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2019-09-22
Death Stranding is the next big game from Hideo Kojima following his departure from Konami and the Metal Gear franchise, and ever since its 2016 reveal, it's been a game shrouded in mystery. In the years following its announcement, Death Stranding has somehow become far more perplexing and off-kilter with every passing trailer and interview with the creator. With so many unusual characters and plot threads having been introduced, even by Kojima's standards, it's been especially challenging to keep up with the game's unique narrative and style.Fortunately, the recent showings at GamesCom 2019 and Tokyo Game Show 2019 treated fans to some of the deepest dives into the game yet. Along with laying out the stakes, Kojima revealed what's driving Norman Reedus's character, Sam, as he makes his way through the ruins of North America. We learned what the baby in the capsule is for, and just what the deal is with oddball characters like the masked Die-Hardman. We can now safely say that we have a better idea of exactly what kind of game this is. With its release coming up on November 8, we figured it was time to share our notes. Here's GameSpot's breakdown of what Death Stranding is all about--so far.Table of Contents [hide]Hands Across AmericaThe CharactersInto The WildGrowing InfluenceThe Road WarriorThe Beached ThingsDowntimeBeyond Death StrandingHands Across AmericaSet 10 years after an event known as the Death Stranding caused large segments of the North American population to disappear, you play as Sam Porter Bridges, an agent of the organization known as BRIDGES. Sam is tasked by the President of the United Cities of America to help rebuild the nation and its infrastructure, and he must work with other BRIDGES members to explore the fractured remains of civilization and re-establish a connection known as Strands. These various Strands will bolster the Chiral Network, allowing more people to stay connected and leave their fear-induced isolation. During his mission, Sam will contend with supernatural entities and insurgent forces that now inhabit the land. In the aftermath of the Death Stranding event, the line between life and death has blurred, allowing creatures and individuals once thought dead to cross over into the real world--and the other way around.The game's title is a reference to the phenomena where aquatic animals--such as whales and dolphins--wash along shores en masse. During this bizarre event that only affects cetacean animals, the sea creatures die a slow death in places that are foreign to them. The game's narrative evolves the concept, presenting a scenario where large portions of the human population are swept away and brought into the realm of the dead. All the while, supernatural entities start to roam about, corrupting isolated areas of the country to take the remaining humans back to the realm of the dead. Another side effect of their presence in the waking world comes in the form of Timefall, a supernatural rain that instantly ages anyone that comes in exposed contact with it."I make deliveries. That's all" -- Sam Porter BridgesThis strange approach narrative and the setting is not only a way to justify how Sam re-engages with a fractured world, but it also serves as the framework for Death Stranding's exploration and social gameplay. By establishing more bonds with civilians and the isolated cities, which create new Strands, you will be able to progress further into the world and advance Sam's capabilities in ways that weren't possible with fewer connections. If he ventures too far outside of the existing network's reach, you'll get disconnected from benefits it can offer--which include map data, safe houses, and supplies. While this is a necessary part of Sam's mission, it's in your best interest to explore when most prepared.According to Hideo Kojima in a post on social media, it focuses on the act of bridging the divide with characters and other players online. All set in a world where isolation is commonplace, and where the bizarre is the new normal."People have built 'Walls' and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the player's goal is to reconnect isolated cities and a fragmented society. All elements including the story and gameplay, are bound together by the theme of 'Strand', or a connection. As Sam Porter Bridges, you will attempt to 'Bridge' these divisions, and in doing so, create new bonds or 'Strands' with other players around the globe. Through your experience of playing the game, I hope you'll come to understand the importance of forging connections with others."The CharactersMuch like Solid Snake from the Metal Gear Solid series, the ever-stoic Sam interacts with a variety of characters who have bizarre backstories and even weirder call-signs. The members of BRIDGES, in particular, deal with all manner of strange circumstances within the Death Stranding, and as a collective, they help Sam--in their own way--with making sense of the peculiar world he explores. Kojima has a well-known love of Hollywood films and TV, and that's especially noticeable in Death Stranding's cast.Here's a quick rundown of the key players in Death Stranding:Norman Reedus as Sam Porter Bridges, an agent of BRIDGES.Mads Mikkelsen as Cliff, a spectre from the past who controls an army of the dead.Troy Baker as Higgs, leader of the Homo Demens separatist group.Léa Seydoux as Fragile, company executive for Fragile Express.Tommie Earl Jenkins as Die-Hardman, the commander of BRIDGES.Guillermo Del Toro / Jesse Corti (voice) as Deadman, a BRIDGES scientist with extensive knowledge on Bridge Babies.Margaret Qualley as Mama, a BRIDGES scientist with a connection to the BTs.Nicholas Winding Refn / Darren Jacobs (voice) as Heartman, another BRIDGES scientist who repeatedly lives for 21-minutes before temporarily returning to the beach in the death realm.Lindsay Wagner / Emily O'Brien (voice) as Amelie, the daughter of the former UCA President. She began the westward expedition that Sam must finish.Into The WildWhen looking at Death Stranding in action, it's hard not to think back to Kojima's previous work on Metal Gear Solid V. However, it leans less on stealth-action and more on survival-action. In order to outfit himself with the necessary supplies, such as a Bridge Baby, a power-loader suit to boost his strength, and weapons, Sam's inventory will have to be used effectively while out in the wild. Sam also has access to gear that can help him cross rough terrain. These include extendable ladders and climbing equipment, and traversal options like a motorcycle and a cargo hoverboard--which Sam can jump on for faster travel.The survival element encompasses a variety of different factors, including inventory management, tracking Sam's health and stamina, and even crafting equipment. The power-loader allows Sam to carry large amounts of cargo--almost to comical levels. This also means you'll need to be mindful of how many boxes he has stacked onto his back. Along with being mindful of carry limits, players will also have to ensure that Sam's cargo is balanced evenly. Too many items stacked on top of one another can topple when traversing uneven terrain. Sam can also get injured, and his gear can whittle down after extensive use. His boots, in particular, can break down, which will affect his movement speed and health--sam can even end up with bloody, damaged feet if he doesn't take care. To ease this danger, you can find various materials and supplies in the wild, which can net you crafting parts to create new items and gear upgrades.When push comes to shove, Sam is a resourceful guy, and he can handle himself well. He can rest up while out in the field, restoring his stamina and the Bridge Baby's sense