2019-05-18
E3 2019 is just weeks away, and publishers are preparing to announce and show off some of the year's biggest games. There will be a lot of surprises in store, but we already know some games that won't be there. Through expectation-setting announcements and financial disclosures, we already know a good deal about games that won't be appearing at the show.Skull & BonesIn its financial earnings, Ubisoft said it has three unannounced games coming early next year. But at the same time, it delayed another of the games that was already known. Skull & Bones, the high seas pirate combat game, has been pushed back to 2020, and it won't be shown at this year's conference. Ubisoft told GameSpot, "For new IPs, it is common to have evolutions of creative vision and this requires more development time."Elder Scrolls 6 or StarfieldBethesda is holding its games showcase once again this year, but two of the most intriguing teases from the last one aren't ready to show in more detail quite yet. Elder Scrolls 6 and Starfield were both announced last year as long-term projects, so it's not too surprising that they aren't making an appearance--especially since Bethesda tends to focus its conferences on games that are releasing in the fall.The Last of Us 2, Dreams, Or Anything Else From SonyOne of the biggest changes to this year's show is the total absence of PlayStation, which announced that it wouldn't be at this year's show at all. That means no press conference, no booth, and no first-party Sony games. PlayStation boss Shawn Layden said the show hasn't kept up with the needs of the industry, calling it "a trade show without a lot of trade activity." Sony has suggested it will use other avenues to make its announcements, including its new State of Play videos. The company also began to detail its plans for the next-generation PlayStation.A New Nintendo Switch ConsoleRumors have been circulating for months that Nintendo is planning at least one and possibly two hardware revisions for the Nintendo Switch. One, a simpler model to reduce costs, and the other, an upgrade for power-users. The cheaper version is still said to be aiming for this year. But Nintendo has ruled out announcing any new hardware at E3 this year, and its Nintendo Direct showcase announcement specifically says it will focus on Nintendo Switch software through 2019.EA Games, TechnicallyWhile not pulling out of the event altogether, Electronic Arts has made itself more E3-adjacent than a part of the show proper. For the fourth straight year, EA will be holding its own event called EA Play at the Hollywood Palladium the weekend before E3. It won't be holding a formal press conference this year, but it will be holding multiple live streams that are likely to house any of the company's announcements. As always EA Play is free, and those in town for E3 are likely to attend it as well, so it's essentially just extended the event. But if you're only going to the actual show floor, you won't see any EA games represented.Info from Gamespot.com
2019-05-18
So that Minecraft AR game that's been teased for a while--that we touch on in our explanation as to why the survival game is one of the 21st century's most influential titles--has been officially revealed. Microsoft revealed a new trailer for the game, called Minecraft Earth, which can be watched below. The free-to-play iOS and Android game lets you explore the real world and build within it with Minecraft blocks. A closed beta is scheduled for this summer.As you explore in Minecraft Earth, you can find treasure chests, clusters of blocks, or mobs that the company has nicknamed "Tappables." You can also stumble across Adventures, which overlay a full Minecraft-like area with resources to collect and mobs to dispatch. As you take on Adventures, you'll gain experience to progress in your career. The studio also promises new mobs and variants especially for Minecraft Earth.Obviously it wouldn't be Minecraft without building, and in Minecraft Earth you can build permanent structures on Build Plates. These let you make small environments on your tabletop or expand them to life-size scale when placed on the ground. It also promises multiplayer.You can sign up for a chance to participate in the beta through the official site. Signing up gets you an Earth skin that can be claimed within 24 hours. In a FAQ, Microsoft says the game will not use loot boxes. It also addresses safety concerns."We take safety seriously and are taking measures to make Minecraft Earth an enjoyable and reliable experience for all our players," the FAQ states. "Players and parents will be able to use Account Management to adjust safety and privacy settings. A reporting system will allow players to report any concerns in-game and on our website. In addition, we will also have a moderation team working 24/7 to manage and respond to reports."Info from Gamespot.com
2019-05-18
Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren't the best games, and they aren't necessarily games that you need to rush out and play today, but there's no question that they left an indelible impact on game developers, players, and in some cases, society at large.If anything, the success of Lego should have foretold how popular Minecraft would become. Both Lego and Minecraft are built on the same idea: the joy of creating something extraordinary from many pieces of ordinary blocks. Today, Minecraft has grown beyond this simple premise to become one of the best-selling video games of all time, with nearly a dozen versions existing across PC, console, handhelds, mobile, and VR platforms.Of course, it takes more than popularity to be influential, and we wouldn't have included Minecraft in this list if all it was known for was being well-known. Minecraft launched into a gaming industry that was mostly devoid of standout successes from solo developers. Months before Jonathan Blow's 2009 Braid sparked the push for indie games to enter the mainstream limelight, Minecraft released in beta and helped lay the kindling. Many individual indie developers found success in the wake of Minecraft, Braid, Super Meat Boy, and other 2009-2010's indie game success stories. The popularity of these indie games at the turn of the decade pushed indie gaming into the mainstream and created a new demand that continues to exist alongside the triple-A market. Years later, this push for more indie games would create spaces for major indie titles to thrive, such as Stardew Valley, Undertale, Iconoclasts, Gone Home, and Return of the Obra Dinn--the latter of which is even one of GameSpot's best games of 2018.But even before indie gaming took off, Minecraft had a more immediate effect on the gaming industry. Though in no way easy (anyone who tells you different has never tried to make a complex redstone circuit), Minecraft remains one of the most accessible games out there. When Minecraft first launched, it offered a means for plenty of people to pick up and play a video game for the first time. You don't need fine motor skills or perfect vision to play Minecraft, and the game doesn't require a high-end PC to run. Younger players could easily jump into Minecraft, both because you could play it on most low-end PCs and because there wasn't a huge learning curve to it. Plus, Minecraft has no definitive end. It's a game designed to appeal to people's innate creativity, allowing them to play in open sandboxes and continue building for as long as they want. There wasn't much like Minecraft before it--accessible enough for pretty much anyone and yet complex enough to keep you playing for years. But thanks in large part to its popularity, it would not be the last. Other games would emulate Minecraft's mechanics and features, or promise similar experiences.Perhaps it goes without saying, considering its popularity, but Minecraft has been a hit with critics since its release. In GameSpot's initial Minecraft review, published when the title left beta and officially launched in 2011, Nathan Meunier gave the game an 8.5/10, writing, "Visual glitches pop in at regular intervals, and some game elements seem incomplete or thrown together in haste. What's