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2018-11-13
One of the first things you learn in Red Dead Redemption 2 is how to hunt. It's a survival skill that can help you sustain your cores while out in the wild, and it's a reliable source of cash if you're able to quickly gather and turn around animal pelts--the better the condition, the more valuable, of course.While it can take time to spot high-quality animals and even longer to learn how to hunt them efficiently, without making a mess of their pelt, the hardest piece of the puzzle to figure out early on is where to go to sell fur for cash once it's in your hands. You need a trapper, and we've got an easy-to-follow guide that shows you exactly where Read Dead 2's wandering Trapper can be found; five locations in all. Saint DenisThe main location is in Saint Denis, the bustling city to the south. You can go there at any point after the game sets you free. The trapper is located within a busy market, under the giant brick wall painted red with an advertisement for biscuits. This is this only trapper location within a town or city; the rest are scattered throughout the wilderness. Roanoke Ridge Woods, New HanoverTucked away in the woods, around the northeast quadrant of the map, lies a shady outpost for our industrious trapper. Big Valley (East), West ElizabethSlightly Northeast from the nearby Riggs Station lies our man, setup in the middle of a small clearing. Big Valley (North), West ElizabethWith lots of great hunting opportunities nearby, the convenience of the trapper's spot in the northwest corner of the map is worth taking advantage of. Endgame TrapperWe don't want to get into too many specifics here, but know that this trapper spot won't be available until the final chapter in the game.Info from Gamespot.com
2018-11-13
Hitman 2 is now available on PC, PS4, and Xbox One, provided you purchase the Gold edition. For everyone else, it releases on Tuesday, November 13. The first Elusive Target, part of the game's free post-launch support, comes later this month and features actor Sean Bean. Read on for our full review, originally published on November 8.Hitman is a game about killing people. Well, killing specific people and trying not to kill other people unless you really have to. But it's also a game about exploring large, real-world-inspired spaces, learning about how they operate, finding multiple solutions to problems, and using that knowledge to improvise and manipulate the environment to hit the people you're hunting. The episodic nature of the Hitman refresh in 2016 saw IO Interactive release one level every month--a contentious move at the time, but one that helped accentuate the potential in each mission. Hitman 2 ditches the episodic model and adds a few new minor mechanics, but the loop of continuously replaying a single location, slowly uncovering the wealth of possibilities, and being able to effectively draw upon that knowledge in new challenges is where Hitman is strongest.Hitman 2 takes you to six new locales, and each poses unique situations to overcome as you attempt to assassinate your targets. Mumbai is a standout with its densely populated streets and labyrinths of tenement buildings--a great environment that makes the most of a new Assassin's Creed-style crowd blending mechanic, allowing you to disappear into big groups of people. A mission in Miami, Florida takes place at an active raceway, a loud and vibrant stage that feels like a theme park with its swaths of attendees, distinct zones, and a concealed backstage underbelly.These levels are overwhelming in the best way possible, and it's exciting to begin peeling away the layers of these large, intricate areas--exploring the spaces, discovering routes, finding tools and disguises, and figuring out the best places to utilize them. If you're familiar with Hitman, you know that each stage and its AI inhabitants run on routines like clockwork, making Hitman a game that rewards social stealth and patience. Eavesdropping, tailing, and passive observation are good first steps to success. Even the Whittleton Creek stage, a small, sparsely populated suburban block in Vermont, feels like a mindmap of interconnected causality when you begin to dig deeper. Having the curiosity to uncover how things operate within levels, stumbling upon minor plotlines and amusing flavor dialog along the way, is interesting in its own right.Hitman does make an upfront effort to help focus your scope and give you some momentum toward your objectives, though thankfully your initiative is still necessary to solve some predicaments. Stumbling across a Mission Story (previously known as Opportunities) might lead you to a machine you can sabotage, for example, but you need to find the tool to do so and work out the best method of either distracting or dispatching the people around it.Mission Stories are a great first step, but Hitman becomes its best when you start to internalize the stages and uncover the more obscure ways things can unfold in subsequent playthroughs, be it through pursuing alternative Mission Stories, Challenges that ask you to perform specific tasks, or your own improvisation. There are few fail states other than your own death, and there are so many approaches and tools at your disposal that the path to victory can be as creative and elegant or as bumbling and messy as it needs to be. Completing a stage typically takes a long time, and there will be plenty of moments when a guard catches you doing something you shouldn't be doing and calls for backup. Unhinged gunfights still feel as futile as ever, but when things get out of control there's almost always the opportunity to escape to a less hostile part of the level, swap your disguises, and come up with an alternative "make do" approach. In fact, Hitman is sometimes more