of calm, while also saving his progress. Sitting down to take a rest also allows him to check himself and ensure his Bridge Baby is doing OK. It's also as good a time as any for Sam to relieve himself when necessary. If you wait too long to urinate, it will cause Sam some discomfort as it builds up, which has some adverse effects on his performance. During the recent TGS gameplay demo, Kojima showed off Death Stranding's unique peeing gameplay, allowing you to control Sam's stream. In an odd move, Sam's urine can be aimed at vegetation in the area to help them grow into usable items."I know not everyone shares our vision for the future. If we Americans don't come together again, humanity won't survive." – AmelieGrowing InfluenceSam's mission to rebuild America hinges on his capacity to help others. By completing requests and minor goals from the various side-characters, you gain a set of rewards and additional likes for Sam. Similar to your presence on social media, the more likes you get, the more pronounced your footprint in-game will be, thereby attracting more attention from individuals out in the world. You can't earn any dislikes from characters, but you can garner fewer likes if you turn in damaged cargo. In addition to earning kudos, some of the characters can give Sam special items. In one mission from the TGS demo, Sam was given a harmonica from a quest giver. When playing the instrument at a rest point, Sam will earn extra likes.While the expedition to rebuild the nation can be lonely, you won't be completely alone on your mission. Death Stranding connects players in a manner similar to Dark Souls' asynchronous online infrastructure, where players can leave messages for others while exploring. If you have a particular delivery that seems too daunting, you can send it over to another player online to complete in your stead. In addition to leaving the occasional note or giving other players a positive affirmation, you can even build constructs for others to use--such as shelters or rampways extending over rivers. However, according to our interview with Kojima, the Timefall will erode player-made creations.The Road WarriorOne of the more common enemies you'll face are humans that roam the land or have set up base camp. While you can avoid them, you'll sometimes need to defend yourself. Sam can use close-ranged attacks powered by his exo-suit, but he can also use his cargo as weaponized objects. However, using these objects as a weapon can damage them, putting a potential Strand at risk if you fail to deliver it intact. Sam also uses several firearms that come in lethal and non-lethal varieties. In addition to pistols and machine-guns, he can also use a non-lethal bola gun to ensnare enemies in an electrified wire. In a strange twist, Sam also has access to weapons that use human blood, which is a useful tool against BTs. In the TGS demo, Sam encountered a dangerous BT creature, but with special grenades laced with human blood (and among other biological materials like urine, sweat, and even feces), he was able to take it down.Any fight, whether they're with humans or BTs, can be a bit of a challenge for Sam, especially if he's packing a lot of gear. Though the human enemies aren't interested in stealing your equipment, wear and tear is bound to happen. Sometimes, the best course of action is making a clean getaway. In the recent TGS demo, Sam was able to steal enemy vehicles to run away. However, if there aren't any vehicles, Sam's own two feet--and his exo-suit--are more than enough to make a clean break. With your suit working at peak power, Sam's running and jumping power become significantly enhanced. This allows him to leap great distances and run at high speeds. It can come in handy when fighting against roaming packs of insurgents, but they can mean all the difference between life and death when facing off against BTs.The Beached ThingsFollowing the cataclysmic event, entities known as Beached Things (often called BTs) have become a common threat. Taking the appearance of humans or large wild creatures, they're incredibly hostile to the living, and they'll immediately drag them into the death realm. This alternate realm is parallel to our own, however, colors are muted, and the only thing is sight is an ominous beach staring out into the void. The one thing that can help Sam against the BT threat is his constant companion in the daunting task to rebuild America--a Bridge Baby. In a narrative trailer focusing on Deadman, the BB is a living tool birthed from the womb of "still-mothers," once pregnant women who are in a catatonic state due to the arrival of BTs. Their newborn children perceive both the living and dead realms, which is an invaluable asset for the members of BRIDGES. However, they don't have a long life expectancy, and they must be cared for at all times. Sam's BB is nestled on his torso, similar to a front-mounted baby carrier.When Sam encounters nearby BTs, his suit's systems--plugged into the BB--will alert him of nearby threats. In many cases, Sam can carefully avoid contact by slowly maneuvering around them and the afflicted landscape. The BTs that Sam encounters are often known as Gazers, who appear as floating dark ghosts that loom over the field, connected by their own strands to the realm of the dead. Getting too close will alert them of your presence. Once that happens, footprints will appear in the afflicted land as they approach Sam. If you're unable to escape, then Sam will be dragged down into the toxic BT substance, and into the realm of the dead."My body may be present, but my soul is on the beach. I'm already dead." -- HeartmanDeath Stranding has a very loose concept of life and death, and this also carries into the game's respawning mechanic. While Sam's death can spur some losses, it's not the end, and you'll soon find yourself back into the realm of the living. Why this occurs precisely has yet to be revealed. However, there is the possibility that it has some connections with the Bridge Baby in Sam's possession.DowntimeBack at the BRIDGES base or in the various safe houses scattered around the world, Sam can recuperate and relax following a tough trek. In these safe havens, you can observe your current progress and check on your selection of equipment. This allows you to customize Sam's appearance, his gear loadout, and even decorate his room. In the TGS demo, we saw some strange choices in how you can manipulate the room and let Sam unwind. In addition to letting him pose for pictures with a variety of different hats and sunglasses, Sam can also drink beer and listen to his selection of music. Staying in a safe house also presents an excellent time to let him shower up and relieve himself in the bathroom. Kojima also showed off the free-look option for the camera. If you let the camera's vision linger too often on Sam's groin, however, he'll get annoyed and punch the camera.Beyond Death StrandingDeath Stranding has yet to be released, however, it's already inspiring a great deal of discussion online about the nature of what Strand gameplay is all about. In our recent interview with Hideo Kojima, the game director will rely a lot on player trust when exploring the land, which can lead to situations where you'll have to put questions what's in front of you, and likely put faith in complete strangers online. So far, Kojima is optimistic that players will be honest in how they play the game, and how they'll communicate with others."We do a lot of playtests in the office. So sometimes there's a bridge that crosses a deep river, and people feel grateful, but it only goes to the middle of the river. Of course, you don't give that bridge a thumbs up, but it probably wasn't intentional. I pretty much feel that there won't be much intentional evil. I want people to think about that as well if they fall [off that bridge]..."I won't do that to someone." And you might make the same mistake. "Kojima stated that he wants to continue exploring this style of gameplay, which tasks players to connect with various aspects of the game world, and with a community of players themselves. The biggest takeaway from his work on the open-world game is the Social Strand system, which he hopes to see evolve further in the years ahead. Whether he wants to continue pursuing this style himself with a direct sequel, or another game entirely remains to be seen. However, the game director has certainly prepared a game that features a dense amount of experiences therein to unpack, which will no doubt have people talking.Info from Gamespot.com
