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2019-06-01
Nintendo has narrowed down the release window for Cadence of Hyrule, the upcoming Zelda-themed Crypt of the NecroDancer game for Switch. During its recent Indie World 2019 broadcast, the company announced the title will launch sometime in June.On top of confirming its release window, Nintendo showcased roughly a minute of new footage of Cadence of Hyrule, which you can watch below. The segment begins around the 6:57 mark and shows Link and Zelda--both of whom are playable in the upcoming game--navigating a handful of environments inspired by A Link to the Past and battling classic enemies like Bokoblins and Darknuts.Nintendo had previously announced Cadence of Hyrule would be launching sometime this spring, although the company hadn't specified when. There was speculation the game would surprise release this week, after eagle-eyed fans discovered a line that reads, "Release date: May 30, 2019" in the source code of Nintendo's website. However, that has since been changed to say June 20, although whether that is the game's actual release date or merely placeholder text remains to be seen.Cadence of Hyrule was first announced back in March, during the Nindies Spring Showcase 2019 presentation. The game is being developed by Brace Yourself--the studio behind the original Crypt of the NecroDancer--and blends CotND's signature rhythm-based combat with music, characters, and environments from the Legend of Zelda series. Nintendo says the game boasts 25 remixed Zelda songs, as well as a randomly generated overworld and dungeons.Cadence of Hyrule isn't the only 2D Zelda game coming to Switch this year. Nintendo is also releasing a remake of the series' classic Game Boy installment, Link's Awakening, for the hybrid console sometime in 2019. We will likely hear more about that game during Nintendo's E3 2019 Direct presentation, which takes place on Tuesday, June 11, at 9 AM PT / 12 PM ET / 5 PM BST.Info from Gamespot.com
2019-06-01
The way we play games changes by the year, but there's something particularly special about 2019: the advent of cloud-based streaming. Google is leading the charge with Stadia, which is a hardware-less gaming platform that relegates all graphical processing to remote data centers. Through an internet connection, you'll be able to stream games directly to any capable device using the power of high-end machines housed elsewhere. So, it doesn't matter what your actual local hardware is; as long as you can run a Chrome browser and have a sufficient internet connection, you can play any game available on Stadia.Stadia was first unveiled at the Game Developers' Conference 2019 with a keynote presentation outlining the first details of this new platform. We were given a breakdown of how the tech works, a few on-stage demonstrations, some of its unique capabilities, and a tease of which studios would be contributing to Stadia. And we even got hands on with Stadia itself on the GDC show floor. With E3 2019 right around the corner, we expect Google to make another push with new announcements and more information since the company said it'll have more to share in the summer. This could encompass Stadia's business model, upcoming game library, and possible release date--it's set to launch sometime this year in the US, UK, and "most of Europe" after all, and E3 is as good a time as any to go big.What We Know So FarThe unveiling of Stadia at GDC 2019 gave us plenty of details about the platform. Aside from the fact that it's entirely based in the cloud, making it accessible on multiple devices, we know about its technical specifications. At launch, Stadia users will have the power of a custom multi-core hyper-threading CPU clocked at 2.7 GHz, 16GB of RAM, cloud SSD storage, and most notably a brand-new AMD GPU rated at 10.7 TFLOPs--for comparison, the Xbox One X (the current powerhouse for consoles) is rated at 6.0 TFLOPs. Stadia will be able to play games at 4K resolution at 60 frames-per-second, though that may vary depending on games, optimization, and your own internet connection. There are plans to gradually upgrade Stadia's specs over time, and Google is aiming to support 8K and 120 FPS in the future. But Stadia's capabilities aren't bound by a simple TFLOP number, since cloud-based tech can account for much more.You won't have to wait around for game downloads, and updates or patches since Stadia is pulling from a cloud-based version whichever game you're playing. Google is also going to great lengths for YouTube integration, and we've seen it in action, like being able to jump into specific parts of a game based on a video, which is called State Share. Streamers can also let viewers join their multiplayer games instantly through what's called Crowd Play. Google Voice Assistant will be featured as well, and could have significant implications for guides and instant access to information for games you're playing.When it comes to cloud-based services, bandwidth is always a huge concern as this could be a deal-breaker depending on ISP conditions and data caps. Google stated that 20 to 25 mbps is necessary for a proper 1080p 60FPS experience and around 30 mbps for 4K. As for input lag, Google VP Phil Harrison said in response to whether or not he's confident in Stadia's performance will satisfy players, "Absolutely, unequivocally, yes." He cited the expectations that id Software has for Doom Eternal and how Stadia has been able to meet those expectations with its responsiveness in gameplay.What's Confirmed For E3Nothing has been confirmed for E3 2019 on Google's behalf, yet. However, the GDC reveal was capped off by saying that there would be more details to come in the Summer. Well, E3 is in June, and June is in the Summer, so it's fair to think that Google would insert itself into (or at least around) the biggest convention for the gaming industry. Whether it's officially part of E3 proper isn't likely. We may see some publisher/developer booths with Stadia running certain games, but we don't expect to Google to have an official presence at the show since it is not part of the ESA.What We Hope To See At E3As much as we know about Google Stadia, there are still plenty of questions that need answering and finer details that need explaining. Most importantly, what does the Stadia pricing model look like? Will it be a subscription based service, or is it simply a platform where you purchase access to specific games, or will there be options for incremental play time? Maybe it's a hybrid of all these? It's a mystery at this point, but Ubisoft CEO Yves Guillemot predicted that it would blend several purchase options. Back in April, Google stated that it already decided on a pricing model but planned on sharing details at a later date. Well, Stadia launches this year and the coming days would be as good a time as any to make the announcement.Up to now, we've seen Assassin's Creed Odyssey and the upcoming shooter Doom Eternal (see above) running on Stadia live. While those are some big names, that's only two games, one of which has been out for months already. Google has boasted wide ranging partnerships with notable developers and publishers like Ubisoft, Bethesda, and 2K Games, and introduced its own first-party studio led by former EA and Ubisoft head Jade Raymond. With this in mind, we'd expect to see more games running on Stadia. A tentative launch lineup would also be nice to drum up hype for the platform, but to also get a better idea of what we can expect to play on it.While Stadia's key selling point is the elimination of a hardware requirement, Google is still going to offer its own controller specifically designed to give you convenient access to the platform's unique tools. The Stadia controller was on display at GDC 2019 when the platform was first announced, but attendees couldn't actually get their hands on it. We'd hope to get a feel for how it works and how its ergonomics compare to the DualShock and Xbox controllers, gamepads we've been using for years now.We're covering cloud-based game streaming from all angles as this is a big shift in the gaming industry, and you can keep up with all the Google Stadia news and details here on GameSpot.Info from Gamespot.com
2019-06-01
