2019-07-27
Season 10 of Fortnite is just around the corner, but in the meantime, the game's second birthday celebration is now underway on PS4, Xbox One, PC, Switch, and mobile devices. Alongside the event comes another handful of challenges, each of which will unlock a new birthday-themed reward when completed, with a special birthday cake pickaxe awaiting players who finish all of the tasks.There are four birthday challenges to complete in total, most of which are self-explanatory and can be cleared fairly easily simply by playing the game as normal. The one that may give you a bit of trouble, however, is to dance in front of different birthday cakes. A similar challenge was featured as part of last year's birthday event, but these cakes are hidden in different locations, which may pose a problem if you don't know where to look. Fortunately, we've put together a handy map and guide to help you find the birthday cake locations.Where Are The Birthday Cake Locations?You need to dance in front of 10 birthday cakes in total in order to complete this challenge, and they're scattered all across Fortnite's island. Fortunately, once you know where to look, the cakes should be easy enough to spot, as they'll be surrounded by balloons. We've put together a map of the birthday cake locations below: How To Complete The ChallengeOnce you know where to look for the birthday cakes, completing this challenge is simply a matter of going to the right location and then busting a move in front of the confection. If you're low on health, you can also grab a slice of cake to recover; not only will it help replenish your health and shield, it'll count toward your progress in a separate birthday challenge, allowing you to kill two birds with one stone.Unlike some other challenges of this nature, which allow you to revisit the same locations in different matches and still make progress toward completing the task, you'll need to visit 10 different cakes in order to clear this challenge. If you need a visual walkthrough, you can watch us complete the challenge in the video at the top of this guide.Fortnite Birthday Celebration ChallengesPlay matches (10) -- WrapDance in front of different Birthday Cakes (10) -- B-day Beats music trackOutlast Opponents (500) -- SprayGain health or shield from Birthday Cake (50) -- BannerReward: Birthday Cake harvesting tool (after completing all four challenges)Info from Gamespot.com
2019-07-27
Ubisoft has announced an all-new community event called "Ubisoft Experience." The event, which is described as an "immersive community event," is coming to three cities around the world, including Sydney, Australia. The event will be held Saturday 14-15 at the Roundhouse at the University of New South Wales in Sydney. The other two cities are Paris, France and Birmingham, England (however, dates for those events were not confirmed).The Ubisoft Experience includes developer panels, competitions, and meet-and-greets, while attendees can also play classic and upcoming Ubisoft games. Some of the recent and not-yet-released titles that will be on-hand at the Ubisoft Experience include Watch Dogs: Legion, Ghost Recon: Breakpoint, Beyond Good & Evil 2, and Roller Champions.Tickets to the Sydney event cost $20 AUD, and all proceeds go to the R U OK? charity, which is a suicide prevention organization."The Ubisoft Experience is a fantastic opportunity to celebrate the Australian gaming community and directly engage with our fans," Ubisoft Australia managing director Edward Fong said in a statement. "We can't wait for the community to see what we have in store for them and are thrilled to showcase some of our biggest titles and host some of our brightest talent from around the world… see you this September!"The Ubisoft Experience event runs 10 AM - 6 PM on September 14 and 15. You can find more particulars about the event here on Ticketek.Info from Gamespot.com
2019-07-27
QuakeCon begins today and it promises to be a hell of a show. This will be the "Year of Doom," both to celebrate the groundbreaking FPS classic's 25th anniversary and to look ahead to the coming release of Doom Eternal. A series of panels include a few looks at Doom, along with fellow Bethesda-published games Fallout 76 and Elder Scrolls Online.GameSpot will be streaming the show as it all goes down, so make sure to bookmark this page and check back to watch the panels live. The first livestreams will begin today, Friday, July 26, with even more on Saturday, July 27.QuakeCon will once again take place in Dallas, TX. Panels include a keynote featuring Doom Eternal, two separate panels on the impact and influence of Doom, and panels featuring Fallout 76 and Elder Scrolls Online. Those latter two are ongoing live games, so we may get a first look at upcoming updates and expansions. Check below for the full schedule.Friday, July 26thQuakeCon Keynote featuring Doom Eternal - 11 AM CT (12 PM ET / 9 AM PT)Influence of Doom Panel - 12 PM CT (1 PM ET / 10 AM PT)Saturday, July 27thFallout 76 Panel - 10 AM CT (11 AM ET / 8 AM PT)Knee Deep in Doom panel - 11 AM CT (12 PM ET / 9 AM PT)Elder Scrolls Online Panel - 2 PM CT (3 PM ET / 11 AM PT)Info from Gamespot.com
