Game news on Readyforgame.com – Free Online games!

All News List

2019-06-10
Doom Eternal is butter. Smooth, creamy, gory butter, where your every action seamlessly spreads from one to another. At an extended hands-on session with the game a few weeks before E3, I played roughly 30 minutes of the upcoming shooter, with the demo starting off at a UAC base on the moon Phobos, before hopping between giant pieces of rubble floating in space, and then all the way to the surface of Mars (battling hordes of demons along the way, of course). As with the rebooted Doom in 2016, transitioning from traversal to combat and back in Doom Eternal felt thrilling, entangling you in that classic Doom power fantasy of being a nigh-unstoppable killing machine.Doom Eternal, then, is undoubtedly more Doom, albeit with an even more concerted attempt to marry movement with shooting to force players to be more mobile and aggressive. I spoke with id Software creative director Hugo Martin and executive producer Marty Stratton to find out exactly how they wanted to build on the success of the last game, the link between difficulty and "content" with a game, and why they wanted to have their game on Google's new streaming Stadia platform.You've used the term "fantasy combat puzzle" to describe what you're trying to achieve with the gameplay in Doom Eternal. What does that mean?Hugo Martin: Basically, the game is going to provide you with a problem that you're going to need to solve (and you) solve it through aggression, through skill, through the mastery of the elements in the game. We're going to give you the tools to solve the problem, and it's going to be up to you to figure it out and master how to do it.I think that we have to lean on providing a well-crafted experience over however many hours to make that engaging from beginning to end, and the way we do that is by challenging the player. Our game has to have a meta. If there is no meta to the experience, then there's no subtext to what you're doing. It's just pretty flat and shallow at that point.So when you say puzzle, you mean all the mechanics you put into this and how they're used to solve a particular fight, right?Martin: Say I'm out of ammo. I'm being hunted down by all these guys, what do I do? I can't deal with this arachnatron's gun, and it's mauling me. What do I do? Oh, there's a mod with a scope over there. Damn, my aim sucks. Okay, maybe I need to get better at aiming. We put these intentional design fail states in the game where the player fails. We want you to fail and die but then hopefully in death, you're thinking and you're thinking, and like, okay, I think I can overcome that if I do this. That's basically what we mean by combat puzzle.You should always understand why you died. Even in that death moment if you're not the fastest thinker at the moment, you're like, man. I learned this three levels ago, I saw this in a tutorial, or I learned this when I shot the arachnatron's gun off. In that pause of death you think I've got to try this differently, I've got to use this tool that I've learned and to overcome this hurdle.The key is that you've got to feel like it's fair. If the game is screwing me that's not cool. Enemies with hitscan weapons that are unavoidable and I can't do anything about it, that's not cool.Were there any specific influences that guided you as you leaned into the "tough but fair" approach?Martin: The original Doom. Everything in original Doom counted by making the resources mean a lot more. It immediately made the game more engaging. I think a perfect example when we say puzzles is the old rocket launcher from 1993, which was incredibly powerful. If you didn't respect the weapon and you were irresponsible with it, it would get you killed. We're just doing that stuff.Traversal played a very big part in the 2016 game, it's obviously playing a much bigger part now. Why did you decide to push traversal even more?Marty Stratton: I think mainly to have a variety of gameplay. It makes combat more fun, it makes the variety of the gameplay more fun, and it gives us more opportunities to do amazing things with the world and with the places you go.Martin: That's only one level. Mars Core focuses a little bit more on epic platforming while other levels emphasize other things. There's a lot of really cool, simple binary, what we call 16-bit style mechanics in Doom Eternal that will present the player with some really engaging experiences. Some nice obstacles for them to overcome.I don't want to make a hard game just to make a hard game. That's not fun. It's got to be engaging. Something that's worth your time. You're going to spend $60 on this game, you're going to play it for however many hours. It's got to be engaging, it's got to be worth my time. If it's a sleepwalk where I'm just