exciting when your initial plans fail.The only problem with being presented with such a staggering array of interactions is that the limitations of the sandbox will eventually reveal themselves if you push the wrong way. For example, while you can stash bodies in dumpsters and closets, I was disappointed to discover I couldn't stash them in one of many vacant portable toilets. While Agent 47 can leap tall fences and shimmy across daringly high ledges, he seemingly can't muster the courage to drop down from certain first-floor balconies. Guard AI behavior is stern but generous--if you're found trespassing in a restricted area they'll give you a chance to find the exit before reacting, but sometimes it's too generous. I was amused to see a target's personal bodyguard decide to go home for the day after his employer "accidentally" fell off a building, even though I was the only other person in the room.Hitman 2 continues to embrace a trial-and-error playstyle in its campaign. The levels are long, but autosaves are generous and manual saving is encouraged, which gives you the freedom to experiment with different ways of approaching a problem. And the closer you get to bending the systems in just the right way--trying to narrowly squeeze past a guard's sightline from different directions, or using coins and cheeseburgers to divert someone's attention--the more thrilling it feels, no matter how goofy it actually looks. Hitman 2's interstitial cinematics are as grim and dramatic as a British espionage drama, and it's hard not to let yourself buy into the clinical overarching conspiracy. But in the field, the series' tongue-in-cheek absurdity happily remains with ridiculous costumes, unlikely weapons, and Agent 47's self-aware deadpan acting, which perfectly accompanies any bumbling improvisation. Both exist distinctly, don't really compliment or detract one another, but are still enjoyable in their own right.Hitman 2 also boasts a few significant modes outside of its campaign, including Sniper Assassin, which adapts the design seen in the Hitman: Sniper smartphone game and tasks you with taking out a series of targets from a single vantage point using only a scoped rifle. It's a straightforward but enjoyable, low-stakes mode that allows for a surprising amount of creative freedom, and it can be played in two-player online co-op. But Hitman 2's most enticing bonus, at least if you own the previous Hitman, is the ability to download the original stages into Hitman 2, which gives you feature-complete versions of them with the addition of new mechanics like functional mirrors (which enemies can spot you in) and the briefcase (which lets you conceal and transport tools discreetly), among other things. These legacy stages are wonderful to revisit under a new light.It should also be mentioned that one of the most compelling elements of the 2016 Hitman was the continuous, free live content updates that occurred after the game's launch. Escalation Missions, where you're given specific conditional challenges of increasing difficulty, and Elusive Targets, limited-time events where you have only one chance to take out unique assassination targets, added tense trials that tested both your knowledge of levels and improvisational skills. IO Interactive has announced that these familiar features will be making a return, along with free content updates to Sniper Assassin and Ghost Mode. We obviously can't judge the quality of this content at launch, but it's surely something to look forward to.The addition of other minor mechanical changes--like concussive weapons, a picture-in-picture enemy activity alert, and visible security camera sightlines--help to improve Hitman 2 overall as a dense and accessible stealth assassination game. But the new locations are the real stars, impressive and inventive sandboxes ripe for picking apart with exciting experiments. Hitman is about experiencing the anticipation of seeing whether a plan will work when you try it for the first time. It's about feeling the tension of briskly walking away from a bad situation, hoping you can lose the suspicious guards. It's the satisfaction of knowing the machinations of a level so well that when a target moves into a particular place at a particular time, you have the perfect way to intervene. Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength. Info from Gamespot.com
2018-11-11
Kingdom Hearts 3 already has an all-star cast of Disney characters, but at Xbox's X018 fan event one more made his debut. Everyone's favorite honey-loving bear, Winnie the Pooh has been confirmed to appear in the third entry in the Square Enix-developed title. Of course, this isn't the first time he's been featured in the series, as players have traveled to 100 Acre Woods, home of Pooh, Tigger, Piglet and friends multiple times.This time, we got to see Pooh talking to Sora, Donald, and Goofie, telling him that he'd always be with him. Along with Pooh, the trailer also provided another glimpse at what Master Xehanort and Organization XIII are up to. Naturally, it will require Sora, Donald, Goofy, and a supporting cast of some of the most iconic Disney characters from throughout the ages to come together and put a stop to these evil schemes, which involves creating an ultimate keyblade.Shinji Hashimoto from Square Enix also appeared during the stream to talk about Pooh's appearance, saying that in Kingdom Hearts 3 there will be mini-games to play in the 100 Acre Woods. For this location specifically, gameplay will be oriented around puzzles. Talking about technological advancements and what they bring to Kingdom Hearts 3, Hashimoto said the Xbox One hardware allowed the team to depict roaring scenes in the Pirates world and the vastness of Big Hero 6's San Fransokyo.The trailer also gave us a glimpse at the some of other