2019-07-27
Update: QuakeCon 2019 is now officially underway, and as part of its keynote presentation, Bethesda confirmed that Doom, Doom 2, and Doom 3 are coming to new platforms. As leaked earlier on Nintendo UK's website, the classic first-person shooters are releasing on Nintendo Switch, as well as PlayStation 4 and Xbox One today, July 26. Additionally, Doom 1 and 2 are also releasing on mobile devices via the App Store and Google Play. The original story follows.This year marks the 25th anniversary of Doom, and the seminal FPS series will have a big presence at QuakeCon, which kicks off later today, July 26. Bethesda has already confirmed we'll get another look at the upcoming Doom Eternal during its QuakeCon keynote, but it appears another surprise from the event has leaked early.As spotted by Nintendo Life, the original Doom, Doom 2, and Doom 3 have been listed for Switch on the Nintendo UK website. The pages each listed the games as releasing for Switch today, with Doom 1 and 2 priced at £4, while Doom 3 costs £8. The titles aren't live on the Switch eShop, however, and no pages for them have yet appeared on Nintendo of America's website, so it's unclear if these listings were simply a mistake or went live earlier than intended.The QuakeCon keynote begins today at 9 AM PT / 12 PM ET, and it'll be followed by an Influence of Doom panel at 10 AM PT / 1 PM ET. Bethesda will also host panels for Fallout 76 and Elder Scrolls Online this weekend. If you're interested in following along, you can watch the QuakeCon livestreams here.Doom Eternal is coming to Switch as well as PS4, Xbox One, and PC this November. We got an extended look at the game during Bethesda's E3 2019 press conference, where the publisher showcased a brutal gameplay trailer and revealed the title's collector's edition, which comes with a full-size Doom Slayer helmet. You can read more in our Doom Eternal pre-order guide.QuakeCon 2019 ScheduleFriday, July 26thQuakeCon Keynote featuring Doom Eternal - 11 AM CT (12 PM ET / 9 AM PT)Influence of Doom Panel - 12 PM CT (1 PM ET / 10 AM PT)Saturday, July 27thFallout 76 Panel - 10 AM CT (11 AM ET / 8 AM PT)Knee Deep in Doom panel - 11 AM CT (12 PM ET / 9 AM PT)Elder Scrolls Online Panel - 2 PM CT (3 PM ET / 11 AM PT) Info from Gamespot.com
2019-07-27
At the QuakeCon keynote, Bethesda and Id Software detailed its asymmetrical Battlemode multiplayer for Doom Eternal. In this mode, you can take on the role of the classic "Slayer" Doomguy, or one of five Demons with varied abilities and upgrades.The 3-player mode pits one Slayer against two Demons. The Slayer is armed to the teeth with guns, mods, and equipment, but will have to take down demons to refresh resources like ammo and health. Demons have their own set of special talents, like the ability to see through walls and summon AI controlled demons and hazards. After defeating one player-controlled Demon, the Slayer has 20 seconds to find and eliminate the other one to win the match. Matches will be best of five; as the rounds go on players can upgrade abilities. Plus Demons can summon more powerful demons, and the Slayer can get a BFG.So far the revealed Demons include a Revenant with jetpack and shoulder-mounted rocket, including a special rocket barrage; a Pain Elemental that can fly and track the Slayer, and has a rechargeable shield; and a Mancubus with heavy cannons and flame throwers for lots of lethality at the cost of mobility. The end of the presentation also mentioned the Archvile and Marauder. At launch it will include six maps, and more maps and Demons will be added post-launch.This QuakeCon also marks the last for Tim Willits, studio director at Id Software. The show opened with a farewell to Willits. Appropriately enough, this QuakeCon has officially been dubbed "The Year of Doom," both to mark the original game's anniversary and the upcoming Doom Eternal release. For more on QuakeCon, Doom Eternal, and other games from Bethesda, check out all the panels happening at QuakeCon.Info from Gamespot.com
2019-07-27
