2019-09-30
A new month is upon us, and October is loaded with shooters. This episode of New Releases takes a look at Destiny 2's newest expansion Shadowkeep, Ghost Recon Breakpoint, and the rebooted Call of Duty: Modern Warfare. Even Obsidian's RPG The Outer Worlds has plenty of weapons to fire. Fortunately, Nintendo Switch owners looking for something more family-friendly can also play Luigi's Mansion 3.Destiny 2 - Shadowkeep -- October 1Available on: PS4, Xbox One, PCShadowkeep is changing everything for Destiny 2. This expansion sends players back to the moon for a new raid called Garden of Salvation, but it also shakes up the game overall. This is the start of Destiny 2's Year 3 of seasonal content, featuring Armor 2.0, which makes all your Guardian's stats truly matter. There are plenty of Exotics to acquire too.More Coverage:Destiny 2 Shadowkeep Releases Soon: Here's How To Get ReadyDestiny 2's Power Grind Changes Significantly In ShadowkeepGhost Recon Breakpoint -- October 4Available on: PS4, Xbox One, PCThe follow-up to Ghost Recon Wildlands is much more focused on survival. That's due in part to the fact that your Ghost is infiltrating the island of Auroa alone if you play solo--you've got a handful of drones at your disposal, but no AI teammates. Of course, you can always squad up online with your friends and play co-op too. No matter how you approach it, your goal is to stop rogue Ghost Cole Walker, played by Jon Bernthal (The Punisher, The Walking Dead).More Coverage:Ghost Recon Breakpoint On Sale For $49.94, Releases Next WeekGhost Recon Breakpoint Post-Launch DLC Includes Franchise's First Raid And MoreCall of Duty: Modern Warfare -- October 25Available on: PS4, Xbox One, PCThis isn't a remaster of the 2007 classic--it's a full-on reboot. You'll see familiar characters like Captain Price, but they're part of a totally new campaign that ties in more closely to the game's other co-op and multiplayer modes. Speaking of multiplayer, there's a big emphasis on tactics with this game, including a Realism Mode that shuts off your HUD.More Coverage:Call Of Duty Modern Warfare Pre-Order Bonus Revealed, Dark Edition Back In StockCall Of Duty: Modern Warfare -- Everything We KnowThe Outer Words -- October 25Available on: PS4, Xbox One, PCOctober's other big shooter is an RPG. The Outer Worlds comes from Obsidian, best known nowadays for Fallout: New Vegas, hence all the "Fallout in space" comparisons the game keeps getting. But The Outer Worlds sets itself apart from Fallout by letting you explore multiple planets, each one dominated by mega-corporations. There's also a flaw system, which allows your character to actually develop special perks if they keep injuring themselves in various ways.More Coverage:The Outer Worlds Gameplay - Solving Crimes In Stellar BayObsidian RPG The Outer Worlds Coming To Nintendo Switch TooLuigi's Mansion 3 -- October 31Available on: SwitchLuigi's Mansion 3 drops on Halloween, the perfect time to explore the Last Resort hotel, where each spooky floor has its own theme. You can play solo or team up with a friend in co-op, where the second player controls a gelatinous version of Luigi named Gooigi. There's also competitive multiplayer to enjoy with the returning ScareScraper mode and the new ScreamPark mode.More Coverage:Luigi's Mansion 3's Co-Op Is A Blast | PAX West 2019Luigi's Mansion 3 Will Get Some Kind Of Paid DLCOctober has plenty more games to come. Next week, New Releases will take a look at PS4 exclusive Concrete Genie, the revamped arcade cult classic Killer Queen Black, and more.Info from Gamespot.com
2019-09-30
Just like Grand Theft Auto V, it appears that Rockstar's newest game, Red Dead Redemption 2, also will not receive any single-player expansions. Lead online producer Katie Pica told VG247 that Rockstar is completely committed to working on Red Dead Redemption 2's online mode.Pica added that the new Red Dead Online content has single-player sensibilities, but in an online environment. "We're 100% focused on online right now, because like I said, there's just so much to do, and we're just hoping to bring everything that a player can love about single-player into the online world, and fleshed out," Pica said. Red Dead Redemption 2's latest content release was the massive Frontier Update, which introduced the first of the "Roles" that players can take on in Red Dead Online. The first roles include Bounty Hunter, Trader, and Collector. You can read more about the update in GameSpot's coverage here.Going back to the VG247 interview, Red Dead Online producer Tarek Hamad said Rockstar as a company remains committed to single-player games. Rockstar is known for its story, and the story modes in GTA 5 and Red Dead Redemption 2 were celebrated. "We all love single-player games, and Red Dead Redemption 2's absolutely massive story and equally massive epilogue are hopefully evidence of that," Hamad said."The team's ambitions for Red Dead Redemption 2 were sky high in every way, and when we are building worlds of that scale, the single-player experience almost always leads the way," Hamad added. "Our ambitions for our online games are just as high, and with Red Dead Online we are continuing to build and expand to match the world we created for Red Dead Redemption 2's story, not just with the roles but other activities, new random events, characters to meet, new ways to engage with the world and further inhabit your character, as well as trying to improve the overall experience."Explaining why GTA 5 did not get any single-player DLC, Rockstar issued a similar-sounding statement years ago. "We did not feel single-player expansions were either possible or necessary, but we may well do them for future projects," Rockstar design director Imran Sarwar said.The new expansions for GTA Online and Red Dead Online are free, but the online modes make money from microtransactions, which can be lucrative.In other news, Rockstar recently launched its own PC store, which has yet again fuelled the rumours and speculation that Red Dead Redemption 2 may come to PC.Info from Gamespot.com
