2019-10-26
The Outer Worlds plays just like a Fallout game. That's a pretty tepid description and an obvious comparison. It's easy to take one look at the game, which strongly echoes the mechanical form of the Bethesda RPGs, and think you know what to expect. The developer, Obsidian Entertainment, was responsible for the cult-favorite Fallout: New Vegas after all. But The Outer Worlds doesn't just play like a Fallout game. It is, surprisingly, the best possible version of a Fallout game--a potent distillation of what made that series so beloved in the first place.The Outer Worlds adopts the most compelling innovations of modern Fallout games, emphasising immersive exploration and impactful, action-oriented combat in a game engine (Unreal Engine) that actually makes those things feel good by contemporary standards. It shares Fallout's satirical but incredibly bleak look at the future, but is free of its tired tropes. Critically, The Outer Worlds exhibits the same depth of soul as the early Interplay and Black Isle Fallout games (as well as other games in the '90s PC RPG genre) with a genuinely complex, interconnected narrative web of relationships and events that feel like they can change in a seemingly infinite number of ways based on the character you want to be, the variety of choices you can make, and the actions you take.Given the studio and the key people responsible (original Fallout creators Tim Cain and Leonard Boyarsky), that last trait isn't surprising. But it's not the only element that makes The Outer Worlds an excellent space Western adventure--that's just the incredibly sound foundation that elevates the game's great world-building, wonderful characters, and multi-layered quest design, on top of punchy combat and consistently sharp writing.In The Outer Worlds, you are just one of the thousands of people left in hibernation on an abandoned colony ship, when a scientist of possibly ill repute frees you and enlists your help in saving the rest of your frozen peers. After a rigorous character creation process--involving a slew of variable attributes, perks, and aesthetic customization--you crash-land on a planet, alone, and from there, how you make your mark on the Halcyon system is up to you.The crux of this sci-fi setup is that, among other things, the Halcyon system is owned and run entirely by a board of corporations, and their presence is a big deal. Whole planets are owned by corps looking to use their ecosystems as part of a larger supply chain, and numerous vending machines from different companies populate towns, trying to attract you with their bright logos and jingles. In fact, The Outer Worlds is saturated with strikingly colourful locales; the planets you'll visit are impressively varied and sometimes beautiful, flaunting an H.G. Wells-like retro-futuristic aesthetic, the antithesis of grimdark cyberpunk.On the first impression, corporations appear as a mostly aesthetic layer folded into the world. A number of the companies mentioned seem to mostly just exist as manufacturers of weapons and consumables--a piece of flair to keep the tone light in the same way that the Circus of Values exists in BioShock, but it's far more ingrained than that. Corporate capitalism so deeply affects everything in The Outer Worlds, and explorations into how it can affect society on a variety of levels is a surprisingly well-considered constant, despite the semblance of parody. You'll meet sympathetic workers whose livelihoods are only made possible by offering themselves to exploitation and indentured servitude, white-collared outlaws who are more bureaucrats than pirates, and well-meaning middle-managers who are trying to change the corporate machine from the inside. You'll find moderates, idealists, extremists, and most things in between and around the fringes, all of which have their own feasible ideas about how to best serve the colony or themselves. By the time the climax hits, it's clear that The Outer Worlds has its own stance on this bleak future, but that doesn't stop the world it creates, the sojourns you take, and characters you meet along the way from being any less fascinating.There are plenty of characters in The Outer Worlds who I didn't like. Reed Tobson, for example, is a snivelling factory chief in the early hours of the game who I didn't have to think twice about undermining, and Felix, one of your potential companion characters, had such an annoyingly naive personality I avoided talking to him as much as possible. The Outer Worlds allows you to kill any character in the game (bar one), and the world will reshape and move on without them, but there's something to be said for game's depiction of its unappealing people, whose portrayal I admired despite my distaste. You'll talk to a lot of people in The Outer Worlds. How much you do is up to you--you're allowed to cut straight to get to the point or dive deeper--but chatting to the game's entire supporting cast of non-player characters is something that never gets tiring, even if you don't care for them, purely because of how strong the game's writing and vocal performances are.I never felt like I had to endure stretches of pointless or overly dramatic exchanges, both because of how focussed and subtle the script seemed to be, as well as the variety of response options for my player character which kept conversations flowing in largely natural ways. Numerous considerations for the world state let conversations take into account things you may or may not already have done throughout your campaign; brief and subtle injections of worldbuilding and lore stop conversation from being too matter of fact without losing the game's identity, and some exceptional low-key wit works very well in sparking a periodic laugh without humour feeling like a sticking point. Solid, consistent voice direction helps keep the tone firmly measured, meaning the hours you spend absorbing the world through its people are always engaging.Nowhere does the strength of the