Things have been somewhat quiet for Quantic Dream for the last year or so, at least in terms of games. The developer's last title, Detroit: Become Human, released in May 2018, and elicited a generally positive reaction from critics and players. While it featured a trope-heavy story that achieved mixed results in attempting to tackle some of its big ideas, like racism and xenophobia as seen through a sci-fi "humans versus robots" lens, Detroit was an impressive feat in terms of bringing the performances of human actors into video game worlds.A little more than a year after the release of Detroit, Quantic Dream CEO, writer, and director David Cage turned up at San Diego Comic-Con 2019 for a panel featuring several actors from Detroit and another of the studio's past games, Heavy Rain. The panel dug into the motion capture technology used to create those games and capture the actors' performances to bring them into a digital world.While it's not clear what Quantic Dream is working on next and Cage didn't announce anything during the panel, things have changed for the studio. For more than the last decade, Quantic Dream's games have been PlayStation exclusives, thanks to a partnership between the developer and Sony. That partnership has ended, however, with Quantic Dream taking its games multiplatform with an investment from Chinese publisher NetEase.Before that, Quantic Dream made headlines for another reason: as Eurogamer reported, Quantic Dream lost a lawsuit that alleged the studio created a toxic workplace culture for employees. Those allegations arose from an investigation by journalists from Le Monde, Canard PC, and Mediapart published in January 2018.Ahead of Quantic Dream's panel, Cage sat down with GameSpot for a brief interview about the studio's post-Sony situation and the technology it used to create Detroit. Cage refused to comment on the lawsuit or Quantic's workplace culture when we asked about them, but he did discuss where the studio is headed in the future and where it's turning its focus in terms of developing games and technology.GameSpot: It's been more than a year since the release of Quantic Dream's last game, Detroit: Become Human, and you've moved away from your partnership with Sony, right? So what is going on with Quantic Dream right now?David Cage: Sure. So we worked exclusively with Sony for the past 12 years, and it's been absolutely a fantastic partnership with them, we really enjoyed working with them, and we had a lot of creative freedom and the liberty to do the games we wanted to make, which was absolutely amazing. But after 12 years working together, we felt that it was time for us maybe to explore different routes and to do different things, and we also wanted to become publishers and really work on our titles, maybe work on more than one title at a time. Also, we see the landscape changing very fast, we see new platforms, we see mobile, and we see cloudplay, and we wanted to just be able to be part of this landscape.And that's really what motivated us initially to look around, and so we started talking to different people and very quickly we found that the people at NetEase--that is the fifth-largest publisher in the world, although they may be less famous than other publishers right now, but they're pretty big. But we met people that we really like and who understood what we were doing, understood our vision, and just wanted to help us to grow and to explore different possibilities. It gives us the same freedom, give us the support we needed for our new ambitions, but we want to be even more ambitious than we've ever been and just continue creating games that are different.Does that mean creating games that are different from what we've seen from you before, like Detroit and Heavy Rain?Sure, we are working around on different projects, and that's also something we wanted to do for a long time. Putting the same passion and the same enthusiasm and exploring maybe different jobs. An important part of what we wanted to do was to become a publisher to publish our own games, that was something important to us, but also to work with other developers, and not necessarily regarding interactive storytelling, but any genre. As long as it's original, innovative, and high-quality, we are interested. And we have been in this industry for 22 years, so we just felt that maybe we could also share the experience we had being a developer ourselves for a long time, sharing access to motion capture, to soundstages, to actors, to talents, to outsourcing, all the industrial advantages that we may have. Technology also could be shared. And just give a chance to other developers to get access to this fantastic market and to gamers, and just help them the best we can.Can you tell us anything about what you might be working on or what you might be working on publishing? Anything like that?No, we don't have any announcement to make, but we are very actively working on this right now, and it's so exciting, really exciting. You know, I'm in this industry for 22 years, and it feels like it's a startup company, and we're starting a new adventure now, so I wouldn't say it's a new