2019-06-11
During the Square-Enix E3 2019 press conference, the publisher unveiled the debut trailer for Outriders, the next game from Bulletstorm developers People Can Fly. This isn't the first time we have heard of the game, as Square-Enix offered up some teases of the game in the weeks leading up E3. On Twitter, the publisher posted a mysterious video of a character awakening from Cryostasis. There wasn't much to make from the short tease then, but we now know what it's about.At the press conference, studio head of People Can Fly, Sebastian Wojciechowski took to the stage to talk about what the game us all about. Outriders is a co-op action shooter set in a hard sci-fi universe. Taking place on the planet Enoch, a ragtag crew of fighters work together to battle hordes of enemies. While you can play solo, the game also features drop-in, drop-out co-op play--letting up to 3 players take part in the various missions and events on the planet.According to the developers, it's a game that they wanted to make for a long time, which pulls upon their years of experience making shooters. In a press release for Outriders, the CEO of People Can Fly, described the game as being a fairly ambitious project, which totally seems to be in the developer's wheelhouse.“Outriders is the game that we have been wanting to make for years,†said Wojciechowski. “We’re very happy to be working with Square Enix on this project, it’s a big undertaking for us and the team has grown considerably to work on the Outriders project. We now have over 200 developers at four international studios working on this project to make it our most ambitious shooter to date. We’re very excited to finally unveil Outriders to the world, and we can’t wait to show you more of the game.â€There's much more to see from E3 2019. For more on Outriders and other games that we saw from the Square Enix press conference, please check back with GameSpot on our hub page.Info from Gamespot.com
2019-06-10
Microsoft's new game streaming service, Project xCloud will bring cloud-based game streaming to consoles in October. Microsoft confirmed this during its Xbox E3 2019 press conference today, but didn't share many more details about the platform.There Microsoft's Xbox press conference contained a lot of other big news like the official reveal of the From Software and George RR Martin collaboration game Elden Ring, and details on the next Xbox called still under the name Project Scarlett which is the most powerful console that Microsoft has ever designed coming in 2020.Info from Gamespot.com
2019-06-10
Microsoft's E3 2019 press conference finally confirmed Bandai Namco's latest entry in its long-running Tales of franchise. Titled Tales of Arise, the game was initially leaked earlier this week. However, the presentation finally confirmed its existence on an official capacity with a brief debut trailer.With the tagline "Rise Up," Tales of Arise looks to be taking a step in a new direction with the series. While previous games had action-RPG combat systems, this new game seems to be leaning further into those systems, resembling games like Monster Hunter World or God Eater with seamless combat and no trace of separate battle encounters. Another interesting difference is that there seems to be a greater focus on exploration with a larger open world to run around.On the other hand, story details were revealed in the debut trailer, but we do know that you'll be playing a silver-haired protagonist who appears to on the run from something. The game is set to launch on Xbox One and PC sometime in 2020.For more E3 news, previews, trailers, and gameplay, be sure to check out our E3 2019 hub. If you're curious about the other press conferences, check out our full E3 press conference schedule.Info from Gamespot.com
2019-06-10
The Microsoft Xbox E3 2019 press conference--one of the major publisher and developer E3 streams that precede the actual show--just dropped a bombshell. Phantasy Star Online 2, previously exclusive to Japan, is finally launching in the West after years of waiting. It will be available on Xbox One next year.Fans of the original Phantasy Star Online have been clamoring for an international release ever since Phantasy Star Online 2 first launched nearly seven years ago. Phantasy Star Online's story has little to do with the mainline Phantasy Star series, moving to a new planet for players to explore. As the name implies, PSO is an online multiplayer-focused variation of the fantasy RPG series. You travel between several areas, grinding through monstrous creatures and giant bosses in search of loot and coin. The original PSO is highly regarded as one of the most influential games of all time for what it did for online console play in Japan, pushing the feature in the East when no other game really was.Phantasy Star Online 2 launched in Japan in 2012. The game continues the original's formula of mixing futuristic tech and magic in combat, but new classes and weapon types offer far more customization. Also, like its predecessor, online multiplayer is the focus, with players able to meet in online lobbies and speak through text chat. Phantasy Star Online 2 is launching internationally in spring 2020.Prior to E3, Microsoft said it was "going big," covering 14 first-party Xbox One titles and several third-party games. Microsoft did not disappoint, with a showcasing that covered 60 different games. Most are launching day one on Game Pass too. The company also provided a few more details for its next-gen console, Xbox Scarlett.Info from Gamespot.com
