2019-09-13
Tokyo Game Show 2019 is underway, and one of the first major events was the PlayStation Presents Live Show. The show started strong with a gameplay demonstration featuring none other than Hideo Kojima's much-anticipated new PS4 game, Death Stranding.The show was broadcast live, and a replay has since been released; you can watch it below, though keep in mind this was a Japanese broadcast. We saw and learned a lot about Death Stranding from the new gameplay video, which included an epic boss battle with some kind of terrifying otherworldly beast.Here are some other things we learned in the extended gameplay presentation:The motorcycle that Norman Reedus' character rides in the game is a collaboration with Triumph, the motorcycle company that Reedus is a fan of in real life.You can get a harmonica, and the baby in the baby pod likes it when you play it.Carrying around luggage is a bit part of the game.You can drop your luggage if you're not careful, or if you slip on rocks or fall into water.You can drop or deposit items to move faster and turn easier.Items left by other human players can be seen in your game world.There is a Bola gun that kills enemies through a lasso mechanic.The map includes a topographical option that shows hills and valleys and water.Markers can be placed on the map to help you find your way.Main character Sam can take time to chill out and relax; in the game we saw Sam enjoying nature, and there were prompts that showed he could give himself a massage or even nap.Sam can also take baths to recharge his energy.To make things easier, Sam can use a "Floating Carrier" which hovers in the air behind himSam can also ride this carrier, and that's pretty cool.Sam can drink Monster Energy drinks to restore Stamina; really he can.Just recently, Kojima said, "Even now, I don’t understand the game." He added: "Its world view, gameplay, they are all new. My mission is to create a genre that does not currently exist, and which takes everyone by surprise. There is, naturally, a risk in that.â€You can drink Monster Energy in #DeathStranding to restore your stamina, just like in real life pic.twitter.com/xJcQhlLBbB — Nibel (@Nibellion) September 12, 2019Death Stranding's release date has been confirmed as November 8, 2019 for PS4.Info from Gamespot.com
2019-09-13
Nintendo recently teased a "new experience" for Switch. It appeared to be a Wii Fit-like activity game, with accompanying peripherals, but otherwise it was difficult to discern exactly what was going on. Now, the company has shed more light on the peripherals and the game they're bundled with.The game is named Ring Fit Adventure, and it is indeed a fitness-oriented adventure game in which you use the new devices, the Ring-Con and the Leg Strap, to control your character. You can jog on the spot to move your character forward, for example, or squeeze the Ring-Con to jump or blast enemies with air.As well as a story mode, there are mini-games and a quick play mode designed to be easier to hop in and out of, or for you to play with family and friends. You can also tailor the game to your existing fitness level or to train specific muscle groups. Finally, you can turn on Silent Mode, which requires lighter impacts so you don't wake up the neighbors with your stomping and jumping.Ring Fit Adventure comes bundled with the Ring-Con and Leg Strap when it launches on October 18. The package costs $80 in the US, with international pricing yet to be revealed.See Ring Fit Adventure at Best BuyThe products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.Info from Gamespot.com
2019-09-13
Sega has done a great job of porting and packing Genesis and Mega Drive games to PC and consoles over the years, and in many cases this was with the assistance of M2, a talented team almost solely dedicated to reviving old games on modern platforms. Sega has also, more than a few times, granted publishing rights to AtGames, a company that's produced numerous aftermarket Genesis consoles (known as Mega Drive in regions outside of America) and handhelds that disappoint under scrutiny. In a bid to match Nintendo's success with the NES Classic and SNES Classic, Sega wisely bid adieu to AtGames and worked in tandem with M2 to create its own classic console, the new Genesis/Mega Drive Mini. For $80, you get a handsome little system, two controllers, and 42 games. While the Mini isn't without a few quirks, it's heads and tails above previous software-emulation-based Genesis offerings that have plagued Sega fans for years. If you want to play Genesis games but can't afford the real thing and a stack of cartridges, the Genesis Mini should be at the top of your list.Authentic gameplay matters most when it comes to a product like this, but you shouldn't overlook the Mini's fit and finish. It bears the hallmark design of the classic Model 1 Genesis, and despite its tiny footprint--which is by some measure smaller than the included controllers--it's a mostly faithful recreation of the original hardware, down to the removable expansion port cover and cartridge slot flaps. These are frivolous cosmetic details, but they help imbue the emulator-in-a-box with a touch of material authenticity. Japanese customers even have the option to purchase mock add-ons like the Mega CD and 32X, and a hefty collection of miniature cartridges to boot--these options, unfortunately, aren't being sold in other markets. If there's one piece of the puzzle that's missing, it's the stereo headphone port on the front. While far from a deal breaker, the option would have been an awesome feature for the music lovers out there who cherish the Genesis' distinct audio profile. Otherwise, connecting the system couldn't be easier. The Mini displays at 720p over HDMI, and is powered over USB, either connected to your TV or with the included power adapter.The pair of included three-button controllers are a spitting image of the real thing, and short of the difference in cable connections you would have a hard time telling them apart from the originals. Back in 