game's characters shine more strongly than in your companions, however (except for Felix; that guy is a weenie). You have the option to recruit six predetermined characters to accompany and assist you in your adventures, though the game does have tools to bolster a lone wolf character too. But having companions along for the ride is a delight, and that's, again, because of the strength of the character writing. Companions instantly feel like fleshed-out characters of their own accord, not like they simply exist to revolve around you. They'll converse privately with each other and chime in on conversations you have with other characters in the world, acting as sounding boards during key moments. They can, in extreme situations, leave you of their own accord if they strongly disagree with a course of action. It's all mechanically conditional, of course, but the illusion the game builds is so endearing--spending time with these folks feels just as valuable as your pursuing the overarching goal.Companions have their own customisable skill trees, equipment loadouts, combat tactics, and special abilities you can command them to use, which, with their cinematic camera angles, inspired battle cries, and useful status effects, never become unsatisfying to initiate. The other major tool at your disposal in combat, provided your character's weapon skills are high enough to use it, is Tactical Time Dilation (TTD)--a time-bending mechanic that slows the action to a crawl, allowing you to give yourself some breathing room in order to analyse enemies and take the time to execute precision attacks. Hitting certain locations on enemies will let you do things like cripple or maim them, or inflict weapon-specific effects like bleed damage or knocking them unconscious. Using TTD tactically to take out key targets and attempt to control the flow of battle makes it an entertaining and useful tool, but its availability is limited and not something you can rely on entirely until you get to meaningfully upgrade it much later in the game.Despite having strong RPG foundations, the combat in The Outer Worlds is very much focussed on first-person action, incorporating things like parries, blocks, and dodges on top of an array of melee weapons and firearms. There's a hectic and fast-paced fluidity to combat that feels very good, however. That's aided by some enthusiastic sound design, which does most of the heavy lifting in giving all weapons some satisfying feedback. A range of "Science weapons" bring some creative diversity in your arsenal, and features guns that have unique, entertaining properties like shrinking enemies or turning them against each other.The only problem with combat is that on the game's recommended Regular difficulty, it eventually turns into a cakewalk. This is satisfying in a way, of course--all the points I pumped into maxing out my handgun skills, thus becoming best gunslinger in the galaxy, did actually make me feel utterly invincible. But, it also meant I didn't feel pushed to explore the game's slew of combat-adjacent mechanics nearly as deeply as I would have hoped. Things like elemental damage, equipment modding, companion synergies, and the special effects allowed by consumables (which, by the way, are incredibly difficult to parse in the game's icon-heavy menu), could all be safely ignored. The Outer Worlds has a "flaws" system that lets you purposefully shoulder restrictive debuffs in certain situations in exchange for an extra perk point, but it's completely optional and rarely worth the tradeoff. Jumping into the "Supernova" difficulty level in a subsequent playthrough changes all that, however--combat danger increases, your ability to save your game becomes restricted, and survival mechanics like hunger and thirst are introduced, making all of the game's mechanical considerations feel far more vital. The game is more challenging and interesting because of it, but its demanding nature definitely makes it more of a second-run option.Toe-to-toe combat is not the only solution to your problems. The Outer Worlds allows for a variety of avenues for alternative and passive solutions--stealth, hacking, and speech-related options are available throughout the game, provided you pass the skill checks. It's nigh impossible to complete the game without getting into at least some combat, unfortunately, but to the game's credit, virtually every quest in the game, big or small, features branching options in terms of their paths to success and how you deal with the big, final choices you have to make to resolve disputes, which are often deliciously grey. It's at the level where you'll always be considering the additional ways you could have achieved something, whether that be taking a different route, finding more information out in the world, or killing the quest giver and everyone else in the town. When you hit the end, the game runs through a whole slew of epilogues that describe how you resolved the game's numerous major variables and what became of them, and being shown all your exploits after some 30 hours makes the whole journey and your unique path through it really feel quite meaningful. It's difficult to know the full extent of just how many directions something can go, and the end result of many quests can likely only ever differ in a small handful of ways, but this perception of freedom and possibilities on your first run is inspiring.I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things. It's not a short game, but it's one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn't feel like there was any room to get tired of it. I wanted to rewind the clock and do everything in a completely different way. The Outer Worlds is consistently compelling throughout, and it's a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience. Info from Gamespot.com
2019-10-25