2019-06-10
Microsoft's E3 press conference gave us a glimpse at the next generation of hardware, as it announced the new Xbox console Scarlett. But with the console coming Holiday 2020, Microsoft thought to sweeten the pie by announcing Halo Infinite as a launch title.A trailer for Infinite was shown during the Xbox press conference, but it did not feature any gameplay. We subsequently learned it will stay dark until E3 2020, so we won't be learning much about the game for the next year. What we did find out is that the game will focus on Master Chief, whose primary focus will be "mysteries surrounding the appearance of The Pilot and the desolate remains of a Halo ring." Microsoft reiterated that Infinite runs on 343 Industries' "next-generation" game engine, known as Slipspace. While the Scarlett release is the most exciting version of the game, it will also still come to Xbox One and Windows 10 PC.Halo Infinite and Xbox Scarlett will launch Holiday 2020. A more specific release date was not shared. Info from Gamespot.com
2019-06-10
During its Xbox E3 2019 press conference--one of the many livestreams scheduled to air over the next few days--Microsoft finally gave us an official look at its highly anticipated Halo Infinite. The game was first teased during last year's E3, but Microsoft and developer 343 Studios have remained relatively quiet about the sixth mainline Halo entry since then.Not anymore. After detailing the upcoming Xbox hardware, still code-named Scarlett, Xbox boss Phil Spencer announced that Halo Infinite will launch alongside the new hardware during Holiday 2020. That led into a cinematic trailer that set up the story for this entry. You can watch it for yourself above.The cinematic trailer shows a UNSC soldier apparently stranded. He received an alert of a nearby vessel and went to call for help, and in the process discovered the Master Chief in survival mode. After a jolt of energy, Chief was revived, but the situation was still bleak. Cortana is MIA and enemies are pounding at the ship. As you may expect, Master Chief opted to confront the emerging threat head-on. A brief teaser after the title screen suggested that Cortana will return in some capacity. Her voice can be heard saying, "I chose you because you were special. I knew we would be perfect together. And I was right."After the press conference, Microsoft shared a vague description of the game that says it finds "Master Chief on an all-new adventure as he uncovers the mysteries surrounding the appearance of The Pilot and the desolate remains of a Halo ring."We apparently won't be hearing much more from the game for a while, as 343 says Halo Infinite is going dark until E3 2020.Halo Infinite is coming to Xbox One and PC in addition to Scarlett, breaking the streak of Halo games that only launch on an Xbox console before getting PC ports.Prior to E3, Microsoft said it was "going big," covering 14 first-party Xbox One titles and several third-party games. Microsoft has not disappointed when it comes to Game Pass either, revealing several new games for its subscription service. The studio also revealed its next-generation Xbox console.Info from Gamespot.com
2019-06-10
A lot happened during Microsoft's E3 2019 press conference. Not only did the company showcase somewhere around 60 games, it also unveiled its plans for a streaming future in Project xCloud, provided some details about its next-gen Xbox Scarlett system, acquired yet another prestigious development studio, and more. Here's a look at some of the biggest announcements to come from Microsoft's E3 2019 presentation.Project xCloud, New Xbox Scarlett, And Halo InfinitePerhaps the biggest piece of news out of Microsoft's E3 2019 presser was the unveiling of Xbox Scarlett and Project xCloud. The company's all-in on a streaming future, with Project xCloud launching this October. And to go with a streaming future is a more powerful system in the form of Xbox Scarlett, which Microsoft says is "four times" more powerful than the Xbox One X. The next-gen Xbox launches holiday 2020. Along with that announcement was the cherry on top: Halo Infinite will be an Xbox Scarlett launch title.Elden Ring Is RealWhat would have been the biggest game reveal was leaked ahead of time but was notable nonetheless: Elden Ring is a collaboration between From Software and George RR Martin. From is best known for Dark Souls--which seems to have inspired Elden Ring heavily--Bloodborne, and Sekiro, while Martin is the author of A Song of Ice and Fire, the basis for Game of Thrones. We don't know