1993, Sega eventually released six-button Genesis controllers, but like the decision to mimic the Model 1 Genesis rather than later models, Sega is likely banking on the fact that most of us identify with the original Genesis and its simpler controllers.This decision, however, does have ramifications on the Genesis Mini experience. Of the 42 games built into the Mini, five have varying levels of support for the six-button controller. These include: Comix Zone, Eternal Champions, Shinobi 3, Street Fighter 2: Special Champion Edition, and Virtua Fighter II. While a three-button controller will be perfectly adequate for some of these, good luck playing Street Fighter 2 while having to press Start to toggle between punches and kicks. The Mini does support six-button USB controllers such as the reproductions from Retro-Bit, but it's disappointing to know that some games on the Mini will suffer unless you cough up more cash for additional controllers.As mentioned, the Genesis/Mega Drive Mini packs a hefty allotment of games, including a few surprises.Alex Kidd in the Enchanted CastleAlisia DragoonAltered BeastBeyond OasisCastle of Illusion Starring Mickey MouseCastlevania: BloodlinesColumnsComix ZoneContra: Hard CorpsDariusDr. Robotnik’s Mean Bean MachineDynamite HeaddyEarthworm JimEcco the DolphinEternal ChampionsGhouls ’n GhostsGolden AxeGunstar HeroesKid ChameleonLandstalkerLight CrusaderMega Man: The Wily WarsMonster World 4Phantasy Star 4: The End of the MillenniumRoad Rash 2Shining ForceShinobi 3Sonic the HedgehogSonic the Hedgehog 2Sonic the Hedgehog SpinballSpace Harrier 2Street Fighter 2: Special Champion EditionStreets of Rage 2StriderSuper Fantasy ZoneTetrisThunder Force 3ToeJam & EarlVectormanVirtua Fighter 2Wonder Boy in Monster WorldWorld of Illusion Starring Mickey Mouse and Donald DuckTaste is subjective, of course, but by and large the list above is filled with classics that easily stand the test of time. Standouts classics include: Castlevania: Bloodlines, Gunstar Heroes, Shining Force, Shinobi 3, Sonic the Hedgehog 1 and 2, Streets of Rage 2, and Vectorman. There are some games on the list that are far less exciting--I'm looking at you, Light Crusader and Virtua Fighter 2--but you'd be hard pressed to grow tired of the selection here if you have a taste for 16-bit gaming.There are also a few other games that deserve special mention, either for having never been released in the US, or, for having never been released on the Genesis at all. Games like Mega Man Wily Wars and Monster World IV are two games that never made it to retail shelves in North America, and both are delightful side-scrollers that are great to have on hand. It's even worth calling out the inclusion of Tetris, which while not an astounding port by any means, is an incredible rare game in the real world--only a handful of copies exist of the Japanese version after production was halted and games were destroyed following a lawsuit back in the day.The real highlight for hardcore retro game fans is Darius MD. Darius is a side-scrolling shooter series from Taito that has seen many games on many platforms, including Darius 2 on the Mega Drive. The original Darius, however, only exists as it does on the Genesis because a hobbyist developer in Japan created his own port over the past few years, and wisely, M2 decided to team up with him and polish it for release on the Genesis Mini. It's a solid game, and an awesome tip of the hat to classic gaming fans.Just as important as the selection of games is the quality of the emulation, and the Genesis Mini blows past efforts from AtGames out of the water. By and large, games look and sound amazing, without any of the tinny audio funk that usually plagues aftermarket Genesis consoles. If you want to dig into the finest of details, as the meticulous duo My Life In Gaming has, there are aspects of the Mini that aren't entirely accurate--such as uneven pixel sizing in games that are natively designed for the Genesis' alternative display resolutions--though in practice, this particular issue isn't egregious enough to ruin the gameplay experience. It is, however, somewhat unlike M2 to leave an issue like this unresolved.I'll stick with the default black background, thanks.Likewise, the Mini lacks M2's usual depth of options and special features, leaving you with basic video settings like screen stretching, CRT filtering and wallpaper options. Though to be fair, the basics are certainly good enough. The Genesis Mini does have one cool feature under its sleeve, however, that may not be apparent at first glance: the ability to play alternate versions of games by changing the language settings in the system menu. Changing the language to Japanese, for example, will cause the menu to populate with Japanese cover art, and the games themselves will reflect the ROM from that version of the game. This won't be to everyone's benefit as the difference between regions is relatively minor for most games, but it's certainly neat to have the option of converting Robotnik's Mean Bean machine to Puyo Puyo, for example. If there's one critique to lay on this option: burying these alternate releases under language settings is unintuitive and not something most people will want to do, as the conversion of menu text to other languages will make it tough to revert back to your preferred region.So the Mini has some issues, and for M2 fans it might be a little disappointing to see that it falls short of the team's most ambitious retro projects from the past, but for the most part the Mini is a very satisfying little console. It's got the looks, it's got a great selection of games that largely play faithful to the original experience, and it's priced just right at $80--though you may disagree if the six-button games like Street Fighter II are critical factors. Genesis fans have waited a long time for a system like this, and for once, we're happy to say that the latest official Genesis console is one worth buying.Info from Gamespot.com
2019-09-13