2019-09-22
Every victory in Overland, no matter how small, is won by the skin of your teeth. That's a feeling any good turn-based tactical strategy game gives you, of course. But Overland's pared-down options, compact maps, and fast-rising stakes mean that nearly every decision--the car you drive, the company you keep, where you move, what you carry--feels vital and could potentially have major ramifications. A mysterious and omnipresent race of creatures (I think) has ravaged the USA, and for the characters under your care, road-tripping from the East Coast to the West Coast seems to be the best course of action. The journey across Middle America is a beautiful but difficult one, filled with life-or-death obstacles right from the get-go, and Overland's roguelike structure means you will see dozens, if not hundreds, of ordinary people (and dogs, all of them good) perish in fraught situations. But the high risk makes its small victories, like finding a cool item or escaping an area unharmed, feel all the more rewarding, more motivating. Overland is filled with bite-sized doses of relief that feed you with the encouragement you need to continue helping these poor folk on the off chance that maybe this time, you might make it all the way.The post-apocalyptic survivors of Overland don't possess the combat expertise of XCOM or Fire Emblem soldiers. The randomly-generated personality traits for characters are simple in nature, but make them feel more grounded and sympathetic than your typical strategy soldier, perhaps emboldening them as a good yeller, or informing you that someone “really misses their family.” Attacking and killing the unnerving and aggressive rock-like creatures that stalk you in each area you traverse is an option (if you happen to be carrying a makeshift weapon, at least), but clearing the playfield of hostiles isn't really the objective here. In fact, the noise that you make in attacking the creatures only attracts more, and in the game's densely packed maps, consisting of a 9x9 grid filled with buildings and solid obstacles, it will quickly create a scenario that is impossible to escape.Overland is instead a game that centers around your roadtrip vehicle. The vehicle you drive is your lifeline, and as you move from area to area on your trip west, your main priority is to keep that four-wheeled machine fueled and in good shape. You start with a simple hatchback but will eventually stumble across different models, and your type of vehicle will inform your strategy--vans let you transport more survivors than your standard car should you encounter them and pickup trucks provide plenty of storage for items but sacrifice seating. SUVs are a late-game godsend that marry the best of both worlds. Escaping an area on foot is possible, but as you'd expect, it's impossible to make any cross-country progress--your characters will be funneled into an area with a beat-up car to try and salvage in order to move forward.Keeping your engine running is the game's central challenge, and it's a demanding one. You need to scavenge new areas for fuel canisters, perhaps finding them in dumpsters or slowly siphoning gas from abandoned cars, and you might find some useful tools and items to assist you along the way. But where Overland creates its challenge, and in turn, its compelling high-risk decision making, is in the strict limitations it puts on what you're actually able to achieve. Restrictions characterise every aspect of the game: Your characters can only take two actions per turn and two hits before dying, and getting injured reduces your actions per turn to one; your vehicle can only take two hits before exploding, and its movement is limited to the two-lane road down the middle of the map, which will often be littered with junk; each character can only hold one item, meaning scavenging is an onerous task that potentially means giving up the ability for a character to defend themselves, and the compact maps mean you're always one square away from either narrowly slipping by or getting skewered by a creature. The lack of choice and options available to you in the overall moment-to-moment makes the ones that are there feel intimidatingly important--one misstep can cause serious havoc.There are items and character traits that can help push these boundaries. For example, your lone starter character will always be equipped with a backpack to carry an extra item, some traits will let survivors perform specific actions for free, and most (but not all) dogs have an inherent attack option. But it's rare for you to feel like you have a complete handle on the situation in Overland, and even then, it'll definitely be short-lived. The margin between success and failure is very fine, and constantly having to fly by the seat of your pants and improvise is a heart-pounding feeling--an undo function is available but has limits and conditions, and the game saves after the end of each turn.All of these factors help guarantee that every new run of Overland you play will be filled with memorable narratives born out of the natural flow of the game. One time, I was eking through a road blockage by having two characters clear debris as a third slowly snaked the car through a narrow passage, all while dozens of creatures bore down on us. A larger creature shoved debris between the clearing crew and the car, leaving me no choice but to escape on foot and leave the driver behind to a grizzly fate. In another situation, my crew of three stumbled across a brand-new, well-equipped pickup truck. But it could only seat two people, and after some consideration, I purposely drove away with my two favorites, abandoning the weakest member of the group. Later on in the run, that person would come back to try and get revenge. In one of my favorite scenarios, one of my human characters was cornered, unarmed, by a creature while scavenging. In a moment of desperation, I commanded her two other companions, both dogs, to race to the car, grab a wooden pallet from the trunk, and work to pass it to her relay-style so she could block the hit she was about to take. Overland is filled with these kinds of thrilling, dire scenarios where you need to improvise an immediate solution or resolve to just drop everything and get the hell out of there.There is a caveat to a game with so many difficult decisions, however: The risk of getting yourself stuck in a bad situation with no obvious way out and a feeling of merely perpetuating your eventual demise. You'll likely have many forlorn campaigns in Overland, especially when starting out, where the difficulty and hopelessness can feel overwhelming. Perhaps you're constantly driving on fumes and finding it's too difficult to obtain fuel from any of the areas presented to you, or perhaps your survivors are all injured and movement-restricted, making it feel impossible to achieve anything meaningful. Overland does present you opportunities to crawl back from these hopeless brinks--believe me, it's possible. But