Back in 2017, Netflix announced it would be producing a Witcher TV series and working with Andrzej Sapkowski, the writer of the Witcher novels. Production wrapped back in June on the upcoming series, which will hit the streaming service this fall.Aside from the single teaser for the show and a couple images, we haven't seen a lot for the series, which will be arriving in the next two months. Now, new images have popped up, and there's a giant monster claw in one of them. Additionally, we get a good look at Yennefer on the series for the first time, along with Geralt's trusty horse, Roach.Currently, the images are exclusive to Corriere Della Sera for a set visit to Italy. In the first photo, Geralt is seen in the great hall of the castle of Cintra, just staring off, looking impatient. This is followed by someone reaching out to grab a monster's claw. Could it be a dead griffin? We also get a really good look at Anya Chalotra as Yennefer. It's unclear where she's at in the photo, but it's safe to say it may have something to do with magic considering the lighting behind her. Of course, it wouldn't be The Witcher without a good shot of Geralt riding his trusty horse Roach.During a set visit for the show, Corriere spoke with production designer Andrew Laws, he pointed out there are a lot of practical effects on the series. "I am very keen to point out that nobody is in a green room talking to a ball," he said (translated by Google). They wanted to create a show that felt as real as possible, but there is still CG on the show--for a story like this it's almost unavoidable.Witcher stars Henry Cavill as Geralt of Rivia, Anya Chalotra as Yennefer, and Freya Allan as Ciri. If you can't wait to watch Witcher then you can always play Witcher 3 again, but this time on Switch. In his review of the Nintendo port, Jacob Dekker gave The Witcher 3: The Wild Hunt an 9/10 (while the PC, Xbox One, and PS4 versions received a 10/10), and in the review, Dekker said, "Although the Nintendo Switch might not be the best platform to play The Witcher 3: Wild Hunt, it's still a fantastic experience that shouldn't be missed. If you are looking to replay The Witcher 3 and bask in its detail and beauty, the Switch port may not quite scratch that itch. However, what makes this game excellent isn't its graphics, but the powerful stories it tells, and those are as vivid as ever on Switch."Info from Gamespot.com
2019-10-25
Gearbox is set to release a new patch for Borderlands 3 today, October 24. The update addresses bug fixes, stability improvements, and general adjustments, but the studio has also outlined its roadmap for the coming weeks in terms of what we can expect from future hotfixes and patches for the looter shooter.Gearbox says game performance and stability continues to be its top priority. An upcoming November patch promises to introduce various improvements games-wide, with the studio saying, "performance and stability will continue to be an ongoing effort with more fixes rolled out with each upcoming patch."One of the most requested features by the community is an expansion to Borderlands 3's bank. As a result, Gearbox has begun laying the groundwork for expanding the bank. The upcoming release of Takedown at Maliwan's Blacksite will introduce a significant expansion to the bank that will more than double the existing space for storing your items.Bosses will also be getting dedicated loot pools to ensure that more specific gear drops from defeated bosses. Once this happens as an expected part of the November update, you'll be able to go to a specific boss and get the specific gear you're looking for, saving a lot of time and hassle.Gearbox says it will be introducing some character buffs as well, since Moze's Iron Bear, FL4K's pets, and Zane's Digi-Clone/SNTL aren't performing as well as expected when Mayhem Mode is activated in the late stages of the game. The developer is looking at ways to adjust damage according to the relevant skills and gear, to make sure Borderlands 3 has as many viable character builds as possible.Speaking of Mayhem Mode, Gearbox is also planning a significant revamp that will introduce a host of improvements to the way it works. The first update will, once again, be released as part of Takedown at Maliwan's Blacksite, and will include the first new Mayhem Mode level, Mayhem 4. The new level promises to offer a significant challenge, with tougher enemies and better rewards that revolve around new Legendary gear. Beyond this, Gearbox will eventually overhaul Mayhem Mode with Mayhem 2.0, adding more UI support, playlists, additional levels, new rewards, and new Mayhem Modifiers that will dramatically change the gameplay.Lastly, there will be new vending machines cropping up throughout Borderlands 3's planet-hopping adventure. Gearbox is also hard at work trying to find a solution that will let you skip cutscenes, and it's introducing a target dummy so you can easily test your gear on Sanctuary.As for today's patch, the latest update fixes numerous bugs afflicting Borderlands 3 by addressing various crashes, removing a reported bug in the Space-Laser Tag mission that prevented some players from progressing to the next objective, and altering the Flakker weapon so it now consumes one ammo instead of five, among a host of other changes detailed in the full patch notes.There's also a free Bloody Harvest Halloween event kicking off today, introducing spooky new cosmetics like skins and weapon elements, the new Bloody Harvest boss, and a new Legendary weapon. GameSpot has all of the details on how you can access the Halloween-themed event and when it comes to an end. Borderlands 3 News New Borderlands 3 Update Releases Today; Full Patch Notes Listed Borderlands 3 Bloody Harvest Challenges Revealed Borderlands 3 Bloody Harvest Trailer Shows Off Halloween Loot Borderlands 3 Starter Guide: 17 Spoiler-Free Tips You Should Know Before Jumping In Info from Gamespot.com
2019-10-25