running down a hallway shooting guys point blank with a shotgun, that's not really worth anybody's time.What else was there from the 2016 game that you really wanted to improve on for this one?Martin: The incidental combat areas for sure. We felt like we needed to do a lot more than just arenas. We're so proud of that. I've got to be honest, I think some of the incidental combat areas to me are as engaging as the arenas, if not more so, to be honest. What else?Stratton: [There's also the] fact that we've doubled the number of demons in Doom Eternal relative to 2016, so that in those late game moments in the second half of the game or the last quarter of the game, you're seeing things that you've never seen up to that point.Martin: Yeah, you're still seeing new, fresh challenges being thrown at you. New things to learn. You're still growing as a player. You still feel like you're progressing. You don't feel like the game is flatlining.We've talked a bit about difficulty tonight, and you guys don't want to make it a difficult game just for the sake of making a difficult game. There was a lot of debate around the internet a couple of months ago about game difficulty. Do you want to weigh into that debate? What is difficulty versus accessibility to you guys?Martin: I'm pretty passionate about this--as the difficulty of your game goes down, the content in your game has to go up. That's a simple formula. Look at some of the other games being made. If I'm playing through your game I'm just shooting at mobs (which is fine, I love those games), I better be getting a steady stream of content delivered to me throughout. There are lots of games that do that. If you don't have that type of game, a looter-shooter, then I think your game does have to be more challenging because it's not about I'm just getting pelted with content constantly.When you mean content, you mean volume of content?Martin: Yeah.Stratton: At a high level it's engagement. He's talking about difficulty creating engagement. If your difficulty is low the engagement comes more through when I get something new.Martin: What I'm getting from a looter shooter might not be moment-to-moment challenging, but what it makes up for that is that I'm getting a ton of guns every couple of minutes. We obviously don't make that type of game so we feel like in order to achieve a level of engagement that we want we have to make the game a little bit more of a challenging experience for the player.Stratton: Even from a challenge perspective, when you're talking about accessibility, there's obviously just a broad range of accessibility. We have five difficulty options in our game. It's not like we're giving you one difficulty setting and say, you either play our game and get it or you're done. You can drop it down two difficulty levels from what you played tonight or you can go up two difficulties from what you played tonight.Martin: We have extra lives in the game which also helps with accessibility and rewards players for exploring. The key to difficulty for me is don't just give me hard for the sake of hard. Give me something to master. If I master it, I actually make the game easy because I earned that. You'll be able to do that in Doom Eternal. That's what I love about games. When a game feels like it's just being hard for the sake of being hard, that's not cool.Doom Eternal is one of the big games that Google will bring to Stadia. How did that partnership come about?Stratton: I think the spark, so to speak, was that Stadia is built on the Vulcan API, and Doom was built on Vulcan as well. They saw a good match there as far as getting a game up on their platform relatively quickly, but also we have the best technical team in the entire industry and we've been making games a long time. I think the fact that they were entering the game space, they saw a unique opportunity to speak to a company that had been making games for 25 years that has enormously high technical standards and has worked with every single first party platform for years and years.I think they saw that we could really show them the ropes in certain areas. They're equally technically powerful and ambitious, and I think that was very appealing for us to see Google say, "We're going to take on this thing that is monumental." Streaming games is ... we love that kind of stuff.Info from Gamespot.com
2019-06-09