2019-09-30
One of 2019's most anticipated films, Joker, opens in the cinemas this week behind great reviews, bad reviews, controversy, and more. Director Todd Phillips has now weighed in, again, on the discourse surrounding the movie. He told The Wrap that he's been surprised to see the reaction to Joker coming across in some circles as negative. The discourse surrounding Joker has some people talking about and confronting big issues like gun violence and more."I'm surprised… Isn't it good to have these discussions? Isn't it good to have these discussions about these movies, about violence? Why is that a bad thing if the movie does lead to a discourse about it?" Phillips said. The director went on to talk about why he thinks people are eager to pile on to Joker."I think it's because outrage is a commodity," he said. "I think it's something that has been a commodity for a while. What's outstanding to me in this discourse in this movie is how easily the far left can sound like the far right when it suits their agenda. It's really been eye opening for me."Phillips went on to say that he didn't make Joker to "push buttons" or to glorify Arthur Fleck's murderous actions. The idea from the start, which he shared with star Joaquin Phoenix, was to make Joker a "real movie" with the guise of a comic book movie. That pitch, and a relatively small budget ($55 million) helped Warner Bros. agree to make the movie."I literally described to Joaquin at one point in those three months as like, 'Look at this as a way to sneak a real movie in the studio system under the guise of a comic book film,'" Phillips said. "It wasn't, 'We want to glorify this behavior.' It was literally like, 'Let's make a real movie with a real budget and we'll call it f***ing Joker.' That's what it was."Earlier this month, the families of victims killed in the 2012 Aurora, Colorado movie theatre shooting reached out to Warner Bros. to ask the film studio to help use their influence to make safer communities with fewer guns. The shooting took place during a screening of The Dark Knight Rises.In response, Warner Bros. said, "Gun violence in our society is a critical issue, and we extend our deepest sympathy to all victims and families impacted by these tragedies. Our company has a long history of donating to victims of violence, including Aurora, and in recent weeks, our parent company joined other business leaders to call on policymakers to enact bi-partisan legislation to address this epidemic."Warner Bros. stands by Joker, and added that it does not endorse violence of any kind."Warner Bros. believes that one of the functions of storytelling is to provoke difficult conversations around complex issues," thew statement said. "Make no mistake: neither the fictional character Joker, nor the film, is an endorsement of real-world violence of any kind. It is not the intention of the film, the filmmakers or the studio to hold this character up as a hero."In GameSpot's own Joker review, we noted that "Joker humanizes a murderer in a way that may make the kinds of disenfranchised real-world mass killers we now see regularly salivate--or, in the worst possible scenario, provide them inspiration."Joker had its Hollywood premiere over the weekend, and Warner Bros. disinivited press and media from print and broadcast. Only photographers were allowed to attend, Variety reported. "Our red carpet is comprised of photographers only," a spokesperson for Warner Bros. said. "A lot has been said about Joker and we just feel it's time for people to see the film."Joker premieres October 4. Info from Gamespot.com
2019-09-30
The Breaking Bad movie, El Camino, is almost here. As such, Netflix is making sure everyone on the planet is aware of that. Following the full-length trailer, Netflix has now released a more intimate, character-focused teaser video that shines a little more light on the mysterious movie.The new "Go For Joe" teaser video re-introduces viewers to Old Joe from the salvage yard. As viewers may recall, Joe helped Walter and Jesse out of tight spots numerous times over the course of Breaking Bad with his own crooked manoeuvrings. In El Camino, Jesse is on the run, and it appears Jesse will turn to Joe for some help yet again.Actor Larry Hankin (Escape From Alcatraz, Friends) is back as Joe, and he receives a heavy phone call. After picking up with his trademark and exuberant, "Go for Joe," his demeanour immediately changes when he realizes he is speaking to, presumably, Albuquerque's most wanted man, Jesse Pinkman. "Yeah, I know who this is. At this point, who doesn't? Joe says with a sigh.This is only speculation, but this teaser (which was already glimpsed in an earlier trailer) might suggest that Jesse is looking for Joe's help again with what he does best: making stuff disappear. Given that the El Camino that Jesse owns ties him to all number of crimes, it might be that Jesse is looking for Joe's help to destroy his vehicle.Joe already destroyed the RV owned by Jesse and Walt that doubled as their meth lab. Additionally, he helped Jesse and Walt with the magnet and battery situation to destroy a laptop inside the police station. Additionally, it is presumed that Joe crumpled the Mike Ehrmantraut's car.El Camino will apparently feature 10 or more familiar Breaking Bad characters. These will include Jesse (Aaron Paul), Skinny Pete (Charles Baker), Badger (Matt Jones), and Joe (Larry Hankin). Additionally, Jonathan Banks recently confirmed that Mike Ehrmantraut will come back as well, presumably in a flashback. One of the returning characters is so secretive that the producers flew them to set on a private jet to avoid detection.El Camino comes to Netflix and select theatres on October 11.Everything We Know About Netflix's Breaking Bad Movie, El CaminoInfo from Gamespot.com
2019-09-30
