2019-09-20
Season 10 of Fortnite: Battle Royale is coming to an end in a couple of weeks, but until then, developer Epic Games still has a few more sets of challenges to complete before Season 11 arrives. Week 8's batch of missions is called Storm Racers, and one of the trickier challenges asks you to dance at different telescopes. If you're not sure where those can be found, we've put together a map and guide of their locations below.Where Are The Telescope Locations?There are several telescopes that we know of scattered around the island, but you'll only need to dance at three of them in order to complete this challenge. The telescopes are fairly small, so they won't be easy to spot from a distance, but each one is located atop a hill or mountain, giving you an idea of where to look. We've marked the three easiest telescope locations below. Atop the mountain southwest of Dusty Depot, near the center of the islandAtop a hill in the desert southwest of Moisty PalmsAtop a snowy hill southeast of Shifty ShaftsHow To Complete The ChallengeOnce you know where to look, completing this challenge is simply a matter of going to the right location, then using a dance emote in front of the telescope. As previously mentioned, you'll need to dance in front of all three telescopes for your progress to count, and they're spread just far enough apart to make trekking between them in a single round inconvenient, so the easiest way to complete this challenge will likely be to dance at one, get eliminated, then jump into another round and repeat the process until you've checked off all three.Once you've completed all seven of Week 8's Storm Racers challenges, you'll unlock a set of more difficult Prestige challenges. The Prestige version of this particular task asks you to dance at two of the telescopes in a single match; your best bet for completing that is to head to the telescopes near Dusty Depot and Shifty Shafts, as they're the closest together.Season 10 of Fortnite ends on October 6, according to Epic Games' website, so you have until then to complete any outstanding challenges from this season. If you need help with any tasks, we've rounded up tips and guides for all the trickier missions from this season in our Fortnite Season 10 challenges hub.Info from Gamespot.com
2019-09-20
It's happening. It's actually happening. When news about the guest stars joining the Arrow-verse Crisis on Infinite Earths crossover started being announced, there was one name many fans were waiting to join the conversation. While it's exciting to see the likes of Burt Ward (Batman), Kevin Conroy (Batman: The Animated Series), and Tyler Hoechlin (Supergirl) lining up to appear in the event, what about the cast of Smallville?The series, which starred Tom Welling as a young Clark Kent, ran for 10 seasons between 2001 and 2011. It also introduced a new era of superhero TV shows, which continues to thrive on The CW today. And now, the Arrow-verse will be able to pay tribute to the show as TV Line reports that Welling will reprise his role as Clark Kent in Crisis. "For eight years, Arrow has stood on the shoulders of Smallville," executive producer Marc Guggenheim said in a statement. "Simply put, there would be no Arrow, and no Arrow-verse, without it. So when we first started talking about Crisis on Infinite Earths, our first, second and third priorities were getting Tom to reprise his iconic role as Clark Kent. To say that we're thrilled would be a Superman-sized understatement."According to TV Line, Welling's appearance will show what became of Smallville's version of Clark in the years since the series ended. Welling won't be the only Superman in the crossover, though. Hoechlin will play his take on the character from Supergirl, while Legends of Tomorrow star Brandon Routh--who played the Man of Steel in Superman Returns--will suit up in the blue tights one more time as an older version of Clark.The Crisis on Infinite Earths crossover will begin on The CW with the Sunday, December 8 episode of Supergirl. It will then continue on Batwoman (December 9) and The Flash (December 10), before winter hiatus. The event will conclude with episodes of Arrow Legends of Tomorrow, both of which will air on January 14.Info from Gamespot.com
2019-09-20
Developer Gearbox is working hard to ensure Borderlands 3 remains in tiptop condition. A week after release on PC, PlayStation 4, and Xbox One, Gearbox is deploying a series of hotfixes to address some of the looter-shooter's growing pains.A list of hotfixes was outlined on Gearbox's forums. These include making completion paths more obvious, leveling down some enemies, scaling back the growth frequency of Eridium crystals, and more. Along with the hotfixes comes an adjustment to the "loot cave," meaning you can no longer farm legendary weapons from a purple-tinged loot tink in Mayhem mode. Gearbox is aware these hotfixes don't address "issues the community is immediately concerned with." However, the studio is toiling away at "evaluating performance problems and potential solutions for them."The hotfixes will be automatically applied when connected to the internet. When you boot up Borderlands 3, the only thing you have to check for is the “updates are available†message in the in-game menu. Hang out in the menu screen and the hotfixes should apply after a minute.Full Borderlands 3 Hotfix Update NotesBugsYellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge.The New-U Station in front of the Halcyon Suborbital Spaceport (used during the "Space-Laser Tag" Mission) in the Meridian Metroplex now has a larger activation range.The New-U Station in front of Titian’s Gate (used during the "Atlas, At Last" Mission) in the Meridian Metroplex now has a larger activation range.The first Guardian a player runs into during the "Beneath the Meridian" mission is no longer over-leveled.The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible.BalanceEridium crystals in Voracious Canopy grow less frequently.Scaled down the amount of loot drops in Mayhem Mode.Torgue shotgun sticky damage has been reduced.Reduced E-Tech shotgun elemental damage from "flesh off your bones" to "a lot."Chupacabratch dropped too much of his hard-earned loot.Adjusted spawn rate of Loot Tinks in Mansion. They’re special again.Removed pain-sounds from Troy for his boss fight. Borderlands 3 News Borderlands 3 Starter Guide: 17 Spoiler-Free Tips You Should Know Before Jumping In Borderlands 3 Shift Codes: All Active Shift Codes And How To Redeem Them Borderlands 3 Review, Release Date, Preload, Unlock Times, PC Specs, And More Borderlands 3 Golden Chest Guide: How To Get Golden Keys And Shift Codes Info from Gamespot.com
2019-09-20