It's expected that some of the announcements coming at E3 are going to leak, but E3 2019 is looking to set a new record. Much of what's to come at the various E3 press conferences over the next few days has already been spoiled, though today's EA Play remained notably leak-free except for Apex Legends' Wattson (and, it turns out, that's largely because it was devoid of much that could be spoiled). But Friday night saw a flurry of big upcoming announcements revealed ahead of time.This particular batch concerned published Bandai Namco's E3 lineup. The most significant of the bunch is undoubtedly the new game from From Software, reportedly called Elden Ring. A new From game would be big news under any circumstances, but this one is a collaboration with George RR Martin, the author of A Song of Ice and Fire--the basis for Game of Thrones. The Elden Ring name and accompanying art are new, but even this leak concerns something that had previously surfaced online; previous reports already stated that Martin and From were working together on a new game.Bandai's other leaks concerned a Ni no Kuni remaster and a new RPG in its Tales of series called Tales of Arise. It's unclear how this occurred--the three leaks were in such rapid-fire succession that it seems as if the publisher had some kind of security issue. Whatever the particulars, Bandai Namco's Katsuhiro Harada summed things up nicely:rrrrrrrhsnsnsjdbxnajakalskdkckrjrujdnnshdbcbufuwwwtwyurtnznzmShkKj¥&/&:738/kkHHSBSJjJjjkkJsywioakdhdjjwnwsjzkkN!&382!$,€€.€|€_€€_!|!!’!%|##]^]^$$$]>]$€^]^%[#[#$’b¥¥:¥:72¥-!&^%]%][££[¥272)!’NanhdhdjskakaqiuqkqkururuwyqtqtakldfkvjwhjakakqiiN’nnsiwokHmK&¥$*]%]%[#}&kjsjdjk — Katsuhiro Harada (@Harada_TEKKEN) June 8, 2019All of this follows the very credible-looking leak of a video from Bleeding Edge, the new game from DMC: Devil May Cry and Hellblade developer Ninja Theory. And the retailer listing for Watch Dogs Legion, prompting Ubisoft to confirm the game ahead of its press conference. And Destiny 2 dataminers discovering cross-save support and a new Shadowkeep expansion that takes players back to the moon. And Baldur's Gate III, the existence of which was buried in markup code on Larian Studio's teaser website. And Death Stranding's release date, published on PlayStation Taiwan's Facebook account. And Call of Duty 2019 being a new Modern Warfare.And so on.This is to say nothing of other leaks that we're still waiting for clearer confirmation of, such as the next-gen Xbox console, Fable 4, Ubisoft Play, and Ubisoft's roller derby game. With more than a day to go before most of the press conferences get underway, there's still time for even more to leak.Saturday has, thus far, been relatively quiet for leaks, though as we see with Bandai Namco, they can come very quickly. At this rate, don't be surprised if there's nothing left to be surprised by.Info from Gamespot.com
2019-06-09
E3 2019 is finally here and we want to celebrate with this online giveaway. The lucky grand prize winner will take home a 65-inch TCL 6-series TV, courtesy of TCL; a PS4 Pro bundle that comes with God of War, and a Nerf Fortnite AR-L Elite Blaster, courtesy of Nerf.The first runner up winners will get a prize bundle that includes an NES Classic, and a Nerf Fortnite TS Blaster. Two second runner ups will each receive a Nerf Fortnite TS-R Super Soaker.To enter the giveaway you just have to fill out the form above after reading the official rules as well as accept our terms and conditions. Remember that you have the option of increasing your chances of winning by following our social media accounts or checking out our E3 coverage everyday using the link on the form.If you have trouble viewing the form please use this link. Good luck! Info from Gamespot.com
2019-06-09
E3 2019's press conferences proper are about to begin. The EA Play livestream has already taken place, and it'll be followed over the next few days by more traditional media briefing-style showcases from Microsoft, Ubisoft, Nintendo, and more. Of course, with the show happening in LA, California, things can get a little confusing when trying to work out what times the shows start in your local time, so we thought we'd list the key E3 dates in Australian (AET) time below.Of course, many of the E3 conferences happen before the show. We've already had Google's Stadia Connect event and Nintendo's pre-E3 Pokemon Sword and Shield Direct, as well as Bungie's Destiny 2 stream, in which news like cross-save support and new Shadowkeep DLC was revealed.But the exciting stuff is still to come. Even if we now know every event that's happening over the next two weeks, we won't be lacking a surplus of game news over the next week and a half. Expect plenty more rumors and leaks, too.Below you'll find a quick look at the start times, in AET, for all of the major events and press conferences in the coming days. For more information on each, such as how to watch and where to find a livestream of the events, click on their respective links. If you're after American times, both Pacific and Eastern, check out our main look at the E3 2019 press conference schedule, or alternatively you can check out the full list of UK times for E3 2019.E3 2019 Schedule Overview (Australian Times)June 7, 2 AM AET -- Google Stadia ConnectJune 9, 2:15 AM AET -- EA Play LivestreamsJune 10, 6 AM AET -- Microsoft Press ConferenceJune 10, 10:30 AM AET -- Bethesda Press ConferenceJune 10, 12 PM AET -- Devolver Press ConferenceJune 11, 3 AM AET -- PC Gaming ShowJune 11, 5 AM AET -- Limited Run Games Press ConferenceJune 11, 6 AM AET -- Ubisoft Press ConferenceJune 11, 9:30 AM AET -- Kinda Funny ShowcaseJune 11, 11 AM AET -- Square Enix Press ConferenceJune 12, 2 AM AET -- Nintendo Direct ShowcaseJune 12-14 -- E3 Show Floor OpenInfo from Gamespot.com