words, including an evil Baymax in the Big Hero 6 universe. Some on-ship acrobatics in the Pirates of the Caribbean world.On November 5, Square Enix released a trailer set in the Kingdom of Corona, the world in which Tangled takes place. In that trailer, Sora, Donald, and Goofy meet Rapunzel and Flynn, before being ambushed by enemies. Rapunzel looks to have a pretty handy traversal ability that involves using her long hair to swing from tree branches. This will no doubt help the gang get around much easier.Other Disney franchises represented in Kingdom Hearts 3 include Toy Story, Big Hero 6, Frozen, Hercules, and Monsters Inc. Various members of the voice cast attached to these are also reprising their roles for the game. For example, Zachary Levi be playing as Flynn Rider while Donna Murphy will once again be Mother Gothel. For Frozen, Idina Menzel will be voicing Elsa, while Kristen Bell returns for Anna, Josh Gad is Olaf, and Jonathan Groff is Kristoff. Haley Joel Osment will also be voicing series protagonist Sora again.Kingdom Hearts 3 is set to release on January 29, 2019 on Xbox One and PS4.Info from Gamespot.com
2018-11-11
Microsoft announced even more backwards compatible games coming to the Xbox One at its X018 conference. On November 13, the service will add three more games: the full trilogy of Final Fantasy XIII titles with Xbox One X enhancements. Plus Civilization Revolution, which is already available via backwards compatibility, will be getting some Xbox One X upgrades as well.The original Final Fantasy XIII was Square Enix's big tentpole title in its marquee franchise. For its two sequels--Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII--the studio focused more singularly on the central character of Lightning and blended in some action game mechanics. While FFXIII's narrative was built to stand alone, XIII-2 and Lightning Returns are part of a matched set, with a cliffhanger that neatly leads from one into the other.Civilization Revolution took the sim aspects of the popular strategy series and simplified them for a more quick and casual experience. That helps the interface work a little better on consoles, but the game has hit tons of other platforms including mobile devices.As always, once these go live on the service, if you already own these games you can insert the disc to start the download, or find the digital version in your Games section on the dashboard. The number of games on Xbox One is big and constantly growing, so check out our full list of backwards compatible games to see if any of your nostalgic favorites are already available.Info from Gamespot.com
2018-11-11
Microsoft has announced that Ori and the Will of the Wisps, the sequel to acclaimed Xbox 360 titles Ori and the Blind Forest, will be available to Xbox Game Pass subscribers when the game launches in 2019. Those that have an active membership for the Microsoft service will be able to play the game at no additional cost.Ori and the Will of the Wisps was first announced at E3 2018 and, as expected, the debut trailer showcased its beautiful, whimsical art style, as well as some of the tricky platforming gameplay that made the first game so compelling. As of yet, Ori and the Will of the Wisps doesn't have a specific release date, but developer Moon Studios is targeting 2019.This announcement was made during X018, a fan event celebrating all things Xbox. During the show, Microsoft also confirmed that Ori and the Blind Forest is making its way to Xbox Game Pass in December, so you can play the first game in the series ahead of the sequel's launch.For those that aren't subscribed to Xbox Game Pass, Microsoft is offering a discount from now through January 3. During this period, membership will be available for $1 during for the first month. Xbox Live Gold subscriptions will also be discounted to $1 for the first month, so with both you'll be set up to download a variety of games and take them online. This is a good deal if you've had your eye on Forza Horizon 4 or State of Decay 2, which are two multiplayer titles released recently.Ori and the Blind Forest launched in March, 2015. In his review, Kevin VanOrd awarded it a 9/10. "It's important, however, not to mistake Ori and the Blind Forest for being simply beautiful," he said. "It certainly is--but it is also unceasingly clever. It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond."It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope." Read the full Ori and the Blind Forest review for an in-depth analysis of it. Info from Gamespot.com
2018-11-11
Sea of Thieves, the pirate game developed by Rare, is getting a new player versus player mode called The Arena in 2019. Announced during X018, the Xbox fan event being held in Mexico City, the mode was billed as a way for players to "test their pirating skills in fast-paced matches against rival crews."Rare is promising matches that are a "fun, frenetic and action-packed race to find treasure that brings together all the most exciting elements of Sea of Thieves." On top of this, The Arena will also introduce a brand new-tavern area and a Trading Company called the "Sea Dogs." This outfit will provide players with new goals to achieve, rewards to unlock, and fresh opportunities to build their pirate legend.During the stream, developers Rare studio head Craig Duncan and executive producer Joe Neate came on stage to talk about The Arena. According to Neate, The Arena will be a distinct mode that is selected from a menu. The studio is currently testing it internally and will then give access to it to some of its community to refine. The launch date is currently set as "early 2019" and it will be a free update.Sea of Thieves originally launched in March, 2018. In GameSpot's Sea of Thieves review, Peter Brown said it was "a somewhat hollow game that can