2019-05-24
Polish developer CD Projekt Red has begun outlining its Cyberpunk 2077 plans for E3 2019. Unfortunately, the hugely anticipated upcoming RPG won't be playable during the show, but it will be on display for all to see. No exclusive closed-door presentations this year; even the public will be able to see everything new CD Projekt Red is bringing to E3."To answer many questions about the demo and whether or not [Cyberpunk 2077] will be playable at E3--we are going to be hosting gameplay presentations (game played by us) in that cinema," CD Projekt Red global community lead Marcin Momot wrote in a tweet. In a follow-up tweet, he clarified that "these showings will be different" from what's been seen before, but that he won't "go into details now" about what fans can expect.Hyped to share with you that we’ll be present in the public zone at E3 2019, too! #Cyberpunk2077 pic.twitter.com/bT2d7mA3QC — Adam Badowski (@AdamBadowski) May 23, 2019CD Projekt Red CEO Adam Kiciński seems excited to show off what the studio has planned for E3. In a blog post, Kiciński said, "We will be taking part in the upcoming edition of E3, which is shaping up to be the most important fair in CD Projekt's history. We want to be even more prominent in Los Angeles than we were last year."Ahead of the release of Cyberpunk 2077, CD Projekt Red opened an online retail store. The shop sells merchandise themed after the developer's latest titles, such as The Witcher III: Wild Hunt, Gwent: The Witcher Card Game, and Thronebreaker: The Witcher Tales. Cyberpunk 2077 items are live on the store as well.Though it was initially teased back in 2013, it took years for CD Projekt Red to reveal anything concrete about Cyberpunk 2077. We finally got our first good look in 2018. The nearly hour-long demo showcased Cyberpunk 2077's interactive open world, as well as the game's mission structure, character customization, choice-driven narrative, boss battles, and high-tech weapons.CD Projekt Red has yet to reveal what exactly it will showcase at E3 this year, but we're hoping a release date is announced. The developer might also reveal what contribution Digital Scapes--a well-known multiplayer-focused studio hired by CD Projekt Red to work on Cyberpunk 2077--has contributed to the game.Info from Gamespot.com
2019-05-24
News of the next PlayStation console gets more enticing the more we hear about it. This time, in talking about backward compatibility, Sony's looking to bridge the gap between the PS4 and the PS5, possibly allowing owners of each to play PlayStation 4 titles together.As part of a recent investors meeting (where the PS5's impressive load times were showcased), Sony discussed both backwards compatibility and the prospect of PS4 and PS5 players being able to play certain games together. "Backwards compatibility, in a networked era, becomes something that is incredibly powerful," newly appointed Sony Interactive Entertainment CEO and president Jim Ryan said (via GamesRadar). "Because the gaming community is somewhat tribal in its nature, backwards compatibility gives us the opportunity to migrate that community from PlayStation 4 to next-gen using the ability to play the PS4 games they have on their next-generation console. We think it's incredibly important."As for cross-platform multiplayer between the two consoles, SIE deputy president John Kodera noted: "Cross-generation the community can enjoy the games together." Given the vagueness of the quote, it remains to be seen exactly how this will function.Sony wants you to buy a PS5, sure, but the company seems to be taking steps to ensure the PS5 isn't just another PlayStation console. Instead, Sony's assuring that at least some of your PS4 games will play without a hitch and that you'll be able to play with your friends who have yet to upgrade, all while supplying faster load times.There have been numerous rumors circulating since Sony first unveiled details about the PS5. There's no word on a release date, but if former SIE boss John Kodera's "three years away" quote from 2018 is to be believed, we may not see the next-gen PlayStation console until 2021. As of right now, though, we do know the PS5 will use solid-state drives and will support PSVR. As far as price goes, Sony's lead architect Mark Cerny told Wired writer Peter Rubin that the PS5 will have an "appealing" price point: "I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set."Info from Gamespot.com
2019-05-24