2019-06-09
E3 2019's announcements are in full swing--as well as its leaks--and another new one is sure to get much of the internet very excited. While much of the year's Nintendo Switch news will likely be coming on Tuesday as part of the Nintendo Direct stream, we've gotten a new game announcement in the meantime. Dream Daddy: A Dad Dating Simulator is coming to Nintendo Switch, iOS, and Android soon, publisher Game Grumps has announced."We'll be dropping Dream Daddy for Nintendo Switch, iOS, and Android in the very near future," the company said on Twitter. "An official release date will be forthcoming, so stay tuned!"To celebrate the announcement, Game Grumps has made new mixtapes for each of the game's characters. The publisher also teased there might be new characters coming when the game comes to the new platforms.To celebrate the new releases, we (@graylish and @vernonshaw) made special mixtapes for all the Dads (and others👀). We'll be dropping a new one every day, so to kick us off, here's Amanda's girl band chillout playlist 🍳🐼✨https://t.co/k868NWcPWd pic.twitter.com/4qMHErv2qW — Dream Daddy (@dreamdaddygame) June 7, 2019Dream Daddy was first released on PC in 2017 and soon became a cult hit. The game, which came to PS4 late last year, has you play as a dad romancing other dads in your town. It's filled with dad-based puns, and at its core it has an incredibly heartwarming story about raising a daughter on your own. It's also inclusive without feeling like the diversity is just posturing; gender and sexuality issues are presented in a straightforward manner, but for the most part, the dads' narrative arcs are about fatherhood. We said it was one of the best PC games you might have missed in 2017.This is one of what's sure to be a huge number of games for Switch at E3. We'll be keeping track of all the new ones to help you stay on top of all the announcements.Info from Gamespot.com
2019-06-09
Shinji Mikami, the creator of some of the most famous horror games of all time, has teased an E3 2019 announcement. Writing on Twitter in Japanese, the Resident Evil and Evil Within director said simply, "First rehearsal day, finished."While the quote doesn't give too much away, it seems a rather poignant time to be rehearsing, with all the E3 2019 press conferences about to air over the next couple of days. Notably, Mikami's company Tango Gameworks is owned by Bethesda, so it's possible he may be rehearsing for an appearance at the publisher's press conference. Alternatively, Bethesda has popped up to show off its new games at Microsoft's showcases in previous years, while the publisher has also brought many of its games to Nintendo Switch of late.リハーサル初日、終了 — 三上 真司 (@shinji_mikami) June 7, 2019As for what Mikami is working on, we're currently in the dark. Tango Gameworks has developed two games to date: The Evil Within and its sequel, The Evil Within 2. We awarded the latter an 8/10 when it launched in 2017. "Though there's some occasional technical hiccups that result in some particularly frustrating moments and weird pacing issues, this horror sequel elevates the tense and impactful survival horror experience in ways that feel fresh and exciting," wrote critic Alessandro Fillari in our Evil Within 2 review. "What this cerebral horror game does isn't totally new, but it rarely feels routine, and offers plenty of surprises. Coming in at a lengthy and surprisingly packed 15-hour campaign, the sequel does an admirable job of ratcheting up the tension and scares when it needs to, while also giving you the freedom to explore and proceed how you want. It's a tough thing to balance, but The Evil Within 2 does it remarkably well, and in a way that leaves a strong and lasting impression after its touching conclusion."For more on this year's Electronic Entertainment Expo, check out all the E3 2019 leaks and rumors. Alternatively, you can check out everything we know about Bethesda's E3 press conference.Info from Gamespot.com
2019-06-09
