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2019-07-30
Armored Mewtwo may be leaving Raid Battles in Pokemon Go in only a few days, but a new Legendary is set to take its place. Rayquaza, the Legendary Dragon Pokemon from Ruby, Sapphire, and Emerald, is returning to Raids beginning Wednesday, July 31, and this time around, you'll have your first chance to capture its Shiny form.Rayquaza will begin appearing in five-star Raids at 1 PM PT / 4 PM ET / 9 PM BST and will remain in the game until the same time on September 2, giving you a little over a month to add one to your collection. The Shiny version of the Legendary has black scales rather than green ones, although you'll need to be pretty persistent to come across one, as Shiny Pokemon don't appear in the game very often.To catch Rayquaza, you'll first need to team up with other players in-person and defeat it in battle. Rayquaza is a dual Dragon/Flying Pokemon, which makes it particularly susceptible to Ice-types such as Mamoswine, Lapras, and Weavile. Rock, Fairy, and other Dragon Pokemon will also prove effective against Rayquaza in battle.Shiny Rayquaza Rayquaza forms part of what's known as the Legendary "weather trio" together with Groudon and Kyogre. In Pokemon lore, Rayquaza only emerges when the other two Legendaries are warring, which makes its return to Raid Battles fitting, as both Groudon and Kyogre recently appeared in Raids as well. You can read more about the Legendary Pokemon on the official Pokemon Go website.As previously mentioned, Armored Mewtwo is leaving Raid Battles the same day that Rayquaza returns, July 31. This version of the Legendary Psychic Pokemon is wearing the armor it dons in the Mewtwo Strikes Back: Evolution movie, and it has a different movepool and more defense-oriented stats than a standard Mewtwo.In other Pokemon Go news, Team Rocket recently made their long-awaited debut in the mobile game. The villainous trainers can be fought at certain PokeStops, and they use Shadow Pokemon in battle, which you can rescue and purify for various bonuses. The game's next Community Day is also just around the corner. That event takes place Saturday, August 3, and will feature Ralts, the Gen 3 Psychic/Fairy Pokemon.Info from Gamespot.com
2019-07-30
It seems a new fighter may enter the Dragon Ball FighterZ ring. Rounding out the six-character FighterZ Pass 2, a new leak suggests Janemba, the demon of pure evil, is the 2D fighter's latest DLC character.The leak comes via Nintendo UK, who posted a description of the character. That page has since been removed, but Google crawled the page and confirms that Janemba was mentioned on Nintendo's website. According to the description, Janemba "joins the fight from the Underworld," and the content is said to include "Janemba as a new playable character, five alternative colors for his outfit, a Janemba Lobby Avatar, and a Janemba Z Stamp." Though the Nintendo UK link leads to a blank screen, GameSpot sister site Comic Book gathered reaction tweets to the leak, one containing a picture of the description from the Nintendo UK page.JANEMBA IS GONNA BE GREATNESS! pic.twitter.com/k4HqzTpIWJ — Mamba Lamba (@mambalambaa) July 29, 2019Developer Arc System Works and publisher Bandai Namco Entertainment have not confirmed the leak.Janemba, a demon regarded as the living definition of evil, was first introduced in 1995's Dragon Ball Z: Fusion Reborn. The same movie, which saw Janemba as the main atagonist, saw the introduction of the Goku-Vegeta fusion Gogeta.Dragon Ball FighterZ's FighterZ Pass 2, which retails for $25 USD / $36 AUD / £20 GBP, contains Jiren, Videl, and GT Goku. All three characters are unlockable now via the pass or can be purchased individually for $5 USD / $7 AUD / £4 GBP. The end of the FighterZ Pass 2 announcement trailer, above, reveals Super Saiyan Blue Gogeta and Broly (from Dragon Ball Super: Broly, which may have a sequel in the works) as the final two characters. These two are expected to release at a later date.Info from Gamespot.com
2019-07-30