It was long expected, but Nintendo finally made it official last fall: A new Animal Crossing game is in the works for Switch. The company announced the news during a Nintendo Direct presentation back in September, after it was revealed that Isabelle would be joining the Super Smash Bros. Ultimate roster as a playable fighter. And while we didn't get any more details about the game beyond a vague "2019" release window, the assurance that a new entry was indeed in development was enough to sate Animal Crossing fans, who had been starved for any kind of updates on the status of the franchise.Animal Crossing for Switch will mark the series' first new mainline installment since New Leaf, which launched for 3DS back in 2013, six full years ago. Given this long wait for a follow-up, anticipation for the game is understandably high, and with its release still slated for this year, many are expecting Nintendo to pull back the curtain on the title during its E3 2019 presentation next month. With that still a few weeks away, let's take this time to look back on everything we know so far about the new Animal Crossing game for Switch, and what we can expect to hear about it at E3.What We Know So FarOutside of confirming its existence, Nintendo has shared very few details about Animal Crossing for Switch. We know the game is launching sometime in 2019, presumably during the holiday season. The company also described the title in a press release as a "mainline" installment, not another off-shoot in the vein of Happy Home Designer or Amiibo Festival, which suggests it will feature the series' beloved mix of town management and life sim gameplay elements. It also seems safe to say that everyone's favorite capitalist, Tom Nook, will return; not only has he been a mainstay of the series since its inception, he was the sole character featured in Animal Crossing Switch's teaser trailer. In that video, Nook mentions he needs to "make sure everyone has a nice, new place to come home to," suggesting he'll once again be the one who provides you with your lodgings in the upcoming title. What Is Confirmed For E3?Nintendo typically doesn't divulge too many details about its E3 lineup ahead of the event, and that certainly holds true heading into this year's show. All the company has said thus far about its E3 2019 presentation is that it will take place during its traditional time slot--the Tuesday the expo begins at 9 AM PT / 12 PM ET--and focus on "Nintendo Switch titles for 2019." Still, while no games have been singled out specifically, Nintendo has a number of big releases lined up for this year, including Animal Crossing for Switch. While it hasn't been outright confirmed, it seems likely that Nintendo will use its E3 presentation to officially reveal the first details and footage of the new Animal Crossing game.What We Hope To See At E3 2019Given that we currently know next to nothing about the new Animal Crossing game, we're hoping Nintendo devotes a portion of its E3 Direct to finally giving us a glimpse at the title. Since the game is being billed as a "mainline" installment, it's safe to say it will feature the usual assortment of activities--fishing, bug catching, fossil collecting, home decorating, et cetera--and life sim elements that have served as the foundation of the series since the beginning. Even with this knowledge, however, there are many unanswered questions about the game. Will it once again place players in the role of mayor, as in New Leaf? What new features will it introduce? And will it incorporate any elements from Happy Home Designer, or even the series' mobile game, Pocket Camp? Hopefully E3 will give us some answers.Another big question is what "hook" Animal Crossing for Switch will boast. Each game in the series thus far has introduced some distinctive element to help set it apart from previous installments; in City Folk for Wii, for instance, players could travel to a city area where a variety of shops were located, while the aforementioned New Leaf put players behind the mayor's desk and let them build public works projects, enact ordinances, and have a greater degree of control over the experience. The upcoming Switch game will undoubtedly have some hook of its own, and Nintendo will make a big deal of it when it does finally unveil the title, be that at E3 or during a different presentation.Beyond that, we will likely also learn some details about the game's online features. Multiplayer has been an integral component of the series from the start, and Nintendo will want to use Animal Crossing as a vehicle to further drive Nintendo Switch Online subscriptions. Being able to visit another player's town is all but guaranteed, but what other activities you'll be able to do together remains to be seen. In New Leaf, players could gather at a tropical island to take part in tours and minigames--will something similar be featured in Animal Crossing for Switch? And will the game give you new online options, such as the ability to set up a secondary home in another player's town? One thing is for sure--with Animal Crossing coming this year, it won't be long until we get a look at the game.Info from Gamespot.com
2019-05-24
GKIDS, a film distributor responsible for bringing many Japanese anime films to the West, has announced it has acquired the distribution rights to Weathering With You (known as Tenki no Ko in Japan) and will be debuting the movie in the US in 2020. Weathering With You is directed by Makoto Shinkai, best known for directing the critically acclaimed anime films 5 Centimeters Per Second and Your Name--the latter of which surpassed Spirited Away as Japan's highest-grossing animated film of all time."GKIDS is thrilled to be working with Makoto Shinkai and Genki Kawamura on Weathering With You, following their blockbuster hit Your Name," GKIDS founder and CEO Eric Beckman said in a press release, according to Variety. "We have been huge fans of Makoto Shinkai since his breathtaking 5 Centimeters