FIFA 20 contains a FIFA Street-style mode named Volta, publisher EA has revealed. The mode is a new direction for the mainline FIFA series, which has until now remained relatively realistic and straightforward in its execution. The announcement was made just prior to the start of EA Play, the publisher's pre-E3 event that takes place today, June 8. More news on the recently announced game is expected during the event.Volta "takes football back to the streets with the authentic culture, creativity, and style of the small-sided game," EA says. It appears to be an exclusively small-sided match mode, meaning you'll play with teams of between three and five, as opposed to the regulation 11.Volta contains a number of sub-modes, each of which is playable with male or female avatars. Volta World allows you to "build up your squad," for example, while Volta Story will see you take on the role of one player through a scripted narrative, similar to The Journey from previous editions of FIFA. Additionally, you can "take your favorite professional teams to the streets in Volta Kick-Off" or "play through Promotion and Relegation in the online Volta League." Match variants include 3v3 Rush, 4v4, 4v4 Rush, 5v5, and Professional Futsal, where "rush" indicates a game mode that excludes goalkeepers.A single small-sided match was playable in FIFA 19's Journey Mode, but this is otherwise the first time EA has dabbled with street football since 2012's FIFA Street reboot. Volta Mode is the only real detail EA has released for its upcoming soccer title, aside from the FIFA 20 release date. More is set to be revealed during EA Play at E3 in a few hours' time.Info from Gamespot.com
2019-06-09
EA may have left the circuit of several press conferences that precede E3, but it's still a part of the show with EA Play. EA kicked off its annual show with a bang, finally showcasing gameplay for Star Wars Jedi: Fallen Order--including the "thoughtful" lightsaber combat we've heard Respawn tease on more than one occasion. We also caught a glimpse of a familiar face at the start of the trailer: Saw Gerrera.In the trailer, Rogue One's Saw Gerrera works alongside Fallen Order's protagonist Cal Kestis. Saw is leading a charge to free Wookies on Kashyyyk, most of which have been enslaved by the Galactic Empire. Saw gives Cal a map to pursue this mission.Saw first made his appearance in Star Wars lore with The Clone Wars animated series, and was an important character in the movie Star Wars: Rogue One where he was portrayed by actor Forest Whitaker. The Saw portrayed in Jedi: Fallen Order appears less grizzled and hurt than the one in Rogue One. Also of note was a droid resembling another Rogue One character, K-2SO. K2 was some kind of Imperial enforcer before being reprogrammed, and the droid shown in the demo was tough enough to give a Jedi a difficult time.Developed by Respawn--also responsible for Titanfall, Titanfall 2, and Apex Legends--Star Wars Jedi: Fallen Order is an entirely single-player game with no microtransactions--pretty surprising for an EA title, but a welcome one. Respawn is also working on a Titanfall project but that's been delayed to 2020 at the earliest so that 2019's focus remains on Fallen Order and Apex Legends.Fallen Order is the story of Cal Kestis, a Jedi padawan that never finished his training and became a Knight. The story takes place right after Order 66 is declared, putting it between the events of Revenge of the Sith and A New Hope. Cal hides from the Empire as a salvager on the Outer Rim, until he's discovered as a Force user. Now on the run, Cal needs to rely on his minimalistic training to escape from the masked Second Sister--one of Darth Vader's skilled Jedi-hunting Inquisitors--and the Purge Troopers. He won't be completely alone though, as Cal's journey across the galaxy sees him discovering a surviving Jedi Knight.Star Wars Jedi: Fallen Order is releasing on November 15 for Xbox One, PS4, and PC.Info from Gamespot.com
2019-06-09
EA Play has wrapped up, completing EA's pre-E3 2019 press conference. The show began with a gameplay reveal for Respawn's Star Wars: Jedi Fallen Order--offering over 10 minutes of lightsaber swinging action, Force-enhanced parkour, and cute droid hijinks. You can watch the gameplay footage for yourself above.Even though the Jedi Fallen Order portion of the broadcast is now over, more is coming on Sunday during Microsoft's Xbox press conference. In the gameplay we did get, Respawn revealed what Fallen Order's "thoughtful combat" is all about and the appearance of a familiar face from Rogue One and Clone Wars showed up as well. Additionally, we got a look at some of Cal's Force abilities, which include the standard Force pushes and pulls along with the ability to slow down time. This can be combined with the other powers for some fun hijinks.Star Wars: Jedi Fallen Order is being developed by Respawn, the studio behind the popular Titanfall franchise and its spin-off battle royale game, Apex Legends. Fallen Order is entirely single-player, with no microtransactions--position it in