Australian actress Ruby Rose, who plays Batwoman on the new CW show premiering soon, has revealed she had emergency surgery earlier this year to save her from potential paralysis.In a post on Instagram, Rose said doctors informed her she needed surgery to repair two herniated discs that she suffered from performing stunts. It was a very serious situation, as Rose said, "I was told I needed an emergency surgery or I was risking becoming paralyzed."You can watch the graphic surgery video here on Instagram. Rose spoke about why she had her procedure filmed. "To anyone asking why I let them video it.. Did you not watch that Greys Anatomy episode where they left a towel in a patient?? Also I wanted to see what happens when we go under," she said.Rose reportedly had the surgery some time ago. She said she was informed "a couple of months ago" that she needed the surgery. People started noticing a scar on her neck that resembled a Pez dispenser, and she wanted to let fans know what it was all about."I had herniated two discs doing stunts, and they were close to severing my spinal chord. I was in chronic pain and yet couldn't feel my arms," she said.Rose went on to thank her doctor for the surgery, which was a success and will allow her to "keep working and doing what I love.""I am forever in your debt," she wrote to her medical team.Batwoman premieres Sunday, October 6 on CW.Info from Gamespot.com
2019-09-30
The new Breaking Bad movie, El Camino, will reportedly feature 10 or more familiar characters. The story focuses on what happens to Jesse Pinkman (Aaron Paul) immediately after the events of Breaking Bad, but what other characters are returning? One more can now be added to the list.Jonathan Banks, who played Mike Ehrmantraut on Breaking Bad and Better Call Saul, told ET Canada that he'll appear in El Camino. "Yes. They'll hit me in the head for saying this, but yes, why not? How hard can they hit me? None of those guys hit very hard anyway," Banks said.People are speculating that the two figures here are Jesse and MikeWalter White (Bryan Cranston) murdered Mike in the Breaking Bad Season 5 episode "Say My Name," so fans are wondering how Ehrmantraut might come back for El Camino. One possibility is that this may happen in a flashback scene.After all, the full-length trailer for El Camino showed two figures that look like Jesse and Mike--standing by a river that looks similar to the one where Walt killed Mike. It's also possible that this is Walt and Mike standing side by side, but it's hard to say for sure who they are given the silhouettes and clothes are not completely consistent with Breaking Bad.The two cars in the background appear to be Mike's Chrysler New Yorker and Jesse's red Toyota Tercel, which lends to the suggestion that this scene shows Mike and Jesse, though this is only speculation.As for the other returning characters in El Camino, trailers have already confirmed that Skinny Pete (Charles Baker), Badger (Matt Jones), and Joe (Larry Hankin) will come back, in addition to Jesse (Aaron Paul) in the leading role. A rumored casting sheet for El Camino mentioned that the following characters would return: Mike, Skinny Pete, Badger, Ed, Mrs. Pinkman, Kenny, and Jane. The sheet also said Walter White will return with Bryan Cranston reprising his iconic role.According to a report, one of the returning characters is so secretive that the producers flew them to set on a private jet to avoid detection. If Walter White is indeed coming back, he would certainly fit the bill of a massive surprise cameo that the producers would want to keep a secret.El Camino comes to Netflix and select theatres on October 11.Everything We Know About Netflix's Breaking Bad Movie, El CaminoInfo from Gamespot.com
2019-09-30
Untitled Goose Game--a game in which you play as a jerk goose who waddles through a small English town ruining everyone's day-- feels like a miniature version of Hitman, but with mischief instead of murder. Like those games, it's all about learning an environment inside-out and figuring out how to play various people and systems against each other to achieve your goals. You wander between four small, quaint locations and tick off objectives from your list by wreaking havoc on the people you encounter and generally being a nuisance. At first, you're annoying a man as he tends to his garden, turning on his sprinklers as he stands over them, stealing the keys to his gate, nicking his produce, and generally getting in his way. The game continues like this, as the goose's to-do list demands that it causes upset to most of the people it encounters. Working through the game means figuring out how each element interacts with everything else and how to corralling various people, who all react to the goose differently.It's a comedy first and foremost. Figuring out how to complete each objective might be essential to your progress, but the real fun is in seeing how harried you can make everyone. When you need to make a man spit out his tea, steal his shoes, and ruin his garden, you might start to feel sorry for him, but you also won't want to stop terrorizing him. The goose can only run, grab onto things, honk, and flap its wings, but through some combination of these actions you can manipulate the folks you encounter and cause chaos. One character might run in fear if you honk at them; another might bend over if you drop something for them, giving you a chance to steal their hat; another might leave their post if you steal something of theirs and drop it far away, giving you the chance to go back while they're distracted and steal the object you were really after all along.The humor of Untitled Goose Game is built into the mechanics and animations; seeing the goose waddle along, honking and flapping its wings, is inherently amusing and satisfying even before you start causing mischief because of how perfectly evocative it is of a real bird. The clean, colorful visual style is also a treat. But the reactive soundtrack is what really sells the goose's charms. The music, based on Claude Debussy's Préludes, springs into action dynamically based on the goose's actions, punctuating moments when it shocks someone and adding a buoyancy to any scene involving a chase. It gives the game