The free-to-play game Dauntless is finally launching out of early access on PC, PS4, and Xbox One this month. Phoenix Labs announced that the game will officially launch version 1.0 on September 26, alongside a new seasonal expansion called Aether Unbound.The Aether Unbound update will bring a new weapon called the aether strikers, Hunt Pass, and a new Dire Behemoth "Tempestborne Stormclaw" to hunt. It will also introduce a new bounty system, giving you a new way to get experience for your hunts. The studio notes that it has more updates already in the works, and has laid out a public roadmap for future updates. The game is now available on PC, PlayStation 4, and Xbox One, with a Nintendo Switch release coming this year."Since launching on console earlier this year, we've continuously iterated and improved Dauntless for players worldwide. In Fortune and Glory, we introduced a brand new game mode--Trials--complete with rewards for even the most skilled of Slayers. With Aether Unbound, we’re expanding the world even more with the addition of the Aether Strikers, Tempestborne Stormclaw, the Bounty system and more," read a note from Phoenix CEO Jesse Houston. "Aether Unbound celebrates the culmination of the last 5 years of Dauntless development, but it is also the next step in our journey together. We have even more exciting content coming soon this year and beyond. More Behemoths, more weapons, more challenges, and more ways to slay."Dauntless officially launched on consoles earlier this year, after a lengthy open beta on PC. The game has you hunting down fantastical beasts for bounties and loot, drawing comparisons to Monster Hunter.Info from Gamespot.com
2019-09-13
Killer Queen Black, the console port of the arcade esport hit, is coming to Nintendo Switch on October 11. Developer Liquid Bit showed off a new trailer including the release date through Nintendo. It will cost $20, but a pre-purchase discount brings it down to $17.The arcade game Killer Queen first debuted in 2013, and has become a popular stand-up arcade cabinet and in the competitive circuit. Killer Queen Black is the name given to its console versions, and Liquid Bit boasts that this version includes a tutorial, spectate mode, stat tracker, and ranked, unranked, and custom online modes. You can play locally with up to 4 players, or 8 players by connecting to Switch systems. It will also sport online cross-play with the PC and Xbox One versions once they launch.In Killer Queen, players can achieve victory in one of three ways: military, economic, or snail. Military involves taking down the enemy Queen three times in a match, but the Queen is much more nimble and powerful than any other units. Economic is achieved by having workers steal a set number of berries and bring them back to their hive. Snail victory is a tug-of-war to slowly ride a snail toward a finish line. The variety of win conditions means teams will often have to switch up their goals and defenses as a match goes on.Info from Gamespot.com
2019-09-13
Season 10 of Fortnite: Battle Royale continues with another new batch of challenges for Battle Pass holders to complete. Week 7's set is called Team Spirit, and as the name suggests, this week's missions all involve teaming up with other players.As usual, only three challenges are available from the outset, with additional ones unlocking as you complete them. This week's missions are all fairly straightforward as well--none of them require visiting certain areas or hunting down specific landmarks, although one challenge has you using the marking feature to highlight three items of different rarities. You can see the full list of Week 7 challenges below.Once you've cleared all seven of the standard Team Spirit challenges, you'll unlock a set of Prestige ones. These are more difficult versions of the regular challenges, so they'll require a bit more work to complete, but each is likewise self-explanatory, so with a little persistence you should be able to clear them. Complete enough challenges and you'll be another step closer to unlocking all of the Season 10 Battle Pass rewards.A few weeks still remain in Season 10 of Fortnite, so there's still some time to complete any weekly challenges from earlier in the season. If you need help mopping up any of those, we've gathered up all of our maps and guides for this season's trickier missions in our complete Fortnite Season 10 challenges roundup.Ahead of Week 7's challenges, Epic rolled out Fortnite's 10.30 update. This week's patch introduced two more Rift Zone locations--Moisty Palms and the returning Greasy Grove--as well as a new limited-time mode called Knock Town. Epic has also vaulted the Burst SMG and, in its place, brought back the Tactical SMG. You can read the full patch notes on Epic's website.Fortnite Week 7 Team Spirit ChallengesStandardPlay matches with a friend (3)Assist teammates with eliminations (5)Pet a teammate's pet (1)Heal a teammate with a Chug Splash in different matches (3)Mark an Uncommon, Rare, and Epic itemDeal combined damage with your squad or duo (1,000)Revive a teammate in different matches (3)PrestigeFinish top 20 with a friend (3)Assist teammates with eliminations in a single match (5)Use a launchpad in squads or duos (1)Heal a teammate with a Cozy Campfire in different matches (3)Mark a chest, a shield item, and healing item in a single matchDeal combined damage with your squad or duo in a single match (1,000)Reboot a teammate (1)Info from Gamespot.com
2019-09-13
