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2019-10-09
There's nothing quite like the bright, beautiful, and sometimes distraught world of Indivisible. It's one that wears its Southeast/South Asian influences on its sleeve, and pulls you into places you want to be in with characters you want to be around. Developer Lab Zero blends several genre elements to create a system of combat and platforming that flows seamlessly between Indivisible's seemingly disparate parts. It has so much going for it that it's disappointing when heartfelt exchanges and pivotal moments lack the gravitas they deserve or are simply glossed over. While Indivisible has trouble following through narratively, I can't shake its enjoyable moments and the sense of cultural visibility it gives a region I'm connected to.Your journey across Indivisible's world revolves around Ajna, the hard-headed but full-hearted protagonist who perpetually stumbles into revelations about her true nature. She makes new friends along the way who either have mutual goals in mind or don't need much convincing to join her cause. Other than brief surprise, no one seems to bat an eye at the fact that they get physically absorbed into Ajna's consciousness--a separate plane of existence that acts as a sort of hub area--only to be summoned in battle or in conversation. You'll have to concede having deeper explanations other than Ajna's supernatural powers and third-eye chakra which are connected to the ominous villain Kala, goddess of destruction and creation.A diverse cast of characters and a creative combat system make Indivisible's fights stand out.Although a handful of key characters are central to the story, you assemble a party of four from a large and varied roster that's built up rather quickly. You assign a party member to a position in combat that corresponds with a face button; this is how you actively send them in to deal damage in real-time during an offensive phase and have them individually defend when enemies initiate attacks. Getting the hang of Indivisible's hybrid of turn-based and real-time mechanics opens you up to inventive ways of combining different characters' movesets and timing their specific attacks at the right time. It's easy to see how Lab Zero channels elements of its previous game, Skullgirls--there's a slight fighting game touch with combos, directional attacks, guard breaks, perfect blocks, and air juggling attacks. You also build up a meter, called Iddhi, which represents Ajna and friends' ability to go into overdrive for executing powerful special attacks. Battles tend to move fast, and this layered combat system makes you eager to get into the next fight.It's not necessary to learn every character as it's viable to stick with a handful of your favorites to cycle between for certain situations (they all level alongside Ajna so no one gets left behind). But as great as combat can be, you'll be disappointed to know that its wonderful complexities are squandered by a lack of challenge towards the end of the game. Your party becomes so powerful that simple button mashing will get you by most, if not all, enemies and bosses. You'll continually recruit new members in the late-game, too, but with little reason to get in tune with their mechanics. Combat's biggest enemy is the lack of difficulty right when the stakes should be the highest.Fighting is only half of Indivisible, gameplay-wise, though--it's partly a 2D side-scrolling adventure that draws from Metroidvania-style exploration. As you accumulate new tools and powers, so too does your means of traversal. Ajna starts with an axe that she uses to propel herself upward to higher ledges, but she'll soon be pole-vaulting, pogo-sticking, and monkey-swinging with a spear to avoid hazards and reach new areas. Her own superpowers eventually let you dash across wide gaps, jump to greater heights, and break through walls. What makes all these mechanics fun to use is that you face a variety of obstacles that force you to think about the clever ways you need to string together your toolset and abilities to overcome these platforming challenges.Unlike combat, platforming steadily ramps up to a satisfying difficulty towards the end, but it's never frustrating since you only face light punishment for death. Rather than loading a previous save, you get brought back to a generously placed checkpoint should you fail a sequence. What's more, a number of boss battles merge the two gameplay styles and test you to juggle both at a rapid pace. That could sound like the game biting off more than it can chew, but the pace at which you transition between the two phases keep things moving seamlessly.From one location to another, Indivisible's imaginative art style gives you an unmistakable sense of where you are and the things that happen there. I'm still thinking about the rough streets of Tai Krung City, which come to life through neon signage, quirky apartment setups, lavish clubs, and sketchy alleyways. Even the grimy, oppressive Iron Kingdom clearly communicates a hardship among the common folk who inhabit the cobblestone roads, and you feel the bustle of the markets that occupy the colorful seaside town of Port Maerifa. That rich sense of style extends to each of the characters, who are beautifully realized in expressive, hand-drawn artwork. It's an evolution of the imaginative style and designs from Skullgirls, and it helps distinguish each member of the wide, diverse cast.Excellent platforming scenarios challenge you to use all your tools and powers.Indivisible's sensational soundtrack tops off the joy of exploration and complements the feelings you get from soaking in the beautiful visuals. The infectious tunes solidify the personality of Indivisible's locations, a favorite among the tracks being the song that plays in Tai Krung City--its steel drums and upstroke guitar riffs hook you, but its somber melody reflects the town's dreary side. And the energetic tempo and horn