a feeling of farce; at its best, it's reminiscent of a Buster Keaton film, especially since there's no dialogue.The objectives you're asked to complete often require some lateral thinking. Getting into the headspace of the goose and figuring out how a few actions can spiral into something that's going to annoy one of your targets is very entertaining. Sometimes it's immediately clear what you need to do, and sometimes the solution is more abstract, but most objectives will name an object that you can find within the environment. In the second location, for instance, you're told to "get on TV"--the solution isn't immediately obvious, but finding the TV you need to interact with is not difficult. Untitled Goose Game lightly leads you towards its puzzle solutions without explicitly holding your hand through them, so figuring out a clever solution is rewarding.You need to complete all but one objective in each location to advance, which is a nice concession, as it means you can progress to the next area even if one of the puzzles just isn't clicking for you. Sometimes it's just a matter of figuring out what needs to be done and then doing it, but you also need to practice some level of finesse: The goose can't get too close to anyone who's going to try to shoo it away, and you'll often need to be stealthy, sneaking under tables, causing distractions, and hiding behind bushes and in boxes like a long-necked, web-toed Solid Snake.Each area also features a fetch quest objective, for which you need to gather several items and put them in one place while making sure that you're not caught. These objectives are the least fun, generally, because too much is left to the imagination; the first one asks you to "have a picnic" by dragging a variety of particular items to a picnic blanket, but once you've done so the objective is immediately complete, with no additional vignettes or animations to reward all that effort. Untitled Goose Game's best objectives reward you not only with a feeling of satisfaction, but with a fun, charming bit of interaction between the goose and the people it encounters, whether that means watching a man stumble around with a bucket on his head or watching someone else wearily resign themselves to their favorite hat being gone.Untitled Goose Game is also extremely short. When I reached the end, I was surprised at how little time it had taken--I had only been playing for about two hours. Thankfully, after the credits roll you unlock a new list of objectives across the now fully unlocked map, but there isn't the same incentive to complete them when you know that you won't be rewarded with a new location to explore, or even, necessarily, new interactions. Most of them are twists on previous objectives or more complicated versions of things you've already done, often involving moving items between different locations.I'm glad that those extra objectives are there, though, and I had a good time working through them. It's just a shame that there isn't a bit more, because Untitled Goose Game ends far before I felt like I'd had my fill or seen everything the game was going to throw at me. Being short isn't inherently bad, but Untitled Goose Game's playground could stand to be bigger. I wished that I could keep riding the high of unlocking new areas and messing with new people, and it still felt like there was plenty of room to escalate things.For all the jerkiness I performed, my favorite moment in Untitled Goose Game was the one scene where the game leaned into the goose's charms. I wandered up behind two people having a chat at the pub and hit the button dedicated to honking. The two women turned to look at me, startled, but far less hostile than most of the characters I'd encountered. When I stood in a specific spot they mimed commands for me to perform, fulfilling one of my objectives while absolutely delighting the two women. Untitled Goose Game is a hilariously antagonistic experience most of the time, but I identified strongly with these characters and how lovable they found this horrible goose.The important thing is that Untitled Goose Game is a hoot. It's a comedy game that focuses on making the act of playing it funny, rather than simply being a game that features jokes. Wishing that it was longer speaks to how much fun I had with it. There's nothing else quite like Untitled Goose Game; it's charming and cute despite being mean, and both very silly and very clever. It's also probably the best non-racing game ever to feature a dedicated "honk" button.Info from Gamespot.com
2019-09-29
Naughty Dog's The Last of Us Part II is looking to solve one of the original's biggest problems: immersion-breaking AI-controlled companions. If you've played the first game, then you should be familiar with how its enemy AI often ignored Ellie, even when she was right in front of them. While this was ultimately implemented for our convenience, it allowed for plenty of immersion-breaking moments.We got the chance to ask about this issue in a recent interview with The Last of Us Part II co-director Anthony Newman. In our brief discussion, he acknowledged the problems with the original's companion-AI is something that the team is fully aware of and are hoping to address with the sequel."