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2019-08-31
Cyberpunk 2077 takes place in the fictional Night City, which is said to be a smaller, denser map than Geralt explored in The Witcher 3. But it is also a city, as opposed to The Witcher's various open fields and townships, so CD Projekt Red has hired on experts to help make it a reality.During a deep-dive into Cyberpunk alongside PAX West, the studio revealed that it hired real city planners to help map out Night City. As a result, they say that exploring the city feels organic and you can tell where you are by landmarks and other structures. That's especially important since the game is all first-person, so you'll need to be able to get your bearings from a relatively low perspective."We actually have proper city planners working here that are actually planning out Night City," said quest designer Phillip Weber. "How the traffic would work in that city and how it would make the most sense, how a city like that would grow organically, and how traffic would flow through there."Other new information provided during the stream includes how Cyberpunk 2077's sidequests will work, what Netrunners are capable of, and how deep character customization goes. Cyberpunk 2077 is expected to launch on PC, PlayStation 4, and Xbox One on April 16, 2020. The game is also scheduled to release for Google Stadia in 2020.Info from Gamespot.com
2019-08-31
As August comes to an end, we're officially less than a month away from fall. To herald in the season, two of this year's most anticipated horror games have just released, and on the same day: The Dark Pictures: Man of Medan (PS4, Xbox One, PC) and Blair Witch (Xbox One, PC). If you were planning to buy either game on Steam, you'll want to know they're both on sale already at Green Man Gaming. Plus, Man of Medan's console versions are also getting price cuts.The Dark Pictures: Man of MedanWhile its MSRP is $30, The Dark Pictures: Man of Medan is already discounted to $26.09, and new customers can save an additional 15% with promo code HELLO15, dropping the price to $25.49. The PS4 and Xbox One version are discounted too at various retailers, including Amazon, Walmart, and Target. Man of Medan is the latest from Supermassive Games, the team behind acclaimed survival horror adventure Until Dawn. The first in an anthology of story-driven, cinematic horror games, Man of Medan follows a group of American students on a holiday diving trip who soon find themselves trapped on a cursed ghost ship.The game earned a 6/10 in GameSpot's Man of Medan review, in which critic James O'Connor took issue with its weaker narrative and reliance on jump scares. He did praise its "smart and innovative" online co-op mode. "It is, without a doubt, the definitive way to experience Man of Medan, especially if you're playing with another person who is familiar with the material," he wrote. "Shared Story sees you both playing at the same time, taking control of different characters as their scenes play out simultaneously. You'll both, eventually, get a turn with every character (if they live long enough), and often your paths will diverge. Once the five main characters meet after the initial prologue, Shared Story immediately offers a more engaging experience than the single-player campaign can."Despite less-than-stellar reviews, longtime Until Dawn fans will likely still want to dive in and get their first taste of The Dark Pictures anthology. You can grab Man of Medan for $25 at the following retailers.See at Green Man Gaming See at AmazonSee at Target See at WalmartBlair WitchInspired by the classic horror film franchise, Blair Witch is a first-person psychological horror game from Bloober Team, best known for creating the Layers of Fear games. Its list price is also $30, but new customers can get it for $25.49 with promo code HELLO15 at Green Man Gaming. You'll get a Steam key with that purchase, but if you aren't a new GMG customer, you can also buy it directly at Steam for $27. So far, it's not on sale anywhere for Xbox One.Blair Witch is set in 1996, when a boy goes missing in the Black Hills Forest in Maryland. You'll play as Ellis, a police officer investigating his disappearance. We haven't had a chance to review the game yet, but if you're familiar with the Blair Witch franchise, you can probably guess what disturbing ways the story may unfold from there.See at Green Man Gaming See at SteamGreen Man Gaming has some other solid deals available this weekend, including upcoming releases like Final Fantasy VIII Remastered (out Tuesday). You can check those deals out below.Final Fantasy VIII Remastered -- $17 using promo code HELLO15*, includes pre-order bonusGreedfall -- $43.39 ($42.49 with promo code HELLO15*), includes pre-order bonusChildren of Morta -- $17.42Layers of Fear: Masterpiece Edition -- $6.44 (72% off)InnerSpace -- $4 (80% off)Observer -- $7.20 (76% off)Call of Duty 4: Modern Warfare -- $8 (60% off) (Mac only)Civilization VI: Gathering Storm -- $24 (40% off) (Mac only)Shadow of the Tomb Raider -- $19.80 (67% off)Shadow of the Tomb Raider - Croft Edition -- $29.70 (67% off)Ancestors Legacy -- $17.50Through the Woods: Collector's Edition -- $5.75 (75% off)Deep Sky Derelicts -- $10 (50% off)*new customers onlyInfo from Gamespot.com