The Nintendo Switch is a flexible little console, and you can do a lot with it out of the box. You can dock it and play it on your TV like a normal console; you can pick it up and play it like a GameBoy; you can even prop it up on the ground using its built-in kickstand and play using its removable Joy-Cons. But with so many functionalities comes a greater need for other products to keep your Switch safe and make handheld play easier.That's why we've rounded up some of the best Nintendo Switch accessories to own in 2019. Whether you've got a launch-edition console, recently picked up the newer model with improved battery life, or plan to buy the smaller, handheld-only Switch Lite when it releases September 20, these Switch accessories will definitely make your life easier.In a hurry? Check out an overview of our favorite accessories below; plus, see our roundup of this month's best Nintendo Switch deals in case anything is on sale.The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.Quick look: The best Nintendo Switch accessoriesRDS Industries Deluxe Travel CaseOrzly Portable Travel CaseNintendo Switch Pro ControllerPowerA Enhanced Wireless Controller8Bitdo SN30 Pro Plus ControllerNintendo Switch Joy-ConsHori D-Pad Joy-ConSatisfye Nintendo Switch GripSkull & Co. Nintendo Switch GripOrzly Nintendo Switch Lite GripFlip GripSanDisk 128GB MicroSD Memory CardOrzly Tempered Glass Screen ProtectorsHori Protective Screen Filter for Switch LiteSteelseries Arctis 1 Wireless Gaming HeadsetHori Compact Playstand for Nintendo SwitchHori Dual USB Playstand for Switch LitePowerA Joy-Con Charging DockYCCTEAM Travel AC AdapterAnker PowerCore Speed 20000 PD Portable BatteryPDP Light-Up Switch Dock Shield1. Carrying CaseRDS Industries Deluxe Travel Case for Nintendo SwitchSee at AmazonIf you're planning to step outside of your house with your Nintendo Switch, you'll definitely need a carrying case. I bought this sturdy carrying case from RDS Industries soon after the Switch launched in 2017, and after countless cross-country and international trips, I still have no complaints about traveling with it. The hard-shell exterior is durable, and the interior screen protection pouch prevents any scratches. It also comes with cases for storing game cards and microSD cards, and the zippered pouch can carry earbuds and other small accessories.Orzly Portable Travel Case for Nintendo Switch LiteSee at AmazonNeed a protective case for your Switch Lite? Accessories maker Orzly recently released carrying cases for the Switch Lite that come in 12 different colors, including matching shades for the yellow, gray, and turquoise handhelds. The case includes a microfiber cover to protect your Switch Lite screen, eight game card slots, and a zippered pocket.2. Alternative Switch controllersNintendo Switch Pro ControllerSee at AmazonThe Pro Controller is one of the best Switch controllers on the market today. If you're new to the Nintendo Switch, the Switch Pro Controller is an obvious and worthwhile upgrade from the Joy-Con grip that comes with the console, but it will run you $70 unless you find it on sale somewhere. While there are plenty of alternative Switch controllers and adapters out there, the Pro Controller will likely suit your needs if you're simply looking for a more comfortable, traditional experience.PowerA Enhanced Wireless Switch ControllerSee at AmazonPowerA's enhanced wireless controllers are one of our favorite alternatives to the Switch Pro Controller, which is why we're always excited when new designs launch. These officially licensed controllers provide a much more affordable option--new designs launch at $50 and will often get discounted on Amazon, where we've seen pricing as low as $35. The enhanced wireless Switch controllers have an ergonomic design similar to the Pro Controller, and while there's no rumble or NFC reader, the controllers have motion controls and allow for custom button mapping. The biggest drawback is that they're powered by two AA batteries, although the batteries provide up to 30 hours of gameplay. With that in mind, this controller might be better suited as a backup for multiplayer purposes, but if you're looking for a controller with cool Nintendo-themed designs that won't break the bank. you can't go wrong with PowerA's enhanced wireless gamepads.8Bitdo SN30 Pro Plus ControllerSee at AmazonWith a design inspired by the SNES, the 8Bitdo SN30 Pro Plus controller also made our list of the best Nintendo Switch controllers for 2019. If you're looking for a Switch controller with deep customization options, this is it. The SN30 Pro Plus allows for extensive button mapping, adjustment of analog sticks and trigger inputs, and macro customization of up to 18 inputs. The downside is all this customization must be done on a computer, but thankfully, the process is simple. A major plus: This gamepad comes with a removable, rechargeable battery and also allows for disposable batteries. Like PowerA's enhanced wireless controllers, the SN30 Pro Plus is a cheaper alternative to the Pro Controller, listed at $50 on Amazon.3. Extra Joy-ConsNintendo Switch Joy-Cons - Neon Pink / Neon GreenSee at AmazonThe Nintendo Switch only comes with two Joy-Cons, of course, but if you plan to enjoy multiplayer games like Super Mario Party or Rocket League, having another pair of Joy-Cons will come in handy. These days, a wide range of colors are available, with two new color combos--Purple/Neon Orange and Blue/Neon Yellow--releasing October 4 for $80.Hori D-Pad Joy-ConSee at AmazonThis Switch controller from Hori solves a very specific issue that may or may not bother you: the lack of a traditional D-Pad on the Switch's Joy-Cons. Unless you plan on picking up the Switch Lite, which does include a D-Pad, the only way to get that feature is purchasing a custom left-side Joy-Con. These colorful D-Pad Joy-Cons from Hori is a great option for those who play Switch handheld a lot and miss that key feature, especially when playing classic games like Super Mario World or Super Metroid. Note that Hori's D-Pad Joy-Cons can only be used in handheld mode and don't feature rumble or motion controls. No matching right Joy-Con is available. But for $20-$25, the Hori D-Pad Joy-Con is still a great controller to invest in.4. Grip caseSatisfye Nintendo Switch Grip CaseSee at AmazonThe Switch's handheld mode remains a popular choice for many Switch owners thanks to its ease of use. But if your hands have ever felt sore and cramped after extended time in the handheld mode, you might want to try an ergonomic grip. This Satisfye grip case remains my personal favorite, as it fits the shape of my hands perfectly and doesn't make my Switch feel any heavier; in fact, the more ergonomic design makes the console easier to hold for long periods of time.Skull & Co. Nintendo Switch Grip CaseSee at AmazonGameSpot editor Mat Paget swears by this Skull & Co. grip case, which turns the flat Nintendo Switch into something that more closely resembles a controller, producing a shape with improved ergonomics. The Skull & Co. grip notably features interchangeable handles to help you find the best fit for your hands. If you have a full-sized Switch (rather than a Switch Lite), you can't go wrong with either Satisfye or Skull & Co. when it comes to grip cases, and you can read more about each product in our best Nintendo Switch grip cases guide.Orzly Nintendo Switch Lite Grip CaseSee at OrzlyOrzly is the first major accessories brand to launch a Switch Lite-specific grip case, and it comes in turquoise, black, pink, grey, and yellow colors. The grip case comes with a built-in adjustable stand, which is quite nice, and it's made with shock-absorbent material for an added layer of protection. This attachment even has a space in the back to store an extra game card while you're on the go.Flip GripSee at FangamerThe Flip Grip is another quality Switch grip, but it was designed with a very different purpose from the grips shown above. The Flip Grip was made for vertical-mode gaming on the Switch, and it's compatible with the Switch's numerous arcade ports, many of which were designed to be played with the screen at a 90-degree angle. Normally, that would require you to remove the Joy-Cons and prop your Switch up somehow, but the Flip Grip allows you to connect your Joy-Cons to either side of the rotated screen and keep playing. You can check out GameSpot's Flip Grip review and see the full list of compatible games at Retronauts. The Flip Grip is available for $12 exclusively at Fangamer.4. MicroSD Memory CardSanDisk 128GB MicroSD Memory CardSee at AmazonThe Nintendo Switch only has 32GB of internal storage, and you'll almost certainly exceed that limit eventually, even if you exclusively buy