2019-09-12
Epic Games has released a new Fortnite: Battle Royale update, version 10.30, and it's out now on all platforms: PS4, Xbox One, PC, Nintendo Switch, and mobile. As you'd expect from a new Fortnite patch, it's quite content-heavy, with the chief addition being that of a new Rift Zone, the return of an old, named location (Greasy Grove), and the usual tweaks to weapon vaulting. You can get a rundown on all of the highlights below or see the full patch notes for a more comprehensive look at all of the changes, big and small.The new Rift Zone area is called Moisty Palms, a swampy area in which you can disguise yourself as a prop by simply crouching. Take a look at the video below to see what we mean--it looks like chaos, in a good way. Hitting the primary fire button will take you out of your disguise, while hitting the aim-down-sights button will allow you to look around for enemies. But be careful, as you'll still take damage if someone attacks you while in prop form.An old location also returns via a Rift Zone. Greasy Grove appears to much the same as before, but Epic has hinted at one change by saying, "The neighborhood's favorite food is now tacos. The tacos here are so good that even their smell makes people party!" Raining tacos will cause players to dance uncontrollably, during which time you'll be impervious to damage and will recover health at 20 HP per second.This week's new LTM is named Knock Town, a solo mode where players "use the grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol."In terms of weapon changes, the Burst SMG has been vaulted, meaning it will no longer be available in-game. However, the Tactical SMG has been unvaulted, so fans of Fortnite's sub-machine guns will have something to entertain them. For more on the new update, check out the full Battle Royale patch notes below, via Epic Games.Separate to the new update, Epic states it is testing a new form of Item Shop voting. The system allows players to vote on what items they'd like to see return to the store, so if you missed that cool-looking skin, you might be in luck.Fortnite: Battle Royale Update 10.30 Patch NotesTable of Contents [hide]Fortnite: Battle Royale Update 10.30 Patch NotesKnock TownWeapons And ItemsBug FixesGameplayBug FixesPlaygroundPerformanceArt And AnimationBug FixesAudioBug FixesUIReplayMobileBug FixesRecapKnock TownTeam Type: Solo | Respawning: OnCreated by AlanShinohara. Knock Town was a top 3 contender for the LTM Creator Contest!Use the grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol. The player with the most eliminations at the end of the match wins!Weapons And ItemsVaulted Burst SMGUnvaulted Tactical SMG (Also: now available in Playground!)Bug FixesPlayers impulsed by a Shockwave Grenade will no longer destroy a nearby trap without first destroying the building piece it is attached to.The Zapper Trap’s info card now shows the appropriate 4 stars (indicating Epic Rarity) rather than 2 (indicating Uncommon Rarity).Resolved an issue in which the Zapper Trap would not build properly when thrown on slopes or uneven terrain.B.R.U.T.E.s will now be launched away if they touch the Floating Island’s Cube.The B.R.U.T.E.’s Stomp attacks now deal consistent damage to other vehicles. Previously, they would deal either double or triple damage to other vehicles.The color of the B.R.U.T.E.’s cooldown meter now updates properly to correspond with the cooldown value.GameplayMosty Palms The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile. While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button. Players are still able to take damage while in prop form.ADS lets players lock in place and look around for unsuspecting victims.Greasy Grove A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance! While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second. Dancing does not block Storm Damage or regenerate Health in the Storm.Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds). The Spicy Tacos don’t last long — grab them before they expire!Community Choice Players will get to vote on what’s featured in the Item Shop!The first community vote starts this week. For more information about Community Choice, check out our blog post.Bug FixesPOIs no longer load at different distances depending on the angle of approach.Resolved an issue in which players would enter edit mode for a building piece that their reticle was not on.Reviving a squadmate no longer causes the reviver to get disconnected.PlaygroundBug FixesResolved an issue in which players were able to damage each other on the Playground Hub.PerformanceImproved the performance of Shield Bubble collisions.Art And AnimationWhen players’ characters are near a wall, they will lower their weapon while in their idle pose. This is to reduce instances in which the hands of players’ characters appear through walls.Bug FixesChanged the lace color of the Jets 2019 - 2020 NFL Outfit from white to green to accurately match the real uniforms.The Flowerprint wrap no longer appears incorrectly on assault and sniper rifles.Damaging a tree no longer places a rock texture on its leaves or causes its wood texture to become transparent.AudioLowered the volume of the open and close sounds of teammates’ Gliders by 50%.Bug FixesResolved an issue in which the Battle Bus’ audio would be silent for a short period of time.UIBug FixesSending feedback during a replay no longer causes players to get stuck in the Player Reporting or Feedback menu.Eliminating another player using a Junk Rift Triceratops will now indicate that they were sent to the Cretaceous period in the elimination feed. Previously, the elimination feed would say that they were sent to the Jurassic period, but Triceratops only existed during the Cretaceous period. We apologize for this Tyrannosaurus Wreck of an oversight.ReplayResolved an issue in which mouse controls would not function properly in some replays.Going near ammo no longer causes the “Can’t hold more of this item!†message to appear when this action is shown in replays.MobileNew Settings Building and Editing Players can now adjust the touch sensitivity settings for both building and editing.Toggle Targeting Sets targeting to be an on/off toggle or a hold. Turning this setting off will require players to hold the ADS to aim. The setting is turned on by default.Toggle Aim setting now includes touch as well as controllers on mobile.Edit Confirm On Release This setting will allow players to confirm an edit anytime they release their edit selection.Touch Acceleration multiplier A value of 1 will have full touch look acceleration, and a value of 0 will have no touch look acceleration.This is is not synonymous with sensitivity. Lower values do not necessarily translate to slower look speeds.New Button Edit Select Reset button This button is located in the HUD Layout Tool.This will reset the edit state of build pieces upon opening them for editing.Added 60 FPS support to the iPhone X.Updated autofire reticle to increase visibility when against high value surfaces.Autofire adjustments to Drum and Tactical Shotgun. Reduced max autofire range to match effective range of projectiles.Bug FixesResolved an issue in which weapons would fire automatically after placing a trap.Vending Machines no longer give the incorrect item when using touch input. Known issue: Players using the dedicated pickup button may still receive the wrong item. We are working to resolve this.Team Elimination count will show the accurate amount of eliminations.Fixed an unopenable chest located northeast of the frozen lake in Greasy Grove.Corrected mislabeled B.R.U.T.E. buttons on the HUD.Emoting while driving a B.R.U.T.E. won't mute all sounds and will not lead to a crash.Closing the Settings menu while still scrolling won’t make it impossible to scroll again when reopening it.Maximum Audio Volume achievable on Android is higher.SFX will now play when shots are fired from the Storm Sniper, Green Assault Rifle, Silenced Pistol, and Hand Cannon.Quick Heal button won’t persist after using the last