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2019-10-24
Quentin Tarantino's latest movie, Once Upon a Time in Hollywood, is returning to theatres. Producer Sony Pictures have announced that Tarantino's ninth movie will be back in theatres this Friday, October 25, with new scenes spanning more than 10 minutes of bonus footage.The "never-before-seen footage bookending the motion picture" will include four scenes in all, according to Collider. The theatrical cut of the movie is 2 hours 41 minutes, and now this new cut is 10 minutes longer.Once Upon a Time in Hollywood's new, longer cut will play in 1,000 theatres, though there is no word on if the re-release is limited to the US or if it will also be in other parts of the world.Given the wording of Sony's statement, at least some of the new footage will apparently include extra scenes at the end of the movie, so it'll be interesting to see whether the impact of the theatrical ending will change.In other news, Tarantino recently said that he refuses to re-cut Once Upon a Time in Hollywood to please Chinese regulators. The country is reportedly taking issue with the film's depiction of Bruce Lee and its level of violence.Once Upon a Time in Hollywood stars Leonardo DiCaprio, Brad Pitt, Margot Robbie, and numerous other very famous people.Info from Gamespot.com
2019-10-24
It's that time of year again; GameSpot is taking part in gaming's annual charity fundraising campaign, Extra Life! Our traditional 72-hour streamapalooza returns and the objective is the same: raise money for kids in need at UCSF Benioff Children's Hospital. We have so many wild and fun segments planned and I want to shout out a big one that I, Michael Higham (GameSpot editor), will be playing in and hosting: The Final Fantasy XIV Raid Party Block Party!Alongside the great FFXIV players within the Giant Bomb community, we've organized a raid party to run the challenging, large-scale 24-player Alliance Raids. The FFXIV Raid Party segment kicks off Friday, October 25 at 8PM PT (11PM ET) and goes to 12AM PT midnight (3AM PT).On stream, I will also be joined by Giant Bomb's Matt Rorie and Jan Ochoa, and our own Ben Janca. Of course, we want to see you in the chat as well; these are some of the most difficult challenges in FFXIV, but with all of you all by our side, no fight is too great.We plan on running at least two of the Alliance Raids introduced in the Stormblood expansion, time and skill permitting. I encourage FFXIV fans and non-players alike to tune in and watch us fight these spectacular battles, and help us raise money for charity!But wait, there's more. We currently plan on beginning the segment with a costume contest to get in the holiday spirit. With a $10 donation, FFXIV players in the Primal data center who are in (or can visit) the Ultros server can enter our glamour competition. Entrants will put on their most impressive glamour (in-game outfits) for a chance to win a large amount of in-game Gil (final amount TBD). On-stream hosts will judge participants. If you happen to be interested, feel free to message me here on site. Note that our plans are subject to change.Our 72-hour Extra Life livestream starts on Friday, October 25 at 12PM PT (noon) / 3PM ET and runs nonstop until October 28 at noon PT / 3PM ET. We want you to tune in, hang out in the chat, and see GameSpot's staff play games and get weird. Your donations will also contribute to getting us to do a bunch of silly things, which you can check out in our "Extra Life Battle Pass" (yes, we have a "Battle Pass").Please visit our official Extra Life 2019 campaign page and check out our Extra Life hub for all the details on our efforts. And remember, your generous donations are FOR THE KIDS! We look forward to putting on a show for you all this weekend.Where To Watch:Extra Life Livestream (YouTube)Extra Life Livestream (GameSpot Website)GameSpot TwitterGameSpot FacebookExtra Life Behind-The-Scenes (Instagram)Info from Gamespot.com
2019-10-24
The Outer Worlds plays just like a Fallout game. That's a pretty tepid description and an obvious comparison. It's easy to take one look at the game, which strongly echoes the mechanical form of the Bethesda RPGs, and think you know what to expect. The developer, Obsidian Entertainment, was responsible for the cult-favorite Fallout: New Vegas after all. But The Outer Worlds doesn't just play like a Fallout game. It is, surprisingly, the best possible version of a Fallout game--a potent distillation of what made that series so beloved in the first place.The Outer Worlds adopts the most compelling innovations of modern Fallout games, emphasising immersive exploration and impactful, action-oriented combat in a game engine (Unreal Engine) that actually makes those things feel good by contemporary standards. It shares Fallout's satirical but incredibly bleak look at the future, but is free of its tired tropes. Critically, The Outer Worlds exhibits the same depth of soul as the early Interplay and Black Isle Fallout games (as well as other games in the '90s PC RPG genre) with a genuinely complex, interconnected narrative web of relationships and events that feel like they can change in a seemingly infinite number of ways based on the character you want to be, the variety of choices you can make, and the actions you take.Given the studio and the key people responsible (original Fallout creators Tim Cain and Leonard Boyarsky), that last trait isn't surprising. But it's not the only element that makes The Outer Worlds an excellent space Western adventure--that's just the incredibly sound foundation that elevates the game's great world-building, wonderful characters, and multi-layered quest design, on top of punchy combat and consistently sharp writing.In The Outer Worlds, you are just one of the thousands of people left in hibernation on an abandoned colony ship, when a scientist of possibly ill repute frees you and enlists your help in saving the rest of your frozen peers. After a rigorous character creation process--involving a slew of variable attributes, perks, and aesthetic customization--you