journey because we've been on this journey for a long time, but it feels very exciting. And it's very exciting times for the industry in general with cloud play, with different platforms arriving, with new possibilities--but also meeting other developers. Being a publisher now allows us to meet different people and to see how much talent there is in this industry.Your Comic-Con panel is about technology, so can you talk about Quantic Dream's work in that area? You worked on motion capture technology for Detroit--are you still developing in that area?Oh yeah, I mean, we are a very strange developer, to be honest with you, because we've always developed our own tech. From the first day 22 years ago, it was our own engine, our own tools, our own everything. And since then, we keep developing our own technology. We have about 50 engineers working full-time on the tech, and it allows our games maybe to look a bit different, and really, to have the tech that is tailored to the type of games we make. So cinematography is a big thing, actors--and virtual actors--are a big thing in what we do, filming, lighting. All these things are absolutely critical in this type of game. We developed the technology that fully supports this vision.Regarding motion capture, we are one of the very few developers in the world that invested in a motion capture set about 20 years ago, and since then, we kept upgrading it and improving it …. But it's something that proved to be, absolutely, a strategic investment 20 years ago, and when you look at a game like Detroit, I don't think this game could have been made if we didn't have our own motion capture set internally, because absolutely the entire game is in performance capture, so it's literally 360 days of shooting with about 300 actors. We had stunts, we had kids, we had an absolutely massive cast of different profiles of actors. It could only be made this way because we mastered the technology of motion capture.And we learn game after game, and we improve, and we also developed a very specific technology regarding facial animation. Most studios out there use a headset for actors, and you've probably seen that in “making of†videos and stuff, but there are usually two cameras with a lamp that they set in front of you, and it's kind of intrusive for actors and very difficult for them to focus on their emotions, just because they have these things looking at them, the lamp in their face. You also can't shoot when characters get closer, or they talk more intimately, or they kiss or whatever, or they hug each other. You can't do this kind of thing. So we started developing a technology 20 years ago that is purely based on markers, so it's just little dots on the face, and no headsets, no wires, nothing. It's just purely markers, and it's fantastic for actors because it's complete freedom, it's not intrusive, they totally forget about their markers, and it also allows you to track eyes, which is also very special. Eyes are so important in order to communicate emotion.That's one of the things we did love. And we have many things at the moment in the work regarding the engines, the tools, but also performance capture, of course. We keep improving game after game, we keep investing in R&D, and we hoped that the next game would look a thousand times better than the previous one.With some distance on Detroit, even from a creative standpoint and from a tech standpoint, how do you feel about that game? Is there anything you'd change or do differently?I think everyone at Quantic Dream is really proud of Detroit. It's been a lot of work, but it's also what we wanted it to be, which is a game where the player tells his own story through his actions. The branching narrative was a very important aspect for us, and from what I hear from gamers, I mean, it worked for them. It really gave them the feeling of telling their own story. Very proud of the work done with the actors. we were very lucky to find very talented actors like Bryan Dechart [who plays Connor] and Jesse Williams [who plays Markus].Honestly, I think that Detroit is probably as good as we could do at the time. So, I have absolutely no regret on the game. I think it's pretty much what I had in mind. It's much better because of the contribution of actors who did a fantastic job.Now, game after game, you know that technology evolves and new platforms arrive, and you want to boost the realism further. And we were talking about photorealism for years in the industry, and game after game, we are trying to get closer. And I think Detroit looked better than Beyond, Beyond looks better than Heavy Rain, etc., etc. So I think the next game we will try to push the envelope.I think that lighting is going to be a key thing. There is this new technology called “ray tracing†that we talk a lot about these days. I think this is going to be interesting because it will allow to improve reflections, lighting, shadows. And I think that's a big deal. For years, I mean, the amount of polygons you could display was key, then it became the shaders and then textures, and now I think it's all about the lighting, and the more subtle and nuanced the lighting will be, the better the image will be. I don't think it's going to be a war about resolution; I know that people talk about 8K these days and blah blah blah. I don't think this is the real next battle. I would rather put focus on lighting. Lighting, lighting, lighting. Info from Gamespot.com