healing item while in the Storm. It also won’t disappear upon entering the Storm.Low-end devices can see the writing on World Cup trophies.Fire Mode screen will not display pink tiles on Android.In Team Rumble, quick slot input won’t be blocked by the Goal and Elimination counters.We’ve made some graphical and audio improvements for the following: Battle BusSynapse OutfitB.R.U.T.E. Navigator OutfitGlow Stick Harvesting ToolRenegade Roller Harvesting ToolAxeroni Harvesting ToolSparkle Supreme OutfitLaser Pick Harvesting ToolLollipopper Harvesting ToolStar-Spangled Ranger OutfitFreestyle Outfit during Emote animationsRift Edge Harvesting ToolShifu OutfitDynamo OutfitThe AC/DC Harvesting Tool will play the proper SFX in the Locker.Detonator Backbling will now show on players when equipped.Mauler Pickaxe will show swing trail.RecapFrom hotfix on September 5 Made some balance adjustments. The details of these adjustments can be found in our blog post.From hotfix on September 6 Teammates' arrow markers will no longer disappear in large team modes when the teammates are still visible.From hotfix on September 6 Temporarily disabled Ziplines to resolve an issue. We plan to have this issue resolved in the next update.Info from Gamespot.com
2019-09-12
A new trailer for the Final Fantasy VII Remake has debuted at Tokyo Game Show, and it provides the first sights and sounds of several beloved characters. The new trailer shows off the Turks, the band of suited Shinra enforcers who serve as major antagonists in the game. We get to see and hear Reno, Rude, and Tseng in the trailer, along with a few other surprises--like the return of a particularly weird mini-game.Each of the Turks gets a speaking part, so you can hear their new voice acting. We also get a brief glimpse of the corrupt and lecherous Don Corneo, just after Aerith is spotted in the red dress she wears as part of the gang's plan to interrogate him. We also hear more of the voices from several key characters, and even get a hint that the squatting mini-game is coming back in the remake.The Final Fantasy VII Remake won an E3 Best of Show Award from game critics, and Square Enix recently debuted a remake of its iconic cover artwork to mark its anniversary.The remake is coming on March 3, 2020. And though it's only the first part of the game, it will still span two Blu-ray discs. For fans of the classic RPG, Square Enix is putting out a $330 Final Fantasy 7 Remake collector's edition.Info from Gamespot.com
2019-09-12
Final Fantasy 7 is known for its epic scope and groundbreaking cutscenes, but it was just as notable for its zany sense of humor and oddball touches. The upcoming remake has shown plenty of the grandiose scale and sky-high production values, but the latest trailer makes sure we know that it’s still pretty weird too.The new trailer out of the Tokyo Game Show provides off lots of story detail, including the debut of the villainous Turks. But if you're watching closely, it also confirms that the squatting mini-game is back at 1:34. It comes as part of a montage of gameplay including Cloud throwing darts and Tifa doing chin-ups, and it looks as if the timing-based gameplay aspect has been fleshed out a bit more to boot. The squatting mini-game became something of a joke throughout the FF7 spin-offs, and even made an appearance in Crisis Core.Squatting and chin-ups aren't the only strange touches coming back for the remake. The lecherous Don Corneo is also spotted in the new trailer. The original implied that the character frequents a brothel and abuses girls, so it's been an open question how Square Enix would handle him in the remake. By all appearances he looks to be his same old creepy self.The Final Fantasy 7 Remake is coming on March 3, 2020 on two Blu-ray discs. Square Enix is producing a $330 collector's edition. with a Steelbook case, soundtrack, art book, and Cloud Strife statue from Play Arts.Info from Gamespot.com
2019-09-12
Remedy creative director Sam Lake just dropped a huge bombshell on Control fans: one of the game's coming expansions ties directly to Alan Wake, a well-loved Remedy game from a decade ago. Lake shared an image on Twitter that show's the studio's plans for post-release content for Control, teasing a photo mode, a new game mode, and two upcoming expansions.The last of those expansions, AWE, looks like it'll link the two games even more explicitly than Control already does.Lake and Remedy haven't actually confirmed that Alan Wake is coming to Control, but the tease is pretty obvious. The image for the AWE expansion uses the Alan Wake font, with two images filling in the letters. The top image looks like the cover of Alan Wake, which features Alan with a flashlight standing in the Washington forest (it looks like the bottom image is one of Control protagonist Jesse Faden fighting the Hiss in the Federal Bureau of Control). And while AWE stands for Altered World Event in Control, it could also stand for Alan Wake Experience. In Remedy's game Quantum Break, there's a reference to both reads on the acronym.Control and Alan Wake are separate stories, but hints, documents, and Easter eggs in Control show that both stories take place in the same universe. There's also a huge amount of evidence in Control that links it to Alan Wake, suggesting where the story has gone in the 10 years since Alan Wake was released, and teasing the continuation of that story.The image also gives a rundown of all the other post-release content we can expect for Control. Coming first, in Fall 2019, is a Photo Mode, followed by the Expeditions game mode in December. According to Remedy's press release on its upcoming DLC, the mode offers "challenging new end-game content in which Jesse must help Security Chief Arish explore the mysterious Formation and its strange surroundings. Here you will face some of the greatest challenges the Oldest House has to throw at you." Both Photo Mode and Expeditions are free.But more story is coming, according to Lake, who wrote, "There is more... more secrets, more mysteries...." The first expansion, The Foundation, is dated for early 2020, and AWE is coming in mid-2020. "The Foundation will delve into the history of the Oldest House," the press release says. "At the request of the ever-mysterious Board, Jesse must explore what lies beneath the Bureau as she returns order to the Foundation and the Oldest House itself."As for AWE, the release says it "will take Jesse into a new area of the Oldest House, the Investigations Sector, where the Bureau closely examines Altered World Events." According to documents found in Control, the events of Alan Wake in the town of Bright Falls are just one of the Altered World Events the Bureau of Control has investigated. Both The Foundation and AWE are included in the Control Season Pass, which will run you $25.Info from Gamespot.com
2019-09-12