amazing is that the core game is so ridiculously absorbing that these flaws matter little in the grand scheme of things. Even in its current form, Minecraft remains one of the most conceptually impressive indie games out there. It's a game changer to be sure and one that will live on in the annals of gaming history for a long time to come." We'd continue to critically praise Minecraft as it evolved and released on different platforms, with additional reviews devoted to the Xbox 360 version in 2012 and PS3, Xbox One, and PS4 versions in 2014.While Minecraft evolved and became more complex, it continued to influence the rest of the gaming industry. Survival games that relied on complex crafting systems, like 7 Days to Die, emerged in the wake of Minecraft, as did sandbox games that focused on crafting better tools to build structures, such as Terraria. Scavenging, hunting, crafting, and base building snuck their way into more mainstream genres as well. The first-person shooter Far Cry series began restructuring itself around crafting as a means of survival with 2012's Far Cry 3, for example, and you can find elements of base building in games like Gears of War 3 (specifically trap placement in horde mode) and the battle royale game Fortnite.The impact Minecraft has had on the industry for the past decade is irrefutable, even if the game's influence has changed and evolved over the years.Minecraft helped create some of gaming's first social media stars, too--a role that, today, we call "influencer." Halo: Combat Evolved is largely responsible for the resurgence of machinima in the 21st century, but people also found success creating step-by-step build instructions for complex structures in Minecraft--which went on to inspire "how to" and guide videos in other games. The "Let's Play" community latched onto Minecraft as well, as the game offers an easy way to play with friends in a variety of ways for a very long time. And with the rise of game influencers, more developers realized curating experiences that could last for months or years through near-constant updates and expansions, like Minecraft, is an important part of getting free marketing from popular YouTubers and Twitch streamers.Today, Minecraft is still changing. It has a battle royale-inspired mode called Hunger Games, and an Education Edition of the game is included in some classrooms to help teachers explore a variety of topics with their students, such as STEM and liberal arts. Minecraft even has a story now, with credits that roll once you've completed the lengthy quest of tracking down and slaying the Ender Dragon. Both official expansions and fan-created mods continue to add new content to the PC version of the game, ranging from space travel to Pokémon. Minecraft is one of the strongest examples that, if made with the idea of longevity in mind, certain games can just stubbornly last and evolve to fit the current market. Consoles? Minecraft is there. Handhelds? Minecraft thrives on both Switch and mobile devices. Virtual reality? Not only does Minecraft exist on VR headsets but an AR version has been revealed as well. Minecraft will surely make the jump to cloud gaming too.And despite being 10 years old, Minecraft still manages to inspire the inclusion of new features in other games. Alongside games like Rocket League and Fortnite, Minecraft is at the forefront of the charge to include cross-platform play in games. One of the first major games to ever support cross-platform play, Minecraft's PC, Switch, mobile, and Xbox One versions all support the feature with each other.The impact Minecraft has had on the industry for the past decade is irrefutable, even if the game's influence has changed and evolved over the years. In its humble beginnings, Minecraft stood as a counterpoint to developers' worries that releasing an indie game in beta against triple-A giants might be a mistake. Minecraft reminded the 21st century that games didn't need detailed narratives, challenging gameplay, or HD graphics to be popular. A game that's accessible for all can create a community built to last, and one that's open to updates and expansions can endure for a decade. Since officially launching in 2011, Minecraft has changed how we experience games as well, helping create a community of internet personalities and building support for cross-platform play. And, of course, Minecraft has also just had a huge effect on how survival games work--creating an emphasis on crafting and building to outlast threats. Minecraft may not have inspired brand-new ways to experience games like 2006's Wii Sports or created and popularized an entirely new subgenre like 2011's Dark Souls, but the influence it has had in the 21st century is no less prevalent.For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.Info from Gamespot.com
2019-05-18
John Wick: Chapter 3 - Parabellum is in theaters now and, if you love the first two John Wick movies, chances are you'll enjoy yourself. GameSpot's Michael Rougeau certainly did in his review of the film. It's loaded with the kind of action and fight scenes that make the John Wick franchise so great, and there are some interesting new characters that expand this crazy world even further. That said, it's not perfect. In fact, it's staring down the barrel of a massive problem that could spoil the franchise if left unchecked. If you haven't seen John Wick: Chapter 3 yet, stop reading now. This is your one and only spoiler warning.The first John Wick is a practically perfect movie. It's a revenge tale that sees Keanu Reeves at arguably the best he's ever been, with fantastically choreographed fight scenes and an urgency to the story that leaves you tense and on the edge of your seat. It's also self-contained. While there are hints of a larger world within the society of assassins introduced in the film--the High Table--the story is resolved, and it's utterly satisfying as a single film.Then Chapter 2 came along in 2017. The action and fighting fans loved was back, and the movie further expanded the world of the Continental Hotels. And it ended with a cliffhanger setting up an incredible third chapter with Wick facing off against the High Table in a final showdown. One way or another, it left us thinking John would find peace, either in defeating the High Table and riding into the sunset or in death to be reunited with his wife.That doesn't happen, though. Instead, after Chapter 3, nothing has really changed. John fought the High Table, dispatched of seemingly hundreds of assassins around the world, and still somehow ended Parabellum as the secret society's most wanted man with a big price on his head--just like he was at the end of Chapter 2.After waiting for what many of us thought would be the conclusion of the John Wick franchise--or at least to this storyline--the series is instead spinning its wheels in a way that keeps fans on the hook long enough to want to see the next part. If you're looking for closure, you will have to wait until the filmmakers decide it will come--if they make that decision at all.In essence, it's like the middle episode of a TV show season. It's that filler episode that doesn't forward the story at all but gives just enough to make you want to stick with it This is something that's all too common in the era of the cinematic universe.With the Marvel Cinematic Universe running strong for over a decade at this point, it's clear that every movie studio wants a never-ending franchise of its own. How can you blame them, given how massively it can pay off at the box office. And looking at the 2019 movie release schedule, there's a number of franchise extensions still to come, from the expected--Toy Story 4--to the downright surprising--Shaft, a sequel to 2000's Shaft. Of course, 2000's Shaft is a sequel to 1973's Shaft in Africa, even though it was marketed as a reboot of the property. And Shaft in Africa was the third film in the franchise at that point.Meanwhile, a big-budget standalone movie isn't necessarily something that happens all that often anymore. And even when it does, there's usually some caveats. A director of Christopher Nolan's stature can make