2019-07-27
Xur's back in Destiny 2 for the weekend. Everyone's favorite snake-faced Agent of the Nine returned to the solar system yet again to sell you a slate of Exotic goods that can help you fill out your collections. The haul this week is a bit lackluster, seeing as everything Xur has to offer is pretty old--but since the Solstice of Heroes event kicks off next week, this might be a good opportunity to grab some gear that can help you complete all your goals as the Season of Opulence winds to a close.Where Is Xur?Head to Earth to find Xur this weekend. He's hanging out in the Winding Cove area of the EDZ. To get to him, start at the Winding Cove transmat zone and head straight north to the edge of the area. Climb the cliff there to where a Fallen dropship has crashed. Xur chills out right beneath it.What Is Xur Selling?Though it's been nice to get Year Two Exotics from the Forsaken expansion from Xur on occasion, this week, all his gear is a blast from the past. As usual, he's offering an Exotic weapon and three pieces of Exotic armor, one for each character class. If you need something Xur isn't carrying, you can always snag an expensive Fated Engram, which will guarantee you an Exotic you don't already have--but only from the first year of Destiny 2 content or Forsaken. Anything that has come from the Annual Pass expansions over the last year won't be in the Fated Engram pool, so make sure you know what you need before you buy. You can also grab a Five of Swords card, which lets you adjust Nightfall runs for higher scores, and an Invitation of the Nine from the Season of the Drifter if you haven't completed them all yet.D.A.R.C.I (Exotic sniper rifle) -- 29 Legendary ShardsVesper of Radius (Exotic Warlock chest armor) -- 23 Legendary ShardsWormhusk Crown (Exotic Hunter helmet) -- 23 Legendary ShardsArmamentarium (Exotic Titan chest armor) -- 23 Legendary ShardsD.A.R.C.IThough it often gets overlooked, D.A.R.C.I is a powerful sniper rifle whose primary usefulness is in gaining information. The Personal Assistant perk tells you enemy health and other info when you scope in on a target, while the Target Acquired perk gives you better target acquisition and higher precision damage. If you like snipers, you can get a lot done with this one in PvE.Vesper of RadiusIf you're the kind of Warlock who likes throwing down rifts for teammates, Vesper of Radius is for you. It generates an Arc shockwave when you cast rifts that can damage enemies and recharges your rift energy when you're surrounded, making it highly useful when you're healing yourself in the heat of battle.Rolls:Slot 1: Unflinching Scout Rifle Aim; Unflinching Sniper Rifle Aim; Unflinching Power AimSlot 2: Auto Rifle Reserves; Sidearm ReservesWormhusk CrownHunters also get an Exotic that pairs with their class ability. Wormhusk Crown gives you a little boost when you use your Hunter dodge, providing a small bump to your health and shields that can help you stay alive a little longer.Rolls:Slot 1: Heavy Lifting; Enhanced Ashes to Assets; Machine Gun TargetingSlot 2: Sword Reserves; Machine Gun ReservesArmamentariumXur's chest armor for Titans is pretty simple: It gives you an extra grenade charge. No frills for Armamentarium, just more pockets so you can dish out additional destruction.Rolls:Slot 1: Unflinching Rifle Aim; Unflinching Large Arms; Enhanced Unflinching Bow AimSlot 2: Bow Reserves; Hand Cannon ReservesInfo from Gamespot.com
2019-07-27