crash-land on a planet, alone, and from there, how you make your mark on the Halcyon system is up to you.The crux of this sci-fi setup is that, among other things, the Halcyon system is owned and run entirely by a board of corporations, and their presence is a big deal. Whole planets are owned by corps looking to use their ecosystems as part of a larger supply chain, and numerous vending machines from different companies populate towns, trying to attract you with their bright logos and jingles. In fact, The Outer Worlds is saturated with strikingly colourful locales; the planets you'll visit are impressively varied and sometimes beautiful, flaunting an H.G. Wells-like retro-futuristic aesthetic, the antithesis of grimdark cyberpunk.On the first impression, corporations appear as a mostly aesthetic layer folded into the world. A number of the companies mentioned seem to mostly just exist as manufacturers of weapons and consumables--a piece of flair to keep the tone light in the same way that the Circus of Values exists in BioShock, but it's far more ingrained than that. Corporate capitalism so deeply affects everything in The Outer Worlds, and explorations into how it can affect society on a variety of levels is a surprisingly well-considered constant, despite the semblance of parody. You'll meet sympathetic workers whose livelihoods are only made possible by offering themselves to exploitation and indentured servitude, white-collared outlaws who are more bureaucrats than pirates, and well-meaning middle-managers who are trying to change the corporate machine from the inside. You'll find moderates, idealists, extremists, and most things in between and around the fringes, all of which have their own feasible ideas about how to best serve the colony or themselves. By the time the climax hits, it's clear that The Outer Worlds has its own stance on this bleak future, but that doesn't stop the world it creates, the sojourns you take, and characters you meet along the way from being any less fascinating.There are plenty of characters in The Outer Worlds who I didn't like. Reed Tobson, for example, is a snivelling factory chief in the early hours of the game who I didn't have to think twice about undermining, and Felix, one of your potential companion characters, had such an annoyingly naive personality I avoided talking to him as much as possible. The Outer Worlds allows you to kill any character in the game (bar one), and the world will reshape and move on without them, but there's something to be said for game's depiction of its unappealing people, whose portrayal I admired despite my distaste. You'll talk to a lot of people in The Outer Worlds. How much you do is up to you--you're allowed to cut straight to get to the point or dive deeper--but chatting to the game's entire supporting cast of non-player characters is something that never gets tiring, even if you don't care for them, purely because of how strong the game's writing and vocal performances are.I never felt like I had to endure stretches of pointless or overly dramatic exchanges, both because of how focussed and subtle the script seemed to be, as well as the variety of response options for my player character which kept conversations flowing in largely natural ways. Numerous considerations for the world state let conversations take into account things you may or may not already have done throughout your campaign; brief and subtle injections of worldbuilding and lore stop conversation from being too matter of fact without losing the game's identity, and some exceptional low-key wit works very well in sparking a periodic laugh without humour feeling like a sticking point. Solid, consistent voice direction helps keep the tone firmly measured, meaning the hours you spend absorbing the world through its people are always engaging.Nowhere does the strength of the game's characters shine more strongly than in your companions, however (except for Felix; that guy is a weenie). You have the option to recruit six predetermined characters to accompany and assist you in your adventures, though the game does have tools to bolster a lone wolf character too. But having companions along for the ride is a delight, and that's, again, because of the strength of the character writing. Companions instantly feel like fleshed-out characters of their own accord, not like they simply exist to revolve around you. They'll converse privately with each other and chime in on conversations you have with other characters in the world, acting as sounding boards during key moments. They can, in extreme situations, leave you of their own accord if they strongly disagree with a course of action. It's all mechanically conditional, of course, but the illusion the game builds is so endearing--spending time with these folks feels just as valuable as your pursuing the overarching goal.Companions have their own customisable skill trees, equipment loadouts, combat tactics, and special abilities you can command them to use, which, with their cinematic camera angles, inspired battle cries, and useful status effects, never become unsatisfying to initiate. The other major tool at your disposal in combat, provided your character's weapon skills are high enough to use it, is Tactical Time Dilation (TTD)--a time-bending mechanic that slows the action to a crawl, allowing you to give yourself some breathing room in order to analyse enemies and take the time to execute precision attacks. Hitting certain locations on enemies will let you do things like cripple or maim them, or inflict weapon-specific effects like bleed damage or knocking them unconscious. Using TTD tactically to take out key targets and attempt to control the flow of battle makes it an entertaining and useful tool, but its availability is limited and not something you can rely on entirely until you get to meaningfully upgrade it much later in the game.Despite having strong RPG foundations, the combat in The Outer Worlds is very much focussed on first-person action, incorporating things like parries, blocks, and dodges on top of an array of