it can sometimes feel like the procedurally generated aspects of the game are stacked against you--especially when you have a crew equipped with debuffs like "Bad Driver" and "Clumsy,"’ guzzling up gas at an increased rate and making a racket with every action they take.But Overland's brutal, minimalist design is tough to stay away from. The bite-sized victories you narrowly eke out with each new area are incredibly moreish, and the game feels very well-suited to portable play on both Nintendo Switch and on iPhone through Apple Arcade. The game's clean, stylish art direction and somber, eerie soundtrack help to build the intriguing sense of mystery, too--whatever is happening in this post-apocalypse is likely much bigger than you or your survivors will ever have the chance to fully understand.All that matters is getting your survivors to the West Coast and making it through seven different biomes filled with an increasingly distressing variety of threats and hardships with whatever tools you can scrounge together. Overland perfectly captures a feeling of being helpless, of only just getting by, and of being afraid to venture too far away from your car into the pitch-black dark of night. Every movement you commit, every action you command, and every item or character you sacrifice for another will be an apprehensive decision. But taking each of those tough steps makes you even more grateful to hear the soft chime of your car's open-door alarm when you make it back, and the rev of the motor when you escape down the highway, relieved to leave another pack of abnormal creatures behind. Info from Gamespot.com
2019-09-21
It's time to put that GameStop PowerUp Rewards Pro membership to good use--the retailer is launching its third Pro Day sale of 2019 this weekend, starting Friday and running through Sunday. For the 72-hour period, Pro members will have exclusive access to a limited-time trade-in deal as well as discounts on games, accessories, and collectibles.First, let's talk game deals. At first glance, you'll notice many of these discounts have been offered in the past at GameStop and elsewhere, but that doesn't mean there aren't some titles here worth grabbing, if you don't already own them. Control is a brand-new release from Remedy, the team behind Alan Wake and Max Payne, and it's absolutely worth picking up on sale for $50 on PS4 or Xbox One. Another new release from the developers of Until Dawn, Dark Pictures: Man of Medan, is on sale for $20. Meanwhile, Battlefield V is marked down to $20 and now includes its free battle royale mode, Firestorm. There are also several PS4 classics available for $10, such as Horizon Zero Dawn, Bloodborne, and The Last of Us Remastered, and any of those are worth grabbing if you've never played them.If you've got an old smartphone or tablet lying around, GameStop wants you to trade it in and get the new Nintendo Switch in return. During the Pro Day sale, the retailer is offering $300-$420 for various phones and tech that you can use toward the new Nintendo Switch--you can check out more details on that deal below.As usual, there's a wide range of controllers, headphones, memory cards, and other gaming accessories to browse through. Notably, the Xbox One special-edition Phantom White and Phantom Black controllers are down to $50. PowerA's popular Switch Joy-Con charging dock is $17.49. The SanDisk 64GB and 128GB memory cards for the Switch are much cheaper--$22 and $35, respectively. If you've been looking to get into PSVR, the Astro Bot and Moss PSVR bundle is on sale for $230, a fantastic price on a bundle that usually floats around $300.GameStop PowerUp Rewards Pro membership costs $15 for one year and gets you 20 points for every dollar spent, 10% off pre-owned games and accessories, 10% extra trade credit, a free Game Informer subscription, and, of course, access to Pro Day sales.See some of the best deals in this weekend's Pro Day sale below, and check out the full offering of deals at GameStop.Best Pro Day sale dealsControl - $50 on PS4, Xbox OneGamesNote: For today only (Friday), Best Buy is running a Deal of the Day on Nintendo Switch games, and some of the prices are cheaper than what you'll find in GameStop's Pro Day sale. Some of those deals include Bloodstained: Ritual of the Night for $25, Mario+Rabbids Kingdom Battle for $16, and Civilization VI for $20. Assassin's Creed III Remastered -- $25 ($40)Assassin's Creed Odyssey -- $20 ($60)Battlefield V -- $20 ($40)Bloodborne -- $10 ($20)Bloodstained: Ritual of the Night -- $30 ($40)Borderlands: Game of the Year Edition -- $15 ($20)Call of Duty: Black Ops 4 -- $30 ($60)Control -- $50 ($60)Crash Team Racing: Nitro-Fueled -- $30 ($40)Dark Pictures: Man of Medan -- $20 ($40)Devil May Cry 5 -- $40 ($60)The Division 2 -- $25 ($60)Final Fantasy X/X-2 HD Remaster -- $35 ($50)Final Fantasy XII: The Zodiac Age -- $35 ($50)Forza Horizon 4 -- $30 ($60)Guacamelee - One-Two Punch Collection -- $25 ($40)Horizon Zero Dawn -- $10 ($20)Judgment -- $40 ($60)Kingdom Hearts 3 -- $25 ($40)The Last of Us Remastered -- $10 ($20)Mario + Rabbids Kingdom Battle -- $20 ($60)Metro Exodus -- $30 ($40)Mortal Kombat 11 -- $40 ($60)Rage 2 -- $25 ($60)Rage 2 Collector's Edition -- $85 ($120)Red Dead Redemption 2 -- $40 ($60)Sekiro: Shadows Die Twice -- $40 ($60)Spyro Reignited Trilogy -- $25 ($40)Tales of Vesperia: Definitive Edition -- $30 ($40)Team Sonic Racing -- $30 ($40)PlayStation VR with Astro Bot and Moss - $230SystemsPlayStation VR Astro Bot and Moss Bundle -- $230 ($300)Certified refurbished / pre-owned PS4 (500GB) -- $200 ($220)Certified refurbished / pre-owned Xbox One (500GB) -- $130 ($160)HTC Vive Pro Head Mounted Display -- $550 ($800)HTC Vive Wireless Adapter -- $230 ($300)Get a $50 gift card with any new Xbox One consoleGet a free Starlink: Battle for Atlas Starter Pack when you buy a new Nintendo SwitchTrade-in dealNintendo Switch for as low as $0 with trade credit for:iPhone 7, Samsung Galaxy S9, or iPad Pro -- $300 creditiPhone X, Samsung Galaxy S10, iPad Pro 3 -- $420 creditSwitch Wired Fight Pad Pro - $18Controllers and charging docksSwitch Wired Fight Pad Pro -- $18 ($25)Phantom White Xbox One Wireless Controller -- $50 ($70)Phantom Black Xbox One Wireless Controller -- $50 ($70)SCUF Vantage Wireless Controller for PS4 -- $160 ($200)SCUF Vantage Wired Controller for PS4 -- $150 ($170)Joy-Con Charging Dock -- $17.49 ($25)DualShock 4 Charging Station -- $17.49 ($25)Xbox One Controller Charging Station -- $21 ($30)HeadphonesSteelSeries Arctis 5 PUBG Wired Gaming Headset -- $70 ($100)Razer Kraken Tournament Edition Wired Gaming Headset -- $60 ($80)HyperX Cloud PS4 Blue Wired Gaming Headset -- $60 ($70)Memory cardsSanDisk 64GB Ultra MicroSD Memory Card for Nintendo Switch -- $22 ($35)SanDisk 128GB Ultra MicroSD Memory Card for Nintendo Switch -- $35 ($50)PC accessoriesCorsair K70 RGB Gaming Keyboard -- $100 ($140)Razer Ornata Chroma Keyboard w/ Ergonomic Wrist Rest -- $70 ($100)Razer Seiren X Microphone -- $80 ($90)Razer Kiyo Webcam -- $80 ($100)Razer DeathAdder Essential Gaming Mouse -- $40 ($50)Funko Gears Collector Box - $56Collectibles and apparel30% off Funko Gears Collector BoxBuy two, get one free on select Amiibo50% off all Jim Lee POP! Vinyl and POP! & Tee combos40% off select collectibles and board games Info from Gamespot.com
2019-09-21