[Companion AI is] actually one of the few really significant technical achievements we've been able to make on the game," said Newman. "[In the original] there is a mode the AI can be in--which is their default mode when you're in stealth--where they will just never be seen. They're almost better than the player can be at being stealthy. The Last of Us 2 News The Last Of Us Part 2 Is "Meant To Be Unsettling" How The Last Of Us 2 Will Make You Feel Bad About Killing Enemies You'll Kill A Lot Of Dogs In The Last of Us Part 2 The Last Of Us 2 Includes Two Ridiculous NSFW Easter Eggs "There's a tricky balance there because [Ellie] could then just hang way, way back and just never be seen, but then you don't feel like you have an ally with you, [so] you feel lonely. So there's a really interesting line we've been walking but I can definitely say that that aspect of the game has been dramatically improved, I would say."Developing companion-AI is a difficult process, but Naughty Dog hopes the changes it's making will better The Last of Us Part II as a whole. However, it's not the only way that Newman and his team are iterating upon companion AI. They're also improving how their actions impact moment-to-moment combat. "One other thing that's also interesting is that in the past, [in] almost all of our games, the allies have done fake damage where you'll see them shoot enemies and it's a little bit theatrical where their bullets are clearly doing way less damage than yours," said Newman."What I'm really excited about is that with a lot of effort and some clever AI tricks, every time you see your ally shoot an enemy, their bullets do exactly as much damage as yours do. Which is just another way that players are able to make predictions and think two or three steps ahead. When they see Dina take a couple of shots and then they realize, 'I only need one more shot to finish off that enemy because I saw that happen.' I think it's great that players can now count on that and make those types of plans interacting with their allies."If all this talk about The Last of Us Part II has you excited, then you won't have to wait too long: The Last of Us Part 2 releases on February 21, 2020 for PS4. You can read our preview of The Last of Us Part II to see what we thought of the game after a hands-on with it.Info from Gamespot.com
2019-09-29
Coming from Bossa Studios and developer A Brave Plan, The Bradwell Conspiracy takes a surprisingly social approach to the familiar narrative-driven adventure. Placing you in a facility built by people with far too much money and free time on their hands, you'll gradually learn more about the isolated locale and its creators, revealing inconvenient truths about its key players and their impact on the world over. We recently got to play the opening hour of the game and learned just what was in store for this alluring jaunt into the weird.Set in 2026, you play as an unnamed protagonist visiting the Stonehenge Museum owned by the philanthropic mega-corporation Bradwell Electronics. Following a catastrophic attack on the facility that leaves them mute and isolated from the outside world, you'll discover a massive laboratory underneath Stonehenge housing some bizarre experiments. Eventually, you'll meet with another survivor named Amber, and an American scientist looking for a way out as well. After acquiring a talking set of smart glasses, along with a portable 3D printing device, you start to uncover shocking details about the mega-corporation.The game's world-building can often hit close to home, detailing the growing threat of inequality and encroaching natural disasters. However, The Bradwell Conspiracy often strikes a light-hearted tone. In a similar vein to first-person narrative-driven games like Everybody's Gone To Rapture or Firewatch, you're given the run of the place in order to piece together the larger story at your own pace. There was something quite alluring about exploring the hidden facility underneath Stonehenge in the opening act. With your Bradwell smart glasses, you'll be able to scan objects and snap photos of everything in the environment. These photos not only allow you to send clues to Amber, who can remotely open doors or help with puzzles; they also serve as the primary way to instigate communications with her. While this kind of back and forth is similar to the approach Firewatch took, it's far more frequent here, which means more chances to learn neat facts or to have tender moments when you least expect it.What makes The Bradwell Conspiracy's approach to narrative especially interesting is that while you're unraveling the larger mystery of the game's story, you're also actively forming a bond with another character based on your actions. Though this is a somewhat one-sided pairing, given that your character has lost their speech, it still gives way to some surprisingly compassionate moments in your excursion. Depending on your level of willingness to share details about the environment, you'll hear more from Amber, who will start sharing information on the company and even cracking the occasional joke to lighten the mood.During our talk with game director Georg Backer, he spoke about how bonding with Amber is an essential part of the adventure and will offer up some of the game's more nuanced details."We wanted to make sure that the player feels like they're in this together with Amber throughout the game," said Backer. "Given your choices in how you interact with her, people will experience the character in different ways. You can uncover these little side-stories with the character and the environment by engaging with her at certain points as well. However, if you want to forgo a lot of those moments in favor of sticking with the game's main plot, then be our guest. But from a narrative design angle, if you want to discover more about the world, together, it's worth examining further what's around you. [...] There's well over 4,000 lines of dialog, so you'll get to experience a lot from the game's main plot."The game encourages a constant sense of curiosity throughout, and even examining simple items like table stationery can offer up some fun anecdotes from Amber. Unlike games like Bioshock, which intertwines passive-storytelling with gory action and body horror, the crux of The Bradwell Conspiracy is about uncovering strange details about the company with your fellow survivor. Considering how isolating the game can feel when exploring the ruins of the Bradwell lab, it can be easy to forget that you're not alone in your journey. In some ways, this social element is one of The Bradwell Conspiracy's most intriguing elements.Set for release later this year on PC, PS4, Xbox One, and Switch, The Bradwell Conspiracy certainly has a lot of compelling ideas at play. Given its approach to being more socially active with your only ally, it made the strange journey feel a bit less lonely. Given its oddball humor and penchant for a sudden joke from your partner, it'll be interesting to see how unusual this adventure into uncovering a corporation's shady dealings can get.Info from Gamespot.com
