2019-08-14
L.A. Noire: The VR Case Files for PS4 has been rated by PEGI, which handles game ratings in Europe.The PEGI-18 rating, which was discovered on ResetEra, is identical to the rating handed out for the game's 2017 PC release, citing bad language and violence. Strangely, the rating has since disappeared from the site, but the screenshot in the original thread remains.An August 12 release date is listed, but since that date has already been and gone it's clearly just a placeholder.The PC release of L.A. Noire: The VR Case Files rebuilt seven of the cases from the original game for VR, and played out in first-person instead of third. Players again controlled Detective Cole Phelps as he solved crimes, interrogated witnesses and suspects, drove cars, and fought anyone who got in his way. It's not clear if the PS4 version will be a straight port or not.In his 8/10 review of the PC version, Jimmy Thang said that the game "excels at making you feel and think like a detective in a way that the base game can't." The PC version is compatible with HTC Vive, Oculus Rift, and Valve Index.Hopefully we'll get official confirmation of a PS VR release soon.Info from Gamespot.com
2019-08-14
The Initiative, Microsoft's internal development studio that opened last year, continues to build up its talented roster of employees.The studio's latest staff acquisitions, according to Video Game Chronicle, include veterans from some major studios. These include Ryan Duffin, a former lead animator at BioWare; Ryan Trowbridge, and artist for Uncharted 4; Sean Slayback, a designer on Apex Legends; and Justin Walters, an environmental artist who worked on 2016's Doom.They join employees such as Brian Westergaard (2018's God of War), Drew Murray (Sunset Overdrive), and Daniel Neuburger (Rise of the Tomb Raider). The Initiative's full employee list now consists of 32 people. The Initiative was first announced during E3 2018, alongside several studio acquisitions, as Microsoft pushes for a stronger first-party line-up going forward.Earlier this year, The Initiative released a video (embedded above) to build up some hype for the studio's upcoming output. As of now, though, it's unclear what the studio is working on, and whether they're creating games for the Xbox One or for the upcoming XBox Scarlett.The Initiative is now one of 15 internal studios owned by Microsoft.Info from Gamespot.com
2019-08-14
Season 10 of Fortnite kicked off a couple of weeks ago, and since then one of its major new additions has been giving the player base plenty of frustration and anger. The new B.R.U.T.E. mech--a two-player vehicle that lets one person take control as a driver and puts the other in charge of its astonishingly effective firepower--has been causing plenty of grief due to its overpowered nature. Now, Epic is finally doing something about the frequent complaints, although the changes won't apply to all of Battle Royale, at least at this point.Armed with rockets, a shotgun, and 1,000 health--roughly five times the maximum health and shield of other players--this new mech has an innate ability to reduce a regular player's health from 200 hit points to zero in a matter of seconds, with little to no opposition. Walls offer minuscule defence against the mech's powerful rockets, and its ability to rapidly close the distance on players makes it particularly deadly considering season 10 removed a lot of Fortnite's mobility options. It's damning that the winner of Fortnite's recent solo World Cup can be instantly killed with almost no effort.Fortunately, Epic has begun toning down the frequency of mechs in the competitive Arena and Tournament playlists.In a post on Reddit, Epic detailed how it's altering the regularity with which mechs will now appear."We've lowered the spawn rates of the B.R.U.T.E. per Storm circle in Arena and Tournament playlists. We will continue to monitor the impact of this change in advance of next weekend's Champion Series event.Beginning of Match21.5% chance that between 1-3 B.R.U.T.Es will spawnPreviously was 100% chance that between 2-4 B.R.U.T.Es would spawnStorm 144% chance that between 1-4 B.R.U.T.Es will spawnPreviously was 100% chance that between 2-4 B.R.U.T.Es would spawnStorm 240% chance that between 1-2 B.R.U.T.Es will spawnPreviously was 100% chance that between 1-3 B.R.U.T.Es would spawnStorm 340% chance that between 1-2 B.R.U.T.Es will spawnPreviously was 66% chance that 2 B.R.U.T.Es would spawnStorm 410% chance that 1 B.R.U.T.E will spawnPreviously was 50% chance that 1 B.R.U.T.E would spawnStorm 53% chance that 1 B.R.U.T.E will spawnPreviously was 10% chance that 1 B.R.U.T.E would spawn"It's a positive move for those frustrated