something like Inception, while studios are finding financial success in remakes--A Star Is Born--and biopics--Bohemian Rhapsody.By and large, though, theaters are filled with sequels and spin-offs. In some ways, film is becoming TV. Each movie is an episode of a larger story arc that will continue until an ending at some undetermined point in the future. While that might work in some cases, like with the MCU, which enjoys untold box office riches, not every franchise is so lucky.Despite all of its fanfare, Universal's "Dark Universe" lasted long enough for one Mummy film to fizzle at the box office and a single tweet to live forever in infamy. A third Kick-Ass movie was planned but never came to be. The Divergent film series, based on a popular series of young adult novels, saw its fourth and final movie canceled with the idea that it would be turned into a TV series, which was also dropped.When everything is a cinematic universe, this is something that's going to happen more and more often. While franchises like the MCU and Star Wars have built-in audiences that can help them thrive for years to come, can the same be said of the John Wick films?As it stands, John Wick Chapter 3 makes a John Wick 4 a necessity. What's more, it was announced in 2017 that a spin-off film centered on a young female assassin was being developed. And, of course, there's also a TV show; Starz is developing The Continental, a series set in the Los Angeles location of the franchise's infamous assassin hotel.So when is enough enough? The John Wick franchise is continuing to grow, with no end in sight. And while, on the one hand, that's very exciting, it's also troubling. Not everything needs to be turned into a franchise. Some things work best when presented as a one-and-done. Even a simple trilogy is rare these days. That's not possible for the John Wick series anymore. With more movies and a TV show in various stages of development, we're going to be exploring this world of assassins for years to come.When each new film in a series simply sets up the next one instead of having any kind of actual ending, the franchise runs the risk of fizzling out before the story can actually be completed. Hopefully, this franchise will wrap up its story arc before it wears out its welcome with audiences. After all, even Reeves himself knows how quickly the tide can turn. The Matrix, like John Wick, is pretty much a perfect movie. However, The Matrix: Reloaded and The Matrix: Revolutions are anything but. Don't let John Wick become the next Neo. Keanu doesn't deserve that, and neither does the audience.Info from Gamespot.com
2019-05-18
As the days tick by, E3 2019 gets closer. Even though Sony has decided to forgo a press conference this year, plenty of other companies will be putting on a presentation to announce what games are coming in 2019 and beyond.Microsoft has a big show planned, and there are rumors the company will reveal its next-gen Xbox console. Which isn't to say Microsoft is completely ignoring the Xbox One. On the contrary, quite a few of the games already confirmed to be at E3 2019 will be making their way onto Xbox One. We've compiled the full list below, and will continue to update it as additional titles are announced prior to and during E3.Other than it's rumored next-gen console, Microsoft's biggest planned E3 presentation (based solely on what's been announced) is Halo Infinite. The sixth mainline game in the franchise, Halo Infinite was first teased during E3 2018. A year later, Halo Infinite game director Chris Lee is scheduled to discuss more details about the game during E3 2019. Little is currently known about what Lee plans on discussing, but 343 Industries boss Bonnie Ross has teased one of the topics will be Halo Infinite's use of the studio's new SlipSpace engine and what it's capable of from a technical standpoint. Halo Infinite has been described as a "spiritual reboot" to the Halo series. The game might have more RPG mechanics than its predecessors too, and its multiplayer and single-player may release separately.Though they haven't been confirmed for E3 2019, several other Xbox One console exclusives could show up during the show. Gears 5, Battletoads, Ori and the Will of the Wisps, Sea of Solitude, Session, and Tunic (all of which were showcased during E3 2018) are all scheduled to release in 2019. Chances are some--if not all--will be at E3 this year.Even if none of those games show up at E3 this year though, plenty of other games coming to Xbox One are. Some, like Respawn's Star Wars Jedi: Fallen Order and Ubisoft's Ghost Recon Breakpoint, are already scheduled to release this year, so chances are we're getting gameplay trailers. Others, like Infinity Ward's Call of Duty, still haven't even been officially revealed, so chances are E3 will be used to announce them.All Xbox One Games Confirmed For E3 2019Anthem (EA Play)Apex LegendsBattlefield V (EA Play)Bee SimulatorBorderlands 3Call of Duty 2019Cyberpunk 2077Doom EternalDying Light 2FIFA 20Fortnite (Summer Block Party)Halo InfiniteMonster Hunter World: IceborneStar Wars Jedi: Fallen OrderThe Fisherman – Fishing PlanetThe Sinking CityTom Clancy's Ghost Recon BreakpointTrine 4: The Nightmare PrinceInfo from Gamespot.com
2019-05-18
Unaware that the Overwatch League's main camera was broadcasting him live to audiences watching around the world, London Spitfire player Joon-yeong "Profit" Park--one of the team's big stars--looked straight into the camera and threw up the middle finger, with a cheeky smile to boot. He wasn’t flipping off viewers; he flipped the bird to his team watching from Blizzard Arena's dugout area. Profit later said he made the gesture in response to jokes from players and coaches off-stage. He didn't expect the gesture to be broadcast to the world, but it was. While many found it funny--even London Spitfire owner Jack Etienne joked about it--Profit was fined $1,000 and had to apologize for his actions.Profit's on-camera slip-up is a microcosm of the issues esports players face in the spotlight. When Blizzard Entertainment announced the Overwatch League in 2016, it touted the clear-cut "path to pro," which would allow any player with a high enough rank to get noticed by Overwatch League teams. Overwatch League's path to pro would turn ladder warriors into global superstars, but the speed at which people were elevated from casual players to public figures created unique challenges. While newfound fame for esports players does have major upsides, some players have struggled with the challenges of being in a global competitive gaming league--namely a lack of anonymity, language barriers, and long training hours, all of which are difficult pressures to prepare for.Profit's infraction was on the lower end of the seriousness scale, and yet it was still something that impacted him: "I will take the time to deeply reflect upon what I say and do to make sure that nothing like this takes place again," he wrote in his apology. "I'm sorry [to] the fans that I have let down through my actions."In November, 2018, Daniel "dafran" Francesca retired from the Overwatch League, before the 2019 season even began. That retirement didn't stick and, days later, dafran tweeted that he would still play with the Atlanta Reign in the upcoming season, and that he wasn't really going to retire. "I messed up, don't know what to say except sorry to the community, my fans, and ATL," he wrote. "It wasn't [a] jebait, sometimes I have these days and make dumb mistakes."Just after the 2019 season's first stage, dafran retired from the Overwatch League--for real this time. He's staying with the Atlanta Reign, but as a full-time streamer. For dafran, it wasn't life in the public eye that was the problem; instead, it was being a public figure specifically in the Overwatch League. And he's not the only one. Washington Justice general manager Kate Mitchell stepped down from her position in May. Dallas Fuel DPS player Hyeon "Effect" Hwang retired from professional play, but not before the team's assistant coach, Christian "cocco" Jonsson, left his position. Do-hyung "Stellar" Lee also left Toronto Defiant for "personal