The Witcher is one of most anticipated TV shows of the year. The Netflix series has been adapted from the popular novels (which were later turned into the video game series), but despite revealing the first trailer back in July, the streaming giant has yet to officially announce the show's release date. However, it now looks like Netflix might have accidentally revealed when fans can watch Henry Cavill's take on Geralt.The news comes via a message that was posted on Facebook and tweeted by Netflix Netherlands. The post consisted of a countdown to various upcoming shows, stating how many days were left. Some of these were already known, including the upcoming Breaking Bad movie El Camino and new seasons of The Crown and Peaky Blinders. But The Witcher was also on the list--and with a 97 day countdown, it would mean that that the show will be released on December 17. Inevitably, Netflix has not confirmed the date and tweet has now been deleted--but you might want to keep December 17 free, just in case. Check it out below, via the Witcher fansite Redanian Intelligence.The Witcher stars Cavill as Geralt of Rivia, Anya Chalotra as Yennefer, Frey Allan as Ciri, MyAnna Buring as Tissaia, Jodhi May as Queen Calanthe, Björn Hlynur Haraldsson as Eist, and Adam Levy as Mousesack. Season 1 will comprise 10 episodes.In a recent interview, showrunner Lauren Hissrich spoke about the tone of the show, and revealed that it wouldn't be for kids. "It's a very adult show. I will add it was important to me that any violence or sex drives the story and is not there just for shock value. I think audiences are really savvy and know when we're doing stuff to just shock them versus do stuff that really drives the story."For more, check out our guide to everything we know about The Witcher to date.Info from Gamespot.com
2019-09-13
For the fifth year since its inception, The Game Awards show is back at the Microsoft Theatre in Los Angeles. Show host Geoff Keighley has revealed the show's 2019 livestream date, which is set for this winter.No time has been specified as of yet, but Keighley confirmed on Twitter that The Game Awards is scheduled to go live on Thursday, December 12. Tickets are on sale now, while those who can't make it to Los Angeles can catch the stream on the official website. A press release states that more details, including nominees and world premieres, will be released in the coming weeks.📌Save The Date: In exactly 3 months on 12.12.19, @TheGameAwards is live from Los Angeles at @mstheater. Can't wait to tell you more about our 5th anniversary celebration. Tickets now on sale: https://t.co/CPMVDnGFPS pic.twitter.com/xbgLQRAv5V — Geoff Keighley (@geoffkeighley) September 12, 2019Last year's Game Awards wrapped up with quite a bang. A few high-profile games took home multiple awards, including Red Dead Redemption 2 (four awards), Fortnite (two awards), and Celeste (two awards). The big winner, God of War, walked away with the coveted Game of the Year award, beating out Assassin's Creed Odyssey, Marvel's Spider-Man, and more.A smorgasbord of news came out of last year's Game Awards as well. Hades, from Bastion and Transistor developer Supergiant Games, was unveiled during the livestream. We also saw announcements for Far Cry New Dawn, Mortal Kombat 11, The Outer Worlds, and more. There were some surprises as well, including the announcement of Hello Games' next project--titled The Last Campfire--and the remaster of Crash Team Racing.Info from Gamespot.com
2019-09-13
If you're a Funko Pop collector and love the movie Avengers: Endgame, then you're probably pretty excited to learn that there's a new wave of very specific Pops coming your way from the biggest movie of all time.Revealed by Funko, the new line of Pop figures feature characters from very specific moments from the movie. Did you love Captain America picking up Mjolnir during the final battle? There's a Pop for that. What about the moment when Hulk offered Ant-Man a couple of tacos? There's a Pop for that. How about when Korg was playing video games and getting bullied by NoobMaster69? You can own that moment in Pop format. Check them all out below.Aside from the ones we've mentioned, there's also Spider-Man in instant kill mode, farmer Thanos, The Big Thorbowski, and short-hair Captain Marvel. Hopefully, this new fave of collectibles completes your Endgame collection.There are also some more Endgame Pops that you can only buy at New York Comic-Con in October, and this includes Tony Stark with the nano gauntlet. There is also a very cool Stan Lee from Guardians of the Galaxy Vol. 2 on that list as well.At this time, these new Endgame Pops are listed as coming soon, and will be available in participating stores. Endgame is now available digitally as well as on 4K UHD, Blu-ray, and DVD, and it is loaded with special features. This includes audio commentary from the writers and directors, detailing every moment of the movie.Info from Gamespot.com
2019-09-13
Pokemon Go's second wave of Ultra Bonuses is running until September 16, but before the third wave arrives, Niantic will host the game's next Community Day event. This month, the event falls on Sunday, September 15, and as usual, it'll give players around the world the chance to catch a rare Pokemon and take advantage of other in-game bonuses.Typically, Pokemon Go's Community Days run for only three hours, but the specifics of each event vary month by month. To help you prepare, we've rounded up everything you need to know about September's Community Day below, from its featured Pokemon and new start time to the other bonuses that will be available.What Is September's Featured Pokemon?Each Community Day revolves around a specific Pokemon, which will appear much more often than normal throughout the event. The star of this month's Community Day is Turtwig, the Grass-type starter from Pokemon Diamond, Pearl, and Platinum. Turtwig will be a common sight in the wild throughout the event, so you'll have a much easier time of catching some and stocking up on Turtwig Candy. You'll also have your first chance of encountering a Shiny Turtwig. These will appear randomly throughout the event, so you'll need persistence--and a little luck--if you're hoping to add one to your collection.This time, you won't be limited to just hunting Turtwig in the wild. The turtle Pokemon will also appear as a Raid boss throughout the event, and 2 km eggs that you receive from PokeStops will have a chance of hatching into Turtwig, giving you plenty of different ways to get it. You'll want to catch as many Turtwig as you can during this month's Community Day, as you'll need