stark contrast to EA's controversial Star Wars Battlefront II. Respawn has another Titanfall project in the works but has delayed it to focus on Fallen Order and further fleshing out Apex Legends.Fallen Order focuses on the adventure of Cal Kestis, a Jedi Padawan that escaped Order 66 and now lives as a fugitive in hiding from the Galactic Empire. His life as a salvager comes to an end when he uses the Force to save his friend, revealing his identity to those who want him dead. Now on the run, Cal has to rely on his minimal training to escape from the masked Second Sister--one of Darth Vader's Jedi-hunting Inquisitors--and Purge Troopers. He won't be completely alone though, as Cal's journey across the galaxy sees him discovering a surviving Jedi Knight.Star Wars: Jedi Fallen Order is coming to Xbox One, PS4, and PC on November 15.Info from Gamespot.com
2019-06-09
EA Play kicked off with Star Wars: Jedi Fallen Order, providing gameplay gave us our first look at what Respawn means by "thoughtful" combat. As many suspected, it almost looks Souls-like.Cal has to strafe, dodge, and parry attacks that come his way. Like Sekiro: Shadows Die Twice, there's a posture/poise bar as well. On weaker enemies, one or two strikes of a lightsaber are all Cal needs to cut through the bar and kill his opponent. However, on stronger foes like the black-clad Purge Troopers, Cal has to slowly wear his foe's defensive posture down until he can deliver a final killing blow. Purge Troopers also sport unique weapons that are more of a match for a Jedi than a random, clumsy blaster.As a Jedi, Cal has access to Force powers to aid him in this regard, including Push and Lightsaber Throw. He can also rely on his fast Jedi reflexes to slow time and more easily deflect attacks and blaster bolts. Nothing in the trailer hints he has anything close to the destructive power seen in The Force Unleashed series, though. You can watch the combat for yourself in the gameplay trailer above.Besides the core gameplay, we also learned more about Jedi Fallen Order's story and at least one familiar face that will appear: Saw Gerrera. The first look also suggested the appearance of droids at least similar to K2, from Rogue One.Star Wars: Jedi Fallen Order is being developed by Respawn--also responsible for Titanfall, Titanfall 2, and Apex Legends. Fallen Order is entirely single-player, with no microtransactions whatsoever--which is a pretty big surprise considering the publisher. Respawn has another Titanfall project in the works but it's been delayed to 2020 at the earliest so that the focus can remain on Fallen Order and Apex Legends' seasonal updates.Fallen Order is the story of Cal Kestis, a Jedi Padawan that escaped Revenge of the Sith's Order 66. He hides from the Empire as a salvager, only to be discovered when he's seen using the Force to save his friend. Now on the run, Cal has to rely on his minimal training to escape from the masked Second Sister--one of Darth Vader's Jedi-hunting Inquisitors--and Purge Troopers. He won't be completely alone though, as Cal's journey across the galaxy sees him discovering a surviving Jedi Knight.Star Wars Jedi: Fallen Order is scheduled to release for Xbox One, PS4, and PC on November 15.Info from Gamespot.com
2019-06-09
During the company's pre-E3 event (EA Play), EA opened with a gameplay reveal of Star Wars Jedi: Fallen Order. The demo showed off a range of combat, exploration, and traversal techniques, and the various Jedi Force powers protagonist Cal Kestis utilizes. From pull to push, and the lesser known powers in between, here's what we know you'll have at your disposal in Fallen Order.Over the course of the demo, Cal used the Force to push and throw enemies and his lightsaber. His Jedi agility also came into play for a double-jump (what Respawn called a Force "flip") and Titanfall-style wall-running. In several cases, he also displayed the ability to slow time. At one point he combined this power with a Force pull, slowing time for a blaster bolt but pulling a Trooper towards him at normal speed, letting the Trooper's own shot hit him in the back. It's possible additional abilities will be available in the full game, as Respawn noted that what we saw was only a part of the overall package.A prompt also appeared for a skill point menu, but the brief look didn't let us see inside that menu. One can expect he'll be able to unlock more Force powers or enhance the ones he already has. These points are, at the very least, earned through combat; Respawn noted that you can watch combat encounters play out between enemies at times, but that doing so won't earn you that sweet progression.New story details from the presentation implied that it could tie into Rogue One, the 2016 film that similarly takes place in-between Revenge of the Sith and A New Hope. We saw Cal working side-by-side with one notable character from that movie, as well as a droid cameo that sharp-eyed fans may have noticed. The action sequences also finally gave us some insight into what Respawn means when it says Jedi Fallen Order features "thoughtful combat."For more from E3 2019, check out our full schedule of press conferences.Info from Gamespot.com