2019-08-31
Netflix's critically acclaimed horror anthology series that kicked of with The Haunting Of Hill House last year is returning for a second season with an all-new spooky house and a healthy mix of new and returning cast. Season 2, titled The Haunting Of Bly Manor, will return at some point next year.Details about the plot are still relatively sparse, but director Mike Flannagan has been slowly rolling out casting announcements on social media. Today, he announced that Catherine Parker, who played Poppy Hill in Season 1, will be returning. She'll be joined by T'nia Miller (Years and Years, Free Rain), Rahul Kohli (Supergirl, iZombie), and Amelia Eve (Mens Sana, Big Boys Don't Cry). Miles and Flora, the two children at the heart of Bly Manor's mystery will be played by Benjamin Ainsworth, and Amelie Smith (EastEnders).Almost a decade ago, I first worked with CATHERINE PARKER on a tiny movie called ABSENTIA. Last season, she was unforgettable as Poppy Hill... today, I’m thrilled to announce that she’s joining us at Bly Manor. — Mike Flanagan (@flanaganfilm) August 30, 2019These cast members will join Hill House veterans Victoria Pedretti, Oliver Jackson-Cohen, Henry Thomas and Kate Seigel, all of whom will be playing new roles for the new season in the style of other horror anthology series like American Horror Story.Like Hill House before it, The Haunting Of Bly Manor will be based on a horror classic. The 1898 Henry James novella, The Turn of The Screw, will provide the inspiration for this season--though, if Hill House is any indication, we can expect Flanagan and company to come up with all sorts of interesting twists and turns that will keep Bly Manor from becoming a predictable adaptation.Info from Gamespot.com
2019-08-31
I died eight times before level 10 in World of Warcraft Classic. Compared to vanilla World of Warcraft back in 2005, that was probably a lot more efficient than the first time around. In 'live,' or 'retail,' or whatever we're calling the current version of World of Warcraft, you really only die in the open world if you make a stupid mistake. WoW Classic is a surprising reminder that the game once seemed to be deeply comfortable with making players fall on their face.In the two years since WoW Classic was announced at BlizzCon 2017, the mood has shifted dramatically. At first, the majority of the sentiment wondered, "Why would someone want to go back?" But a hardcore tribe of vanilla WoW fans, so serious about the old-school experience they'd been chasing black market private servers to get that OG feeling any way they could, felt very different. In recent months, with the Classic beta giving many players and streamers a chance to look back and let the nostalgic love flow back into their hearts, it seemed like everyone was ready for launch day.Indeed, too many were ready for launch day.The queues were ridiculous, over 20,000 strong and half-day wait times on some servers. Lucky for some, rotten for others, server crashes saw the queues rotate a little faster, but those who crashed out found themselves sent to the back of the queue. Blizzard launched extra servers to spread the load and help people just get in and have fun. But the reason so many stayed in those queues instead of jumping to an easy server is a big part of what exactly people were coming back to Classic to look for.No, not the queue itself. "A true day one experience lol" was the catch cry, but the reason people stayed put was fundamental--people made plans to play with old friends and reform old guilds, and once the plans were in place you couldn't just swap to a new server on the fly. Classic is all about community. Even in those early levels the game plays in ways akin to why people are falling in love with more recent games that are lauded for their difficulty. Yes, World of Warcraft isn't really a 'hard' game in the same way something like Dark Souls is, but to succeed with minimal delay, you need friends to get by.Back in 2005, WoW was seen as so ubiquitous in Silicon Valley circles it built a reputation as a kind of 'new golf'. A place where people would meet and hang out. Run a dungeon together. Do some fishing. Discuss business while sitting in Booty Bay.Some of that may have been all talk, but in my own experience as an early-career tech and games journalist I did make friends with future colleagues through the game. I joined a guild and spent time regularly with people I'd met in the industry, which helped solidify work contacts and networks. If I'd started World of Warcraft in more recent years, the years since automated random dungeon and raid queues, and tools that let you group with people without ever needing to type a word or know their names, I don't feel like