Back in May, Nintendo kicked off a limited-time voucher program that gives Nintendo Switch Online subscribers the option to purchase a pair of game vouchers for $100, saving up to $20 off of the two titles' regular combined retail price. If you're interested in taking advantage of the offer, however, your time to do so is running out, as the last day you can purchase these vouchers is Wednesday, July 31.As previously mentioned, this offer is only available to those who have a Nintendo Switch Online subscription. If you fall in that camp, you can purchase the vouchers through Nintendo's website or the Eshop and then redeem them on select first- and third-party Switch games. The vouchers are valid for a full year from the date of purchase and don't both need to be redeemed at the same time.The Switch games eligible for the voucher program range from already-available titles such as The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, and the recently released Super Mario Maker 2 and Fire Emblem: Three Houses to upcoming releases like The Legend of Zelda: Link's Awakening, Luigi's Mansion 3, and Pokemon Sword and Shield. You can find the full list of eligible titles on Nintendo's website.Nintendo Switch Online subscriptions run for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. Nintendo also offers an annual Family Membership, which costs US $35 / £31.49 / AU $55 and covers up to eight Nintendo Accounts across multiple systems. In addition to special offers like the voucher program, the subscription allows you to play Switch games online and back up your save data to the cloud. It also gives you access to certain games like Tetris 99 and the Switch NES library, both of which are free to download for subscribers.Info from Gamespot.com
2019-07-30
Fire Emblem: Three Houses is a game with a lot of choices, and a game where things can go wrong--your favorite characters can die permanently on the battlefield or you might accidentally waste a whole day of free time. You could accidentally offend someone in a conversation, or you might have a disastrously embarrassing tea party with someone you're trying to get closer too.Thankfully, Fire Emblem has an autosave function and it prompts you to manually save very regularly. But the one thing it doesn't tell you is how to boot back into the main menu to load a previous save. That's what we're here for. To soft reset the game and go back to the main menu, press and hold: [-] + [+] + [L] + [R].You're welcome.For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over." Info from Gamespot.com
2019-07-30
When you first start Fire Emblem: Three Houses, You'll probably spend a whole lot of time agonizing over which of the three groups of students you want to teach for the rest of the game. It's a tough choice--each class brings the potential for major differences in the story, and the composition of each is a real mix of pros and cons, both in terms of the personalities of the students, and the initial abilities they bring to the battlefield.But remember--with enough time and effort, you can recruit almost any student you want to your class with the exception of the house leaders and their closest retainer. Each student will value a certain attribute and a certain skill. All you need to do is work to meet that threshold through battles and training, while also making an effort to raise your social rank with them (which will take away time from increasing the social rank and motivation of those already in your class).We've had varying experiences here, and found that the conditions might be different with each student--anywhere from E to D+ ranks for skills and C to B for social ranks. In some instances, certain characters will be much easier to recruit depending on your gender (namely, Sylvian and the Female protagonist).To actually recruit someone, you need to talk to them in the monastery on a free day. On the odd occasion, if your ranks are high enough a student will reach out to you during the week to ask if you'd be interested in having them in your class.Here is a list of what each student is looking for:Black EaglesDorethea: Charisma and AuthorityBernadetta: Strength, BowPetra: Dex, RidingCaspar: Str, BrawlLinhardt: Mag, ReasonFerdinand: Dex, Hvy ArmorHubert: N/AEdelgard: N/ABlue LionsAnnette: Mag, FaithAshe: Cha, LanceIngrid: Dex, FlyingFelix: Spd, SwordSylvain: Cha, ReasonMercedes: Mag, BowDedue: N/ADimitri: N/AGolden DeerLeonie: Str, LanceLorenz: Cha, ReasonRaphael: Str, Heavy ArmorLysithia: Mag, FaithIgnatz: Dex, AuthorityMarianne: Mag, RidingHilda: N/AClaude: N/A Just in case you weren't aware, you also have the ability to recruit most of the monastery staff characters into your team. Yes, that means you can recruit fellow professors into your class, and then teach them as part of your day-to-day. It's weird, I don't know.Some of them will join as part of the story, depending on which house you're in. Some of them can't be recruited at all for various reasons, but we'll leave the specific details of this one a mystery.Monastery staff recruits differ from the students in that they don't require a skill level check (at least as far as we know), just a social level check. So if you have your eye on someone (it's Alois, I know everyone is falling over Alois), be sure to invite them to dinner and give them lots of gifts.For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over." Info from Gamespot.com