by the inclusion of a powerful vehicle. Epic has said they will monitor these changes ahead of the Champions Series event next weekend, but whether or not they're applied to other game modes remains to be seen.Nerfing the mech's damage output and health will take more time if Epic decides to take that route. But for now, reducing the frequency with which they appear is a step in the right direction.Fortnite Season X CoverageFortnite Season 10 Battle Pass: Skins, Price, How It Works, And MoreFortnite Season 10 Battle Pass Rewards: Skins, Emotes, Back Bling, Pets, And MoreFortnite Season 10 Update Notes: BRUTE Mech, Rift Zones, And MoreFortnite Season 10: Big Changes To How Daily & Weekly Challenges WorkFortnite Season 10 Map Changes: Rift Zones, Comet, Skeleton, And MoreFortnite 10.00 Content Update: Titled Town, Automatic Sniper Rifle, And MoreInfo from Gamespot.com
2019-08-14
In Fire Emblem: Three Houses, you're the one teaching students. But what about your own self-development? Ensuring that Byleth has their pick of potential classes late in the game means paying attention to the other teachers around the monastery. Weapons skills are easy to practice in battle, but you can't level up things like reason, faith, riding, or flying skills unless you're already certified for the associated classes--and you need Faculty Training in order to do that.Early on, it's a better use of your activity points to invest in those skills so you can, say, become certified as a Pegasus Knight and continue practicing your flying from there. Here's who can teach you the aforementioned skills:Flying: Manuela, SetethRiding: Jeralt, Hanneman, GilbertFaith: Rhea, ManuelaReason: Hanneman, RheaAnd here's a list of what all the teachers at Garreg Mach Monastery can teach you:Rhea: Sword, Brawl, Reason, FaithSeteth: Sword, Lance, Axe, Authority, FlyingManuela: Sword, Faith, FlyingHanneman: Bow, Reason, RidingCatherine: Sword, BrawlJeralt: Lance, Authority, RidingAlois: Axe, Brawl, Heavy ArmorShamir: Lance, BowGilbert: Lance, Axe, Heavy Armor, RidingLater on in the story, you'll open up more avenues to teach your protagonist skills, but we'll keep that a mystery for anyone just starting out.For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over."Info from Gamespot.com
2019-08-14
Dicey Dungeons, from Terry Cavanagh of VVVVVV and Super Hexagon fame, is a roguelike deck-building dungeon crawler framed as a game show presented by host Lady Luck. You play as one of the show's six adorable contestants, all of whom are anthropomorphic dice, because this game really is all-in on loving dice. But while the game's clever combination of cards and dice make for an entertaining gameplay system, it can't escape the occasional frustration that is inherent to rolling a die.In each episode your chosen die heads into a six-level dungeon to defeat enemies, opening chests and visiting stores while building up a deck of cards capable of defeating an end boss. The dungeons are presented as a series of nodes you can move between, with shops, health-restoring apples, and enemies placed on several of them, and to progress you need to fight enemies and reach the node that features the trap door to the next floor.Each character can equip between three and six cards (you have six slots on your inventory screen, and some cards take up two of them), all of which are powered by dice. Each card requires something different; some are affected by how high the number on the die is, or have maximum or minimum numbers, or will only take odds or evens. Still others might introduce effects or buffs. A card might "shock" your opponent, for instance, meaning that one of their cards will be locked next turn unless they spend a die to unlock it, or induce a "freeze" effect that reduces their highest dice roll down to a 1. A good deck will let you be adaptable depending on what you roll, but there’s not a huge number of cards and enemies in the game, meaning that the same ones will pop up frequently--10 hours in I would still occasionally encounter something new, but not as often as I would have liked.A charming art style works wonders in glossing over this sense of repetition, however, with each character having a distinctive personality despite the game being light on dialogue. And although their animations are limited, the enemies are charming, too. The character designs and poses are consistently delightful, so you'll always feel a little bad taking down a direwolf puppy because of the huge grin on their face. The gameshow motif doesn't stretch that far, but the upbeat soundtrack and the little check-in scenes with Lady Luck before each adventure is an effective way of giving you