2019-09-28
Season 10 of Fortnite is nearly over, but developer Epic Games still has a few more challenges in store for players before Season 11 arrives next month. Week 9's set of challenges is called Bullseye, and as you can probably guess, most of the tasks revolve around hitting targets or taking precision shots. One challenge even literally asks you to land on different bullseyes. If you're not sure where those can be found, fret not--we'll show you where to go.Where Are The Bullseye Locations?There are three different bullseyes painted on the ground, and they're all spread out around the island. Fortunately, so long as you dive in their general vicinity, the targets should be fairly easy to spot when you leap out of the Battle Bus. If you need help finding them, though, we've marked down all three bullseye locations on the map below. Northeast of Lucky Landing, at the edge of the desertAt the edge of the snow biome directly north of Greasy GroveOn the mountain southeast of Frosty FlightsHow To Complete The ChallengeOnce you know where the bullseyes are, all you need to do is make sure you land on them after you dive from the Battle Bus. You'll need to land on all three of them to complete the challenge, so the quickest way is to touch down on a bullseye, get eliminated, then jump into another match and land on a different bullseye until you've been to all three. Do that and you'll earn 10 Battle Stars and unlock another Week 9 challenge to complete.Season 10 of Fortnite is set to end on October 6, so you have until then to complete any remaining challenges from this season. If you need help finishing any, we've rounded up all of our maps and guides for this season's trickier tasks in our complete Fortnite Season 10 challenges guide.Week 9's missions arrive in the midst of Fortnite's Batman crossover event, which includes its own special set of challenges to complete. Those will be available until October 1, so you have until then to unlock some cool Batman-inspired cosmetics, like a Catwing glider.Info from Gamespot.com
2019-09-28
Grand Theft Auto V Online is celebrating another anniversary, and that means extra rewards if you play during the celebration period. Simply logging in by October 2 will net you $1 million of in-game currency--a rather large freebie by GTA V's standards. This won't be given you to immediately, however; it will be deposited in your Maze Bank account by October 9, so you'll likely need to check back in before you're able to spend the newfound cash. Another freebie available right now is the Declasse Logo White Tee, yours for the taking by playing online.If that isn't enough, you can get double rewards on all Survival Series events through that period. This comes along with the release of seven new Survival challenges, like fighting off a Ballas attack on Grove Street or fighting Juggernauts in the Nuclear Bunker.You can also score 2X GTA$ and RP on Mobile Operations missions. Meanwhile, Mobile Operation Centers will be 40% off so you can get it for a song. A variety of Declasse vehicles, Benny's upgrades, and weapons are 40% off too.This comes alongside some other regular rotational events. The Diamond Casino and Resort still offers a free daily spin, and the top prize this week is the roadster Declasse Mamba. The Casino Store is also offering a new refreshed selection of clothing and accessories.And while you're celebrating the anniversary, you can always get really drunk (in the game) and go on a secret mission to increase your inventory by retracing the steps of your drunken stupor (again, in the game).Info from Gamespot.com
2019-09-28
Fortnite: Battle Royale players get a new batch of challenges every week, but with Season 10 nearing its end, it's time to make sure you knock out and any all of them while you still can. Week 9's Bullseye challenge include one that asks you to hit an easy firing range target. It's a simple enough task, provided you know where the firing range targets are located. If you want to spare yourself the trouble of exploring the map to track them down, you can check out our map and guide below, or watch the video above.Where Are Firing Range Targets?There are four firing ranges scattered around the island, most of which are located on the western portion of the map. There's a sign in front of each firing range, so you can easily tell when you've found one. If you need a little nudging in the right direction, however, we've marked down all of the firing ranges we've found on the map below.Southwest of Haunted HillsDirectly south of Snobby ShoresSouthern portion of Polar PeakJust north of Lucky LandingHow To Complete The ChallengeOnce you know where the firing ranges are located, head to one and step on the button next to the sign. That'll cause targets to appear. For the standard version of this challenge, all you need to do is shoot one of the easy (closer) targets. The more challenging Prestige version--which you'll unlock after completing all seven regular challenges--requires you to hit a hard target, but this too should be easy enough.The rest of Week 9's challenges are all fairly straightforward, but the other one that may give you some trouble if you don't know where to look is to land on different bullseyes. These are painted on the ground in different corners of the island, so if you need help finding them, be sure to check out our bullseye locations guide.Season 10 of Fortnite is set to end on October 6, so you have until then to complete any remaining challenges from this season. If you need help finishing any, we've rounded up all of our maps and guides for this season's trickier tasks in our complete Fortnite Season 10 challenges guide.Info from Gamespot.com
2019-09-28