In what could be very big news, it appears Call of Duty: Modern Warfare may allow cross-progression between platforms. Players are reporting that their progress on one platform in the beta--including levels and progression-- moves with them to a different platform.It appears that those who link their Xbox Live, PSN, and Battle.net accounts to the same Call of Duty account are able to have their progress move between systems. That would be a very big deal, as this level of freedom to move between competing platforms is rare.GameSpot tested this, and it appears to work. I played the first beta weekend on PlayStation 4 and upon logging into current weekend's beta on Xbox One, I found all of my progression--including levels, gear, calling cards, emblems, and more--came with me.Officially, Activision has only confirmed that Modern Warfare has cross-play, which allows people on competing systems to play against each other. The current Modern Warfare beta, which runs through September 23, features cross-play support.According to CharlieIntel, developer Infinity Ward said it was "exploring" the possibility of cross-progression, but this has not been confirmed as of yet beyond these initial user reports. GameSpot has contacted Activision in an attempt to get more details, but again, we found cross-saves to be enabled using the method mentioned above between PS4 and Xbox One. Whether or not this works between console and PC is unknown. Also unclear is if this cross-save feature is only available for the beta or if it will be available in the full game.Cross-progression is a user-friendly feature because it means players can freely move between platforms with the confidence of knowing they won't have to start over. Platform-holders like Sony and Microsoft have traditionally not allowed this because they have historically wanted players to stay on their platform.Bungie's sci-fi shooter Destiny 2 recently rolled out a cross-save feature, and we found it to be a great new feature.The new Modern Warfare launches on October 25 for PS4, Xbox One, and PC.Info from Gamespot.com
2019-09-21
Remnant: From the Ashes fans, rejoice! We are celebrating the first free content update and new modes of this post-apocalyptic game by giving away custom pro-gaming headsets from SteelSeries, plus digital copies and some swag. Check out our prize bundles:GRAND PRIZE (one winner)Custom Remnant: From the Ashes Arctis Headset from SteelSeries (PC and PS4 compatible)Digital code for Remnant: From the Ashes on Steam, Xbox One or PS4Remnant: From the Ashes Prize Pack, including a thermal bottle, external hard drive, backpack and beanieFIRST RUNNER UP (two winners)Custom Remnant: From the Ashes Arctis Headset from SteelSeries (PC and PS4 compatible)Digital code for Remnant: From the Ashes on Steam, Xbox One or PS4Remnant: From the Ashes thermal bottle and external hard driveSECOND RUNNER UP (ten winners)Digital code for Remnant: From the Ashes on Steam or PS4To sign up to the giveaway read our official rules, accept our terms and conditions, and fill out the form below. You can also get extra entries by completing the additional actions in the form, like following us on social media. If you have trouble viewing the form please use this link.Remember to mark your calendar because the winners will receive an email on October 1st with instructions on how to claim their prize. Good luck! Info from Gamespot.com
2019-09-21
The Legend of Zelda: Link's Awakening is largely the same game on Nintendo Switch as it was over 25 years ago on Game Boy. The remake is faithful to the original's dungeon design, charming weirdness, and gameplay in general, but with a toy-like art style that brings Koholint Island to life in a new way. There are some brand-new additions, though, including a number of collectibles that weren't in the original. There are now 50 secret seashells to find, up from the Game Boy version's 26, and some require you to get a little creative.Below, you can check out a full map of every secret seashell location in Link's Awakening. Collecting these seashells will net you a few rewards, including pieces of heart, so it's good to keep an eye out for them. After collecting 15 seashells and turning them in at the Seashell Mansion, you'll also get a tool called the Seashell Sensor that will ding every time you're near a seashell, which will greatly aid in your search. You can also turn the Seashell Sensor off in the menu if you want more of a challenge.A lot of the seashells can be found out and about, in conspicuous spots and by solving puzzles, while others are prizes for various mini-games. The map here doesn't show you the exact locations of each seashell, so check out the tips below if you hear the ding of the sensor and aren't quite sure where it's coming from.Many of the seashells are buried underground. Buy a shovel and dig in mysterious places! If you have a certain Chain Chomp with you, it will even tell you where to dig.There are also some seashells underwater in various spots on the map. Once you can swim, they'll be easy to get.If you see a conspicuous tree, try running into it using your Pegasus Boots power. It won't hurt, I promise.If you see a mysterious, very obvious hole in the ground (that's larger than the normal holes you can fall into), try throwing a bomb down there and see what comes up.One seashell requires you to play a tune where you previously needed music to solve a puzzle. This one is near Animal Village. If you know, you know.The very first dungeon includes a secret room with a seashell in it. Look out for a wall you can blow up with bombs (you can buy bombs at any time from the shop in Mabe Village).There are two seashells at the "trendy game" in Mabe Village, one at the shop, two you can get by fishing, and one you can earn by playing the dungeon maker mode in Dampe's Shack.In GameSpot's The Legend of Zelda: Link's Awakening review, Peter Brown wrote, "Though the remake has a couple of blemishes, it's still an easy game to recommend. People speak of Link's Awakening as the secret best Zelda game. That's a tough call to make, but it's definitely one of the best. If you haven't touched a classic Zelda game in a while, Link's Awakening will almost instantly transport you back to the '90s. It's simple, in many ways, but the orchestrated journey still conveys a sense of adventure, and this new version is without question the best way to experience it. And more than anything else, it will put a smile on your face. Remakes are a dime a dozen nowadays and often easy to overlook. Don't make that mistake with Link's Awakening." Info from Gamespot.com
2019-09-21
Fortnite is readying itself for another comic book crossover in its free-to-play Battle Royale mode, this time with DC rather than Marvel. The game has teased a "Fortnite x Batman reveal." The announcement also linked to a stream on YouTube, which is set to premiere in the early morning US hours on Saturday, September 21. You can watch it live as it happens below.The word of an official announcement follows a datamined leak from recent Fortnite updates, which revealed the existence of Batman-themed items like the grapnel gun and explosive batarang. That almost certainly means that you'll be able to collect and play with some of Batman's wonderful toys, but other changes or skins may be coming as well.Fortnite Batman Reveal Stream Start Time5 AM PT8 AM ET1 PM BST10 PM AETPrevious superheroic events have let you use the Infinity Gauntlet or don some of the most famous Avengers gear. Other pop culture crossover events in Fortnite have included John Wick, Borderlands, and Stranger Things. Not coincidentally, the reveal date will fall on "Batman Day," the annual event started by DC Comics to mark the Caped Crusader's publication anniversary. As it happens, you can get a bunch of free Batman games right now on PC through the Epic Games Store.While waiting to find out whatever Batman-themed twist Epic is putting on the game, you can check out the changes made in Fortnite's newest update. Among them is a new party system and a change to where the storm circle can close at the end of matches.If you're jumping into Fortnite hoping to catch a glimpse of the Dark Knight, you can also complete some challenges toward your Battle Pass. Check out our challenge guide for tips on how to complete this week's Storm Racers challenges.Info from Gamespot.com