Three of Ubisoft's biggest upcoming games have been delayed. Release dates for Watch Dogs Legion, Rainbow Six Quarantine, and Gods & Monsters are all now scheduled for the company's 2020-21 fiscal year. That means the soonest we can expect to see any of them is April 2020.Previously, Watch Dogs Legion was set for March 6, and Gods and Monsters was scheduled for February 25. Rainbow Six Quarantine was set for this fiscal year, which ends on March 31. The new fiscal year targets mean the games will release by March 31, 2021. In an investor call, Ubisoft suggested Watch Dogs Legion and Gods and Monsters are planned for the second half of 2020. Specific release dates for none of the games were announced, while a fourth--Skull & Bones--has also apparently been pushed back until at least April 1, 2021.In a statement, Ubisoft CEO Yves Guillemot explained that its recent AAA releases have been met with disappointing reception, in particular, Ghost Recon Breakpoint. He says this is partly due to live games coming too close together, and not having enough differentiation. He also, more generally, said that new features aren't being given the time to be perfectly optimized. It's in this context that he says delays on these next three projects are necessary."We are tackling these issues head-on and already are implementing significant changes to our production processes," Guillemot said. "We are confident in our capacity to adapt and evolve, as we have done successfully many times in the past. In this overall context, we have decided to postpone the releases of Gods & Monsters, Rainbow Six Quarantine and Watch Dogs Legion until 2020-21. While each of these games already has a strong identity and high potential, we want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players."The Watch Dogs development team also released a statement, saying that it is taking the extra time to deliver on its ambition "at the best possible level of quality." The team continued, "We are confident this will ensure Watch Dogs: Legion is the immersive, innovative experience we set out to create and the one you aspire to play."The following is a statement directly from the Watch Dogs development teams. pic.twitter.com/087pG3SXeR — Watch Dogs: Legion (@watchdogsgame) October 24, 2019Alongside all of this, two AAA games from major Ubisoft franchises are also due out during next fiscal year, so it's going to be a crowded time from April 2020 through March 2021. No specifics were shared regarding which franchises these will come from.Info from Gamespot.com
2019-10-25
At long last, Sony recently set a release date for The Last of Us Part 2, and there was much rejoicing throughout the land. That date will not stick, however, as the anticipated follow-up from Naughty Dog has been pushed until Spring 2020, Sony and Naughty Dog announced today.In a letter to fans from game director Neil Druckmann, a new release date of May 29, 2020 was confirmed for The Last of Us Part 2. The news is unexpected--after all, the long-awaited release date announcement came less than a month ago and pegged the game as coming to PS4 on February 21, 2020. This three-month delay comes seemingly out of nowhere.Druckmann acknowledged this, writing, "I know. It was just about a month ago when we had our big blowout for the game, letting media play over two hours of it along with debuting our new story trailer and revealing the release date. The positive response we saw from our community was overwhelming. You can feel the energy among the team members. After working on something for so many years, it’s invigorating to get a glimpse of validation for all the hard work.The Last of Us Part II has a new release date. Here’s a letter to our fans. Apologies for the delay. Please know we’re working very hard to make it worthwhile. https://t.co/iJyhXpuUoa — Neil Druckmann (@Neil_Druckmann) October 24, 2019"However, it was during the last few weeks, as we were closing out sections of the game, that we realized we simply didn’t have enough time to bring the entire game up to a level of polish we would call Naughty Dog quality. At this point we were faced with two options: compromise parts of the game or get more time. We went with the latter, and this new release date allows us to finish everything to our level of satisfaction while also reducing stress on the team. The Last of Us 2 News The Last Of Us 2 Delayed The Last Of Us Part 2 Pre-Orders Available: Collector's Edition, Ellie Edition, And More The Last Of Us 2 Includes Two Ridiculous NSFW Easter Eggs "While we’re relieved that we won’t have to compromise our vision, we’re disappointed that we weren’t able to avoid this exact situation. We wish we could’ve foreseen the amount of polish we needed, but the size and scope of this game got the better of us. We hate disappointing our fans and for that we’re sorry."We hope you understand that this additional time ensures that The Last of Us Part II lives up to our collective ambition as well as our commitment to the highest level of quality. We know the extra few months will add to what may already be an excruciating wait for all of us. We are grateful for your patience and continued support. Come next May, you will finally rejoin Ellie in The Last of Us Part II."The release date and Outbreak Day festivities were accompanied by loads of new details, including some from our own hands-on time. Among them was the revelation that TLOU 2 will no longer have multiplayer, though Naughty Dog says a separate online experience is in the works. There was no word about that in the latest announcement, nor whether there are any plans for a PS5 version of The Last of Us 2, given the shortened window between the two releases.Info from Gamespot.com
2019-10-25
