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2020-01-25
Destiny 2's community has solved the secret of the Corridors of Time last week, uncovering the quest for Bastion, the Season of Dawn's latest Exotic. As of the weekly reset on January 21, you don't need the final run of the Corridors of Time to access the Exotic quest--but that doesn't mean there's nothing else to do in the Vex's strange interdimensional domain. In fact, you should definitely see what's in the Corridors of Time for yourself.The Corridors of Time still hold a few additional rewards. There are 19 paths through the maze that unlock lore items, allowing you to get a deeper look at the story of Saint-14. Another path rewards you with a secret emblem, the "Savior of the Past," for your trouble. And finally, completing the 30-doorway solution path for the maze offers some Saint-14 dialogue that advances the story of the season. The thing is, if you haven't unlocked those things, you're now on the clock to do so: the Corridors of Time will only be in the game for another week. According to Bungie, the Corridors will collapse on Tuesday, January 28, and you won't be able to get any of the stuff from inside once that happens. Destiny 2 News And Guides Destiny 2's Corridors Of Time Reward Was More Than Bastion Where Is Xur? Destiny 2 Exotics Location, Weapon, And Armor Rolls Destiny 2 Bastion Exotic Quest Guide: How To Get The New Fusion Rifle Solved! Destiny 2 Corridors Of Time Bastion Secret Quest Guide In order to earn rewards from the Corridors of Time, you need to take specific pathways through it. Each room of the maze includes several different exits, each marked with a signpost and a symbol. For the lore book titled "The Pigeon and the Phoenix," you need to follow the pathways made up of seven different symbols; for the emblem, the pathway is 11 symbols long; and for the maze solution, you need to complete a pathway of 30 symbols.That sounds like a lot, but navigating the maze is actually pretty easy. It's filled with Vex enemies but they can almost always be safely ignored. Completing a run takes only 5-10 minutes. For a full rundown of the pathways, check out our complete Corridors of Time guide.If wandering the Corridors doesn't sound interesting to you, you can safely skip it and still get Bastion. Use our Bastion guide to complete the quest for the Exotic fusion rifle quickly.Info from Gamespot.com
2020-01-25
Ahead of the start of Apex Legends Season 4: Assimilation, the World's Edge map has begun to change. In certain places on the map, you can now find signs that advertise future construction. You can see the signs in the images embedded below.The signs advertise that the valley between Fuel Depot and Thermal Station is the future location of a worksite. And the company responsible for the construction? Hammond Robotics--the same company that sponsors Forge, the new legend scheduled to release in Apex Legends at the start of Season 4, and the one responsible for creating the IMC's technology in Titanfall and Titanfall 2. The signs seem to tease that some type of building or Forge-themed town takeover is scheduled to appear in the valley during Season 4.You can find the first sign at the top of the ridge that leads out of Thermal Station.Respawn has done teases like this before. You could spot flyers on Kings Canyon ahead of the start of Season 2: Battle Charge, which saw the flyers and Leviathans on the outskirts of the map invade the battlefield. Prior to the Voidwalker event, flags appeared on Kings Canyon that outlined where Wraith's town takeover would be built.It's worth noting that these Hammond Robotics construction signs on World's Edge mark off a significantly larger area than the construction flags that teased Wraith's town takeover. That doesn't necessarily mean anything, but World's Edge could see an addition that's fairly big--perhaps large enough to count as a new landmark.You can find another sign on the hill overlooking both Fuel Depot and the tunnel that leads to Train Yard.Based on an image revealed during the Season 4 Reveal Devstream, the structure appears to be a giant apartment complex composes of a skyscraper and several garage-looking and office buildings. The image is embedded below. You can see the new structure in the background on the left, which looks to be located directly across from Fuel Depot on the right.Respawn hasn't confirmed it yet, but the buildings on the left look like they're being added to World's Edge.Additionally, in the image that showcases when Season 4's Ranked Mode will transition from being located at World's Edge to being located at Kings Canyon, you can see what looks like Capitol City on the left. However, it can't be Capitol City. Based on where the train station is, Epicenter should be on the left of this city, not the right. This image seems to suggest a city is going to be built to the right of the cliffs that surround Epicenter--so where Refinery is right now. Either that or something is going to happen to World's Edge where all the structures get moved around and Capitol City and Epicenter somehow switch positions. Regardless, it looks like we can expect World's Edge to look very different come February 4.That...that's not where Capitol City is supposed to be? And is that a...glowing pit of lava in the middle?Season 4: Assimilation will do a lot more than add a new character and introduce some map changes. Respawn has announced Season 4 will see the return of Kings Canyon, the addition of a new firearm, and changes to the ranking and Assist systems.Apex Legends is currently in the final weeks of Season 3: Meltdown. To send the season off, the game is hosting a limited-time event, Grand Soirée Arcade, which adds seven additional modes to the game, along with new rare and legendary character and weapons skins. The event launched alongside an update for the game that implemented a nerf for Wraith, buffs for Gibraltar and Crypto, and took away extended energy mags--which Respawn teased is a hint for something that's coming in Season 4. Apex Legends News Apex Legends' New Season 4: Assimilation Weapon Is Another Sniper Rifle New Apex Legends Season 4 Character Revealed, And It's Not Revenant Apex Legends Kings Canyon Map Returns In Season 4: Assimilation Apex Legends Season 4: Assimilation's New Character, Weapon, Map Changes, And More Apex Legends Season 4: When Does It Start? Info from Gamespot.com
2020-01-25
Every now and then, something huge takes place in Destiny 2: Developer Bungie adds a major secret to the game, often tied to a big reward. The latest was a quest called "Explore the Corridors of Time" that includes a massive, intricate puzzle that brought the entire Destiny 2 community together. Finally, it's solved, unlocking the Kinetic fusion rifle Bastion--and a new way for Destiny 2 to tell its story.If you've been dreading trying to pass through the maze that is the Corridors of Time, good news: You can now just grab the Bastion quest from Saint-14 in the Tower, provided you've completed his storyline quests, which include An Impossible Task and Recovering the Past. Check out our complete Bastion guide to get your new Exotic weapon as quickly as possible. If you need Exotics without the work, you can visit Xur, who's back in the solar system and is offering Monte Carlo, a new Exotic from the Shadowkeep expansion that was previously only available from random drops.If you want to unlock the lore, story dialogue, and secret emblem from the Corridors, make sure you get it soon. The Corridors of Time will collapse and stop being available with the weekly reset on Tuesday, January 28.Editor's Note: This post previously repeated Pathway 3 as Pathway 12. We've corrected the error with the correct version of Pathway 12. Destiny 2 News And Guides Destiny 2's Corridors Of Time Reward Was More Than Bastion Where Is Xur? Destiny 2 Exotics Location, Weapon, And