section of the club area's song propels you to keep going, especially when it doubles as the battle theme. The Pacific Islander-influenced region of Kaanul features a theme with catchy woodwind instrumentation and a solemn string section. Indivisible's soundtrack is very much part of the atmosphere it aims to build, and it's one that's worth listening to on its own.I want to love Indivisible unconditionally; it has so many great pieces, and it's a special thing to feel seen. I'm happy to have a game that's distinctly Southeast Asian, giving some earnest representation to a part of the world I belong to and one I'm even more curious about now.Indivisible roots itself in broad-reaching concepts from Southeast/South Asian mythologies and history. Every in-game region's introduction is written in Sanskrit. Mount Sumeru, the critical location for which Indivisible starts and concludes, is derived from the sacred mountain in Hindu, Buddhist, and Jain mythology that harnesses all things physical and spiritual. An important character, Thorani, who treats Ajna as one of her own, calls her luksao, the Thai word for daughter. You can also spot smaller pop culture references, too--special shout out to the Jollibee reference in Tai Krung City, and a charming wannabe-Kamen Rider stand-in. Even down to character names, there are so many more connections to draw. While Indivisible doesn't necessarily explore these cultures in any particular depth or in more meaningful ways, it gives the stage to a diverse region to tell a simple story of personal growth, self-acceptance, and sacrifice.I wonder how the three-piece chickenjoy and halo-halo are at Jolly Katydid.With that said, while Indivisible has the foundation to portray something powerful it doesn't exactly follow through. Many of Indivisible's major story beats lack the necessary impact they need to stick with you and get you fully invested in Ajna's fight to save the world. While there's an assortment of likeable personalities and quips between characters, and the voice acting performances shine, many dialogue sequences don't reflect the gravity of the situations that unfold. For example, Ajna internalizes life-altering events in ways that frame them as frustrations to her rather than tragedies. And when she inadvertently causes destruction, it's largely brushed off as an accident with consequences that aren't communicated. Characters are quick to change their minds about things without portraying the process through which they came to their conclusions, undermining possible emotional stakes.There are key moments when other characters push back and confront others to think harder about what they're doing. Whether it's characters who open themselves up to feel any sort of positive emotion, go through a sincere redemption arc, or provide unquestioning support, you can identify the times Indivisible gets it right. I can't help but wish that the story contained these highlights more often than not.I want to love Indivisible unconditionally; it has so many great pieces, and it's a special thing to feel seen. I'm happy to have a game that's distinctly Southeast Asian, giving some earnest representation to a part of the world I belong to and one I'm even more curious about now. As a whole, it sometimes doesn't come together; it's missing weight to its narrative and the challenges necessary to flex its wonderful combat system. But it stands out as an RPG that's doing something genuinely different, and it brings joy to its clever platforming with the tune of an infectious soundtrack. For all its faults, Indivisible has its heart in the right place.Info from Gamespot.com
2019-10-09
John Wick is an orchestrator of death. He efficiently uses both the tools and space around him in a fight, delicately flowing between enemies and intelligently picking them off. John Wick Hex effortlessly replicates the slick violence of the films, allowing you to embody the feared assassin in combat scenarios that are both challenging and satisfying to overcome. It also introduces a fast-paced spin on traditional turn-based action, letting you think and act like the elusive Baba Yaga while also looking as refined and controlled as he is.At the core of John Wick Hex is an overhead timeline, which records actions both you and enemies take. Each action takes a set amount of time, represented plainly in the timeline to give you a clear view of when you’re taking a shot versus when you have to dodge an incoming one, for example. After each turn, the action you’ve made plays out in real-time, only pausing if a new enemy enters your line of sight or if you take damage to let you adjust accordingly. You’re always aware of how the action is going to play out when it starts moving again, which lets you plan ahead and position yourself for your next turn.The choices you make in combat are vital, though. Sometimes an enemy might be quicker on the draw than you, forcing you to decide between potentially taking a hit or throwing your gun to stun them in time. This has its own set of consequences. If the enemy is too far, you’ve now disarmed yourself with too much ground to cover for a close-quarters takedown, or left yourself vulnerable to the surprise appearance of another foe. Each turn is a new step in a moving puzzle, rewarding careful consideration of positioning, sight lines, and resource management with a graceful flow of murder.Aside from health, you have to consider both ammunition and a resource called focus. John Wick is great with a gun, but Hex limits the number of bullets you can carry at a time to force you to experiment with new weapons that you find. Knowing how many bullets you have in the magazine before a fight helps you manage how many enemies you think you can dispatch before needing to find a new one, which in turn helps you move efficiently from one kill to the next, collecting dropped firearms in the process. It’s a satisfying balance; I constantly had to adapt to the