Void Bastards never lets you get too comfortable. As you explore spaceships, scrounging around for supplies to push yourself that little bit further, your strategy has to be flexible. An electrifying zapper is good for immobilizing some enemies, but it's useless against those with shields. A lobbed grenade is handy against those shielded enemies, but it prevents you from taking more devastating firepower with you to fight beefier foes. Void Bastards forces you to make small decisions with each stop at a not-so-abandoned vessel, which makes these encounters challenging and exciting.Void Bastards puts you in the space shoes of numerous rehydrated "clients" aboard a stranded personnel vessel, whose AI has had no choice but to rely on its dangerous cargo to repair the ship for a final jump to its destination. You are tasked with searching any nearby ships for special items and other resources, using components you find to craft new weapons and tools that will help you both evade and combat the numerous nasty enemies protecting these rewards. This encapsulates the main loop you'll find yourself in throughout the 15-hour campaign.The game hops between a frenetic first-person shooter when you board ships and a galactic exploration adventure outside of them. Your small vessel requires fuel to travel, while you need food to survive each passing day in the empty void. Both of these resources are found on nearby ships, which you can inspect from afar to identify its possible inhabitants, lucrative rewards, and unique modifiers before making a choice on whether to board or pass by. Modifiers can include anything from security systems being graciously offline to the hallways being stripped of lights to make your journey through them more treacherous. These small modifiers keep your ventures on ships exciting, providing knock-on effects for you and its enemies to play off of.Punchy one-liners and some dark humor drive Void Bastard's world-building, which is primarily conveyed by your AI handler and occasionally by intercom systems on ships you board. Neither expand on the lore enough to make the setting any more interesting than it is at face value, but it's entertaining enough to earn a few chuckles throughout. The story is supported by gorgeous comic book-style cutscenes that bookend each completed objective. It has a distinct style that immediately gives Void Bastards an identity.The comic book aesthetic transitions over beautifully into gameplay, where the action looks like it was ripped from the narrative panels preceding them. Explosions litter the screen with onomatopoetic descriptions of their destructive power, represented visually with bold colors and thick black outlines. Enemies move as if they're 2D sprites living in a 3D space, rotating at fixed increments to face you. It's a striking style that makes Void Bastards immediately recognizable and imbues its adventure with personality.With its rogue-lite structure, Void Bastards is as much about staying alive as long as you can as it is about dying. You won't lose all your progress when your current character expires, but you will lose any hoarded ammunition, fuel, and food. You'll also lose your current character, who might be equipped with both useful and detrimental abilities. One might be capable of silently sprinting, letting you get by enemies faster without alerting them. Another could do the exact opposite by randomly coughing and giving away your position. It's fun to work with and around these traits, but Void Bastards graciously lets you keep any weapon and gadget upgrades as well as objective progress intact should you lose a character early.Crafting these items is streamlined, too. A clear and concise upgrade tree shows you exactly what you need to build a new item, as well as what components you should look out for to upgrade them a tier. You can even tag certain pieces of gear and have any possible nearby locations with their required components show up on the galaxy map, clearly charting you a course towards them. Void Bastards rewards you with items for upgrades frequently. You'll likely have something new to craft after most dangerous expeditions onto nearby ships, which not only helps shake up each combat encounter with some new weapons and toys, but also expands your options for engagement with the numerous types of enemies you'll come into contact with.The game's enemy variety is key to keeping each expedition surprising, and they start off simple enough. Slow-to-react but explosive blue alien blobs and dim-witted Janitors litter the halls of your first few ships, eventually giving way to quick and foul-mouthed Juveniles and skittish Scribes that run away from danger. As you descend into deeper nebulas with more rewards, the dangers increase, with formidable variations on previous enemies. Hard-hitting Stevs will make quick work of your health bar while Secs can quickly render your loadout redundant, as their impenetrable shields block everything you throw at them.The randomized selection of enemies on ships and their increasing ferocity keeps you thinking about which weapons to take on board, as well as how they can combine for particular strategies. You're given the choice of three items to bring with you as you dock, and your loadout cannot be changed once you've boarded the vessel, making your understanding of the perils aboard paramount to your selections. For example, if a ship's security systems are down but it's overrun with hulking Stevs, it might be better to leave behind a stun gun and bring along the autonomous and explosive Kittybots, which do a great job of distracting foes as you slip past. Ships with smaller enemies in large numbers might benefit from a weapon with a faster rate of fire over a semi-automatic pistol. Since each slot serves a purpose (weapon, explosive and gadget) it's fun to play around with different combinations and see which combine in both creative and effective ways.There are hundreds of weapons at your disposal, but the variety between them and the tools you have allows for this experimentation. It's satisfying to use an immobilizing stun gun to freeze groups of enemies in place before launching a package of small grenades that bounce and ricochet off the walls of a narrow walkway to deal devastating damage. A silent dart gun can let you poison enemies from afar, letting you watch them slowly die as you soak up their incoming fire with a personal shield should you be spotted. Or you could take a more indirect approach by sucking up an enemy into your rift gun, placing them in an airlock and launching them out into space. The careful distribution of ammunition for each weapon prevents you from stockpiling enough for your favorites all the time, which pushes you to become familiar with your entire arsenal too. It avoids being frustrating because of how fun each weapon is to use in the right situation, but also makes you carefully consider when to use the right tool for the right job.The ships you board can also throw up strategic combat options for you to exploit through their randomized construction. Simply being able to lock doors lets you create traps for enemies to wander into, letting you slide in a few explosives before locking them into a hallway with no escape. You can override security systems and make them fight for you if you have enough credits to spend, while environmental hazards such as nuclear spills and severed electrical cables can serve as nuisances or convenient traps depending on whether you see them in time or not. Void Bastards gives you maps for each of the ships you board from the start, letting you focus on the foes lurking in their halls rather than remembering how to get back to your exit. Resources are hidden between enemies and hazards; this keeps exploration fun and interesting while ditching the tedium of basic navigation.Void Bastards succeeds because it keeps you moving forward and rewards you on the way, without feeling like a pushover as a result.Void Bastards doesn't introduce changes to its gameplay loop throughout its course, and its narrative objectives don't shake it up meaningfully. But there's a steady flow of new weapons and suitably challenging enemies to test them on, so you don't get stuck in a rut. And because you maintain some progress between deaths, dying doesn't dissuade you from jumping right into the next run. Void Bastards succeeds because it keeps you moving forward and rewards you on the way, without feeling like a pushover as a result.This delicate balance highlights the assortment of randomized levels, enemy compilations and uniquely designed weaponry that all make Void Bastards an absolute delight. It's wildly entertaining to go from ship to ship and eradicate enemies with constantly shifting strategies, and equally engaging to use your scavenging gains to make yourself feel increasingly powerful. It's a satisfyingly stylish shooter that manages to play as well as, if not better than, it looks.Info from Gamespot.com