Armor Rolls Destiny 2 Bastion Exotic Quest Guide: How To Get The New Fusion Rifle Solved! Destiny 2 Corridors Of Time Bastion Secret Quest Guide The quest returns you to the Corridors of Time, that weird interdimensional gateway used by the Vex and which is linked to Osiris's Sundial on Mercury. We last ventured through the Corridors of Time to find and save Saint-14 earlier in the season. Now that that's accomplished, Osiris wants you to head back into the Corridors and explore them to figure out what their deal is.To start the quest, head to Osiris on Mercury and talk to him. Claim the "Exploring the Corridors of Time" quest from him, then activate the Sundial to transport yourself back to the strange realm. After that, it's a matter of figuring out the path; the Corridors are a series of doorways that link to big rooms full of Vex, and each of the doorways is marked with a sign. Community members on Destiny's r/raidsecrets subreddit have worked together to determine which paths are required to navigate the Corridors and avoid getting lost.Corridors Of Time SolutionAs it turned out, each pass through the Corridors of Time produced a code, which the Destiny 2 community determined created a map of the Corridors. Piecing together the map provided a new pathway through the Corridors, which ultimately completes this step of the "Exploring the Corridors of Time" mission. Note that if you want to unlock all the lore and the secret emblem hidden in the Corridors of Time, you should do those steps first, before completing the quest by entering this solution.Here's the sequence to complete the Corridors of Time:CloverDiamondSnakeCloverPlusPlusHexagonHexagonHexagonPlusDiamondPlusSnakeDiamondCloverSnakePlusPlusSnakeSnakeHexagonDiamondCloverPlusDiamondHexagonHexagonDiamondPlusDiamondThe solution to the Corridors of Time puzzle.Such an amazing experience. Thank you @Bungie pic.twitter.com/Jt6tb9He3t — SayNoToRage (@SayNoToRage) January 20, 2020Finishing the quest leaves you with a bit of story dialogue and reveals who that tomb you've been seeing in the Timelost Vault actually belongs to. The quest also gets you set up to complete the quest to earn Bastion, the season's next Exotic weapon.The Pigeon and the Phoenix Lore Book CodesThe codes denoting your pathway through the Corridors of Time appear on the obelisks. Read them starting with the top-right corner and going clockwise, with the final symbol being the one in the middle.Discovering the final solution to the Corridors of Time was a pretty huge undertaking. The first step in the puzzle was to work through 19 different pathways through the maze, with the Corridors dishing out lore drops as you complete each one in the new "The Pigeon and the Phoenix" lore book. The codes for each pathway appeared each hour on the Sundial obelisks scattered around the solar system. The paths lead you to a place called the Timelost Vault, and activating an object there (marked, ominously, with "???") reveals a bunch of symbols on the floor below.Looking down through the glass floor of the Timelost Vault reveals these hexagonal codes. By finding codes with patterns on the edges that correspond, the Destiny 2 community managed to create a map that provides a new path through the Corridors of Time.Each of the 19 codes reveals a portion of a larger map that the community reconstructed--and following that map earns you a secret emblem. In the meantime, to get all 19 pieces of the lore book, you'll need to access the Timelost Vault through all 19 pathways. The pathway to unlock the emblem is located below.Once you reach the Vault and activate it, you can keep walking forward to get teleported back to the beginning of the Corridors. Approach the blank sign to the left of the first door to reset the Corridors so you can start the next pathway.Pathway 1:Plus signSnakeCloverInterlocking HexagonsSnakePlus signDiamond with three plantsPathway 2:CloverCloverInterlocking HexagonsInerlocking HexagonsPlus signDiamond with three plantsSnakePathway 3:PlusCloverDiamond with three plantsDiamondSnakeDiamondDiamondPathway 4:DiamondCloverPlusHexagonCloverHexagonCloverPathway 5:DiamondPlusSnakeHexagonHexagonDiamondPlusPathway 6:DiamondHexagonSnakeHexagonCloverCloverPlusPathway 7:DiamondPlusCloverHexagonSnakeHexagonSnakePathway 8:CloverPlusCloverHexagonCloverDiamondSnakePathway 9:CloverCloverCloverSnakeDiamondHexagonDiamondPathway 10:PlusHexagonCloverHexagonPlusDiamondHexagonPathway 11:SnakeHexagonSnakeHexagonDiamondHexagonSnakePathway 12:DiamondPlusPlusCloverSnakePlusDiamondPathway 13:HexagonSnakePlusHexagonSnakeHexagonPlusPathway 14:CloverPlusCloverDiamondSnakeSnakeHexagonPathway 15:HexagonDiamondSnakePlusHexagonPlusPlusPathway 16:CloverHexagonPlusDiamondPlusSnakeDiamondPathway 17:SnakeHexagonHexagonHexagonPlusDiamondDiamondPathway 18:CloverDiamondHexagonCloverPlusDiamondPlusPathway 19:HexagonPlusPlusDiamondHexagonSnakeSnakeThere's also a special emblem that the Destiny 2 community discovered hidden in the Timelost Vault: the Savior of the Past emblem. That code was discovered by piecing together various players' images from the floor of the Timelost Vault every time they entered it with a new code, and stitching those pieces together revealed a new code that led to the emblem. It requires a slightly more involved pathway to unlock. Here's how to reach it.Savior of the Past Emblem CodeDiamondCloverSnakePlusHexagonHexagonPlusHexagonDiamondCloverSnakeWhile the 19 pathways gleaned from obelisks earn you the lore book allowed the community to build the map to the emblem, that wasn't enough to finish the quest and solve the mystery of the Corridors of Time. The community used the codes found in the emblem Timelost Vault to construct the Corridors of Time map, using the images revealed beneath the floor of the Timelost Vault. Building the map took days, but it's finally been solved.Visit Saint-14Once you enter the final code for the Corridors of Time, you'll be sent back to Saint-14 for the next step. Talk to him and he'll send you to the Tangled Shore to kill Fallen enemies. Make sure you complete the Corridors of Time on a character with which you've also finished the other Saint-14 quests in order to progress the "Exploring the Corridors of Time" quest. He'll give you the next step, "Memento," which puts you on the road to earning Bastion.Info from Gamespot.com
2020-01-25
When we again see Jean-Luc Picard for the first time since 2002's Star trek: Nemesis in the premiere episode of Star Trek: Picard, we learn a key piece of information about his character (other than the fact he's still hung up on Data): He has abandoned his service in Starfleet. That's a pretty big deal: Picard is a guy who spent his entire life forwarding the ideals of humanity's exploration of space as captain of the Enterprise, who wanted to be a Starfleet captain from childhood, and who sacrificed the prospect of having a family for his career. For Picard to leave behind the life of an explorer behind suggests something major must have happened.In the first episode of Star Trek: Picard, "Remembrance," we get some sense of what happened to drive the legendary captain, and later admiral, from Starfleet service. We don't have all the details yet, but some exposition in "Remembrance" explains the broad strokes of what finally caused Picard to leave space and head back to his family's vineyard in France. Put simply: Starfleet let Picard down. Star Trek: Picard News and Features Star Trek: Picard Episode 1 - 21 Star Trek Easter Egg And References Star Trek: Picard Episode 1 "Remembrance" Review - O Captain My Captain The 11 Most Bizarre Moments Throughout Star Trek: The Next Generation Star Trek Picard: Patrick Stewart Asks Whoopi Goldberg To Join Season 2 The situation started when the Romulan Star Empire learned a star in its territory was going to explode in a supernova, destroying Romulus and killing a whole bunch of