firing speeds and effective ranges of new weapons, which in turn changed the way I advanced on or retreated from a fight.Focus governs most of your actions outside basic movement and shooting. Everything from performing an instant melee takedown to reloading your weapon requires some focus points, making it the backbone to most of your available repertoire. Although it can be replenished easily enough, finding space in a fight to do so without taking too much damage is tough, encouraging you to only bite off as much as you can chew and space your enemies out to avoid becoming overwhelmed. Your successes and failures are governed but how well you’re able to manage both ammunition and your distribution of resources, with Hex focusing less on hit percentages and random rolls and more on the choices you make and your ability to anticipate how things will play out.Levels are designed to challenge your understanding of movement and its inherent risks, too, stuffing you into long, cramped corridors laden with doors that enemies can spawn through at any point. Sight lines are obscured to keep you guessing about who's just around the corner; a reckless roll could put you in the firing line of a group of previously hidden enemies. Each step you take towards the exit of each level has to be a calculated one, taking into account acute angles of doorways and the benefits of elevation from overhead balconies.When you hit a stride with this balancing act, John Wick Hex feels like it’s almost moving in real time. Your decisions will start feeling instinctive, with moves playing out as if you’re beholden to a ticking clock. Hex is tuned to make you feel like you’re always one step ahead. Because you have a beat or two to react to new enemies before they make their moves, you'll often feel like your reaction times are split seconds ahead of them--so long as you're thinking carefully. But it’s equally unforgiving if you’re too bold. If you don’t learn how to break sight lines while moving, you’ll quickly find your timeline overwhelmed with enemy actions that you can’t address entirely. Hex is a power fantasy with the odds ever so slightly tilted in your favor, but it’s also a game that wants you to understand the fine margins that John Wick operates within during every fight.With such dynamic and engrossing combat at its center, it’s disappointing that John Wick Hex’s original story fails to live up to the same standard. It takes place well before the events of the first film--when John was the most dangerous weapon the High Table had in their employ, and before he ever met his wife--with John searching for series stalwarts Winston and Charon, reprised by Ian McShane and Lance Reddick respectively (Keanu Reeves' likeness is used in the game's stylized cartoonish aesthetic, but John Wick has no dialogue to speak of). Hex, a new villain to the series, has kidnapped the pair in an attempt to dismantle the High Table in a fit of revenge, inviting the wrath of John Wick as he ruthlessly hunts him down over a variety of locales, like neon-soaked night clubs with harsh electronic music and silent, snow-slicked forests which quickly become drenched in bright pink streaks of blood from fallen foes.While the narrative gives the game a reason to bounce from one location to the next, it never taps into the intriguing layer of lore that sits on top of the high-octane action from the films. You’ll learn nothing new about the High Table or their seedy, mysterious Continental hotels, and even less about John’s time before giving up his assassin lifestyle in pursuit of something quieter. Hex’s revenge tale also fails to establish any interesting backstory or lasting impression on the franchise, making the story feel meaningless in the grander scheme of things.It’s a disappointing thread that ties together the exceptional gameplay, which faithfully captures the feeling of being John Wick in a strategic and pulsating formula. John Wick Hex has turn-based gameplay at a pace you’ve likely not experienced before, and it intricately balances its systems to give you a sense of being an expert hitman while also making it feel earned. It’s a slick and well-oiled game that succeeds in giving you a new, engrossing way to experience John Wick and its signature brand of chaotic action. Info from Gamespot.com
2019-10-09
Restoring the place which harbors your fondest childhood memories is a cute and almost noble goal. In Concrete Genie you get to take something drab and dead and bring it back to life with colour, love, and warmth. It's a very simple and short experience that focuses mainly on light puzzling, 3D platforming, and a little stealth, but its charm and general sense of playfulness really make it a worthwhile adventure.In Concrete Genie you play as Ash, a boy who dreams of bringing his former home, a fishing port called Denksa, back to life. The town has been corrupted by an oil spill and negative emotions, and is now a desolate maze-like neighbourhood by the water. Ash's love of art and memories of better days draw him to the run-down area, despite his parents' warnings. Unfortunately for Ash, his bullies also enjoy running amok in the ghost town; they tear up his art book and push him into a cable car bound for Denska lighthouse (known for housing a ghost), starting him on a new journey.Small drawings of the genies Ash drew as a child are scattered around the city and, when combined with the power of the lighthouse ghost, bring his paintings to life. These friendly genies bid him to use his artistic talents to paint the town using a new magic brush, which restores the electric lights in the area. He sets to work, using his vibrant artworks to push back the darkness infecting the town. The premise doesn't make a tonne of sense, but its message and execution are sweet and full of heart, much like the rest of the game.Ash is determined to restore Denska to its former glory and each area of the town, including the lighthouse, has