Per Second, and he is unquestionably one of the top animation filmmakers working today. Weathering With You combines Shinkai's unparalleled visually beautiful and detailed animation with a riveting emotional story that will be sure to connect with audiences worldwide."Weathering With You follows the exploits of Hokoda, a high school student who runs away from home to go live in Tokyo. Unfortunately for him, city life isn't as grand as he hoped, and he soon finds himself in financial trouble. For some strange reason, the weather is always gloomy as well, with non-stop rain. To make ends meet, Hokoda starts writing in a magazine that deals with the occult and supernatural phenomenon. His life takes a very real, very fantastical turn, however, when he meets Hina, a high school girl with the ability to reverse the rain and make the sky sunny again.Weathering With You is already scheduled to premiere in Japan on July 19. No exact date has been announced for the US debut, other than early 2020. Like Your Name, the movie will be shown in US theaters in both Japanese with English subtitles and English dub.Your Name has recently been in the news again as its popularity has inspired Hollywood to create an Americanized live-action remake. The remake is being produced by The Force Awakens and The Rise of Skywalker director J.J. Abrams and its screenplay is being written by Arrival screenwriter Eric Heisserer. A release date has yet to be announced.Info from Gamespot.com
2019-05-24
Humble Bundle has been on a roll with its free game giveaways recently, and the latest limited-time freebie is Jalopy, a simulation game about a man and his uncle on a road trip through Eastern Europe. To claim the game for free, all you have to do is sign up for Humble's newsletter, and you'll receive a DRM-free version of the game for Windows PC via email. If you'd prefer a Steam key, you'll also receive a coupon to buy it for $1 between May 25 and June 1. The offer is only available to redeem for a short time, so claim it soon if you're interested.Get Jalopy for free at Humble »In Jalopy, the player character and his uncle are driving to Turkey, where his uncle needs to be dropped off in Istanbul. A "jalopy" refers to a car that's old and barely functional, so it's fitting the game revolves around your car, a Laika 601 Deluxe that frequently breaks down and requires constant monitoring. From the amount of weight in your trunk to the state of the car's engine, every factor affects how well your car will fare against the difficulties of the road. You can upgrade your car's parts, but you'll have to find the money for it first."It's a very good sign for a game when even losing is fun. Even when you find yourself on the wrong side of a bad decision, staring at a broken bridge miles from anywhere with no fuel, in the rain while the sun is setting, you can't help but laugh," said Danny O'Dwyer in GameSpot's video review of Jalopy. "Like a banged-up car, [the game] is challenging, but Jalopy has a wonderful sense of charm."There is a story underlining the bizarre road trip taken by your character and his uncle, but it's best to just dive in and experience what Jalopy is all about for yourself--especially since it'll cost you nothing to do so for the next couple of days. Info from Gamespot.com
2019-05-24
Overwatch League, the official competitive scene for Blizzard's team shooter, is pitting fans against each other to win the honor of topping the teams. The winning team gets to take over the official OWL Instagram account.From May 27-31, equip an Overwatch League team hero skin and take part in Quick Play or Competitive matches. Each match you complete earns one point for the team you're representing, and the winning team will be announced on June 3. It all works similar to Splatoon's Splatfests, which tie team colors to surveys.The announcement notes that you must complete a match for your point to register, including overtime. It's okay if you need to switch to a different hero, as long as you were wearing a team skin at some point during the match. It also doesn't matter if you're wearing the Home or Away skin. You can also contribute points on Twitter by tweeting with the #MyOWLTeam hashtag and tagging your favorite team. Blizzard promises that stage three of the event will begin on June 6, but it didn't specify exactly what that will entail.This is run concurrently with the middle of the Overwatch Anniversary event, which runs through June 10. As usual that has introduced a bunch of new skins, as well as other cosmetics and rotating brawls. Still, if you're a fan of the Los Angeles Gladiators or the Philadelphia Fusion, you may want to put aside your Honeydew Mei or Gargoyle Winston temporarily and support the team.Info from Gamespot.com
2019-05-24