reasons.""In the end, you see a lot of people in Overwatch that are facing an immense amount of challenge," Mitchell told GameSpot. "Numerous players have negative public events unfold because they’re not used to the level of attention and pressure."Given the Overwatch League's long season--five four-week stages--players must adapt to the pressures of the space away from already established support systems. “"With the amount of emotional stress and endurance, it's a marathon," Los Angeles Gladiators player Aaron "Bischu" Kim explained in an interview conducted for GameSpot's Building Overwatch League series. "It's so easy to get burnt out. There’s tons of players that really didn’t know how to balance life."While other esports grew organically from grassroots scenes, like League of Legends' continuous growth since its release in 2009, the Overwatch League popped up fully-formed not too long after the game's launch. Though many of the players had participated in smaller Overwatch tournaments--namely, OGN’s Overwatch Apex event in South Korea--and sometimes other esports, the jump to the Overwatch League was a major lifestyle change. The Overwatch League’s franchised structure helped the transition from amateur or semi-pro Overwatch player to full-time esports pro, offering players a minimum salary of $50,000, benefits, and housing. But even with help from the teams and the league, it’s a major change for the players. Even those who do have experience at tournaments, it’s never been on a stage as big as the Overwatch League's. The Overwatch League is one of the more involved leagues in esports--a custom-built arena, with the promise of one in each team city, high-profile sponsors like Toyota, and major broadcasting rights deals that bring the competition to the likes of ESPN and ABC. Since the beginning, the Overwatch League has been positioned for the spotlight, and some players weren't ready.Since the beginning, the Overwatch League has been positioned for the spotlight, and some players weren't ready.It’s a challenge that professional sports leagues have spent decades perfecting--and they’re still working on it. Professional athletes have notoriously tough schedules with lots of travel. Even the NFL, which has been around since the 1920s, still hasn’t gotten it right. An ESPN report from mid-April said that the NFL has even agreed to a three-year research grant to study how to use "a mathematical approach" to make better schedules, for instance. The Overwatch League has no such history behind it; many of the players are new to it all, too. The league's front office is certainly thinking of these things--and has provided support, like a player summit with media training--but players are still working out life in the public eye, adjusting to both the good and bad of it all."If you make Major League Baseball, you've already been traveling, living in hotel rooms, and traveling on buses in the crucible of the minor league before," former Washington Justice general manager Mitchell said. "There's no massive professional infrastructure [in minor league esports]. There isn’t a ton of institutional memory and knowledge of how to navigate spaces." Blizzard has positioned Overwatch Contenders as a minor league of sorts, but many players don’t find it an adequate preparation for the Overwatch League; with most events held online. Online tournaments certainly have value, but it doesn't prepare players for a life in front of a camera broadcasting on a global stage."In the Overwatch League and most esports, these are brand new spaces where we don’t really have best practices for how to thrive in these jobs yet," Mitchell added. "That's something we’re all figuring out together, and that’s a tremendously exciting thing. Being able to try and set down a culture here at [Washington] Justice that's inclusive and understanding was my favorite part of this role, and it's also part of the challenge."Understanding life in the public sphere, specific to the Overwatch League and the new kind of celebrity it creates, is one of the biggest hurdles for up-and-comers. The Overwatch League's players have a situational kind of fame that’s akin to internet celebrity--an umbrella term Dr. Crystal Abidin, digital anthropologist and author of "Internet Celebrity: Understanding Fame Online," defines as "high visible," personality-backed media content that's native to the internet. "High visibility can be attributed to fame or infamy, positive or negative attention, talent or skill, or something else," Dr. Abidin told GameSpot.Overwatch League pros' fame is based on a number of factors, but that celebrity isn't predicated on a surge of virality that fizzles away; instead, it's sustained. It's a level of internet celebrity that's closer to influencers--"careerist internet celebrities." But, of course, not all Overwatch League players elevate their celebrity to influencer status. There are some players in the league who aren't necessarily looking to create a "brand" out of their skill. They just want to play the game. The balance between these players' desires--to just play--and the expectations of teams and the league--for them to be personalities, too--can cause misalignment that leads to the pressure and burnout that players face.Players, like many on Seoul Dynasty, Houston Outlaws, Atlanta Reign, or Los Angeles Valiant, have secondary pursuits, like streaming or vlogging, on top of their day jobs of playing video games at a professional level. A lot of these players practice what's called micro-celebrity. This means micro in their reach, typically to a specific demographic, and in what's shared, as in a micro-look at the personal details of a person's life.We follow Overwatch League players because we like to watch someone playing the game we play at the highest level. We keep following them because we feel connected to them in some way. Maybe they play for our city's team. Maybe they're entertaining. Or maybe they play the same hero we do. There's definitely an aspirational aspect to the celebrity, but it's the perceived interconnectedness of influencers, Dr. Abidin said, that draws people in.Esports stars are uniquely positioned in their fame, as opposed to, say, traditional athletes, given the "micro"-ness of their celebrity. Players are accessible. "You can’t get onto the basketball court and LeBron James is playing beside you," Immortals and Los Angeles Valiant PR manager Jen Neale says. "It'd be very rare that you’re going to play a pick-up game and he would be there. But if you're high enough [on the ladder] in Overwatch, you can play alongside these players."Will Partin, a doctoral candidate researching esports at the University of North Carolina, said that accessibility is partly what makes the esports celebrity so appealing to fans. (This is in comparison to more traditional celebrity, which is predicated on a person's status and skill, but also in how they're perceived as untouchable or elusive.)Image via LA Valiant TwitterLos Angeles Valiant team manager Mike Schwartz said most players on the team are embracing life in the public eye, with support from the Immortals staff. According to Schwartz, Los Angeles Valiant is "proactive" in preparing its players for both the pressures and benefits of being a public figure, setting up scenarios where players can succeed not only in Overwatch, but in life."It's just about making sure that the players know how to answer questions and be their honest, true selves," Neale said. "But not to a point where they’re giving away the farm and unveiling their deepest, darkest secrets. It's a really unique atmosphere to have to manage and it’s constantly evolving."Players in the Overwatch League are still learning to live as internet celebrities--and that comes with conflict. A number of players were suspended and fined in the inaugural season because of bad behavior, including boosting, an act where a player helps artificially inflate another's skill level, and trolling in game. Eight players have been fined so far in the Overwatch League's 2019 season, preceded by plenty more in the first.One the more severe infractions was when Los Angeles