2019-09-21
In its first Borderlands Show stream, Gearbox has detailed its plans for Borderlands 3 post-launch content, starting with the Halloween-themed event Bloody Harvest.The free Bloody Harvest update will arrive in late October (naturally) and run for a limited time. Game director Paul Sage said it would last about six weeks. During that time you can collect themed Legendary weapons and skins, and discover spoopy new environments and enemies, all culminating in a wicked boss battle.To begin the Bloody Harvest content, you'll need to have ventured off of Pandora and into space. You'll start finding Haunted enemies roaming the galaxy, which can give you a new "Terror" debuff that obscures your vision and weakens your gun handling, accuracy, and spread. Taking down Haunted enemies earns you Hecktoplasm, which can be handed over a new character aboard Sanctuary named Maurice. That will gain you access to the new Bloody Harvest map.Once you fight yourself through the creepy crawly Bloody Harvest map, you'll fight the Baron of Bloody Harvest, a ghostly form of the Captain Traunt boss from the main campaign. New gear to collect will include two new guns and a shield that use the Terror mechanic, a Global weapon skin, weapon trinket, and skins for each Vault Hunter (including Moze's Iron Bear and FL4K's pets). Anointed weapon drops will also have a chance to get the Terror debuff.The stream also revealed the release date for Borderlands 2 VR on Steam, which will drop October 22. The studio promises the next Borderlands Show, to come next month, will reveal more about the next piece of post-launch content, Maliwan Takedown. Borderlands 3 News Borderlands 3 Starter Guide: 17 Spoiler-Free Tips You Should Know Before Jumping In Borderlands 3 Shift Codes: All Active Shift Codes And How To Redeem Them Borderlands 3 Review, Release Date, Preload, Unlock Times, PC Specs, And More Borderlands 3 Golden Chest Guide: How To Get Golden Keys And Shift Codes Info from Gamespot.com
2019-09-21
There's a big Pro Day sale happening over at GameStop right now, but if you're shopping for Switch games today, your best stop might actually be Best Buy. The retailer just launched a one-day-only sale on over 30 Switch titles, and many of the prices match or even exceed the discount being offered at GameStop--with no membership required.Standouts include Bloodstained: Ritual of the Night, which is only $25 at Best Buy, compared to $30 at GameStop; and Mario+Rabbids Kingdom Battle, which is on sale for $16 at Best Buy and $20 at GameStop, for example. If you've been meaning to get Civilization VI, you can get the strategy game for just $20. Spyro Reignited Trilogy, which just released on Switch, is already $5 off, selling for $35. As usual, Amazon is price-matching some of these offers, too.On the other hand, you'll find some games are cheaper at GameStop as part of the Pro Day sale, such as Crash Bandicoot N. Sane Trilogy, which is $25 compared to $35 at Best Buy. So if you're a Pro member, be sure to check out those deals too--there are plenty of great discounts on PS4 and Xbox One games as well.Best Buy deals of the day are only available for 24 hours or until the products sell out, so you have until 10 PM PT / 1 AM ET to snag anything that catches your eye. See the full list of Switch game deals at Best Buy and see the best discounts below.Best Switch games to grab on sale at Best Buy today:Assassin's Creed III Remastered -- $25Bayonetta 2 -- $45Bloodstained: Ritual of the Night -- $25Captain Toad: Treasure Tracker -- $30Child of Light Ultimate Edition + Valiant Hearts: The Great War -- $30Civilization VI -- $20Dark Souls Remastered -- $30The Elder Scrolls V: Skyrim -- $45FIFA 19 -- $25Hollow Knight -- $30The Incredibles -- $18Just Dance 2019 -- $16The Lego Movie 2 Videogame -- $18Mario+Rabbids Kingdom Battle -- $16Minecraft -- $20Sonic Mania Plus -- $20Spyro Reignited Trilogy -- $35Trials Rising - Gold Edition -- $18Undertale -- $25Wolfenstein II: The New Colossus -- $45Xenoblade Chronicles 2 -- $45Xenoblade Chronicles 2: Torna: The Golden Country -- $30Info from Gamespot.com
2019-09-21
While 2019 was a dry year for the Assassin's Creed series, 2020 will kick off with brand-new content, in the way of a new comic book. The Assassin's Creed game series has taken players throughout time, placing them in the shoes of assassins at key points in history, from the Crusades to the American Revolution to ancient Greece. Now, an upcoming Titan Comics story takes readers into the Vietnam War with Assassin's Creed: Bloodstone.The hardcover story begins with a Japanese hacker who finds a Templar data leak. Upon investigating this leak further, he's able to relive the memories of an assassin during the Vietnam War, as the struggle between assassins and Templars continues. Check out the cover and a couple interior pages below.The upcoming comic is just the first part of the story. Writer Guillaume Dorison (Assassin's Creed: Conspiracies, Devil May Cry) takes readers on this journey along with artist Ennio Bufi (They Made History). The 48-page hardcover will retail for $10, and it goes on sale on February 19, 2020.Next month, Titan Comics brings the Assassin's Creed series to Russia with The Fall & Clan. That book stars assassin Daniel Cross and "tells of Daniel's rise and fall through the ranks of the Assassin Brotherhood, and his subsequent rise through the ranks of the insidious Templars."Titan Comics has also expanded on the Assassin's Creed world by exploring assassins during World War II in Assassin's Creed: Conspiracies, which came out August 2018. That two-part series followed a rookie assassin who had to stop the Templars from using an atomic weapon.As for the upcoming Bloodstone, you can pre-order from your local comic shop or find it online when it releases on February 19, 2020.Info from Gamespot.com
2019-09-21
Luigi's Mansion 3 arrives on Nintendo Switch next month, continuing the system's string of high-profile releases. This installment takes the cowardly plumber through a haunted hotel called the Last Resort, but it appears that won't be the end of the adventure; Nintendo's official website has revealed that the game will also receive some form of paid DLC.The website doesn't detail what the Luigi's Mansion 3 DLC will entail or how much it will cost, but it does confirm it'll be related to ScareScraper and ScreamPark. "Paid DLC will come to Luigi's Mansion 3 in the future, adding new content to the ScareScraper and ScreamPark multiplayer modes," the website reads.ScareScraper is a returning mode from Luigi's Mansion: Dark Moon. Here, a team of Luigis must work together to clear increasingly challenging floors of the tower before the time limit expires. ScreamPark, meanwhile, is a new party mode that was first revealed during September's big Nintendo Direct. In this mode, two teams of four players compete to suck up the most ghosts and collect the most coins.We had a chance to interview Luigi's Mansion 3 producer Kensuke Tanabe at E3 2019, and one of the topics we discussed was whether Nintendo was planning on releasing DLC for the game. Despite the structure of the Last Resort lending itself well to new floor being added post-release, Tanabe indicated that was not in the cards for the story mode."Because ... it's a hotel structure with multiple floors, I think it would have been possible to add even more floors," Tanabe said. "But, I think the hardest part of that is not necessarily the act of adding floors, but it's like ... the story is done, so by adding [more floors], how are we going to expand that aspect? Because I want to experience completing the whole hotel and just feel satisfied that it's done. Adding on new stuff is not really something that gives us that."The September Direct also revealed a few of the different areas Luigi will explore in the game. Each floor of the Last Resort is based on a unique theme, and we got a look at the Egyptian-flavored Tomb Suites (complete with sand pits, pyramids, and mummies), as well as the pirate restaurant called the Spectral Catch.Luigi's Mansion 3 launches for Nintendo Switch on October 31. We recently had a chance to go hands-on with the game at PAX West and thought its co-op mode was a blast. You can hear our thoughts in the video above. You can also read our full interview with Kensuke Tanabe, which also touches on whether Luigi will ever stop being a coward.Info from Gamespot.com