With the possibility of PS4 and PS5 playing together via backward compatibility, Sony has no plans of leaving the nearly 100 million PS4 owners in the past. Given how much recent attention has been given to PS5 and the fact that Sony won't be at E3, you might wonder what's going with first-party games coming to PS4. But Sony has reaffirmed that these exclusives are still headed to the current-gen platform."For the next three years or so, PS4 will be the engine of SIE's engagement and probability, as we seek to keep the existing owner base engaged and delighted and attract new owners from different markets and different demographics," SIE CEO and president Jim Ryan said during a Sony Investor Relations Day 2019 presentation (via IGN). "In this we will be massively helped by an outstanding roster of new and exclusive games that have yet to be launched."Ryan was speaking over a slide at the investor meeting, which featured a graphic (pictured above) with one tile that read "Outstanding roster of exclusive AAA games still to come," followed by thumbnails of three upcoming PS4 games: The Last of Us Part II, Death Stranding, and Ghost of Tsushima.This doesn't rule out the possibility that these games are also released on PS5, but Ryan and the rest of Sony are not ready to cut off the flow of PS4 games just yet.We recently saw footage of the PS5's insanely-fast load times, thanks in large part to the system's newly-equipped solid-state drives. Despite some of the impressive power packed into the system, PlayStation 4 lead architect Mark Cerny told Wired writer Peter Rubin that the PS5 will have an "appealing" price point: "I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set."Info from Gamespot.com
2019-05-24
Season 9 of Fortnite rolls on with a new batch of content for Epic's hit battle royale shooter. In addition to the ongoing Downtown Drop limited-time mode, Week 3's challenges are now available across PS4, Xbox One, PC, Switch, and mobile devices. These are your best bet for snagging all the new Season 9 cosmetics, as each task you complete will net you Battle Stars, which in turn will level up your Battle Pass and unlock rewards.Week 3's challenges are particularly straightforward, so you shouldn't have too much difficulty completing them. This is fortunate, because there's an added bonus for finishing all seven challenges from a given week: You'll also complete one of Season 9's Utopia challenges, which will reward you with a special loading screen. These typically hide a clue that points you to a free item hidden somewhere around the game's map, such as a Battle Star that will level your Battle Pass up by one full tier.If you've finished three weeks' worth of missions this season, you'll complete the third Season 9 Utopia challenge and unlock the loading screen pictured below. Per tradition, this screen features a clue leading eagle-eyed players to a free Battle Star. Specifically, the clue is scrawled onto the concrete wall the puppies are standing on; look closely and you can see the sketch of a Battle Star above a stack of cars. You'll need to go to someplace on the map that resembles the drawing in order to find the item.If the drawing wasn't clear enough, you can find a pile of cars like that in Junk Junction, near the northwestern corner of the island. Glide toward the area at the start of a match and you should be able to easily spot the stack of cars. Make your way to the top and the Battle Star will appear. Collect it, finish the match, and your Battle Pass will be leveled up by one tier. If you need more help finding it, we've marked the Battle Star's location on the map below. You can also watch us lead you to it in the video at the top of this guide.Unlike Week 2's secret Fortbyte #13, there's a caveat to be aware of before you can collect this Battle Star. The item will only appear if you've complete three full weeks' worth of challenges, which means you won't simply be able to go to the stack of cars in Junk Junction and expect to find it unless you've done all of the necessary work first. If you need help completing any earlier challenges, you can find guides for all the trickier ones in our full Fortnite Season 9 challenges roundup. We'll continue to update that with more tips as the season rolls on.Epic recently rolled out Fortnite's 9.10 update, which kicked off the aforementioned Downtown Drop LTM, which features its own assortment of challenges to complete and rewards to unlock. Alongside that, Epic introduced the Hang Time bundle, which comes with a pair of Jordan tie-in skins. Other changes the patch made include the addition of Hot Spots--areas on the island where you'll have a chance to find Rare or better loot--and the reintroduction of the Semi-Auto Sniper Rifle, which is once again available in Vending Machines, chests, and as floor loot.Info from Gamespot.com
2019-05-24
French indie studio Motion Twin is celebrating the release of Dead Cells' new free DLC in a hilarious new trailer. Promoting the game's Rise of the Giant DLC, we see the protagonist effortlessly incinerated by the end of the one-minute trailer.The trailer starts with the character walking into a cave before tumbling Emperor's New Groove-style into a pit overrun with monsters who seamlessly take all of the protagonist's weapons. As he flees, he climbs up the bones of a giant, who reanimates itself and cheekily burns our protagonist to a crisp with eye lasers. Seems the giant doesn't mess around. You can check out the trailer above.In marking the Rise of Giant DLC's release, Motion Twin has announced that the critically-acclaimed indie title sold more than two million copies. The DLC is available everywhere (Nintendo Switch, PC, and PS4) except Xbox One because, as the team has discovered, there was "a last minute bug in the Certification process." Xbox players will see the update a bit later, Motion Twin explained.Motion Twin also announced earlier this month that Dead Cells will make the jump from consoles and PC to mobile devices, with iOS releasing first and Android following shortly thereafter. There's no exact release date as of yet, but the title is expected to drop "soon."In our Dead Cells review, we said that "Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths."Info from Gamespot.com