I'd have built such friend networks through the game so easily. During the first few days of WoW Classic, with everyone at low levels, sharing scant resources and mobs in the earliest areas of the game, spontaneous groups would form as people helped each other complete quests to progress a little faster and with minimal loss of life. I was invited to group while on my very first quest at level one--"Hey, we need to kill some stuff. Let's kill stuff together."The global chat channel in a multiplayer game was actually full of nice and helpful comments for once, as people answered each other's questions or requests for help. It was like a time before social media had made us all (or at least me) the jaded cynics we've become.Named mobs for early quests were a particular problem. At first, people just formed circles and partied up in groups of five. If you got the first hit, lucky you and your four friends. But then rumors started to circulate that some servers were forming spontaneous queues for bottleneck kills. If I hadn't seen the screenshots I'd have thought it was an urban myth.Let´s Do It The Right Way :D Build A Line Info from Gamespot.com
2019-08-31
While The Witcher 3 saw you play as the fixed character of Geralt of Rivia, CD Projekt Red's upcoming action-RPG Cyberpunk 2077 will feature a substantial character creator where there are few limits on who you are and what you can become.CD Projekt Red wrapped up its Cyberpunk 2077 livestream, where we saw new gameplay showcasing separate playstyles. In the deep dive livestream, we also got a glimpse at the game's character creator, which first has you selecting from different backgrounds or "life paths"--Corporate, Nomad, and Street Kid. Each path impacts Cyberpunk 2077's beginning, with you starting in different areas of Night City depending on your background.CD Projekt Red's lead quest designer Pawel Sasko said this choice is taken into consideration throughout the entire game. "You, as the player, can actually associate yourself with Nomads [or] Corporate people, or you can be part of the streets," Sasko explained. "It's really up to you what path you want to pick through the main story." You aren't bound to your life path, but your origin will be "[taken] from the very beginning till the very end [of the game]." As such, Sasko said you can use these origins to your advantage, allowing you to exploit and, perhaps, unlock branching dialogues and quests depending on your interactions with your chosen group.We also saw a brief look at the character creator screen in the Cyberpunk 2077 deep dive livestream. You start by selecting a body type, then you can define your appearance, fine-tuning things like skin color and facial features. Following this, you're taken to the attributes menu, where you slot points into traits like "Cool" and "Intelligence." On top of attributes, you have skills that further define your character's intricacies. One skill is called "Cold Blood," unlocked via the "Cool" attribute, and it grants you extra damage and survivability when your health is nearly depleted. Using skills repeatedly results in you getting better with that skill and unlocking perks in that skill's tree. For example, with special perks added to your "Athletics" skill, you can run while carrying a dead body, potentially bolstering your stealth playthrough.Cyberpunk 2077's "Cool" attribute pertains to your ability to handle pressure, not how stylish you are in-game. The cooler you are, the better things like accuracy will be. And the cooler you are, the better you'll be able to handle tense dialogue situations.There are a few other details to note out of the Cyberpunk 2077 deep dive livestream. CD Projekt Red announced that it has hired real city planners to construct and flesh out the fictional Night City. The studio established a brand-new team dedicated to sidequests after how successful they were in The Witcher 3. Finally, you won't have to worry about cool-factor and functionality in Cyberpunk 2077, as CD Projekt Red is aiming to address the common RPG discrepancy between how something looks and how well it functions.CD Projekt Red confirmed Cyberpunk 2077 will feature non-binary gender options in the character creator. "You know, we really want to make a video game that's really inclusive," senior concept artist Marthe Jonkers said. "Of course, if you tackle certain subjects then you will expect people to have an opinion about it and we respect that. And it's good that people give us feedback."Cyberpunk 2077 is set to launch on PC, PlayStation 4, and Xbox One on April 16, 2020. The game is also scheduled to release for Google Stadia some time in 2020.PAX West is officially underway, and there's a lot more news to come out of the event. Be sure to check out our hub for more news on Cyberpunk 2077 and more.Info from Gamespot.com
2019-08-31