2019-06-01
The Season of Opulence is poised to kick off in Destiny 2 on June 4, bringing with it a new raid and a new six-player activity. As with all the content drops in the Year Two annual pass, this one is also full of new loot to chase and new secrets for players to unlock along the way.Bungie outlined new details about the Season of Opulence in its latest blog post, which explains some key ins and outs of the Menagerie, the new six-player matchmade activity at the heart of the season. The thing that sets the activity apart from others in Destiny 2 is the new Chalice of Opulence, an item you'll use to determine which gear you receive upon completing a Menagerie run. According to Bungie, as you play through the Menagerie, you'll earn items called runes you can plug into your chalice. Which runes you use will determine the gear you get, and more crucially, what its stats are.The thing about the runes is you won't know what combinations do what until you experiment (or more likely, until the Destiny community experiments and posts it all on Reddit). Adding certain runes to your chalice can help you chase down specific versions of the new Opulence weapon set, including what boosts you get when you turn those weapons into Masterworks. That's a significant change: usually, weapons' stats are randomized, forcing players to fight through an activity over and over, hoping to get the best versions of certain guns. Masterworks offer bonus stats to guns as well, but again, which stat gets a boost is usually randomized.You'll also be able to upgrade the chalice itself, which will give you more control over the gear you get from the Menagerie, while also allowing you to earn more runes of specific types. Players will have to put in the work to upgrade the chalice for greater customization, though, and it doesn't sound like it'll be particularly easy.Bungie also detailed the new Pinnacle weapons that come with the season. These are high-powered, specially designed guns you can only get by completing arduous tasks in specific activities, like the competitive Crucible, the cooperative Vanguard Strikes, or Gambit, which mixes the two play types.The Crucible weapon is a sniper rifle called Revoker, which sounds a lot like the popular Icebreaker Exotic sniper rifle from Destiny 1. It encourages you to take every shot by returning missed shots to your magazine after a short time--which means you can't go crazy unloading your sniper rifle, but you do get an incentive to open fire a little more often. Earning the Revoker will be easier than past Crucible Pinnacle guns, also; it requires racking up 3,500 points in the Glory playlist, but doesn't penalize you if you lose. Past Pinnacles have required players to fight through Glory to the Fabled rank--but you only gain points when you win matches. Losing sets you back, making earning the guns very tough for many players.The Vanguard Pinnacle is the Wendigo-GL3 grenade launcher, which gets more powerful when you pick up Orbs of Light generated by teammates. Orbs give the launcher's grenades more damage and a bigger blast radius, so it'll pay to stick close to teammates and work together when using the weapon. For Gambit players, there's Hush, a combat bow that rewards you for shooting from the hip, rather than aiming down its sights. Landing hip fire precision kills with the bow speeds up its draw time significantly, allowing you to fire deadly arrows much more quickly.Bungie also followed up an announcement that it would be weakening some fan-favorite guns with the new season by outlining a few weapons that are getting boosts. Fusion Rifles, in particular, should be more useful thanks to damage increases against AI-controlled enemies. Swords are also being amped up a bit, with damage increases and ammo rebalancing.The announcements about the Season of Opulence also came with a teaser from Bungie that it'll be outlining the "next chapter" for Destiny 2 on Thursday, June 6--two days after the launch of the season. Players are speculating the delay is because Bungie is waiting for the first teams of players to complete Crown of Sorrows, the Season of Opulence's new raid, which will give away some new story information about where the game is headed. Whatever Bungie has planned for Destiny 2 going forward, it'll be the first content the developer has created without former publishing partner Activision.Info from Gamespot.com
2019-06-01
Dauntless brims with energy. It's in everything from the exuberant use of color to the larger-than-life Behemoths with cheeky nods to the developer's Canadian roots. Monster Hunter: World's high-realism design almost feels grimdark in comparison to the Shattered Isles' Crayola color scheme of glamors and on-the-nose armor designs. The game has chutzpah, but it lacks that little bit more to keep you properly engaged in its monster hunting fracas.At first glance, Dauntless looks and appears to play like a beginner-friendly version of Capcom's monster-slaying franchise. After a robust character creator (which features some nice non-gender conforming options), you're thrust into a dangerous world via an unceremonious plane crash. The premise behind your existence here is a simple one which isn't really brought up ever again: you need to kill things that are making the place dangerous, and killing these enormous things sometimes involves calling upon your mates for help. Hunt, slay, repeat. Hunting the giant monsters that stalk the Shattered Isles, slaying them, and repeating it until you've gathered enough parts to make a cape out of tailfeathers is something that you repeat ad infinitum.The game's Behemoths are intelligent, deadly, and initially occupy a strange space between fantastical and woodland creatures. You find yourself taking up arms against killer beavers, oversized owls, and angry turtles. The beaver feels like a tongue-in-cheek nod to the developer's Canadian origins, and because the early reference points are mostly animals that we're familiar with (as opposed to more esoteric dinosaur-dragon hybrids), it means that there's a level of innate predictability in how some of these creatures fight. The Gnasher, our beaver-like friend, will slap you around with its oversized tail. The Shrike, a gigantic killer owl, flies around and uses its wings to create tornadoes. The Embermane, an analog for a lion, prances and pounces like the best of them in the Serengeti. The fact that these initial monsters have physiques and species archetypes that occur naturally in our world makes them less, well, daunting. Behemoth designs become more intricate once you've left the relative safety of the first few locations and have to contend with insects shooting deadly lasers at you, but by and large, you're fighting creatures that you can intuit a solution for.This means that the beasts can lack the same gut-punch effect upon first sight that you may be used to from facing down prehistoric nightmares in other games, exacerbated by the cartoony art direction and the game's straightforward approach to hunting. Dauntless gives you access to an assortment of weapons which all vastly affect the hunting experience. From dual-wielding guns to teleporting with chain blades, there's a good variety that caters to different styles. Bladed weapons are better for slicing off monster parts, while others crush skulls more effectively. No matter what you pick, you're going to be able to bring something valuable to a group situation.That being said, once you figure out the basics of knocking bits off Behemoths using a mixture of heavy attacks, light attacks, and special skills, that's really all you've got to worry about in the heat of the moment. The only concern in any hunt is the slavering monster trying to eat you up--no need to worry about finding respite, concocting traps, or anything related to the idea of tracking your prey. Dauntless isn't drinking from the well of realism by any means, but the lack of these touches ultimately make it hard to stay engaged in the moment. This isn't to say that the fights themselves lack the difficulty required to get your heart rate up; a total wipe becomes more common as you start throwing yourself against bigger and badder critters. That being said, the lack of verticality and overall variety in terrain means that there's simply not a lot to parse.This same feeling of just falling a little short is also present when it comes to the fifteen