a lot of Turtwig Candy if you're hoping to evolve it all the way into its final form, Torterra.What Is September's Community Day Move?On top of increased Pokemon spawns, each Community Day also presents a chance to get a special move. If you're able to evolve the featured Pokemon into its final form by the end of the event, it'll know a powerful attack that it normally isn't capable of learning in Pokemon Go. This month, that attack is Frenzy Plant. Normally, you'll have up to an hour after the event to get the attack, but this time, any Torterra you evolve up to two hours after the event ends will know the move.What Time Does September's Community Day Start?As previously mentioned, each Community Day runs for only three hours. The past few events have all taken place in the evening, from 4-7 PM local time, to account for the summer heat. This month, however, Niantic is holding the Community Day much earlier than usual, from 11 AM to 2 PM local time.What Other Bonuses Are Available?Niantic is offering a few other bonuses as an extra incentive to take part in the Community Day. As usual, any Lure Modules that you use during the event will last for three hours, rather than 30 minutes as they normally do. On top of that, you'll earn three times the normal amount of Stardust when you capture Pokemon. This applies to any Pokemon you catch during the event, not just Turtwig.Info from Gamespot.com
2019-09-13
Back in September 2015, the production of Resident Evil: The Final Chapter was marred by a serious accident involving stunt performer Olivia Jackson. The accident left Jackson in a medically-induced coma, and ultimately led to her arm being amputated. It has now been reported that Jackson is suing the producers of the movie.According to The Hollywood Reporter, Jackson is suing on the grounds that the producers put "financial considerations over safety." Her complaints states that the accident occurred during a motorcycle scene that she was asked to perform at very short notice. Jackson describes it as a "dangerous and technically complex motorcycle scene in adverse weather," and explains that she collided with a camera crane that was not lifted out of her way in time.Jackson’s complaint states that the collision resulted in the camera "slicing through the bone of her forearm and tearing the flesh off her cheek, leaving her teeth exposed." It goes on to detail further injuries that resulted in the amputation of her left arm.Jackson alleges that the producers misled her about her insurance coverage for performing in the movie, which she believed would cover any accidents. She now says that she subsequently discovered that there was no liability for her claim and producers only paid out $33,000 in damages. In addition, she states that while she was in a coma, her husband was told that producers would pay for all medical care and rehabilitation, but that offer was subsequently withdrawn.THR states that Jackson is suing Bolt Pictures, Tannhauser Gate, Jeremy Bolt and Paul WS Anderson, who was also the movie's director, for breach of contract and misrepresentation, and is seeking unspecified damages. The defendants have not commented on the issue.In October 2015, Jackson made a Facebook post that detailed the extent of her injuries, which included "brain bleed[ing], brain swelling, severed main artery in the neck, crushed and degloved face, several broken ribs, paralyzed arm, shattered scapula, broken clavicle, broken humerus, broken radius and ulna, with an open wound and a 7.5 piece of bone missing, [and an] amputated thumb." In an interview she stated: "My facial scarring is horrible and I wish I had my old face. But I'm truly grateful to be alive."Resident Evil: The Final Chapter was released in January 2017, and was the most successful movie in the series to date, making $312.2 million worldwide. In total the series, which kicked off in 2002, has made more than $1.2 billion worldwide.Info from Gamespot.com
2019-09-13
Gwent: The Witcher Card Game is finally primed and ready to make its iOS debut. The collectible card game will launch on iOS on October 29, with pre-orders being available now for the free-to-download title.All progress from the PC version of the game--such as card collections--will carry over to iOS, with the only requirement being logging in to a GOG account. PlayStation 4 and Xbox One progress cannot be transferred over to iOS. Developer CD Projekt Red unveiled a list of supported devices, including the iPhone 6S and newer, iPad Mini 4 and newer, iPad 5th generation and newer, iPad Air 2 and newer, and all iPad Pros. Of course, the newly-announced iPhone 11 models will also be supported. The more powerful devices will feature built-in 4K textures.CD Projekt Red confirmed on Twitter that more details about Gwent's iOS version will be shared this weekend. A livestream is planned for both Saturday and Sunday at 2 PM PT / 4 PM CST / 5 PM ET / 10 PM BST, viewable on the studio's official Mixer, Twitch, and YouTube channels.In our Gwent review, we said, "It's one that requires some investment, and hard decisions on which Faction you'd like to invest in, but Gwent also respects your time by rewarding you for nearly every action in a match, tempting you to play just one more. Its matches could use some fine-tuning in their pacing and presentation, but Gwent is otherwise a refreshingly new take on card games that establishes itself firmly outside of the simple side activity it was in The Witcher 3."Info from Gamespot.com
2019-09-13