2019-05-24
This year's mainline Call of Duty title is rumored to be Modern Warfare 4, but it's not the only new Call of Duty game coming this year. Activision is releasing Call of Duty Mobile, and the company has now revealed the title's Battle Royale mode. In a blog post, Activision said the mode is similar in structure to Black Ops 4's Blackout mode and other battle royale games in that players are dropped onto a "colossal map" and must fight until only one player--or one team--remains alive.It does share some similarities with Blackout, but it stands alone with its own unique elements as well, Activision said. The high points are as following:Up to 100 players supportedSolo, Duo, and four-player teams are being tested currentlyThere are six classes, each with their own unique ability and skillYou can revive teammates, who drop back into the map from a cargo plane after healingYou can play in first- or third-person, though this is locked in before a match begins, and players will be matched together with those using the same camera perspective.The map features locations from past CoD games including Modern Warfare, Modern Warfare 2, Black Ops, and Black Ops II.Vehicles are supported, including ATV, Light Helicopter, SUV, and Tactical Raft.Call of Duty Mobile is only still in the "early" stages of development and testing, so things could change. That being said, Activision released some work-in-progress images; see them in the gallery below.Here is a rundown of the game's classes, with descriptions written by Activision:Call of Duty Mobile ClassesDefender: With the ability to place a deformable Transform Shield, this class also is Reinforced, raising resistance to all damage except bullets. Mechanic: Able to call an EMP Drone to create electro-magnetic interference on hostile forces, this class also features the Engineer ability, granting augmented sight to vehicles, hostile traps, and other equipment.Scout: Utilizing the Sensor Dart that can view hostile positions in the immediate area of the radar map, this class also benefits from the Tracker ability; allowing you to see fresh footprints of hostiles.Clown: A master of distraction and friend of the undead, this class has a Toy Bomb to detonate, summoning zombies that only attack hostiles near to them; due in part to the Clown having the Anti-Zombieability, which reduces the zombies’ aggression distance.Medic: This class can place a Medical Station that continuously heals the Medic and associated allies in the immediate vicinity. In addition, the Master Healer ability allows a Medic to heal more quickly, and reduces the time it takes to revive teammates.Ninja: Lastly, this clandestine class has a Grapple Gun that fires a hook, allowing you to propel yourself up and onto target buildings or across the landscape at speed. Movement is quiet too, due to this class having the Dead Silence ability.In terms of reviving, players who die drop a dog tag. Players can pick up the dog tag and press a button to revive their fallen teammate. It takes some time, and it must be completed fully before a player gets respawned via a cargo plane drop.The full blog post has all the important details you need to know, so head to Activision's website to read all about Call of Duty Mobile's battle royale mode.Call of Duty Mobile is developed by Tencent's Timi studio. It will release around the world, and the first, small-scale beta recently began in India. Another beta is coming to Australia "soon," with more regions to be supported later on. Info from Gamespot.com
2019-05-24
E3 2019 is right around the corner. One of the biggest games at the show is Halo: Infinite, which is Microsoft's ambitious new instalment in its long-running sci-fi blockbuster series.It's been almost four years since the release of Halo 5: Guardians, so it is high time that Microsoft begins to talk about and show off the next entry in the popular shooter series. Here's what we know about the Xbox One and PC game, as well as what we'd hope to see from an E3 reveal.What We Know So FarHalo Infinite was officially announced a year ago at Microsoft's E3 2018 briefing. Microsoft showcased an impressing-looking trailer not for the game itself, but rather, its brand-new engine, Slipspace. While it didn't contain any gameplay, and we know nothing about the story, the trailer got Halo fans hyped for the long-awaited sequel to 2015's Halo 5: Guardians.While story details are being kept under wraps for now, Microsoft did confirm that Halo Infinite will tell a story that focuses more on Master Chief than Halo 5 did. As fans may recall, that title strayed