During its Cyberpunk 2007 deep dive gameplay stream, CD Projekt Red talked at length about various aspects of the upcoming PS4, Xbox One, and PC RPG. One of the interesting tidbits that was discussed was the conflict that can often arise between how items impact the way a character looks and their capabilities. This, according to the developer, is something that the team is very aware of and intends to tackle.In many RPGs, players often have to make sacrifices between equipping items that bestow valuable stat changes and items that are in line with the way they want their character to look. We've all had that situation where a piece of equipment looks good but has rubbish stats--or vice verse--and agonized about what to do and, according to senior level designer Miles Tost, CD Projekt Red knows this is a concern."It's really important to us for you to be able to realize your character. Of course that comes in the character creation but also how you dress your character, right? We're aware that, in most RPGs, there's this disconnect between the stats on an item and the looks ... Let's just say we're aware of this conflict of interest, I guess."So, we're looking into how you would be able to make your character still look cool despite having the best stats of an item. It just goes to show that is really important to us. Of course, the whole role-playing aspect goes even further because we'll have customization options not only for the way you look but also for your guns."The stream was replete with information about the game. Among the cooler revelations was that CD Projekt Red has real city planners working on Cyberpunk 2077 so that it can build its setting, Night City, to be realistic and believable. We also got a pretty in-depth breakdown of how sidequests will work in Cyberpunk 2077.Cyberpunk 2077 is set to launch on PC, PlayStation 4, and Xbox One on April 16, 2020. The game is also scheduled to release for Google Stadia some time in 2020.Info from Gamespot.com
2019-08-31
CD Projekt Red gave fans another extended look at Cyberpunk 2077 with its latest deep-dive gameplay video. Following the demonstration, a few of the developers sat down to further discuss the anticipated title, and one topic they touched on was how sidequests, a longtime RPG staple, will work in the upcoming game.Those who've played The Witcher 3: Wild Hunt will remember that sidequests and other jobs could be accepted from various notice boards in each town, but in Cyberpunk 2077, CD Projekt Red says the quests will be more organically tied into the world. One way is through "fixers" like Dexter DeShawn, who played a major role in last year's gameplay demo.Most districts in Night City will have its own fixer, and these characters may contact you with jobs they need to get done. These jobs can come in the form of "street stories," which will show up on your map as an icon denoting what kind of street story it is.CD Projekt Red has previously said Night City will have a denser map than The Witcher 3 did, and the studio revealed during the interview that it created a dedicated team to fill the world with engaging sidequests and other activities for players to do."After [The Witcher 3:] Wild Hunt, we actually founded a completely new team, the open world team, which is creating some amazing content to fill this world with things that are meaningful," quest designer Philipp Weber said. "We want to make this [so that] you can do many, smaller things around the city, but they're all cool and unique in their own way."The latest Cyberpunk 2077 gameplay demo gave us a glimpse at Pacifica, one of the districts in Night City. Pacifica was originally intended to be a tourist hot spot, but it fell into disarray after funding was pulled and has since been overrun by two gangs: the Voodoo Boys and the Animals, the latter of which have taken over the Grand Imperial mall. Another interesting tidbit CD Projekt Red revealed is that it is working with real city planners to design Night City.Cyberpunk 2077 launches for PS4, Xbox One, and PC on April 16, 2020. The game is also coming to Google Stadia. You can read more about the game and its collector's edition in our Cyberpunk 2077 pre-order guide.Info from Gamespot.com
2019-08-31
As Cyberpunk 2077 is an open-world action-RPG, you are expected to approach the game and its many challenges in a variety of ways. During the Cyberpunk 2077 deep-dive livestream, developer CD Projekt Red detailed the game's various playstyles and how they function in Night City.In the 15-minute deep-dive gameplay video, CD Projekt Red showed off two distinct ways to play Cyberpunk 2077: a Netrunner build, intent on stealth, hacking, and battlefield control; and a Solo build, focused on blunt force and immediate action. Though not showcased in the gameplay video, CD Projekt Red talked about one more playstyle called Techie, which hones in on Night City's various hardware.Netrunners can use their exceptional knowledge of cyberware and hacking to get around enemies and obstacles without a peep. You may hack the environment so it does your dirty work, or you can hack enemy implants from a distance to disrupt their