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2019-04-16
A few weeks ago, Gearbox announced Borderlands 3 at its PAX East panel, and the developer also confirmed that a remastered Borderlands: Game of the Year Edition was coming soon. That enhanced edition of the acclaimed role-playing shooter became available early this month. If you already owned the Game of the Year Edition on Steam, you should have received a free update with the remastered version already--but if you don't own the game on Steam and want to try out the new enhanced edition, Amazon is offering a PC download of Borderlands: Game of the Year Edition for only $7 right now. The game normally sells for $30, so you're getting it for 77% off.Get Borderlands: Game of the Year Edition for $7 (Steam key) »The digital Steam key will be available to use immediately after purchase. Unfortunately, this deal is only limited to North America.Borderlands: Game of the Year Edition initially launched in 2010 and, in addition to the base game, contains all four DLC packs: The Zombie Island of Doctor Ned, Mad Moxxi's Underdome Riot, The Secret Armory of General Knoxx, and Claptrap's New Robot Revolution. The enhanced GOTY edition, which is described as the "brand new definitive edition," adds gameplay tweaks, new guns, more character customization options, and, of course, visual improvements in terms of lighting, textures, and character models. The enhancements apply to both the base game and DLC.Info from Gamespot.com
2019-04-16
After more than 15 years with the company, longtime Nintendo of America president and COO Reggie Fils-Aime is officially stepping down from the role as of today, April 15. Fils-Aime's retirement means he'll no longer serve as the face of the company's North American operations, as he has for the past decade. But while his presence will sorely be missed at events and Nintendo Directs, fans have a new way to follow the Regginator's adventures.Fils-Aime has opened a personal Twitter account, which despite only being live for a few hours, has already garnered more than 190,000 followers at the time of this writing. For his first tweet, the former Nintendo president shared an image of the Reggie doll from Nintendo's E3 2014 presentation holding a card with his Twitter handle written on it, and in a subsequent tweet, he shared a picture of another piece of memorabilia: his badge from E3 2004, when he first appeared on-stage as part of the company.Hi Twitter community. pic.twitter.com/1XUreHxM5W — Reggie Fils-Aime (@Reggie) April 15, 2019Nintendo announced Fils-Aime's retirement back in February. Shortly after the news, the company shared a heartfelt video message from him thanking fans for their support over the years. "Thank you for your never-ending support, and for your passionate love of Nintendo. And personally, for giving me a Mushroom Kingdom full of incredible memories that I will never forget, ever," Fils-Aime said."From the first time I saw the nickname 'Regginator,' I realized that Nintendo fans share a unique sense of community, a bond that goes beyond just a love of video games. For these past 15 years, I've been honored to be included as part of your family."Fils-Aime's successor as Nintendo of America president is Doug Bowser, who previously served as the company's senior VP of sales and marketing. In his farewell message, Fils-Aime called Bowser "a passionate and powerful leader, and a guy who in his youth probably spent too much time in front of a Donkey Kong arcade machine."Info from Gamespot.com
2019-04-16
A new Forza spin-off is now available for free on PC, with mobile versions to follow soon. Forza Street was leaked in March and now it's been officially announced and simultaneously released on PC. Though the trailer is branded with the Xbox logo, it doesn't appear the game is planned for release on Xbox consoles, reinforcing Microsoft's recent moves to expand the brand towards its overall gaming offerings.The trailer shows some Forza-like racing, mostly through city streets at night time. The concept appears to be based on urban street racing. The trailer does briefly show car and upgrade menus with what appear to be familiar F2P hooks, like an energy meter and two different currencies.This announcement doesn't mention a developer or release date for the mobile versions, but the prior leak said that Miami Street developer Electric Square was behind the game. At the time it was unclear if Microsoft had put the developer on a Forza game, or if the leak was due to an outdated error.Microsoft has produced a new Forza game every year since 2011, usually alternating between the simulation-based Motorsport series and the more open-world and "arcade" styled Horizon series. The most recent release before Forza Street was Horizon 4, which takes place in the UK and features a seasonal weather-changing mechanic.Info from Gamespot.com