physical games over downloads. An easy solution is a microSD card, which inserts into your Switch and provides additional storage space for games. These SanDisk memory cards are officially licensed by Nintendo and come in 64GB, 124GB, and 256GB versions, with transfer rates up to 100MB/s.5. Screen ProtectorsOrzly Tempered Glass Screen Protectors for Nintendo SwitchSee at AmazonOne of the Switch's perks is its nice, large screen, and there's no better way to prevent your $300 console from getting scratched than to pick up a screen protector. The best thing you can say about a protector is that you only notice it when you need it, and that's true of Orzly's tempered glass protectors, which will take the damage (instead of your Switch) in the case of an accident. Thankfully, Orzly's screen protectors come in pairs.Hori Protective Screen Filter for Nintendo Switch LiteSee at AmazonIf you need a screen protector with Switch Lite dimensions, accessories maker Hori is now offering screen protectors made to fit the Switch Lite screen, available for $10.6. Wireless HeadsetSteelseries Arctis 1 Wireless Gaming HeadsetSee at SteelseriesThe Nintendo Switch doesn't allow for wireless headphones to connect to the system via Bluetooth, so you'll need a third-party wireless dongle. If you're looking for a solid, all-in-one wireless headset that's compatible with the Switch, go for the Steelseries Arctis 1 Wireless, which comes with a 2.4 GHz dongle that plugs directly into the Switch's USB-C port. In docked mode, the dongle can be plugged in using a USB adapter, which is also included.7. Adjustable Charging StandHori Compact Playstand for Nintendo SwitchSee at AmazonFor extended tabletop play, you'll appreciate having a stand to prop up your Switch while simultaneously charging it. Coming from Hori, this adjustable stand can hold your Switch at three different angles: 30, 50, and 60 degrees. Its bottom hooks are also rubberized to help hold your console steady during active play. The best part is that it folds up flat, which makes it perfect for taking on the go. There's also a slick Zelda-themed version for the same price.Hori Dual USB Playstand for Nintendo Switch LiteSee at AmazonIf you picked up a Switch Lite, having a good playstand becomes even more important. Hori is also releasing a dual USB playstand that can connect two USB controllers for multiplayer while charging the console at the same time. While made specifically for the Switch Lite, this compact stand is also compatible with the original Switch.8. Joy-Con Charging StationPowerA Nintendo Switch Joy-Con Charging DockSee at AmazonIf you own multiple sets of Joy-Cons, this charging station is a no-brainer purchase. For only $20, you can keep up to four Joy-Cons charged, so there's always one ready to go for multiplayer games.9. Travel AC AdapterYCCTEAM Nintendo Switch AC AdapterSee at AmazonWhen your Switch dock is already plugged into your TV, it's a hassle to unplug the AC adapter and take it with you when you travel. Having an extra, smaller AC adapter to take on the go is much more convenient than having to unplug it from your Switch dock all the time.10. Portable batteryAnker PowerCore Speed 20000 PDSee at AmazonPlaying your Switch for hours at a time will eventually drain your battery, and if you don't have access to a power outlet, this portable battery will come in clutch. The Anker PowerCore Speed 200000 PD will actually charge your console as you play in handheld mode. While a bit pricey at $100, this powerful charger is also compatible with most laptops, phones, and tablets, so you're sure to get plenty of use out of it.11. Dock ShieldPDP Nintendo Switch Light-Up Dock ShieldSee at AmazonThe other Switch accessories on this list may be practical, but these light-up Switch dock shields are just pretty. With multiple Nintendo-themed designs and 17 different colors and light effects, these dock shields will add a gorgeous, colorful glow to your Switch setup. The product comes with a base, which your dock will sit on, and two acrylic panels will slide into either side so the front and back of your dock are covered. Ranging from $15-$20, these dock shields are an affordable way to liven up your Switch gaming setup.Info from Gamespot.com
2019-09-20
We're likely just a year away from new consoles, but there's still plenty of reasons to get in on the current-generation, with games like Marvel's Spider-Man, God of War, and the upcoming The Last of Us Part II. If you're in the market for some top-notch PS4 games, then there's a pretty great PS4 Pro bundle for $380 USD that's worth checking out from Newegg.PlayStation 4 Pro with one year of PlayStation PlusSee it at NeweggFor $380 USD, you get a PS4 Pro, DualShock 4, and a year's worth of PlayStation Plus. The regular price of a PS4 Pro is $400, while a PlayStation Plus subscription normally costs $60. PlayStation Plus gets you two free PS4 games a month and is required for most games with multiplayer, including Call of Duty: Modern Warfare and Borderlands 3--free-to-play games like Fortnite, Apex Legends, and Warframe don't require Plus for online play.While the next PlayStation console is expected in 2020, there are still a bunch of games coming to PS4 this year and next. If you're interested in seeing our PS4 favourites and what's coming in the future, check out our lists below.Games that require PS Plus for multiplayerCall of Duty: Modern WarfareGhost Recon BreakpointBorderlands 3Mortal Kombat 11Call of Duty: Black Ops 4Rocket LeagueOverwatch Our favourite PS4 gamesControlNier AutomataResident Evil 2Mortal Kombat 11Spider-ManGod of WarUncharted 4Horizon: Zero DawnUpcoming PS4 gamesDeath StrandingCall of Duty: Modern WarfareGhost Recon BreakpointStar Wars Jedi: Fallen OrderThe Outer WorldsDoom EternalThe Last of Us Part IIGhost of Tsushima Info from Gamespot.com
2019-09-20
Immediately after players starting noticing Crypto in Apex Legends, Respawn released a cinematic trailer detailing the backstory for the character. The developer also officially confirmed the hacker is the eleventh playable Legend in the battle royale game, coming to Apex Legends alongside a bunch of other content drops on October 1--the start date of Season 3.The trailer, which can be watched above, begins with Crypto hanging out with his (presumably) sister, Mila Alexander. Upon discovering a strange security protocol in the database for King's Canyon, Mila suggests to Crypto that she'll use her new interface package to decrypt the file. Based on the symbol that pops up when Mila inserts her hacking software, we learn the program that Crypto has been using to hack into King's Canyon these past few months hasn't been his--it was made by Mila. The file the two discover turns out to be an algorithm that predicts who will win the next Apex Games, allowing someone to pull a wire scam while betting on future matches.While Mila wants to use the algorithm for themselves to earn enough money to better their lives, Crypto thinks doing so would be too dangerous. Mila leaves and Crypto goes to bed. But when he wakes up, he hears on the news that Mila (who snuck back in after Crypto went to sleep and stole the algorithm) has been abducted and killed, and the Syndicate is already on its way to arrest her killer--which is being reported to be Crypto. Crypto escapes and vows revenge against those who framed him and ruined his life, choosing a new look to go incognito and outfit himself with cybernetic implants to better survive. This could explain Crypto's attacks on King's Canyon, as the Syndicate is the governing body responsible for creating, running, and moderating the Apex Games.Crypto isn't the only new addition coming to Apex Legends on October 1. The start of Season 3 brings with it a new battle pass, Meltdown, which adds over 100 new items to earn, including Legendary skins. The Charge Rifle, which is normally only used for killing Titans, is also being added and a new Ranked Series is being implemented for people who want to climb further up in the ranked leaderboards. Respawn writes that more specific details concerning Season 3 are "coming soon."Apex Legends is available on Xbox One, PS4, and PC.Info from Gamespot.com