or so hours of the core story. Monster Hunter: World worked off an involved, overarching single-player narrative to guide you from each unique in-game location to another in your quest to push a dying, continent-sized lizard out to sea. Conversely, Dauntless gives you an almost-administrative motivation for your actions. You need to clean things in the overworld because, well, it keeps people safe. Also, hope you've got time to gather fifteen stalks of a plant in-between trying to knock the skull off a giant monster, because a quest-giver back home is scientifically curious.There's not much of an attempt to get you particularly invested in the main campaign, which means that if you're someone who prefers taking down ice-spewing owlbears solo, your only true motivation is going to be the satisfaction of throwing yourself at said ice-spewing owlbear. If you're playing alone, you can end up feeling isolated. This is the most noticeable in the game's hub world, Ramsgate. Even when the servers are bustling (we're talking matchmaking queues that are 100,000 players deep), there's a distinct lack of reflection of that in Ramsgate. The place feels empty, with perhaps only a handful of people standing around.The NPCs feel like a lost opportunity in the same vein. While you will be undoubtedly happy that you can pet the dog (and hopefully, the rams), and that the local blacksmith is serving high-fashion lumberjack looks for days, the aesthetic appeal is where it ends. There's no feeling of life to Ramsgate. No roaming vendors, no murmuring chit-chat when things get busy. There are swaths of bare corridors and paths for you to sprint down, but by and large, the town exists for you to pick up collectibles and quests. Everyone that you can talk to looks like they're hiding a cool backstory, but you never get to experience it.The multiplayer side of things is where Dauntless really shines, and the reality is that the title feels optimized for it. Cross-platform compatibility has been available since launch day, which means that regardless of whether you're slaying Behemoths on PC, PlayStation 4, or Xbox One, your multiplayer pool will encompass all three. This is advantageous because matchmaking is, in practice, refreshingly seamless. No need to fiddle with a menu or five, and it's nice that each platform's native friends lists are imported into the client. Matchmaking usually takes a matter of seconds, which makes Dauntless feel very plug-and-play in the best way.The game is not without its quirks, however--opening up a menu as you're finishing a hunt might trap you in there, unable to exit out. Going into a hunt with a group of friends and becoming stuck on the loading screen until you relog will kick you from the party and the endeavor. You could also fall into part of the landscape at Ramsgate and be unable to extricate yourself without restarting the client. Something as simple as ensuring that the hotkey to interact with things works each and every time is not a foolproof feature yet, which can lead to repeat frustrations at inopportune times.Dauntless is also a free to play game. It's impressive in terms of what it offers in terms of content, accessibility, and the fact that you aren't constantly bludgeoned over the head with the need to spend any real money on anything. There are dyes, cute emotes and other cosmetic improvements which are part and parcel of F2P, and also a "Hunt Pass" which rewards players for completing in-game objectives. There isn't the ability to purchase your way to a sure victory against the Behemoths and the relatively unobtrusive presence of the F2P elements like the various in-game shops means that you can spend absolutely nothing and not feel like you're missing out at all unless you're a fiend for glamoring your gear.Overall, Dauntless is clearly an experience that has been optimized to deliver the most stress-free multiplayer session possible. From the seamless crossplay to the way that anyone can hop into a game and confidently take up arms against formidable foes, it’s refreshingly accessible and looks great to boot. While it can feel a little empty, and there are bugs that mar the experience here and there, its fresh look and lively spark are more than enticing enough to warrant a spin.Info from Gamespot.com
2019-06-01
After several teases on social media from Mortal Kombat creator Ed Boon, we finally got footage of returning antagonist Shang Tsung in Mortal Kombat 11. As the first character for the upcoming Kombat Pack, Shang Tsung will be available early for current owners of the DLC on June 18 on PC, PS4, and Xbox One. In addition to the new character, Kombat Pack owners will also get early access to Klassic Skins for Scorpion, Noob-Saibot, and Sub-Zero.As the original antagonist for the Mortal Kombat series, before quickly being brushed aside in favor of big-bads Shao Khan and Shinnok, the sorcerer has gone through many changes throughout the series. However, his combat style has always focused on his abilities to steal men's souls and use their talents against them. In addition to copying his opponent's appearances and skills, the warlock also harnesses the souls of returning ninjas Rain, Smoke, and Ermac--who are interestingly enough found dead in MK11's Krypt. During the battle, he's able to call upon their abilities in mid-combo, allowing him to use Smoke's teleports, Ermac's telekinesis, and Rain's...water-based skills. His fatality, however, features his most gruesome callback, with the MKII mid-boss Kintaro making an unexpected and violent return.For those who've already played Mortal Kombat 11, you'll know that Shang Tsung is presently in the game as a guide for MK11's Krypt. In the Krypt, you're able to explore his island fortress and uncover its secrets, with him taunting you for any untimely deaths that occur during your journey. Now that he's playable, the soul-stealing warlock looks right at home in Mortal Kombat 11's gruesome battles. For fans of the original live-action film, you'll notice that Shang Tsung is performed by Cary-Hiroyuki Tagawa--the same actor from the movie.The new trailer was all about Shang Tsung. However, it also teased what was to come. Towards the end, three other characters were briefly referenced--which included returning characters Nightwolf and Sindel, both of whom made their first appearances in Mortal Kombat 3. However, the last character to get a shoutout was Image Comics' Spawn--who is the first guest character to make it to MK11. This news will likely be no surprise to those who have been keeping up with certain leaks from the last month, which hinted at the return of these characters, along with Sheeva from MK3 and Ash Williams from the Evil Dead. In total, the Kombat Pack--which is priced at $39.99--gives you access to six new characters and 19 additional skins for the roster. Just like the current characters, each new fighter will have their own suite of gear and skins to unlock. In 2015, Mortal Kombat X's roster expanded significantly with the influx of DLC fighters, so it'll be interesting to see how much MK11 will change over the course of its post-launch period.For more on Mortal Kombat 11, along with details on when you can expect to learn more about the other characters, be sure to check back with GameSpot. Info from Gamespot.com
2019-06-01
Wizards, dogs and a Pop-Tart mission? Sign me up! Super Cane Magic ZERO is a co-op comedy action RPG from popular Italian comic artist Sio, developer Studio Evil, and publisher Intragames. We joined forces with them to celebrate its release for the Nintendo Switch, PlayStation 4, and PC.But let’s talk about what you can win. The grand prize is a Nintendo Switch console, three additional controllers, Pop-Tarts, and a digital code to download the game. Five runner-ups will also get a digital code to download the game.To enter the giveaway you must fill out the form below after reading and accepting our terms and conditions. Remember that you have the option of getting extra entries by following across social or visiting our site. If you are having trouble seeing the form please use this link. Good luck, everyone! Info from Gamespot.com
2019-06-01