2019-09-21
Sony recently announced a PlayStation State of Play stream for September 24. It promised a hefty stream, raising questions about what the company would be showing at the event. Now we know at least one of the games on-deck for the showcase: The Last of Us Part 2 from Naughty Dog.Naughty Dog tweeted out a teaser with the State of Play label attached. It's not much to look at, just a worn-looking knife with some floating debris in the background. It's accompanied by the foreboding line, "I'm gonna find... and I'm gonna kill... every last one of them." Director of communications Arne Meyer retweeted the teaser thanking fans for their patience, and saying it won't be long now."I'm gonna find...and I'm gonna kill...every last one of them." pic.twitter.com/vO0cC6dGkO — Naughty Dog (@Naughty_Dog) September 20, 2019The Last of Us Part 2 has gone quiet for months, with no release date announced yet. The most recent we heard from the game was that behind-closed-doors footage was shown to GameStop managers just before PAX West. That came with a promise that the public would get to see it "soon," so it may be part of the State of Play presentation.To see more of TLU2, and whatever else PlayStation has up its sleeve for the State of Play event, check the start times below and mark your calendar for Tuesday, September 24.Sony State Of Play Livestream Start Time1 PM PT4 PM ET9 PM BST6 AM AET (September 25)Info from Gamespot.com
2019-09-21
Variety is the spice of life and the same can be said of playing video games. It's good to sample what's out there but, sometimes, it's also fine to accept that you like what you like and not try and force yourself into playing experiences that you don't jive with, even if they're the flavour of the moment and what everyone is talking about.On this week's episode of the GameSpot After Dark podcast Kurt Indovina joins Jake, Kallie, and Tamoor to talk about his new show, True Fiction, and also the video games he gravitates towards. Kurt discusses point-and-click adventure games, his love of them, and the journey to accepting that he'll usually opt for a story-focused experience above all else. Who needs all these new video games when Deadly Premonition just got re-released, right?Beyond that, episode seven of the GameSpot After Dark podcast includes a discussion on Death Stranding and Kojima's suggestion of a sequel, the Final Fantasy VII gameplay demo shown at TGS, a brand new Pokemon, and more.Below you'll find all the necessary links to find the GameSpot After Dark podcast on iTunes, Spotify, SoundCloud, and Google Play. We've also included an RSS link so you can put that into your podcast application of choice. Where You Can ListenRSS FeedSpotifySoundcloudiTunesGoogle PlayBack To The (Gaming) FutureKurt: I have a thing for Adventure games, specifically point-and-click adventure games.Jake: We've talked about some of these.Kurt: Yes. I grew up with it embedded in my family, so thankfully I was privileged enough to have a family that was also into gaming.Tamoor: Favorite point-click adventure game of all time right now go!Kurt: Well it's Grim Fandango. But I wouldn't actually consider Grim Fandango a point-click adventure gameJake: Have you talked to Ben about this?Kurt: Oh yeah, actually my first day here in the office, before I was kinda introduced to everybody, I saw the box to Grim Fandango on Ben's desk, and I was like, "Whose desk is that?" And Lucy was like, "That's Ben's" and I just marched right up to him without being introduced to him, and I was like, "Hey, I'm Kurt, you're Ben, Grim Fandango's my favorite game of all time." I see the box on there, and there was like this explosive moment.Tamoor: And they kissed.Kurt: And we kissed. And now we have uh, we're expecting!Tamoor: Oh, congratulations!Kurt: I am pregnant. But I mean, Grim Fandango isn't technically a point-and-click. It's good old tank controls ... my favorite kind of controls. Other than that, there are a lot of great point-and-click games that have come out in recent years that I love, specifically a point-click one being the Dream Machine, I love that game. Went a little under the radar, but it's a great game, people should know about it. Anyways, adventure games, I have learned to accept that I really love story driven games-Kallie: What do you mean "learn to accept?"Kurt: Because there's this tug-and-war, of what I seek in a game, and what I like in a game, and the difference in... there's this thing where sometimes I will come to accept in certain games, there's certain people who don't like games unless they don't have action. And action can be defined in many ways, I don't mean just like violence and shooting. But then there's this other category of games where it's more story-driven, or there's just so many... It's infinite. And I've come to accept over the most recent years of me going out of my comfort zone and playing a series of games, that I otherwise wouldn't normally gravitate to... For example like Gears of War, even though I did find an appreciation for that game, that wasn't naturally a game I would like go and seek out and hunt day one. But after like going on this self discovery, journey... type of games. I've just learned and accepted that I love narrative, driven, story-driven games. That doesn't mean just because there's a story that means I'm gonna like it, of course, but when looking at my favorite games of all time, it's like Grim Fandango, Deadly Premonition, um... uh... Nine Nine Nine.Well Nine Nine Nine is up there, I mean Bloodborne is one of my favorite games of all time, and Resident Evil 4 and Half-life 2, and you know- You can talk about Resident Evil 4's plot in a myriad of ways, but the game still has very good storytelling drive to it.Jake: It was one of the first, well not one of the first, but it was just that next-level, realistic, cinematic look to it.Kurt: Oh yes, and I think that's what it was.Jake: Especially, cause I remember getting that on GameCube when it first came out and just being blown away by how that game looked and played. And even though the story is kinda nonsense, the presentation there was just so far ahead of its time.Kallie: There's a lot of games where the story is nonsense but is still just ace, you know?Kurt: Yeah, that's what I meant by "learning." Yeah, like the things that I truly value and love in games especially as through the past year of exposing myself to as many different games, to try and get out of my comfort zone, and be like "no, this is what I love." Deadly Premonition is back out and like, this is what I love.Tamoor: And there is an element of like, feeling that you need to play a certain type of game to be heard, because some conversations are the loudest conversations, and if you wanna be part of, you know, the industry and be part of their conversation, you kind of do... I can understand how people might be pressured to seek out specific types of games. There's not a massive- like if you go on Twitter right now, chances