2019-04-16
It took a while, but DC Universe is finally going to be available on gaming consoles. The DC Entertainment streaming service is launching on Xbox One--PlayStation 4 has yet to be announced--and the timing couldn't be better. The first season of Doom Patrol is wrapping up, and the live-action Swamp Thing series is coming in May.In a press release, DC Digital Services senior vice president and general manager said, "Since we launched DC Universe last fall we've been on a mission to expand our reach on new platforms. Fans asked for access to the ultimate DC membership on their Xbox One consoles and we are excited to deliver DC Universe to them starting next week."As it stands, there's already a bunch of content on the service for die-hard DC fans to watch, including original programming--the aforementioned Doom Patrol, Titans, and Young Justice: Outsiders. There's also a selection of live-action and animated movies, certain DC TV shows--like the first season of Krypton--and the original Wonder Woman TV show.Of course, there are also some things on the service that aren't as great. If you've never seen the pilot for the failed Aquaman TV show starring Justin Hartley (This Is Us), it really is something to behold.Truthfully, though, what's most likely to draw any DC Comics fan to the service is what's still to come. The Swamp Thing adaptation will be a horror series, while the upcoming live-action Stargirl show, based on what little we've seen, will have a very different tone. When combined with the ultra-violent Titans and the super weird Doom Patrol, it's clear DC Entertainment is trying a little bit of everything.You can get a free seven day trial of DC Universe through its website. After that, the service costs $7.99 each month. And for those comic book fans that need to watch everything, Disney is also launching its own streaming service, complete with Marvel Studios programming. You can check out our detailed breakdown of Disney+ for the details.Info from Gamespot.com
2019-04-16
We got a lot of long-awaited reunions in the Season 8 premiere of Game of Thrones. Characters who haven't seen each other in years, or at least a few seasons, met back up again. Sometimes those reunions were happy ones, while others were decidedly less so (Jaime locking eyes with Bran was a bit chilling). Arya and Gendry seeing each other in the premiere for the first time since Season 2 fell into the first category.The meeting between the two friends finds both having changed significantly. Arya is now a consummate fighter and assassin with the power of the Faceless Men, while Gendry is also pretty decent with that big hammer of his. When they meet again, though, what Arya is interested in his Gendry's capabilities as a blacksmith--which we've seen are pretty significant.When Arya finds Gendry at Winterfell, she slips him a piece of paper, requesting he make something for her. The diagram is hard to parse, since it's not especially detailed, but we can tell that Arya is asking Gendry to forge her a special dragonglass weapon, separate from the many swords and arrowheads he's been making in preparation for the battle with the White Walkers. It looks like something special, and could hint at the fact that Arya will be a big part of the battle for Winterfell we know is coming this season.The diagram itself doesn't look like any specific weapon we've seen before, nor is it seemingly a callback to some other major weapon from the show's history. But it looks specific to Arya's skills, and her comment to Jon Snow about his sword Longclaw likely suggests why she'd want it--a full-size sword (or battle axe, like the Hound requested) is too heavy for Arya. Her skill comes from her speed with weapons like her sword Needle, and for fighting White Walkers, she'll need something similarly appropriate.The weapon itself seems to resemble a spear that comes apart in the middle, with at least one dragonglass blade at the end. It's tough to see what the other end of the weapon actually is, whether another spear tip, a grip, or something else. But if we go into Arya's history, we can make some educated guesses about how she'll be using it.Arya's first combat training, other than what she might have learned from Jon Snow and Robb Stark at Winterfell, was from Syrio Forel in King's Landing. The First Sword of Braavos emphasized fast, one-handed sword combat--Water Dancing, as he called it. We saw Arya use that style most recently when she sparred with Brienne of Tarth at Winterfell in Season 7, and she was able to stand up to one of the best broadsword fighters in Westeros during that fight.The other combat talent Arya has is what she learned in Braavos at the House of Black and White. There she trained with the Waif, who repeatedly walloped Arya with