At long last, Star Wars: Galaxy's Edge has arrived at California's Disneyland--and it's coming soon to Florida's Walt Disney World in August. The new area takes up 14 acres at the theme park as it attempts to completely immerse visitors in the world of Star Was on a new planet called Batuu. But does it deliver on the hype?? The answer is: Yes--but there are some caveats.GameSpot had the chance to visit Galaxy's Edge and experience everything the new Star Wars land had to offer two days before it officially opened during a press preview event. From the new Millennium Falcon ride to a variety of eateries and shops, there's plenty to keep you occupied if you managed to grab a reservation to its first month of operation.Still, given how packed Disneyland is likely to be for the next couple of years, you might be wondering if it's worth making the trip to Anaheim--or Orlando, after August 21--to experience the park for yourself. Let's take a look at what Galaxy's Edge has to offer before you book your travel.How immersive is it?That's the big question I had when walking into Black Spire Outpost for the first time. Anyone who's visited Disneyland knows that music is piped in throughout the park and regardless of where you are, chances are you can see a different land with another theme, which can break the illusion that you're visiting another world. However, Galaxy's Edge designers took great care in making sure no other piece of Disneyland can be seen or heard from within Galaxy's Edge. Using walls, rocks, trees, and other scenery elements, the land is completely secluded from the outside world. It also has a unique musical score, which helps with the feeling that you're living your own Star Wars story--an idea we heard from multiple people involved in the creation of Galaxy's Edge.How do you live your own story?This is where Galaxy's Edge is unlike pretty much anything else I can think of, when it comes to theme park experiences, as not even the Wizarding World of Harry Potter or Pandora: The World of Avatar goes to the same lengths. And it all starts with the land's setting.The planet Batuu is in the middle of a civil war, in many ways. The First Order has arrived to take control of Black Spire Outpost--which is massive--while a Resistance camp in the forest is full of rebels that are covertly trying to defeat the bad guys. Whose side you’re on is up to you, but both First Order troops and rebels will interact with you throughout the land, to varying degrees.For example, during the grand opening celebration, rebel spies were teaching guests secret handshakes and phrases to help identify other rebels, while Stormtroopers were walking around and questioning people.There are also plenty of story elements that come into play thanks to the Play Disney Parks smartphone app. In the app, you can access a datapad user interface that allows you to hack various things within Galaxy's Edge, like droids, vehicles, and signage. I hacked the Millennium Falcon and was shocked when it seemingly opened an exhaust port, and the massive spacecraft started making noises.The app also tracks the progress you make on the Millennium Falcon: Smugglers Run ride, which we'll get into detail about below. Following your time on the ride, you receive a score based on your team's performance. That score is translated into credits, which then impact your reputation in the land. It's possible characters within Black Spire Outpost will approach you or interact with you to discuss your performance.It was noted during the media preview that bartenders in Oga's Cantina might even make reference to you crashing the Millennium Falcon, if you weren't so great at piloting it, or completing your mission if you were.One bartender I spoke to revealed that the various booths in the Cantina could also connect to the app and a series of lights on the walls tip off cast members about the reputation you've built on Batuu so far.Just how deep this will go, especially with so many people populating the land, remains to be seen. If you try hard enough, though, it sounds like you can have a unique experience each time you visit.So let's talk about the ride.Millennium Falcon: Smugglers Run is the only ride attraction open at the Galaxy's Edge launch. It's also, honestly, the only real downside of the land. It's a fun-enough ride, but it's a motion simulator with screens in the various windows. It's sort of an advanced version of Star Tours--a Disneyland staple--with buttons to press.Don't get me wrong, flying in the Millennium Falcon is a dream. The execution of this particular ride, though, misses the mark a bit. Each Falcon cabin seats six riders, and each rider is given a job--two pilots, two gunners, and two engineers. If you're a pilot, get ready for an exciting ride--though it makes the design of the Falcon seem kind of silly. One pilot controls vertical steering and hyperspace, while the other controls horizontal. That means you'd better be communicating with your co-pilot or you're going to crash into many, many things. Don't worry, though. Crashing doesn't end the ride. Instead, the cabin will shake violently while the engineers have to spring into action.For gunners, there are two options. The automatic controls mean you push a single button to fire weapons at whatever is in the Falcon's way. It's good for an introduction, but too simplistic for those that will want a challenge. The manual controls offer more variety and give gunners more buttons to press, but it's still not like the operation of the Falcon's guns as seen in Star Wars movies.The engineers' role in the mission is probably the least exciting. You're essentially playing Simon. When the ship takes a hit, a button or switch will light up, and you'll hit or toggle it. It's pretty simple, and if you spend the entire ride simply mashing all of the buttons, you'll be just fine. It should be noted, though, that while this job gives you the least to do, it also gives you the most opportunity to watch what's happening on-screen.That all said, there is a lot of excitement in the lead-up to the ride. The queue is exciting to walk through and spot Easter eggs in and manages to include some different angles of the massive Millennium Falcon that sits in front of it. And the waiting room to enter the ride itself is where you'll find an animatronic of Hondo Ohnaka, a Weequay alien character who first appeared on Star Wars: The Clone Wars and Star Wars Rebels. Now, Hondo runs a shipping company that has borrowed the Falcon to get supplies and the animatronic is so incredibly lifelike you'll have to look twice or more to determine whether or not it's someone in a costume.After you meet Hondo, you get a chance to hang out in the lounge section of the Falcon. You can sit at the Dejarik board (where R2-D2 faced off against Chewbacca) or wander around and see what else you can find stashed in the area.Smugglers Run will remain the only ride in Galaxy's Edge for a few months. However, it will eventually be joined by what sounds like Disney's most impressive ride to date. Rise of the Resistance is seemingly a massive dark ride, which will take guests on an adventure that includes imprisonment by the First Order, a battle between the two sides, and some of the biggest set pieces in any theme park in the world.While I can't wait for that ride to open, it not being available at the launch of Galaxy's Edge seems like a missed opportunity. That's especially the case when it comes to the Resistance camp in the forest, which is also where the entrance to Rise of the Resistance is. Without the ride, there's little else to do in the camp besides checking out the full-size X-wing and A-wing replicas on display. That's exciting for photo purposes but other than that, the rebel camp doesn't feel like a must-see at this point.The food is good, though.Chances are you're not just going to Galaxy's Edge for the rides. Given that it's an immersive experience, there's so much more to take into account--like the food. Thankfully, the Disneyland Resort chefs have created a menu of food that seems normal on the surface but is just alien enough to make it feel at home in a Star Wars story.For instance, the land's version of fried chicken is fried Endorian Yip-Tip. It's a breaded and fried piece of meat in a rectangular shape that comes with a mashed potato that also features carrots and peas. It's a simple-enough meal. However, an interesting tweak has been made. The mashed potatoes are dairy free, with the milk being swapped out for olive oil.There are also a couple of plant-based items, which Disneyland Resort executive chef Jason Martin told GameSpot is a move made in response to visitor feedback. "We listen to what our guests are saying. And they're looking for, once again, plant-based, [which] is big now," he explained. "And it's just good for the environment, so we're looking towards that. That's why you have two plant-based items on this menu."One of