Super Nintendo World, the Nintendo-themed attraction coming to Universal theme parks, will reportedly open with two rides and an interactive element. Universal Parks CEO and chairman Tom Williams talked about the park plans at a Comcast Media, Communications, And Entertainment conference.Attractions Magazine reports that the first such attraction is slated to open in spring 2020 at Universal Studios Japan, putting it just in time for the summer Olympic games in Tokyo. That opening will include two rides--one themed after Super Mario Kart, and another omni-mover ride called Yoshi's Adventures.Super Nintendo World will also feature magnetic bracelets that will let guests interact with the park itself, which will span three levels. Park attendees can track scores gained on the attractions and rides. Williams also suggested that the score interface will be supported on your game console, suggesting possible interoperability with the Nintendo Switch. But that functionality hasn't been detailed.Williams didn't indicate when we might see these attractions come to the West at the Universal parks located in Orlando and Hollywood, but he did indicate that creating a new land takes 5-6 years. That means if you want to see Super Nintendo World anytime in the near future, Japan may be your only option.Info from Gamespot.com
2019-09-13
Gears 5 has been fully released to everyone, so we've updated our review from "In-Progress" to "Final." This version reflects additional time spent in multiplayer and with the game's various progression systems after release.You wouldn't be blamed for thinking the latest game in the Gears of War franchise actually belongs in the middle of the original trilogy's Locust War. Shooting gooey reptilian monsters, exploring ruined labs, and chainsawing other players are the things Gears does best, and Gears 5 is aimed squarely at strengthening those core elements. The underpinnings of the series haven't been tweaked much at all in the sixth entry, but The Coalition adds a variety of new ideas in its second game since taking the reins on the Gears of War franchise. Gears 5's story is largely obsessed with the past and to some degree, the whole of Gears 5 stays there too, but the new additions help revitalize the series' best old ideas.And there are a lot of new additions. On the cooperative multiplayer side, characters get new abilities so that they each play a little differently. Expansive progression systems in competitive and co-op multiplayer draw from games like Fortnite and Call of Duty to give you a constant feeling of advancement. Even the story campaign has something of an RPG-like progression system, as well as a few wide-open areas that change up the series' traditionally linear approach. The Coalition hasn't moved far from the fundamentals of Gears gameplay--you still move deliberately, diving between cover positions behind chest-high walls and other debris to pop out and shoot at enemies with a variety of guns. Carefully timing your active reloads gets you the most out of your firepower, and you're always searching the battlefield for new weapons better suited to the enemies you're taking down. Gory executions and melee kills are still essential at close quarters. Multiplayer battles often come down to two people diving back and forth, trying to land that last big shotgun blast to turn their opponent into a pile of meaty chunks. But the game has grown significantly, with a free Battle Pass-like system, hero shooter-inspired characters, and other improvements that are all welcome evolutions for a 13-year-old franchise.While the new elements don't stop Gears 5 from feeling true to the earlier games in the franchise, at least in its 12-hour story campaign, there's also a lot of ground that's being revisited. The Locust are back, but they're called the Swarm now. You'll spend some time trying to convince straggly bands of surviving humans to join forces with the fascist COG army to fight the Swarm, but these folks aren't called the Stranded anymore; they're Outsiders. Most of the game concerns bringing a franchise superweapon, the Hammer of Dawn, back online to use against your enemies. Gears is undoubtedly back in the same territory it covered with the trilogy that wrapped up back in 2011, and while some of the tools in this war are different, the war has mostly gone unchanged. Gears 5 is weakened somewhat by being mired in the past; there are some strong moments in its campaign, but it struggles to move forward in a way that's a satisfying continuation of the narrative.The story picks up not long after the events of Gears of War 4, in which JD Fenix--son of series poster boy Marcus Fenix--and his pals Del and Kait discovered the Swarm threat and set out to stop it. You'll mostly just run around shooting various groups of Swarm monsters from behind cover in much the same way you always have in previous games--but Gears 5 breaks things up with a few variations on the gameplay that improve on its predecessors.Instead of focusing on JD and his relationship with Marcus as in Gears 4, the sequel recenters on Kait, who lost her mother to the Swarm at the end of the last game. Gears 4's ending suggested that Kait has a connection to the Locust horde that Marcus helped to genocide 25 years ago, and a good portion of Gears 5 is about exploring that connection and uncovering secrets long buried by the COG government.The first and last Acts are more traditional Gears fare, in that you're guided through a series of missions that are mostly about taking objectives, backing up other squads, and killing giant monsters. But in the middle of the game, Gears 5 changes the pace with two open segments. You hop aboard a skiff, which is essentially a dogsled with a sail on it, and zip over the terrain of a snowy valley and across a vast desert. These areas feel fundamentally different from past Gears games, allowing you to explore and look for side objectives where you can pick up small subplots of story and grab hidden collectibles and upgrades, advancing the main plot (or not) at your own pace.The open areas don't take you too far out of the Gears norm--you won't be accosted by roaming forces or stuck in a shootout in the middle of the wilderness. Arriving at any point of interest usually sends you on a short mission where you'll explore a building or wander into an arena filled with enemies. They're like mini Gears levels that you can take or leave, usually with an ambush to tangle you up and some weapons, upgrades, or a bit of lore waiting at the end.Story On A Small ScaleWhat's really