melee weapons and firearms. There's a hectic and fast-paced fluidity to combat that feels very good, however. That's aided by some enthusiastic sound design, which does most of the heavy lifting in giving all weapons some satisfying feedback. A range of "Science weapons" bring some creative diversity in your arsenal, and features guns that have unique, entertaining properties like shrinking enemies or turning them against each other.The only problem with combat is that on the game's recommended Regular difficulty, it eventually turns into a cakewalk. This is satisfying in a way, of course--all the points I pumped into maxing out my handgun skills, thus becoming best gunslinger in the galaxy, did actually make me feel utterly invincible. But, it also meant I didn't feel pushed to explore the game's slew of combat-adjacent mechanics nearly as deeply as I would have hoped. Things like elemental damage, equipment modding, companion synergies, and the special effects allowed by consumables (which, by the way, are incredibly difficult to parse in the game's icon-heavy menu), could all be safely ignored. The Outer Worlds has a "flaws" system that lets you purposefully shoulder restrictive debuffs in certain situations in exchange for an extra perk point, but it's completely optional and rarely worth the tradeoff. Jumping into the "Supernova" difficulty level in a subsequent playthrough changes all that, however--combat danger increases, your ability to save your game becomes restricted, and survival mechanics like hunger and thirst are introduced, making all of the game's mechanical considerations feel far more vital. The game is more challenging and interesting because of it, but its demanding nature definitely makes it more of a second-run option.Toe-to-toe combat is not the only solution to your problems. The Outer Worlds allows for a variety of avenues for alternative and passive solutions--stealth, hacking, and speech-related options are available throughout the game, provided you pass the skill checks. It's nigh impossible to complete the game without getting into at least some combat, unfortunately, but to the game's credit, virtually every quest in the game, big or small, features branching options in terms of their paths to success and how you deal with the big, final choices you have to make to resolve disputes, which are often deliciously grey. It's at the level where you'll always be considering the additional ways you could have achieved something, whether that be taking a different route, finding more information out in the world, or killing the quest giver and everyone else in the town. When you hit the end, the game runs through a whole slew of epilogues that describe how you resolved the game's numerous major variables and what became of them, and being shown all your exploits after some 30 hours makes the whole journey and your unique path through it really feel quite meaningful. It's difficult to know the full extent of just how many directions something can go, and the end result of many quests can likely only ever differ in a small handful of ways, but this perception of freedom and possibilities on your first run is inspiring.I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things. It's not a short game, but it's one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn't feel like there was any room to get tired of it. I wanted to rewind the clock and do everything in a completely different way. The Outer Worlds is consistently compelling throughout, and it's a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience. Info from Gamespot.com
2019-10-23
This week's episode of New Releases is ready to throw down, whether it's in the squared circle with WWE 2K20 or the Nintendo Switch port of Skullgirls: 2nd Encore. This week is also home to two highly anticipated AAA releases: The Outer Worlds and Call of Duty: Modern Warfare. It's also time to start getting spooky with the MediEvil remake.WWE 2K20 -- October 22Available on: PS4, Xbox One, PCThis year's wrestling game features Bayley, Charlotte Flair, Sasha Banks, and Becky Lynch, the Four Horsewomen of the WWE. It's also the first game to feature a female storyline, alongside the usual male-focused campaign. Last year's fan-favorite 2K Towers mode is back too.More Coverage:WWE 2K20 Has Some Great, New Additions And One Glaring ProblemWWE 2K20 - Bump In The Night Story Mode GameplaySkullgirls: 2nd Encore -- October 22Available on: SwitchYou can probably already tell from the screenshot above, but Skullgirls is known for its gorgeous hand-drawn animation. Each of the game's 14 fighters have a unique look, personality, and moveset. The Switch version lets you battle others online of course, but you can also fight your friends locally using a single pair of Joy-Cons.More Coverage:Skullgirls On PS4 With Persia | GameSpot LiveSkullgirls Review Call of Duty: Modern Warfare -- October 25Available on: PS4, Xbox One, PCThis isn't a remaster of the 2007 classic--it's a full-on reboot. You'll see familiar characters like Captain Price, but they're part of a totally new campaign that ties in more closely to the game's other co-op and multiplayer modes. Speaking of multiplayer, there's a big emphasis on tactics with this game, including a Realism Mode that shuts off your HUD.More Coverage:Call Of Duty Modern Warfare Pre-Order Bonus Revealed, Dark Edition Back In StockCall Of Duty: Modern Warfare -- Everything We KnowThe Outer Worlds -- October 25Available on: PS4, Xbox One, PCThis week's other big shooter is an RPG. The Outer Worlds comes from Obsidian, best known nowadays for Fallout: New Vegas, hence all the "Fallout in space" comparisons the game keeps getting. But The Outer Worlds sets itself apart from Fallout by letting you explore multiple planets, each one dominated by mega-corporations. There's also a flaw system, which allows your character to actually develop special perks if they keep injuring themselves in various ways.More Coverage:The Outer Worlds Gameplay - Solving Crimes In Stellar BayObsidian RPG The Outer Worlds Coming To Nintendo Switch TooMediEvil-- October 25Available on: PS4Much like Sir Daniel Fortesque rising from his grave, this game has been rebuilt from the ground up. It might feel like the same PS1 platformer, but this remake sports a fancy coat of 4K paint if you've got a PS4 Pro and a capable TV. More Coverage:MediEvil - Announcement TrailerMediEvil Review (PS1)We've got one more batch of October games coming up. Next week, New Releases will take a look at Luigi's Mansion 3 on Nintendo Switch. The handheld console is also getting its own ports of Resident Evil 5 and 6.Info from Gamespot.com