Ubisoft's staggered rollout of the next big expansion for Rainbow Six Siege, Ember Rise, has begun. The update is being deployed to PS4, PC, and Xbox One in that order, and all players should have access to it following a maintenance period. Ember Rise is a huge update for the game, introducing new operators and a slate of other content, changes, and improvements. The full patch notes are extensive, outlining everything that's new and different.As with any expansion, it's the playable characters who are the big highlight. Ember Rise adds two operators: Amaru, an attacker, and Goyo, a defender. Amaru comes equipped with the Garra Hook, which allows her to latch onto ledges, windows, and other openings to climb through. Goyo utilizes the Volcán Shield, which functions like a standard deployable shield but is equipped with explosives that can take out attackers trying to get around it.Ember Rise also marks the initial implementation of the battle pass. This will arrive in full during Season 4, but for now we get what Ubisoft refers to as the "mini" battle pass. "Call Me Harry," as it's been dubbed, is available for free and focuses on Rainbow director Dr. Harishva "Harry" Pandey. You'll earn points as you play that unlock various rewards. Ubisoft says it will be using this as a "learning experience" to guide how the battle pass operates in the future.The Kanal map gets a rework, as an additional bridge has been added, areas have been expanded, the bomb sites have been either moved or updated, and new bomb sites have been added. Maps for each playlist are also rotating, and Casual will now be home to 14 maps instead of 20, while Ranked and the new Unranked will have 12 instead of 14. Casual will see three maps rotate in and out monthly, and the playlist will no longer be home to night mode maps.The aforementioned new Unranked playlist has been added to help players practice and work their way toward taking on Ranked, but without risking their rank or MMR. For those who are playing Ranked, a new Champions rank has been added that stands above Diamond. The top 9,999 players within Champions will each be individually ranked, though falling outside of that group won't kick you out of Champions--provided you stay above 5,000 MMR.Ubisoft will now dish out harsher penalties to players who leave Ranked or Unranked matches; each subsequent instance will cause the suspension to be longer, and they'll be unable to access other playlists until the match they quit out of has ended. The developer is also looking to deal with idle players and will cause those who don't move during the preparation phase to drop the defuser if they're carrying it. The idle player will also be warned when they're about to be kicked.There are numerous other changes--Operator balance tweaks, price reductions for certain Operators, a change to the Operators selection screen, new cosmetics, and much more. You can get the full rundown on Ubisoft's website or see some more highlights below.Rainbow Six Siege Operator & Item Balance ChangesSHOTGUN DESTRUCTIONShotguns will now destroy wooden beams more reliably.SIDE ARM DESTRUCTIONRhino-40 (Alibi and Maestro’s Revolver) and the LFP 586 (GIGN Revolver) will have the same destruction output as the D-50.SECONDARY GADGET CHANGESSmoke: Impacts replaced with a Deployable ShieldRook: Deployable Shield replaced with Barbed WireJager: Deployable Shield replaced with Bulletproof CameraFrost: Barbed Wire replaced with Deployable ShieldMira: Deployable Shield replaced with Barbed WireLesion: Deployable Shield replaced with Bulletproof CameraMaestro: Deployable Shield replaced with Impact GrenadesWarden: Impact Grenade replaced with Deployable ShieldDokkaebi: Stun Grenades replaced with Frag GrenadesGlaz: Claymore replaced with Frag GrenadesNokk: Stun Grenades replaced with ClaymoreSHIELD OPERATORSADS time increased from 0.4s to 0.6s.JACKALPDW will now properly lose damage over distance.Base damage: 34 (unchanged)Damage at 18m: 34Damage at 28m: 26TWITCH AND LIONThe 417 will now have 10 additional rounds per magazine.FUZEDeployment time for Cluster Charge reduced from 2 seconds to 1.6 seconds.KAIDAug A3 Damage increased from 33 to 36.WARDENDuration increased from 8 to 10 seconds.We have made the movement penalty when looking through smoke less punishing, so you now reach your final opacity level more quickly, and suffer less opacity restriction when making small movements.GAME BALANCINGDEPLOYABLE SHIELD V2We will be releasing the new Deployable Shield that has been on the Test Server for the past few months. We are looking forward to your feedback!ELECTRONIC GADGET DISABLE STATEWe are implementing Thatcher’s debuff icon when Defenders are under the effect of Thatcher's EMP grenades.PLAYER COMFORTCAPITAOAsphyxiating bolts are no more! In conjunction with an updated propagation and visual effects system, Capitao has replaced his Asphyxiating bolts with Fire bolts.RANK RESTRICTIONWe will be implementing a limit to the MMR gap between party members. There cannot be a bigger gap than 1000 MMR between the players with highest and lowest MMR in the squad in order to play Ranked. Players can check their squad members' MMR in the Side Panel Profile.For players above 4400 MMR (Diamonds), you are able to group with any player above 3400 MMR (Platinum). Players below 1200 MMR can group with players below 2200 MMR.VAULT DISTANCEVault Distance has been reduced from 2.5m to 2m.GAME HEALTHFIRST PERSON ANIMATION TREE REFACTORIn an effort to ensure scalability for the future of Rainbow Six Siege, we refactored the First Person Animation Tree. This means that we are re-organising and simplifying the structure “under the hood†of how our First Person Animations are integrated in our game engine.These changes have no impact on game play, and only affect animations that your Operator does on your own screen, locally. That said, this is the final step in correcting weapon sights, as they are now “code driven†under this new structure.Info from Gamespot.com
2019-09-12
Nintendo has released a new update for Fire Emblem: Three Houses. Following the recent Switch firmware update, which resolved an issue preventing certain players from booting the title up, this patch introduces a more challenging difficulty mode, along with the game's second wave of Expansion Pass content.First, the update adds the new Maddening difficultly setting for players looking for even more of a challenge. If you're able to clear Maddening mode without beginning a New Game+, Nintendo teases that the game's title screen will change. Additionally, Nintendo has increased the bonus Renown for starting New Game+ and implemented protagonist Byleth's new male English voiceovers, following abuse allegations that surfaced regarding the previous voice actor.Dress for success, equip valuable items, and challenge yourself in new auxiliary battles with the #FireEmblem: Three Houses Expansion Pass wave 2 DLC, available now!https://t.co/fHw20dTMo1 pic.twitter.com/V3RKHqN8lM — Nintendo of America (@NintendoAmerica) September 11, 2019The update also brings a new assortment of content for Expansion Pass holders. First, you'll find the following handful of helpful supplies waiting for you in Byleth's personal quarters:Sacred Galewind Shoes (Movement +1)Sacred Floral Robe (HP +7)Sacred Snowmelt Drop (Strength +3)Sacred Moonstone (Speed +3)Expansion Pass holders also have access to new "loungewear" outfits for Byleth and other characters, as well as glasses for Byleth. Rounding out the Expansion Pass content is a handful of new auxiliary battles, which may give you special rewards such as status-up items and more Gold. Finally, the update fixes an assortment of bugs and other issues in the game. You can check out the full patch notes, taken from Nintendo's support website, below.Fire Emblem: Three Houses launched on Switch this past July and has been a big commercial success, recording the highest first-month sales in the series' history in the US. The game was also received very warmly by critics. GameSpot awarded it a 9/10 in our Fire Emblem: Three Houses review and wrote, "Fire Emblem: Three Houses asks a lot of you. Every piece, from battle to friendships to training your units, must be managed both individually and as part of a whole. It can be intimidating, but when it all clicks together, it really clicks."Fire Emblem: Three Houses Patch NotesNew and Updated Features Added Maddening mode to the New Game difficulty options. Note that if you clear Maddening mode without selecting New Game +, the title screen will change.Increased the bonus Renown for selecting New Game + at the start of the game. In addition to the usual difficulty bonus, 10,000 Pts. will now be added each time you clear a path.The max threshold for bonus Renown is now 50,000 Pts.If you already started playing using New Game + before applying the DLC data, 10,000 Pts. per cleared path will be added to each save slot the first time it is loaded.Up to Ver.1.0.1, only the type of path cleared was saved but not the number of clears for the same path, which will now be saved applying the DLC Ver.1.0.2.Added Goddess Tower to the Event Gallery in Extras. Use the ZL/ZR Buttons to select the Goddess Tower page, then choose a character event to replay. The Event Gallery is unlocked once you’ve cleared the game.Implemented new English voice for Byleth (male).New Expansion Pass Content: A new set of items You can receive this set of items as DLC Supplies from the bed in Byleth’s Personal Quarters. Each save file can receive these supplies: Sacred Galewind Shoes (Movement +1), Sacred Floral Robe (HP +7), Sacred Snowmelt Drop (Strength +3), Sacred Moonstone (Speed +3).Additional auxiliary battles There are five additional auxiliary battles in the Expansion Pass: Battle at Lake Teutates, Battle in the Forest, Battle at Gronder Field, Battle at the Sealed Forest, and Battle at Conand Tower.Depending on your progress, one of them will be listed in the battle-selection screen.These additional auxiliary battles will be marked with the yellow “!