For some time now in Destiny 2, "pinnacle weapons" have numbered among the game's ultimate prizes. These guns were all obtained through lengthy, often-frustrating quests that involved copious amounts of grinding, required plenty of skill, and even needed a little luck to complete, in most cases. The rewards were generally worth it--from Luna's Howl to Mountaintop to Recluse and beyond, Destiny 2's pinnacle weapons have almost all been top-tier guns for any activity in the game. They were also the kind of guns that were only available to the hardest-core of players who were willing to sink a lot of time and effort into unlocking them.With Destiny 2: Shadowkeep, the looming expansion that will kick off Destiny 2's Season of the Undying, pinnacle weapons are going away.Of course, if you've already earned an existing pinnacle weapon, you'll be able to continue using it. But Bungie confirmed in today's "This Week at Bungie" post--the last before Shadowkeep's launch on October 1--that Destiny 2 won't feature any new pinnacle weapons going forward. This is a big change, as previously, each new season (roughly every three months) brought with it new pinnacle weapon quests for Strikes, the Crucible, and/or Gambit.Instead, beginning on October 1 with the Season of the Undying, players will be able to earn new "ritual weapons." These guns won't have the unique perks associated with pinnacles, and the quests to obtain them will be less involved, according to Bungie. The studio provided screenshots and names for all three: Edgewise, a Vanguard heavy machine gun; Exit Strategy, a Gambit submachine gun; and the hilariously named Randy's Throwing Knife, a Crucible scout rifle.Bungie said that although these guns won't have unique pinnacle-style perks, they will instead be "curated rolls." Typically, a "curated" version of a gun might drop from certain activities--raids, for example--and come fully masterworked (leveled up to have one chosen stat increased) and with a pre-selected set of perks "curated" by Bungie's designers. As such, these ritual weapons may turn out to be valuable still--although it's not clear whether, like other weapons with "curated" versions currently in the game, non-curated versions with randomized perks will also be earnable in these weapons' respective activities (for example, can you get an Edgewise with random perks in Vanguard strikes? We don't currently know).Power ReducedBungie said they made this "difficult decision" due to the simple fact that pinnacle weapons had become too powerful. Pinnacles from Crucible (Redrix's Claymore/Broadsword, Luna's Howl, Not Forgotten, Mountaintop, Recluse, and Revoker), Gambit (Breakneck, 21% Delirium, and Hush), and Vanguard (Loaded Question, Oxygen SR3, and Wendigo) tended to dominate every game mode, no matter where they came from (with a few exceptions, cough, Oxygen).The developers said these weapons have generally far exceeded how powerful they should have been, which forced players to obtain them if they wanted to succeed across the board, even if that meant playing game modes where they weren't comfortable. Anyone who grinded through the Recluse and/or Mountaintop quests despite not being particularly fond of PVP game modes understands that struggle well."Even the title of 'pinnacle' set a variety of unrealistic expectations," Bungie's blog post says. "Rather than being the absolute height of Legendary power, they were supposed to be interesting novelties to chase. These problems became more pronounced the more of them we produced."In the end, we decided to move away from pinnacle weapons. If you managed to collect them all, we hope you enjoy them!"That last line had us slightly concerned--the past-tense phrasing there seemed to suggest that existing pinnacle weapons would no longer be obtainable after Shadowkeep launches, which would be a massive disappointment for anyone who hasn't earned them yet. However, we confirmed with Bungie that existing pinnacle weapons will still be obtainable in Season of the Undying and beyond, provided you complete the requisite quest steps.In related news, Shadowkeep will also alter Destiny's gameplay in major ways--including reductions to the efficacy of various damage-increasing weapon perks. These include the perks Rampage, Kill Clip, Swashbuckler, Multikill Clip, Desperado, Surrounded, Master of Arms, and Onslaught--some of which are present on existing pinnacle weapons, most notably Recluse's Master of Arms perk. Most players agree that Recluse is currently overpowered (as much as those who've obtained it love to use it), so it will be interesting to see just how these and the many other changes coming with Shadowkeep affect how we play the game--and how players will feel about them once the dust settles. Info from Gamespot.com
2019-09-28
Destiny 2 will be a very different experience with the release of the Shadowkeep expansion on October 1. As Bungie has explained at considerable length and across numerous blog posts and videos, a huge amount of systems, activities, and loot will get overhauled with the new content. That also means that a lot of what we're used to in terms of how the game plays is getting either tweaked slightly or upended completely. In the final days before Shadowkeep, Bungie detailed one set of changes to how you increase your character's power--which will probably have the biggest impact on your game experience.In its final "This Week at Bungie" blog post before the launch of Shadowkeep, the developer dropped a heap of bullet points detailing myriad changes to the game. The post broke down changes to things like how damage is dealt to over-leveled enemies and how "pinnacle" weapons are set to change, and it gave some very concrete details about how the Power grind will work in Shadowkeep. For the most part, the changes sound like they should make working toward the new Destiny 2 endgame less of a pain, at least until you start to hit the caps.First up, earning experience points is no longer a part of leveling up your character. Previously, you first had to level your character to the cap (currently 50), and then start