2019-10-23
WWE 2K20 was released today on PlayStation 4, Xbox One, and PC, but the internet is already filled to the brim with videos showing off the various glitches and hilarious oddities affecting 2K's latest pro wrestling game.Twitter user MrMacho419 might have captured the best of the lot so far with this farcical match between NXT's Dakota Kai and superstar Ronda Rousey. The disappearing ladder isn't ideal but is mostly fine, but then things take a turn for the worse when the steel steps sink into the ring, Rousey becomes entangled in ropes that aren't meant to move like that, and Kai's knees bend and move in a way that belongs in an exorcism movie.#WWE2K20 #XboxShare pic.twitter.com/DyhU2QIgXH — Marcos Bravo (@MrMacho419) October 22, 2019But that's hardly the only instance of things going awry. Here's a clip from a NewLegacyInc Twitch stream, which is legitimately terrifying:Or how about some out-of-control hair, as encountered by Giant Bomb's Dan Ryckert:All of the windows of this car are up. pic.twitter.com/uBiaMcJe38 — Dan Ryckert (@DanRyckert) October 22, 2019Glitches like this have existed in each of 2K's WWE games, especially when weapons are involved, but the frequency with which they happen in WWE 2K20 is bordering on the absurd. I'm playing the game for the purposes of writing GameSpot's review and have encountered various glitches in every single match I've played so far. I've seen character's teleport across the ring, witnessed foreign objects gain sentience, and encountered one game-breaking glitch that caused both superstars to stop moving for 10 minutes until I gave up and restarted the match.Guess I live here now. #PS4sharehttps://t.co/u76kkdfwQC pic.twitter.com/86KA0wsJqE — Richard Wakeling (@richardwakeling) October 22, 2019The hashtag #FixWWE2K20 has been trending on Twitter throughout the day, and a user on Reddit has even compiled a list of every glitch discovered so far. It's a bit of a mess.Info from Gamespot.com
2019-10-23
Last year, Pokemon Go finally introduced PvP battles to the mix, giving players the option to take on other trainers in head-to-head Pokemon battles. Since the feature arrived, however, you have only been able to battle other players in-person, but Niantic will soon let you compete against other trainers around the world.On the official Pokemon Go website, Niantic announced a new battle feature called the Go Battle League. While the studio didn't share many details on the feature, it did confirm you'll be able to "battle opponents from around the globe through an online matching system and rise in the ranks of the league."Are you a #GOBattle champion among your group of friends, Trainer? How about compared to the rest of the world? 🤔🌎🏆 The time to prove yourself is coming. 🏆GO Battle LeagueComing soon in early 2020https://t.co/SBCWnDAvak pic.twitter.com/YYfJKC1vgB — Pokémon GO (@PokemonGoApp) October 21, 2019 To gain entry in the Go Battle League, Niantic says you'll first need to "walk," although the studio didn't elaborate further on what that means. The Go Battle League is slated to launch sometime in early 2020. Niantic says more details about the feature will be revealed in a developer video "soon."In the meantime, Pokemon Go's Halloween 2019 celebration is underway. As part of this year's event, you can encounter costume-wearing versions of Bulbasaur, Charmander, and Squirtle in Raid Battles, while Pikachu wearing a Mimikyu costume can be found in the wild. The Mythical Pokemon Darkrai is also appearing in Raids for a limited time, and you have your first chance to catch a Shiny Yamask.There are lots of other events lined up for November. From November 1-4, the Regi trio will return to five-star Raid Battles, while Regigigas will make its debut in EX Raids later in the month. If you can't wait to encounter it, Niantic is holding a "Colossal Discovery" Special Research story event centered on the new Legendary on November 2, but you need to purchase a ticket to participate.Finally, Pokemon Go's November Community Day is set for Saturday, November 16--the day after Pokemon Sword and Shield launch on Nintendo Switch. The featured Pokemon this month will be Chimchar, the Fire-type starter from Diamond and Pearl. Pokemon Go News Pokemon Go Adding Online Battles Next Year Pokemon Go Halloween 2019 Event Coming Soon, Adds Costumed Starters, New Shiny Pokemon, And Darkrai Pokemon Go: Darkrai Now Available In Raids For A Limited Time Pokemon Go Bringing Back Regi Trio For A Limited Time Next Month Pokemon Go's November 2019 Community Day Announced, Features Chimchar Info from Gamespot.com
2019-10-23
With the profile of NXT--WWE's former developmental brand that now has its own weekly show on USA--on the rise recently, the notoriety of the talent features on the brand has never been higher. This is especially true of NXT Champion Adam Cole, who has become the face of the group's televised presence.After making a name for himself on the independent scene, Cole signed with WWE in 2017 and quickly became a regular fixture in NXT, whether it was going after the title or launching the Undisputed Era stable. Now, with the release of WWE 2K20--the latest installment of the annual wrestling video game--Cole finds himself yet again featured as a playable character.At an event to promote the release of the title, GameSpot spoke with Cole about his favorite retro games, playing as himself in wrestling games, and how NXT's new live show changes the brand. He also tackles the most important question of all time: Are