functions. Almost everything is connected to a network, which means you, as a Netrunner, have free rein to hack and take advantage of it all.Quest design coordinator Philipp Weber said Netrunning skills give you "opportunities to be creative in how you play the game." After breaking through access points, you are given the ability to use quick hacks on them. In one instance, you can use cameras to scope out vantage points or turn them off completely. In another, you can take control of turrets to make them fight for you. There are other "fun things" you can do as a Netrunner, like hacking a robot training dummy or vending machine to cause distractions. While stealthy by nature, Weber said the Netrunner is not "just a stealth character," as there are "cool, aggressive Netrunner abilities" you can add to your build. For example, you can use main character V's nanowire to hack an enemy's hand to do things like shutting it down or blowing it up.Solos prefer a direct approach, using their superior strength and weapon efficiency to plow through enemies and accomplish tasks. As such, you can rip the gun off turrets and force open doors to live out your Terminator power fantasy. As a Solo, you will gain access to melee cyberware and specialized skills, like using enemies as human shields, as the story progresses.Lead quest designer Pawel Sasko said the Solo build comes in a plethora of flavors. A Strong Solo can "shove people into trash bins and pick up heavy guns," while a Fast Solo will be able to "double jump to access places and slide around using your katana or nanowire." Solos offer a more straightforward, brute-force approach to Cyberpunk 2077, giving you the opportunity to theoretically melee everything to death.As the name suggests, the Techie specializes in the physical technology in Night City. As a Techie, you'll be able to "dabble with cables and whatever [else that] drives machinery," said senior level design Miles Tost. Techies get access to a companion called Flathead, a spider-bot that's really just "very sophisticated military hardware." It's an autonomous robot that listens to your commands, which allows you to send it out to manipulate devices or cause malfunctioning objects to fall on enemies. Flathead is added on top of the various skills afforded to the Techie, which CD Projekt Red didn't divulge too much of.The Cyberpunk 2077 deep-dive livestream featured a few other notable details. Weapons come in three distinct varieties: smart, tech, and power. Though there are different weapon types and varieties, you will have to option to play through Cyberpunk 2077 non-lethally. The game will include more organic sidequests, with CD Projekt Red establishing a brand-new team dedicated to them following The Witcher 3's success. And Cyberpunk 2077's character creator sounds surprisingly deep and varied.Cyberpunk 2077 is set to launch on PC, PlayStation 4, and Xbox One on April 16, 2020. The game is also scheduled to release on Google Stadia some time in 2020.PAX West is here, and there is surely more news to come out of the event, so check out our hub for more Cyberpunk 2077 news and more.Info from Gamespot.com
2019-08-31
Cyberpunk 2077 developer CD Projekt Red hosted a deep-dive stream and delivered a whole lot of information on the game. Among the deluge of details was a breakdown of what the Netrunner character class will be capable of. The team has made it clear that all of its classes and the gameplay opportunities are flexible and malleable to some degree, but from what we saw the Netrunner definitely looks like one that players who like to cause mischief will enjoy.On the stream, quest designer Phillip Weber explained what opportunities Netrunners will have open to them, saying that it's a class that lets players be "very creative in how you play the game."He continued: "We have access points and in the world of Cyberpunk they can control all the different devices in the area, which of course as a Netrunner is pretty useful because you can hack that access point."If you successfully do that you can now use quick hacks. You can, from a distance, take over different devices like a camera for example. You can do many different things; look through the camera and have a completely different view, or just turn it off if it's in your way. You can take over a turret and make it fight for you."We also tried to come up with nice custom things, depending on where you are--let's say if you're in a gym where there are some nice boxing robots. Of course, maybe you can do some fun things with that."The gameplay shown during this explanation featured a robot boxer taking on a mostly human opponent in a sparring match but, after the Netrunner had done its thing, the robot delivered a punch so hard that its opponent's head erupted into a shower of blood."If I would use lots of Netrunning skills, it's also useful to use cool skills that make me really good at stealth and [be] really under control. Netrunner can also be really good at using distractions