from the franchise's hero with a storyline that touched on another character, Agent Locke, and even had players fight as him for some parts of the campaign.Putting more of an emphasis on Master Chief is the smart call by Microsoft, demonstrating a commitment to getting the story right this time around with Halo Infinite. Microsoft has acknowledged that Halo 5's story was a letdown, so fans will be eager to see how the story grows and improves this time. For what it's worth, Microsoft is telling fans to think of Halo Infinite as Halo 6 instead of some other kind of spin-off or other form of franchise extension beyond the main storyline. It is a "spiritual reboot" of the franchise, according to 343 studio boss Bonnie Ross.Halo is best known for its multiplayer mode, but unfortunately no details are available at this stage beyond the news from years ago that it will feature local split-screen (huzzah!). Microsoft has said the new Slipspace Engine is capable of supporting numerous different modes, including battle royale (though that mode is not currently in development). You can expect Halo Infinite to bring back its classic team-based multiplayer, but with the Halo franchise generally understood to not as popular or strong as it once was, Microsoft will need to deliver something new and compelling in the multiplayer department to reignite interest in the aging series. Halo 5's massive-scale, MOBA-style Warzone mode was a refreshing take on the Halo formula, and fans will be looking to see Halo Infinite innovate even further on the multiplayer side.Another big thing to know about Halo Infinite is that it is coming to Xbox One (or the Xbox One family of consoles; more on that later) as well as PC. That's notable because the Halo FPS series hasn't been on PC since 2004's Halo 2. Halo: The Master Chief Collection is coming this year to PC, so PC players are getting a double-dose of Halo goodness after all the years.It is also worth noting that Halo Infinite isn't being developed by 343 Industries alone. The studio has recruited SkyBox labs to help; the Vancouver-based studio also worked on Halo 5: Forge for Windows 10 and did the work on Halo 5's Xbox One X enhancements.What's Confirmed For E3?Bonnie Ross, the head of Halo developer 343 Industries, has said game director Chris Lee will appear at E3 2019 to talk about Halo Infinite, or at least its new Slipspace Engine. That is all that is confirmed at this stage, however.What We Hope To See At E3Last year's trailer for the Slipspace Engine was an exciting first look at what Halo Infinite could be, but Microsoft has yet to share any details on what the game actually is or what it looks like. It is time, at E3 2019, for Microsoft to release new details and gameplay footage for Halo Infinite. What's the story going to be? What will multiplayer offer? How will the team expand on Forge? What is the big new hook to get people excited to return to the aging sci-fi series? We are hoping Microsoft answers these questions and more, even if the company is only willing to talk at a high level.There is also the matter of the rumored next-generation Xbox and what Halo's place is on it. The latest rumor is that Halo Infinite will be a launch title for the new Xbox in 2020, while also supporting the current model as well as a cross-generation title. No Halo game since Halo 1 has released as a launch title for a new Xbox, so it would be a big deal, and it makes sense for Microsoft to release Halo Infinite as a launch title for the next Xbox to help sales start strong.According to Microsoft insider Brad Sams, careers will be made or lost based on the success of Halo Infinite given Microsoft's reported half-billion dollar investment in the game and its engine. Microsoft's commitment to expanding upon and improving Halo: The Master Chief Collection has been impressive, and the game is in a great state today, but it's time for Halo Infinite details.Info from Gamespot.com
2019-05-23
The Just Cause movie has been in the works for nearly a decade, and now it's crossed another significant milestone. It's been confirmed that John Wick creator and writer of the film series, Derek Kolstad, has joined the movie as its screenwriter.According to Deadline, which first reported the news, the Just Cause movie will basically follow the foundation of the Square Enix action game series. "Rico Rodriguez is on a race-against-time mission to stop The Black Hand, a lethal mercenary group," the site reported.The producers are looking to secure a director and lead actor soon, with filming expected to begin in 2020.The Just Cause film is coming from the film company Constantin, which also made the popular Resident Evil series starring Milla Jovovich. Constantin is also behind the upcoming Monster Hunter movie that also stars Milla Jovovich.It was previously announced that Game of Thrones and Aquaman star Jason Momoa would play Rico Rodriguez, with Rampage director Brad Peyton set to direct. However, with Constantin now developing the film, it appears a new star and director and being sought. Master and Commander: The Far Side of the World writer John Collee was attached to write, but he appears to have been replaced by Kolstad.2018's Just Cause 4 is the latest instalment in the video game series that began in 2006. As for the John Wick series, John Wick Chapter 3: Parabellum recently opened to a huge box office number that took down Avengers: Endgame. John Wick 4 is coming in 2021.Info from Gamespot.com