hanging fairy lights over some parts of buildings. Painting these areas will clear the dark vines that block your path to the next section. Mechanically, painting is more like placing large dynamic stickers rather than using your own brush strokes. You choose whether you want to paint something like a rainbow or a flower, use either motion controls or the right stick to choose its location, then drag across the screen to determine the general size and shape of the object.Concrete Genie fills in the rest, adding fine details that can vary depending on the sticker. Flowers may create extra grass, and trees can grow additional branches, but it all works to make whatever you're creating far more impressive. The artwork is made of light and genuinely quite beautiful--if a little overbearingly bright at times. Much like projected light art or bright neon signs, they work well in moderation but can get overly busy. You do have to go quite overboard to create something that's actually ugly, which makes the act of painting the town really satisfying--you get to watch a boring dull environment become something quite pretty with very minimal effort.To light up the hanging lights, any painting will do. This means that sometimes, for simplicity's sake, I used the same art over and over again, covering the walls with butterflies or stars out of laziness. Occasionally, you may need to paint something specific, but even then it can get a little repetitive. All of the paintable objects come from your sketchbook the aforementioned bullies tore apart, and these pages are scattered all over Denska.Sometimes you might not have the page you need yet, but setting out to find them gives you a genuine reason to explore the environment and fortunately, it's really fun to do so. Ash is just a kid and doesn't have superpowers, so he can't jump particularly high or survive large falls, but he does have a spirited spring in his step. Clambering up the sides of buildings is quick and efficient while still feeling grounded and not at all floaty. Even if you do fall to your death, you're immediately returned to where you fell from, and daredevil actions like sliding down power lines make getting around enjoyable without fear of punishment. There's a really nice fluidity to his movements, which emboldens you to explore every nook and cranny to hunt down your strewn pages.Along the way, you'll also find spots to create new genies, which will in turn help you solve puzzles and access new areas. These genies have set colours which allow them to solve different elemental puzzles--red genies can burn down a tarp, for example, whereas blue ones can blow on specific objects, and yellow ones generate electricity to power various doors and switches. The downside to the puzzles is calling one genie to solve a problem calls all who are available to come, so often there's not much active work on your part to solve them--Instead, the genies come along and, aside from a few exceptions, they'll just solve it on their own. As genies are still technically paintings that exist on the walls they were painted on, they can only travel on connected walls and are locked in their own areas. This means you may need to have found the painting spot for the type of genie you need first, but this still isn't very difficult. You also have a fair amount of control over how your genies will look, depending on how many genie design pages you’ve collected. The choices you make can impact their personalities, which can make interacting with them incredibly endearing--it's also very easy to make some hot mess genies, but they don't seem to mind their appearance. The interactions between Ash and the genies are very sweet--you can hang out with them, play games together, and paint things for them. Keeping your genies happy also makes them more likely to help you solve puzzles and provides you with Super Paint, which is required to paint over some surfaces, so the whole interaction with the genies feeds back into the positivity of the game.Concrete Genie takes a surprising turn in the final act, when combat suddenly makes an appearance. As a part of the narrative, it makes sense and is an enjoyable twist, but because it's such a short-lived mechanic it feels under-developed. Like the elements of the genies, you are granted three different elemental attacks that need to be used to take down different shields. The half-hour dedicated to combat, mostly involving boss fights, doesn't give much opportunity for you to experiment with it. I'm still not sure if all the attacks did damage or whether some just caused status effects because there wasn't enough time or enemies to organically work it out.When you're granted combat, you also gain new movement abilities, which include paint skating. This means you no longer have to run so much and can instead essentially skate on magical painted shoes. It makes getting around even more fluid than it was before, and unlike your ability to shoot elements, you get to keep this one even after the main story is completed. Because it's introduced fairly late into the game, it makes jumping back in after the story to clean up collectibles really enjoyable. The game itself only takes about six hours to complete on an initial playthrough, and once it's "over" you really do want to play more. But even with the 10 or so hours I spent finding all the secrets and collectibles, it still feels like some concepts could still have been explored to a greater degree.Most of what Concrete Genie has to offer is fun and beautiful in a sort of childlike way. The game is not particularly difficult, and overcoming a puzzle or combat scenario isn't always satisfying. But it's ultimately still an endearing experience throughout. There's plenty of enjoyment to be found just from the act of exploring, and little hidden secrets along the way help make it worthwhile; I just wish Concrete Genie had more adventure waiting for me. Info from Gamespot.com
2019-10-08