a wooden staff. Even blind, Arya eventually learned enough to stand against the Waif, as well.So a dragonglass-tipped staff that can also function as a pair of one-handed swords sounds right up Arya's alley, allowing her to shift styles depending on the situation.It's possible Arya's weapon is something else--the tease for Episode 2 showed Arya firing a bow, something we know she was also skilled at even as a child. It's possible she's requested special arrows (or even a spear) that could detach its head, but the idea of taking a spear apart and fastening on a new spearhead seems unnecessary. Every time we've seen White Walkers or wights killed with dragonglass or Valyrian steel, their death has been instantaneous. The White Walker Jon killed with Longclaw literally shattered. So it doesn't seem that a spearhead is going to get stuck in an enemy, requiring Arya to detach and replace it.Thomas Dunne, the show's weapons master, hinted to Vanity Fair that Arya's new weapon is "a showstopper." It seems we'll be waiting to see Arya bring that weapon to bear against the army of the dead before we know exactly what it is, though. Info from Gamespot.com
2019-04-16
At Star Wars Celebration, Respawn revealed a look at its upcoming game Star Wars Jedi: Fallen Order. The game launches on November 15 on PS4, Xbox One, and PC and follows protagonist named Cal Kestis, a padawan who survived Palpatine's Order 66 in Revenge of the Sith. Years later, the force-sensitive hero finds himself in the crosshairs of the rising Empire.While the panel for the reveal was a bit tight-lipped on specifics on the game, since we're still seven months from release, GameSpot spoke to Stig Asmussen, the game director at Respawn Entertainment on Star Wars Jedi: Fallen Order, and Steve Blank, the director of franchise content and strategy in the Lucasfilm's story group, about the upcoming game.GameSpot: We live very much in a realm of multiplayer online-only gaming. Why the decision to go single-player with this? Stig Asmussen: A lot of it just happened because of my joining Respawn. I joined, and Vince and I talked about, "Hey, what kind of game do we want to build?" Like, start a new team with. And my experience was all single-player action-adventure, and that's the kind of game that [Respawn co-founder Vince Zampella] wanted to make because he had been making multiplayer games for so long. So, it was a really good fit there. And then quickly afterwards, we started recruiting people; some people that I've worked with before, some people from other places where that was all their experience and their passion, and it never was a discussion to make anything more than that.When creating this game, did you feel it was very constrictive to work within the Star Wars universe or was there a lot of wiggle room?Asmussen: I didn't think it was constrictive at all. We came in very early, and I think the first time that we had a meeting between Respawn and EA, it's like, "This is the kind of game that we think we could make that's really good." But it was in terms of from a gaming standpoint and our kind of much more shallow knowledge of Star Wars than the Lucasfilm guys, and that just started the conversation.Steve Blank: As Stig was saying, they came in and after having their conversations and knowing and having a strong point of view for the type of game that they wanted to make, the mechanics that they wanted to lean into, the style of gameplay, the single-player story-driven game, action-adventure style, they came to us and said, "Hey, given everything you guys have going on, where do we set this? What does this become? How do we shape this and craft this together?" And, of course, yes, there are other things in development. There are other projects going on to be aware of. There are guardrails when it comes to that, but once we find that slot, once we select what the core of this story is going to be and where it's going to be set, we also put up guardrails for this game with other content. And so, once we knew where this was going to be set, then they could really craft what this specific story was. So there is freedom once we set those markers in the ground to develop within those markers.And this taking place after Revenge of the Sith but before A New Hope, kind of that Rebels era. Pre-Rebels?Blank: It's in that range.What about this time period within the Star Wars universe appeals to you?Blank: The Dark Times [era] is a place where there are very few Jedi, so somebody needs to be in hiding or constantly on the run, and that adds a whole other feeling to whatever content it is that you're creating because when you think of prequel-era Jedi, right, they're heroic, they're part of the Republic, they're out there as these peacekeepers, and they're known. When you move into the Dark Times, the ones who have