like, if there's a vending machine make it spit out some drinks and people may look at that."As previously mentioned, flexibility is a key part of Cyberpunk 2077, so netrunners don't have to be sneaky and use subterfuge if they'd rather bulldoze their way through problems."A Netrunner isn't just a stealth character," he continued. "There's also cool aggressive netrunning abilities, because we always want to give you a choice in how you want to play. We have the Nanowire cyberware, which is really good at hacking enemies from a distance and then taking over their cyberware. Most people in the world have cyberware and they're just like access points so, a good time for Netrunners. As an example, [you can] hack someone's cyberware in their hand and make them do some things that they might not want to have happen to them. The Nanowire, of course, is very sharp so you can use it as a weapon, a whip. So a Netrunner can be very effective at using skills in combat as well."Like the classes, Cyberpunk 2077's life paths are also quite flexible. Though, at the start of the game, the game will ask you to pick your allegiances--for lack of a better phrase--the decisions you make and actions you undertake will ultimately shape who you are.The stream also provided us insight into how Cyberpunk 2077's sidequests will work and revealed that the development team plans to address an annoying problem found in many RPGs.Info from Gamespot.com
2019-08-31
Cyberpunk 2077 looks to be a massive game, and part of that will be the wealth of sidequests. These "Street Stories" are essentially how you live out your life as a mercenary, and CD Projekt Red says that its experience with The Witcher 3 taught the studio just how meaningful sidequests can be. So much, in fact, that it set up a dedicated team for them."After [The Witcher 3:] Wild Hunt, we actually founded a completely new team, the open-world team, which is creating some amazing content to fill this world with things that are meaningful," said quest designer Phillip Weber. "We want to make this [so that] you can do many, smaller things around the city, but they're all cool and unique in their own way."Senior level designer Miles Tost added that the lesson from The Witcher 3 was that "even simple tasks can be fun and exciting if you pack them up in a cool story."This came as part of a larger discussion on how sidequests will work in the upcoming open-world RPG. The deep-dive presentation covered everything from character creation to why the studio hired actual city planners to help create a vision for Night City.Info from Gamespot.com
2019-08-31
Many RPGs often have complex systems and menus you need to manage as you build up your character, and CD Projekt Red's Cyberpunk 2077 is no different. There is a sophisticated inventory menu in the game where you can manage both your character's equipment, how they look, and their cybernetic prosthetic loadout.So do you want to deck your character out in that sick olive bomber jacket with that crazy light-up collar, or would you prefer the simplicity of a basic hoodie? You have the freedom to make your style dreams come true. Each piece of clothing has its own unique statistics; though, this probably has you wondering about the late game when you're min-maxing while still wanting to maintain a desirable appearance. According to Cyberpunk 2077 senior level designer Miles Tost, the team does have a solution to this often annoying issue. Though, he was unwilling to share exactly what it was during the recent deep dive gameplay stream.While you're likely to spend hours customizing your character's outfits, you'll probably be spending similar time tailoring their cyberware. These cybernetic prosthetic tools are your character's lifeblood and what you frequently install to upgrade their capabilities. For example, you might customize your legs to double jump or install a mod that silences your jumps to make you more stealthy. You'll typically go to Ripper docs to purchase and enhance cyberware, but there are some you can get on your own as you complete quests.There are also ways to enhance your cyberware on the fly via items called Shards. If you slot these onto your character, you can gain the power of other cyberware and see how it would be if you'd installed it into your body. Shards seem to offer you the ability to experiment without committing to installing full-on pieces of cyberware onto your body to see if it suits your playstyle.Cyberpunk 2077 is releasing on April 16 for PS4, Xbox One, and PC. For more Cyberpunk 2077 news, be sure to click from the links in the list below.Cyberpunk 2077 Created A New Team To Make Sidequests, After The Witcher 3Cyberpunk 2077 Netrunner Class Seems Perfect For Causing MischiefHow Cyberpunk 2077's Sidequests Will WorkCyberpunk 2077's Life Paths And Character Creation Sound Very DeepInfo from Gamespot.com
2019-08-31