Super Nintendo games better on the Switch or SNES Classic?GameSpot: You're very open about your love of retro gaming. What is your go to when it comes to the older games?Adam Cole: I love the original Road Rash so much. That one's an absolute blast, you know? Besides that, I love the classics, the Super Mario World, Sonic 2, Streets of Rage 2 was such a good pick up and play. I'm trying to think of weird, out-there games. There's this one, it is a little bit later generation, but the game One for the original PlayStation. It was like this run-and-gun shooter-style game that was real wonky with stuff exploding all around you all the time. That one's really fun. So yeah, I love a lot of the classics.You mentioned Super Mario World, have you gotten into it on Switch yet now that the SNES is on the Switch?So I have been playing Super Mario World, but I've been playing it on my SNES classic because it's amazing to me playing that game with the original Super Nintendo controller. I feel like such a better player. I'm just in more control of Mario. But then when I play on the Switch, not that it's bad, it's amazing to be able to play on the go, but it's not the same.Do you go to the arcades a lot? What are your arcade standouts?I love a Teenage Mutant Ninja Turtles: Turtles In Time. I do love Miss Pac-Man and Pac-Man and stuff like that too. That's a very fun game to play as well. Obviously, I haven't gotten to play for a long time, but Time Crisis and think it was the second one where the gun would actually cock back when you would shoot. That blew my mind when I was a kid. I was like, "This is the coolest thing ever." So I love those too.That's a really hard game to actually find in the arcade now.That's where I remember, because I'm from Lancaster, Pennsylvania originally and that was like the one arcade machine in the mall where they always had Time Crisis 2. It's gone now, but that was like, there was always a line for that game every time.I remember when Mortal Kombat 2 popped up in a local arcade and changed all of our lives and suddenly there was a line of kids out the door.I wish, this is so sad and I hate to admit it publicly, but I'm maybe the worst fighting game player of all time. I love fighting games. I'm just so trash.Well, how do you do in the WWE games?Again, so I used to be pretty good at like WrestleMania 2000 and No Mercy on N64. So good. But now playing the 2K19 last year, I haven't got the chance to try 2K20 yet but I got a lot to learn. The first game I played of course I play as myself, I wrestled Shinsuke Nakamura and I got pinned because of a snapmare because I didn't know how to kick out.Image credit: WWEHow weird is it for you to actually see yourself--as someone who's been wrestling a long time but also a massive video game fan--rendered as a video game character?So I have a game room in the house I live in Florida and the only video game I have on display is 2K19 because I think it's so cool that I was a video game character. Seeing my entrance for the first time was surreal. And then seeing the entrance for 2K20, which is even better, has been so cool. It's again like you said, because I'm such a big video game fan and then obviously my attachment to the wrestling, one of the coolest things in my career for sure.NXT is now a few weeks into being a two-hour live show every week. How is it going?Awesome. It's so much pressure, but in such a cool way. Like anytime I do like a main event at take over. There's always this insane amount of pressure, but also more excitement. I feel like me and a lot of us do perform better when we have a lot of that pressure on us. So to be able to have that pressure every single week, I feel like it's just going to make so many of us better performers. So many of us better wrestlers. It's awesome. I love it. A lot of excitement, a lot of pressure, but it's great. That's what I want.This interview has been edited and condensed for clarity. Info from Gamespot.com
2019-10-23
There's no shortage on great gaming sales throughout the holiday season. And while you may be holding out for Black Friday and Cyber Monday gaming deals, it never hurts to start looking early. As Microsoft does every week, a smattering of Xbox One games are available for nice discounts at the Microsoft Store through Monday, October 28. This week's sale hones in on Tom Clancy and Fallout games.First up and fresh off its free weekend, The Division 2's various editions are steeply marked down. The Division 2 standard edition is $21 (was $60), but for just four bucks more, you can get the franchise bundle (was $100), which includes both The Division and The Division 2. The Gold Edition costs $30 (was $100), while the Ultimate Edition is available for $36, a fraction of its regular $120 price. Meanwhile, Rainbow Six Siege Deluxe Edition is down to $12 from $40, and the Ultimate Edition is $44 (was $110).While Fallout 76 doesn't have the best reputation (to say the least), if you're curious about the online RPG, you can grab it for $24 this week (was $40) as part of the "Bombs Drop Sale." Fallout 4 and its various DLC packs are also part of the sale. The standard edition of Fallout 4 is just $12 (was $30), and the Game of the Year Edition is $24 (was $60).Xbox Live Gold subscribers can take advantage of a several exclusive deals, including NBA 2K20 for $40.19 (was $60) and Grand Theft Auto V for $15 (was $30).If you've already played the pair of Fallout games on sale and are itching for something similar, The Outer Worlds releases this Friday. Critic Edmond Tran gave the Obsidian RPG a 9/10, calling it "the best possible version of a Fallout game" in our The Outer Worlds review.While The Outer Worlds isn't part of this sale, it will join Xbox Game Pass this Friday. You can subscribe to Game Pass Ultimate for $1 for the first month ($15/month after) and get six months of Spotify Premium as an added bonus right now. You can also grab current Games with Gold offerings, Friday the 13th: The Game and Tembo the Badass Elephant (really), after subscribing to Game Pass Ultimate.See all deals at Microsoft StoreThe full list of Xbox One games on sale can be viewed at the Microsoft Store. We've highlighted some of our favorite deals below.Best Xbox One deals at Xbox StoreFallout 4 -- $12 ($30)Fallout 4: Game of the Year Edition -- $24 ($60)Fallout 4: Season Pass -- $25 ($50)Fallout 4: Far Harbor -- $15 ($25)Fallout 4: Nuka-World -- $12 ($20)Fallout 76 -- $24 ($40)Fallout 76 Tricentennial Edition -- $30 ($60)The Division 2 -- $21 ($60)The Division Franchise Bundle -- $25 ($100)The Division 2 Year 1 Pass -- $24 ($40)The Division 2 Gold Edition -- $30 ($100)The Division 2 Ultimate Edition -- $36 ($120)Rainbow Six Siege Deluxe Edition -- $28 ($70)Rainbow Six Siege Ultimate Edition -- $44 ($110)NBA 2K20 -- $40.19 ($60)Grand Theft Auto V -- $15 ($30)Info from Gamespot.com