2019-07-30
Fire Emblem: Three Houses certainly gives you a lot of flexibility in terms of how you can develop your protagonist's abilities, as well as those of your students. While you're free to pursue any combat skill with any character you wish, the game definitely nudges you in a few different directions when it comes to certain characters and certain classes.When it comes to picking a goal, it's important to keep a few things in mind:Your gender: Three Houses unfortunately still has gender-specific classes, so it's important to look ahead and see what options you have available in the long-term before you start to pursue a class discipline. I was in the process of making my female protagonist the best hand-to-hand fighter possible until I learned that the later brawler classes, the Brawler, Grappler, and Warmaster, were exclusive to males. You can find a list of the gender-specific classes here.Innate learning advantages: Every character has specific skills they're particularly good at learning, indicated by a blue arrow next to it on their character sheet. This means they'll get more skill points when training in this ability.Innate learning disadvantages: Some characters have skills that they are poor at learning, meaning they'll earn fewer points when training in this ability. It's usually not a fantastic idea to keep pushing a character in a direction they hate unless they have a…Hidden potential: Some characters have hidden potentials next to certain skills indicated by three stars next to it on the character sheet. This is usually in a skill that doesn't seem like a natural part of their initial class designation and means that with enough consistent learning in that skill, that character will be able to unlock a unique or advanced ability. Sometimes, this hidden potential will also come with an innate learning disadvantage, but if you work at it hard enough, then you can flip it into an advantage instead.The Story: Without spoiling anything, the plot of Three Houses will eventually push your protagonist and house leaders quite hard towards a particular skillset, typically the ones they start with. That's a sword for the protagonist, axe for Edelgard, lance for Dimitri, and bow for Claude. So, if you really want to excel in one type of weapon for these characters, stick with what they have.For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over."Info from Gamespot.com
2019-07-30
In Fire Emblem: Three Houses, as was the case in previous Fire Emblem games, each gender has its own variety of classes that are unique to them. Most of them will be common, but for whatever reason, only dudes can punch things and be a hero, and only girls can ride the flying horsies. Here is a list of all the gender-specific classes in the game, so you don't waste time training anybody to be certified in a class they're locked out of. Male Only:Intermediate:Brawler (Brawl)Dark Mage (Reason)Advanced:Hero (Sword, Axe)Grappler (Brawl)Dark Bishop (Reason)Master:War Master (Axe, Brawl)Female Only:Intermediate:Pegasus Knight (Lance, Flying)Advanced:NoneMaster:Falcon Knight (Sword, Lance, Flying)Gremory (Reason, Faith)For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over." Info from Gamespot.com
2019-07-30
In Fire Emblem: Three Houses, you're the one teaching students. But what about your own self-development? Weapons skills are easy to practice in battle, but you can't level up things like reason, faith, riding, or flying skills unless you're already certified for the associated classes--and you need Faculty Training in order to do that.Early on, it's a better use of your activity points to invest in those skills so you can, say, become certified as a Pegasus Knight and continue practicing your flying from there. Here's who can teach you the aforementioned skills:Flying: Manuela, SetethRiding: Jeralt, Hanneman, GilbertFaith: Rhea, ManuelaReason: Hanneman, RheaAnd here's a list of what all the teachers at Garreg Mach Monastery can teach you:Rhea: Sword, Brawl, Reason, FaithSeteth: Sword, Lance, Axe, Authority, FlyingManuela: Sword, Faith, FlyingHanneman: Bow, Reason, RidingCatherine: Sword, BrawlJeralt: Lance, Authority, RidingAlois: Axe, Brawl, Heavy ArmorShamir: Lance, BowGilbert: Lance, Axe, Heavy Armor, RidingLater on in the story, you'll open up more avenues to teach your protagonist skills, but we'll keep that a mystery for anyone just starting out.For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over."Info from Gamespot.com
2019-07-30