enticing about these areas, though, are the many small moments they allow between characters. Act 2 finds Kait and Del on their own as they explore Kabar, a frozen alpine region full of old COG labs and fortifications that you'll search for Kait's answers. But the entire segment is fleshed out through a series of character-building conversations between Kait and Del as they hang around together, basically on a shooty road trip. Gears 5's writing is at its best in these character conversations, and the intimate time spent with characters in Acts 2 and 3 help you feel closer to them. Listening to Kait tell Del what she's worried she might uncover, or Kait making fun of Del for dropping tons of esoteric knowledge about things like the commercial lumber industry, bring you closer to the characters than any number of battles with AI teammates do.Kait provides an interesting alternative viewpoint to the proceedings as Gears 5's protagonist as well. She's fundamentally an outsider--in the sense of her anti-COG upbringing, her somewhat arms-length relationship with the city-boy soldiers with whom she fights, and her apparent ties to humanity's greatest enemies. The game doesn't necessarily spend a ton of time exploring that idea, but in the conversations between Delta squad members, we get a much better sense of the distance Kait feels from her friends.Unfortunately, the rest of Gears 5's story is uneven. Though Kait's desire to find out more about her connection to the Locust is a strong drive to push the narrative forward, Gears 5 pretty much wraps up what feels like her central drive by the middle of the game. The rest is just about Delta cruising around completing various tasks to fight off the growing Swarm threat, while the more personal stuff is left to linger. Exploring the destroyed desert facilities of the COG's old human enemies, the UIR, is a fun diversion full of a lot of pitched battles, but as far as the characters are concerned, nothing impactful happens outside of a bunch of big action set pieces. Gears 5 plays out its best story moments early, and it ends without doing much with the reveals and turning points it does create.The story ultimately feels somewhat truncated and meandering, but the campaign is still fun to play. Some key changes in the structure do a lot to provide new opportunities in the old framework. Since you're exploring areas at your own pace, you'll often come across unaware Swarm soldiers searching for ammo or prepping for combat, which gives you a chance to stealthily take some out. You also have a new set of abilities for your squad to use on the battlefield thanks to Jack, the R2-D2-like robot that follows you around on missions. Jack can zap enemies to injure them, flash enemies to stun them and make them break cover, ping their locations, turn you invisible, and even take over an enemy's mind for a brief period.Jack effectively provides Gears 5's campaign with a progression system, and coupled with the more varied gameplay and some slight squad control in the form of marking targets, he helps take Gears out of its cover-shooter comfort zone somewhat. Quickly swapping through and using Jack's abilities gives you a chance to make new decisions in combat or take advantage of different ways to play that you couldn't before, like by activating invisibility to slip through the front lines for a flanking position or using the Stim ability to strengthen yourself so you can melee to death a hulking Swarm Scion.Jack has a skill tree that lets you improve his abilities along a few different paths, allowing you to tweak his capabilities to better fit your playstyle. He's also the major reason to complete side missions and search all those nooks, crannies, dead ends, and side areas that litter Gears 5. While those side activities sometimes give a bit of a better understanding of the story or the world, the big reward is almost always an item that helps you improve Jack's abilities.Multiplayer, But MoreAs with the campaign, The Coalition doesn't reinvent the series' standard multiplayer in Gears 5--but much of it sees improvements aimed at adding customization and support for varied playstyles. The franchise's usual competitive multiplayer is back, where two teams of five players face off, with options segmented into more casual Quickplay and more hardcore Ranked playlists.Gears 5 multiplayer doesn't fix what isn't broken--it's striking how much Gears 5's competitive modes feel like, say, Gears of War 3, and are fun in the same ways. You'll still spend a lot of time in cover, dance around other players with shotguns, and sprint for the power weapons at the start of each match. Maps are symmetrical with teams spawning on either side, with tactically superior high ground at one end and lower, tighter areas at the other. Since it isn't changing the core feel of the gameplay, The Coalition has expanded on it by offering more options for multiplayer, so you can find the modes you like, and metagame progression systems, to make your time feel more meaningful.Quickplay includes a bunch of different game types that fit the Gears framework, while pushing you to play a little differently in every match. Its modes include classics like King of the Hill, as well as Gears of War 4's weapon-based Arms Race (a literal race to get kills with a host of different guns) and Dodgeball, in which you can't respawn unless a teammate kills a member of the opposing squad. The Ranked mode, on the other hand, plays things straighter with simpler modes like Team Deathmatch.It's very easy to see the influence live service games have on Gears 5, with an overall level-up system for your multiplayer persona, the ability to unlock more guns for your starting loadouts, and lots of customization options. They're all of a type similar to what you'd see in something like Fortnite--nothing that would draw you into multiplayer on its own, but plenty to give you new unlocks to chase and to help multiplayer feel like it has more depth than just a series of matches to play. Those