CD Projekt Red revealed a ton of new details about Cyberpunk 2077 during its latest deep-dive video. Among the topics the developer discussed were the different ways in which players could go about playing the game, and it turns out, that includes non-lethal playthroughs.During an interview that followed the gameplay demo, CD Projekt Red revealed that players can play through the entirety of Cyberpunk 2077 without killing another character if they so choose. "You can finish the whole game, you can finish the quests without killing a single person," quest designer Philipp Weber confirmed.That said, you won't be able to avoid confrontations entirely if you do attempt a non-lethal playthrough, but these encounters don't need to turn fatal. "The thing is, Night City isn't a very peaceful place, so you can never play like a full pacifist who is never engaging in any kind of combat because people will attack you sometimes," Weber said. " But you can choose to not kill them. Like in real life, sometimes if there's attacks, you don't immediately kill everyone; you can solve situations in different ways."Of Cyberpunk 2077's several character classes, the Netrunner seems the most suited for non-lethal playthroughs because it emphasizes stealthiness and hacking, but it isn't the only class capable of non-lethal runs; it turns out any type of character can play through the game without killing another character, but it may require a bit of ingenuity depending on how you've developed your avatar."Not only the Netrunner is able to do non-lethal playthroughs. Every player, however you want to skill your character, you're able to do it somehow," Weber said. However, your approach to each situation will depend much on your surroundings. "Let's say you're in some rundown ruin that doesn't have lots of netrunning abilities, of course a Netrunner still has ways to do [a non-lethal run], but he might not be able to use all of his netrunning skills."We learned a lot of other interesting tidbits about Cyberpunk 2077 during the deep-dive, including how sidequests will work in the game and how cyberware will change gameplay. CD Projekt Red also revealed it wants to solve an annoying RPG problem with the game, and that it's working with real city planners to design Night City.Cyberpunk 2077 launches for PS4, Xbox One, and PC on April 16, 2020. The game is also coming to Google Stadia. You can read more about the title's collector's edition and pre-order bonuses in our Cyberpunk 2077 pre-order guide.Info from Gamespot.com
2019-08-31
At PAX West, Gearbox announced the first stage of post-release content for Borderlands 3. The loot shooter has three content drops scheduled to release this year, with more on the way in 2020. The full Borderlands 3 Fall/Winter 2019 content calendar is pictured below.Following its release, Borderlands 3 will get a Halloween-themed limited-time event called Bloody Harvest. The event will include thematically spooky activities and side missions, and completing these will allow you to unlock unique rewards. Later in the year, a much larger expansion called Maliwan Takedown will release. This expansion adds a whole new map to Borderlands 3, and the area will contain brand-new enemies, a never-before-seen boss, and powerful weapons and rewards. Both Bloody Harvest and Maliwan Takedown will be free.Finally, before 2019 ends, Borderlands 3 will receive the first of its major DLC expansions. These larger expansions are not free, but they include a lot more content than the free add-ons. The DLC will also be included in the Season Pass, so pre-ordering the Borderlands 3 Super Deluxe edition unlocks all of its content automatically. Like the free add-ons, this DLC adds new side missions, enemies, and loot but it also expands on Borderlands 3 with campaign missions that act as a sequel to the game's story.It will be interesting to see how Gearbox handles Borderlands 3 going into 2020, given the landscape of loot shooter games. Post-release content for Borderlands 2 was largely new playable Vault Hunters or additional story missions that could be tackled with another person if you wanted. Including free pieces of content like holiday-themed events and map expansions in the post-release calendar is a new strategy for the series. Then again, Borderlands 3 changes a lot of what makes a Borderlands game a Borderlands game--such as adjusting how skill trees and active skills work, giving the Vault Hunters more personality, moving the setting off the planet of Pandora, and implementing movement mechanics inspired by modern day shooters like Titanfall 2.Borderlands 3 is scheduled to release for Xbox One, PS4, and PC on September 13. On PC, the game has a limited-time exclusivity deal with the Epic Games Store. Borderlands 3 is also scheduled to release on Google Stadia, a cloud-based game streaming service.Info from Gamespot.com
2019-08-31