Gladiators streamer Félix "xQc" Lengyel was dropped from his former team, Dallas Fuel after being suspended and fined multiple times for his actions while streaming--which included using a homophobic remark and “racially disparaging†emotes. These are actions go beyond just a struggle to adjust to public life.Elsewhere, Overwatch League players have been punished further for infractions well beyond adjustment problems. Former Boston Uprising player Jonathan "DreamKazper" Sanchez was dropped from the team for allegedly abusing his status as a player in the league to take advantage of an underage fan. DreamKazper's actions can’t be considered a gaffe triggered by life in the spotlight; instead, it's a player directly using his newfound power and fame in a predatory way to exploit his fans.For the struggle of life in the spotlight, Atlanta Reign support player Dusttin "Dogman" Bowerman told GameSpot that some of the stress of the Overwatch League is mitigated by just turning off social media. "It's a lot easier to turn my brain off when it comes to social media and focus more on the game and controllable factors, rather than social media," Dogman said. "It’s easy to let that impact you."Fellow Atlanta Reign support Steven "Kodak" Rosenberger agreed: "I have to take a lot of care about what I do and write on social media,†he explained. "Everybody is looking at Overwatch League players and keep judging them, but I guess that’s normal once you hit the highest stage in a profession."Stress has unique ways of being expressed--it's different for everyone. In the Overwatch League's inaugural season, we saw players and staff burnout. Multiple players and coaches have spoken out about it. Florida Mayhem coach Vytis "Mineral" Lasaitis took time off during the season to address burnout. New York Excelsior DPS Kim "Pine" Do-hyeon cited an anxiety disorder for his mid-season break."The biggest challenge is not letting the stress break you," Houston Outlaws general manager Matt Rodriguez said. "People talk about 'gamer moments,' but they do happen, especially to people under extreme stress [or] not thinking straight. I think when a player snaps or says something they regret, it can haunt them. Trying to keep your cool all the time to avoid any bad press or media is definitely a challenge, and there is a lot of pressure to make the right decisions and represent yourself well in all situations."No player is immune to the emotion and stress of competition; even the most composed of players have their moments. Take, for instance, Houston Outlaws' Jake Lyon, often seen as a face of the league. The Overwatch League's camera crew cut to Jake after a particularly rough map loss against league titans New York Excelsior. Jake is visibly upset--with a balled up fist and his head in his hand--before he slams the desk. It's a rare scene of emotion from one of the more stoic players in the league. Fan response was mixed. Some were worried about Jake. Others liked seeing raw, authentic emotion."Thanks to everyone who reached out to offer me support," Jake wrote on Twitter after the match. "I'm doing fine, just had an emotional response to a rough series. Luckily, I have great teammates around to pick me up when I'm down."It's not only what players expect out of themselves that cause these outbursts of emotion. Outside pressure, perceived or real, seeps in. Sometimes it's an "angry dude out there ready to shit talk you after every loss or to tell you to quit the team because you’re the reason they failed," according to Rodriguez. Other times, it's more subtle. It's internalizing what others are telling you--a lot of unseen emotional labor that’s often ignored when the real work of the job is written off.Dr. Abidin said viewers or followers don't always remember about players is that there is real work "beyond the fun and frivolity of their craft," even beyond the labor of managing emotions. There's also, then, the push-and-pull of competition vs. corporation. "Teams are interested in cultivating their talent not just as elite players, but, in essence, influencers, whose popularity can ultimately be monetized on behalf of team owners," Partin added.Partin said that it’s not necessarily good or bad, but just something that needs to be acknowledged: "Do you invest time and resources into self-branding, or do you just focus on practice? Which one is more valuable? Or what’s the right balance?"Creating a stable infrastructure for players is essential in adapting to newfound celebrity and stress of the job. Without it, teams will only see more and more players racking up demerits on the Overwatch League's discipline tracker, which was introduced in December as a way to name-and-shame players that have been punished for bad behavior.Each organization has a different way of helping their players adjust. Seoul Dynasty operations manager Annie Cho explained that the team provides a safe environment for players to be open about their emotions, approaching each player's needs individually. Dallas Fuel's Taylor said a core part of the structure is creating future stability--setting players up for long-term success. Some teams have private chefs, a way to alleviate some of the stress of life outside the game. Teams have psychologists, trainers, and mentors, resources becoming increasingly common in esports organizations involved in other games, too."Our coaches are very understanding," Dogman added. "Generally, we work things out as a team. A lot of it is internal [things] that we really work on together."Many players have spoken about how surreal it is to have fans, people who recognize them on the street. People who support them unconditionally. It’s exciting, and many players are thriving in that environment. Los Angeles Valiant, in particular, created a community-like fanbase--it helps that Blizzard Arena is based in the team's home city--that’s built around the team. The roster has held everything from fan meet-and-greets at the Immortals campus to a Valiant fan-art showcase.Seoul Dynasty players Jehong "ryujehong" Ryu and Byung-sun "Fleta" Kim's lives have “drastically†changed since joining the Overwatch League, and not just because they’ve moved to Los Angeles from South Korea. "I really didn’t feel like I was a celebrity in [Overwatch] Apex," Fleta said. "But once I joined Seoul Dynasty, even before the league started, it felt like people noticed me more. Now that's been tremendously increased.â€Kodak added: “You can inspire a lot of fans and people who look up to you by being a good person and not doing the wrong thing, [by] showing them that everything is possible if you just try hard.†A few Los Angeles Valiant players are reveling in it, too: "[The players] just really appreciate these people coming up to them and telling them how awesome they are," Neale said. "Who wouldn’t, really?" Info from Gamespot.com
2019-05-18
Pokemon Go's next Community Day is this weekend, but that isn't the only event on the horizon. Niantic has announced it is holding an Extraordinary Raid Week for the mobile game beginning Tuesday, May 21, and it'll give players a chance to earn special bonuses for participating in Raids--and even catch a couple of Shiny Pokemon.The Extraordinary Raid Week kicks off at 1 PM PT / 4 PM ET / 9 PM BST and runs until the same time the following Tuesday, May 28. During that week, new Pokemon will be featured as Raid bosses. Bronzor, for instance, will appear in Tier 1 Raids, and you may even come across its Shiny form, while the rare Clampearl will be one of the possible Tier 2 Raid bosses. On top of that, you'll receive twice the usual amount of Stardust and XP for participating in Raids.There are also a couple of dedicated events within the broader Raid week. On Wednesday, May 22, Niantic will host a special Raid Hour from 6-7 PM local time, during which there will be more Raids occurring than usual. Then on Saturday, May 25, a special Lapras Raid will occur from 11 AM-2 PM local time. During that time, Lapras will appear as a Raid boss, and you may even come across a Shiny one. Additionally, you'll receive up to five Raid Passes from Gyms during the event. You can find more details on the Pokemon Go website.In the meantime, the next Pokemon Go Community Day takes place this Sunday, May 19. The featured Pokemon this month is Torchic, the Fire-type starter from Pokemon Ruby and Sapphire. If you manage to evolve it into a Blaziken up to an hour after the event ends, it'll learn the powerful Fire attack Blast Burn. On top of that, you'll receive triple the normal amount of Stardust for catching Pokemon during the Community Day.The Legendary Gen 4 lake trio Azelf, Mesprit, and Uxie are also still available in the game. Each one is appearing as a Raid battle in certain parts of the world until May 27. Azelf is currently available in the Americas and Greenland; Mesprit is spawning across Europe, Africa, and the Middle East; and Uxie is appearing in the Asia-Pacific region.Info from Gamespot.com