much yet about the game, but it will be open-world.Four-Player Competitive Multiplayer Game From Ninja TheoryDeveloper Ninja Theory, which was snatched under Xbox Game Studios' wing in June 2018, has announced a new, melee combat-focused game. Bleeding Edge is 4v4, competitive multiplayer game in a similar vein as Ubisoft's For Honor. Rahni Tucker, who was DmC: Devil May Cry's director of combat, serves as the project's creative director. A technical alpha starts on June 27 and signs up are happening now.Finally, A New BattletoadsWe finally saw Battletoads on Microsoft's E3 2019 stage. Much like the original, this new Battletoads will be played from a 2D perspective but with a more stylized look. While the game will land on Xbox Game Pass at launch, no release date has been confirmed as of yet.Cyberpunk 2077 Gets Official Release DateCD Projekt Red's stylish first-person shooter, Cyberpunk 2077, now has a release date. The open-world, sci-fi adventure from The Witcher developers will land on consoles and PC on April 16, 2020. Prolific action star Keanu Reeves will appear in the game as "legendary rockerboy" Johnny Silverhand, though his role in the story remains a mystery. Pre-orders are available now, and the game comes with a swanky Collector's edition, which includes a cool-looking box, a 10-inch statue of the game's main character, a steelbook, an art book, and more.Double Fine Joins Xbox Game StudiosZany developer Double Fine Productions has announced an acquisition by Microsoft's Xbox Game Studios. Immediately following the announcement, president and CEO Tim Schafer hopped up on stage to show off a new Psychonauts 2 gameplay trailer. To assuage concerns about Double Fine selling out, Schafer posted a separate YouTube video in which he confirms all prior commitments will be fulfilled. "Nothing about us is going to change at all," Schafer said.Info from Gamespot.com
2019-06-10
Microsoft showed more of Halo Infinite during the Xbox E3 2019 press conference today and confirmed it'll be a launch title for the new Xbox Scarlett console in 2020. We didn't see any gameplay, however, and it's going to be a long time until Microsoft shows more of the game. Studio director Chris Lee said in a blog post that the team is staying dark on the game until E3 2020 a year from now."E3 2020 will be a big moment for Halo Infinite," Lee said. "Until we reach that destination in 2020, we'll continue to embrace the mystery and wonder of Halo and the endless opportunity and potential of this engine, this hardware and, most of all, this team."Lee said he's aware that people want to "see and know more about Halo Infinite," but unfortunately, that's not going to happen soon.A lot of people were expecting Microsoft to show off Halo Infinite gameplay at E3. That didn't happen, with Microsoft instead showing off a new trailer, "Discover Hope," which showed Master Chief in a bad spot after the events of Halo 5: Guardians.Lee said again that Halo Infinite is being designed as a "spiritual reboot" of the Halo series. It is a game with "a vision set firmly in the future, but a foundation rooted deeply in the things our team and our fans have fallen in love with--the scope, the scale, the heroism, and the moments of spectacle and wonder that brought players together on couches, at basement LAN parties, on Xbox Live and in esports arenas for years."Halo Infinite has a new art direction, too, and you can pick up on a few of these flourishes in the new story trailer. "The new design for the Master Chief is, by far, the highest fidelity we have ever created to leverage the power of next generation platforms, but with a design that is Master Chief to the core and takes inspiration from the past, with color and texture and detail unavailable to us till now," Lee said."This same attention to our design for the Chief is true of everything in Halo Infinite. You can see examples in the interior of our UNSC Pelican, the design of our pilot, and even details down to the UNSC logo on his flight suit. Halo Infinite is intended to embrace all that our fans have grown to love in our franchise, while evolving it to something even more visually stunning for players."As for Halo Infinite's music, 343 Industries has hired Joel Yarger (God of War and Uncharted) to be the music supervisor for Halo Infinite. The game's audio director is Sotaro "Tajeen" Tojima, and he worked with Yarger and composer Curtis Schweitzer, to make music that "stay[s] true" to the iconic music that Marty O'Donnell and Mike Salvatore wrote for the original games.In terms of Halo Infinite's story, Lee said it will be a story continuation from Halo 5 and Master Chief's wider adventures, and it will feature new characters like the pilot from the new Discover Hope trailer. That being said, Lee explained that 343 is designing the game to be "perfect starting point for new players too. This story will mark the beginning of a new chapter and challenge for the Chief, but it will also respect and continue threads that led to this point.""If you've never played a Halo game