be fun for a handful of hours when played with friends, and something worth trying out if you happen to be an Xbox Game Pass subscriber."Even though it's hard to wholeheartedly recommend, I like enough of what I see to hold out hope that things will eventually improve as the game continues to be patched and updated with new content," he added.The last major update for Sea of Thieves update introduced Cargo Runs, which could be completed to improve your standing with the Merchant Alliance. These missions asked players to find specific cargo in question, acquire it--using any means necessary--and then drop it off at a destination point. Performance is evaluated based on speed and how well the goods were handled, so it's a matter of being fast but careful.Rare has also launched Forsaken Shores, an expansion that opens up a volcanic region of the map that players can sail to and explore to complete challenges. Before that, there was the Hungering Deep and Cursed Sails add-on. Info from Gamespot.com
2018-11-11
During a showcase of new info for Crackdown 3 today at X018 in Mexico City, Microsoft announced that all Xbox One owners can download the original Xbox 360 Crackdown for free, anytime before November 30, 2018. It's available now on the Microsoft Store, or on Xbox Live. Similarly, when Crackdown 3 launches early next year, it will arrive on Microsoft's Game Pass subscription service on day one.This news came on the heels of the new unveiling of Crackdown's 3 multiplayer mode. The aptly named Wrecking Zone features fully destructible environments, such as dense cityscapes made of relatively fragile skyscrapers, and this feat is only possible because Microsoft is leveraging its Azure cloud computing service.Crackdown 3 has was first announced over four years ago at E3, and it has experienced a pair of delays, first when it missed a 2016 window, and again after it failed to launch with the Xbox One X. It's one of Microsoft's flagship exclusives next year, and is currently scheduled to launch on February 19.The big theme at XO18 was Game Pass announcements. Besides Crackdown 3's availability on the service, there were 15 other Game Pass games revealed, including Void Bastards and the ever popular battle royale shooter, Playerunknown's Battlegrounds. For all the announcements from X018, head over to our news section. Info from Gamespot.com
2018-11-11
Jump Force unites some of the manga and anime world's most iconic characters to battle it out in real-world locations. At Microsoft's X018 event, developer and publisher Bandai Namco showcased two of most popular characters on the roster: Super Saiyan Blue Vegeta (also known as Super Saiyan God Super Saiyan) and Golden Frieza.Both of these characters made their debuts in Dragon Ball Super, which is the most recent series. As such, these are the most powerful incarnations of the characters, which is evident from the gameplay seen at the event. The footage showed off the Awakening Transformations for both characters. This ability effectively powers up a character in Jump Force and gives them access to some of their signature moves.In the video we saw Goku transform into his God stage and then dart around the arena in Paris, delivering crushing blows to Frieza before unleashing his Kamehameha. Vegeta put down a similarly ruthless beat down, ending with his Galick Gun. Finally, Golden Freiza finished off with his incredibly over-the-top, one finger energy ball. Other characters that will be on the Jump Force roster include Goku, Naruto, and Luffy, representing publisher Shonen Jump's most successful franchises. Then there are also characters from older but still popular properties such as Fist of the North Star, Saint Seiya, Yu Yu Hakusho, Bleach, and Hunter x Hunter. In addition to playable fighters, there are some characters that are used just to drive the story, such as Ryuk and Light from Death Note.Bandai Namco has confirmed Jump Force's release date as February 15 for PC, PlayStation 4, and Xbox One. If you need a more immediate fix of anime/manga fighting, Dragon Ball FighterZ is an excellent alternative. In GameSpot's review, Peter Brown described it as much more than just the nostalgia trip these games tend to be."Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre," he said.Info from Gamespot.com
2018-11-11
At the recent X018 event, Microsoft revealed a new IP inspired by old-school sci-fi and several games from the immersive-sim sub-genre. Coming from developers behind System Shock and BioShock, Void Bastards puts you in the role of one of many prisoners aboard the Void Ark, which finds itself adrift in a hostile interstellar zone known as the Sargasso Nebula. Referred to as a strategy-shooter, Void Bastards blends together traditional shooter gameplay with roguelike mechanics, where the death of one character will be the start of another person's journey.Published by Humble Bundle and set for release on PC and Xbox One, Void Bastards focuses on the exploration of the Sargasso Nebula, and surviving the dangers that outer space possess. After choosing your character, you'll chart out your course in the hostile nebula, exploring many derelict space stations and alien worlds. Over the course of your character's journey, you'll acquiring new weapons and abilities, which will help you survive the many threats you'll encounter in space.With a strong roguelike influence, Void Bastards also places focus on having players decide where they should go next. While one location in the nebula could have minimal risk and high rewards, one remote space station could lead to certain doom for your character, costing you precious resources and the life of your chosen character.It was also revealed that Void Bastards would be available on Xbox One Game Pass at launch. During the XO18 livestream, Microsoft revealed 16 games coming to their Game Pass program, which includes Hellblade: Senua's Sacrifice and PUBG. For more info on the X018 reveals, in addition to Crackdown 3's release date, be sure to check out our continuing coverage of the game.Info from Gamespot.com