Fortnite's third set of Chapter 2 challenges is now live on PS4, Xbox One, PC, Nintendo Switch, and mobile. This week's batch is called Forged in Slurp, and if you can complete at least eight of the challenges, you'll unlock a special loading screen that contains a clue leading to another letter hidden somewhere around the map.This time, you'll need to search for the hidden R in the Forged in Slurp loading screen. These hidden letters aren't always easy to find, though, so if you need help tracking it down, we've put together this guide showing you exactly where to go.Where Is The Hidden R Location?As the challenge states, the clue to the R's whereabouts is hidden in the Forged in Slurp loading screen, which features Rippley standing before the Slurp Factory in Slurpy Swamp. The letter appears in the background beneath one of the factory's platforms, so that's where you'll need to go to find it. The platform in question is on the northeastern side of the factory; we've marked its location on the map below. How To Complete The ChallengeOnce you know where the letter is hidden, make your way to the factory in Slurpy Swamp and head toward the aforementioned platform--the letter will appear as you approach. Interact with it when prompted and you'll complete the challenge.Note that the letter won't appear on the map until you've unlocked this challenge, so you'll need to work your way through the other Forged In Slurp missions before you can collect it. Most are fairly straightforward, but one that'll require a bit of searching asks you to dance at Compact Cars, Lockie's Lighthouse, and Weather Station. If you need help finding those areas, we've put together a dance locations guide showing you where to go.This is the third hidden letter of the season so far, and there will be a new one to find each week until you spell out "FORTNITE." If you need help tracking down the previous letters, be sure to check out our full Fortnite Chapter 2 challenges roundup for all our maps and guides. Fortnite News Fortnite Hidden "R" Location: Where To Search Letter R In Forged In Slurp Loading Screen Fortnite Dance Locations: Where To Dance For Forged In Slurp Challenge Fortnite "O" Location: Where To Find Letter O In Open Water Loading Screen Fortnite "F" Location: Where To Search Hidden F In New World Loading Screen Info from Gamespot.com
2019-10-25
Ubisoft reports that Tom Clancy's Ghost Recon: Breakpoint had disappointing sales, but the company confirmed it will continue to "support the game and listen to the community in order to deliver the necessary improvements."In an earnings release, Ubisoft CEO Yves Guillemot said that "critical reception and sales during [Ghost Recon Breakpoint's] first weeks were very disappointing." Guillemot outlined three causes for this: 1. There isn't enough time between live-game experiences; 2. with Ghost Recon Breakpoint's innovative implementations weren't handled properly; and 3. Ghost Recon Breakpoint didn't stand out amongst the competition.Ubisoft said it is "tackling these issues head-on and already are implementing significant changes to our production processes." To do this, Guillemot has acknowledged the need to "make sure there is more time between each iteration of Live games." This has resulted in some of Ubisoft's other games suffering delays, such as Gods & Monsters, Tom Clancy's Rainbow Six Quarantine, and Watch Dogs: Legion. Ubisoft's next fiscal year, which is set between April 2020 and March 31, 2021, will be packed with five total AAA games including the three recently delayed.Delaying a few of the company's biggest releases is a direct response to Ghost Recon Breakpoint's lukewarm reception. Guillemot said of the delays: "We want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players."Tom Clancy's Ghost Recon: Breakpoint launched for PC, PlayStation 4, and Xbox One on October 4 to rather negative reviews. In our own review, we gave Ghost Recon Breakpoint a 4/10, saying, "It would make sense if the addition of loot were in service of guiding people to spend real money on better guns, but even then the stats are so meaningless it would take a lot of convincing. There's some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It's essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series' former self."Info from Gamespot.com
2019-10-25
Ubisoft delayed three of its upcoming games, pushing them into the fiscal year 2020-2021. That window is getting increasingly chock full of Ubisoft games, though, as they will share the space with two more unannounced games from the company's biggest franchises.In an investor call, the company announced that two AAA games "from our biggest franchises" are also set for the fiscal period between April 2020 and March 31, 2021. Those two will join Watch Dogs Legion, Gods and Monsters, and Rainbow Six Quarantine, which were given new release windows in the same time frame. And that's on top of Roller Champions, which was already slated for then.Ubisoft declined to comment on which franchises these unannounced games belong to, but the mention of the company's franchises may offer a clue. One is likely the next Assassin's Creed, which hasn't had a new entry since 2018's Assassin's Creed Odyssey. The next game is rumored to take place in the Viking age.Assassin's Creed has recently undergone a transformation into a live game, with loads of post-launch DLC and a regular stream of new events and challenges in Odyssey. One of Ubisoft's reasons for delaying the trio of games was that its live games are coming too close together and are not well-differentiated from each other.Info from Gamespot.com
2019-10-25