Romulans. That's actually the setup for J.J. Abrams 2009 Star Trek movie, and while most of that movie takes place in an alternate timeline, the events that destroy Romulus are part of the prime Star Trek timeline where Star Trek: The Next Generation, its four sequel movies, and Star Trek: Picard take place.With impending doom bearing down on them, the Romulans reached out to the Federation for help. The thing is, the Romulans and the Federation have been enemies for a long, long time. Throughout The Next Generation, there's an uneasy cease-fire between the two factions, but the Romulans always seem to be on the verge of war and they're constantly spying on everyone around them. In fact, Star Trek: Nemesis is all about how the Enterprise crew narrowly stops a Romulan leader from destroying Earth and starting a war with the Federation. So basically up to learning about the supernova, tensions between the Romulans and the Federation are relatively high.So when the Romulans asked for help, there were a lot of people in the Federation who were reluctant to expend a bunch of resources and maybe risk a lot of lives in order to help their enemies. But the tenets of the Federation and Starfleet are all about respect for life and the duty to help others--so Picard manages to convince Starfleet to mount a rescue to save the Romulans, despite their history, because it's the right thing to do.Starfleet builds a giant rescue armada of ships at the Utopia Planitia shipyard orbiting Mars colony, and everything's going pretty well. Then tragedy strikes--a group of rogue "synths," or robotic workers, attacks Mars. The colony is utterly destroyed, as is the rescue armada.As a result, the Federation bans all synths, and Starfleet decides not to mount the rescue of Romulus. As Picard says, he believes that not helping the Romulans demonstrates the Federation and Starfleet turning its back on its duties and principles, and that caused him to resign.We don't know much else about the details of Picard's departure, although the Romulans who work in the Picard Chateau, Laris and Zhaban, make it clear that a lot of Romulans respect Picard for what he did. Unfortunately, Picard's decision took him out of Starfleet, and it's clear in the first episode of the show that he regrets the decision. We'll have to wait for future episodes to expand on Picard's backstory even more.Disclosure: ViacomCBS is GameSpot's parent company.Info from Gamespot.com
2020-01-25
Star Trek: Picard jumps ahead in the main timeline of Star Trek to find Captain Jean-Luc Picard years after he's retired from Starfleet. The series also includes a lot of references to Trek history and storylines from different sources, including Star Trek: The Next Generation and Star Trek: Voyager.But Star Trek: Picard isn't just drawing on the stories told in contemporary series as it expands on the life and career of the legendary captain. It also takes a cue from a somewhat less-likely source: the 2009 Star Trek film directed by J.J. Abrams. Though that movie and its sequels, Star Trek: Into Darkness and Star Trek Beyond, take place in an alternate timeline to tell new stories about the iconic Captain Kirk and the crew of his Enterprise, the story still has some influence on the main Star Trek timeline--and on the events of Star Trek: Picard. Star Trek: Picard News and Features Star Trek: Picard Episode 1 - 21 Star Trek Easter Egg And References Star Trek: Picard Episode 1 "Remembrance" Review - O Captain My Captain The 11 Most Bizarre Moments Throughout Star Trek: The Next Generation Star Trek Picard: Patrick Stewart Asks Whoopi Goldberg To Join Season 2 The influence comes from the setup of Star Trek 2009, which established a big change in the Star Trek universe: In the backstory for Abrams' movie, a supernova destroys Romulus, the homeworld of the Romulan Star Empire. Star Trek fans know that the Romulans have been one of the United Federation of Planets' longest enemies. During the events of Star Trek: The Next Generation, which first introduced Picard and his crew, the Federation and the Romulans were in the middle of a tenuous cease-fire, with the territory between them known as the Neutral Zone. Though the Federation and the Romulans sometimes were at odds during the series, for the most part, they left each other alone.The Romulans were still a threat even well after the end of TNG, however. In Star Trek: Nemesis, the last of the Star Trek movies to feature the TNG crew, some Romulan military leaders planned a massive, devastating attack on the Federation. Picard and the Enterprise crew managed to circumvent that attack and prevent a war, with the help of Romulan commanders who weren't so keen on restarting hostilities.Cut to Star Trek 2009, which starts its story in the original Star Trek timeline, known as the Prime timeline. In that story, a supernova destroys the Romulan homeworld, and with it, millions (or billions) of Romulan lives. In the movie, Spock (at this point an ambassador) attempts to stop the supernova and save Romulus utilizing a strange substance known as Red Matter, which can be used to create black holes. Spock's plan is to use a black hole to basically suck up the supernova and save the planet--but the star explodes before he can execute his plan, and Romulus is destroyed.That event leads the commander of a Romulan mining ship, Nero, to chase down and attempt to kill Spock in order to take revenge on him. Instead, however, both Nero and Spock's ships are drawn into the black hole Spock creates, which catapults them back in time. Nero's presence in the past alters some formative events in the life of Captain Kirk, fundamentally altering history--and creating a new alternate timeline for those movies, known as the Kelvin timeline.But the destruction of Romulus is an event that still occurred back in the Prime timeline, before time travel became a thing (in this context), and Star Trek: Picard picks up after that event. In the premiere episode of the CBS All Access series, we learn that it wasn't just Spock who tried to prevent disaster on Romulus. In response to the planet's impending doom, the Romulans asked the Federation for help in saving its citizens. Some in the Federation were reluctant, but Jean-Luc Picard managed to convince Starfleet to mount a massive rescue effort, and to create an armada of ships to get it done. That was 14 years before the events of the first episode of Picard.Unfortunately, tragedy struck before the rescue effort got underway. A group of rogue synthetics--essentially, non-sentient androids--attacked Mars and the Federation's Utopia Planitia shipyard, where the rescue armada was utterly destroyed. After that, the Federation refused to help the Romulans despite Picard's instance, and the planet was annihilated, just like in Abrams' movie.Though Star Trek: Picard doesn't mention the Spock connection, the destruction of Romulus looms large in the new series. It's clear in the first episode that the Federation's relationship with the surviving Romulans is going to be a major part of the show--but we'll have to wait and see how that relationship develops.Star Trek: Picard Episode 1 "Remembrance" ReviewStar Trek: Picard Episode 1 - 21 Star Trek Easter Egg And ReferencesStar Trek: Picard - 10 Next Generation Episodes That Will Catch You Up On DataStar Trek: Picard Episode 1 - The Data Backstory You Need To Understand What's Going OnDisclosure: ViacomCBS is GameSpot's parent company.Info from Gamespot.com
2020-01-25