2018-11-11
Destiny 2 players are still hoping for a new Exotic in Thunderlord, which is presumed to be the reward for the on-going, multi-week murder-mystery quest that started at the end of the Festival of the Lost. But if waiting three weeks to get your hands on a new Exotic is just too long, you can rely on Xur, the weird merchant and servant of The Nine who pops up each weekend. As always, he has a handful Exotics to sell you in exchange for Legendary Shards. Here's where to find him and what he's selling right now.This week, you'll find Xur on Io. Spawn in at the Giant's Scar landing zone and hop on your sparrow, then head straight through the Cabal base into the drilling area beyond. Head for the northwest corner of the area and look for a cave near some Taken enemies. Inside and to the right is Xur, creeping in the darkness.His lineup of Exotics, as per usual, includes one weapon and one piece of armor for each of the three classes from the Year One collection. The weapon is The Prospector, a grenade launcher you can hold down the trigger to fire in full-auto mode. When you release the trigger, you can detonate all your launched grenades at once--and they stick to surfaces and set things on fire, too.The Prospector (Exotic grenade launcher) -- 29 Legendary ShardsWinter's Guile (Exotic Warlock gauntlets) -- 23 Legendary ShardsOphidia Spathe (Exotic Hunter chest armor) -- 23 Legendary ShardsAeon Safe (Exotic Titan gauntlets) -- 23 Legendary ShardsAlongside the direct-purchase items above, Xur has the Fated Engram. This is guaranteed to decrypt into a Year One Exotic you don't already own, making it a good way to fill out your collection if you find Xur's offerings lacking--provided you can afford it.Even if you can't, the latest Destiny 2 update mercifully makes Exotic duplicates less likely to drop. The game now accounts for the Exotics you've got in your collection when a new one drops randomly in the world, which will decrease the chance of getting an Exotic you already own. Duplicates are still possible, but Bungie has also changed things so dupes are more likely to be armor than weapons, because armor pieces feature random perks, meaning there is a potential upside to finding something you already have.The update has also increased the chances of unlocking a quest to get another Exotic: Malfeasance, a Taken-infused hand cannon. The quest line to track it down starts when a specific boss, the Primeval Ascendant Servitor, appears in Gambit matches. Bungie's last update upped the rate at which the Servitor shows up in Gambit, which should hopefully mean more Malfeasances for more players.Xur is here until the weekly reset on November 13, and he'll only show up two more times before Destiny 2 closes Season 4 on November 27, according to a recent blog post. That means your Gambit and Crucible ranks will reset--but at least in the meantime, you'll be able to jump into Iron Banner again starting on November 13 to try to complete your spiffy Iron Lord armor sets. Info from Gamespot.com
2018-11-11
Disney's new streaming service will come online in late 2019, Disney CEO Bob Iger announced on a Disney earnings call, CNET reported. Iger also confirmed the service, dubbed Disney+, will come with new live-action shows in the Marvel Cinematic Universe and Star Wars franchises.Disney+ will be the streaming home for Disney's various existing films and TV shows, which means much of that stuff will stop being available on services such as Netflix starting in 2019. But Disney+ also see an influx of its own original content to tempt subscribers away from the services they already use. The most notable additions are a pair of live-action series Disney is planning for two of its biggest franchises, Star Wars and the MCU.On the MCU side, Disney is bringing back fan-favorite character Loki, played by Tom Hiddleston, for his own show. The Star Wars series, meanwhile, will spin off from Rogue One: A Star Wars Story, to tell more stories of Cassian Andor, the Rebel spy played by Diego Luna. Both series will see the film actors return to reprise their roles. The Cassian show joins another Star Wars spin-off project, The Mandalorian, created by Iron Man director Jon Favreau.Sweetening the deal for subscribers to Disney+ are animated series. The new season of the returning Star Wars: The Clone Wars will appear on the service, as well as a Pixar series based on Monsters, Inc. The service will also get a reboot of High School Musical and exclusive movies.Disney hasn't revealed what the streaming service will cost yet, or the exact date of its launch--or of the release of those new series. But for fans of Star Wars especially, it looks like keeping up with the franchise is going to require a new subscription starting toward the end of 2019.Info from Gamespot.com
2018-11-11