those items is the Felucian Garden Spread, which includes herb hummus, pita, a tomato-cucumber relish, and plant-based Kefta "meatballs." These meatballs were downright delicious, and it was hard to believe it was all plant-based protein.There are also a few theme park staples that have been given a Star Wars spin. Smoked Kaadu Ribs, which are quite tasty, are very sticky pork ribs and come with a blueberry corn muffin. The meat is incredibly tender and falls right off the bone, while the muffin adds a fun texture to the meal.If you head to Ronto Roasters, which is a food stand where meats are cooked using a podracer engine--it looks as cool as it sounds--you can snag a Ronto Wrap, which is essentially a space hotdog. It's a grilled sausage wrapped in pita. What sets it apart though is a tangy slaw it’s topped with, which adds a crunch and some good flavor to what would otherwise be a pretty pedestrian dish.There's also no end to the snacks, breakfasts, and several other menu items for you to try during a visit to Galaxy's Edge. If you leave the land hungry, clearly you've done something wrong.Now let's talk about the drinks.This is where adult Star Wars fans are likely going to be excited. Yes, you can purchase alcoholic cocktails at the Cantina in Galaxy's Edge. What's more, there are even breakfast cocktails--for those that want coffee with a little rum or a Bloody Rancor, which is the Oga's Cantina version of a Bloody Mary.During normal daytime hours, though, there are eight different themed cocktails, along with a selection of beer and wine available exclusively within Galaxy's Edge. During the opening celebration, the Yub Nub--a rum concoction--was the only drink available to sample. It was was a sweet treat that made me want to try them all at least once.There are also plenty of non-alcoholic options. There's even blue and green milk, as seen in the movies. Interestingly, both are non-dairy. Instead of traditional milk, they're made with a blend of rice and coconut milks, with other flavors added. The blue milk, which I enjoyed in its frozen form, has a light tropical taste and, thanks to the lack of dairy, it’s both creamy and light. Green milk swaps out the tropical taste for a floral one.For those looking for a more familiar drink, there are also Coca-Cola products for sale, though they certainly look different than those normally found on Earth. In Galaxy's Edge, they've been given unique bottles shaped to look like decommissioned thermal detonators. It's a nice touch.And finally, the merch.You didn't think you could go to a Star Wars land and not spend all of your money, did you? Of course, there are all kinds of new stuff to buy--and all of it is in-world, so don't expect to buy Star Wars-branded items.There's a wide range of souvenirs, with prices that start at $9 and go up to $25,000. So if you're on a budget but want a keepsake, you should be able to find something reasonably priced. That said, there are so many options for those looking to spend more.For $100, you can build a remote-controlled droid. Currently, R-series (like R2-D2) and BB-series (like BB-8) units are available for purchase. There are also tons of pre-built droids, which start at under $10 and go up in price depending on size and features. Many of the droids can also be augmented with personality chips and customizable parts.In Savi's Workshop, you get the opportunity to build your own custom lightsaber using a variety of parts, though constructing the heavy-duty plastic weapon will set you back $200. If you prefer a metal lightsaber replica, though, you can pick those up on Dok-Ondar's Den of Antiquities--a shop that is stuffed full of Easter eggs. These lightsabers range in price but are cheaper than those built in Savi's Workshop, where you're paying a premium for the experience.Beyond things like droids and lightsabers, there's a never-ending supply of toys, games, clothing, and other items to buy--including plenty of touristy items to commemorate a trip to Batuu, from coffee cups to keychains.Let's wrap it up.It's hard to look at Galaxy's Edge as anything other than a massive achievement. The land is so big and filled with so many things to interact with that it isn't hard to see yourself as visiting a distant planet in a galaxy far, far away. I could easily lose hours just exploring the various corners of the 14-acre land, looking for hidden Easter eggs and ways to dive even deeper into the story of Batuu. Throw all of the dining and shopping experiences on top of that, and it's a recipe for a thrilling time at Disneyland.Still, it's not perfect. Millennium Falcon: Smugglers Run is exciting at first, but doesn't seem like something that will retain its excitement the more you ride it--especially if you're put in any role other than that of pilot. That said, it's a fun motion simulator, and I would be shocked if the creative team behind the ride didn't have plans for alternate missions, much like the various trips you can take on Star Tours.Even if Smugglers Run isn't Disney's best, though, the land itself is beyond impressive. Sure, it's filled with things for you to waste money on--this is a theme park, after all--but it's also possible to simply exist in the world of Batuu and experience whatever story you find yourself in the middle of.Star Wars: Galaxy's Edge is unlike any other theme park attraction you're going to find. It's so big and filled with interactive elements and beautiful architecture that it will be hard to rival. That said, raising the bar of theme park entertainment this much only means things are going to get better in the future. So I'm expecting big things from the Marvel land currently under construction at Disney California Adventure.Until we can check that out, enjoy your trip to Batuu. Star Wars: Galaxy's Edge is open now at Disneyland and will open at the Walt Disney World Resort on August 29. Info from Gamespot.com
2019-06-01
If Justin Roiland's name wasn't on the title screen, it would still be glaringly obvious who was responsible for Trover Saves The Universe. It would be clear within 10 seconds of hitting the start button when a massive blue alien shaped like the galaxy's most abominable chicken nugget shows up and uses your two adorable pet dogs as his new eyeballs; it would be undeniable the second our hero, the neurotic purple alien Trover, opens his mouth and the voice of Morty comes streaming out. The fascinating thing isn't that we've got another video game from the twisted mind behind Rick & Morty. It's in watching those twisted M-rated ideas mingle with all the trappings of a bog-standard 3D E-for-Everyone platformer.The bonkers premise is that the aforementioned chicken nugget, named Glorkon, has somehow obtained god-like power from sticking your dogs in his eyes and will be kickstarting the apocalypse post-haste. You, meanwhile, are a hapless, milquetoast sucker from the suburban world of Chairorpia, where the entire population is bound permanently to floating couches, doomed to forever watch a soap opera that suspiciously feels like it's trying to teach you the game's controls. Our hero, Trover, eventually shows up on your doorstep and tells you he needs your help to take down Glorkon. Using the unstoppable might of power babies--an entire species of adorable multicolored cherubs who actually belong in the eyeballs of Trover's people--and with you at Trover's back controlling his actions, the two of you set out on a galaxy-spanning quest to figure out how to take Glorkon down.There's a lot going on there, and it's not even scratching the surface of the absolutely bewildering cavalcade of profane oddity that follows. The very first level, your quest for a special crystal that will allow you to visit Glorkon's home dimension, is interrupted by an annoying little cuss named Mr. Popup who tells you about an alien neighbor who not only ate his family and is holding several pregnant Popup species females hostage so he can eat their babies, but more importantly, has no regard for his neighborhood's real estate zoning agreements. That's what kind of ride this is, and it only gets weirder and darker from there. Probably the best running gag in the game is a recurring one in which you inadvertently ruin the lives of the misshapen folks who sell you upgrades, each time accidentally killing their pets or relatives. Conceptually, it's wonderfully devious and outlandish, peppered in with moments of stomach-churning bodily function humor.It's the execution that's less consistent, mostly due to the long, stuttery, and often yelled