2019-05-18
Legendary creators Brian Michael Bendis and Alex Maleev are teaming up for the first time at DC Comics with a six-part mystery thriller event called Event Leviathan this June--and it's already shaping up to be an ominous affair. Take a look at these promotional posters highlighting each of the characters caught in Leviathan's web, from Batman and Batgirl to Plastic Man and Lois Lane."You have tried everything," Leviathan's message reads. "The world needs us to do better."Likened more to Agatha Christie novels than typical superhero bombast, Bendis teased the event in an interview with GameSpot at DC's Burbank offices late last month."[By the end of the story] Leviathan will have risen and what it is and what they've done will have landed," Bendis said. "And so there are a lot of pieces that are going to shift and a lot of heroes are going to have a kind of a new purpose--like a new motivation, because the enemy will have revealed itself. He's not selling villainy and he's not selling antagonism. There are heroes and there are villains and then there's this other thing right now. And that other thing isn't playing by the rules dictated by the rules of the genre. That's going to mess up a lot of people's heads."While Event Leviathan itself is a self-contained six-issue series, it's being supported by various specials and one-shot issues, like the preview in last month's Year Of The Villain kick-off special and next week's upcoming Superman: Leviathan Rising special by Bendis and artist Yanick Paquette.Take your first look at the Leviathan Rising special here.Superman: Leviathan Rising hits shelves on May 29 while Event Leviathan #1 arrives June 12, everywhere comics are sold. Info from Gamespot.com
2019-05-18
Destiny 2's Season the Drifter is quickly coming to an end. The season's last Exotic, Outbreak Perfected, is out in the wild, and we're currently seeing the final Iron Banner before the Season of Opulence starts on June 4 and brings new content for Annual Pass holders. And with his arrival this weekend, Xur brings not only another stash of Exotic weapons and armor, but the final Invitation of the Nine, completing the story of the Drifter and the Emissary. Unfortunately, at least one of those Exotics has a nerf coming its way.Head to Titan if you're looking for Xur. He's hanging out on The Rig in a small building to the north of the spawn point. Ride your sparrow until you've got water on your left, then head into the low building to your left to find Xur inside. He's offering D.A.R.C.I. this week, an Exotic sniper rifle that gives you information on enemies when you aim down the sights at them with its Personal Assistant perk, and which amps up the damage you do when Personal Assistant is active.For armor, Xur offers Celestial Nighthawk helmet for Hunters, which gives you one high-damage shot for your Golden Gun Super, rather than several weaker shots. It also makes enemies explode, and killing enemies with your Golden Gun gets you Super energy back. Titans get the Ursa Furiosa gauntlets, which give you Super energy back based on how much damage you absorb with your Sentinel Shield Super, and gives you faster movement speed when you're using it. Finally, for Warlocks, there's Geomag Stabilizers, a set of boots that increase the duration of your Chaos Reach Super as you do damage with it. You can also sometimes get Super energy for sprinting.Here are all the Exotics Xur offers this week and what they'll cost you:D.A.R.C.I. (Exotic sniper rifle) -- 29 Legendary ShardsUrsa Furiosa (Exotic Titan gauntlets) -- 23 Legendary ShardsCelestial Nighthawk (Exotic Hunter helmet) -- 23 Legendary ShardsGeomag Stabilizers (Exotic Warlock leg armor) -- 23 Legendary ShardsIf nothing Xur has strikes your fancy, you can also purchase a Fated Engram from Xur. Thanks to a recent update, Fated Engrams can now dish out Exotics from the Forsaken expansion, as well as from the original Year One group (but not from the Black Armory or the Jokers Wild expansions). Grabbing one of the engrams gives you a random Exotic that you don't already have--if you can afford it. Fated Engrams will run you 97 Legendary Shards, and you can only get one per account each week. Xur also offers the Five of Swords challenge card for free, which allows you to add difficulty modifiers that increase your score in Nightfall runs.Finally, this Xur visit marks the arrival of the final Invitation of the Nine weekly bounty, which you can also snag one from Xur. Completing these gives you a Powerful gear drop, as well as a bit of story about the Nine and the Drifter and a new Lore entry that fills in the history of the Emissary of the Nine. Unlike the other bounties that have had players visiting planets and completing Strikes, this one takes you to the Crucible to play through nine different matches. If you're not finished with your older Invitations, you can still complete one per week until you've received them all. Be sure to finish the bounty by Thursday's daily reset, or you won't be able to grab a fresh bounty from Xur on Friday. Info from Gamespot.com
2019-05-18
Hopefully, you haven't gotten your fill of live-action Pokemon movies. Following the box office success of Pokemon: Detective Pikachu, which has already earned over $60 million after one week in theaters, it's being reported that a sequel is being developed. Though there aren't many details at this point, it's hardly a surprise that a property with as much lore as Pokemon is being looked at for more big screen adaptations.The news comes from ComicBook.com, which cites numerous sources that claim Legendary Entertainment is moving forward with a sequel to the film, which stars Ryan Reynolds as the titular yellow pocket monster. Based on the report, it sounds as if the next movie will be a direct sequel to Detective Pikachu, while further Pokemon films will be explored in the years to come.While a second Detective Pikachu film would likely put its primary focus on Pikachu once again, there are still tons of Pokemon that populated the world of Ryme City and beyond in the first film. GameSpot's resident Pokemon experts managed to identify nearly 100 different little monsters in the movie, as well as a slew of Easter eggs that hint at even more.While Detective Pikachu is the first live-action foray for the franchise, it's not the first movie. The animated Pokemon: The First Movie was released in theaters in 1998, with a long line of sequels and spin-offs in the years since.Info from Gamespot.com
2019-05-18