The premiere episode of Star Trek: Picard makes it clear almost immediately that the next chapter of Jean-Luc Picard's story is also a story about Data, the android member of his Enterprise crew that also became one of Jean-Luc's closest friends.Part of the reason Data is such a big deal in the new streaming series is that he remains basically one-of-a-kind in the universe. He was a sentient android created by the cyberneticist Noonien Soong and spent his life endeavoring to be more human. Other than the two androids Soong built before Data, B-4 and Lore, there are apparently no other artificial lifeforms who are quite like him. That's not for lack of trying, though; as we learn in the first episode of Star Trek: Picard, the Federation created a number of "synthetics," or robots who look a bit similar to Data, but who apparently weren't sentient (although there are those who said the same of Data himself, as TNG fans know). Star Trek: Picard News and Features Star Trek: Picard Episode 1 - 21 Star Trek Easter Egg And References Star Trek: Picard Episode 1 "Remembrance" Review - O Captain My Captain The 11 Most Bizarre Moments Throughout Star Trek: The Next Generation Star Trek Picard: Patrick Stewart Asks Whoopi Goldberg To Join Season 2 Data's relationship with Picard, and the Federation in general, was built up over the course of Star Trek: The Next Generation and its films. But you don't have to watch the entire series and four movies to understand the important facts about Data that come up in Star Trek: Picard. All the relevant Data backstory referenced in Picard's premiere comes from just four TNG episodes--episodes we'll summarize here to save you a few hours. And if these sound intriguing, check out our list of the 10 essential Data episodes and you can learn even more about the unique being.Measure of a Man (Season 2, Episode 9)One of the best early Star Trek: The Next Generation episodes has a big bearing on what's going on in Star Trek: Picard. In "Measure of a Man," a cybernetics researcher, Bruce Maddox, wants to disassemble and study Data in hopes of creating more androids like him. Data isn't into it--he doesn't think Maddox has the skills necessary to do the procedure without Data potentially losing the essence of who he is. Maddox argues that Data doesn't have a choice; as a machine, Data isn't a person, but rather the property of Starfleet. Therefore, Data has no right to refuse to take part in Maddox's experiments.The argument eventually goes to court, with Picard serving as Data's advocate in arguing that the android is alive and therefore has rights, and Picard's first officer, Commander Will Riker, forced to argue against Picard as Maddox's advocate. Picard eventually prevails after he suggests that creating more androids like Data in a world where they have no rights would be tantamount to creating a slave caste. Picard always shows a profound respect for life throughout TNG, and in "Measure of a Man," he gains even more respect for Data and artificial life in general--a feeling that's obviously still a major part of him in Star Trek: Picard. And the events in the trial cause Maddox to gain a new respect for Data as well. The pair continued corresponding over the years (Data narrates a lengthy letter to Maddox about his typical day in Season 4, Episode 11, "Data's Day"). That's the same Maddox who Picard hears has disappeared when he visits the Daystrom Institute in the first episode of Star Trek: Picard.The Offspring (Season 3, Episode 16)After attending a cybernetics conference, Data discovers a way to replicate his positronic net--essentially, his brain--to create another android. He uses that knowledge to create Lal, who he considers his offspring. Lal selects her own gender and appearance, choosing to present herself as a human woman, and thus becomes Data's daughter.Data tries to raise Lal and teach her how to fit in aboard the Enterprise, an experience he finds incredibly rewarding. Of course, Starfleet again wants to study the androids, and attempts to separate Lal from Data to take her back to the Daystrom Institute. Before that can happen, however, Lal's positronic net starts to break down. She eventually dies, although Data downloads her memories into himself so he can keep a part of Lal with him.Like "Measure of a Man," "The Offspring" further establishes the idea of synthetic life based on Data's design and Picard's respect for it. It also builds on the idea of Data as a form of life and his ability to produce offspring, both of which are a big part of Star Trek: Picard's first episode.Star Trek: First Contact (1996)Data spends most of Star Trek: First Contact as a captive of the Borg Queen after she and her drones manage to board and take control of part of the Enterprise. The movie establishes some changes to Borg lore by adding the Queen, and suggests that she wants more than to just assimilate more drones--she wants a true equal. To that end, she grafts real skin onto Data to help him become more human, trying to convince him to join her. Picard eventually rescues Data and together they defeat the Queen and the Borg on the Enterprise, while Riker and the rest of the crew stop the Borg's attempts to disrupt humanity's first contact with alien life (it's a time travel movie, just go with it).First Contact does a lot of heavy lifting in reestablishing Picard's lingering trauma over being assimilated by the Borg, and builds on his close relationship with Data--though he's planning to destroy the Enterprise to defeat the Borg, he goes back to rescue Data rather than leaving him behind. Data played a major role in saving Picard from the Borg when he was assimilated in TNG, and the captain felt he couldn't leave his friend behind, even though there was a good likelihood Picard and Data would both have been killed in the attemptStar Trek: Nemesis (2002)The final of the TNG movies brings Picard's relationship with Data to an end. After the Romulan Star Empire makes overtures toward peace with the Federation following the installment of a new leader, Shinzon, Picard and the Enterprise head to Romulus for negotiations. They discover that Shinzon is actually a clone of Picard the Romulans created in hopes of installing a spy in Starfleet, a plan they eventually abandoned. Shinzon eventually gained power as a wartime commander, and means to destroy the Federation with a weapon that uses a powerful kind of radiation.The movie is mostly about Picard worrying about what kind of man he could have become under different circumstances, but the part that matters is that Picard heads over to Shinzon's ship to destroy it--with the belief that he's going to die in the process. At the last moment, Data arrives with an emergency transporter, a little gizmo that can automatically beam a single person back to the Enterprise with the press of a button. Data slaps the emergency transporter on Picard and then destroys Shinzon's ship himself, dying in the process.Nemesis also introduces B-4, a prototypical brother of Data that Shinzon discovered. Though Data attempted to download his own memories into the prototype, B-4's appearance in Star Trek: Picard suggests the transfer didn't take. So as of Star Trek: Picard's first episode, Data is gone, and Picard is still feeling his loss even years later. Data still resonates with the people who were close with him, and with the scientific community in the Federation that studied him. He might be gone, but Data's influence is a huge part of Star Trek: Picard, and it doesn't seem like it'll be waning anytime soon after Episode 1.Disclosure: ViacomCBS is GameSpot's parent company.Info from Gamespot.com
2020-01-25