In only a few hours playing Just Cause 4, I had summoned an electrical storm to blow up an enemy base (as well as some nearby unsuspecting cows), turned a monster truck into deadly spinning airship, and been thrown hundreds of feet by a tornado after riding it using a wingsuit. I also managed to get struck by my own summoned lightning on more than one occasion--retribution, perhaps, for those cows.Just Cause 3 was notable at its 2015 release for the amount of creativity and chaos you could create within it--indeed, that was the point. During a hands-on preview for Just Cause 4 in Los Angeles, developer Avalanche Studios demonstrated just how much it has turned up the dial on your capability to wreak goofy, physics-based havoc in its upcoming sequel. Between new, huge weather events and a toolkit for making things move, fly, explode, and snap together, there's plenty of fun to have in seeing how ingeniously you can combine its many intricate systems, and use them to blow things up.Creative DestructionThe big driver of the creativity in players' hands in Just Cause 4 is the expanded grappling hook carried by protagonist Rico Rodriguez. Not only does the grappler still let you zip around the game world or tether objects to make them smash together, you can now add inflatable balloons and tiny rocket boosters to objects, and in greater numbers than in Just Cause 3. There's also a new loadout menu that lets you define a bunch of parameters about said tethers, balloons, and boosters--like how much lift your balloons have, whether your rockets explode when they run out of fuel, the speed at which your tethers retract, and more. You can flip between loadouts instantly, making it easy to add balloons, rockets, and tethers one after another.All of that means you get unprecedented control over your grappler abilities, which encourage you to make Minecraft-like contraptions using the physics of the Just Cause 4 world. After taking a monster truck for a spin down the highway, crushing all cars in my path, I hooked it up with some balloons and boosters and turned it into a flying, semi-controllable monster airship.Of course, poor planning and a misunderstanding of remedial physics caused the truck to spin end-over-end at speeds that probably would have liquefied poor Rico's internal organs, but once I got the hang of it, I could fly the truck around pretty reliably, then drop it back onto the ground and drive away. You can use those same abilities in combat to do things like turn vehicles into rocket-powered wrecking balls, or just send unsuspecting bad guys floating into the ether for daring to draw down on you.Ride The LightningThe capabilities and combinations available in the grappler offer a host of possibilities for getting into serious trouble in Just Cause 4, but the game raises the stakes in a second way: extreme weather. Avalanche showed off its in-game tornadoes at E3 2018, which can ravage the countryside, tearing up things like trees, buildings, and people, and there are also lightning storms, sandstorms, and blizzards to look forward to as well.Weather is something players both have to navigate and that can used to their advantage, but seeing as this is a Just Cause game, Avalanche has also weaponized some of that weather for your enjoyment, in the form of experimental weapons. We tried a Wind Cannon gun that could blast enemies, vehicles, and objects with tornado-force gusts, capable of literally blowing away tanks and even guard towers; a Lightning Cannon that could fire both a laser-like beam of electricity; and a grenade that created a small-scale lightning storm.That storm, which spanned a pretty large area and saw lots of lightning bolts arcing down all over the place, is a hilarious agent of chaos even beyond what players might plan. Though it was clear the game somewhat prioritizes lightning striking targets like enemies or explosive objects, the lightning will also go after civilians, animals, vehicles, and even Rico himself.With all those systems at play, it's a given that players will come up with weird, novel, and ridiculous solutions to problems and ways to make those systems interact. Giving players that freedom is part of what Avalanche is going for--and even if unexpected interactions create bugs or problems, that's okay, too."When you build systems rather than scripting things, you get combinations that you weren't expecting," said Hamish Young, lead mechanics designer on Just Cause 4. Young shared a story about how he managed to drive a car into a tornado in the game, which then carried him out over a river. He managed to get enough speed while the vehicle flew through the storm that he exited on the far side of the water and drove off. Avalanche didn't plan for tornadoes to work as de facto bridges, but that's the sort of emergent, interesting situations that building interworking systems can facilitate."We kind of have a rule, where it's kind of okay for the game to 'break,' as long as it's funny," Young said. "We always try to make sure that, we may not cover every possible edge case, but we try to do enough that if it does break, then at least people are having fun."A Different Approach To StoryIf there's a place where Avalanche isn't doubling down on making things more exaggerated and insane, though, it might be in Just Cause 4's story. The core, like other games in the series, is that Rico is trying to whip up the people of the game's setting, an island called Solis, into a rebellion against oppressive rulers. Another motivation, though, is that he's investigating the suspicious death of his father.Narrative Designer Ben Jaekle said that with this installment, Avalanche is trying to make its characters feel a bit more realistic, even as they deal with over-the-top situations."In Just Cause 4, our approach was to kind of deliver a slightly more grounded experience," he said. "We kind of wanted to rein in the characters a little bit, and focus on the idea of ordinary, likeable people with heart and intelligence and desires, who are put into a really extraordinary environment where a tornado rips a train off the tracks and throws it at you. So instead of people necessarily making really cheesy jokes about how the train comes flying at you, they might react in a slightly more believable, real way. Which I think makes those moments better, because they feel less cartoony and they feel more real, and therefore more funny. So you're like, 'Yeah, I probably would have said that too if a train came flying at my face.'"Still, if Avalanche's preview of the game was any indication, there will be plenty of opportunities to fly around Solis, dropping lightning on people and turning tanks into floating death balloons. Just Cause 4 hits PlayStation 4, Xbox One, and PC on December 4.Info from Gamespot.com