In a press release, Viz Media announced the English translation of another My Hero Academia spin-off manga is scheduled to release next month. Titled My Hero Academia: Smash, the manga reimagines the original story as a comedic sketch-based slice of life.Smash is the first spin-off series of My Hero Academia, but it was not the first to get an English translation and physical release in the west. The immensely popular third spin-off, Vigilantes (known as Illegals in Japan), was translated into and released in English first, followed by the second spin-off, School Briefs. My Hero Academia's fourth spin-off, Team Up Mission, has just made its debut in Weekly Shonen Jump (which can be downloaded and read digitally).My Hero Academia: Smash releases in the US and Canada on August 6. The manga will cost $10 USD / $13 CAN. Of all the spin-offs, Smash is the only one that isn't canon to My Hero Academia's story, as it's just a retelling of the original manga, albeit with a goofy twist.School Briefs follows the normal, everyday classroom activities of Midoriya, Ururaka, Iida, and the rest of Class 1-A in-between the battle-filled arcs of the main story. You see the students interacting with their guardians in preparation for Parents Day, for example.Vigilantes follows Koichi Haimawari, an aspiring hero who never made the cut and went on to attend a normal high school. Just as the Superman-like All Might found his Superboy in Midoriya, the Batman-like Knuckleduster finds his Robin in Koichi, training him to use his modest Quirk as a vigilante that illegally investigates the crime of villains that professional heroes can't or won't go after. As Koichi gains more notoriety in the city, he and Knuckleduster begin to influence the ideals of other heroes, such as Tensei "Ingenium" Iida and Shota "Eraser Head" Aizawa.Finally, Team Up Mission occurs in the time period between the third and fourth seasons of My Hero Academia and sees Class 1-A pairing up with professional heroes ahead of the students' mentorships. Midoriya is partnered with My Hero Academia: Two Heroes' Melissa Shield and the two's natural chemistry make them a fierce crime-fighting duo.Info from Gamespot.com
2019-07-27
Epic Games' massive tournament for Fortnite is set to begin today. The Fortnite World Cup is a three-day event that will will put $30 million up for grabs for the best players across different categories. Plus, as the game has become a cultural phenomenon, Epic may be planning appearances from celebrity guests and other surprises.The event is taking place at Arthur Ashe Stadium in Queens, New York. It started with an opening ceremony at 12:30 PM ET, followed by Creative Finals at 1 PM. The Celebrity Pro-Am will begin at 4 PM. That showcase event will feature celebs and pro players competing for a prize pool of $3 million to be donated to charity.Then Saturday, July 27, the competitive tournament will start with the Duos Finals. A pre-show will begin at 12:30 PM ET followed by the competition at 1 PM. That will feature a total of 50 duos teams competing for Fortnite dominance. Then Sunday the schedule will repeat for Solos tournaments among 100 selected players. On both days, the winners will be crowned in a ceremony at 4:45 PM.Be sure to bookmark this page and check back for all the action as it happens. Info from Gamespot.com
2019-07-27
The Epic Games Store has begun experimenting with cloud saves, a feature found in just about every platform from Steam to the Nintendo Switch. Epic CEO Tim Sweeney delivered the announcement on Twitter, saying "cloud saves are enabled for a couple of new games right now."Unfortunately, the word "couple" seems to be literal here. Twitter user ShyXLFT said another individual discovered an "enable cloud save" function in the settings of the action-RPG Moonlighter. Engadget reports the other game is the survival strategy game This War of Mine. Sweeney didn't confirm which "couple of new games" have cloud saves enabled, but he did note the feature needs "a bit more work" before implementing it across the entire Epic Games Store.Cloud saves are enabled for a couple of new games right now. We have a bit more work to do before rolling it out more widely. — Tim Sweeney (@TimSweeneyEpic) July 25, 2019When asked how the feature is implemented, Sweeney said that adding cloud saves is "a manual process for the store team per game." He implied the feature doesn't require any extra coding from the developers and games don't need any form of updates on the developer side for cloud saves to be enabled.Epic unveiled a roadmap earlier this year, where cloud saves--and various other features--targeted a July release. A few other features expected to arrive in July are improvements to the library, a redesign of the store page, cutting patch sizes, and more.Coincidently, the two free PC games offered through the Epic Games Store are Moonlighter and This War of Mine. From now through Friday, August 2, both titles can be snagged for the low cost of free. Alan Wake and For Honor will be the next free games up for grabs.Info from Gamespot.com
2019-07-27