Bethesda has announced Fallout Legacy, a bundle compiling the definitive editions of all the mainline Fallout games. The only catch is that it's coming to the UK and Germany only.Legacy contains Fallout, Fallout 2, Fallout Tactics, Fallout 3: Game of the Year Edition, Fallout: New Vegas Ultimate Edition, and Fallout 4: Game of the Year Edition. One notable exclusion, however, is the most recent game in the series, Fallout 76.'Please stand by' for pre-order in the UK!A collection of #Fallout titles for PC featuring Fallout, Fallout 2, Fallout Tactics, Fallout 3 GOTY, Fallout: New Vegas Ultimate Edition, and Fallout 4 GOTY.This product will be released on 25th of October in Germany and the UK. pic.twitter.com/O4x28FLAhs — Bethesda UK (@Bethesda_UK) October 4, 2019The PC-only collection launches on October 25, but Bethesda did not offer any explanation as to why it's only coming to the UK and Germany. A previous bundle, titled Fallout Anthology, contained many of the above games but excluded Fallout 4: Game of the Year Edition.A price has not been announced for the latest collection, but it was leaked by Amazon Germany before its reveal with the price of €40.The mainline Fallout series has enjoyed critical acclaim. Our verdict on the most recent mainline title awarded it a 9/10. "In the grand scheme of things, Fallout 4's minor issues pale in comparison to its successes," wrote Peter Brown. "When you put the controller down, you think about the friend you betrayed to benefit another, the shifting tide of an incredible battle, or the moment you opened a drawer and found someone's discarded effects, making you wonder how they felt before the bombs fell. In moments like these, Fallout 4 can be an intoxicating experience. You're often forced to sacrifice something--a relationship, a lucrative opportunity, or your health--to make gains elsewhere. And the deeper down the rabbit hole you go, the more you wonder: what if I chose a different path? You second guess yourself, not just because you had other options, but because you aren't sure if you did the right thing. The fact that your decisions stick with you after walking away from the game is a testament to the great storytelling on hand. Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series." Read more in our full Fallout 4 review.Info from Gamespot.com
2019-10-08
When Crystal Dynamics and Square Enix showed the first look at Marvel's Avengers at E3, the reception was less than kind to the appearance of the Avengers themselves. It appears that the studio took the criticism to heart, as the newest look from New York Comic Con gave us a fresh look with unmistakable changes to the character designs.As noted by Twitter user Eren Caboose, a side-by-side look at some of the scenes from E3 compared to their NYCC appearances are noticeably different. Thor is the most obvious change, trading in his messy mane for a much more well-kempt hairstyle tied in the back, and a trimmed beard. Tony Stark may have also changed, albeit more subtly.Big improvements made to #PlayAvengers since we first saw it at E3! This game is looking better and better with each new trailer released. Hope it lives up to the hype! At the very least I can vouch for the fact that the gameplay is super fun. pic.twitter.com/WYboQQFCHu — Eren - CaBOOse (@CabooseEK) October 7, 2019The initial backlash extended to most of the major Avengers characters, and these screenshots don't give us an idea of whether Crystal Dynamics has also touched up Captain America, Black Widow, or Bruce Banner. The studio initially said the character designs wouldn't change--which may still be true as these look slightly revised instead of an entire visual overhaul. The studio did note that it would still be putting in an extra layer of polish before release.The NYCC showing also revealed that Kamala Khan aka Ms. Marvel will be the game's main character, as she helps bring the heroes back together after the tragic events of A-Day. Marvel also showed off the Earth's Mightest Collector's Edition, with tons of goodies for fans. The game is coming on May 15, 2020.Info from Gamespot.com
2019-10-08
Pokemon Sword and Shield's 24-hour livestream turned out to be largely uneventful, but it did give us our first glimpse at another new Gen 8 Pokemon. A mysterious monster was teased throughout the entire broadcast, but only toward the end did we get a clear look at the new Pokemon, and it appears to be a Galarian form of Ponyta.As you can see in the images below, the new Pokemon bears a strong resemblance to Ponyta. However, its mane appears to be made out of purple clouds rather than fire, and it has a small horn atop its head much like a unicorn, which seems to suggest it's a Fairy-type.While The Pokemon Company has yet to outright confirm the new Pokemon is indeed a Galar-exclusive variant of Ponyta, Ponyta's cry could be heard during the stream, lending credence to the theory. After the stream ended, Sonia, Professor Magnolia's assistant and granddaughter, said she'll "collect everyone's reports and create a summary for [her] gran soon," so we'll likely get official confirmation sometime this week.Serebii Update: Clear image of the new Pokémon, this time walking slowly https://t.co/gDbXkHSvkT pic.twitter.com/qbWe1cz5Iv — Serebii.net (@SerebiiNet) October 5, 2019Serebii Picture: Final image of Galarian Ponyta from the stream https://t.co/gDbXkHSvkT pic.twitter.com/ioIZKBsXbN — Serebii.net (@SerebiiNet) October 5, 2019A handful of other old Pokemon are also receiving new Galarian forms in Sword and Shield. Earlier this summer, we got a look at Galarian Zigzagoon and Weezing. A couple of monsters will also have new Galar-exclusive evolutions. Galarian Linoone will be able to evolve into a new Pokemon called Obstagoon, while Farfetch'd is getting a new evolution called Sirfetch'd. Pokemon Sword And Shield News Pokemon Sword And Shield Pre-Order Guide: Bonuses And Discounts Pokemon Sword & Shield Seemingly Reveal Galarian Ponyta Pokemon Sword & Shield: Here's Every Gen 8 Pokemon Revealed So Far [Update] Pokemon Sword Vs. Shield: What Are The Version Differences? Pokemon Sword and Shield launch on November 15. Until then, you can see all the new Gen 8 Pokemon revealed so far in our gallery. If you're interested in picking up a copy of the games, check out our Pokemon Sword and Shield pre-order guide.Info from Gamespot.com