Fire Emblem: Three Houses will painstakingly explain the mechanics of how to take out monsters when you first encounter them. But let's be honest--with all the stuff going on in this game, you'll probably forget about it by the time another one rolls around and just spam Gambit abilities at it, which is not the best way to do things.Here's what to remember when you take on monsters:Each monster has a number of different segments available for attack. These are all initially shielded, as indicated by the golden squares underneath it.You need to take down these shields by attacking them. You won't do as much damage, but it's a necessity--think about using your weaker units to help out with this.The gold squares that indicate shields will eventually crack, and then shatter. Once they're gone, that particular square will be susceptible to full damage.Gambits will do damage to multiple segments, as well as stun the monster, which means it won't be able to counterattack until it is hit again.As you can imagine, the fastest way to take down a monster is to have units prepared to make targeted strikes one after the other. If you don't think you can take it down in one phase, try and make your last attack a Gambit attack so the monster will be stunned during their phase.For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over." Info from Gamespot.com
2019-07-30
Sharing meals in Fire Emblem: Three Houses is a pretty straightforward concept: Pick two students to eat with, bonus points if they favor the dish, have a great time. Here are some good things to always keep in mind in order to make sure you're making the most out of every meal.Think twice before sharing a meal with a class member who has full motivation. Could you be making this meal have a bigger impact by sharing it with someone else who doesn't have any motivation? You don't want to let any activity points go to waste when classes start back up for the week.Do the two characters you're sharing a meal with have the potential for social bonds with each other? If they don't, look for a different pairing. This is especially important when you're incorporating students from other houses--not every character can have a social relationship with every other character. (Pro tip: You can hit the X button when choosing your meal companions to view their social ranks between everyone else at the table, if any)And later on in the game: Do the two characters you're sharing a meal with already have a maxed-out social bond? You might have your favorite characters, but if they're not going to get any benefits out of the meal, it might be worth checking the support menu and see who might stand to gain a bit more.For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over."Info from Gamespot.com
2019-07-30
Fishing in Fire Emblem: Three Houses is a great way to increase your Professor Level without spending any activity points, with the bonus of being able to stockpile ingredients to have for meals. Sometimes, there will be events on Sundays where rare fish become available to catch, which you can sell for cold, hard, cash. But it's important to fish smart, meaning you shouldn't necessarily reel in the first fish that bites!When a fish catches on, there'll be an icon that shows what kind of rarity the fish will be. When you're using expensive bait to catch rare fish (like during a special event day, for example), you'll want to wait for the Purple, Gold, or Rainbow fish icon to show up to make sure you're making the most of it.However, there is a risk of losing your bait after the third snag, sometimes fourth if you're lucky. So try and get out while you're ahead.Here's how the rarity scales: Blue -> Red -> Gold/Rainbow/Purple (Special Fish Event Only)And remember: the better your timing is on the minigame, the better the fish will be! Or so the game says, anyway. Excellent! Perfect!For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over." Info from Gamespot.com
2019-07-30
Fire Emblem: Three Houses is all about taking a group of students, and as their professor, turning into absolute killing machines. That's a problematic setup, but the real question is: What kind of killing machines should they be? Before you start each Sunday, you'll be given the chance to certify your students in a new unit class, provided they've met the requirements.You'll need Seals to do so, which can be found in battle or purchased from the item shop. You'll have a greater chance of passing a certification exam if your student has reached all the recommended skill thresholds listed. You can definitely still pass on lower percentages too, but it's worth noting that each unit can only take on exam per week.It's also worth noting that there's value in sticking with a more basic class for a little while: Maxing out the experience of a certain class