Wonder Woman is getting more than a new costume for the upcoming 2020 sequel. She's also getting a pair of new villains to battle in Wonder Woman 1984. Aside from Kristen Wiig joining the cast as Cheetah, director Patty Jenkins has revealed Pedro Pascal's role in the upcoming movie is Maxwell Lord.She announced the role on Twitter with a picture of Lord, tagging the actor, along with the official Wonder Woman page and Gal Gadot, who plays the titular superhero.Well hello... Max. #WW1984 pic.twitter.com/BgWsjyJixw — Patty Jenkins (@PattyJenks) October 24, 2019Lord made his first appearance back in 1987's Justice League #1, by Keith Giffen, J.M. DeMatteis, and Kevin Maguire. Lord was a businessman obsessed with making the Justice League a global group, doing anything he can to lead the way. It's quickly revealed that he's helping create terrorist attacks in order to make the League look bad, needing new leadership. And he eventually became the leader of Justice League International.Things get a bit crazy in the years that follow, as it's revealed Lord has telepathic powers and hates humankind. Lord wants power and control, and when Blue Beetle uncovers his scheme to surveille the world, Lord shoots him in the head. After a back and forth battle with Wonder Woman, she realizes the only way to stop him is to end his life, so she does just that in what made for an incredibly shocking moment in comic book history.More than likely, we'll see Lord as a megalomaniacal businessman who isn't to be trusted in Wonder Woman 1984. While his role in the film hasn't been revealed, it's unclear as to whether or not he'll have his telepathic powers. The Wonder Woman sequel was originally headed to theaters on November 1, 2019, but in late 2018, the movie was pushed back eight months. The first trailer for the upcoming movie will be revealed at Brazil's Comic-Con Experience on December 8.Wonder Woman 1984 comes to theaters on June 5, 2020.Info from Gamespot.com
2019-10-25
A new update for Borderlands 3 is out now on PS4, Xbox One, and PC, officially kicking off the Halloween-themed Bloody Harvest event. The patch makes over a dozen adjustments to Gearbox's loot shooter, addressing general issues across the entirety of Borderlands 3 as opposed to solely focusing on one aspect of the game, like the October 17 legendary weapons-focused hotfix. Here's a look at what's changed and the full patch notes.As a result, there's nothing Earth-shattering in the patch notes for this hotfix. Most of the update addresses minor bugs--some are definitely annoying, but none seem game-breaking. Perhaps the most significant change is the added option of adjusting the volume of the 2K and Gearbox logo intro movies that play when you first boot up the game. So you no longer need to worry about accidentally blowing out your ears while playing Borderlands 3 with headphones. The full patch notes are listed below.Alongside a rundown on these changes that are now live, Gearbox also previewed some future changes coming to the game. These include more substantial and notable changes to Borderlands 3, such as character balance changes, a bank expansion, and the addition of more vending machines. Borderlands 3 News New Borderlands 3 Update Releases Today; Full Patch Notes Listed Borderlands 3 Bloody Harvest Challenges Revealed Borderlands 3 Bloody Harvest Trailer Shows Off Halloween Loot Borderlands 3 Starter Guide: 17 Spoiler-Free Tips You Should Know Before Jumping In Bloody Harvest, the first of Borderlands 3's post-launch content drops, begins alongside the release of this latest patch. To participate in the event, you must have progressed far enough in Borderlands 3's campaign to unlock the area Sanctuary III. While in Sanctuary III, look for newcomer Maurice--you literally can't miss him, as he's one of those fire-breathing dinosaur Saurians.Speak to him and he'll give you a quest to collect Hecktoplasm, which drops from haunted enemies. You can find haunted enemies on any planet, they're marked by their ghostly green glow. If you haven't finished the campaign, you'll likely run into enough finishing off the story. If you have completed Borderlands 3's story, however, then you have a bit of a grind ahead of you. Thankfully, Borderlands 3 has a decent endgame.After you've collected enough Hecktoplasm, return to Maurice and he'll send you to Heck--the underworld of the Borderlands universe. Here, you'll face the deceased spirits of the enemies you killed throughout Borderlands 3's campaign, as well as a new boss called Captain Haunt. It's here that you can more easily find weapons that play off the brand-new Terror debuff, and you'll also have a chance to get Fearmonger, a new legendary shotgun, from random drops. Bloody Harvest continues until December 5.Borderlands 3 October 24 Hotfix Patch NotesBloody HarvestDuring the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is availableStabilityFixed a report bug resulting in a crash while loading into mapsFixed a reported audio crash bugFixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenadeFixed a reported rare crash that occurred for certain users after completing missionsFixed a reported crash that occurred for certain users when swapping an equipped weaponFixed a reported crash that occurred for certain users when sorting the Mission Log by regionGeneral[Consoles Only] Mayhem mode is now available in True Vault Hunter Mode on Consoles[Consoles Only] Added Photo Mode support for Consoles[Consoles Only] Added ECHOcast Twitch Extension support for ConsolesAdded new Vault Hunter customizations and trinketsAdded ability to specify Mayhem Mode while matchmakingAdjusted the volume of the 2K and Gearbox logo intro moviesAddressed reported concern where some players were missing skill pointsUpdated gore stump textures for consistency[PC Only] Improved reliability of the voice chat system when open and closing the ECHO menu on PC[PC Only] Added a modification so typing in text chat no longer prevents players from fast travelingSingularity grenades will no longer cause Saurian corpses to float in the air after dyingAddressed a reported concern that certain players experienced some Visual FX for the side mission "Transaction Packed" before accepting the missionAddressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hector's Lament in The AnvilMade a modification where Amber Lamps no longer has a chance to spawn during the "Defend BALEX" objective of "The Family Jewel" missionAddressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps[PS4 Only] Addressed a language code issue present in PS4 activity feeds for EnglishAddressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorialMade a modification so Safe Area Calibration is now saved when relaunching the gameCamera no longer