a sense of purpose.The six characters each have a unique playstyle, which helps to give the game some sense of variety. The thief copies one of its opponents' cards in each match, for instance, and the inventor will always sacrifice one of their cards at the end of each fight in favor of a new ability for the next round, which can be activated just by clicking on it without needing to worry about dice. Some get more radical still, like the witch, who attacks using a "spell book"--when you roll a die you can either spend it on one of the four spells you have selected on your screen, or you can throw it at the spell book in lieu of using an ability and get whichever spell is assigned to that dice number. It's a great system because each character feels completely different, and while the central combat system of laying dice onto cards doesn't change, the mechanics by which you acquire those dice and cards do.For the first few hours, as you're moving through the initial dungeons for each character and getting to grips with how they play, Dicey Dungeons is a delight, albeit one that's light on challenge. But once you've played a round as each of the first five characters and unlock each character's more difficult episodes, there's a steep difficulty curve to overcome. Each one introduces modifiers that make the game more challenging--you might lose health instead of gaining it every time you level up, duplicate dice might immediately disappear, or you'll only roll 1s on your first roll of a fight, 2s on the second, and so on.These episodes are where you'll really start to learn the different strategies and combos that are essential to mastering Dicey Dungeons. Using your Limit Break ability (a character-and-episode specific ability that is usable only after you've taken a certain level of damage) and making sure that you're making good use of buffs and/or debuffs are vital to success. After a while, you start to figure out which abilities work best against which enemies--freeze is particularly useful against creatures that can only roll a single die, for instance, whereas shock is useful if an opponent has few cards. Some enemies are also weak to particular elements, so if you see an enemy on your level who you know is weak to shock attacks, you can plan accordingly. You'll need to remember these details yourself, though, as the game will not remind you of an enemies' abilities and weaknesses until you're actually in the battle.Whether or not Dicey Dungeons becomes too difficult after the initial episodes will depend on your patience and your willingness to play through the same scenarios repeatedly. It can feel like butting your head against a wall at times, though, because if a single episode takes you multiple attempts to beat (and many of them will), you’re going to end up rolling through the same enemies several times. You might try out different card combinations, but it's going to be from the same small pool of potential cards and facing off mostly against the same enemies that got the better of you last time. A loss can sometimes feel out of your hands, too, if an early enemy just rolls too many sixes or the final boss just happens to be immune to the debuff you built your deck around.But this also means that figuring out and implementing a winning strategy can be very satisfying. It took me six attempts to beat the second episode for the Warrior (the easiest character), but once I built a deck that was high on freeze cards I was able to deal with the later enemies easily enough, even if the end boss who was immune to freezing almost tripped me up (ultimately I got lucky on dice rolls). In a game so heavily themed around dice there's always going to be an element of luck, which can be gratifying or exhausting depending on whether it goes your way or not.The charm of Dicey Dungeons can start to wear thin when you're stuck, but when you bypass an episode that was giving you grief, it feels great. I found myself frequently quitting out of the game, pacing around my house, and returning to it again 10 minutes later for another go. No matter how annoyed I might get, it's never difficult to come back to Dicey Dungeons, and the challenges never feel insurmountable--it's always plausible that your next attempt could be the one where you crack it. Dicey Dungeons is a charming and often rewarding game, as long as you learn to accept that sometimes the dice won't roll your way.Info from Gamespot.com
2019-08-14