Though Star Wars Jedi: Fallen Order was well into development before the release of Sekiro: Shadows Die Twice, Respawn has confirmed its upcoming game is "very similar" to From Software's title. Fallen Order lead combat designer Jasen de Heras takes comfort in that comparison."I thought it was pretty badass, and a little comforting to know that you could make this type of game without a stamina bar," he said in an interview with Edge magazine, according to WCCFTech. "They let you attack, they let you roll, they do all this for free--and then the AI will tell you if you're doing the correct thing. It just confirmed to us that you don't have to limit everything the player does; let them have a little more agency, and then let the AI give them a slap on the wrist or a punch in the face. It was a positive thing for us to know there was a game that was similar to ours. Very similar."The comparison to From Software's most recent game makes sense, as Respawn turned to the studio's older games as inspiration for Fallen Order. "I've been a huge From Software fan since King's Field," Fallen Order game director Stig Asmussen said. "I mean, King's Field II is one of my favorite games ever. But it's not about you liking a game, and trying to make that game yourself. It's more, 'What can we learn about what's fun about it?'"In our time with the E3 2019 Fallen Order demo, we saw numerous mechanics and features inspired by From Software's games--including checkpoint idols to upgrade your abilities, the loss of all in-game currency upon death, and challenging but fair combat. However, when it came to traversal mechanics, Fallen Order took most of its inspiration from Metroid Prime, with Force powers and droid upgrades acting as the lock-and-key mechanisms for exploration. "Metroid absolutely served as an inspiration for us," Fallen Order lead level designer Jeff Magers told Game Informer. "What the Metroid-style level design does for us is somewhat [of] a way to give the player guided exploration. A ton of freedom within the world, but at the same time we can deliver really handcrafted moments and really focus on the moment-to-moment."Star Wars Jedi: Fallen Order is scheduled to release on November 15 for Xbox One, PS4, and PC.Info from Gamespot.com
2019-07-27
While it might have been a pleasant surprise, Street Fighter fans won't see another entry in the long-running fighting game franchise at EVO 2019. In fact, fans will likely not see a Street Fighter 6 for a while, as the team has its sight set on Street Fighter V: Arcade Edition.Series producer Yoshinori Ono confirmed the news on Twitter, saying that he "[doesn't] have SF6." Ono suggests the team is more concerned with the Arcade Edition of Street Fighter V, which launched on PC and PlayStation 4 in January 2018. SFV: AE includes all the base game's content, newly implemented features, and a voucher for 12 additional fighters from Seasons 1 and 2 like Ibuki, Urien, and more. You can check out our Street Fighter V: Arcade Edition review here.I don't have SF6...Who ever said so?Our mind is only in one place, #SFVAE work! ;D pic.twitter.com/BkBiTSkSTe — Yoshinori Ono (@Yoshi_OnoChin) July 25, 2019Street Fighter V's base version released on PC and PlayStation 4 in February 2016, seven years after Street Fighter IV's initial release. (There had been several different versions of SFIV since then, one release each year in the lead-up to SFV.) Prior to this, the last mainline entry was 1997's Street Fighter III: New Generation.Capcom switched up the way DLC characters are offered, handing them out individually for a set cost instead of through a Season Pass. Kage, an evil version of Ryu, is SFV's most recent combatant.Info from Gamespot.com
2019-07-27
With the Avengers: Endgame home release just around the corner--and the Russo Brothers going on tour to promote it for whatever reason--you can expect all sorts of juicy behind-the-scenes features and extra clips cropping up around the internet in the coming weeks.There has been some discussion of scenes that were trimmed from the final cut of the movie featuring Thor and Valkyrie as well as a confusing moment in the Soul Stone for Tony Stark, but this is our first look at an actual clip of one. As an extended version of Tony's death, the scene itself isn't completely new--there's no real dialogue and no surprise additions to the story--but it does protract the moments immediately following Stark's snap to showcase how the other Avengers react. Or, well, how they don't react. Take a look.We have an EXCLUSIVE @Avengers deleted scene from #Endgame that gives fans a heroic must-see moment → https://t.co/Y0tiB90wX7 pic.twitter.com/QZDxovUCT2 — USA TODAY Life (@usatodaylife) July 26, 2019The most notable moment here is Gamora, who hilariously decides to just dip rather than following suit with all her strange new comrades and taking a knee. After all, she's the Gamora from Guardians of the Galaxy Vol. 1, she doesn't know any of these people. Why should she care that some man in a metal suit bit the dust? This is also a relatively concrete answer for one of the ending's bigger question. What actually