2018-11-11
During Microsoft's X018 event, Devil May Cry 5 producer Matt Walker and director Hideaki Itsuno appeared on the stream to discuss the upcoming sequel and reveal Void Mode, which will help teach players the tricks of the demon hunting trade. While previous games in the series have attempted to clue players in on how to play the game, this time Capcom is formalizing the process by giving the process its own mode.At PAX West 2018, Itsuno said the team was working on a training mode, which is "something people have been asking for" but Capcom has had "certain titles where we haven't been able to get that done correctly." This time, however, it has "made sure to make the effort." This mode is of course Void Mode, and during the stream we learned that players will enter "The Void" and experiment with weapons and styles. There are options such as the ability to turn damage on and off to either practice or see how much damage you do. Devil Breakers can be used indefinitely to get comfortable with them.Itsuno and Walker also provided a showcase of Nero's Devil Breakers. These are a unique weapon for the character that give him a variety of interesting tools and abilities that he can work into combat and traversal. The Gerbera GP01 is a variant of another Breaker that give Nero movement options using shockwaves. The Pasta Breaker is a Breaker created by the inventor character Nico, and it has a fork on it. It's the only Devil Breaker that lets you cycle your remaining Breakers. The Sweet Surrender is the only Breaker that can heal Nero, and Break Gauge moves will recover three bars of health at the cost of the Breaker itself. Finally, there's the Mega Buster, which is inspired by Mega Man, and it changes Nero's poses and animations to pay homage to Mega Man.Devil May Cry 5 releases for Xbox One, PS4, and PC on March 8, 2019. Along with Nero, the series' leading man Dante will be a playable characters. The duo are joined a mysterious third character called V, who is entirely new to the series. In terms of story, Devil May Cry 5 takes place a few years after the fourth game, with Nero running his own demon hunting agency.The game will continue the series' tradition of having weird and wacky weaponry, and at New York Comic-Con the Faust Hat--a cowboy hat that has eyes--made its debut. According to Capcom, Faust Hat was designed to offer a risk and reward dynamic. While wearing it, players can fire Red Orbs at enemies from their hands and throw the hat as a weapon too. If you kill enemies, you'll receive a substantial amount of Red Orbs back. However, throwing the hat at an enemy also "marks" it with its own hat, and if they attack you in return, you'll lose more Red Orbs.We played the game at Tokyo Game Show and you can read more impressions of Devil May Cry 5 here.Info from Gamespot.com
2018-11-11
When you're not robbing folks, riding from town to town, and trying to keep your gang out of trouble in Red Dead Redemption 2, chances are pretty good you'll be hunting. Tracking and killing animals keeps you and your gang fed and earns you crafting materials, as well as goods to sell to make money to get Arthur better equipment. But for any hunter in Red Dead Redemption 2, the ultimate prize are the various Legendary Animals scattered around the map, whose pelts yield unique rewards--if you're canny enough to bring them down.In Chapter 2, you'll be introduced to your first Legendary Animal in a story mission with Hosea, in which he and Arthur set out to hunt a huge grizzly bear. You can return to the hunt later if you're so inclined, but it's possible to take the bear on your first encounter with it, if you're skilled (or more likely, lucky). If you manage to kill and skin the big grizzly, you'll get a Legendary Bear Pelt, a unique item in the world of Red Dead Redemption 2 that can be used to make special new gear.The question is, what exactly do you do with the huge Legendary Bear Pelt once you have it? Red Dead 2 isn't very clear on this point. In fact, there are special requirements for using the pelts of Legendary Animals--you can't just sell them to any store in a town, or donate them to Pearson back at your camp. In the case of the Legendary Bear pelt, there's a good chance you won't even have heard of the person yet who you need to interact with in order to use it.Here's what you need to know about hunting the Legendary Bear, where you'll find it, and what to do once you've killed it.Where To Find The BearThe easiest way to get to and deal with the Legendary grizzly is in Chapter 2, when you take on the mission Exit Pursued By a Bruised Ego from Hosea. Arthur and Hosea will head out to find the Baharati Grizzly Bear in the Grizzlies East region, north of O'Creagh's Run, and once you've finished the mission, the bear will be hanging around in the area for you to hunt. Once you've fought off the bear during the mission, Hosea will decide to take his leave of hunting giant killer animals with some "I'm getting too old for this s---" dialogue. At that point, you can choose to stick around and finish what you started and take down the bear.It's worth noting that the bear is no pushover and it can definitely kill you if you're not careful. If you're not outfitted super well at this point in the game, you might want to take some time in the world to earn better gear and improve Arthur's well-being before you commit to the fight. That said, it's possible to kill the bear here and now--we did it with Arthur's stock weapons that he had at this point in the game.Bring down the bear and you'll be able to skin it, taking a whole bunch of