resets to a random location when using the Reset Camera function in Photo modePhoto mode will now force exit when the player is teleportedSubtitles are now present when joining another player's game while a cinematic is playingAddressed a reported concern where some sounds were quiet or missing for the second player in split-screenMade various split-screen UI fixesFixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain playersWeaponsFlakker Now consumes 1 ammo instead of 5.Bug FixesAddressed a reported bug with "Space-Laser Tag" which prevented some players from progressing to the next objectiveAtomic has been modified to no longer become invincible, as has been reported under certain conditionsModified Powerhouse Heavy's attacks to no longer damage players outside of the intended rangeAddressed a concern that Projected shields were taking too much damage from General Traunt's attacksFixed the reported floating door frame in the Jakobs TheatreAddressed a reported potential progression blocker when Rhy's talks during "Hostile Takeover"Increased checkpoint sizes of New-U stations in multiple locationsIncluded a modification so that Zane's Digi-Clone will no longer spawn into the cage in Slaughterstar 3000Info from Gamespot.com
2019-10-25
Halloween is a scary time of the year, with ghouls and kids in Fortnite costumes running around, but it's also a time for retailers to get ahead of Black Friday and all those scary good deals. Walmart's pre-Black Friday sale is currently live with more deals coming soon, and now Best Buy has kicked off a sale of its own.Best Buy's Give-Back Sale starts on October 25 and runs until October 27, but if you sign up for a free My Best Buy account, you can gain access to the deals today. Best Buy plans to give 5% of the profits (up to $200,000) from the Give-Back Sale to the Best Buy Foundation for Teen Tech Centers, which provides young people with technology, training, and mentorship to help them achieve their dreams. It's offered assistance to young artists, such as filmmakers, photographers, and musicians.See all deals at Best Buy Black Friday 2019 Deals & News Walmart's Pre-Black Friday Sale Kicks Off Friday--Get A Sneak Peek At The Best Deals Black Friday 2019: When Does It Start, Deals To Expect, And More Cyber Monday 2019: What Is Cyber Monday, Start Times, And More Best Buy Will Offer Free Next-Day Shipping This Holiday In Direct Competition With Amazon Save up to $200 on select MacBooksBest Buy is currently discounting a large selection of MacBooks, all of which are the latest models of MacBook Pros and Airs.See at Best BuyASUS - FX705DT 17.3" Gaming Laptop - $680 ($1,000)This 17.3-inch Asus Tuf Gaming laptop features a GeForce GTX 1650, 8 GB of RAM, and a Ryzen 7 3750H processor, in addition to a 512 GB SSD. It's a great laptop at the regular price, and at the reduced tag of $680, it's an excellent deal.See at Best BuyWD - Easystore 8TB External USB 3.0 Hard Drive - $130 ($200)If you're looking for a heck ton of storage for your PS4 or Xbox One--or anything else--this USB 3.0 external hard drive is a good choice. For 8 TB of storage (eight times the amount of the largest PS4 and Xbox One), $130 is a great price.See at Best BuyGoPro HERO7 4K Waterproof Action Camera - $330 ($400)There is a lot of great GoPro footage out there, particularly of people snowboarding, snowmobiling, and the like. With the snowy season fast approaching, you may want to get a GoPro of your own, and this 4K Hero7 will give you the ability to capture your footage at an ultra-high resolution.See at Best BuyInsignia 50†4K TV with HDR - $270 ($350)If you're looking for an affordable way into the world of 4K TVs, then this 50-inch Insignia is a good option at $270. It's even got Amazon's Fire TV service built-in and comes with an Alexa-enabled remote for voice control.See at Best BuyInfo from Gamespot.com
2019-10-25
The Epic Games Store has truly embraced the Halloween spirit with its free games offerings this month, with Alan Wake's American Nightmare and Observer available to claim over the past week. This week's pair of freebies includes another spooky game to add to your collection: psychological horror game Layers of Fear. If creepy isn't your thing, you can also claim physics-based puzzle game QUBE 2 for free as well. To claim Epic's weekly free games, all you need is an Epic account (which is free to create); after you've added the games to your account, they're yours to keep forever.Layers of Fear is a first-person psychedelic horror game where you control a painter who is mentally tortured by secrets from his past and often suffers from hallucinations. The gameplay mainly involves exploring his large Victorian mansion and solving puzzles while also finishing his masterpiece painting, layer by layer. The Masterpiece Edition also includes the Inheritance DLC, which tells the story of the painter's daughter as she returns to her childhood home to face her past.Also free this week is QUBE 2, a puzzle game and sequel to Q.U.B.E. Your character, archaeologist Amelia Cross, wakes up on an alien world wearing strange gloves that allow her to manipulate the environment around her. You must make your way through a maze-like structure, solving puzzles and slowly uncovering the truth about yourself and the world around you.See this week's free games at EpicLayers of Fear: Masterpiece Edition and QUBE 2 will be available for free at the Epic Games Store until October 31, when they'll be replaced by acclaimed sci-fi horror game Soma and cute Halloween adventure Costume Quest. More spooky deals for horror fansEpic's Halloween Game Sale Has Discounts On Some Excellent GamesPS4's Huge Halloween Sale Features Plenty Of Awesome GamesThis Classic Horror Collection Is Over 50% Off At Amazon In Time For HalloweenHaunting of Hill House, Us, And More Blu-Ray Deals At Best BuyInfo from Gamespot.com
2019-10-25