†icon in the battle-selection screen. As a bonus, these battles may give you status-up items, such as Ailell Pomegranate, and an increased Gold reward in addition to the Bullions.All maps will consume one activity point to start.A new song (Corridor of the Tempest) You can access the new song (Corridor of the Tempest) from the System menu while you are in an auxiliary battle. You can also listen to it in the Music Library.New attire/accessory (House Loungewear / Glasses for Byleth) The new attire (House Loungewear) is for the protagonist and students. Swap outfits in Byleth’s Personal Quarters from the Journal. These outfits are only wearable inside the monastery, or for specific unit classes during battle (this varies by character).The new attire cannot be sent along with a traveler.The new accessory (Glasses) can also be put on in Byleth’s Personal Quarters. They can be combined with any other attire. The glasses can be worn in the monastery and during battle.A confirmation message is now displayed when you abandon an item during battle.General Fixed the bug that caused the game to freeze when Fortify was used while equipped with a certain skill.Addressed the incorrect character design in event still images.Fixed the bug that incorrectly displayed a Caspar line as Linhardt’s during the White Heron Cup.Fixed the bug that displayed a “TBD†message when mastering combat.Fixed the bug in the cut-in sequence for a CRITICAL attack.Fixed the bug that prevented Rescue magic from working properly to move an ally to a space near the user.Fixed the bug that accidentally let the player enter the closed-off desk corridor in the Cardinals' Room.Some text has been revised.The gameplay has been improved by addressing a few additional bugs.Info from Gamespot.com
2019-09-12
What started as an April Fool's joke has become a reality, as turn-based strategy game Sid Meier's Civilization VI sees a battle royale mode called Red Death added to its September update. The update also features a smorgasbord of new content, and it's free for PC owners who own the base game.Red Death tasks you with besting up to 12 other players as you race to secure the only spot on the last ship ditching the planet. It's not the complete Civ VI experience, as it only features eight apocalypse-themed factions with a variety of in-game advantages. Publisher 2K Games shared a detailed promotional video, below, outlining everything available in Red Death. There's no confirmation on whether the mode will appear on other platforms.A press release elaborated on Red Death's origin. Multiplayer engineering lead Bradley Olson implemented the battle royale mode in an April 1 build of Civ VI. Not a single developer on the team noticed. After Olson pointed out the mode's stealthy addition at a design meeting, a play session was set up so everyone could try it out. Not long after, with the art team developing assets and the design team expanding the scope, Red Death was born as Civ VI's first battle royale mode.Civ VI's September update is available to download now and with it comes an assortment of new features, balance tweaks, and fixes. Lead producer Dennis Shirk shared what's new and what's changed in a YouTube video. Some of these include strengthening coastal cities, adding six new maps, giving Great Admirals new bonuses, and more. You can check out the full patch notes below.Civilization VI September update patch notesFeatures[ALL GAME VERSIONS] Red Death Multiplayer Scenario General notes If you still have a Civilian unit, then you are still in the game. Once your last Civilian is killed, you will have been eliminated. Be the last remaining player with a Civilian to win.The Red Death is the radioactive mass that is consuming the planet. A Safe Zone ring will appear on the map. Periodically this ring will shrink. Keep your units inside the ring to avoid the Red Death.On the top-left on the in-game screen is the Red Death tracker. The left portion tells the player how many turns until the ring shrinks, and the right-hand portion tells the player how much damage units will take if they end their turn inside the Red Death. Red Death damage increases as the game progresses.When the ring shrinks, the Red Death will advance each turn until it reaches the ring. This gives units caught outside of the ring some time to reach the safe zone.Units cannot heal in the Red Death.You can gain new units and supplies in the following ways: Find and clear City Ruins to gain equipment. These appear as war-torn cities with stacks of crates and flares around them. A Ruined City can grant experience points, an Infantry, a Machine Gunner, an AT crew, or another Civilian.Clearing a Raider Camp grants either a Helicopter Gunship, an AT Crew, or a Thermonuclear device (once you receive one, any of your combat units can use it).Once the “Red Death†ring starts to advance, Supply Drops can appear near the ring edge (also has a notification so you can find them). These lucrative drops can grant either a Tank, a Mobile Artillery, or a Thermonuclear device.Oceans and Lakes are corrosive and will damage your units each turn as you cross, so be quick!Global heal rate increased from normal for fast-paced gameplay.Units have unique promotion trees. Promoting units heals only 25 HP.Raiders are random opponents that wander the map, making opportunity attacks on players from their camps. Raider units take no damage from the Red Death.A typical match will take anywhere from 15-50 minutes depending on the number of players, and skill of play.Factions: Cultists: “Observing The End,†All units have +3 sight.Doomsday Preppers: “Always Prepare for The Worst,†All units have +100% experience bonus.Borderlords: “Living On The Edge,†+10 Combat Strength when 3 hexes or closer to the Safe Zone border.Jocks: “Witness Perfection,†+5 Combat Strength.Mad Scientists: “This Will Only Hurt A Bit,†All units heal 2x faster.Mutants: “Radiant Personalities,†-50 Red Death damage. “Radioactive Movement,†+3 Movement for all units in the Red Death.Pirates: “Water Logged,†All units take 50% less water damage and ignore additional movement cost from embarking and disembarking.Wanderers: “See You Later,†Infantry and Machine Gunners, as well as Civilians in formation with them, have faster Movement on Woods, Rainforest, and Hill terrain.UI: Quick-join matchmaking added to front-end menu“How to Play†section added to front-end menu.Safe Zone displayed as a blue area on the map and mini map. Red Death displayed as a red area on the map and mini map.Changed mini map tooltips to be more useful for the scenario. Tooltip displays whether tiles are in the Safe Zone or the Red Death.Added mini map icons for the City Ruins, Supply Drops, and Raider Camps.New Maps [ALL GAME VERSIONS] Mirror Map: Randomly generated, balanced four-player map ideal for competitive multiplayer matches. Has option to mirror start positions as well.[ALL GAME VERSIONS] Terra: A continents map where all major civilizations start on the largest continent.Primordial: A map from an early time with unpredictable continents and islands. More volatile conditions exist with extra coastal lowlands and volcanoes. Try it on Disaster 4!Tilted Axis: A polar projection of a continents map.Splintered Fractal: A highly random map that will often form thin, snaky continents and islands.Continents and Islands: Continents with more islands.