2019-06-09
EA kicked off its annual EA Play livestream with Star Wars: Jedi Fallen Order this year, releasing a trailer that showcases the game's "thoughtful" lightsaber combat. The story in Fallen Order was also further fleshed out, and further connected to the events seen in Rogue One.We already know Fallen Order follows Cal Kestis, a Jedi padawan that never finished his Jedi Knight training. The story takes place right after Order 66, set between the events of Revenge of the Sith and A New Hope. Cal is in hiding from the Galactic Empire as a salvager on the Outer Rim until he's found out as a Force user (we also got a look at what Force abilities Cal has at his disposal). Now on the run, Cal seeks helps from the masked Second Sister--one of Darth Vader's skilled Jedi-hunting Inquisitors--and the Purge Troopers that now seek to kill him. And he gets it, from a surviving Jedi Knight.Today, we learned a little bit more. Specifically, we see Cal aiding Saw Gerrera. Saw looks a lot older than his appearance in the Rebels animated series and closer to his age in Rogue One. However, he's not hooked up to nearly as many life-supporting devices or outfitted with as many prosthetics as we see in the movie. So Fallen Order takes place close to the events of Rogue One, but far enough away from it that the Rebellion's war with the Empire hasn't taken a toll on Saw yet. As a result, we might see a young Jyn Erso in Fallen Order. During EA Play, Respawn also announced that Cal would not be wrestling with the light and dark like in many past Star Wars RPGs.Developed by Respawn--the studio behind the critically acclaimed Titanfall, Titanfall 2, and Apex Legends--Fallen Order is an entirely single-player game with no microtransactions--a welcome surprise for an EA published title. Respawn announced the Titanfall project it's working on has been delayed to 2020 at the earliest so that the focus for this year can remain on Fallen Order and Apex Legends: Season 2. Knights of the Old Republic II - The Sith Lords and Fallout: New Vegas writer Chris Avellone (who is also one of the writers for Fallen Order) has said story is "very important" for Respawn when it comes to the new Star Wars game.Star Wars: Jedi Fallen Order is coming to Xbox One, PS4, and PC on November 15.Info from Gamespot.com
2019-06-09
Respawn took the stage at Electronic Arts' pre-E3 event, EA Play, to talk all about the upcoming launch of Season 2 for Apex Legends. The updates include a new legend named Wattson, new weapon, new Legendary skins, and much more. Season 2 is dubbed Battle Charge, and it starts on July 2.The centerpiece of the new season is the introduction of Wattson, a young technology prodigy. An animated short introduced her backstory, and her powers include a defensive electric wall.The next season will be challenge-based not unlike Fortnite, and the challenges will stack so that you can get several done over a weekend if you haven't played in a while. Both daily and weekly challenges will be available, and Respawn is doing away with things like badges and stat trackers as rewards in favor of new "content categories." You'll also be able to earn crafting metal.A new Ranked mode is also coming. Ranked will consist of six tiers from Bronze to Apex Predator, and you'll get special matchmaking with others of your rank. You'll even get some extra bonuses based on your rank at the end of a season. The presentation also teased four new Legendary skins coming: Caustic (Prince of Darkness), Octane (Jade Tiger), Spitfire (Intimidator), and R-301 (Iron Rampage, at level 100, plus a gold version). The new L-Star plasma weapon is also coming from Titanfall.As noted above, a new weapon--the L-Star from Titanfall--is on the way to the game. It will be extremely powerful and only obtainable through air drops. If you're lucky enough to get your hands on one, you won't be able to get additional ammo for it. On the other end of the spectrum, the game's worst gun, the Mozambique, is getting a buff.Apex's segment ended with an exciting tease of a dragon or some kind of massive creature. Respawn didn't say much, but something much different is coming to the game soon.Info from Gamespot.com
2019-06-09