2019-09-20
Ever since All Elite Wrestling became a wrestling promotion back in January of this year, fans of the sport have been buzzing and excited for, simply put, choice. Now, the company has revealed the name of its upcoming Wednesday night programming on TNT: AEW Dynamite.The two-hour weekly series kicking off on October 2 will air live on TNT at 5 PM PT / 8 PM ET. For those unfamiliar with the brand, it's a wrestling company constructed from the ground up and run by wrestlers, many of which are on the current roster like Matt and Nick Jackson (The Young Bucks), Brandi and Cody Rhodes, and Kenny Omega. AEW revealed some--pun intended--dynamite promotional art for the show. You can check it out below.AEW on TNT starts Oct 2 at 8/7c#AEWDynamite pic.twitter.com/VIeuszZLZV — All Elite Wrestling (@AEWrestling) September 19, 2019The image features in-ring talent featuring faces you may or may not know from the world of wrestling: Cody Rhodes, Chris Jericho, Jon Moxley, Awesome Kong, Brandi Rhodes, Kenny Omega, Luchasaurus, Dr. Britt Baker, MJF, Matt and Nick Jackson, Jungle Boy, Dustin Rhodes, and Nyla Rose.Additionally, the wrestling promotion released a secondary poster featuring Cody and Dustin Rhodes, which you can see below.AEW grew out of the friendship between The Elite (a spinoff of NJPW's Bullet Club) members Omega and the Jacksons, which became the travel vlog series Being The Elite. The series grew into a weekly show series where fans could follow storylines and meet other wrestlers who would eventually join The Elite ranks: Cody & Brandi Rhodes, MJF, SCU, Adam Page, and more. In 2018, The Elite put on a special wrestling PPV in Hoffman Estates, IL called All In, which gave fans a glimpse of what's to come.Then, in January 2019, The Elite announced the formation of AEW with President and CEO Tony Khan--who is also the co-owner of the NFL team Jacksonville Jaguars--and since then, the promotion has put on some very fun and exciting PPVs, including a few free events, which was a welcomed surprise.Many wrestling fans are excited for AEW's weekly TV series, as it marks the return of a non-WWE company returning to cable television with a live series. AEW Dynamite comes to TNT on Wednesday, October 2. You can find the live schedule and info about tickets on the AEW website.Info from Gamespot.com
2019-09-20
Three years after release, the universe of No Man's Sky continues to evolve. With each expansion, I spend weeks as a blissful wanderer, seeing an already vast universe become more populous, more beautiful, more capable of sustaining a home for anyone who dared to voyage within it. Beyond, however, is no mere evolution and refinement. It feels like No Man's Sky approaching its final form, having shed a great deal of what was previously limiting and restrictive. But there’s one new factor specifically that makes the update live up to its name: No Man’s Sky is now a VR title. And it is utterly breathtaking.It is breathtaking right away, waking up for the first time completely immersed in an alien world literally no one else has ever seen. Everything has a new fascination: the way the flora moves and shifts under harsh weather, the way the ground is pockmarked and windswept, the vast, unknowable vistas stretching across toxic interstellar perdition. It’s all beautiful before you even make the first flight into space.An incredible amount of additional work has gone into making inhabiting that Exo-Suit even more of an experience. On PS4, you can play in 2D or VR with the DualShock, something that also gives you a Smooth turning option, but two PlayStation Moves are the real way to go. With the Move, your Multi-Tool is strapped to your back, ready to be whipped out more like in Blood & Truth than an ever-present floating gun like in most VR titles. The Analysis visor has you pressing the wand to the side of your head, like you’re Cyclops preparing to fire an Optic Blast. Getting in and out of your ship involves physically pulling the handles, and escaping from a hairy situation with sentinels or the local wildlife with that lightning quick motion adds an even greater layer of tension. Best of all, the menus are mapped to a little hologram in your hands that activates when you point at it. It’s a simple and intuitive implementation of such an elaborate and persistent mechanic.Still, even with the new perspective and tools at your disposal, it should be said upfront that at its core, No Man’s Sky: Beyond is still, well, No Man’s Sky. Whether you’re in VR or not, many of the early mundanities of the game remain. You have to repair your broken ship, gather a specific resource, create fuel, drop a refiner, and so on. Beyond, however, brings varying kindnesses that welcome you to a new universe instead of prodding you into space with a stick. The UI holds your hand, telling you exactly why you’re collecting these things, what it is you’re trying to do, and exactly how to find what you need. Once you’ve found everything, having an expanded inventory and an absurd amount of space to hold items--each block can hold thousands now--means mining constantly in your travels is worthwhile. There’s always something you can use later, and you have the space to contain it. The game is much more patient and generous with the breadcrumbs that teach you how to play, guiding you into the stratosphere not only painlessly but purposefully.That extends into the rest of the game once the tutorials stop and the training wheels are all the way off. All of the larger narrative pieces from the previous updates feel organically woven into Beyond. Dialogue and instructions from one mission from the Atlas Path may be rewritten or tweaked to reference Artemis or some new action you can take in Beyond. Direct links have been made where the next logical step in your current mission involves learning more alien language instead of just trying to get your next cell to warp to the next galaxy. The missions and their objectives have a synergy now, where lines of dialogue and specific mission objectives weave narrative strands together. It’s a bit of minor housekeeping No Man's Sky has needed for a while now. The overarching subtle tale of both exploration and acceptance in the great unknown remains, but it also has quite a bit more meaning now that it’s not your sole purpose in the universe.When your only task was just to keep hopping from galaxy to galaxy towards the center, there was plenty to see and take in, but you couldn’t really live in the universe because you were so busy trying to survive. The Atlas Path asked some big, existential questions, sure. Artemis helped with that a great deal, giving you an Other to truly work towards understanding and fathoming at least one small mystery of the universe with. But there’s a huge difference between looking at a vast wilderness from a hypothetical distance and trying to figure out the very real challenge of laying down roots there. The latter is a much more fundamental part of Beyond’s gameplay loop. It’s the difference between Next telling you that yes, now you can build bases and here’s how, versus those bases being more of a necessity to sustainably start traversing the universe. The way menus and options are streamlined for