[ALL GAME VERSIONS] Add Lakes map to all rulesets Add more small lakes to the Lakes map.[ALL GAME VERSIONS] Move Seven Seas and Small Continents to all rule sets (before it was Gathering Storm only).Balance/PolishCivs [ALL GAME VERSIONS] Exploitive Agenda: Adjusted some of the parameters on the Exploitative Agenda to make it care more about how many tiles are improved. Also bumped up the threshold for "sparsely improved".Maori Civ Ability: Change the production from Unimproved Rainforest and Woods. Before it read "Unimproved Woods and Rainforest are +1 Production, becoming +2 once the Conservation civic is unlocked." Now it reads "Unimproved Woods and Rainforest are +1 Production. Additional +1 Production from Mercantilism and +2 Production from Conservation.[XP1, XP2] Georgia Civ Ability Addition: +50% Production towards defensive buildings.Governments Added an extra policy card slot for each of the Tier 4 Governments: 3 Military for Corporate Libertarianism (was 2), 3 Diplomatic for Digital Democracy (was 2), 3 Economic for Synthetic Technocracy (was 2).Great People Great Admirals Themistocles: Instantly creates a Quadrireme unit. +20% Production towards units of the Naval Ranged promotion class.Leif Erikson: +1 Sight Range for all naval units. Allows all naval units to move over ocean tiles without the required technology.Rajendra Chola: +3 Combat Strength for all naval units.Zheng He: Grants a free Trader unit in this city and increases Trade Route capacity by 1. Foreign Trade Routes to this city provides +2 Gold to both cities.Francis Drake: Instantly creates a Privateer with 1 promotion level. Military units get +50% rewards for plundering sea Trade Routes.Ferdinand Magellan: Grants 1 free copy of the Luxury resource on this tile to your Capital city. Gain 300 gold (on Standard speed).Ching Shih: Gain 500 Gold (on Standard speed). Military units get +60% rewards for plundering sea Trade Routes.Horatio Nelson: Instantly builds a Lighthouse and Shipyard in this district. +50% flanking bonus for all naval units.Chester Nimitz: Instantly creates a Submarine unit with 1 promotion level. Grants 1 Oil per turn. +20% Production towards units of the Naval Raider promotion class.Grace Hopper: Unlocks 2 random technologies.Improvements, Buildings, and Wonders [ALL GAME VERSIONS] Mausoleum at Halicarnassus: +1 Science, +1 Faith, and +1 Culture on all Coast tiles for this city. Great Engineers have an additional charge. Must be built adjacent to a Harbor district.Lighthouse: Now also provides +2 Housing if Harbor is adjacent to City Center.Fishery: Now also provides 0.5 Housing.Shipyard: Now also provides +1 Production to all unimproved coastal tiles in this city.Camp: Now provides +2 Gold. Synthetic Materials also provides additional gold.Plantation: Feudalism now increases Plantation yield by +1 Food.Fishing Boats: Colonialism increases Fishing Boats yield by +1 Production.Districts Campuses now also receive a major adjacency for Reefs.Map Gen Increase the Water Luxuries on Splintered Fractal.Reefs are no longer placed adjacent to Rivers.Rock Bands Promotions Album Cover Art: Performs as if 1 level more experienced on Wonder tiles (Reduced from 2 levels).Indie: Performing a concert causes that city to lose 40 loyalty (Reduced from 50 loyalty).Music Festival: Can now also perform concerts on National Wonders.Pop Star: Earn Gold equal to 25% of the Tourism generated (Was 50% Gold).Space Rock: Performs at Spaceports and Campuses for +500 Tourism and 1 level more experienced (Can play at Campuses w/ no Uni for 500 or with Uni for 1000) (Was 1000 tourism at Spaceports and 1 Level).Surf Band: Performs at Seaside Resorts and Harbors for +500 Tourism and 1 level more experienced (Can play at Harbors w/ no Shipyard for 500 or with Shipyard for 1000) (Was 500 tourism at Seaside Resorts and 1 Level).World Congress Nobel Prize in Physics: (Gold tier gets the Silver tier as well which is the same for all scored competitions) Gold Tier: 1 Tech boost, Increases the accumulation of resources in cities with a University by 1 (Updated).Silver Tier: 1 Tech boost, Increases the accumulation of resources in cities with a Research Lab by 1 (Updated).Bronze Tier: 1 Tech boost (same).Diplomacy [ALL GAME VERSIONS] Protectorate War no longer triggers a Betrayal Emergency.[ALL GAME VERSIONS] Unit Abilities UI Exposures Multiple Leader and Civ assigned unit modifiers have been converted to unit abilities so they can be tracked in the UI.Units with Anti-Air strength now have unit ability text describing its function.Added abilities and text descriptions for Ranged and Bombard unit buffs/debuffs.Unit modifiers granted by retiring Great Generals and Great Admirals are now applied as unit abilities so they can be displayed in the unit abilities UI list.Natural Disasters Reduce the likelihood of most damage effects from Hurricanes by a third.The Veterancy Military Policy (unlocked by Military Training a Classical Civic) now includes Harbors and Harbor buildings.UI - All Game VersionsFront End Change "Additional Content" to be a sub-menu that hosts "MODS, Hall of Fame, and Credits". This reduces the main menu from 10 items (information overload) to 8 items.New Map Type UI when starting a new game that features filtering and icon visualizations for the different maps. Only on “Create Game†and “Advanced Setup†menus in single player.Single Player “Jersey†Support: Setup/Advanced Setup now allows the player to select their civilization color (jersey).Leader list is now alphabetical, rather than grouped by release.End Game Add quick fade up of leader portrait (without a movie it looked jarring to snap from hide to show).Fix ESC restarting end game movie.Pantheon Chooser Selected pantheon can now be cleared by clicking the button in the top panel.Chooser now plays its slide animation when opening.Adjusted button working/style to match other Chooser screens.The Religion keybinding will now properly open/close the Pantheon Chooser.Misc Government Screen: Government card policy slot icons will squish together if they overflow the Government card to avoid overlap.Pagination for Gossip Report added.Added hotkey for the Power Lens.Add a confirmation dialog box for when you are going to remove a feature by settling.AIDomination Improve ability to use GDR's (or other mixed melee/range) to take cities.[ALL GAME VERSIONS] Allow units to move out of threatened areas when endangered, even on neutral territory. This manifested in AI units staying still and fortified while being attacked by ranged or air until they were dead.[ALL GAME VERSIONS] Some bias adjustments to improve attacks on enemy cities.[ALL GAME VERSIONS] Improve range/bombard garrisoning and improve melee garrison logic to attack when it is safe.[ALL GAME VERSIONS] Don't try to assemble city attacks for target cities that have an unclear or hidden path. Improve ability to protect embarked units.World Congress Favor Trades: Adjust some favor trade values to make deals more viable.Normalize evaluation of emergency projects (Send Aid was especially overvalued).Mercenary Companies: AI no longer always chooses choice B, "Faith."Great Works [ALL GAME VERSIONS] Rework of how AI arranges and places Great Works to maximize culture generation. Corrected an issue that could cause the AI to “throw away†a Great Work.Misc [ALL GAME VERSIONS] Ensure AI finds rally points that are on the map.[ALL GAME VERSIONS] Try to improve culture civ's race for Theater Squares.PerformanceSignificant optimization and improvements to Volcano VFX.[ALL GAME VERSIONS] Perf optimizations to both Shaka and Mansu Musa.[ALL GAME VERSIONS] Reduced memory usage.