before, this will be a great place to jump into the story," Lee said. "You're arriving in the middle a universe at war, with a sense of history underlying your entry into the world. But it will also feel fresh, full of potential, and new adventure."As for what the power of the new Xbox Scarlett can do for Halo Infinite, Lee said in an Xbox Wire post that it will allow the team to make the game they've "always dreamed of.""By harnessing the power of our new Slipspace Engine and combining it with the power and promise of Project Scarlett, we plan to build the Halo game we've always dreamed of, and share it with even more players, competitors, adventurers, and creators than ever before," Lee said.Halo Infinite will be playable before launch through beta tests, or "flights," as Microsoft calls them. You can sign up to become a Halo Insider member for a chance to get in to the beta.Halo Infinite will play on the Xbox family of consoles (and PC), meaning it will be on Xbox One S, Xbox One X, and the new Scarlett system. Info from Gamespot.com
2019-06-10
It's almost strange to start thinking of Borderlands 3 as a set-in-stone reality given just how fruitful Borderlands 2 turned out to be, with over two years of DLC packs and a full-fledged expansion. But here we are, with the sequel right around the corner, and after so many players have invested so much time into Borderlands 2, it's only right to give the game a proper send-off. Commander Lilith & The Fight for Sanctuary isn't so much an Irish funeral as a subdued respectful toast for the game, but within its comparatively short play time is a reminder of all things good and all things frustrating about our time on Pandora these last seven years.Set right after the ending of Telltale's Tales from the Borderlands, Pandora is experiencing a sort of peace as several of the protagonists from Borderlands 1 and 2 analyze the Vault Key map found in the final moments of the second game. Naturally, the peace is short-lived, as a military stooge and, as Lilith puts it, “four-star a**hole†named Hector shows up to snatch the Vault Key. Apparently, there's a military splinter faction that's none too happy about Pandora being left to its own devices while its heroes go vault hunting, and it has concocted a plan to restore plant life and natural beauty back to the Pandoran wastelands. Sounds great, except for the fact that the gas Hector's boys are using to restore the world has the nasty side effect of turning any humans exposed to it into hideous half-plant hybrid monsters that look and act like an eco-friendly version of The Flood from Halo. So, once again, it's up to the Vault Hunters to take out the trash. Or compost, in this case.Any new Borderlands story is only as good as the company you keep and the big bad they have to take down. On the downside, Hector is a lame villain not even remotely fit to shine Handsome Jack's diamond pony or Mr. Torgue's glorious gold chains. A few logs reveal him straight up slaughtering civilians for the hell of it, which is sure to get him on your bad side. Mostly, though, he just grumbles predictable military hard-ass threats over your Echo from time to time, until it's time for his eye-rollingly cheap boss fight, which is utterly rife with the kind of unavoidable hits the most hectic and aggravating parts of Borderlands 2 are sometimes prone to.His big plan doesn't amount to much either. There's an interesting idea in that restoring green beauty to Pandora might actually kill it--especially since martial law would be part of the package--but nothing really comes of this, aside from seeing a few familiar locales covered in giant vines and poison-gas spewing flowers. The hideous mutated humanoid plant enemies that spew from those flowers are easy enough to deal with, especially for folks jumping in with high-level characters, but Hector's own New Pandora goon squad can get troublesome in heavy numbers. There's nothing to suggest Pandora as a whole might be better or worse for the infection, aside from a single throwaway line when you start closing in on Hector's lair.So, no, this definitely isn't breaking any new ground on the antagonist front. What makes Fight for Sanctuary worthwhile entirely comes down to your friends during this last go-around, as this DLC acts as one giant elaborate curtain call for the entire series up to this point. Right from the jump, you're surrounded by Ellie, Dr. Tannis, and Lilith. Later, you wind up taking on squads of baddies with Mordecai and Brick. Tiny Tina shows up to guide you on a certain quest just so she can get to fire a space cannon. The love even extends to the brilliant Tales from the Borderlands. One of your first side missions involves talking to Moxxi and hearing poor, heroic Scooter's last recorded will and testament. Cassius shows up later to help synthesize a cure to the plant infection. Unfortunately, Vaughn also shows up, and his mere presence is aggravating for a vast multitude of reasons, the most enraging in-game reason being that his wanton cowardice and ego-stroking