you in Beyond make it easier to create, leave, and return to a place of solace and safety, and to depend on a planet, your base, and the resources within. It’s a much stronger experience, and the undercurrent of humanism running throughout the Atlas Path lands much harder as a result. Beyond’s biggest improvements are all in favor of fostering that relationship between players and the universe around them, and that includes its people, playable and non-playable.No Man’s Sky has long had one of the more positive and welcoming online communities in the gaming landscape, and there was always the worry that removing the barriers between players would invite the worst elements of online play into what’s typically a place of zen. This is far from the case.The new Anomaly, summonable to any galaxy at any time, is no longer a sparse, glorified save space, but a bustling 16-player hub of activity, full of greetings, proud ship captains, aliens who look upon you with curious eyes, and players more than happy to bring you to the worlds they call home. Just like the first spoken line of the game, so much of the Anomaly’s layout, from its menus to the way it presents the current state of the area, is about reminding you that you’re never fully alone out there. Beyond has made it so much easier to find allies to either assist in their mission or share what you have from your own inventory. Everything you pick up and mine may have a price, but the game quite often reminds you via the descriptions that those items can also be given to others. Clicking an item while on the Anomaly gives you a list of everyone in range that you might possibly hand it off to. Checking mission boards reminds you there are people who may be looking for the same thing you are, and when it’s the other way around, the request shows up in the lower left. During my time with the update, there were good Samaritans everywhere in the Anomaly, giving out extra rare items to whoever wandered into range.That’s a rather huge and heartening factor, not just because you can now jump in and help strangers shoot things down and collect loot, but because it creates a strong sense of community in what was previously a fairly lonely adventure. The Anomaly feels like the petri dish for No Man’s Sky to develop an actual culture, a place of cooks, pilots, space frontiersmen, and traders looking for the next big score. It feels alive and connected in all the ways the game used to feel isolated and cold. And it does so without overshadowing the fundamental element of peaceful solo exploration if you so desire. That new emphasis on connection is never so obtrusive that it prevents you from performing one simple task or speaking to one specific NPC and leaving, but it also doesn’t feel arduous to connect with another human being the way it did before this update.There's still some legwork involved, though. While joining games and having others join yours is a quick and simple matter (and much less finicky than it was in Next) players can occasionally spawn on drastically different locations on the same planet. That said, searching for stranded partners wound up being a weirdly fun adventure all its own.A much bigger caveat is that for a new player to party up with friends, they still have to get out into space on their own, which makes sense. There's a lot of ways for someone who doesn't know what they're doing to irrevocably screw up a galaxy by accident, or waste a resource, or piss off a planet's Sentinels, or ruin your relationship with a species of animals. The tutorials do important work of not just showing you how to play the game, but respect the game. If you want to give a partner some of your resources, you can. But if an objective given by the game tells you to build something, giving them the exact item the game wants won’t clear that objective. That’s a limitation the game is all the better for keeping in place. Choosing to assist someone can’t be the same as beating the game with or for them. If you’re with someone, you’re there for the experience. That’s not all necessarily new for a multiplayer experience, but it does feel rare when the game is pushing you to connect with other people for what tend to be for more mercenary reasons.For my part, I remained a solitary player, only choosing to put down sparing roots on the most beautiful worlds and never building more than I needed. I’m very much a city boy in real life. In No Man’s Sky, I’m a happy recluse with 40 acres and a species of chubby elephantine space mules I named Horace. I’ve been harvesting eggs and milk from the animals on the strawberry-pink and white world I’ve been calling home for the past year or so. Even as the universe got bigger, I would go to the Anomaly to trade, buy new ships, and hang out with aliens, but home remains solitary. So few of the self-sufficient agrarian aspects of my little home were even possible in previous updates. Beyond has made me feel more empowered to sustain that life, have a place to return to and maintain, and make improving it for the laid-back alien assistants who reside with me much easier to accomplish.The larger technical problems with Beyond come down to problems with VR platforms in general. Despite the visual beauty, my time with the Oculus version was plagued with flaws and odd bugs and glitches. By comparison, the PSVR version caters to performance. Frame rate and gameplay are pristine there, but at the cost of clarity, especially when it comes to the various screen displays in-game. In addition, the PSVR’s old nemesis, the camera drift, rears its ugly head here, and the Recenter VR Camera option in the Pause menu does less to solve it than it should. As of this writing, however, there have been additional patches every few days, and more and more of these bugs vanish with each one.These tiny frustrations utterly dissolve away in flight, however. No Man’s Sky’s most consistently powerful experience of seamless space travel nearly reduced me to tears as the upper atmosphere melted away into the silence and deep wonder of the galaxy. It’s the kind of thing I dreamt of as a kid. As part of an expanding experience and seemingly impossibly ever-larger universe, No Man’s Sky continues to deliver on the promise of being a space traveler--and VR assists in making it a more immersive experience.The drastic improvements made to No Man’s Sky in its Beyond expansion are the new gold standard for how to gracefully cope with a game’s flaws post-release. The game laid the foundation with its release, but it took Beyond to elevate it into something magnificent. Successfully transitioning to VR is a creative victory on its own, but realizing just how full and vibrant and rewarding an experience this game has now become is almost poignant. Beyond represents the courage of convictions, a concept that has not only met the lofty expectations it set forth, but transcended them.Info from Gamespot.com
2019-09-20
After appearing in The Coalition's Gears 5, Terminator is back with its own game. From the studio that developed Heavy Fire: Afghanistan and Rambo: The Video Game comes Terminator Resistance, a first-person shooter headed to PC, PlayStation 4, and Xbox One on November 15 in Australia and Europe and December 3 in North America.Terminator Resistance features an original story based on filmmaker James Cameron's 1984 sci-fi action flick The Terminator and its sequel, 1991's Terminator 2: Judgement Day. Resistance takes place nearly 30 years after Judgement Day and "expands upon the Future War" Cameron hinted at in the films. You'll play as Jacob Rivers, a soldier in the Resistance Pacific Division who is targeted by SKYNET and marked for termination.Resistance will feature brand-new enemies to flesh out the Terminator universe, as well as iconic villains like the T-800 Endoskeleton, which was a Gears 5 pre-order bonus. Additionally, Resistance will purportedly include expansive character customization to play how you want, meaningful choices that impact the world and its characters, a bevy of tools to run-and-gun or hack your way through environments, and more. Check out some Terminator Resistance screens below. Info from Gamespot.com