[ALL GAME VERSIONS] Additional graphics performance improvements.BugsProduction Overflow Add the concept of 'salvage' production to the Build Queue. Previously, when salvaging production from a lost Wonder build, the production was added directly back to the build queue. This caused problems of not knowing where the extra overflow came from as well as causing build production to happen when the player's turn was not active. e. Player A and B are making the same Wonder. Player A takes their turn, then Player B takes their turn and finishes the Wonder. The salvage production would be added to Player A's build queue immediately, possibly causing something to complete if the player had multiple things in their build queue.Now, when the salvage production is given to player A, it is stored and then applied to player A's production overflow when player A becomes turn active again. This also fixes the issue of losing legitimate overflow, where we force clear production overflow on turn end to prevent a user from 'banking' overflow by force-ending their turn when a city has no production.Fixed an issue where production on a unit could be transferred to something else by removing that unit from the production queue.UI When purchasing something in a city, make sure that if it was already in the build queue, it goes through the motions of removing the item in the build queue as if it were complete, so that if it was the first item, the next item in the build queue starts building properly.The user was able to open but was unable to close the World Congress screen while the game is paused in multiplayer.Fixed multiple Gossip reports issues.Fix usable scroll area and logo clipping for various resolutions.Remove the rank border designating a score tier while participating in a non-scored Emergency during gameplay.A misleading "Location Pin" icon was present for Projects, Competitions, and Emergencies when the player views the Active Effects menu in the World Congress.The “previous results†icon was appearing in low resolution when voting on a Resolution that has appeared before in the World Congress.The target civ icon was appearing low resolution when viewing a Military Emergency.The Alliance Points appeared with a zero denominator when viewed after an Alliance expires during expansion gameplay.Climate Screen - Use the territory name as a fallback for continent name for climate events which will usually give us names for bodies of water.Production/Gold/Faith production buttons will now be highlighted properly based on which production panel is currently selected.Gameplay Fixed a bug where pillaged districts in a conquered city would cost the full production price to repair. Now they cost 25% as intended.Fixed a bug where pillaged districts would not regain applied bonuses upon repair.Changed Mapuche’s Toqui experience bonus ability to be permanent on units so that it remains even after the governor is removed from the city.Pillaged dams no longer prevent flooding.The Swap Units operation was ignoring the ZoC state of the units, giving you the possibility of an extra move for a unit in the ZoC.Fixed an issue that was preventing units that have the appropriate ability from attacking twice in a single turn.Don't apply Grievances if a player conquers a City-State you have never met.Prevent Laurier from taking the Exploitative random agendaEject rock bands from a player's territory when they adopt the Music Censorship policy.[ALL GAME VERSIONS] Tomyris’ heal after kill ability was incorrectly being applied multiple times.[ALL GAME VERSIONS] Polish Hussar pushback ability was not working correctly.[ALL GAME VERSIONS] Air units can no longer attack plots marked as impassable.[ALL GAME VERSIONS] Fixed an issue with military buildings not applying their XP bonus correctly.[ALL GAME VERSIONS] Fixed incorrect modifier being applied by Royal Navy Dockyard.[ALL GAME VERSIONS] Fix the Colossal Heads not providing faith with every 2 adjacent woods.Unit Abilities Fixed missing text description for Drone unit bonus ability. Changed Drone unit Civilopedia description text to be more accurate.Fixed missing unit ability description for Observation Balloon range bonus. Changed Observation Balloon Civilopedia description to be more accurate.Fixed text description for Supply Convoy movement bonus ability.Misc Mountain Tunnels, Qhapaq Nan, and Ski Resorts (improvements on Mountains) can no longer be destroyed (or pillaged) by natural disasters.Transfer canal navigation properties on city capture.Crash Multiple crash fixes as seen in the public bug collector.Fix a crash in the Australia scenario that could occur after a random event.ArtAdding a low-quality version of the volcano that gets used if the VFX quality setting is low.Apply FOW blending in river overlay pass.the game camera on the Ski Resort will now shake the snow. Why? Just ‘cuz.Adjusted volcano visuals to feel more volumetric and rolling/boiling.Modding[ALL GAME VERSIONS] World Builder Added first pass at hand-drawn river flooding. Edge case notes: Only works for floodplains at least 3-long.Only works for hand-created maps, not adjusted map-script created maps.There are a couple places where a user may place a floodplain where it will never flood (like sharing a plain with another river branch, for example).Use our own custom overlay type for Continent mode with more vibrant colors.Normalize order of tool hotkeys and added them to the tooltips for user discoverability.Integrate World Builder properly into the main menu flow instead of hanging off a weird button in the mods screen.Fix several usability issues in Map Editor.Add tooltips to the placement and plot mode buttons.Stop the placement panel from eating the mouse around it.Expose wonder distance check to Lua and wire up specific error message.Fix many bugs related to changing terrain type and having resources/features/improvements go away when they're no longer compatible.Show different continents in different colors when in Continent mode.Only show spawn location icons in Advanced Mode.Hide the tools palette when the Player Editor or Map Editor are up. This is necessary for 1024x768 screens.Don't show labels options in World Builder that don't work.Allow brush usage in Continent mode.Fix some flipped tests that were locking out improvements unnecessarily.Fixed text for rivers and cliffs to distinguish between placing and removing.Split feature and Natural Wonder placement modes.Fixup Natural Wonder undo when dealing with multi-tile features, especially ones that also modify the terrain as well. i.e. Lake NWs changing the terrain to coast.Advanced Mode Don't show spurious "Wonder" district in Player Editor anymore.Add labels to all the items in the General tab of the player editor.Don't create any units alongside a barbarian camp in the WB editor.We don't support Garrison strength editing so don't even show it.Districts are now placeable through the Plot Editor Districts can now be pillaged by the Placement Tool or Plot Editor.Delete units when a player is edited.Fix case where capital city would have no name if you changed a civ's leader to not match (Should help with mod civs too).Fixed issues with the Plot Editor Improvement Pillaged checkbox. Fixed null error which prevented the Placement tool from placing improvements. Pillaged checkbox for Improvements now works with the Placement tool.Tiled Map Importer Fix additional crashes seen in the wild when importing maps from Tiled editor.Misc [ALL GAME VERSIONS] Removed constraint on map start positions that only allowed 1 entry for map/plot, as it was too restrictive for modders.[ALL GAME VERSIONS] Looking up localized text in mods will now fall-back to other languages before failing.Info from Gamespot.com
2019-09-12