will earn you a class-specific ability which you can retain, even if you change to a different one.In a similar vein, you'll later find that some students will develop a personal, unique Combat Art when they master an Advanced class--one that will be available on top of the three Combat Art slots for each character--which is a pretty good reason not to push them any further into a Master Class just for the sake of it.To make sure you're working towards the right goals for each of your units, here are the thresholds and requirements for your convenience:Beginner - Level 5 RequirementMyrmidon (Sword: D)Soldier (Lance: D)Fighter (Axe: D, Bow: D, Brawl: D)Monk (Reason: D, Faith: D)Intermediate - Level 10 RequirementMercenary (Sword: C)Thief (Sword: C)Armored Knight (Axe: C, Hvy Armor: D)Cavalier (Lance: C, Riding: D)Brigand (Axe: C)Archer (Bow: C)Brawler (Brawl: C) [Male Only]Mage (Reason: C)Dark Mage (Reason: C) [Male Only]Priest (Faith: C)Pegasus Knight (Lance: C, Flying: D) [Female Only]Advanced - Level 20 RequirementHero (Sword: B, Axe: C) [Male Only]Swordmaster (Sword: A)Assassin (Sword: B, Bow: C)Fortress Knight (Axe: B, Hvy Armor: B)Paladin (Lance: B, Riding: B)Wyvern Rider (Axe: B, Flying: C)Warrior (Axe: A)Sniper (Bow: A)Grappler (Brawl: A) [Male Only]Warlock (Reason: A)Dark Bishop (Reason: A) [Male Only]Bishop (Faith: A)Master - Level 30 RequirementFalcon Knight (Sword: C, Lance: A, Flying: B+) [Female Only]Wyvern Lord (Lance: C, Axe: A, Flying: A)Mortal Savant (Sword: A, Reason: B+)Great Knight (Axe: B+, Hvy Armor: A, Riding: B+)Bow Knight (Lance: C, Bow: A, Riding: A)Dark Knight (Lance: C, Reason: B+, Riding: A)Holy Knight (Lance: C, Faith: B+, Riding: A)War Master (Axe: A, Brawl: A) [Male Only]Gremory (Reason: A, Faith: A) [Female Only]For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over." Info from Gamespot.com
2019-07-30
If you're playing Fire Emblem: Three Houses, you might have noticed that in the middle of Garreg Mach Monastery, there is something called an "Amiibo Gazeebo", which is frankly, a fantastic name. There, you can scan Amiibo, and even if you scan even just one, then the area surrounding the gazeebo will populate with a selection random items--mostly tea, food, and fish--every time you come back to visit on a free day.If you have an Amiibo of a Fire Emblem character, scanning it will give you new music tracks from the character's respective game. You can listen to these during the game's optional auxiliary battles by choosing them in the "General" tab of the options menu.Here is a list of the tracks each Fire Emblem amiibo will give you:Marth - The Time to ActIke - Eternal BondRobin - Id (Purpose)Lucina - Conquest (Ablaze)Roy - Beneath a New Light (Roy’s Courage)Alm - March to DeliveranceCelica - With Mila's Divine ProtectionCorrin (Male) - Alight (Storm)Corrin (Female) - A Dark Fall (Fire)Chrom - Destiny (Ablaze)Tiki - The World TreeFor more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over."Info from Gamespot.com
2019-07-30
There are two nice side-distractions you can partake in when exploring the monastery in Fire Emblem: Three Houses. Fishing is a nice distraction that comes with a few perks. Gardening, on the other hand, is a much more valuable activity, and you should be making the greenhouse your first destination every time you decide to explore the monastery on your free day. You'll increase your Professor Level by doing so, as well as getting a bunch of nice items: food to eat and cook with, flowers to gift to your students, and later on, you'll even get some stat-boosting items.Here's everything you need to remember about gardening:As your Professor Level grows, so will your ability to plant more seeds and use more lucrative methods of cultivation. Growing that level by any means possible (teaching, fishing, etc) should be a priority.Your yield will be better if you plant seeds of the same type in one batch, eg. flower seeds, herb seeds, vegetable seeds, etc.Always cultivate. There are ratings of effectiveness for each of the methods, but just go for the best available to you. Your yield will be better, and you'll only get those valuable stat-boosting items at the top end.ABG: Always. Be. Gardening.For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over." Info from Gamespot.com
2019-07-30