In October of 2016 the world lost one of the greatest platforms for short-form comedy of all time. The app that gave us masterpiece skits such as 'Chris, Is That A Weed?,' 'And They Were Roommates,' 'Um, I Never Went To Oovoo Javer,' and 'Fre Sh A Vacado' was cruelly taken away from us. In its wake, the world mourned and, if we're honest, we never got over that loss. To this day, Vine lovers spend hours reliving the glory years. Like a person sadly scrolling back through their ex's Instagram thinking about what went wrong and how it could have been different, we latch onto compilations like Vines That Keep Me From Ending it All, Vines That Butter My Croissant, Vines That Give My Depression A Suppression, and Vines That Are Cleaner Than Your Grandma's Kitchen on YouTube to recapture some of the glory.Fans were given hope when Vine co-creator Dom Hofmann announced he was creating a successor called Byte and, despite some doubt as to whether it would be realized, the app has launched on iOS and Android. Designed for the modern age of social media, Byte allows users to shoot six-second videos and upload them, which others can share (ReByte).In a Twitter post announcing its launch, Hofmann described Byte as "both familiar and new" and said the team behind it hopes it will "resonate with people who feel something's been missing." If you're wondering whether that's you, take a look at the image below and if you know who that lad is going to see, it is.The next step for Byte, and what distinguishes it from many other social video platforms, is its partner program, which will be implemented to pay creators. "Byte celebrates creativity and community, and compensating creators is one important way we can support both," reads a tweet from the Byte Twitter account. As of yet, details on the partner program have not been provided.While getting a Vine successor from one of the original creators is certainly a big deal, whether it succeeds remains to be seen. Byte joins a competitive landscape--one that is very much built on the successes of Vine. Facebook, Snapchat, and Instagram all offer users a way to deliver bite-sized videos to their followers and have additional social networking hooks. TikTok is perhaps the most direct competitor to Byte and its where much of the same kind of content is now being produced. (Read: TikTok has big Vine energy). Stars are being created on TikTok daily, and major celebrities have a presence there. Global corporations are also recognizing its marketing capabilities and potential to reach a massive audience. TikTok is very much having its moment right now, and it may be difficult for Byte to draw attention away from it.Nevertheless, a new video platform that evokes the heyday of Vine is certainly exciting. Plans to compensate its creators give it an edge in theory, and if it can execute could be just enough to make Byte competitive.Info from Gamespot.com
2020-01-25
Dragon Ball Z: Kakarot begins right where the anime does: introducing us to Goku and his son Gohan just before the Saiyans are set to invade earth, revealing Goku's true Saiyan heritage and setting off a chain of events that threatens the entire universe. It's a story we've seen played out in many Dragon Ball Z games over the years, but unlike recent examples, Kakarot tells its tale by way of a narrative-driven RPG rather than a strictly combat-focused game. It gives life to the world and story of DBZ in a refreshing way, offering us a glimpse into what life is like for Goku and his many companions outside of battles to decide the fate of the universe.All of Dragon Ball Z's major story arcs are contained here: the Saiyan invasion, the showdown with Frieza on planet Namek, the Androids, the fight against Cell, and Majin Buu's story. But among all of these massive, earth-shattering sagas and intense fights are numerous smaller stories and character interactions that many games have simply glossed over.The game's structure is split into parts: free-roaming/exploration sequences with a semi-open world, battle scenes against foes big and small, and cutscenes where you watch some of the most dramatic story moments of DBZ play out in gorgeous in-engine renditions. There's a good balance between all of these; it rarely feels like you're spending too long watching a cutscene or that you're thrust into constant battle without being able to take a moment to catch your breath. Sometimes the exploration sequences can seem overlong, but a lot of that depends on how much time you want to spend doing side quests and hunting collectibles like power-up orbs, food supplies, and materials for side pursuits like cooking and crafting. It's not essential to spend a lot of time on side pursuits, but it does provide benefits--and while you're flying around the big, vibrant environments, it's easy to be swept up in exploring the DBZ world itself, which is filled with giant fish, rampaging dinosaurs, and futuristic cities.One striking thing about DBZ: Kakarot is how it showcases the large cast of the anime. You begin the game as Goku, but as the story progresses, you assume control over several other characters, like Gohan, Piccolo, Vegeta, and Trunks, to name a few. Familiar faces like Krillin, Tien Shinhan, Yamcha, and Android 18 also appear to aid you in combat as assistants. Many of the other supporting DBZ cast members make cameos in side quests and story scenes as well. Building friendships with characters through questing and giving gifts rewards you with a character emblem, and by placing it on a “community board” that represents a group of Goku's companions, you can earn assorted boosts to combat, item-gathering, cooking, and other adventurous pursuits.But these rewards are only part of what makes DBZ: Kakarot's adventuring feel satisfying. Dragon Ball Z is a series where character relationships and interactions are important, and that really comes through in the non-combat story bits. You see Piccolo warm up to young Gohan, Chi Chi's tough mother role, the fighters bonding outside of battle, teenage Gohan doing his goofy Great Saiyaman shtick, and much more. Even relatively minor characters like Yajirobe, Launch, and Puar have side quests that showcase funny interactions, silly scenarios, and genuinely sad and touching moments. Seeing so many DBZ characters given their moment to shine is great, and it helps you forget that a lot of the side quests are fairly typical RPG kill-these-enemies or collect-this-item affairs. As someone who thinks some of the “filler” and comedy episodes of DBZ are among the series' best, I really appreciated an increased focus on these stories in DBZ: Kakarot.Of course, it wouldn't be Dragon Ball Z without combat. While the 3D, action-driven combat takes some getting used to at first, once you've got a decent handle on the controls, you'll be flying around, shooting off ki blasts and Kamehamehas like a pro. You control a single character who has two basic attacks--up-close melee strikes and ranged ki blasts. If you have companions in the fight, the CPU will control them, and you can command them to make use of special attacks. Besides your basic strikes, you have several powerful special skills, a boost to get up close to the opponent, several defensive techniques to guard, dodge, and catch an attacking opponent off-guard, and even (eventually) the ability to transform into stronger forms. Many of these abilities cost ki, which can be charged mid-battle but leaves you vulnerable when doing so, making ki management very important. A tension gauge fills over time, and when it's full, you can send your warrior into a superpowered state where you can chain special attacks into each other, causing some serious devastation.It's an intriguing combat system, and the 3D aerial movement element is unique, but there's a lack of depth--most normal enemies and even a few bosses can be patterned to make fighting them much easier. On top of that, enemy variety outside of main story battles tends to be lacking, particularly the annoying cannon-fodder foes that will interrupt you during times when you just want to explore. But fighting still has some standout moments during big boss fights when enemies whip out massive, incredibly damaging energy attacks that force a rapid change in strategy. Overcoming some of the nastiest things Dragon Ball Z's iconic villains toss at you with skillful dodging and well-timed attacks is immensely satisfying, and it somewhat makes up for all of the combat time wasted punching the same robots over and over again.Dragon Ball Z: Kakarot's modern, semi-open approach to telling the saga of DBZ--despite some minor issues--is a good one. Zooming around the environments and seeing the world up close is a blast, and it's great being able to interact with so many fun DBZ characters and see stories that usually get passed over for game adaptations. And even though combat can be a bit lacking, when the big battles happen, they feel suitably epic and engaging. If you're looking for an enjoyable way to see the life and times of adult Goku through a new perspective, Dragon Ball Z: Kakarot will grant your wish.Info from Gamespot.com