remained, have to be something completely different. And it is that air of something a little bit darker, a little bit more mysterious, a little bit more threatening that was interesting to develop against for this type of game.Asmussen: They're enemies of the state, and we need things to fight against. [laughs] So it's basically looked at as being knights in shining armor or something like that. We had to put ourselves in a situation or a time period where the hero had to fight back, and because you can't just have a Force user going out there willy-nilly cutting through people because then they become a murderer. But if they're constantly under pressure, if they're constantly being attacked, it gives a really good reason to fight back.Is this developed on the Frostbite engine? Asmussen: No, we're doing it on Unreal 4.Are there any plans for Fallen Order to come to Nintendo Switch?Asmussen: Right now, we're just sticking with PS4, Xbox, and PC, but I love the Nintendo Switch and the game makes a lot of sense on there but we don't have any plans for thatHow did your time working on God of War help shape the Jedi Fallen Order? Asmussen: First of all, let me just say it's not just my time. There are a lot of people from the God of War team that have come over and joined us as well as other teams as well from other great games. I think what I learned there is it really takes the team to be involved to make something that's great and not to [bite] off more than you can really pull off. In terms of just mechanically, we have a really good sense of making a character that just feels good, and that's just based off of experience of working on God of War and some of the other action-adventure games members of our team have worked on, like Batman, Uncharted. Those types of games. So it's always a conversation. It's not ever mandating anything but all of us will point out where things don't feel right, and then we try to hone them in. And that's something we did since God of War.Have you always been a Star Wars fan growing up? Asmussen: Of course. I wouldn't call myself like Steve, like a super nerd. You can quiz me right now, I'd probably flunk. It was one of the most influential series of my life, and it really comes up in conversations making games all the time, moments from Star Wars. In God of War III, we had the Tauntaun moment, which is when you split open the centaur's guts, and that was totally inspired by Star Wars, and I don't know if it's a good thing or a bad thing, but it was awesome in God of War.You debuted the new Stormtrooper [Purge Trooper] that will appear in Fallen Order this morning. You brought him out in full costume. How did this character come together? Asmussen: It kind of came in two different places at once. We didn't know this, but the story team was working with Marvel on coming up with a new Stormtrooper class that filled a gap in the comic book, I guess. And at the same time, we had, and I don't know if this inspired you guys at all, but remember we had that dagger--what we called the Dagger Trooper in the game for a while which was essentially gen one of what would eventually become the Purge Trooper. But it was just a much more skilled Stormtrooper that had tools to fight back against a Jedi. I think you guys were pretty uncomfortable with that, but it's really because we didn't take it through the process and we didn't know the process was already happening a little bit at Marvel but at some point you guys must've been like, "Hey, Respawn's trying to fill the gap where they needed a more challenging Trooper."Blank: Once we understood the core of what they were trying to solve from a gameplay perspective and why there had been that character design, right, like what the need was there, we could take that back and iterate on that and say, "Okay, within the Star Wars Universe, what can we craft? What can we develop? What already exists? What pieces can we marry together to create a version that is appropriate for this game?As Stig was alluding to, we were having conversations with Marvel and one of their writers, Charles Soule, who was interested. He was working on [the Darth Vader comic series] telling some stories about the Inquisitors and interested in doing something similar to having the support for the Inquisitors with these Troopers. And so we combined those two ideas, we talked to everybody about that, and Respawn was like, "We'll take the lead on designing this. This is going to be a major element in our game" and we're like, "That sounds awesome." Their team designed the actual Trooper, and built it out, went through that iteration, put it on ahead of their earlier schedule to help support Marvel's timeline first of that of what would appear in the comic. Ultimately, that final design was shared and had appeared in some comics and will appear