2019-10-23
Another week means more Red Dead Redemption 2 Online content is on the way. With Halloween around the corner, RDO players can earn a smattering of items like masks, embark on a new legendary bounty, and more.For this week's legendary bounty, Red Dead Online players can journey up to the swamps of Lagras to apprehend or kill Philip Carlier. The middle-aged fugitive is extremely volatile, so proceed with caution. Carlier is wanted dead or alive, and revisiting the Bounty board lets you replay the mission at a higher difficulty.RDO players looking to channel their Halloween spirit can head to Madam Nazar to pick up some limited-time masks. And those in any of the three Specialist roles get a free one: Bounty Hunters get an exclusive Creature Mask variant, Traders get an exclusive Swine Mask, and Collectors get an exclusive Masquerade Mask. These masks for any of the Specialists are free of charge. Further, Outlaw Pass Club Rank 10 owners are rewarded an exclusive Freak Mask variation, while those Rank 20 will receive the Freak Mask and an exclusive Horror Mask variation. Check a few of them out below.Owners of both Grand Theft Auto V and Red Dead Redemption 2 can still get their hands on the Slaughter Mask just by playing GTA Online. Red Dead Redemption 2 News Red Dead Redemption 2 PC Gameplay Trailer Is So Very Pretty Red Dead Redemption 2 System Requirements Revealed Red Dead Redemption 2's PC Version Adds All This New Story Mode Content Also this week for RDO, the Free Aim Series has a new mode: Make It Count. This battle royale-like mode pairs players down to a bow and arrow or throwing knives to fight against enemies in a gradually-shrinking arena until one is left standing.There are plenty of opportunities to gain extra experience in RDO this week as well. You will earn an additional 2,000 Club experience points and a 30 percent experience booster towards progress in the Wheeler, Rawson & Co. Club, and The Outlaw Pass by doing a variety of activities. These include all A Land of Opportunities and Free Roam missions, a range of Series game modes such as Elimination and Takeover, and more.Info from Gamespot.com
2019-10-23
We're now just days away from the release of Call of Duty: Modern Warfare, the highly anticipated first-person shooter and soft reboot of the popular Modern Warfare series. If you've already secured your pre-order, pre-loaded the game on PS4, and are counting down the hours until the game officially goes live at 6 PM PT / 9 PM ET on October 24, you'll probably be interested in this nice freebie. A brand-new Call of Duty: Modern Warfare dynamic theme is available to download from the PlayStation Store starting today, and it's completely free.The "Going Dark" theme is, as the name implies, quite dark, with a mostly black background and quiet, suspenseful music. The icons on the screen look a bit translucent, and the background features the series' signature blue, radar-like waves. You can check it out in the video below.Equip your PS4 with the iconic Modern Warfare waveform. Grab the free theme and prepare for launch on October 25: https://t.co/By3rm7vmnt pic.twitter.com/p4mVL9qEQP — PlayStation (@PlayStation) October 22, 2019Two other new PS4 themes are free right now, so you might as well snag all three at the same time. The first is a custom Mortal Kombat 11 theme designed by community artist BossLogic and features two different art designs inspired by the acclaimed fighting game. The second is a gorgeous theme inspired by Destiny Connect: Tick-Tock Travelers, an RPG about a girl named Sherry who must save her town from being frozen in time. This particular theme is available free for a limited time--you have until November 5 to claim it for yourself. Destiny Connect: Tick-Tock Travelers is now available to play, too; it released on PS4 and Nintendo Switch October 22.There are also quite a few sales going on in the PlayStation Store right now, including its annual Halloween sale on some of the best and spookiest horror games on PS4 and an Ubisoft publisher sale with deals on Rainbow Six Siege, Assassin's Creed Odyssey, and more.Info from Gamespot.com
2019-10-23
Terminator: Dark Fate is unique in the world of big budget, blockbuster film franchises--it's a sort of soft reboot that resets the series back 30 years, but not all the way to the beginning. Dark Fate serves as a direct sequel to 1991's Terminator 2: Judgment Day, and it pretends every other Terminator movie that's been released since then doesn't exist. It continues the story of Linda Hamilton's Sarah Connor and the T-800 Terminator played by Arnold Schwarzenegger, and introduces new characters played by Mackenzie Davis, Natalia Reyes, and Gabriel Luna.And if Terminator creator and Dark Fate producer James Cameron has his way, this movie will prove to be the beginning of a new chapter in the Terminator story.Dark Fate is in fact the first Terminator movie since T2 with which Cameron is involved, and he helped develop the story from the beginning, the legendary producer told journalists during a recent interview in Los Angeles (Cameron video-chatted in from the set of his Avatar sequels in New Zealand). That story includes not just this movie, but multiple sequels--provided Dark Fate is well-received."I feel like one of my major motivations on coming back to