Rebel Galaxy Outlaw sits at a crossroads somewhere between American Truck Simulator's slice of trucking Americana and the iconic combat of Freespace 2. It's a highly competent, single-player space combat sim complete with warring factions, pirates, corrupt cops, and dubious sectors filled with all manner of undesirables, a nicely detailed trading system, and stellar combat. While intense difficulty spikes and lacking mission information leaves some scarring on the hull, Rebel Galaxy Outlaw delivers a worthy payload.You play as Juno Markev, a pilot stuck between the search for her husband's killer, her need to make cash to cover the debt of replacing her recently junked ship, and her shady past. Told largely through comms messages and cutscenes between missions, many of the characters you meet are fairly archetypal, but share a sense of relatability and groundedness that lends them a lot of their charm. Character animation in story cutscenes can feel quite stiff, lending them an uncanny valley vibe, but these moments are short and don't distract from the wider storytelling. Juno herself is a big highlight; her endearingly grounded sense of self-belief and her inability to suffer the fools she finds herself constantly dealing with always makes for fiery dialogue.Story threads are easy to lose track of due to the sheer number of things to do. When it's just you and your ship, it's all about surviving the hustle of being a space trucker; trading and smuggling goods, taking mercenary jobs, mining and selling resources--anything you can do to keep those credits rolling in so you can upgrade or outright replace the colossal junker of a ship you're given at the game's outset. In the opening hours, your travel is limited to one system and a handful of local missions, but once you get your hands on a jump drive you can start making your way across the galaxy, and things start to open up some more.There are five ships you can purchase from various stations, each with traits that make them suitable as freighters or as fighters. While some ships are better suited for certain tasks than others, you're not locked into a playstyle because of your choice. Fighters can add cargo bays to move more items, and you can take a freighter fully kitted out with advanced weapons pirate-hunting and it'll still feel pretty good.The beautifully detailed cockpit is the default view, and it is daunting at first--though you can also play in third-person--which seems weird given that you play an experienced pilot; the numerous switches, lights and dials each flicker away, and you're not really sure what they do at first. There's no tutorial to help with this, so it can feel like you're being thrown in the deep end. But while it takes some time to understand what the ship systems are telling you, it's not long before you're fluent in reading the controls and gaining a better grasp on any given situation. There is support for a flight stick and a HOTAS, but I found it best with a gamepad as everything you need is right at your fingertips.Stations are where everything outside of combat happens, although you don't hop out of your ship and wander around. Instead you browse a handful of menus to get what you need before setting off on your next journey. This is where you make repairs or ship upgrades, handle commodities trading, sign up to one of the guilds that offer side missions, or browse the standard side missions for that station. It's an elegant way of handling station traversal, and the nice visual shots and animations of the station internals give you a sense of what type of station you're in and the kinds of things you might find there. You can bother the local bartender for helpful gameplay tips, sector news, or other information or play one of the handful of trite but fun mini-games like slots, 8-ball, or Star-Venger, a simple take on an Asteroids-based sprite shooter.Missions are either picked up from stations or, in the case of story missions, given through dialogue. They generally amount to going to a waypoint and finding or killing something for varying factions. Some of these have an effect on your standing with different factions, which can change who treats you as hostile when out amongst the stars as well as the stations you can land at. Missions also show a level of risk from mild to extreme, but these aren't a great benchmark, as countless times I warped into a mission zone of mild-to-low risk only to be completely overwhelmed within 10 seconds of my arrival. At least a reload after death is super fast, returning you to the last jumpgate you took or station you'd left and allowing you to do something else for a while before coming back to try again. But this is also a huge source of frustration as the only way to push through these difficulty spikes is to grind for credits and ship upgrades.The tension in a good firefight is wonderful. When you're not tuned