2019-09-20
Another week, another round of free games at the Epic Games Store. This week, two collections of Batman games are up for grabs: the Batman Arkham Collection and the Lego Batman Trilogy. That's a total of six free games for Epic Store users, and they're free to claim now until September 26. If you're unfamiliar with Epic's weekly freebies, all you need is a free Epic account to claim them, and they'll be yours to keep forever--no subscription of any kind needed.The Batman Arkham Collection includes Batman: Arkham Asylum, Batman: Arkham City, and Batman: Arkham Knight, the latter of which is also a PS Plus free game this month. The first two games are fully remastered with updated visuals as part of the collection, and all post-launch content is included. The Batman Arkham series is critically acclaimed, with Arkham Asylum and Arkham City both earning a 9/10 and Arkham Knight receiving a 7/10 from GameSpot.The Batman Lego Trilogy is also free for the next week. The Trilogy Pack includes Lego Batman: The Videogame, Lego Batman 2: DC Super Heroes, and Lego Batman 3: Beyond Gotham. Similar to the other Lego video games, the Batman games allow for both single-player and two-player co-op, and you'll play as iconic Batman characters while fighting enemies and solving puzzles.You can claim the Batman Arkham Collection and Batman Lego Trilogy free for the next week. They'll be replaced by the next round of free games, Everything and Metro: 2033 Redux, on September 26.Get this week's free Batman games at EpicInfo from Gamespot.com
2019-09-20
A new set of Season 10 challenges has arrived in Fortnite: Battle Royale. Week 8's batch is called Storm Racers, and while most of the tasks are fairly self-explanatory, one that may throw you for a loop is to land on Polar Peak, a Volcano, and a hilltop with a circle of trees. The first two areas are easy to find, but the third is vague enough that you may have trouble figuring out where to go, which is why we've put together this map and guide to help you out.Where Is The Hilltop With A Circle Of Trees?Both Polar Peak and the volcano are obvious--each area is very clearly marked on the game's map--so you'll have no problem landing on those, but the hilltop with a circle of trees is a bit trickier to find as there are many different hills dotting the island. The one in question, however, is commonly known as "stunt mountain," which is located south of Pleasant Park. You can see where all three areas are on the map below. How To Complete The ChallengeAs the challenge states, you'll need to land on each of the three areas for your progress to count; you can't simply work your way up to them. The easiest way to get this done will be to dive out of the Battle Bus, land at one, get yourself eliminated, then hop into another match and repeat the process until you've landed at all three areas.Fortnite Season 10 is scheduled to end on October 6, according to developer Epic's website, so you have until then to complete any remaining challenges from this season. If you need help mopping up any tasks, we've rounded up all of our maps and guides for this season's trickiest missions in our Fortnite Season 10 challenges hub.Fortnite's Week 8 challenges arrive on the heels of the 10.31 update. This patch didn't add any new items or weapons to the game, but it did make some adjustments to Storm Circles and introduced the new Party Hub feature on mobile. You can find the full patch notes for the update on Epic's website.Info from Gamespot.com
2019-09-20
If you're clamoring for more Borderlands 3 news, Gearbox has you covered with a new livestream. The Borderlands Show debuts on September 20 and with it will come a bevy of announcements, including DLC updates and TwitchCon plans.The Borderlands Show, hosted by Kinda Funny's Greg Miller and Fran Mirabella, is a monthly web series that will cover everything Borderlands 3--from conversations with the dev team to early glimpses of incoming content and more. You can watch tomorrow's livestream right here or on the Borderlands Twitch channel.The Borderlands Show Livestream Start Time10 AM PT12 PM CST1 PM ET6 PM BSTFriday's inaugural episode is said to feature an interview with creative director Paul Sage, responses to community questions, additional news and announcements, a preview of the upcoming Halloween-themed Bloody Harvest event that'll include a new setting and rewards, and more. Gearbox is also expected to provide more information about Borderlands 3 post-launch plans, including Maliwan Takedown and campaign DLC, on tomorrow's episode of The Borderlands Show. Borderlands 3 News Borderlands 3 Starter Guide: 17 Spoiler-Free Tips You Should Know Before Jumping In Borderlands 3 Shift Codes: All Active Shift Codes And How To Redeem Them Borderlands 3 Review, Release Date, Preload, Unlock Times, PC Specs, And More Borderlands 3 Golden Chest Guide: How To Get Golden Keys And Shift Codes Borderlands 3 recently received a series of hotfixes that address various issues. Alongside the update comes an adjustment to the "loot cave." Though an Epic Games Store exclusive on PC until April 2020, Borderlands 3 did set a massive record for the franchise.Info from Gamespot.com
2019-09-20
Whimsical, heartfelt, and visually comforting--these are the ways in which I describe my first experience with the then-PS3 exclusive Ni no Kuni: Wrath of the White Witch. It has the RPG sensibilities of developer Level-5, but with the deft touch of storied anime producers from Studio Ghibli, Ni no Kuni came to life in the same way many Ghibli films have. Now with a remaster, anyone with a Switch, PS4, or PC can jump into this imaginative journey, faults and all.The title roughly translates to "The Second Country," which alludes to the world beyond the one which our youthful protagonist Oliver lives in. Motorville is a peaceful town with friendly neighbors, but not much in the way of excitement. Thus, Oliver and his friend Phil (think Tombo from Kiki's Delivery Service) get into some tomfoolery, whipping around a makeshift car Phil constructed himself. However, things get dark when the looming evil, otherworldly forces attempt to kill off Oliver, who they refer to as the boy who'll save the world. Tragedy strikes in this opening, but hope lies in a parallel universe. The truth about Oliver's mom, Allie, drives him to journey through this magical second world.Danger lies beyond Ding Dong Dell, but Oliver and company will save the day.Oliver's exclamations "Neato!" and "Jeepers!" will make you feel like a kid again, but it's your stumpy Fairie sidekick, Mr. Drippy, that brings fiery glee to it all. His energy, wisdom, and Welsh-isms make him a character for the ages and he always has Oliver's back. Ni no Kuni is but a wholesome story of a boy who is always virtuous and always growing. Charm lies around every corner in as it's brought to life by the wondrous stylings and animation of Ghibli, and uplifted by the majestic orchestral scores of composer Joe Hisaishi that effortlessly fit every moment. It's these timeless qualities that make the long adventure worth the effort.That said, this remaster is very much the original game; there are no quality-of-life changes, resulting in what feels more like a port than