the, hopefully, franchise was to explore the human relationship with artificial intelligence," Cameron said. "I don't feel we did that in Dark Fate. I feel that we set the stage or we set the table for that exploration, and that exploration would take place in a second film and a third film. And we know exactly where we're going to take that idea."Dark Fate sees future-history repeating itself, despite Sarah Connor's success destroying Cyberdyne Systems and averting Judgment Day at the end of T2. In Dark Fate, a new kind of Terminator (Gabrielle Luna's REV-9) travels back to a new present to hunt down a different person (Natalia Reyes's Dani, being protected by Mackenzie Davis's future-soldier Grace). Clearly, Sarah Connor's future--and Grace's past--isn't all that changed after all."What we wanted to get in the first movie was this idea that it's just going to keep happening," Cameron explained. "The names will change, but the basic conflict is going to continue to take place until it gets resolved one way or the other. And so I believe we've set that table--and if, like I said, if we get the opportunity, we know where to take the story...I think you start simple and then you elaborate, and you can elaborate over a series of films. If they're made by the same people with the same intentions and the same philosophy, then there can be a kind of a story arc across multiple films."The filmmaker clarified that he believes Dark Fate works well as a standalone film, but continued to emphasize that he and his collaborators (presumably including Dark Fate director Tim Miller, as well as the movie's several other credited writers) have an entire trilogy planned, with Dark Fate as the first entry. "The story credits for the movie are a little weird, because you've also got [Charles] 'Chic' Eglee and Josh Friedman in the story credits, because we sat in the room and we broke story across three movies before we focused down onto the first of the proposed three, which is Dark Fate," Cameron revealed. "So there's really a plotline that runs all the way out through a third film, if we get to that stage. And the reason for that is you spend a couple of weeks to future-proof yourself so you don't paint yourself into a corner and you could still do the things that you want to do."Cameron said the trilogy's "innate conflict" will involve stopping the rise of an "artificial super intelligence" once and for all--not a specific one, like T2's Skynet, but the general one that Dark Fate posits is humanity's ultimate foe."Sarah has had to adjust to the fact that there's probably a kind of inevitability, like a great kind of forcing factor that always tends to see the rise of an artificial super intelligence--that it's just the direction that the universe is heading. This is a collision that the human race is on," Cameron said. "What Sarah had done [in T2] was she kicked the can down the road, but she's just going to have the same fight again, and have it again, and have it again, until there's a resolution. So in our grand scheme, what we came up with is, there is a resolution. Kick the can as many times as you want, but there has to be a resolution."What about Arnold Schwarzenegger's iconic, genre-defining character? Is this the Governator's final appearance in the franchise? Cameron suggested maybe not."It's an interesting point. I mean, I think that you could make a strong case that there was probably a rack of Arnold-based T-800s up in the Skynet version of the future, and some or all of them were dispersed through time to targeted places," he teased. "I wouldn't rule out ever seeing Arnold again in a Terminator movie. Look, if we make a s*** ton of money with this film and the cards say that they like Arnold, I think Arnold can come back. I'm a writer. I can think of scenarios. We don't have a plan for that right now, let me put it that way. I think what we're seeing is that there's a lot of goodwill for that character in the audience."Based on the early reactions to Terminator: Dark Fate so far, it seems there's a decent chance these sequels might really happen. If that's the case, Terminator fans are in for a wild ride.Terminator: Dark Fate hits theaters Friday, November 1. In related news, Cameron also explained why Schwarzenegger's T-800 appears to have aged like a human. Info from Gamespot.com
2019-10-23
With Arnold Schwarzenegger reprising one of his most iconic roles in Terminator: Dark Fate, fans of the franchise are in for a treat. It's not every day that the stars of genre-defining films get together to do it all over again in a new entry decades later, but this is Terminator we're talking about--there's time travel, alternate futures, genocidal computers, and killer robots. Anything can happen.That said, Schwarzenegger's return to the series does raise one nagging question: Why would a Terminator age? In hunting for an answer, we chatted with Terminator creator and Dark Fate producer and co-writer James Cameron, and it turns out the answer was under our noses all along--or at least, under someone's nose."Look, it's all in the first film," Cameron told journalists in Los Angeles, video-chatting in from the set of his Avatar sequels in New Zealand. "Sweat, bad breath, everything--he's a cyborg. The 'org' part is 'organic.' There's flesh over the outside.""The bigger question is how something that's got some kind of synthetic material that's not flesh can come through the time field, but that's another geek-out story for another time," Cameron added as an aside."He's organic on the outside," the filmmaker continued. "He's got to eat to support the organic part of his body. It might only be 30% of him by weight, but he definitely has human flesh. The science behind that is complete bulls***, but it's a cool idea, right?"So what about that "under our noses" joke? Well, Cameron pointed out that in the original Terminator, there's a scene in which someone comments on the T-800's major stank. "In the first movie, he's actually got sort of gangrene and his wounds are kind of rotting by the end of the film," Cameron explained. "When the