stuff, including the Legendary Bear Pelt. This is the unique item you need for crafting special clothing you can't get anywhere else.You've Got The Legendary Bear Pelt--Now What?Once you have the pelt, you'll probably be pretty confused about what to actually do with it. Regular shopkeepers won't take the pelt off your hands, and neither will Pearson in camp. You need to go to a specific person to deal with the pelt: the Trapper.If you talk to Pearson, he may well off-handedly mention the Canadian fur trapper who hangs around in the area, which will mark the Trapper's location on your map. He roams around, so make sure to check your map for his icon before heading out. He also has a shop in Saint Denis, located in the southeast corner of the map, in the outdoor market, where you can reliably find him.When you find the Trapper, you'll be able to check out his goods, all of which are unique clothes made from the pelts of Legendary Animals. The thing is, you'll need more than to just take down the bear if you want the whole outfit. Various Legendary Bear items also require other pelts, as well as for you to spend some money. Here's what you'll need to craft each piece of the Legendary Bear outfit:Legendary Bear Head Hat: Legendary Bear Pelt, $40,Legendary Bear Coat: Legendary Bear Pelt, Perfect Bison Pelt, $28Legendary Bear Roper: Legendary Bear Pelt, Perfect Bull Hide, $34Completing the outfit also requires the Boar Riding Gloves, which require a Perfect Boar Pelt and two Perfect Rabbit Pelts, and will cost you $15.Though each of the bear items notes that a Legendary Bear Pelt is required, there's only the one. Once you've taken down the Baharit Grizzly, you'll have fulfilled the Bear Pelt requirement for each clothing item.What Happens If You Lose Your Bear Pelt?You'll likely sling the Legendary Bear Pelt onto your horse and then find yourself riding for quite a ways to track down the Trapper, whether you're headed south to Saint Denis or out into the wilderness. In all that travel time, misfortune can easily befall even the most careful of cowboy, and if your horse falls or you're killed, you'll likely lose the Legendary Bear Pelt.That's okay! Don't panic. Whether you carry the pelt physically to the Trapper or not, once you've killed and skinned the Baharati Grizzly Bear, the pelt is unlocked. That requirement will be fulfilled on the Trapper's list even if you don't actually carry the skin all the way to him. You can still access the clothing items once you have everything you need for the recipes.There are a whole lot of other Legendary Animals to find out there in the big world of Red Dead Redemption 2--check out our guide on where to locate them all. And try our clothing guide for information about where you can get more clothes to customize Arthur's look.Info from Gamespot.com
2018-11-11
The Mass Effect franchise is currently in a state of suspended animation following the lackluster showing by the series' fourth game, Mass Effect Andromeda. But there's still a big Mass Effect following out there, and developer BioWare knows it--that's why it acknowledges November 7 each year as "N7 Day" with some messaging to fans to remind them of their experiences trying to save the Milky Way Galaxy from the Reaper threat.And it seems like BioWare boss Casey Hudson just used the studio's N7 Day Twitter post to hint at the future of Mass Effect.BioWare posted a short video on Twitter mostly made up of people from both the studio and the fan community talking about why they like Mass Effect. It also includes an announcement that the studio turned out a free update for Andromeda on Xbox One X that improves the game's graphics.What might be the most interesting part is the ending, though, where Hudson makes a statement laden with innuendo: "It means coming into the studio every day, dreaming about what the next great Mass Effect game will be."Then he stares right into the camera for a long moment as he sips from a Mass Effect mug with the famous Commander Shepard line, "I Should Go," stenciled on the side. What does it mean???This year we take a look back—and a glimpse at the future of Mass Effect. #N7Day pic.twitter.com/E8fLH1ftx8 — BioWare (@bioware) November 7, 2018Maybe nothing. After all, it's not like BioWare or its owner, Electronic Arts, ever said Mass Effect was officially canceled--but single-player DLC for Mass Effect Andromeda never materialized, despite some clear setups for some in the story, after that game received a rough reception from both fans and critics. BioWare has been putting its efforts into Anthem, its open-world sci-fi multiplayer game, which is set to release in February.It sure does seem like Hudson's lingering look at the camera is a meaningful wink to fans, letting them know that the Mass Effect series hasn't been killed off in a boardroom somewhere. And in a blog post in August, Hudson noted that BioWare knows fans want more Mass Effect (and more of its fantasy franchise, Dragon Age), and said the studio has people working on "secret projects," even though he wouldn't enumerate what they might be. So that meaningful look seems like a playful reminder to fans on N7 Day that BioWare hasn't forgotten about them.There's one the big question of what Mass Effect might look like, post-Andromeda. Would BioWare maintain the course set by the fourth game, which spins off from the original trilogy and takes place in a whole new galaxy, or would that game's rough reception lead to a whole new course?If Hudson is telling fans to keep the faith for the future of Mass Effect, though, it'll likely be a long time before we hear anything more about it, thanks in part to Anthem. In the meantime, fans might just have to watch BioWare communications for secret messages. Info from Gamespot.com
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