2 Invitational 2019, the Super Smash Bros. Ultimate World Championship 2019 3v3, and the Splatoon 2 World Championship 2019. All three will be held on June 8. The Super Mario Maker 2 Invitational is the newest of the bunch, and it will pit four members of the Super Mario Maker community against each other in a variety of courses designed by Nintendo's Treehouse team.Nintendo also has a pre-recorded E3 2019 Nintendo Direct scheduled for Tuesday, June 11 at 9:00 AM PT / 12:00 PM ET / 5:00 PM BST. Nintendo hasn't announced which games the Direct will focus on, other than Switch titles scheduled for 2019. Most likely that means Pokemon Sword / Shield or Animal Crossing (or both).Info from Gamespot.com


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