in to one of the seven different radio stations that broadcast throughout the galaxy, the game's southern hard rock soundtrack kicks into overdrive as the lasers start flying. Firefights will sometimes offer up instant rewards, either as bounty credits or loose cargo that's been freed from the breached hull, and you can freely engage the tractor beam to suck these up in order to sell on yourself and reap the benefits. In some cases you may also find an ejected pilot who you can haul in for detention, or you can enslave them and sell them on the black market, though doing so will put you on the wrong side of the space cops, which can make life in the outer rims much harder than it needs to be.The cockpit views on each of the game's crafts are tight, and there's no option to move your head around, so you rely heavily on your radar to know where to go and what's around you. It's invaluable when in the thick of the action, which can very quickly get overwhelming unless you act decisively. Power management is a big part of this, and it's a system that adds a nice slice of tactical thinking to the visual feast of the combat. Weapons fire has two modes, linked and staggered, and while linked fire will unleash the full power of your hardpoints, it'll drain your available power quickly and severely limit your ship's capabilities. Staggered fire only fires one hardpoint at a time, meaning it uses less power overall, but can be sustained for longer. You can also quickly reroute power between the engines, weapons and your shields, but as there's only so much to go around you're always settling on a compromise between offense and defense, so the system as a whole works wonderfully well as a test of situational awareness.Rebel Galaxy Outlaw's gorgeous visual design is one of its biggest strengths. There's a huge assortment of stations, ships, planets and other things to see while out in the vastness of space. From the huge casinos of the Nevada sector to the glass-capped atriums of Hobbes Station, there are postcard moments to be found almost everywhere in the galaxy. There's also a wildly in-depth and excellent ship painter that lets you completely redesign the paint job of your ship, so you can customize to your craft's look down to minute details. That extends to the combat, too, with under fire shields flashing in protest and hull plating falling apart as its struck by cannon fire before bursting into a flaming wreck in front of you. Distant firefights look like a laser light show.There is a lot to do in Rebel Galaxy Outlaw, so much so that it's easy to lose yourself among the myriad of activities beyond flying around and shooting things. Juno is a great character despite her sometimes jarring movements, as are much of the rest of the charming cast. The combat is fast, frenetic and consistently challenging, although that challenge can sometimes feel impossible without stepping back and grinding out some progress elsewhere, which quickly gets frustrating. Thankfully the core of the game--its combat, trading, and space flight--are all superb and had me launching into the stars for many hours of galactic trading and explosive firefights.Info from Gamespot.com
2019-08-13
In celebration of System Shock 2's 20th anniversary, Nightdive Studios, which is currently working on a remake of the original System Shock, has announced that it's also working on an enhanced edition of its sequel."You asked for it and we are working on it," the developer said in an announcement on Twitter. The reveal doesn't share much more than this, but Nightdive Studios' enhanced edition of the first System Shock should give us a good idea of what to expect, with contemporary enhancements such as 4K support, an improved control scheme, and an adjustable field of view all featured in the 2015 re-release.You asked for it and we are working on it... System Shock 2 Enhanced Edition coming soon!!! 💾#RetroGaming #SystemShock2 pic.twitter.com/vV5zBtUfWj — Nightdive Studios (@NightdiveStudio) August 12, 2019System Shock 2 has gone on to become a cult classic since its original release back in 1999. A first-person survival horror set aboard a starship in the year 2114, it tasked players with dealing with an infectious outbreak that was more than meets the eye. Ken Levine, who went on to create Bioshock, was the game's lead designer.With a remake of System Shock on the horizon, not to mention a full sequel in the shape of System Shock 3, the legacy of SHODAN continues to live on 20 years later.Info from Gamespot.com
2019-08-13