improv takes of Roiland and the rest of the cast just endlessly riffing to fill time. The game rarely allows for moments of silence to let the jokes that work land. More annoyingly, it allows too much time for the more obnoxious characters to work your every last nerve. Meanwhile, there's rarely enough silence to think your way through the more involved puzzles, which sometimes turns tricky into infuriating unless you turn down the dialogue for a couple of minutes. And that's a shame, because many of the dialogue-based jokes often do land, though you'll just have to take my word on that since absolutely none of the best examples are even remotely repeatable here. What I can say is the runtime of my first playthrough was likely tanked because I would spend minutes on end just listening to unaware enemies talk amongst themselves about being clones of Glorkon, going on about their workout routines, their weird alien sex lives, and how they'd kill Trover and how much he sucks.Eventually, though, you need to take out some of those hilarious guards, and unlike Squanch Games' previous title, the too-obtuse-for-its-own-good Accounting+, Trover Saves The Universe is almost laughably simple when it comes to the action side of being an action platformer. You can jump, deal both light and heavy attacks, and roll. It's all much like the most elementary action-platforming principles in recent memory, with very few surprises or close shaves or tension until the latter hours. The only real complexity comes from the fact that the game is predominantly designed around VR. The game can be played without it, but the camera in particular is locked to fixed points in the stage and only reorients when Trover stands in a specific point along his path, allowing you to hit a button and teleport to his location. You can raise and lower your chair in-game to get a better vantage point, but the angles still aren't always where you want them to be, and it's awkward overall.There's a telekinesis ability you pick up later to move blocks and environmental items around, and it's not nearly as intuitive using the right stick instead of your head to swing the camera around. For most of the game, though, there isn't really anything you need to formulate strategy around. Enemies are painfully basic grunts, usually taking three or four hits to go down. Shielded enemies have only one attack with a huge wind-up. Combat only gets harder extremely late in the game once enemies with body armor, who can only be taken out using Telekinesis, show up. The only real trick is getting the right perspective to see everything in the environment. You need to be diligent about this to find the extra power babies hidden around every stage, which are worth collecting; they give you extra health, and the descriptions for each are some of the best writing in the game.Ultimately, even with all his neuroses and nonstop running mouth, Trover is the game's saving grace.There's nothing special about Trover Saves The Universe from a gameplay standpoint. There's some lip service towards branching paths depending on decisions made during gameplay, but none of them drastically change the game one way or the other, aside from some alternate dialogue in the ending and a few extra trophies (the descriptions for which are hilarious, I might add). That leaves it to the comedy and concept to do most of the heavy lifting, much of which is very aware of its basic nature, and it makes it hard to be bored or unmotivated by how rudimentary it all is when Trover and many of the characters in the world around them are just as irked as you are at having to deal with a lot of the middling parts. Ultimately, even with all his neuroses and nonstop running mouth, Trover is the game's saving grace. The more Trover adjusts to being your sidekick, the more invested he gets in seeing this quest through, and the more relatable he becomes (even if he is, by his own admission, racist against Chairorpians). He's the guy trying to save the universe, but just so he can get back to his original plan, which is telling his boss off and getting sloshed at his favorite bar.Essentially, Trover Saves The Universe is a really messed up alien buddy comedy. The work involved in spending time in this universe with these creatures is easy to a fault, but it's work being done with a hilarious partner who's often just as bored, annoyed, angry, or grossed out as you are. It's not the smoothest ride, but you've got the right company.Info from Gamespot.com
2019-05-31
Following the announcement from Netflix that it would consider no longer filming in Georgia if the state's abortion law takes effect, Disney has now also weighed in.CEO Bob Iger told Reuters that Disney would likely pull out of its operations in Georgia if the law goes into effect in 2020 as scheduled. He said it would be "very difficult" to keep filming there if that happens. "I think many people who work for us will not want to work there, and we will have to heed their wishes in that regard," he said."I don't see how it's practical for us to continue to shoot there" if the law takes effect, Iger said. Disney filmed some of its biggest movies in Georgia, including Black Panther, Avengers: Endgame, and other Marvel box office juggernauts.Iger also mentioned that it's expected that Georgia's abortion law will be challenged in court. "Right now we are watching it very carefully," Iger said.Netflix boss Ted Sarandos said earlier this week that the streaming giant behind shows like Stranger Things and Ozark would "rethink" its operations in Georgia if the abortion law takes effect.Georgia is a popular place for film and TV productions, with a reported 455 productions taking place there in 2018 alone. The state is popular due to the tax credits that it provides, among other things.While Netflix and Disney are holding off until more details come to light, The Handmaid's Tale director Reed Morano said recently that she would not film a new show in Georgia due to the abortion law. The Kristen Wiig comedy Barb and Star Go to Vista Del Mar also recently announced it wouldn't film in Georgia as planned due to the law.In addition, JJ Abrams and Jordan Peele said they would donate profits from a new HBO show filming in Georgia to organizations working to fight the Georgia abortion law. Info from Gamespot.com
2019-05-31
PC gamer alert! We joined forces with Logitech to give away a prize bundle that includes a lightspeed wireless gaming mouse, a G935 headset, a gaming wheel and G613 keyboard for one lucky reader, just in time to play all the new titles that will be announced during E3 2019.To enter this online giveaway you need to fill out the form below after reading our official rules and accepting our terms and conditions. Once you are done, you have the option of getting extra entries by following us across social media or visiting our site. If you are having trouble viewing the form, please use this link.Make sure you check out Logitech’s grads promotion to take advantage of their 20% off discount for this graduation season. Good luck, everyone!Info from Gamespot.com
2019-05-31
2009's Ghostbusters: The Video Game is being remastered for the PlayStation 4. A trailer for the game has been released and confirms that it is being developed by Saber Interactive, which recently worked on World War Z and NBA 2K Playgrounds. The PS4 game is set to launch in 2019.The trailer states that Ghostbusters: The Video Game Remastered will feature high-resolution visuals, but there's no further information on any additional bells and whistles that may be included. It also seems that the original cast will once again be voicing their characters. In the game, players take control of a new member of the team, but work alongside the core cast of the movie franchise.Dan Aykroyd and Harold Ramis, who wrote the original movies, were involved in the creation of the game's script, and this helped give it authenticity. In GameSpot's original Ghostbusters: The Video Game review, Kevin VanOrd said, "If you're a fan of the films, or just like a little bit of supernatural fun, there's no need to glance about furtively when picking up your copy. Instead, hold your head high, confident that you've spent your money on a fun game worthy of its beloved license."The production values nail the Ghostbusters vibe. The sound effects in particular are fantastic, from eerie whispers in hotel hallways and groans of bosses to the whooshes and slurps of pulling a ghost into a trap. And while the game isn't amazing from a technical perspective, a vibrant color palette and detailed ghost designs make the story come alive."A new Ghostbusters film is also in production and expected to release in 2020. It is set in the world of the of the original Ghostbusters (1984) and Ghostbusters II (1989). Jason Reitman (Up In The Air, Juno), the son of original Ghostbusters director Ivan Reitman, is writing and directing the movie.Info from Gamespot.com