While Tokyo Game Show kicks off tomorrow at the Makuhari Messe in Chiba, Japan, a trailer for Nioh 2 found its way out into the wild. The trailer for the PlayStation 4 exclusive has been taken down, but a mirror was uploaded to a separate YouTube channel.Boss Fight Database snagged the trailer before it was pulled. The Nioh 2 trailer oscillates between cinematic cutscenes featuring war scenarios and dramatic conversations, and gameplay sequences showing various samurai getting pummeled by a plethora of big and frightening-looking enemies.Sony has outlined its plans for this year's TGS, which runs until Monday, September 15. Alongside 80 minutes of Death Stranding footage, the PlayStation booth will have playable demos of games like Call of Duty: Modern Warfare, Final Fantasy VII Remake, Nioh 2, and more. We've also gotten a glimpse of Final Fantasy VII Remake in a new TGS trailer.Developer Team Ninja unveiled Nioh 2 at E3 2018. Some PlayStation 4 owners were invited to play an alpha version of the game earlier this year. Though the game has no official release date, the new leaked trailer indicates that Nioh 2 is expected to arrive on PS4 sometime in early 2020.Info from Gamespot.com
2019-09-12
A new Fire Emblem: Three Houses update is now live. Alongside the patch, Nintendo has released the game's second wave of Expansion Pass DLC, and it includes new outfits for protagonist Byleth and other characters, additional auxiliary battles, and more.First, Expansion Pass holders can change Byleth and the students into new loungewear based on their respective houses, while Byleth also receives an additional accessory: glasses. You can take a look at the new outfits below. However, Nintendo notes the loungewear is "only wearable inside the monastery, or for specific unit classes during battle."Classy AND casual. Which colour do you like best? #FireEmblem pic.twitter.com/VzKgxnitUA — Nintendo of Europe (@NintendoEurope) September 11, 2019In addition to the outfits, Nintendo has added a handful of new auxiliary battles to take on. There are five new battles in total, and they may reward you with special status-up items such as Ailell Pomegranate and more Gold. You can see the full list of new auxiliary battles below:Battle at Lake TeutatesBattle in the ForestBattle at Gronder FieldBattle at the Sealed ForestBattle at Conand Tower.Finally, Expansion Pass holders have received another pack of helpful DLC Supplies. You can receive the following items from the bed in Byleth's personal quarters:Sacred Galewind Shoes (Movement +1)Sacred Floral Robe (HP +7)Sacred Snowmelt Drop (Strength +3)Sacred Moonstone (Speed +3)This marks the second wave of DLC Nintendo has released for Fire Emblem: Three Houses since its launch this past July. The company still has two more waves of additional content in store for the game. The next is slated to arrive sometime by the end of the year, and it will add new quests and costumes to the game. The fourth wave, meanwhile, will launch by April 30, 2020 and is introducing new story content, including additional playable characters and locations.All four waves of DLC are only available as part of Fire Emblem: Three Houses' Expansion Pass and cannot be purchased individually. The pass runs for $25 USD / £22.49 / $37.50 AU. You can read more details about it on Nintendo's website.Beyond the new DLC, the new Fire Emblem: Three Houses update adds a new, more challenging difficulty mode for all players: Maddening. It also makes a few other changes to the game; you can read the full patch notes for Three Houses' latest update here.Info from Gamespot.com
2019-09-12
The Joker has premiered to rave reviews from almost everyone who's seen it at festivals, pointing to what could be one of the best comic book films made yet. Still, even with the final product getting critical acclaim, the process of actually making it sounds sort of awful.Speaking to the New York Times, co-writer and director Todd Phillips explained the method behind the madness star Joaquin Phoenix created for his role as the Clown Prince of Crime and it sounds like a lot for his fellow co-stars to put up with. "In the middle of the scene, he'll just walk away and walk out," Phillips revealed. "And the poor other actor thinks it's them and it was never them--it was always him, and he just wasn't feeling it."Once the actor cooled off, Phillips said he'd return to set and offer, "We'll take a walk and we'll come back and we'll do it." While that may not sound like the greatest working environment, Phillips and Phoenix clearly thought it was important to his process.However, there was one actor Phoenix didn't walk out on. Robert DeNiro appears in the film as a late night talk show host that Phoenix's Arthur Fleck is fixated on, and he never found himself on the opposite end of his co-star leaving the set. "Joaquin was very intense in what he was doing, as it should be, as he should be," DeNiro said of his experience with the actor. "There's nothing to talk about, personally, on the side, 'Let's have coffee.' Let's just do the stuff."And do the stuff they did. Thus far, Joker is enjoying quite a bit of buzz. GameSpot's Michael Rougeau praised the film in his review, writing, "Joker succeeds, without equivocation, because it transforms the villain into the populist antihero we need him to be now. Joker wears its influences on its maroon sleeves, but it also carves its own gashes through the blood-soaked landscape of contemporary comic book movies, offering something that, despite teetering on the shoulders of 80 years of history, is wonderfully fresh, dangerously exciting, undeniably entertaining, and rock-solid in its artistry."Joker arrives in theaters on October 4, 2019. Don't get too excited about Phoenix's character getting further integrated into the DC film universe, though. Phillips has already confirmed this take on Joker won't meet up with the next Batman, Robert PattinsonInfo from Gamespot.com
2019-09-12
WWE's next PPV is right around the corner. Clash of Champions comes to PPV and the WWE Network on Sunday, September 15. For this event, every major WWE title will be on the line, and it should be a fantastic evening of wrestling.This year's Clash will happen at the Spectrum Center in Charlotte, North Carolina. The main card will kick off at 4 PM PT / 7PM ET, with a Kickoff Show starting one hour prior. While the Kickoff match has yet to be announced, chances are it will be the Cruiserweight Championship triple threat bout. Check out the start times for the PPV for around the world below.Clash of Champions Start Time:4 PM PT7 PM ET12 AM BST (September 16)9 AM AET (September 16)You can watch the event for yourself on PPV through your cable or satellite provider or watch via the WWE Network. If you're a new subscriber, you can sign up for one month for free, and cancel at any time. The service costs $10 a month if you enjoy it and choose to continue your subscription.At the time of this writing, there are 11 matches on the card, and only one of them isn't a title match. That bout sees Roman Reigns taking on Erick Rowan, who has been trying to murder The Big Dog for months in a twisted version of Looney Tunes that rarely makes sense. This is the only match with a stipulation, as it will be a No DQ match, so expect something ridiculous to happen before someone claims the victory.What's going to be very interesting with this card is that Seth Rollins and Braun Strowman will be in two matches during the evening. First, they'll be defending their Raw Tag Team Championships, and later, they'll be fighting each other for Rollins' Universal Championship. How will the tag team match affect the main event? That should be very interesting to see during the PPV.WWE Clash of Champions Match Card:Drew Gulak (c) vs. Humberto Carrillo vs. Lince Dorado (Cruiserweight Championship)AJ Styles (c) vs. Cedric Alexander (United States Championship)Shinsuke Nakamura (c) vs. The Miz (Intercontinental Championship)Big E & Xavier Woods (c) vs. The Revival (Smackdown Tag Team Championship)Alexa Bliss & Nikki Cross (c) vs. Mandy Rose & Sonya Deville (Women's Tag Team Championship)Seth Rollins & Braun Strowman vs. (c) Dolph Ziggler & Robert Roode (Raw Tag Team Championship)Bayley (c) vs. Charlotte Flair (Smackdown Women's Championship)Roman Reigns vs. Erick Rowan (No DQ Match)Kofi Kingston (c) vs. Randy Orton (WWE Championship)Becky Lynch (c) vs. Sasha Banks (Raw Women's Championship)Seth Rollins (c) vs. Braun Strowman (Universal Championship)Come back to GameSpot on Sunday, September 15 for live coverage of the event. Info from Gamespot.com