Twitch recently promoted a pornographic stream on the now-defunct channel of popular streamer Tyler "Ninja" Blevins. While that stream has since been pulled, Ninja has responded to say he is "disgusted and so sorry".The streaming star recently left Twitch to sign an exclusive deal with rival streaming platform Mixer. If you visited his old Twitch page on August 11, however, rather than finding his old broadcasts, you were presented with a list of popular live channels. One of the most-watched streams during this time was a channel showing porn, which appeared on the list of recommendations on Ninja's channel before Twitch eventually shut down the illicit stream.Ninja posted on Twitter shortly after, apologizing to anybody that saw the recommendation and expressing his disgust that something like this happened.Disgusted and so sorry. pic.twitter.com/gnUY5Kp52E — Ninja (@Ninja) August 11, 2019"I have no say in any of this stuff," he said. "This is the line, this is the straw. I've been trying to get the whole channel taken down to begin with, or at least not promote other streamers and other channels on my brand, on my friggin profile. So for anyone who saw that, I apologize and I'm sorry."The streamer's Twitch channel has since reverted back to showing his past broadcasts, though this may only be a temporary change.Emmett Shear, the CEO of Twitch, has apologized to Ninja and explained why these recommendations appeared in the first place."Our community comes to Twitch looking for live content," he said in a post on Twitter. "To help ensure they find great, live channels, we’ve been experimenting with showing recommended content across Twitch, including on streamer's pages that are offline." This refutes Ninja's claim that Twitch doesn't do this with any other dormant channels, "Just me."Shear goes on to say, "This helps all streamers as it creates new community connections. However, the lewd content that appeared on Ninja's offline channel page grossly violates our terms of service, and we've permanently suspended the account in question. We have also suspended these recommendations while we investigate how this content came to be promoted." He concludes with an apology to Ninja, "It wasn't our intent, but it should not have happened. No excuses."Ninja's move to Mixer has been smooth otherwise. He's already amassed over 1 million subscribers. Info from Gamespot.com
2019-08-13
Kyle "Bugha" Giersdorf, a 16-year-old member of the Sentinels esports team and recent winner of the Fortnite World Cup Solos Championship, was "swatted" last night while streaming on Twitch. Fortunately, no one was hurt.The pro player was streaming Fortnite when the police arrived in the middle of a game. Bugha is interrupted by his father telling him there are armed police at the door, to which he asks, "I got swatted?" This forced the teenager to leave for around 10 minutes before he returns to tell his friends and fellow pros--Ghost Gaming's Timothy "Bizzle" Miller and FaZe Clan's Danny "Dubs" Walsh--what happened. "They come in with guns, bro," he explains. "They literally pulled up, holy s***. That's scary."kinda wild — SEN Bugha (@bugha) August 11, 2019"Swatting" is a form of criminal harassment whereby a false report is filed with the police in the hopes of dispatching armed officers to a person's address. The dangerous hoax has gained unfortunate popularity within the gaming community, most notably on streaming platforms where victims like Bugha are targeted.Fortunately, the 16-year-old World Cup Winner avoided anything serious, thanks in some part to one of the attending officers recognising Bugha due to living in the same neighbourhood.Others haven't been quite so lucky. A 2017 dispute over Call of Duty led to a "swatting" incident in which a 28-year-old man was shot and killed by police.Info from Gamespot.com
2019-08-13
The upcoming action horror movie The Hunt has been pulled from release schedules by distributors Universal. The movie was set to hit theaters next month and had already had its promotional campaign canceled following the shootings in El Paso and Dayton. Now it won't be released at all.The Hunt is produced by Blumhouse Films, who also made The Purge series, as well as movies like Get Out, Us, and Paranormal Activity. It's a satire in which elites hunt people for sport, and was co-written by Lost co-creator Damon Lindelof. Without naming the movie, President Donald Trump made reference to it in a series of tweets that following the tragic events in El Paso and Dayton last week.A statement from Universal said: "After thoughtful consideration, the studio has decided to cancel our plans to release the film. We stand by our filmmakers and will continue to distribute films in partnership with bold and visionary creators, like those associated with this satirical social thriller, but we understand that now is not the right time to release this film."The first trailer for The Hunt was released two weeks ago. The basic set-up--humans being hunted for sport--is a familiar one seen in movie such as The Most Dangerous Games, The Hunger Games, and Battle Royale. The movie is directed by Craig Zobel and was originally set hit theaters on September 27, 2019. The cast includes Emma Roberts (American Horror Story), Hilary Swank (Trust), Glen Howerton (It's Always Sunny in Philadelphia), and Ethan Suplee (The Santa Clarita Diet).Editors note: a correction to an incorrect city name had been made to this story.Info from Gamespot.com