2019-10-08
Annihilation and Ex Machina creator Alex Garland's latest project, a limited series on FX called Devs, has been completely shrouded in mystery since its announcement with only a precious few promotional image and a vague plot synopsis made available. We've known it's about a character named Lily (Sonoya Mizuno) who suspects her boyfriend's employer--a mysterious tech company--may be behind his murder. As far as the details are concerned, that's about all we've had.At least, until now. During a panel and first look presentation at New York Comic-Con, the veil around Devs has finally started to come down--and it looks absolutely incredible. Take a look at the 15 second teaser clip released after the panel.Far more than 15 seconds were shown at the panel, however. In an extended, NYCC exclusive trailer, we were able to see a character named Segei (Karl Glusman), experiencing his first day on the mysterious "Devs team," of a company named Amaya. It's a tech startup in Silicon Valley working in quantum computing run by a man named Forest (Nick Offerman). The look of the company is completely keeping with the aesthetic Garland's work has established in Ex Machina and Annihilation: Sleekly modern and strangely surreal.They enter "the cube," a room suspended in the middle of a larger, gold plated room (a practical set, Garland revealed, with walls covered in actual gold leaf,) through a floating drawbridge. The whole system, Sergei notes, levitates by electromagnets. Inside the cube is the heart of a massive quantum computer, flanked by a team of developers--ranging from an unlikely old man (Stewart, played by Stephen McKinley Henderson) to a child prodigy (Lyndon, played by Cailee Spaeny)--working away at futuristic desktops.Sergei is lead to his desk and given his duties, such as they are. Forrest explains that the company doesn't observe weekends, there are no shifts or hours, nothing comes into the Devs department and nothing leaves. Sergei's job is to sit and read code, and he'll figure out what to do from there, Forest is sure of it.The scene then dovetailed into a teaser, featuring a rapid fire barrage of clips from the rest of the season--corpses on fire, a strange and lushly green field filled with a grid of strange golden pillars, a forest of massive trees each ringed with neon halos, isolated and brutalistic building, densely populated cities.So, what does any of this mean? Garland offered some insights during the panel's Q&A portion."This show started with two things. One was getting my head around the principal of determinism, which says that everything that happens in the world is based on cause and effect," he explained. "That has all sorts of implications for us--for one thing it takes away free will. The other thing was quantum computers -- reductively you could say they're just spectacularly powerful computers."He continued. "It's a simple idea. It's that nothing random or spontaneous ever happens. That implies a deterministic universe. If you roll a marble across a table, in a deterministic universe, you'd know exactly where it would stop and how hard it was pushed."Amaya is working with quantum computing in an effort to explore those deterministic ideas, believing that if those theoretical principles are true, it would be possible to create a computer strong enough to calculate every possible variable for every possible event to the most minute detail, which would allow anyone with access to the computer to not only predict the future, but also examine the past.Devs will run for 8 episodes, all written and directed by Garland, on FX. It is scheduled to premier in 2020. Info from Gamespot.com
2019-10-08
The official Twitter account for Cyberpunk 2077 may have just teased a photo mode for CD Projekt Red's upcoming open world action RPG. Photo modes have become increasingly popular in the last couple of years, so it's not a surprise to see the feature will most likely make its way into Cyberpunk 2077 and the gritty, colorful world of Night City. (The Cyberpunk 2077 team even confirmed their plans to include a photo mode in a tweet last year.)#CaptureCyberpunk#PhotosFromNightCity pic.twitter.com/7YRwEevkjI — Cyberpunk 2077 (@CyberpunkGame) October 7, 2019Cyberpunk 2077 will be at PAX Australia later this week, showing off live, 45-minute presentations to the public, including one day at GameSpot's very own theater. Don't forget to check the schedule for Cyberpunk 2077's PAX presentations if you're going to be there. Cyberpunk 2077 News Cyberpunk 2077 Photo Mode Possibly Teased In Tweet Cyberpunk 2077's Setting Will Be A "Unique Take" For The Franchise Cyberpunk 2077 Creator Details Two Of The Game's Biggest Gangs The Three Varieties Of Cyberpunk 2077 Weapons Detailed We finally got a release date for Cyberpunk 2077 at E3 this year. It'll be coming out on PC, PS4, and Xbox One on April 16, 2020. For more of the biggest upcoming games, check out our roundup of the biggest game release dates of 2020.Info from Gamespot.com
2019-10-08