GameStop Pro members, that annual membership is about to come in handy big time. GameStop is launching a one-day Pro Day Sale in stores and online Saturday, May 18, with some pretty solid deals on PS4, Switch, and Xbox One games; consoles; Funko figures; and more. Plus, you'll get extra credit when trading in consoles, games, and accessories. Here's an overview of all the deals that'll be available tomorrow (so you can brace your wallet now).There's quite a good selection of PS4 and Xbox One games that will be on sale, such as Devil May Cry 5 for $40, Spyro Reignited Trilogy for $25, and Monster Hunter World for $20. On PS4, you can grab Tetris Effect for $20, Nier: Automata's Game of the Yorha Edition for $25, and Marvel's Spider-Man for $30. As usual, the pickings are slim for Nintendo Switch, but Mario + Rabbids Kingdom Battle is an excellent purchase for only $20. All pre-owned games will be buy one, get one 50% off.If you were planning to purchase a Nintendo Switch, Xbox One, or PS4 soon, you'll save some money at GameStop tomorrow in the form of a $25 gift card (Switch), $50 gift card (Xbox One), or $20 off (PS4, if you bundle it with PS Plus). Various gaming accessories are also discounted, including headsets, controllers, chairs, and blue light-blocking glasses. Funko Pop Vinyl figures will be $9 each, and collector's boxes will be 50% off.Finally, Pro members can receive 10% more trade-in credit for games and accessories tomorrow (that bumps it to 20% credit for Pro members, and 30% credit for any existing Elite Pro members). You'll also get $300 trade credit for a PS4 Pro or Xbox One X, $225 credit for a Switch or PS4 Slim, $175 credit for an original PS4 or Xbox One S, and $125 credit for an original Xbox One.As a reminder, GameStop PowerUp Rewards Pro membership costs $15 per year and doubles your points earned with every purchase, boosts your trade-in credit by an additional 10%, decreases the cost of pre-owned games and accessories by 10%, and more. If you're interested in any of these Pro Day deals and don't have a membership, you can always enroll during checkout.SHOP GAMESTOP'S PRO DAY SALE »See more of the upcoming deals below, and browse the full offering of deals at GameStop. The following prices will become available on May 18.GAMESNintendo Switch:Ark Survival Evolved -- $30Diablo III: Eternal Collection -- $40The Incredibles -- $20Just Dance 2019 -- $20L.A. Noire -- $15Lego DC Super-Villains -- $20Lego Harry Potter Collection -- $20The Lego Movie 2 Video Game -- $20Mario + Rabbids Kingdom Battle -- $20NBA 2K19 -- $20Rocket League - Ultimate Edition -- $30Sid Meier's Civilization VI -- $30PS4:Assassin's Creed III - Remastered -- $20Astro Bot Rescue Mission VR -- $20Battlefield V -- $30Bethesda 2-Pack: Dishonored 2 and Prey -- $20Borderlands: Game of the Year Edition (GameStop exclusive) -- $20Call of Duty: Black Ops 4 -- $30Dead or Alive 6 -- $40Devil May Cry 5 -- $40Dragon Quest XI: Echoes of an Elusive Age -- $25The Elder Scrolls V: Skyrim - Special Edition -- $20The Elder Scrolls V: Skyrim VR -- $30The Evil Within 2 -- $20Fallout 4: Game of the Year Edition -- $25Far Cry New Dawn -- $20For Honor - Marching Fire Edition -- $15God of War -- $30Grand Theft Auto V - Premium Online Edition -- $15Just Cause 4 - Day One Steelbook Edition (GameStop exclusive) -- $30Marvel's Spider-Man -- $30NBA 2K19 -- $20Need for Speed: Payback -- $10Nier: Automata: Game of the Yorha Edition -- $25Metro Exodus -- $40Monster Hunter World -- $20Red Dead Redemption 2 -- $40Red Dead Redemption 2 - Ultimate Edition -- $60Resident Evil 2 -- $40Spyro Reignited Trilogy -- $25Tetris Effect -- $20Tom Clancy's The Division 2 -- $40Wolfenstein II -- $20Xbox One:Assassin's Creed III - Remastered -- $20Battlefield V -- $30Bethesda 2-Pack: Dishonored 2 and Prey -- $20Borderlands: Game of the Year Edition (GameStop exclusive) -- $20Call of Duty: Black Ops 4 -- $30Dead or Alive 6 -- $40Devil May Cry 5 -- $40The Elder Scrolls V: Skyrim - Special Edition -- $20The Evil Within 2 -- $20Fallout 4: Game of the Year Edition -- $25Far Cry New Dawn -- $20For Honor - Marching Fire Edition -- $15Grand Theft Auto V - Premium Online Edition -- $15Metro Exodus -- $40Need for Speed: Payback -- $10Monster Hunter World -- $20NBA 2K19 -- $20Red Dead Redemption 2 -- $40Red Dead Redemption 2 - Ultimate Edition -- $60Resident Evil 2 -- $40Spyro Reignited Trilogy -- $25Tom Clancy's The Division 2 -- $40Wolfenstein II -- $20PC:Quake Champions Scalebearer Edition -- $40CONSOLES & ACCESSORIESGameCube-style wireless controller for Nintendo Switch (Gold) -- $35GameCube-style wireless controller for Nintendo Switch (Silver) -- $35Gunnar Vertex gaming glasses -- $30Gunnar Maverick gaming glasses -- $40Nintendo 2DS bundles -- save $10Nintendo Labo Robot Kit -- $40Nintendo Labo Variety Kit -- $40Nintendo Labo Vehicle Kit -- $40Nintendo Switch console -- get a $25 gift card with purchaseNintendo Switch SanDisk microSD 128GB memory card -- $45PlayStation Classic -- $40PlayStation Dualshock 4 wireless controllers -- $52PS4 console + one-year PS Plus -- save $20 on combo purchaseSelect gaming chairs -- save over $100Thrustmaster Pro limited edition gaming wheels -- save $50Turtle Beach Recon 60P wired gaming headset -- $28Xbox One black stereo headset -- $48Xbox One console -- get a $50 gift card with purchaseXbox One wireless controllers -- $56TOYS & COLLECTIBLESCollector's boxes -- save 50%Fallout 76 Pip-Boy 2000 Mk VI replica DIY kit -- $70Fallout Plasma Rifle replica (GameStop exclusive) -- $100Funko Pop cereals -- $5 eachJustice League: Aquaman Trident replica (GameStop exclusive) -- $30Pop Vinyl figures -- $9 eachTRADE-IN CREDIT BONUSESGames or accessories -- 10% more trade creditNintendo Switch or PS4 Slim -- get $225 trade creditOriginal PS4 or Xbox One S -- get $175 trade creditOriginal Xbox One -- get $125 trade creditPS4 Pro or Xbox One X -- get $300 trade creditInfo from Gamespot.com
2019-05-18
The "It Couple" of WWE, Maryse and The Miz, have both spent over a decade working for the wrestling promotion. In addition to appearing on Raw and Smackdown, they star on the USA reality TV series, Miz and Mrs., which follows their day-to-day life as they work at WWE, raise a child, and go on wacky adventures with Maryse's mom.While Miz is currently performing at WWE shows and PPVs, Maryse is pregnant with the couple's second child. After briefly returning to the ring for WWE after the birth of the couple's first child, Monroe Sky, Maryse spoke to GameSpot about her possible future in the WWE."I never say never," Marsye told us. "When I had Monroe, I was back in the ring four months after giving birth. Five months after giving birth, I was main eventing Smackdown Live in a singles match, which has never really been done before, ever. So, if you were to ask me that when I was pregnant with Monroe, I would of laughed. I would have said, 'No, come on. Let's not get crazy here.' And that happened. So, this second time around, I really don't know what to expect because you never really know what to expect with WWE. That's the beauty of WWE is that you just never know. And it just surprised us also because I been with this company for almost thirteen years and I still get surprised, so, never say never. You never know."Because she's been with the company for 13 years, Maryse has seen the the full evolution of women in the WWE. "I think Evolution was a big moment where we really recognized women in this industry," the former Divas Champion explained. "To me that's when I really felt in my heart, 'Wow, this is happening.' And I was there with Monroe because that was a very important moment for me and for every other woman. We had women from every generation, also, that showed up because that really was a big moment."The biggest moment to Maryse, however, was this past year's Wrestlemania, where Ronda Rousey, Charlotte, and Beck Lynch headlined the event. "It's just to show you that there is no limits to all of this," she continued. "And I know it might sound cheesy, but it's true. The sky's the limit. And for me, having a daughter, it just made me really happy. Women made it. It's becoming the norm. Women are going to be in the room running stuff. It's going to be the norm. It's going to be the normality. So I think that the next goal is just that. It's just to have men and women. You're qualified, you're good, then just go rock it, you know? It's just a crazy time for the women in this industry. It's just really insane to watch."While Maryse may not be involved in this Sunday's Money in the Bank PPV, you can see The Miz take on Shane McMahon in a cage match, which Miz discussed with GameSpot recently. The season finale of Miz and Mrs. will be on USA Network on Tuesday, May 21. And make sure to come back to GameSpot on Sunday, May 19 for live coverage and a review of MITB.Info from Gamespot.com
2019-05-18