2019-09-12
In a recent Nintendo Direct, the company revealed a slew of new games coming to the Nintendo Switch in late 2019 and 2020. One of the most exciting announcements was Overwatch: Legendary Edition, which releases on the Switch October 15. To celebrate, PowerA is adding two new Overwatch-themed controllers to its enhanced wireless Switch Pro controller collection, which we've written about previously and highly recommend as a more affordable, third-party option. PowerA will also offer a protective Overwatch-style Switch case. All three Overwatch accessories are officially licensed by Blizzard and Nintendo and will be available this fall at major retailers in North America, Europe, and Australia.The first controller features Reaper and has a black-and-red design. You can pre-order the Reaper controller for $50 USD at Amazon, which lists the release date as September 20.See Reaper Switch controller at AmazonThe second controller is for D.Va fans, featuring pink buttons, D-pad, and thumbsticks against a baby blue background. So far, it's only listed at the EB Games Australia website for $89.95 AUD and is slated to release in October. According to PowerA, the D.Va controller should appear at more retailers in other countries soon.See D.Va Switch controller at EB Games AUPowerA's enhanced wireless Bluetooth controllers have a similar ergonomic design to the first-party Pro controllers and are comfortable to use. While there's no rumble or NFC reader, these controllers do allow for motion controls and custom button mapping. The main drawback is that they use two AA batteries, but that still provides up to 30 hours of gameplay and isn't a huge loss if you use your Pro controller only occasionally or need a backup. The PowerA enhanced wireless Switch controllers always launch at $50 USD, but you can get this black-and-red design for only $35 on Amazon right now.If you've yet to buy a protective carrying case for your Nintendo Switch, you now have another option available: this new Overwatch-themed pouch. With a hard outer shell, padded screen protector, and game card storage, this travel case will shield your Switch from any damage when you take it on the go. It costs $25 USD and will be available on September 15, according to Amazon.See Overwatch protective Switch case at AmazonOverwatch: Legendary Edition is available to pre-order now for $40 USD and comes bundled with 15 character skins and a three-month Switch Online membership, which you'll need to play. Anyone who pre-orders the game will also receive the bonus Noire Widowmaker skin. Note that this is a digital download, so there won't be a physical game card with your purchase.See Overwatch: Legendary Edition at Best BuyInfo from Gamespot.com
2019-09-12
Developer Massive Entertainment seems to be addressing concerns of randomized loot drops in Tom Clancy's The Division 2 with a new update, adding greater transparency about the loot you receive.Title 6 Update, scheduled to launch just before the looter-shooter's second episode releases this fall, will allow you to target specific loot as you replay missions, complete open-world activities, and tackle the Dark Zone. According to a post on The Division 2's official website, every mission and named zone will feature specific loot associated with it. Areas and missions with targeted loot will drop items as normal, with targeted loot getting a guaranteed chance to drop from named bosses and a smaller chance to be obtainable from all NPCs and containers.The same loot drop rules apply to the Dark Zone, but be aware that you must extract loot before it's added to your arsenal. Check below for an idea of what targeted loot looks like on the map and in the game world.The Divison 2's second episode, titled Pentagon: The Last Castle, is scheduled to launch on PC, PlayStation 4, and Xbox One sometime this fall. The looter-shooter's first episode, DC Outskirts: Expeditions, was made public to all owners of The Divison 2 earlier this summer. DC Outskirts: Expeditions added two new main missions and a new Expeditions experience, which introduces weekly, exploration-driven challenges.In other Division 2 news, Massive outlined its DLC roadmap for the looter-shooter during E3 2019. Currently, The Division 2 has three pieces of post-launch content planned, which sees you heading back to New York City, the setting for the first Division game.Info from Gamespot.com
2019-09-12
You'll be able to race go-carts, play PachiSlot, and try to stay awake during movies in Yakuza: Like a Dragon--when you aren't summoning a crayfish to help you through a battle. The latest issue of the Japanese magazine Famitsu (via Gematsu) shares a slew of new details about the upcoming action-RPG.We already knew the game would adopt a turn-based combat system, and now we have a little more info about how those battles will take place. When a fight breaks out, the regular citizens will transform into RPG enemies, sporting mohawks, wearing different (or less) clothing, and brandishing weapons. If you need a hand in battle, though, you can pay some money through your smartphone to summon help. A few summon examples include Gary Buster Holmes, Gonda Wara, and a crayfish.When you aren't beating up hooligans, you can relax with the new suite of mini-games. Those include a "Dragon Kart" mini-game where you race through the streets and pick up boxes with weapons like a rocket launcher or Gatling gun. Another game has you pressing buttons to stay awake during a traditional movie. Finally, you can play PachiSlot machines, a specialized Japanese slot machine.Yakuza: Like a Dragon, aka Yakuza 7, stars Ichiban Kasuga, after Yakuza 6: The Song of Life wrapped up the story of the previous protagonist Kazuma Kiryu. Sega is adopting a turn-based battle system as homage to Dragon Quest. To match thematically, the new hero is canonically a huge DQ fan. he game is due in January in Japan, and sometime in 2020 in the West.Info from Gamespot.com
2019-09-12
Nintendo is offering another freebie to Switch Online subscribers. The company is giving away a bundle of 100 Gem Apples for its new free-to-play Kirby title, Super Kirby Clash. Gem Apples are Clash's form of in-game currency, and they're used purchase items, craft gear, and open new levels in the game.To claim the freebie, head to the Switch Eshop and highlight the Nintendo Switch Online option on the left sidebar--you'll find the Gem Apple bundle listed under "special offers." You can only claim the freebie if you have a paid Nintendo Switch Online subscription, so you won't be able to download it during a free trial.As a special bonus, #SuperKirbyClash players with Nintendo Switch Online membership can claim 100 free Gem Apples to use in the game!Find out more: https://t.co/f6G8PtWnND pic.twitter.com/ue1qNCcgzZ — Nintendo of Europe (@NintendoEurope) September 11, 2019Super Kirby Clash was one of the games surprise-released after this month's big Nintendo Direct presentation. Unlike traditional Kirby titles, Clash is a cooperative game in which up to four players--each controlling a different colored Kirby--can team up to battles bosses and other large foes. You'll receive materials after each job you complete, which you can then use to craft new weapons and gear for your Kirby.That isn't the only freebie available right now for Switch Online subscribers. Nintendo is also giving away a second Spirit Board Challenge Pack for Super Smash Bros. Ultimate. That pack can likewise be claimed through the Switch Eshop, and it contains a handful of helpful items for the game's Spirit Board mode.Switch Online subscriptions are available for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. Nintendo also offers an annual Family Membership for US $35 / £31.49 / AU $55, which covers up to eight Nintendo Accounts across multiple systems. In addition to occasional freebies, the service gives you access to online play, cloud saves, and other perks, such as a library of classic SNES games with added online play.Info from Gamespot.com