2019-08-13
The Outer Worlds is shaping up quite nicely ahead of its release on October 25 for Xbox One, PlayStation 4, and PC, with a Switch version arriving at a later date. If you want to play its potential sequel, however, you might need an Xbox.That's the word from head of Xbox Studios Matt Booty, who revealed during an interview with Game Informer that Microsoft believes The Outer Worlds can be "an enduring franchise" for the company. Microsoft acquired Obsidian, the studio developing The Outer Worlds, back in 2018, adding it to the list of 15 developers that comprise the Xbox Games Studios' roster alongside the likes of Ninja Theory, Double Fine, and Playground Games. The Outer Worlds is currently being published by Private Division, the indie-centric publishing arm of Take-Two. But beyond this, Microsoft will likely be handling publishing duties for any potential sequels, which could also mean the franchise becomes a Microsoft exclusive.This isn't the case with all of Microsoft's first-party projects. Booty explains that with an IP like Minecraft, for example, it makes sense to keep the franchise as open and multi-platform as possible, whereas other games will be better supported by the resources Microsoft can put into them. The Outer Worlds falls into the latter category, as Booty expresses Microsoft's high hopes for the game and its future potential.“I think that it's a great universe they’ve created," he says. "And I think about what are the things that you need for a franchise to kind of bear weight? Like what can it withstand? Is it a narrative, is it a set of characters, is it a universe that's big enough that you could start to add onto it?â€While PlayStation 4 and Switch owners will be able to get their hands on The Outer Worlds later this year, they might need to invest in an Xbox or PC to continue the interstellar story.Info from Gamespot.com
2019-08-13
Following competitor NBA Live, 2K's professional basketball franchise is adding the WNBA. 2K Sports has announced that NBA 2K20 will feature all 12 WNBA teams, while some of the league's standout players have been scanned into the game.WNBA teams are available in NBA2K20 in the Play Now and Season modes. Additionally, the game features animations and play styles fans will recognize from the WNBA. Los Angeles Sparks forward Candace Parker said in a statement that 2K Sports is working hard to represent the women's game authentically."Growing up, I always remembered watching male athletes on TV and playing as them in video games. Now, to have the WNBA be in the position we are and to have women featured prominently in NBA 2K20, we are allowing young girls and boys to have female athletes as role models," she said. "The 2K team has done an amazing job of making sure to not just put women into the game playing men's basketball, but I've seen first-hand the hard work they're doing to make this as real and authentic as possible to women's basketball. I'm proud to be a part of this team paving the way for the future."Parker, Las Vegas Aces forward A'ja Wilson, and Breanna Stewart of the Seattle Storm had their faces and signature play styles captured for NBA 2K20. You can see more from the motion-capture session in the video above.Jeff Thomas, an executive at NBA 2K developer Visual Concepts, said in a statement of his own that adding the WNBA has been a much-requested feature for the series for a long time. He added that Visual Concepts made changes to its game engine to properly represent the WNBA. "We're excited to roll out this new feature in NBA 2K20 because we know how important the WNBA is to the world of basketball," he said.According to The Boardroom, Stewart has a 95 OVR rating, which makes her one of the best players in the game.NBA 2K20 is not the first NBA game to introduce the WNBA, as EA's NBA Live series first added WNBA teams and players in NBA Live 18. Outside of basketball, the FIFA series added female players in FIFA 16.NBA 2K20 launches on September 6 for PS4, Xbox One, and PC.Info from Gamespot.com