happened to Gamora? She just peaced out. Simple as that. And we can't really blame her.Also of note in the scene is Stephen Strange, a man who is both a literal doctor and a literal wizard, making absolutely no move at all to rush to Stark's aid. Also, medical and mystical expertise aside, the Time Stone is definitely still on Tony's modified gauntlet--if the stones were gone, Cap wouldn't have had to go on his own little time travel adventure to put them back--and Strange is definitely a Time Stone expert. We just saw back in Avengers: Infinity War that the Time Stone can easily rewind one specific person's death (RIP Vision). But apparently, none of those things matter in lieu of watching in stony-faced silence and participating in a strangely toned group action with his teammates.But it looks kind of cool and the music is in a key designed to really tug at our heartstrings, so maybe that's more important than maintaining any sense of narrative logic. After all, who can argue with a movie that sort-of-kind-of dethroned Avatar? Info from Gamespot.com
2019-07-27
Spider-Man: Far From Home has now made $1 billion worldwide, making it the first Spider-Man movie to reach that level without adjusting for inflation.THR reports that this is Sony's second time reaching the billion-dollar mark, the first being the 2012 James Bond film Skyfall. It's a rare accomplishment, which Sony shares with Disney and Warner Bros. thanks to the success of Aquaman last December.Far From Home reached a projected $333 million domestically and $672 million overseas, to total $1.005 billion. This also tops the previous Spider-Man movie, Homecoming, which earned $880 million. The only other two movies to earn more than $1 billion this year were both Marvel films. Those were Avengers: Endgame which set a new box office record, and Captain Marvel.Spider-Man: Far From Home probably enjoyed a boost from Endgame. While Spidey goes on his own adventure, a large part of the plot serves as an epilogue to events from Endgame. The story focuses on Peter Parker vacationing in Europe when he meets the apparent superhero Mysterio, who says he has crossed from another dimension in the multiverse. "It's full of heart and good intentions, clever, quick-witted, and confident enough to pull off some really insane reveals," Meg Downey wrote in GameSpot's review. "The parts that work, work very, very well. But the parts that don't tend to feel like stubbed toes or irritating splinters--not life-threatening by any means, but distracting at best and annoying at worst; like someone pulled the curtain back on the MCU's systemic shortcomings a little too far. Still, if you can ignore that--and it'll be easier for some than it is for others, depending on your relationship to the MCU at large--you're in for a pretty good ride."Info from Gamespot.com
2019-07-27
QuakeCon is officially underway, and while the big focus of this year's event is Doom in honor of the series' 25th anniversary, Bethesda isn't neglecting some of its other big releases. This weekend, the publisher will host panels for Fallout 76 and Elder Scrolls Online, and during today's keynote, it showcased the latest update for Rage 2.The free update is now live on PS4, Xbox One, and PC, and it introduces a load of new content to the game, including three new modes. First is the long-requested New Game+, which will let you play through the story again with all your weapons, abilities, upgrades, and more. You'll also earn Prestige badges when you play through the game again.Additionally, developer Avalanche has added an Iron Man mode--die once in this mode and it's game over. If that isn't enough of a challenge, there's also a new Ultra Nightmare setting that promises to ramp up the difficulty considerably. Rounding out the free update are a variety of new cheats, as well as new skins, a number of quality-of-life improvements, and a voice pack featuring the Wolfenstein's hero, BJ Blazkowicz. You can read more about all the new content available for Rage 2 on Bethesda's website.There's more content on the way to Rage 2 this year. The game's first major expansion, dubbed Rise of the Ghosts, launches this September and will introduce new story missions, additional locations to explore, a new enemy faction, and more. Then, in November, Rage 2's second expansion is slated to arrive with its own assortment of new story missions, locations, and other content.That isn't all we got to see at QuakeCon so far. Bethesda gave us a much closer look at Doom Eternal's Battlemode, an asymmetrical multiplayer mode that pits one player as a Doom Slayer against several others controlling demons. The publisher also surprise released the series' classic games, Doom, Doom 2, and Doom 3, on PS4, Xbox One, and Nintendo Switch.Info from Gamespot.com