Aside from a manga adaptation, Kill la Kill The Game: IF is the first expansion to the story of 2013's Kill la Kill, the hit anime series that put Studio Trigger on the map. Kill la Kill IF captures the unique fighting styles of the main cast of characters from the anime in arena battles, while also delivering some enjoyable missions to tackle in the single-player campaign. It doesn't manage to deliver a balanced competitive landscape, but there is a delightful collection of rewards to work towards in Kill la Kill IF--supplying a satisfying incentive for replaying the single-player content.Kill la Kill follows Ryuko Matoi, who transfers to Japan's prestigious Honnouji Academy in hopes of finding answers to her father's murder. Her only clue is half of the giant scissor used to kill him. Honnouji Academy is run by fascist student council president Satsuki Kiryuin and her closest allies: the Elite Four. Students at the school wear Goku Uniforms, each providing enhanced strength and superhuman abilities. Realizing Satsuki recognizes the scissor blade she carries, Ryuko attacks and demands answers, only to be ultimately trounced by the president's underlings. After escaping, Ryuko stumbles upon a sentient sailor uniform who gifts her with god-like magical girl powers when it feeds on her blood. Now much more powerful, Ryuko swears to defeat the entire student body of Honnouji Academy and gain the answers she seeks.Kill la Kill IF is a "what if" scenario, asking, "What if Satsuki was the protagonist of Kill la Kill?" The hypothetical is explored in the game's campaign extraordinarily well, putting forth the theory that Satsuki may have been the brilliant mastermind behind the anime's entire narrative from the very beginning, tragically refusing the spotlight she wants because she believes her plans for a better world will work out for the better if Ryuko is the main hero. It's a fascinating addition to Kill la Kill's lore, and it provides plenty of incentive to see the game's two-part campaign all the way through.Combat in Kill la Kill IF is pretty easy to pick up, with your staple combination of close-range, long-range, aerial, guard-break, and special attacks. There's also a rock-paper-scissors-style clash system that allows you to buff yourself if you're lucky enough to win. Though every character controls the same, each has a completely different specialty and unique playstyle. Masochistic Ira Gamagoori becomes more powerful by whipping and damaging himself, for instance, while petite Nonon Jakuzure excels at shooting her opponent from a distance and manipulative Nui Harime relies on decoys to overwhelm her opponents from multiple angles. Though the roster does offer a diversity of playstyles, there are only eight options to choose from at launch. That's a pretty small pool for a fighting game--disappointing given how massive Kill la Kill's cast is. This is slightly offset by the alternate costumes that change how certain characters attack, but the adjustments aren't enough to make the variants feel like brand-new fighters.Exciting though the colorful combat may be, it also feels lopsided with no reliable means of defending yourself. Every fighter can block and dodge, but both moves are pretty slow so it's fairly easy to just overwhelm opponents with aggressive close-range characters. Once caught in a combo, there's only one way to recover, and that's using a counter burst--a move that uses up half of your special attack meter. You have to deal out or endure quite a few hits to fill up the meter, so you can't regularly rely on having a counter burst at the ready. And if you are caught in a combo and you don't have that 50% of meter to burn, you just have to wait until your opponent stops attacking you. As a result, juggling can be a pretty big issue against difficult AI opponents or advanced players that know how to pull off the game's longer, more devastating combos--which can lead to unfair and unfun matches.Despite the issues with combat, battles in the game are wholeheartedly Kill la Kill, and they're typically glorious fun as a result. Characters yell out the name of their special attacks--some with barely contained rage and others with malicious glee--in epic battle cries, each one animated in a cel-shaded rendition of Kill la Kill's over-the-top style. The most powerful blows land with an impact, slowing down the action just long enough for you to understand the recipient is about to be very hurt. The addition of the luck-based clash system feels right at home too, giving you a last-ditch effort to maybe make a comeback--randomly screaming during a battle and luckily finding a deeper well of strength is extremely Kill la Kill. Sure, the lack of a reliable counter system means winning in these battles is less about skill and more about who can press the attack buttons more quickly, but that doesn't change that most matches are still explosively epic, full of silly puns, and just enjoyable to play. This is especially true for most of the battles in Kill la Kill IF's campaign.There are a variety of obstacles to overcome in