2020-01-25
In Frostpunk's main campaign, you already know the stakes. A winter of biblical proportions has descended upon Industrial Revolution England, driving its citizens into the frozen unknowns to seek out life-giving generators. In The Last Autumn, you are in charge of making one of those very generators a reality--one that will hopefully save lives in the future. Winter lies in wait on the periphery, so you have to worry about new means of resource gathering, timed objectives, and social challenges rather than staving off the flu. It dresses the familiar gameplay elements of Frostpunk up differently, demanding a new type of strategic thinking that reinvigorates the already satisfying formula at its core.With the cold weather encroaching on Liverpool, you lead a handful of workers and engineers on an expedition to a cove on the edge of the country. Near-freezing sprays from the nearby ocean splash against treacherous rocky beaches, with only a small space to build upon peering through the thicket of trees outlining the coast. This limited space is immediately stressful--a massive generator needs to be built, resources around you already seem scarce, and the space you must work with doesn't allow for many placement mistakes. The odds are stacked against you from the start of Last Autumn's campaign, but some new tools provide reprieve in distinct ways.Instead of gathering resources from deposits around you, you can build new harbors on limited coastline spaces to collect what you need. You have to choose which spaces are dedicated to fishing for food and which others can be set up as large ports, allowing ships with stockpiles of wood, coal, or steel to dock and unload. Shipping resources in is only one part of the supply chain, too. With new depots staffed with workers, you can quickly supply your main city with resources nearly as fast as they're unloaded, which vastly improves upon having workers manually carry them from the docks. Each of these structures requires some of your more limited resources, though, making each micro-decision carry more weight than before. When each ingot of steel feels as precious as the last, you'll rarely find yourself overwhelmed as was the case in some previous scenarios, escalating the overall tension as a result.Other new structures are intrinsically tied to your new objective of building a central generator, each of which are used to build specific pieces of the giant contraption. You have a total of only 45 game days to achieve this goal, without any preparation time to make provisions for a stable resource supply line and citizen housing. It makes each of the four impending milestones immediately stressful, but it's all initially more confusing than it needs to be. The Last Autumn features the same useful tutorials from the main campaign to make picking up its new mechanics easy, but it doesn't do a good enough job surfacing the menus you can utilise to measure your progress towards the next milestone. It ultimately ruined my first run--I missed my first milestone without realizing that it even existed, making it impossible for me to hit subsequent ones on time before being fired. For all the good The Last Autumn does surfacing nearly every other facet of its new mechanics, it's frustrating that it takes some lost progress to truly understand its overall tempo.Once you come to grips with the time limits imposed on you, you can focus more on The Last Autumn's new Motivation meter, which joins the returning Discontent meter from previous scenarios. Each is fairly self-explanatory--the first one measures how much motivation your workers have to get the job done, while the other indicates how unhappy they are with their current living situation. Unlike previous campaigns, though, letting either one get too high or too low doesn't end your game. Instead, Motivation determines just how efficient your workers are at the jobs they're assigned to, while Discontent alters how likely they are to put down tools entirely and walk out on strikes. Keeping Motivation high and Discontent almost non-existent at first is easy, but as the impending winter approaches and the realities of your encroaching deadlines loom, unavoidable, scenario-specific modifiers to both make their upkeep a true challenge.Strikes are a new social aspect you'll need to contend with, going hand-in-hand with new metrics measuring the safety of workplaces in place of worrying about their overall temperature (given that winter hasn't yet arrived). Workplaces that are consistently dangerous and staffed with workers working either long or double shifts will quickly drive their occupants to down their tools and picket outside, forcing you to negotiate before returning to work. Worker requests will require you to pass new laws affecting either their work hours or living conditions, often demanding more resources from you or a tolerance for their slower pace of work in order to get them back into their factories and mills. The knock-on effects of these decisions can sometimes feel absent at first but come back around days later to haunt you, making each strike negotiation important to carefully consider. Even simply delaying your decision with handouts of rations often results in more strenuous demands from your workers, turning strikes into worthy headaches that compound the satisfyingly stressful symphony of systems present already.With new mechanics to contend with and different ways to approach Frostpunk's strategic formula, the new laws that it introduces make tackling both as morally challenging as ever. Your base set of laws returns from previous scenarios, but the branches that come with siding with either labor or your engineers expand on them extensively. In one of my successful runs I passed laws in the engineering path that allowed me to ship in prisoners for cheaper labor, while constructing oppressive security towers and multiple penitentiaries to keep everyone in line. The authoritarian approach didn't sit well with most citizens, but it made sense to grow my workforce rapidly without needing to worry too much about the needs of my new laborers. Eventually I unlocked an ability to turn regular citizens into criminals without trial, giving me the chance to boost efficiency in workplaces solely staffed by criminals as a result of their supposed disposability.None of these decisions are easy to make. Frostpunk has always made each of your decisions feel like choosing between two evils, and The Last Autumn maintains that. When shipping in criminals I was constantly reminded of how terrible some of their crimes were and how they might introduce problems to my other citizens if not policed correctly. But even introducing a growing security force presented issues. Empowered citizens imposed their authority incorrectly at times, which in one case drove one of my citizens to death after consistent harassment that I ignored so that my criminals could be kept in check. Seeing small stories like this emerge from decisions I made hours before was equal parts gut-wrenching and fascinating, encouraging me to explore new laws and regulations to see what effects they might have.Because bad Motivation or Discontent don't end a run and only the stress of missing deadlines to contend with, The Last