in HD in the game as a credible threat to Cal. And then, like you said, we saw it in person today which was pretty awesome.Asmussen: Just for us as partners, it was a galvanizing moment because it was the first time we actually got something... Everything we make has to get approved by Lucasfilm and were trying to navigate those waters and how we worked together on that and that actually gave us a timeline. It's like, "Look, this is going to be in the comic book by a certain date" and it makes us all be honest at that point. We kind of held our feet to the fire. We worked through the iterations pretty quickly and got it done. It was the first thing we got approved. From then, we just had a better relationship. Info from Gamespot.com
2019-04-16
Nintendo and Camelot continue to roll out updates for Switch's first Mario sports game, Mario Tennis Aces. The title's 3.0 update is now live, and it's a fairly significant one, introducing a new mode, kicking off a new Co-Op Challenge, and making another round of balance adjustments to a handful of characters.First, Ring Shot has been added to the game's main menu. The mode supports up to four players locally on one Switch console and comes in three varieties: Singles, Doubles, and Yoshi's Ring Shot. The object of each is to rally the ball back and forth through rings that appear on the court, racking up as high of a score as you can within the time limit.Yoshi's Ring Shot also returns as the game's latest online Co-Op Challenge. The event runs until June 1 and will give players the chance to unlock three more alternate Yoshi colors: pink, orange, and light blue. The rules are the same as standard Ring Shot, but this time, you'll rack up more points if you shoot the ball through a ring that's the same color as your Yoshi.In addition to those modes, Camelot has added a new opening cinematic for Adventure Mode. If you've already have an Adventure save file in progress, you'll be able to watch the movie from the Bonus option in the Adventure Mode menu. A new rank, Ace, has also been added to the online Tournament mode, and several characters have received small buffs. You can read the full patch notes here on Nintendo's website.Following the addition of Pauline last month, the newest character to join the Mario Tennis Aces roster is Magikoopa. Everyone who competes in one online Tournament match in April will unlock the character immediately, while all other players will get him after May 1. Another classic Mario villain, Dry Bones, will be added as a playable character next month.Info from Gamespot.com
2019-04-16
Cersei's pregnancy is one of the most unpredictable plotlines in the final season of Game of Thrones. Is the Lannister queen really pregnant? There's plenty of evidence to go either way. But one theory has emerged as our favorite overall, and it involves a real pregnancy, a treacherous turn from Tyrion, and a bargain that Daenerys is not going to be happy about, should she ever find out about it.First, let's get this out of the way: It's highly likely that Cersei is lying about her pregnancy. Besides her generally duplicitous nature and the fact that she manipulates everyone around her seemingly by default, there's also the fact that Maggy the Frog, the woods witch Cersei visited as a kid, predicted that Cersei would have three kids (while King Robert would have 20). Every other part of her prophecy came true, so we have no reason to doubt that seemingly crucial detail.One way this has been interpreted requires reading a little deeper into the source material than the show bothered with. In the books version of that flashback, which Cersei recalls during book 4 (A Feast for Crows), Maggy also tells the future queen that she'll ultimately be killed by someone or something called the "valonqar"--which is High Valyrian for "little brother." That fueled her mistrust of Tyrion, but it's been speculated that the prophecy could also apply to Jaime, since although they are twins, he was technically born slightly after her, making Jaime also Cersei's little brother.On the other other hand, if this pregnancy is real, the hypothetical son growing inside of Cersei would be a little brother to her other children. And if she and the child both die during childbirth, the prophecy will be fulfilled.Of course, Cersei probably isn't planning for that particular eventuality. In fact, she may have made other plans with Tyrion--plans that haven't been revealed yet. Here's where the real speculation starts--Entertainment Tonight's Leanne Aguilera actually came up with this theory in the middle of our live Game of Thrones recap show, Theories and Thrones, the morning after the Season 8 premiere aired (watch it below, and skip to around 8 minutes for the moment of inspiration). Here goes: Tyrion and Cersei had quite a heated chat when they reunited