2019-05-31
Dark Phoenix is the latest--and possibly last--movie in the current series of X-Men movies. It was originally set to be released in November 2018, but has been delayed following reshoots and finally arrives next month. Star James McEvoy has now revealed one of the reason for the reshoots.In an interview with Yahoo Movies, McEvoy explained that the entire ending of the movie had to be reworked in order to avoid similarities to another superhero movie. "The end [of Dark Phoenix] changed a hell of a lot," he said. "The finale had to change. There was a lot of overlap and parallels with another superhero movie that came out… a while ago. And we had no idea that we were... we were basically trawling through the source material it seems."Although McEvoy declined to state which rival comic book film had the similar ending, he gave some hints when he spoke about the location for the original ending."The story ended in space in a much more significant way," he revealed. "We actually shifted that to be back on Earth [for the reshoot], most notably, so that we can involve our main characters and see them come together. We wanted the family to be the thing that motivated Jean to finally embrace her identity, and finally, to allow love to be what allows her to transcend and evolve."But in the first iteration, they weren't present when she's going through a lot of the third act stuff. So we rejigged it so that we could dramatize the degree to which this divided family had come back together for her… that she could witness that, and, and bring [Jessica] Chastain into that sequence."While there have been several superhero films released since Dark Phoenix started production in 2017, it's worth bearing in mind that Captain Marvel is the only one that had a significant part set in space.Since Dark Phoenix was shot, Disney has bought all of Fox's entertainment assets, including the rights to the X-Men, as well as the Fantastic Four. While the studio has not announced its plans for these franchises, it has been confirmed that Marvel studios head Kevin Feige will be in charge of the properties and it is likely they will be incorporated into the Marvel Cinematic Universe at a later date.Dark Phoenix also stars Sophie Turner, Michael Fassbender, Jennifer Lawrence, Tye Sheridan, Olivia Munn, Alexandra Shipp, and Kodi Smit-McPhee. It's directed by Simon Kinberg and releases on June 5.Info from Gamespot.com
2019-05-31
We're now in Season 9, Week 4 of Fortnite, and there are new challenges to be completed. As always, one set is available to everyone playing the wildly popular battle royale mode, while the second is exclusively available to those that have spent money (V-Bucks) to purchase a premium Battle Pass. Here's what's on tap for this week and what you have to do to complete them.By completing the week's challenges, which you can see in full below, you'll earn Battle Stars. These level up your Battle Pass and, as it climbs in rank, you'll unlock cosmetics that can be used to customize your character.This week players will need to do damage using a Sniper Rifle, dance in various locations (inside of a tomato head, inside a holographic Durr Burger head, and on top of a giant dumpling head), and get kills using legendary weapons. The least straightforward of these is the dancing one, since you'll need to know the map well enough to understand what those descriptions refer to. You can check out our guide for assistance on figuring out where to go.If you've got a premium Battle Pass, you'll also have access to four additional challenges. They ask you to land at specific named locations (which is as simple as heading to one at the start of a match five different times), destroy loot carriers, eliminate enemies in specific locations, and visit named locations. The latter needs to be done in a single match, but these can be any named locations, so it shouldn't be too difficult as long as you avoid combat.FreeDeal damage with Sniper Rifles to opponents (500) -- 5 Battle StarsStage 1: Dance inside a holographic Tomato head (1) -- 1 Battle Star Stage 2: Dance inside a holographic Durr Burger head (1) -- 2 Battle StarsStage 3: Dance on top of a giant Dumpling head (1) -- 2 Battle StarsLegendary weapon eliminations (3) -- 10 Battle StarsPremiumDestroy a Loot Carrier in different matches (3) -- 5 Battle StarsStage 1: Land at Polar Peak (1) -- 1 Battle Star Land at Lazy Lagoon (1) -- 1 Battle StarLand at Salty Springs (1) -- 1 Battle StarLand at The Block (1) -- 1 Battle StarLand at Lonely Lodge (1) -- 1 Battle StarEliminate opponents in Haunted Hills or Dusty Divot (3) -- 10 Battle StarsVisit different named locations in a single match (5) -- 10 Battle StarsFortnite's 9.10 patch launched on May 29 and introduced the Burst SMG, which is available in common, uncommon, and rare varieties. It can be found in chests and vending machines, and as floor loot. The Burst SMG has a 24-round magazine and uses light ammo. The Suppressed Submachine Gun was thrown into the Vault to make room for it, however.It looks like developer Epic Games is also teasing an upcoming event, as players noticed a giant eye on the island. The eyeball can be found beneath Polar Peak, and will watch you and follow your movements if you're close enough. It could be that this monster will eventually break out and stomp around the game world.If you need a hand completing challenges from previous weeks in the season, take a look at our complete Fortnite Season 9 challenge guide. We're updating that with guides on a weekly basis, so you'll find the methods for how to complete the trickiest challenges in there.Info from Gamespot.com
2019-05-31
Microsoft has formally announced that it is bringing its Netflix-style subscription service for games, Xbox Game Pass, to PC. Subscribers are able to access a rotating library of downloadable games for one monthly fee.Even on PC, the service will be called Xbox Game Pass. Although it shares a name with the Xbox One version, the announcement makes clear that the PC library will be curated separately. The company calls it "a new experience that we are building together with the PC community." More details will be shared during Microsoft's E3 2019 press conference.In the announcement from Xbox head Phil Spencer, Microsoft says the service will give subscribers access to a curated library of more than 100 PC games on Windows 10, representing publishers like Bethesda, Deep Silver, Devolver Digital, Paradox Interactive, and Sega. The company also committed to including new releases from Xbox Game Studios on the PC version of Game Pass on the day of release, just like the Xbox One service. The library will add new games every month. Game Pass members can also permanently purchase the games at up to a 20% discount in the Microsoft Store, and 10% off DLC.One question the blog did not answer is whether current subscribers to Game Pass on Xbox One will also receive a subscription to the PC library as part of their existing fee, or whether it will require two separate subscriptions.The announcement also noted two other key initiatives for PC players. The first is bringing Xbox Game Studios games to the Steam storefront, starting with Gears 5 and the Age of Empires games. The company also committed to supporting Win32 games on the Microsoft Store for Windows."These are just a few of our steps in a journey to contribute to gaming on Windows 10," Spencer said. "We know that PC gamers want to see games, so I hope you'll join us at our annual Xbox E3 2019 Briefing on Sunday, June 9 to hear more, including the amazing lineup of new games and offers coming to PC players."On Xbox One, the Game Pass service costs $10 / £8 / $11 AU per month for a similarly sized library of rotating games. It's developed a healthy reputation for having a solid library, including some indies on day one. It recently outlined plans for late May and early June, which includes day-one access to Void Bastards and Outer Wilds.As noted above, Microsoft will provide further details during its E3 press conference. It takes place on Sunday, June 9, at 1 PM PT.Info from Gamespot.com


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