the campaign as the game offers more than what's usually expected from arena fighters. Though there are still traditional one-on-one fights, Kill la Kill IF's story mode is a mixture of various mission types. The most interesting ones take advantage of the constantly shifting alliances in the narrative. One battle has Satsuki, Ryuko, and Nui all fight in a three-way free-for-all, for instance, and another sees Satsuki go up against the brain-washed Elite Four in a one-on-four fight. Wave-based battles against a horde of enemies are thrown into the mix, too. The variety keeps the campaign from getting stale.Though these types of missions offer a welcome change of pace for an arena fighter, they're also held back by Kill la Kill IF's traditional mechanics and features. Most arena fighters don't need a mechanic to specifically focus on one combatant or a feature to alert you when an off-screen target is about to attack, as fights are pretty much exclusively one-on-one. In Kill la Kill IF's campaign, where you occasionally fight multiple enemies at once and the only way to remain focused on a character is to stay near them, the absence of any such mechanic or feature is far more noticeable. It's tricky to stay focused on the fighter you want when you and your opponents are being smacked around the arena, and it's frustrating when you're in the midst of a combo and you don't know whether you need to suddenly dodge or block because you're about to be attacked from outside your field of view.Outside the campaign, Kill la Kill IF offers Practice and Versus modes, as well as a horde challenge and figure posing gallery. Given the risque nature of Kill la Kill, it's a nice surprise that the figures' available poses aren't all that leery, though the offering of shots you can produce is a little sparse. The gallery feels tacked on as a poor replacement for a photo mode, which is a shame given how gorgeous many of the characters look while in motion. Versus runs without much issue, but the online ranked mode does confirm that this fighting game has a juggling problem that rewards aggressive attack combos as opposed to strategic play.Both the Japanese and English dub anime voice actors reprise their roles in Kill la Kill IF, so you can enjoy whichever cast you prefer (it's something a lot more anime games should do, frankly). Unfortunately, the English dub doesn't perfectly match up in certain animations, so there are quite a few moments where characters are technically done speaking but their mouths keep moving. It's no deal-breaker, as both sets of voice actors do a great job once again bringing their respective characters to life. The voices aren't the only sound from the anime to make it into the game either. Songs from Kill la Kill are regularly intermixed into the originally composed soundtrack, including fan-favorites "Before My Body Is Dry" and "Sirius," augmenting every battle and emotional moment with the same epic sensations as the anime.The voice actors and soundtrack provide the biggest motivation to keep playing Kill la Kill IF. As you complete the story and win matches, you'll unlock in-game currency that you can use to buy songs and special recorded messages. The messages that seem to be from the characters' perspectives are an absolute delight, like Satsuki providing words of encouragement to those living in "this cruel world," but most are from the voice actors themselves--Todd Haberkorn (Shirou Iori) teasingly relaying congratulations for beating the game, for instance, or Carrie Keranen (Satsuki Kiryuin) revealing just how much it meant to get a chance to do voice work for Kill la Kill again after nearly five years. It's all phenomenal content--ranging from hilarious to heartfelt--which provides plenty of incentive to keep playing and earn more in-game currency.Kill la Kill IF is clearly designed for fans of Kill la Kill who are looking for more ways to enjoy the characters, music, and battles of the anime series. Each fighter behaves as they do in the anime, and the excellent voice actor rewards provide a nice incentive to keep playing even after you've mastered every character. However, as a fighting game, Kill la Kill IF doesn't deliver the expected harmony of offense and defense. And though campaign battles that are beyond the one-on-one formula are an awesome addition, the traditional arena fighting game mechanics aren't designed to adequately handle multiple opponents. The campaign's startling revelation is a fascinating turn of events for Kill la Kill's story, though, creating a new and intriguing interpretation of one of 2013's best anime series.Info from Gamespot.com


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