Autumn allows for more flexibility in your strategy. It lets you stretch the boundaries of what its new laws offer, offering you the chance to drive forward with increasingly morally dubious decisions if all you're focused on is getting the job done. It doesn't come without consequence, though, especially when the cold arrives near the end of the run and introduces further restrictions on resource gathering as well as the familiar temperature monitoring in workplaces and citizen residences. By the end of my own run I was furiously converting citizens into criminals to increase my workforce without new shipments of workers coming in, exponentially increasing the size of my required security force too. The last few days felt like a battle of attrition--I wasn't allowed to let up on longer shifts but also incapable of dealing with the living needs of my population without diverting resources from the work on the generator. Within just a few days nearly half my society had succumbed to illness and died, eventually allowing me to reach my goal but with hardly any of the people responsible for it alive to see the fruits of their labor.Outside of small stories that your decisions generate and influence, The Last Autumn does attempt to conclusively confront your choices by its conclusion. With the generator built and your citizens sent to the next site that needs work, you're presented predictions for how effective your generator might be and just how many citizens it could save in the future. Based on how many milestones you missed, how many concessions you had to make to get there, and the number of people you lost along the way, the hard-fought victory might be met with depressingly low odds of success in the long run. It stings to have that presented to you after making sacrifices for what you assumed would be a greater good, forcing you to reevaluate your overall strategy and try again for a better outcome.The Last Autumn demands a lot from you, but it's also a deeply engrossing evolution of the formula that Frostpunk is made up of, changing the core rules just enough to make all your previous strategies feel insufficient. Whether it's deciding on which resources to order and how to distribute them or which parts of your workforce to push just hard enough before they reach their breaking point, The Last Autumn maintains the morally challenging and consequence-riddled decision-making of the core game while giving you new laws to experiment with and master. It's a welcome return to an already fantastic strategy game that shouldn’t be glossed over.Info from Gamespot.com
2020-01-24
Bloober Team, the studio behind horror titles such as Layers of Fear and Blair Witch, has teased a new cyberpunk horror game. The Polish developer has a history with the genre, of course, with 2017's Observer--starring the late great Rutger Hauer--taking place in a cyberpunk dystopia.This new tease is certainly hinting at a new game set in Observer's universe. Bloober Team's tweet mentions ">sig: ch120n 1nc02p02473d_." Chiron Incorporated is an organization in the world of Observer, so a sequel seems likely. A keen-eyed Twitter user also translated some of the binary that appears in the video teaser, discovering that someone called Daniel is mentioned. Rutger Hauer played a character called Daniel Lazarski in the original game, and Bloober Team responded to the tweet with "Good hacks! :D.">new_incoming_call_>sig: ch120n 1nc02p02473d_#cyberpunk #blooberteam #horrorgame pic.twitter.com/tINVrR2Pyq — Bloober Team (@BlooberTeam) January 23, 2020David Rayfield scored Observer 9/10 in GameSpot's review, praising its storytelling, writing, and Rutger Hauer's performance, with the only negative being some brief but frustrating instant-fail sequences. "Cyberpunk is a reflection of where we’re headed as a society, an oddly alluring reality where we've allowed impressive technology into our lives at the cost of our humanity. This is a niche genre that needs new revisions and new pioneers so it can keep evolving as we inch closer to seeing its fictional warnings play out in real life, and Observer adds to the familiar parables in fascinating and unexpected ways. In that respect, and on so many other levels, Observer is a haunting and remarkable achievement."Info from Gamespot.com
2020-01-24
The latest issue of Japan's Famitsu magazine includes a 30-page feature on Kojima Productions in celebration of the studio's fourth anniversary. Hideo Kojima and Yoji Shinkawa are interviewed as part of the 30-page spread, reflecting on their history together and Death Stranding's development. Most intriguingly, however, the pair also expressed their hopes for the future of the studio, discussing what types of projects they would like to work on next.Translated by Dualshockers, Kojima said that he'd be interested in trying to develop smaller games, like episodic or digital-only titles, while still working on bigger projects more akin to Death Stranding and its time-consuming scope. Kojima has previously worked on smaller games before, of course, with both P.T. and Metal Gear Solid V: Ground Zeroes--two games set in one location during a single night.The studio has plans to work on multiple game projects, encompassing one "big" game along with Kojima's hopes of creating smaller titles as well. Beyond this, Kojima Productions is also interested in developing projects outside of video games. Kojima and Shinkawa both mentioned they want to create a manga together, while also floating the idea of an anime featuring Shinkawa's mecha design work. Kojima reiterated that he wishes to make movies, too, including one with Shinkawa's designs.How many of these projects come to fruition remains to be seen, but Death Stranding is available now on PlayStation 4, with the PC version due out this summer. Death Stranding Guides Death Stranding Video Shows How Some Of Its New Features Will Work Death Stranding Walkthrough, Guides, And Tips Death Stranding BT Survival Guide: Early Tips For Overcoming These Dangerous Enemies Info from Gamespot.com
2020-01-24
It's Thursday, so that means it's time for another Epic Games Store freebie. Epic announced earlier this month it would continue to give users a free PC game each week through 2020. Fresh off of handing out the eclectic platformer Horace, Epic is giving away The Bridge, a mind-bending indie puzzle game.As always, all you need to do to snag the free game is create a free Epic account. Once you have The Bridge in your library, you get to keep it forever.The Bridge Developed by The Quantum Astrophysicists Guild, The Bridge originally released in 2013. Rendered in black and white and inspired by Dutch graphic artist M.C. Escher's mathematics-based artwork, it tells a fragmented story about a down-on-his-luck man. The goal of each of the 24 main levels is rather straightforward: reach the door. To do so, however, you must manipulate the environment, and the logic puzzles quickly become more and more elaborate. Once you finish the main story, you can try your hand at mirrored, much harder versions of the puzzles.Writer Leif Johnson awarded the game a 7.5/10 in GameSpot's The Bridge review. "Although rage-inducing difficulty spikes exist, The Bridge generally offers a middle path that should appeal both to newcomers and to expert puzzle solvers," Johnson wrote. "The game's chief appeal may lie in both its unique visuals and its calming soundtrack, but the puzzles themselves are memorable set pieces worth revisiting after the first completion."The Bridge is available for free at Epic until January 30 at 8 AM PT / 11 AM ET. Next week's free game is Farming Simulator 19. See The Bridge at Epic Best Deals This Week Pokemon-Like MMO Temtem Can Already Be Snagged At A Discount PS4's Free PS Plus Games For January 2020 Announced Over 1,500 PC Games Discounted In Huge Lunar New Year Sale Info from Gamespot.com
2020-01-24