increasing a second number, your Power level, by gathering better and better gear. With the release of Shadowkeep, every player will automatically be level 50, regardless of whether your character is new or old. Experience points will instead advance your way through the new seasonal rewards. As in games like Fortnite and Apex Legends, there's a slower free path and a quicker premium path through those rewards, depending on if you buy Destiny 2's Season Pass.So instead, going forward, you'll only focus on your Power level, which is the average of all the Power level numbers on all your equipped gear. On October 1, every character starts at the current 750 Power level cap, regardless of whether you hit the cap before Shadowkeep, or you're a brand new Guardian. From there, you'll advance toward the "soft cap" of 900. All gear drops in the game, from all activities, will be of a higher Power level than the highest item you own, either equipped to your character or in your vault. Essentially, just playing the game in any capacity will strengthen your character. Once you hit 900, things get more complicated.Grinding For The EndgameFrom the soft cap, you'll need to earn Powerful drops or Pinnacle weapons, like the ones that exist in Destiny 2 right now. You can get Powerful drops from a number of activities, like completing Strikes, Crucible matches, and Gambit matches, although Bungie notes that the Powerfuls currently offered from Forsaken activities--the ones in the Dreaming City, for instance, or from completing Black Armory Forge bounties--will be converted to weaker Legendary drops instead. You can also earn Prime Engrams as you play, which count as Powerful drops. Prime Engrams will drop three levels higher than your best piece of gear (as opposed to the 4-7 levels higher in Forsaken). That will carry you up to Power level 950.At 950, things change again. Powerful drops will no longer advance you at that point--they'll drop at the level of your highest equipable piece of gear instead. That should make getting your entire gear set up to 950 a little easier than it is now; you can sometimes get held up waiting for one piece of armor to drop in order to raise your character's total Power.Reaching The Pinnacle CapTo advance to the final "hard cap" of 960 Power, you'll need "Pinnacle" rewards. These aren't the pinnacle weapons we saw in Destiny 2 before--a series of unique weapons earned by completing lengthy quests in a particular activity. Instead, it seems that Pinnacle drops will require you to best Shadowkeep's toughest activities, like the new version of Nightfall Strikes called The Ordeal, or to take on the Garden of Salvation raid.But while 960 is the top of Power grind for your gear, it isn't the end of the grind altogether. You can still increase your character's Power using the new Seasonal Artifact. This item comes with its own set of perks an adds additional Power to your character as you rank it up (although we haven't seen how that's done yet). The Seasonal Artifact doesn't affect the Power levels your gear drops at, but it does raise your character's overall strength and defense stats, so making sure to take care of it will be essential for completing top-tier Shadowkeep activities.That's all a lot to keep in mind, but for the most part, it sounds like it'll make the Power grind in Shadowkeep a little clearer in terms of which activities you need to do and when. We'll have to see whether that's actually the case, and just how attainable Destiny 2's Pinnacle is, when Shadowkeep launches next week. Info from Gamespot.com
2019-09-28
Pokemon Sword and Shield are less than two months away from release, and ahead of their launch, The Pokemon Company is hosting another livestream for the games. This broadcast is scheduled to begin next Friday, October 4, but it will be a little different from previous streams.Beginning at 6 AM PT / 9 AM ET, The Pokemon Company will air 24 hours of "live" footage from Glimwood Tangle, a forest area in the Galar region. The stream is framed as research being conducted by Sonia, Professor Magnolia's assistant and granddaughter, to observe Pokemon in their natural habitat. You can read Sonia's message about the stream below:Sonia needs your help, Trainers! Next week, she’ll be setting up a live camera and conducting some Pokémon observation research in Glimwood Tangle, a strange forest area in the Galar region. Tune in to pitch in! Details: https://t.co/4dpADvAvSf#PokemonSwordShield pic.twitter.com/Xrql75FOYC — Pokémon (@Pokemon) September 27, 2019"My name's Sonia, and I'm a Pokemon researcher. Here in Galar, I'm always helping out with research for my gran--Professor Magnolia, that is! I'm sending this message because I could really use your help with some research I'm doing. Next week, a camera will be set up in a strange forest here in Galar known as Glimwood Tangle, and the camera will begin broadcasting live footage. The broadcast will last for 24 hours! If you could take a gander when you have time, that'd be just great. Thanks in advance!"The Pokemon Company teases that viewers "may notice things that surprise you" during the stream, which presumably means we'll get a glimpse at another new Gen 8 Pokemon, although that has not been confirmed. You can read more details about next week's stream on the official Pokemon website.The Pokemon Company has been gradually revealing new monsters since Sword and Shield were officially announced earlier this year; most recently, we got our first look at Sirfetch'd, a Galar-exclusive evolution of Farfetch'd. Nintendo's big September Direct also unveiled two monsters--Polteageist and Cramorant--as well as the first details about two new features: Pokemon Camp and curry cooking.Pokemon Sword and Shield launch for Nintendo Switch on November 15. You can catch up on all the new Gen 8 Pokemon revealed so far in our gallery. If you're interested in picking up either title, be sure to also check out our Pokemon Sword and Shield pre-order guide.How To Watch 6 AM PT9 AM ET2 PM BSTInfo from Gamespot.com