missions are at complete odds with everyone else you take marching orders from during the course of these new quest lines.Fight for Sanctuary isn't a taste of things to come so much as a grand encapsulation of Borderlands’ virtues and flaws.For much of the duration, however, Fight for Sanctuary just feels like the flimsiest excuse to put the band back together one last time, to hang out with these characters in a few familiar places, letting them play off each other in a situation where there's tension but not world-ending stakes. It's worth the trip for that, to remember just how much of Borderlands’ universe is enjoyable less for the looting-and-shooting but for the company you keep while you’re doing it. There are, of course, the players who are mostly just looking for any excuse to go chumming for loot in the sands of Pandora once again. There may not be as much to do that's on-mission for Fight For Sanctuary, but those looking to jump in do at least have a bit further to grind to get to the level cap of 80. There's also a brand-new class of elite weapons to look for. In my travels, I found two of them, and the gun that became my go-to shimmers with rainbows and sparkles, but also does the most elemental fire damage of any gun I've ever used in the game.Fight for Sanctuary isn't a taste of things to come so much as a grand encapsulation of Borderlands’ virtues and flaws. The gunplay feels dated. Level progression is often shallow and grindy. Some of the characters can be painfully obnoxious. Just as often, however, there are perfect moments when you managed to bring the right weapon to the right gunfight to gain the right reward from the loot shower that follows. You then get to celebrate with some of the most sloppy, endearing, badass misfits the galaxy has ever known. That’s as good a reason as any to revisit Borderlands 2 one last time, but also a convincing example of all the ways Borderlands 3 can drastically improve on its predecessor. Info from Gamespot.com
2019-06-10
At the end of the Xbox E3 2019 press conference, Microsoft revealed a new trailer for Halo Infinite, the next installment in their long-running sci-fi shooter franchise. It featured a stranded UNSC ship picking up the body of series protagonist Master Chief, suggests that the UNSC has lost the war against the Covenant, and shows us a destroyed Halo array.But the trailer also showed us something else, and it was definitely a "blink and you'll miss it" kind of deal. At approximately 3 minutes and 30 seconds into the trailer, Master Chief gets an injection of power that wakes him from his slumber. We see the action from his point of view, meaning we're treated to an array of diagnostics that fill the screen as he reactivates.Some incredibly perceptive viewers (via Polygon) saw the numbers on screen, and intuited that they might translate into Xbox redemption codes. They were right.so we were messing about on the @Xbox E3 briefing when I saw some codes from the halo showcase and it turns out it was a code for 12 month xbox game pass ultimate subscription pic.twitter.com/3rmhm8lPWR — StaySideways (@ApexDriftz) June 9, 2019#XboxE3 @XboxThanks for the free 6 months of Game Pass Ultimate! (codes are in the Halo Infinite trailer :P) pic.twitter.com/aav6Lp6crT — Justin // will code for 🫠(@xichocolate) June 9, 2019Master Chief's diagnostics translated into codes for Xbox Game Pass Ultimate, the newly launched Microsoft service which combines subscriptions for Xbox Game Pass, Xbox Live Gold, and as of Xbox's press conference, Xbox Game Pass For PC. It's certainly a nice little easter egg to discover--Cyberpunk 2077 developer CD Projekt RED hid messages in their trailer during last year's Xbox press conference.Xbox spent much of their 2019 press conference emphasizing their support for Xbox Game Pass, making sure to note a number of upcoming games that would launch on the service as soon as they become available. They also detailed what the service would look like on PC, confirming a few extra titles catered specially for the platform. They also shared official details concerning their next Xbox console, codenamed Scarlett. For continuing coverage of E3 2019, be sure to stick around GameSpot for news, previews, and gameplay videos. Info from Gamespot.com
2019-06-10
One of the biggest E3 2019 announcements thus far has been Elden Ring, a new role-playing game from Dark Souls developer From Software and A Song of Ice and Fire author George R.R. Martin. The title may have been leaked before E3, but the first trailer was shown properly at Microsoft's briefing. Now, game director Hidetaka Miyazaki has shared more insight on the project.In an interview published on the Xbox Wire, Miyazaki confirmed a number of interesting details about Elden Ring, beginning with the fact that development began just after From Software finished developing Dark Souls III's DLC. At the time, From Software envisioned Elden Ring as a "more classic fantasy title."As development progressed, the title became a "dark fantasy action RPG" featuring various elements that From Software was not able to achieve with the Dark Souls franchise.Unlike Sekiro, which was developed at the same time as Elden Ring, the new game is focused more on its RPG elements than action. That being said, Elden Ring will still have "responsive melee-based combat," Miyazaki said.The game director added that he expects Elden Ring to be a challenging title like From Software's previous games. "The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience," Miyazaki said.Elden Ring will have "a wide variety of weapons, magic, and ways to engage enemies," Miyazaki said, and this should allow people to play however they wish."Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies," Miyazaki said.One of the biggest differences between Elden Ring and From Software's previous games is its open-world nature, according to Miyazaki. "I would have to say the biggest difference is it being open world," he said. "Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume."Miyazaki said the term "open world" isn't so easily defined. What he personally means by open world is that it is a game with a "large, open field to play in."It is a world full of danger and threats, as well as many areas ripe for exploration. Among those areas, you will also find intricately designed, multi-layered castles and such," Miyazaki explained.Here are some other takeaways from the interview:Elden Ring will have character customization elementsMiyazaki is a "huge fan" of Martin's works; he personally recommends Martin's Fevre Dream" to new From Software employees.Miyazaki expected Martin to say no to collaborating on Elden Ring.Boss fights will factor into Elden Ring; they will be varied in nature, while the actual bosses you fight will be "horrifying," according to Miyazaki.No release date has been announced for Elden Ring as of yet. It is published by Bandai Namco, and though it was announced at the Xbox briefing, it isn't necessarily an exclusive to Microsoft's console.Read next: E3 2019: Elden Ring Sure Seems To Share A Lot In Common With Dark SoulsInfo from Gamespot.com
2019-06-10
After being rumored, and then outright leaked, From Software's newest game was confirmed with a cinematic trailer during Microsoft's E3 2019 press conference. Called Elden Ring, the Bandai Namco-published game tells a story that's a collaboration between From Software director Hidetaka Miyazaki and A Song of Ice and Fire author George RR Martin. Though the Elden Ring trailer doesn't reveal any gameplay, it does feature many similarities to the stories and world-building From Software's previous titles--specifically the original Dark Souls.One of the first characters introduced in the trailer is hammering away at the Elden Ring until it is destroyed. Though their actions are destructive, their movements mirror the animations used for the blacksmith NPCs in the Dark Souls games."I doubt you could even imagine it. That which commanded the stars. Giving life its fullest brilliance." These words are spoken by the trailer's narrator in reference to the Elden Ring, which exists in the in-game world as some powerful otherworldly force. It sounds an awful lot like the Dark Soul, which is introduced in Dark Souls as one of the Souls of Lords that birthed light, life, dark, and death into the world.The narrator adds that the Elden Ring was "shattered by someone or something." Similarly, in Dark Souls, the Dark Soul is fragmented by the Furtive Pygmy--an immensely important character whose identity is still mostly unknown. Perhaps the Elden Ring is broken into pieces for a similar purpose. It's certainly shattered by an equally mysterious person.While this narration is going on, the trailer showcases the blacksmith's work in an illuminated light, which stands in stark contrast to the darkness around them. The shifting dichotomy and conflict of light and dark is a major theme in Dark Souls. In the trailer, we then cut to a golden armored figure who wields a spear. When fully armored and armed, they look and move similarly to Dark Souls' Orstein."Don't tell me you don't see it," the narrator continues in the trailer. "Look up at the sky. It burns." In Dark Souls--especially Dark Souls III--the sky is used to reflect the nature of the world. Bloodborne did something similar and it looks like Elden Ring will follow this pattern as well. During this narration, a figure falls to the ground, assumably dying. It looks like their soul or life force is seeping out of their body as a glowing force of energy. Enemies die in Dark Souls in the exact same way.There are two other similarities to a previous From Software game in the trailer, but they seem to be in reference to Sekiro: Shadows Die Twice, not Dark Souls. The bowed figure from early on in the trailer (that's surrounded by arms) holds their face in the exact same way Sekiro's main antagonist, Genichiro, does when you nearly kill him. Also, the right arm of the Orstein-looking warrior is a prosthetic that fits and moves similarly to Wolf's wooden right arm in Sekiro. If the Orstein-looking character is the protagonist, then perhaps Sekiro's prosthetic mechanics will make a return in Elden Ring.What other connections to From Software's older titles can you see in the Elden Ring trailer? Elden Ring is scheduled to release for Xbox One, PS4, and PC.Info from Gamespot.com