a remaster. The PC version (via Steam) comes with a few graphics options and controller support, and the PS4 version offers 4K/30 fps on a Pro and 1080p/60 fps on either console model. Note that the Switch version is a straight port of the PS3 game, and not designated as "remastered." Aside from packing all the DLC, and the inherent visual improvement from higher resolution on PC and PS4, the core game remains untouched, for better or worse.If you're unaware, the original Ni no Kuni uses a combat system that has you moving and making decisions in real-time while you execute actions in a turn-based fashion. Core to the game is its system of Familiars, which function very much like Pokemon--they level up separately from party members and bring different elemental types and movesets to the table. You'll capture many, train some of them for battle, and evolve a few to their final forms along the way. Each party member carries three at once and carefully swapping between them (and party members themselves) in battle is the key to overcoming the game's tough fights. It's an inventive system that brings about a surprising level of depth, but one that feels more clunky now than it did back when it first launched.Tidy! A Ghibli reference en'it?Wrapping your head around its combat system is going to take a few hours as you're introduced to its several layers. Even then, much of it will feel out of your control. Since you can only command one combatant at any given moment, you have to rely on AI to handle many aspects of fights. Telegraphing enemy attacks is a challenge, too, and the system doesn't exactly put you in the best situation for reacting. Until you get a groove with a lineup of Familiars, you'll find yourself frantically fumbling through menus of actions more often than not.Combat isn't as tight as you'd expect from an RPG, but that's not to say it's a deal-breaker. For all the faults I see gameplay-wise, its RPG trappings deliver the satisfaction of growing stronger and smarter in combat. Other fundamentals are quite basic and hardly stray from RPG conventions, like the simplistic dungeon layouts or the sometimes tedious traversal from one area to another for side quests or between save points. At the very least, its foundation provides a good vehicle for taking you through Ni no Kuni's world that bursts with boundless charm.Former GameSpot reviews editor Kevin VanOrd awarded the original release a 9/10 back in 2013 and said, "This is a wonderful world that you will be eager to lose countless hours in as you adventure through its enticing realms." Six years later, that remains true. It speaks to the joy of unraveling Ni no Kuni, because there are so many smaller moments that are emblematic of the imagination put into the game. From the so-bad-it's-good comedy show put on by the Fairies to the terrifying monsters Oliver and friends conquer, Ni no Kuni stands out in how it gives an earnest tale of whimsy and youthful determination.Yer a wizard, Ollie!If you're willing to overlook or account for some of its rougher spots, there's a world of wonder waiting for you in Ni no Kuni. In many ways, it transcends those shortcomings. While this new version doesn't streamline anything, you're still getting one of last generation's standout RPGs with its DLC, nothing more, nothing less.Having been through the original release once, there isn't a specific incentive unless you're drawn to revisiting its spirited world, and newcomers are at least given the opportunity to experience something mostly delightful and unique that may have flown under their radar. After about 10 hours with the remaster on PC, memories are flooding back and I'm starting to hit a stride where I want to see it all unfold again. Your gateway to Ni no Kuni: Wrath of the White Witch opens on September 20 when it hits the PS4, PC, and Nintendo Switch.Info from Gamespot.com
2019-09-20
Kind Words (lo fi chill beats to write to), a game that encourages people to write nice things about each other over the internet, seems like a recipe for disaster. Every time I boot up the game, I wonder if this is going to be it, if this is going to be the moment when its formula backfires and pairs me up with a sadistic troll. Surprisingly, it hasn't, even as the game has garnered increased attention and users since its official launch. The folks behind Kind Words aren't worried about the attention though--not yet anyway--as they're confident that the game will not become so popular that it evolves into something too difficult to control.If you're unfamiliar, Kind Words is a writing game developed by Popcannibal, a studio also responsible for Elegy for a Dead World--a game that encourages players to explore the worlds of long-dead civilizations and compile their own thoughts and stories for what happened. Instead of crafting fictional stories, Kind Words hits a bit closer to home and pushes players to write about their own life. You sit in a room while chill beats play over the radio, and you can write a letter about how you're feeling that's sent out into the world for others to respond to. In turn, you can also look through a pile of letters that other people have written and reply to them. To thank people for their words, you can gift them with a sticker from your collection.It's a simple gameplay loop that can lead to some emotional moments. You can talk about virtually anything--whether that's a troubling coworker, a crumbling relationship, quiet doubts, or a challenging level on a video game that seems impossible to get past--and get advice or encouraging words from other people. "Kind Words is an experiment in letting people exercise their empathy," designer Ziba Scott said in an interview with GameSpot. "It actually plays out that it's more about being empathetic than [sympathetic]."Kind Words was made in response to the current American political climate and the hateful online speech it's inspired--Scott hoped to create a place for people to support one another instead of tearing them down. "This particular type of game, it didn't exist as far as I know," Scott said. "And a lot of the interest I have in making games is making games that don't exist… that I want to exist."Most likely anyone who's spent even an hour on the internet can probably guess as to how Kind Words could be a very, very bad idea. Posting your innermost, troubling thoughts online to be anonymously responded to seems like it's almost asking to be bullied by a troll who's looking to stir up trouble just because they can. And even without trolls, someone with the best intentions can still accidentally post something potentially triggering for others. Kind Words could also be misunderstood as a way for someone to seek help for suicidal or troubling thoughts--which would be a mistake because no trained professionals are tied to the game. To assist people in this last group, Kind Words has a list of sources that people can reach out to if they want professional help, although--because it's all anonymous--there's no way for moderators to be proactive and directly connect users to sources they might need. As of this interview, Scott reports Kind Words is up to 15,000 users, all of whom have contributed a total of over 150,000 letters. That's a lot of text to monitor and moderate to make sure Kind Words remains inclusive and, currently, Scott and artist Luigi Guatieri are the only two doing so. "It's just me and Luigi," he said. "I'm absolutely exhausted."To Scott's credit, he's willing to admit when something related to the reporting system is wrong and he's actively working to implement better systems so Kind Words remains a safe space. For example, he's noticed that many users seemingly don't want to