2019-08-13
Word of another entry in the Plants Vs Zombies: Garden Warfare series has been circulating for quite some time, but leaks appear to be mounting lately indicating that the official announcement may be imminent. Users in the closed alpha have reportedly leaked screenshots, while a trademark may have indicated the name.A closed alpha test has been ongoing on PS4 and Xbox One, with heavy restrictions on sharing any details. But of course some users have broken the rules, sharing the content in since-deleted threads on Reddit (via Push Square). The leaked screens purport to show character select screens for the Plants and Zombies side, complete with categorization into Attack, Support, and Defend roles. The screens show 20 classes in all, along with a map of an open world area.Meanwhile, Electronic Arts has trademarked the name "Plants vs Zombies: Battle for Neighborville" in Europe. That may be the title for this game, which could mean it's ditching the "Garden Warfare" spin-off title, or it could be the title for the upcoming Plants vs Zombies 3. Neighborville is the main setting for the ongoing Plants vs Zombies comic book.PopCap hasn't released a new game since 2016, when it released both Plants Vs Zombies: Garden Warfare 2 and the card battler Plants Vs Zombies Heroes. EA revealed PVZ3 in July, with a pre-alpha version in testing. That game looks to be the next evolution of the strategy series that kicked off the franchise, following Plants vs Zombies 2: It's About Time.Info from Gamespot.com
2019-08-13
Falcom's long-running, action-RPG series Ys is on its ninth entry with Ys IX: Monstrum Nox. While a handful of the titles in the franchise have had Western releases, including Ys VIII: Lacrimosa of Dana, the developers have no plans of porting the upcoming entry to other regions.In an interview with DualShockers, Falcom's president Toshihiro Kondo spoke a little bit about the development of the forthcoming action-RPG, which is scheduled to launch on September 26 in Japan for PlayStation 4. When asked if Ys IX will make its way to the West, Kondo told DualShockers that Falcom is unconcerned with other regions for the moment. "For now, a Western release for Ys IX isn't planned, as we're focusing on completing its development and releasing it in Japan."Announced back in December 2018, Ys IX is set in the sprawling Prison City, where beings with supernatural abilities called Monstrum have started to appear. Similar to the mysterious Monstrum, Prison City is riddled with secrets as you embark on a new adventure to uncover what lies within the world of Baldeux. Check out the latest gameplay trailer below.Ys VIII: Lacrimosa of Dana made its Western debut on PS4 and PS Vita in September 2017, more than a year after launching in Japan. Half a year later, Ys VIII released on PC and Nintendo Switch in April 2018 and June 2018, respectively. In our Ys VIII: Lacrimosa of Dana review, we said, "But even when it falters, it’s hard to hate Ys VIII for long. The feel of fighting your way through a big, beautiful island of untamed wilderness to save a group of people brought together by circumstance while uncovering an ancient mystery is an absolute delight, and will compel you to keep exploring for hours on end. Whether you’re a longtime fan or a newcomer to the exploits of Adol Christin, you’ll find a lot to enjoy in the exotic world of Ys VIII."Info from Gamespot.com
2019-08-13
The Fortnite Neo Versa PS4 bundle is finally releasing in the US this week. Previously only available in European regions, it comes with exclusive content for the battle royale game. You can pick it up from a number of retailers, including Best Buy. If you already own a PS4 and don't want to buy another console, there are a couple of other options that are available right now.The Neo Versa PS4 bundle releases on August 13 and includes the Epic Neo Versa Outfit, the Epic Neo Phrenzy Back Bling, and 2,000 V-Bucks. Of course, it also comes with a 1 TB PlayStation Slim and a DualShock 4 controller. Alternatively, there's a PS4 Gold Wireless Headset bundle that comes with the same Fortnite content or a DualShock 4 bundle that comes with the outfit, back bling, and 500 V-Bucks. You can take a look at them all in the images below.See the Fortnite Neo Versa PS4 bundles at Best BuyUnfortunately, there is no option for this bundle with a PS4 Pro, so you'll need to grab the content with the headset or controller bundle if you want the more powerful console.Fortnite recently kicked off Season X, which introduced pilotable mechs and restructured how Daily and Weekly challenges work. You can check out the full Fortnite Challenges list here.Info from Gamespot.com