Cyberpunk 2077 takes place in a far-off future where man and machine are coming together as one and technology permeates every facet of our existence. Of course, what that means in a video game is that players will have a wide array of weird tools at their disposal. For those who find themselves in conflict, CD Projekt Red presents the option to use weapons to fight for survival. As discussed in the Cyberpunk 2077 deep-dive stream, the weapons on offer come in a variety of shapes, sizes, and capabilities."Our guns are divided into three main categories," explained quest designer Pawel Sasako. "There are smart guns, [which] basically shoot homing bullets that follow targets. There is also tech weapons, and the tech weapons are those that have additional capabilities to the--for instance, they could pierce cover."Then there are power weapons ... mainly focused on being street-grade weapons. They have additional skills and capabilities connected to the fact that have been [modified] in some way. For instance, there is a bursting shotgun or something like that. We have put plenty of work into making sure that the weapons feel [good] and they have weight."Naturally, weapons have various quirks to them that players will be able to use to their advantage. "There's lots of really cool examples that I can give. For instance, there's a handgun that, as you use it, it actually speeds up the bullets and the longer you use it the faster the bullets become, so they can do more damage," Sasako explained."There's a class of handguns that have been created by a Russian company to fight cyborgs and that weapon is able to heat up the bullet to the point where it almost becomes like melted plastic. It's done so you can shoot off a cyborg's arms, for example. There's always a small piece of story wrapped up around the weapon and what it does."What's interesting is you can use a second firing mode for a weapon. Not all weapons have them, but some of them if you use it in a specific way, like for example the tech rifle, it changes the way it collapses together and allows it to pierce through cover and enemies. Or you can bounce bullets off the walls using ricochet. We tried to put enough depth into the gun."Even as development continues, more outrageous weapons are being created. Sasako recounted seeing "an awesome shotgun that has eight barrels and it shoots out of them at the same time."Senior level designer Miles Tost added that a lot of the companies that make the guns and tech in Cyberpunk 2077's world have lore and history. That includes the brands and ads in the game, which are crafted by an entire team at the studio.Phillip Weber, another quest designer, also noted that there are a variety of melee weapons, ranging from broken bottles strewn around the city to knives. You can specialize in melee weapons--perhaps because you want to be a cyber ninja--and often there are weapons that cater to this style, such as katanas. Cyberware for melee also exists, as seen in previous demos where a character punched his way through different environments.The deep-dive had plenty more to offer in terms of details. We got lots of information on how sidequests will work in Cyberpunk 2077, as well as how cyberware will change gameplay. CD Projekt Red also teased that it wants to solve an annoying RPG problem with the game.Cyberpunk 2077 launches for PS4, Xbox One, and PC on April 16, 2020. You can read more about the title's collector's edition and pre-order bonuses in our Cyberpunk 2077 pre-order guide. Info from Gamespot.com
2019-08-31
CD Projekt Red revealed more new details about its upcoming RPG Cyberpunk 2077 during a recent gameplay stream. In this presentation, the developer detailed a few of the significant playstyles in the game. One of the more exciting playstyles is Netrunner, which focuses more on hacking anything that's connected to a network. But as a Netrunner, one of the most practical and useful tools at your disposal is the Nanowire. With this handy wire you can hack an enemy's implants from a distance.According to senior level designer Miles Tost, the Nanowire goes hand-in-hand with the Netrunner playstyle, which makes sense since you're probably going to breach a lot of networks. With the Nanowire, you'll gain access to unique attacks and solutions, such as remotely detonating an enemy's hand grenade or hacking a benchpress weight to slam down onto an unsuspecting foe mid-lift.While the Nanowire is mostly a functional tool, it can also be used as a deadly weapon. If you're so inclined, you can whip it around at enemies and slice them into bite-sized pieces. It all sounds relatively brutal.Cyberpunk 2077 is releasing on April 16 for PS4, Xbox One, and PC. For more Cyberpunk 2077 news, be sure to click from the links in the list below.Cyberpunk 2077 Created A New Team To Make Sidequests, After The Witcher 3Cyberpunk 2077 Netrunner Class Seems Perfect For Causing MischiefHow Cyberpunk 2077's Sidequests Will WorkCyberpunk 2077's Life Paths And Character Creation Sound Very DeepCyberpunk 2077 Will Allow For Non-Lethal Playthroughs, Here's How It'll WorkCyberpunk 2077's Weapons Come In Three Flavors, Here's What You Need To KnowInfo from Gamespot.com


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