guy pounds on the door and says, 'Hey buddy, you got a dead cat in there?' It's like, he's rotting. His human flesh is dying before it all gets burned off. All biological systems are subject to age unless you were to specifically genetically tinker that out, which obviously they didn't do. So his outer form ages."In T2, the T-800 says his metal endoskeleton can run for 120 years, even after its semi-organic outer layer has rotted and sloughed off. And Dark Fate shows that that process just happens to look exactly like normal human aging. "The flesh will die and fall off eventually, and then he'll just be the endoskeleton walking around," Cameron said. "A little harder to blend in at that point."So the next time we see a T-800 in a Terminator movie, will it be a shiny CG endoskeleton walking around? That's a possible route they could take should Dark Fate prove to be Schwarzenegger's final appearance in the franchise--but Cameron also said to not rule out the possibility that the Governator might be back yet again after this."It's an interesting point. I mean, I think that you could make a strong case that there was probably a rack of Arnold-based T-800s up in the Skynet version of the future, and some or all of them were dispersed through time to targeted places," he teased. "I wouldn't rule out ever seeing Arnold again in a Terminator movie. Look, if we make a s*** ton of money with this film and the cards say that they like Arnold, I think Arnold can come back. I'm a writer. I can think of scenarios. We don't have a plan for that right now, let me put it that way. I think what we're seeing is that there's a lot of goodwill for that character in the audience."Terminator: Dark Fate hits theaters Friday, November 1. In the meantime, early reactions so far are positive, and James Cameron has revealed that he's already planned out two Dark Fate sequels.Info from Gamespot.com
2019-10-23
We're seeing the release of Call of Duty: Modern Warfare and The Outer Worlds this week, and if you're interested in pre-ordering either, here's some good news for you. For the next 24 hours, you can get both games at a discount of up to 16%, thanks to a coupon code from digital games store Green Man Gaming.With coupon code COD10, you can get any edition of Modern Warfare for 10% off. That includes the standard edition ($54 USD), Operator Edition ($63), and Operator Enhanced Edition ($90). The prices we've listed here are in USD, but the offer is available in multiple regions.See Modern Warfare at Green Man GamingThe same is true for pre-ordering The Outer Worlds, which has its own coupon code for 16% off. TOW16 lets you pre-order it for $50.40. However, please note that you can play The Outer Worlds for even cheaper with an Xbox Game Pass subscription. Obsidian's first-person RPG is available on Xbox Game Pass for console and PC, so if you're subscribed to either or Ultimate, then you'll have access on day one.See The Outer Worlds at Green Man GamingThe space-faring shooter earned a 9/10 in our The Outer Worlds review. "I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things," wrote critic Edmond Tran. "It's not a short game, but it's one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn't feel like there was any room to get tired of it. I wanted to rewind the clock and do everything in a completely different way. The Outer Worlds is consistently compelling throughout, and it's a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience."Both Call of Duty: Modern Warfare and The Outer Worlds release on PC this Friday, October 25. Both games are also headed to PS4 and Xbox One, while The Outer Worlds is set for a Switch port at a later date.Info from Gamespot.com
2019-10-23
Nintendo Switch has gotten GameCube controller support via third-party imitators and even an official adapter, but a new controller option lets you use a button layout similar to the classic system without giving up the Switch's unique controller features.The Sades Joy-Con takes the familiar GameCube button layout--complete with giant A button in the middle--and makes them detachable just like regular Joy-Con controllers. It's available for purchase on Amazon for $60, and is currently expected to ship sometime in November or early December.See SADES Joy-Con at AmazonThe Sades design takes a few other liberties as well. The controllers are slightly curved for ergonomics unlike the fairly flat standard Joy-Cons, which also helps it appear more like the classic GameCube controller. They're also wireless and include the NFC functionality for Amiibo support, unlike a GameCube controller. And like regular Joy-Cons, they can be attached to the system, used independently, or attached to a Joy-Con Grip.It's a neat design and a nice concept, but user reviews for the new controller are sparse. Sades' other Nintendo Switch accessories include a headset and carrying case.The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site. Info from Gamespot.com
2019-10-23
Marvel TV head Jeph Loeb, the man behind shows like Agents of SHIELD, is reportedly exiting his position and the company in the coming weeks.After almost a decade with the company, Loeb is planning his exit according to Variety, which broke the news Tuesday morning. Reports state that it's expected he will leave Marvel in the upcoming weeks, looking to make a deal with a new company.Loeb got his start as the writer for movies like Teen Wolf and Commando before a transition into comic book writing, with his most notable story being Batman: The Long Halloween. From there, Loeb became an executive producer on many Marvel TV shows such as Runaways, Daredevil, Legion, and plenty of the Marvel animated series.The writer/producer has left his mark on Marvel TV as a whole, even if said shows didn't have a larger tie to the Marvel Cinematic Universe. With Disney+ coming down the road--which includes numerous original series that exist within the MCU--this news may come as a bit of a disappointment to fans who know Loeb's work at the company.Info from Gamespot.com


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