Following the Star Wars Jedi: Fallen Order gameplay reveal, EA Play jumped into the changes and content drops coming to Apex Legends in Season 2. While a new playable Legend--Wattson--is undoubtedly the most significant addition, there's also a new gun being added. And Titanfall 2 fans may have noticed this new weapon is a familiar one: the L-Star.The L-Star will only appear in air drops, which makes a lot of sense. One of Titanfall 2's most powerful LMGs (which is perhaps why fans have requested it be added to Apex Legends for so long), the L-Star is an energy weapon that deals tremendous amounts of damage very quickly. In the new EA Play trailer, we see the L-Star decimate enemies and easily demolish doors in seconds.When the gun launches with Season 2, the L-Star might become one of Apex Legend's most sought-after firearms. If you're fortunate enough to get your hands on one, you'll need to be mindful of ammo--you won't find any on the map. Whatever it comes equipped with is all you'll have access to.Along with the L-Star, plenty of new content is dropping into Apex Legends during Season 2. The new season sees a new Legend, Wattson, join the arena. A skilled electrical engineer, Wattson can lock down choke points with her lightning fences. Her Ultimate ability allows her to cover her allies with a turret that buffs her tactical skill and rains down covering fire. She seems to be an excellent support option for the battle royale game.The end of the Apex Legends: Season 2 hinted the game will see a giant change during the new season. Although it's brief, the trailer showcases a giant kaiju-like creature eyeing the Apex Legends' arena. What it is and when it will arrive hasn't been announced, but we assume the creature's arrival will signal a game-changing event for Apex Legends--something similar to the limited-time events that change Fortnite's battle royale arena. Season 2 also implements a challenge-based battle pass and a buff to Mozambique.Apex Legends is available on Xbox One, PS4, and PC. Season 2 begins July 2.Info from Gamespot.com
2019-06-09
EA kicked off the E3 2019 festivities with its EA Play conference on June 8. After the Star Wars Jedi: Fallen Order gameplay reveal, Respawn introduced the newest playable character, or Legend, for Apex Legends. This tenth playable character is Natalie Paquette, who goes by the name Wattson. She'll debut in the game as part of Season 2 ("Battle Charge") in July, which may also bring some kind of surprise dragon into the mix based on a brief teaser.Wattson was revealed in an illustrated story trailer narrated by her father, and he explains how proud he is that she has become a scientific genius and electrical engineer. As far as her abilities go, she can control the flow of battle with defensive electrical walls and pylons that negate incoming fire. You can check out the trailer below.Respawn says that Wattson is a very different character from the rest of the roster in terms of what she's capable of and how she fits into the bigger picture. In her backstory, Wattson and her father actually built the Apex Arena, and she grew up around it. She plays a large role in the Apex Legends lore as the team tries to build out the game's story further.If you've been out of the loop, Apex Legends is the battle royale FPS from Titanfall developers Respawn Entertainment, published by EA. The Season 2 battle pass was also detailed during EA Play; progression is now centered around completing challenges, not unlike in Fortnite.There's also a new weapon coming to the game called the L-Star, which is a callback to Titanfall 2--it's a gold-tier gun that can only be found in care package drops. Ammo for the gun can't be scavenged; what it comes with is all you get. Meanwhile, the game's worst gun, the Mozambique, is getting a buff, and Respawn is introducing a new Ranked game mode for those looking to get especially competitive.Info from Gamespot.com


Keywords:

Free online games to play and download! More than 1000 free flash games updated daily, free online web games, games to play free, free download, free games to download, free download games, ready for game, ready for games, игры, безплатная игра, angry birds, mario, arcade, puzzle, shooting, free online games, monster trucks, action games, card online, pool games, strategic games, all games for free, play free online games, jeux en ligne gratuits, gratis aanlyn speletjies, lojra online falas, besplatne online igre, online hry zdarma, gratis online spil, gratis online spelletjes, kostenlose Online Spiele, giochi online gratis, jocuri online gratuite, бесплатные онлайн игры, Juegos online, ücretsiz online oyun, Jocs en línia, meine front, meinefront, run mario, penguin dinner, deus racer, sudoku, motor wheels, ultimate force, play and download free flash games, download free swf game files, best games

Advertisement

Contacts

All questions and suggestions for site

Email us: support@readyforgame.com

Social Stalking

Login

LOG IN

Register

User Registration
or Cancel