The Finnish studio Housemarque, perhaps best known for the PS4 launch exclusive Resogun, has announced that it is shifting its focus toward a brand-new title. This means all current projects, including the in-development battle royale Stormdivers, will be placed on hold while the studio works on its "most ambitious and biggest game to date."Housemarque CEO Ilari Kuittinen penned a blog post sharing the announcement, where he also confirmed that this unnamed project is being supported by an equally unnamed partner. In the post, in which he celebrated Housemarque's 25th anniversary, Kuittinen said more will be revealed about this game soon."Our team of almost 80 people is comprised of talented, smart and hard-working individuals from all around the world, and it has been invigorating and inspiring to see how this game concept has turned into reality as more and more ideas have formed the basis of a truly incredible product," Kuittinen said. "Despite not knowing if we would even get past the initial stages of pre-production, we have now spent almost three years working on this game, and now we are in full-scale production and super excited to reveal more in the coming months."Much remains unknown about this newly-confirmed game, but it's safe to assume it won't be an arcade shooter, as the studio has opted to move away from the genre in 2017 citing "lackluster sales" and a changing industry. Further, Housemarque did not specify what systems this new title will release on.While not owned by Sony, Housemarque has a storied history with PlayStation, launching a handful of its games across the platform. Many Housemarque titles, however, are multiplatform--such as Nex Machina and Outland.The studio's last game, the Playstation 4-exclusive Matterfall, launched in August 2017. We gave the game a 6/10 in GameSpot's Matterfall review, saying, "There is still some fun to be had, and it's easy to appreciate the technical artistry on display, but factor in inconsistent controls and long load times, and it's easy to grow frustrated throughout the Matterfall's short campaign."Info from Gamespot.com
2020-01-24
From Software's Bloodborne remains one of the best PS4 games nearly five years after it released. Somewhat surprisingly, the official card game based on the dreary and challenging action-RPG is quite good, too. If you haven't checked it out yet, Amazon has Bloodborne: The Card Game discounted to $17.47 right now (was $35).Bloodborne: The Card Game | $17.47 ($35) See at Amazon Created by prolific designer Eric M. Long, the card game is set in Bloodborne's Chalice Dungeons, the partially randomized labyrinth beneath Yharnam known for its trying encounters and tricky bosses. Three to five Hunters draw five cards and wade into the fraught tombs.The game has both co-op and competitive elements. During each turn, a monster spawns and deals damage based on a dice roll. When it's the Hunters turn to fight, the competitive side of the game sets in. While you do want to work with your teammates to conquer each foe, the name of the game is amassing Blood Echoes, the main currency from the video game. The more damage you deal, the more Blood Echoes you gain, and the player with the most Blood Echoes at the end of the run wins. Cards can be upgraded throughout the game and have different rules that you can tactically employ to gain the upper hand on both the monsters and your fellow Hunters. Sometimes it pays off to take risks, but if you die, which fittingly can happen rather quickly, you lose all of the progress you've made in the run. Playing it safe and leaving a fight lets you keep the Blood Echoes you've gathered thus far.It's a simple game to catch onto, and rounds only last about 30 minutes. Even though it's based around Bloodborne, those who haven't played the PS4 hit will probably still enjoy this well-made card game. Best Deals This Week Pokemon-Like MMO Temtem Can Already Be Snagged At A Discount PS4's Free PS Plus Games For January 2020 Announced Over 1,500 PC Games Discounted In Huge Lunar New Year Sale Info from Gamespot.com
2020-01-24
Around the world, Lunar New Year celebrations are beginning this week, and as with any major holiday, retailers are getting in on the excitement with special sales. To celebrate, Steam just kicked off its first huge sale of 2020: the Lunar New Year sale, which includes thousands of deals on both newer releases and old classics. The Steam Lunar New Year sale is live now through January 27 at 10 AM PT / 1 PM PT.Some of the best games of 2019 are on sale, including A Plague Tale: Innocence (perfect for celebrating the Year of the Rat) and Disco Elysium. A brand-new expansion for Frostpunk just released, and while it's not on sale separately, you can get the Frostpunk Season Pass bundle on sale for $24.47--it comes with all DLC including the new expansion, The Last Autumn. The base game is also discounted to $12 and the Game of the Year Edition is down to $32.81. Meanwhile, Destiny fans can snag the Destiny 2 Upgrade Edition, which includes the Shadowkeep and Forsaken expansions, for $37.49.Aside from all the discounted games, the sale is keeping with the Lunar New Year theme with various activities and freebies. Each day, you can open a new red envelope (which are traditionally given as gifts during Chinese New Year) and receive Year of the Rat Tokens, which can be spent toward seasonal items available exclusively in the Lunar New Year Night Market.The Night Market will be available through the duration of the sale and offers a wide range of seasonal goods, like animated profile backgrounds, chat room effects, chat stickers, and more. You can also use your Year of the Rat Tokens to purchase the Lunar New Year coupon, which can be redeemed for $5 off your next purchase during the sale. You can buy the coupon up to two times.Unlike Steam's summer or winter sales, which usually span multiple weeks, the Lunar New Year sale runs only for a few days, so be sure to check out the huge offering of game deals while they're available. Because there are literally thousands of deals to sift through, we've highlighted some of our picks below. Plus, be sure to check out the other games sales happening right now for Lunar New Year--you may find better prices than Steam at places like Fanatical, Green Man Gaming, and Xbox Live.Best deals in Steam's Lunar New Year saleA Plague Tale: Innocence -- $22.49 ($45)Assassin's Creed Odyssey -- $24 ($60)Bloodstained: Ritual of the Night -- $26 ($40)Celeste -- $6.79 ($20)Cuphead -- $15 ($20)Civilization VI: Platinum Edition -- $42.71 ($167.91)Danganronpa 1/2/V3 -- $23.97 ($80)Dark Souls 3 -- $15 ($60)Destiny 2: Upgrade Edition -- $37.49 ($50)Devil May Cry 5 -- $19.79 ($60)Disco Elysium -- $32 ($40)Dragon Ball FighterZ -- $15 ($60)Frostpunk -- $12 ($30)Frostpunk Season Pass Bundle -- $24.47 ($35)Grand Theft Auto V -- $15 ($30)Greedfall -- $37.49 ($50)Hades -- $20 ($25)Half-Life: Alyx -- $54 ($60)Hellblade: Senua's Sacrifice -- $10.19 ($30)Hitman 2 - Standard Edition Bundle -- $19.75 ($60)Killer Queen Black -- $10 ($20)Life is Strange 2 -- $2 ($8)Moss (VR) -- $15 ($30)Ni no Kuni II: Revenant Kingdom -- $18 ($60)No Man's Sky -- $30 ($60)Northgard -- $15 ($30)Planet Zoo -- $38.24 ($45)Rainbow Six Siege -- $8 ($20)Red Dead Redemption 2 -- $48 ($60)Resident Evil 2 -- $19.79 ($60)Sekiro: Shadows Die Twice -- $39 ($60)Spyro Reignited Trilogy -- $20 ($40)Stardew Valley -- $10 ($15)Star Wars Jedi: Fallen Order -- $48 ($60)Total War: Three Kingdoms -- $45 ($60)Warhammer: Vermintide - Season 2 -- $7.49 ($30)The Witcher 3: Wild Hunt -- $12 ($40)XCOM 2: War of the Chosen -- $13.19 ($40) See more deals at Steam Best Deals This Week Pokemon-Like MMO Temtem Can Already Be Snagged At A Discount PS4's Free PS Plus Games For January 2020 Announced Over 1,500 PC Games Discounted In Huge Lunar New Year Sale Info from Gamespot.com


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