use the report button to point out specific writers because of the implication that such a button is only used in online games to get someone in trouble. "I may need a word other than report," Scott admitted. "I don't know. Something between report and feedback, because I do want people to respond when they think, 'This person looks suicidal' or 'I think this person might hurt somebody.' Because we get a lot of those [letters]."He's been making indie games for a long time and he figures, like most of his previous games, Kind Words will just eventually fizzle out before it becomes too much of a problem to manage.Currently, reporting someone in Kind Words allows you to detail what type of problem you've noticed--ranging from outright trolling to simply being worried about a letter's content--but you do have to report the person first before the game presents you with the options of whether you want to help or hinder them. That's not great (ideally reporting for bad behavior and pointing out worrying behavior would be two different buttons from the outset), but at least including the distinction ensures problems are being correctly labeled for when the moderators look them over."I've removed ass from the filters cause it turns out everybody was just saying bad-ass, half-ass, or kickass, and no one was calling someone an ass," Scott said, when talking about ways he's tried to automate the process so moderating the game is more manageable. "And it was just causing a lot of work for me. I've also removed bitch cause they were just talking about 'bitchin' sweaters' or 'cancer's a bitch.' Fuck? That's not worth filtering at all. Only in combination with other things do I filter that."But Scott did go on to point out that he knows it's important the entire process is never fully automated. There will always be trolls out there, and they can learn to trick machines. "[I learn] from trolls, learn the language," he said. "I've learned a lot of coded language stuff I didn't know about before. Coded racial language, things like that." Players point things out to Scott and he, in turn, starts looking out for those patterns. As such, the exact rules of what's okay and what's not are constantly evolving as Scott amends the filters to account for lingo he never would have thought of. "Every time someone posts a random string of emojis, I just stop and wonder, 'Is this just garbage or is this some really deep cut racism?' I don't know," Scott said. "I'm just very glad I don't and will never allow pictures 'cause I can't handle that."Even with the implication of new writers potentially bringing in harmful content that he's not aware of, Scott isn't worried about Kind Words spirling out of his control. He's been making indie games for a long time and he figures, like most of his previous games, Kind Words will just eventually fizzle out before it becomes too much of a problem to manage. "Maybe I'm being optimistic in my pessimism, but in my 10 years of making indie games, having a game be too popular for too long is just not something I've experienced," he said, laughing. "Right now, at this point, we're still on the front page, just barely, of Steam and that's keeping [players] coming. And we're going to be going to some festivals and I'm prepared to put a lot of time into this for a while. But I've got six, seven-year-old games on Steam that I maybe hear a peep from once a year." And if Kind Words does actually continue to grow, he points out, then he'll ideally be making enough money to be able to focus on moderating the game full-time. "There are much worse fates than that," he said," Either way, I think it's a win-win. I'm not too worried. Maybe I should be and I'm just too tired to see my future right now. But I'm not too worried about it. I'm mostly enjoying this."With his game in a safe place, Scott is instead focusing on creating additional in-game content for Kind Words' players. "We've got a bunch of stickers in the works," he said, excited. "I haven't really talked about it yet. I don't know if it's a spoiler or anything to tell you, but we're going to sell the stickers as DLC packs for just a couple bucks." Like the stickers currently in-game, you'll be able to earn these new stickers when people trade them to you. The DLC sticker packs aren't meant to be exploitative, they're more of a "donate to the developer type thing," as Scott puts it. Scott didn't comment on what the new stickers might be, but he did confirm that the ones currently in Kind Words are references to his previous games, so it's possible these new ones could be too.I like Kind Words, I really do want more people to play it. Composer Clark Aboud's lo-fi chill beats add a relaxing tone to the charmingly dream-like setting created by Guatieri. It's an ideal backdrop for writing and I've started booting up the game and running it in the background whenever I encounter writer's block at work. The supportive anonymous responses to my own troubles have helped alleviate many of the concerns I desperately want to tell someone but are also too much of a bother to confide in a family member, friend, or coworker and not enough of an issue to devote to an entire therapy session. And knowing there's a possibility of earning a sticker--and thus its corresponding decoration to put up in my in-game room--scratches enough of my Animal Crossing itch to motivate me to contribute to the pile of letters from other people looking for responses. For anyone just looking to vent, and hoping for some friendly support, it's a wonderful outlet. I'm just wary of what the game could devolve into if its player base grows too large.Though maybe Scott and his team's decision to keep the game limited in scope will ultimately prove to be the game's biggest perk: a smaller title has an easier time remaining outside of a troll's radar. "We put a fair amount of thought into [Kind Words] during development and I think it's just within the scope of what I feel we're able to safely moderate," Scott said. "I hope for what I'm perceiving: that the game is doing far more good than harm." Me too Scott, me too.Kind Words (lo fi chill beats to write to) is currently available on PC. Info from Gamespot.com
2019-09-20
The excellent Netflix show Narcos is being turned into a video game. Narcos: Rise of the Cartels is described as a "brutal tactical turn-based strategy game" based on the show that chronicles the fight against cocaine king Pablo Escobar and his drug empire.Rise of the Cartels specifically follows the events of Narcos Season 1, which saw DEA agents going after Escobar and his Medellin cartel in Colombia. There are two campaigns, and players can choose to side with Escobar or DEA agent Steve Murphy. The game appears to borrow the likenesses of the actors who played Escobar and Murphy, Wagner Moura and Boyd Holbrook, respectively.The game is slated for a digital release in "late 2019" on PS4, Xbox One, Switch, and PC, with a physical edition launching sometime in Q4 (October 1-December 31).In addition to Escobar and Murphy, Rise of the Cartels features other familar characters from the show such as El Mexicano, Peña, and Primo. Each has their own unique perks and abilities.In terms of the gameplay, units on each side move simultaneously. Additionally, the camera switches from top-down to third-person in pivotal moments.As for the Narcos TV show, the show's third and final season premiered in 2017. A companion show, Narcos: Mexico, focused on the illicit drug trade in Mexico. Michael Pena and Diego Luna starred in it.Rise of the Cartels is developed Kuju (Marvel: Ultimate Alliance 2, Chainsmokers Paris VR) and published by Curve Digital (Dear Esther, Human Fall Flat). Info from Gamespot.com