Microsoft's streaming platform Mixer has picked up another well-known streamer. Former competitive gamer Shroud, whose real name is Michael Grzesiek, has confirmed that he will stream exclusively on the platform. His first Mixer livestream is scheduled for sometime today, October 24.Shroud follows Tyler "Ninja" Blevins, the popular Fortnite streamer who left Twitch to partner with Mixer exclusively this past August. Like Ninja, Shroud tweeted that nothing is changing beside where his streams reside.Same shroud. New home.https://t.co/eZV2GBBSsY pic.twitter.com/AHaajkjees — Michael Grzesiek (@shroud) October 24, 2019In a press release, Shroud expressed gratitude for the partnership. "Streaming is my passion and I owe my success to my fans who have helped me get to where I am now," Shroud said. "Mixer provides the flexibility to center my attention around them. I am excited to join the Mixer community, as well as continue to build relationships with both players and fans."Shroud's management company, Loaded, discussed the move and how Mixer is benefiting the creator community. “Mixer continues to grow and build upon its already stellar creator community with Shroud," said Loaded's CEO Brandon Freytag. "Shroud is an incredibly skilled player who has dominated some of the world’s most popular games and we're thrilled that Mixer continues to grow and build upon its already stellar creator community with his addition. We look forward to exploring new opportunities on the platform for him and his community."Shroud got his start playing professional Counter-Strike: Global Offensive for competitive Esports team Gloud9. Prior to retiring in 2018, he amassed nearly 13 billion minutes watched and more than 360 million lifetime YouTube views. Shroud has since diversified his portfolio, playing titles like Apex Legends, Call of Duty: Black Ops 4, Fortnite, PlayerUnknown's Battlegrounds, Tom Clancy's Rainbow Six Siege, and more. He also contributed to the development of Apex Legends, advising developer Respawn Entertainment to tweak weapon recoil to make it more predictable.Info from Gamespot.com
2019-10-25
Ever since AEW's inception, back in January, the company has been signing some of the biggest and bright talent available in wrestling. Now, joining the ranks of Chris Jericho, Jurassic Express, MFJ, and Riho is... Rick & Morty.That's right, Rick & Morty, the animated duo, will somehow be involved with the October 30 episode of AEW Dynamite. The show will air live on TNT, taking place at the Charleston Coliseum and Convention Center. The news was revealed in a tweet from AEW.Welcome to @AEWrestling...@RickandMorty are #AllElite. Find out more Wed, Oct 30th when #AEWDynamite broadcasts LIVE from @CCCWVA ... Great seats are available at https://t.co/UN1cNj1kQq pic.twitter.com/gy3qPeJifH — All Elite Wrestling (@AEWrestling) October 24, 2019To what extent Rick & Morty will be involved is a complete mystery, but AEW's Cody Rhodes revealed that everyone attending the show will receive Rick & Morty masks. Wrestling and cross-promotion makes strange bedfellows. Who can forget when Robocop teamed up with Sting in WCW or when Chucky showed up to challenge Rick Steiner, while promoting a movie. Or how about WCW's movie, Ready to Rumble, when David Arquette won the World Heavyweight Championship? Or even every celebrity WWE has brought on to its show?Rick & Morty is a Warner Bros. property, and AEW has already worked with others under the WarnerMedia--the promotion's parent company--including DC Comics. And more than likely, we'll see more teamups like this in the future to promote the AEW name.This is nothing new, and it should be fun, but the question remains, "how is this going to work?" It's been a while since we've seen the animated duo on the small screen. Season 4 of the series will debut on Adult Swim on November 10, and some of the episode titles have already been revealed.Before the new season hits Adult Swim, you can check out Rick & Morty on the October 30 episode of AEW Dynamite on TNT.Info from Gamespot.com
2019-10-25
Capcom producer Yoshinori Ono, one of the faces behind the Street Fighter series, has admitted that 2009's Street Fighter IV could have been an entirely different experience he thought was "revolutionary" at the time.In a Eurogamer interview during EGX 2019, Ono revealed that Street Fighter IV could have returned as "a turn-based simulation." Ono thought that bringing the franchise back with turn-based mechanics would have been revolutionary, though he admitted that convincing Capcom was "really, really difficult."Per a translator, Ono said Capcom at that time--around the late '90s and early aughts--was "passed [the point of] making fighting games in general for a while, let alone just Street Fighter." To get a new entry off the ground, Ono talked to his then-boss Keiji Inafune and former-president-now-chairman Kenzo Tsujimoto, who greenlit him for a new Street Fighter title.Though SF4 managed to bring the series back into renewed focus, Ono said there were other ideas on the table for the series's return. "I did have an idea that I thought could be revolutionary to turn the game more into a turn-based simulation, so you would take the moves you want to do and put them together like blocks," Ono said via a translator. "Then they would run automatically, but obviously we didn't make that in the end."Eurogamer's Martin Robinson also asked Ono whether he had other ideas for Street Fighter's return, like a first-person view or a gritty reboot. He did not clarify anything but laughed at the first-person idea. The 3DS version of Super Street Fighter IV included an over-the-shoulder view, and Ultra Street Fighter II: The Final Challengers on Nintendo Switch featured a first-person perspective.As previously reported, Street Fighter 6 was not revealed during EVO 2019, which ran from August 2-4. Ono confirmed that the development team is more concerned with Street Fighter V: Arcade Edition. Valve leaked SFV: AE's latest DLC characters, which include Poison, Lucia, and E. Honda, ahead of the EVO 2019 reveal. Info from Gamespot.com