are it's more likely they'll be discussing the latest action game than the indie point-and-click adventure game. And if you want to be part of a conversation, then you're kind of pushed in that direction. So reaching the stage where you're comfortable in being like "hey, I just wanna play this kinda game, I know that I like this kind of game. I appreciate the other one, but I'm naturally gonna gravitate towards this. Like accepting that- I think everyone has that to some degree.Kallie: Yeah, I get what you're saying now. Like I have that with sim games, or like management sims and stuff like that where you're like, "I could talk about this all day, but nobody wants to hear me do that." You know?Kurt: Ehh, you'd be surprised, I meant there's a huge audience for that. Like playing control recently was a good, stark reminder for me to be like, "This is the type of game I love." It has the most brilliant balance of action to story, but really at the root of it, when I walk away from that game, as good and satisfying as action is, I walk away thinking about the narrative, or the lack of, in a way. Like its characters, and the way it builds upon itself through personalities. Replaying Deadly Premonition has reminded me of that. There's just certain parts in that game where I'm just like, "This is what I love. I love these parts, like these calmer parts maybe." But there's always a balance that you need.Kallie: Yeah, it's nice to be reminded of that, especially in our jobs, where we do have to play a lot of different things. It's important for our jobs to get out of our comfort zones sometimes and play games we maybe wouldn't gravitate towards, but sometimes it's nice to be like "yeah, this is that shit I do like."Tamoor: I walked away from control thinking "DAMN! Professor Darling got abs!"Info from Gamespot.com
2019-09-21
While going Epic Games Store-exclusive can be seen as a shock to some, the team behind Untitled Goose Game has explained why the puzzle-stealth title went down that route. According to developer House House, taking Epic's offer of exclusivity was a "very easy" choice.In an interview with Gamesindustry.Biz, House House said partnering with Epic allowed the studio to make a "very safe bet." House House's Michael McMaster said he and the studio didn't want to make any assumptions about Untitled Goose Game's success solely based on social media buzz, saying it can be "very fickle and success can feel a bit arbitrary at times."With Epic's funding, McMaster concluded that the team was able to "ensure continued sustainability" for House House, giving them the stability to go from part-time to full-time developers. "It's no secret there's an incentive to partner with Epic and release with them," McMaster said. "Being able to sustain our company was a pretty big deal."But though Untitled Goose Game is exclusive to the Epic Games Store on PC, the studio launched the quirky game on Nintendo Switch as well. In talking to GI.Biz, House House's Jacob Strasser said the Switch fit the game's aesthetic, citing PlayStation and Xbox as "a less good place to be an indie at the moment." McMaster added: "But ultimately, it was just that the Switch is nice and the game is nice and we hope those two things combined can share that warmth or coziness."In our Untitled Goose Game review, we said, "It's a comedy game that focuses on making the act of playing it funny, rather than simply being a game that features jokes. Wishing that it was longer speaks to how much fun I had with it. There's nothing else quite like Untitled Goose Game; it's charming and cute despite being mean, and both very silly and very clever. It's also probably the best non-racing game ever to feature a dedicated 'honk' button." Info from Gamespot.com
2019-09-21
The release of Shadowkeep is nearly here, but in the meantime, Destiny 2 players can count on Xur for their fix of Exotic weapons and armor. The Exotics merchant has returned once again for one of his final appearances during Year Two. Here's where to find Xur and what items he's selling.Where Is Xur?This week, Xur is located in the EDZ. Spawn in at the Winding Cove and hop on your sparrow to make your way forward. Xur can be found hanging out on a cliffside just above the road and cave that hug the northernmost part of this area--he's just to the right of a crashed Fallen ship. Platform your way up the rocks to the right of him to reach him.What Is Xur Selling?Xur has a total of four items for sale: one Exotic weapon and one piece of armor for each class. The weapon is The Colony, a grenade launcher that's fun to use and might be useful to you in Crucible if you're finally trying to make progress on the Mountaintop quest now that it's much more doable following a recent update.As per usual, the armor is probably what you'll want to take a closer look at. Whereas Exotic weapons are all the same, Exotic armor can feature different perks, so it's wise to take a close look at the exact rolls on what Xur is selling, even if you already own them on your Hunter, Titan, or Warlock. Destiny 2 Recent News Where Is Xur? Destiny 2 Xur Location And Items Guide (Sept. 20-24) Destiny 2 Patch Notes: New Update May Have Just Given You More Of The Game For Free Destiny 2: All Shadowkeep Weapons And Armor In Bungie's Latest ViDoc Destiny 2: Shadowkeep Pre-Order Guide: Exotics, Deluxe Edition, And More Besides the equippable items, Xur has his usual Invitation of the Nine (giving you some objectives to complete in return for a bit more story involving the Nine and a Powerful reward), the Five of Swords challenge card (for modifying Nightfall difficulty--something that will work differently once Shadowkeep launches), and the Fated engram (which decrypts into an Exotic you don't own from a select pool).Xur Item Lineup (Sept. 20-24)The Colony (Exotic Grenade Launcher) -- 29 Legendary ShardsOrpheus Rig (Exotic Hunter Leg Armor) -- 23 Legendary ShardsKarnstein Armlets (Exotic Warlock Gauntlets) -- 23 Legendary ShardsAshen Wake (Exotic Titan Gauntlets) -- 23 Legendary ShardsThe ColonyThe Curse of Osiris-era Exotic grenade launcher is a fun one thanks to its Insectoid Robot Grenades perk. While you can fire the weapon directly at an enemy to deal damage, you can also launch these explosives onto the ground; as the name suggests, these are insectoid robots that will chase after enemies and then explode when they get close.Orpheus RigHunters eager to use their abilities often should take a look at Orpheus Rig. Through its Uncanny Arrows perk, you'll get ability energy for each enemy that is tethered by Deadfall anchors. Additionally, you get more shots with Moebius Quiver.Rolls:Perk 1: Pulse Rifle Dexterity, Traction, Kinetic DexterityPerk 2: Submachine Gun Scavenger, Special Ammo FinderKarnstein ArmletsMelee-happy Warlocks will find Karnstein Armlets right up their alley. The Vampire's Caress perk provides a significant health refill when securing a melee kill, and they'll continue regenerating health for a short while afterward. Also of note is that one of the rolls this week is Enhanced Grenade Launcher Loader, which should be particularly handy if you're wielding Mountaintop.Rolls:Perk 1: Auto Rifle Loader, Light Arms Loader, Enhanced Grenade Launcher LoaderPerk 2: Fusion Rifle Scavenger, Special Ammo FinderAshen WakeTitans arguably get the short end of the stick this week, as Ashen Wake only proves useful if you're using a particular Solar subclass grenade type. Bring the Heat causes Fusion Grenades to explode on impact, rather than after a short delay, and they can be thrown more quickly.Rolls:Perk 1: Auto Rifle Loader, Pulse Rifle Loader, Impact InductionPerk 2: Rocket Launcher Scavenger, Special Ammo Finder Info from Gamespot.com


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