2019-05-23
Epic Games has detailed update 9.10 for Fortnite, which is available now for PS4, Xbox One, PC, Switch, and mobile. The official patch notes confirm that, among the new additions are Hot Spots, which are areas on the map that will see increased loot, as well as a new limited-time mode that ties in with the Michael Jordan brand. That's accompanied by Jordan-inspired skins and challenges tied of them.The new LTM is called Downtown Drop LTM by Jordan, and it features the work of Fortnite Creative users NotNellaf and Tollmolia. Epic teases, "Launch off massive jumps, grind down city streets, and collect coins to win!" A special set of challenges have been introduced alongside the mode, letting you earn a handful of cosmetics. Only the first few of these challenges are now available, with more to be introduced through next week.Alongside this is the Jordan tie-in that was teased recently: the Hang Time bundle. This consists of two skins/outfits: Grind and Clutch. These can only be purchased together for 1,800 V-Bucks and each features its own challenges that unlock additional styles for the respective skin. You can see what these look like below.Score big when you cop the Hang Time Bundle. Get the Grind outfit, Clutch outfit, and a challenge pack unique to the set. #FortniteXJumpman pic.twitter.com/cC8eqG7kVh — Fortnite (@FortniteGame) May 22, 2019As for the other big addition, Hot Spots see named areas randomly chosen at the start of a match. These will be designated by gold text on the map, and there will always be at least one per match, with a chance for two (25%) or three (5%). Heading there will allow you to see drones flying around, which are called Loot Carriers. You can shoot these down for a weapon of Rare quality or better, along with two stacks of ammo for it. Epic says the number of Loot Carriers per Hot Spot depends on the location's size, but that it'll be between 12 and 16 of them.Other changes in this patch include reducing how often you'll find Shadow Bombs (and the number you receive when you do find them), and the semi-auto sniper rifle has been unvaulted. Meanwhile, the combat shotgun will now drop less often.You can see the full list tweaks, changes, and new additions in the full patch notes below.Fortnite Update 9.10 Patch NotesWeapons + ItemsShadow Bombs Reduced availability from floor loot from .835% to .677%Reduced availability from chests from 4.65% to 3.98%Reduced drop count from 3 to 2. Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.Unvaulted Semi-Auto Sniper Rifle Available in Vending Machines, Chests, and Floor LootAvailable in Uncommon and Rare variants Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.Combat Shotgun Reduced the availability from floor loot from 2.015% to 1.409%Reduced the availability from chest loot from 2.183% to 1.846% When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.Bug FixesDropping part of a consumable item stack no longer interrupts using the consumable.Shadow Bombs correctly leave the players inventory when no charges are left.Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.Combat Shotgun now applies appropriate environmental damage falloff.Ability to move is no longer lost if Rift-to-go was used with Balloons.The Bush now correctly attaches to players in specific animations, such as skydiving.Resolved inconsistent behavior while using Flint-Knock pistol during crouch.Air vent audio is now correctly removed upon on destruction.Boogie Bombs now properly prevent affected players from skydiving.Camera issues when exiting a Mounted Turret have been resolved.Remote Explosives will now open and close with doors they are stuck to.GameplayIntroducing Hot Spots! Every match, select named locations will be marked in gold text on the map. These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons. Minimum of one Hot Spot25% chance for 2 Hot Spots5% chance for 3 Hot SpotsLoot Carriers Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.Equipping the blueprint to start building has improved in high latency situations.Added crosshair dot while skydiving to allow for more precise map marking.Bug FixesFixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.Players can no longer fire/reload weapons while reviving a DBNO teammate.Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.PerformanceBug FixesFixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)AudioImproved enemy jump sounds.Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.Tighter spatialization of close-range pickaxe sounds from other players.Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.Removed glider audio tell for players traveling through a Slipstream.Your emote music is now prioritized over other players emotes in the front-end.Emote music is now full stereo when in the front-end.Added a new Headshot + Shield Break sound, for when the two events occur at the same time.Lowered the minimum velocity required to trigger a landing soundBug FixesWalking up on the edge of a building piece plays correct material specific footstep audio.Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.Firing weapons no longer lowers building sounds.UIChanged "Return To Lobby" to "Leave Match".Adjusted the “damage†color when taking shield damage back to an increased-contrast version of the original. The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.Bug FixesParty Leaders who left their party’s current match could start a new match and take the entire party with them.SpectatingBug FixesFocus no longer changes when watching a server replay during the bus phase.Watching live games will no longer change players when joining the Battle Bus.MobileWe've noticed iOS patches have experienced delays appearing in the App Store recently. Apple has stated that any application can take up to 24 hours to appear in the App Store. If no update is available, be sure to check our social channels for more info.Removed the HUD when respawning.We’ve made improvements to the UI by adding an exit button to the following:Squad Formation in the lobbyPlayground Match OptionsEvents screenRemoved vibration toggle settings for devices that do not support vibration.Bug FixesPlayers ammo count now correctly displays in all languages.The Mini Map has been adjusted to fit correctly in large team LTM’s.Bluetooth headset sound quality has been improved.The interaction loading bar no longer progresses counter-clockwise.Start Game widget in Creative no longer overlaps with the inventory hot bar.Phase Mode Button now correctly displays in Creative.FPS counter not being fully displayed on curved screens.Emote audio now plays for the full duration on the Nintendo Switch.Scoped weapon fixes: ADS perspective could remain on-screen when switching weapons.Player's view could be inverted when aiming.Fortnite's weekly challenges will roll over into Week 3 on May 23. To help you complete them and stay up to date, we've put together a comprehensive Fortnite Season 9 challenge guide. Each week we update it with details on the latest challenges and include any guides you'll need to complete the more difficult challenges. Take a look.Info from Gamespot.com
2019-05-23
Critically-acclaimed indie platformer, Brothers: A Tale of Two Sons, is making its way to the Nintendo Switch--and it's coming a lot sooner than you would think. Publisher 505 Games, in partnership with independent production hub Turn Me Up Games, announced that the game will be available on Nintendo's platform from May 28.It wouldn't be a Switch release without some exclusive features, and in bringing the game to Nintendo's console-handheld hybrid, Brothers: A Tale of Two Sons will include local co-op, a first for the game. Additionally, the Switch version will ship with bonus content including commentary by director Josef Fares and a gallery of concept art. The game will cost $14.99 / £9.99 / €11.38.During 2014's British Academy of Film and Television Arts (BAFTA) Games Awards show, Brothers: A Tale of Two Sons took home the Best Game Innovation Award trophy.In our Brothers: A Tale of Two Sons review, we said that while the game's length left a lot to be desired, "It's not enough to detract from what is a great achievement: an ambitious, emotionally affecting adventure that's short, but oh so sweet."Info from Gamespot.com
2019-05-23
We aren't getting another Until Dawn, but developer Supermassive Games' next horror title, The Dark Pictures - Man of Medan, has received an official release date. The supernatural horror story will land on August 30 for PC, PS4, and Xbox One.The Dark Pictures is an anthology series first unveiled at Gamescom 2018. Man of Medan stands as the anthology's first entry. Pre-orders are now available and doing so secures the Curator's Cut, which opens up new options including alternative paths, a new perspective from unlocked characters, new choices within each scene, and new scenes and secrets. Accessing the additional content requires a full, completed playthrough.Those who would rather wait won't miss out on the content featured in the Curator's Cut, as publisher Bandai Namco has confirmed that it will all be made available to everyone who owns the game at a later, unspecified date. Check out 10 minutes of gameplay below.Though Until Dawn was well-received by critics, the Supermassive decided to forgo a sequel to pursue new stories. According to Supermassive CEO and executive producer Pete Samuels, "A lot of [creating the anthology] is about our desire to serve that [Until Dawn] fanbase from our perspective and to serve us ourselves in what we love to do, which is do more stories and characters, and do it more frequently than one or two every few years."Game director Tom Heaton echoed the sentiment, saying that creating a sequel puts too many restrictions on storytelling and character interactions. "You're not tied to historical characters that you have to use," Heaton said. Producer Dan McDonald followed Heaton's words, saying, "If we were making sequels, we don't know who survived. I mean we could probably work it out from your game save, but we don't want to make a sequel to that. We want to make a different story with different people."Info from Gamespot.com