2019-06-10
E3 2019 may not officially kick off until June 11, but a number of publishers have already held their E3 press conferences, including Google, EA, and Microsoft. Nintendo is airing its annual E3 Direct on the morning the expo proper begins, and now the company has revealed how long the broadcast will last.Nintendo of America's official Twitter account confirmed Tuesday's Direct will run for "around" 40 minutes. The company had previously said the broadcast would focus on Nintendo Switch games coming in 2019, but this is the first confirmation of how long it would be, and its fairly lengthy runtime suggests it'll be packed with news and announcements.Don’t forget to tune in to #NintendoDirect | #E32019 Tuesday at 9am PT for a video presentation featuring around 40 minutes of information about upcoming #NintendoSwitch games releasing in 2019!Watch live here: https://t.co/7Kiz5KBOkF pic.twitter.com/MbmqJavSbj — Nintendo of America (@NintendoAmerica) June 9, 2019One thing we can expect for certain from the Direct is the next Super Smash Bros. Ultimate DLC character. Following the World Championship tournament that took place on June 8, game director Masahiro Sakurai revealed via a video message that the next DLC fighter would be revealed during Tuesday's broadcast, although he didn't share any other details beyond that, so the character's identity remains a mystery.Beyond that, it's still unclear what we'll see during Tuesday's Direct. Nintendo had confirmed that several of this year's biggest Switch releases--namely Luigi's Mansion 3, Marvel Ultimate Alliance 3: The Black Order, and The Legend of Zelda: Link's Awakening--will be playable on the show floor, so it's safe to say all of those games will be featured in some capacity in the Direct.Nintendo's E3 Direct presentation airs at 9 AM PT / 12 PM ET / 5 PM BST on June 11. You can find out when and how to watch Nintendo's E3 Direct here. Nintendo also aired a Pokemon-focused Direct on June 5, which revealed a ton of new details about Pokemon Sword and Shield. You can catch up on all the Pokemon Direct news and rewatch the broadcast here.Info from Gamespot.com
2019-06-10
Bethesda's E3 2019 presser kicked off with a sweet montage and an even sweet announcement: The Elder Scrolls Blades is coming to the Nintendo Switch for free.On top of being free, the Switch version of Elder Scrolls Blades will feature cross-play and cross-save. Meaning if you start an adventure on your mobile device, you can continue where you left off, at the level you left off, on the Nintendo Switch. All of this will land on Nintendo's console-handheld hybrid this fall. You can check out the announcement trailer below.This wasn't the only Blades news, as the game is getting a free expansion today. It adds new voiceover work, a dragon questline, and more. Free items will also be given away from E3 week. The update is out now on iOS and Android; you can check out the patch notes for more details. The highlights are included below.There's still more news to come from Bethesda's E3 presentation, so be sure to check back here for more news, and follow our liveblog for real-time reactions to the hottest announcements.Elder Scrolls Blades iOS/Android Update Patch Notes HighlightsGiveaways for E3 2019: We’re giving away FREE items during the week of E3! iOS: If you’re playing on an Apple device, login to receive the Crimson Kiss ruby ring, the Apple Pie banner decoration, and 200 Gems.Android: If you’re playing on an Android device, login to receive the Cascadia sapphire ring, the Sweet Roll banner, and 200 Gems.All-new NPC voice-over: VO has been added to NPCs you encounter in town, during major quests, and in the solo arena battle jobs.New Dragon Questline: A new questline has been added featuring a fearsome Ancient Dragon and a mysterious dragonslayer.New Jewelry: We’ve added new skill-boosting rings and necklaces. Look for them in chests, craft them at the Smithy, or buy them at the Enchanter’s Tower.New Jobs and Solo Arena Battles: Adjustments and additions have been made to Jobs including the addition of Solo Arena Battles.Support for Players that are Level 50+: Adjustments have been made to allow for players to level up beyond 50.Info from Gamespot.com
2019-06-10
Bethesda's E3 2019 briefing took place this evening, and the publisher had a lot of news and trailers to show off during the show. In case you missed the event or want to re-watch, we've compiled a roundup of all the big trailers from the show. (We'll continue to update this story as new trailers become available)Bethesda E3 2019 TrailersFallout 76 WastelandersElder Scrolls Blades For SwitchGhost Wire TokyoCommander Keen RevivalThe Elder Scrolls OnlineRage 2: Rise of the GhostsDeathloop Wolfenstein: Youngblood Info from Gamespot.com