The anniversary celebration in Borderlands 3 is continuing this week, and the new theme is the Rare Spawn Hunt. From October 8-15, you'll have a much easier time finding rare spawns, and you'll get a better chance of scoring unqiue Legendary weapons and loot from taking them down.You may have seen rare spawns around the universe in Borderlands, but they appear sporadically. During the event week, they'll be guaranteed to appear in their designated locations, and their chance of dropping Legendary loot is increased. That gives you a much better chance to score some rare drops, and in the announcement Gearbox also provided the names and loot drops for each. You can find that listing below.There will be a quick "micropatch" to usher in the Rare Spawn Hunt, and Gearbox recommends verifying that you're online in the main menu and then giving it a few moments before starting up your game. The event will last from October 8 at 9 AM PT to October 15 at 8:59 AM PT.The remaining three weeks in the anniversary celebration are called Show Me The Eridium, Mayhem on Twitch, and Spooky Surprise. The last week would appear to be the introduction of the free Bloody Harvest DLC, but there may be other Halloween themed events coming as well.Rare Spawn Hunt Loot DropsRakkman – Night Flyer, Legendary PistolEl Dragon Jr – Unleash the Dragon, Legendary ArtifactRoad Dog – Redline, Legendary ShotgunIndoTyrant – Random CustomizationForce Troopers – Random Legendary class modsDemoskaggon – Random Legendary ShieldThe Unstoppable – Band of Sytorak, Legendary ShieldThunk & Sloth – It's Piss, Legendary Grenade ModMaxitrillion – The Horizon, Legendary ShotgunBorman Nates – Psycho Stabber, Legendary PistolPrincess Tarantella II – Hive, Legendary Rocket LauncherMother of Dragons – Random Legendary ArtifactsRed Jabber – Random Legendary Grenade ModUrist McEnforcer – Masterwork Crossbow, Legendary Sniper Rifle Borderlands 3 News Borderlands 3 Patch Notes: Character Balance, Stability Improvements, And More Borderlands 3 Starter Guide: 17 Spoiler-Free Tips You Should Know Before Jumping In Borderlands 3 Shift Codes: All Active Shift Codes And How To Redeem Them Info from Gamespot.com
2019-10-08
A great Switch bundle is on sale at Rakuten right now, but only for short time. From now until this Wednesday, October 9, you can snag the handheld-only Switch Lite (any color) bundled with Link's Awakening, a gorgeous remake of the 1993 Game Boy classic, for only $219 plus tax. A Switch Lite goes for $200 on its own, and Link's Awakening is a full-price $60 game, so you'll save a full $41 here. That's an excellent deal on two brand-new, first-party Nintendo products.To get the discount, select your preferred console color and add the bundle to your cart. You'll be prompted to sign in or create a free Rakuten account. When you get to the payment step during checkout, use promo code NWD41, which will slash $41 off the price.See Switch Lite / Link's Awakening bundle at RakutenIt's worth mentioning there's also another coupon, SAVE15, that'll slash 15% off any product sitewide (you can't combine it with the other promo code above). This deal is also a limited-time offer, available now through Tuesday, October 8, but it notably includes Link's Awakening. The game is discounted to $54 already, and with the additional 15% off, you'll pay only $45.90. If you're not interested in picking up the Switch Lite but want the game, here's a nice alternative.See Link's Awakening at RakutenRakuten has plenty of other games and systems for not only Nintendo Switch but also PS4, Xbox One, and PC, so be sure to check out those deals while the SAVE15 promotion is going on.Info from Gamespot.com
2019-10-08
As winter approaches and two big Star Wars properties--Star Wars: Jedi Fallen Order and Star Wars Episode IX: The Rise of Skywalker--get closer to their release dates, a new line of Star Wars-licensed cookware has been announced.If you can't get enough of the franchise, French cookware manufacturer Le Creuset has you covered with its official Star Wars collection. Shipping on November 1, two weeks before Jedi Fallen Order's November 15 launch, Le Creuset has a variety of cooking products ranging from $20 USD all the way up to $450 USD, all branded and colored in designs iconic to the Star Wars mythos.Le Creuset also has a special edition item on sale for a limited time. The round Dutch oven, hand-painted to look like the desert planet of Tatooine complete with its two sunsets, will be in "extremely limited numbers" because of its "hand-made nature." It's priced at $900 USD and you can sign-up to purchase it on Le Creuset's official website.Respawn Entertainment, the developer behind the hotly anticipated Jedi Fallen Order, released a new trailer during Triple Force Friday last month. We broke down everything in the trailer, which focused on the villains and the challenges protagonist Cal Kestis will face when Jedi Fallen Order launches on November 15 for PC, PS4, and Xbox One.With the reveal of Dark Rey in Episode IX, the question of "who she even is" lingers in the midst of this new Star Wars trilogy. Before The Rise of Skywalker lands in theatres on December 20, we had the opportunity to chat with co-writer Chris Terrio about the new movie, Rey, the Force, and her connection to it all.Info from Gamespot.com
2019-10-08
The sequel to 2009's Zombieland may have taken 10 years to make, but the main cast for the October 18 movie, titled Zombieland: Double Tap, is back. But they're not the only people returning in the new red band trailer. Bill Murray makes an appearance as well. Check it out below.The movie continues the adventures of Tallahassee (Woody Harrelson), Columbus (Jesse Eisenberg), Wichita (Emma Stone), and Little Rock (Abigail Breslin) as they traverse the zombie-infested American landscape. This time around, they're are some new people joining them including Madison (Zoey Deutch), Nevada (Rosario Dawson), and Albuquerque (Luke Wilson), who may or may not be related to Tallahassee.Bill Murray does appear in the red band trailer, doing an interview with Al Roker. If you remember in the original film, the main characters ended up at Murray's estate during the apocalypse, and found Murray in zombie makeup, just hanging out. Tallahassee and Wichita decided to play a joke on Columbus and Little Rock and Murray went into the screening room where they were watching a movie to scare them. However, Columbus grabbed his shotgun and put a hole in Murray's chest, killing him. More than likely, Murray isn't back from the dead in Double Tap. This is probably just an old interview someone found.We'll learn more when Zombieland: Double Tap comes to theaters on October 18, and hopefully, we'll get to see another one in the series because Emma Stone has a pretty fun idea for a third film.Info from Gamespot.com