progression systems are handy for giving Gears 5 multiplayer some depth, providing you stuff to focus on in between matches, but they're also ancillary enough that they can be safely ignored if you don't care about unlocking new background banners or weapon skins. It should be noted also that, like live service games, Gears 5 also includes customization items you can grab by spending money on premium currency.Specializing In Co-OpThe bigger refinements come in Gears 5's co-op modes. Here, Gears 5 furthers an emphasis on teamwork and specialization, and again, the live service influence is apparent.Horde mode returns, in which five players team up to take on 50 waves of enemies while building fortifications and buying new weapons in between each round. It sees some tweaks to the rules, with elements like shared resources, the ability to spend those resources on character perks to make yourself stronger, and greater character specialization that gives you more of a particular job as you work together to survive. New to the cooperative scene is Escape, in which you race through a Swarm Hive as a squad of three, trying to outrun deadly gas as you find your way out and kill enemies along the way. Escape differs from the other modes in that you have limited weapons and ammo, forcing you to search for more resources as you go and to work together to stay alive, especially on higher difficulties.Both modes add more ways to engage with Gears 5, and they share their own live service-style progression systems that let you level up characters, customize their capabilities and loadouts, and generally make them more your own. The characters you choose in both Horde and Escape each have different roles and special abilities, including an Ultimate ability that charges up over time. You can even play as Jack the robot in an almost purely support role, providing something for players who prefer backing up teammates over scoring headshots. On the surface, Horde and Escape play pretty similarly to Gears' other modes, and the characters aren't drastically different from one another in most cases. But the ability to unlock new perks and abilities gives the sense that your characters are advancing as your skills improve, and the more time you put in, the more specialized and different each character becomes.Gears 5's additions make the whole package feel denser and more involved--even if it still plays very similarly to Gears games in the past. To some degree, there's almost too much progression to deal with; it's a lot to learn and keep in mind, and it takes a while to build up good-enough perks that your characters really start to become different from one another.But what makes Gears 5 work well is that those additions feel like a useful evolution of the core Gears concept, even if a lot of these ideas--like an involved character progression system or a Battle Pass-like rewards path--are also becoming commonplace among shooters. 13 years after the franchise's first release, The Coalition's additions to Gears 5 are all things that seem right at home with the elements that give the series its identity. The upshot is, there are lots of options, and while you might not play them all, there's probably something that fits the kind of player you are.Gears 5 is very much a return of those best elements of Gears of War, but with a focus on making the game feel somewhat more adaptive to your particular ways of playing. Whether you want campaign or co-op, Competitive or Quickplay, there's an option for you in Gears 5, and plenty of stuff to reward you for time spent and skill gained. Gears 5 might suffer from some of the same storytelling missteps as its predecessors, and it might not venture far out of the past, but the new ideas it brings to the series are all good reasons for fans to return.Info from Gamespot.com
2019-09-13
Capcom officially pulled back the curtain on its next Resident Evil venture, tentatively known as Project Resistance, during this year's Tokyo Game Show. Earlier this week, the company revealed the first gameplay trailer, and now it has shared some more details on what players can expect from the upcoming title.Unlike a traditional Resident Evil game, Project Resistance is a 4v1 asymmetrical multiplayer experience. Four players must work together to overcome the traps and other deadly hazards set by the lone Mastermind, who is capable of manipulating the environment and even controlling enemies. As Capcom describes:"In each 4v1 match, one Mastermind player tracks the four Survivors through a network of security cameras, staying one step ahead at every turn to prevent their escape. The Mastermind plots a deadly course by wielding a strategic deck of cards to create dangerous obstacles for the Survivors, such as summoning vicious creatures, setting traps, manipulating the environment, and weaponizing security cameras. He or she can also directly control zombies in play. In addition, Mastermind players can even step into the trench coat of the towering, deadly Tyrant for the first time in franchise history."The four survivor players aren't completely helpless in the face of these horrors. Each character has their own unique skills, which players will need to use to overcome the Mastermind's traps. Teamwork will also be vital to surviving, as players will need to work together to solve "puzzle style mission objectives" and escape before the time expires.Project Resistance is in development for PS4, Xbox One, and PC. Capcom hasn't yet announced a release date for the game, but certain players will soon have an opportunity to try it out. The publisher is hosting a closed beta test from October 4-7 for Resident Evil Ambassador members (PS4) and Xbox Insiders (Xbox One). Registration for the beta is open until September 18. You can read more details on how to sign up on the official Project Resistance website.We recently got a chance to go hands-on with Project Resistance and came away hopeful. You can hear what we thought about the game in the video above.Info from Gamespot.com