Ubisoft has released a second teaser trailer for its upcoming Rainbow Six Siege Operation Phantom Sight expansion. This video shows off Phantom Sight's second Operator, Warden. Warden's real name is Collinn McKinley and he's one of Team Rainbow's older Operators with 30 years of career experience.In the new trailer, which can be watched below, Warden is identified as a Defender. After a brief shot of a watch that reveals Warden's ties to both the Secret Service and Team Rainbow, the video transitions to a shot of Warden slowly walking forward as his glasses glow blue. We see glimpses of what Warden sees, which appear to be the possible actions an enemy can take. Regardless of what his glasses do exactly, they seem to be connected to his watch as both gadgets glow with the same luminescent blue."Hailing from the state of Kentucky, McKinley rose through the ranks of the Marines before he found his calling for close-protection detail in the Secret Service," Ubisoft wrote in a blog post. "He demonstrated his skills distinctly when he led the Secretary of State to safety, during an attack where hostiles outmaneuvered all prior planning."After learning Phantom Sight's other new Operator, Nøkk, could use her HEL device to turn invisible and hide in the shadows, we theorized--based on Phantom Sight's initial yin-yang symbol teaser--that her counterpart would use a gadget designed to find or illuminate the position of Attackers or traps. It seems like that theory is correct, though Ubisoft hasn't explicitly stated what exactly Warden's Glance Smart Glasses do, only that they "reflect the nature of his natural talent, to see what most cannot in order to gain the upper hand in any given situation."From May 18-19, Ubisoft will host the Rainbow Six Siege Pro League Finals in Milan. On May 19, the developer plans on revealing all the new content and in-game changes coming to Siege in the Operation Phantom Sight expansion, including breakdowns of both Nøkk and Warden.Info from Gamespot.com
2019-05-18
Developer Ubisoft Montreal has taken it upon itself to address issues facing the online tactical shooter, Tom Clancy's Rainbow Six Siege. In a tweet, Siege's official Twitter account announced that, as it works on fixes (which include addressing exploits to claymores and shields), the defensive operator Clash has been disabled."Over the past few days, we have been working to address the issues presented from exploits surrounding Clash, IQ, and Deployable Shields," a blog post on the official game's website reads. "These combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address. We are currently expecting fixes prepared by next week."We have been working to address the exploits that have emerged since Saturday. We are currently working on fixes.In the meantime, we will be disabling Clash, Claymores, and Deployable Shields to prevent further abuse.For more details: https://t.co/0fdbKxZiKH pic.twitter.com/nGhMW48dd0 — Rainbow Six Siege (@Rainbow6Game) May 16, 2019According to Ubisoft, more details will arrive on Tuesday, May 21. Until then, a server-wide update will disable Clash, deployable shields, and claymores. It was scheduled to go live yesterday, but "due to unforeseen circumstances, console deployments for the Clash removal" will land sometime today, May 17, the Rainbow Six Siege Twitter account wrote.The post concludes by saying the team is hard at work improving their reaction speed to such widespread issues. "As such, our team will develop a more thorough outline for how we should respond to these situations moving forward, with the ultimate goal of improved reaction speed," it said.Two new operators were recently announced for Rainbow Six Siege: Nokk and Warden. The two are part of the upcoming Operation Phantom Sight expansion, which will be revealed on May 19 during the Pro League Finals in Milan (which takes place May 18-19).The game's recent update reverses friendly fire, a system designed to punish griefers by dealing the damage to them instead of the teammate getting shot. Players will get a brief grace period, but afterward, the damage will be dealt in reverse. So any damage done by primary and secondary weapons, as well as most unique Operator gadgets, will hit the griefing player instead of the innocent teammate.Info from Gamespot.com
2019-05-18
As ever, Bungie is continuing to tweak Destiny 2 with balancing changes through live updates, but the next one hasn't garnered much excitement from fans. With the Season of the Drifter coming to a close at the end of the month, Bungie used a blog post to detail its next slate of changes to the game, and they're all of the "nerf" variety--weakening some of the game's most-used, best-loved equipment.On its blog, Bungie detailed some of the upcoming changes coming with its next content season, the Season of Opulence, which starts on June 4. The new tweaks focus on ratcheting down the power of several Exotic weapons and pieces of armor. According to the post, through the Season of the Drifter, Bungie saw a lot of Exotics becoming "must-pick" items for various loadouts, and the changes are meant to get other items back into the rotation a bit more. Most of the changes focus on players' Super abilities, which charge up over time but which can be fast-tracked with certain pieces of armor and "Orbs of Light" created by other players."Primarily, we’re paying attention to pieces of Exotic armor that grant back Super energy," the post reads. "We felt they are increasingly becoming 'must-pick gear choices. Orb generation from teammates is meant to be the best way to accelerate your Super generation. These Exotics are allowing players to bypass this teamwork mechanic by generating a large amount of Super energy without relying on other players’ orbs."Exotics like the Skull of Dire Ahamkara helmet for Warlocks and the Ursa Furiosa gauntlets for Titans give Super energy back to players when they use their Super abilities, and under the right circumstances, can almost fully fill up a player's energy bar--which means they can launch several Supers in succession. That's great if you're enjoying wrecking a lot of enemies all at once, but apparently, it's not really what Bungie is going for.Several weapons are also receiving nerfs in the update, most notably the Whisper of the Worm. The Exotic sniper rifle currently sports infinite ammo if you can manage to land only critical hits with it on enemies. The change will remove the infinite ammo perk; Bungie says it's hoping to make other sniper rifles more viable with the change, instead of Whisper being the de facto choice in all circumstances. It's worth noting that Bungie made this same change in Destiny 1 to Black Spindle, an Exotic sniper rifle that's very similar to Whisper.Players haven't responded too well to the upcoming slate of changes, even though they're not actually in the game yet. Bungie's Twitter post pointing to its blog was awash in memes mocking the changes as fans protested the weakening of armor and weapons that have become staples in the game.Rest In Peace our fallen soldiers #Gameofnerfs pic.twitter.com/0liNPW9a99 — Jeezy (@xyjeezy) May 17, 2019pic.twitter.com/Rqc7KQFWQ2 — Mark C 🥶 (@iinfra_) May 16, 2019Destiny community: Shards of Galanor are uselessBungie: Got it, nerfing the good super exotics to be useless as well — Rob - Dredgen Scathe (@Black_Knight_7) May 16, 2019It's worth noting that Bungie hasn't released the full patch notes for the Season of Opulence update, so there will probably be others to go with these changes that might change how players feel about them. And Bungie is constantly making adjustments to Destiny 2 in order to make weapons, armor, Supers, and abilities more or less viable. It's very likely we'll see further adjustments to a lot of these things as the game continues to evolve.But it's undeniable that much of the Destiny community is pretty upset with Bungie's upcoming changes, with some even threatening to defect before the next content drop. That seems like a major overreaction, but Destiny has a pretty vocal community, and Bungie often talks about how much it's paying attention to what players want. The question now is whether the developer responds to those complaints, and how it might do so.Info from Gamespot.com