2019-10-08
Season 10 of Fortnite is now slated to end on October 13, after Epic extended it by an additional week, and it appears this season will go out with a bang. Ahead of Season 11, countdown timers have started to pop up all over the island, suggesting a big world-changing event is taking place in the battle royale game this weekend.The timers can be seen on TV screens across the island, as well as above the rocket at Dusty Depot. As of this writing, there are six days remaining in the countdown, which would mean it's set to expire on October 13, the day Season 10 now ends.Epic typically ushers in each new season of Fortnite with some kind of world-changing event, so it's no surprise that one is on the way ahead of Season 11, but it's unclear what exactly this event will entail. However, many fans are speculating that it will lead to an entirely new map next season, as dataminers have recently discovered a list of new locations within the game's code.While there are still many questions lingering around Season 11, we do know the next season will add bots to the game. As part of its matchmaking changes to Fortnite, Epic confirmed it will add AI-controlled opponents to the game to help players hone their skills; the better players become, the fewer bots will appear in their matches. However, the matchmaking changes have raised concerns because players from different platforms are now matched together, potentially giving those on certain platforms an advantage.With Season 11 on the horizon, now's your last chance to complete any remaining challenges from this season. Epic will also be rolling out a set of Overtime challenges beginning October 8. If you need help finishing up any tasks from this season, be sure to check out our complete Fortnite Season 10 challenges guide. Fortnite News Fortnite Season 11: The End Event Date, New Map, And Everything We Know So Far Before Fortnite Season 11, A Major Event Will Take Place This Weekend Fortnite Dev Hears Cross-Play Matchmaking Complaints, But Isn't Changing Anything Fortnite Season 10 Extended By One Week, 10.40.1 Patch Notes Released Fortnite Season 10 Challenge Guides Info from Gamespot.com
2019-10-08
Active duty military and veterans can grab dozens of Steam games for free right now through OSD's Games to Grunts program, an initiative centered around providing military members with digital games free of charge. The current crop of games includes SoulCalibur VI and Tekken 7, the most recent entries in the pair of long-running fighting game franchises.To secure codes for the free games, you'll need to register for a Games to Grunts account using your military ID. Note that some games are already selling out, so don't wait too long to claim your freebies.See all free games at Games to GruntsIn GameSpot's Tekken 7 review, the game earned an 8/10, with reviewer Peter Brown praising its deep fighting mechanics, well-balanced tone, and memorable moments that callback to the series' rich history. Likewise, our SoulCalibur VI review scored that game an 8/10--critic Tamoor Hussain noted its excellent single-player campaign and intuitive mechanics.Along with Tekken 7 and SoulCalibur VI, active duty military and veterans have a score of indie games to choose from. Here are a handful of standouts from indie developers and publishers like TinyBuild and Meridian4:No Time to Explain RemasteredParty HardRhiannon: Curse of the Four BranchesThe Silent AgeInsurgencyIt's worth keeping an eye on Games to Grunts if you're a veteran or currently serving in the military. Earlier this year, Games to Grunts offered a free two-year subscription to Xbox Game Pass and a free 12-month subscription to Xbox Live Gold.Info from Gamespot.com
2019-10-08
Mario Kart Tour's second in-game Tour event is set to begin soon. The event kicks off tomorrow, October 8, at 11 PM PT (2 AM ET on October 9), and it will introduce "additional new and nostalgic courses," including another one inspired by a real-world location.Whereas the game's first Tour took players to New York City, this event will have them racing around a new course based on Tokyo. As before, you'll be able to earn Grand Stars based on how many points you accumulate in a race, which in turn will let you unlock new Tour gifts, cups, kart parts, and more.A new tour is coming to #MarioKartTour! "Tokyo Tour" starts at 11pm on October 8th (PT), with additional new and nostalgic courses. Of course, new characters will be added too! Race your way through the Tokyo metropolis! pic.twitter.com/bIFHEx5iSD — Mario Kart Tour (@mariokarttourEN) October 7, 2019Nintendo has not yet announced what other "new and nostalgic courses" will arrive as part of the Tokyo Tour, but the company did confirm the event will bring new characters. During the aforementioned New York Tour, players had a chance to unlock Pauline and Musician Mario, but it remains to be seen which new racers this week's event will introduce.Mario Kart Tour launched on iOS and Android devices on September 25, and the game has already proven to be a big success. Mobile analytics tracker Sensor Tower reports that it racked up 90 million downloads worldwide in its first week of availability, making it Nintendo's biggest mobile game launch to date.Mario Kart Tour doesn't yet feature multiplayer, so you can currently only race against bots, not other players on your friends list. However, Nintendo says the option will be added in the future. We've been playing Mario Kart Tour and feel the game isn't great, but it has some good ideas that future entries in the series should incorporate.Info from Gamespot.com


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