in the Season 7 finale. The end result was that they apparently struck some kind of bargain, as Cersei promised to send her troops north to help in the war against the dead. (She was lying, but we'll get to that.)Perhaps crucially, we didn't see the end of that conversation. What did Tyrion promise Cersei to get her to agree? As Sansa stated during the Season 8 premiere, she used to think Tyrion was one of the most clever people in the world, but he's acting supremely stupid about this. Or maybe he has some reason for believing Cersei will keep her word, and maybe that reason involves her unborn child.This also relates back to multiple scenes from Season 7 in which Tyrion awkwardly brought up the succession of Daenerys's rule. Dany believes she can't have kids, and Tyrion seems way too concerned about it, considering they haven't even won the Iron Throne yet. But maybe those conversations, and the dark look he sent toward Jon and Dany as the lovers retreated into her cabin at the end of the Season 7 finale, were foreshadowing for an upcoming reveal: that Tyrion promised Cersei he'd persuade Dany to adopt Cersei's child as her heir.Think about it: If Cersei really does care about the child she's allegedly carrying, she would want to concoct a contingency plan in case she loses the inevitable war with Dany/the Starks. Tyrion repeatedly emphasized his love for Tommen and Myrcella in that Season 7 scene, insisting that deep down Cersei knows he loved her children. And Tyrion also believes that Dany isn't capable of producing an heir, which will create quite a mess should something happen to her.This plot gives both characters what they want: Cersei knows that her child will be safe, because she does believe that Tyrion loved his niece and nephew (and she knows, at this point, that it was Olenna Tyrell who poisoned Joffrey, not Tyrion). And she places yet another Lannister on the throne, even should she lose the impending battles. At the same time, Tyrion clinches his sister's help in the fight with the White Walkers (or so he thinks), finds a solution to the problem of Dany's succession, and maybe even redeems himself as a kinslayer by saving the youngest Lannister's life. Of course, this leaves the massive problem of convincing Dany, who isn't known for being reasonable, to adopt her worst enemy's son as her own heir. If this theory is true, that's probably why Tyrion hasn't brought it up yet--he needs to wait until Dany actually wins the war. If Cersei wins, it won't matter, and if Dany triumphs--well, he can cross that bridge when he has to.The fact that Cersei isn't actually sticking to her side of the bargain won't even matter, because of what we know about Tyrion: He really does love his family. Even despite Cersei's betrayal, he would do his best to ensure his House's survival, even if it means honoring a deal that his sister immediately broke. And if Cersei has finally realized that, it would actually be a huge moment in both characters' long, tortured arcs.To me, this all makes way too much sense. It would fulfill multiple characters' arcs, while also just skirting by the prophecy about Cersei's kids--especially if the Lannister queen also dies in childbirth. She'd be done in by the little brother, while the child himself would become Dany's heir--and thus not really be Cersei's at all, keeping her kid count at three. It would explain why Tyrion is so weirdly trusting of his treacherous sister lately, and it would be another interesting wrinkle in the question of the series' aftermath. After all, the big battle with the White Walkers seems to be happening in Episode 3--after which there will still be three more episodes in which who-knows-what might happen.What do you think of this theory? Is Cersei even pregnant in the first place? Why does Tyrion believe her? And how is he going to react to Jaime's news that the Lannister queen is as terrible as ever? Let us know in the comments below.For more theorizing, check out why the crossbow Qyburn gave Bronn matters, what weapon Arya asked Gendry to make for her, and 17 other Easter eggs, references, and callbacks to earlier episodes you might have missed. And for a deep dive into each episode of Season 8, check out GameSpot of Thrones with Westeros superfans Lucy, Ryan, Tamoor, and Dave each week as we count down the final six episodes of Game of Thrones.Read next: Game of Thrones Season 8 Premiere Review: Enough Setup, Let's Do This ThingInfo from Gamespot.com
2019-04-16
It's been nearly a year since Star Wars: Jedi Fallen Order was announced at E3 2018, but new details were finally revealed during a panel at this year's Star Wars Celebration in Chicago, where the first trailer was finally shown and a release date was confirmed: November 15, 2019. The game will release for PS4, Xbox One, and PC, with PC distribution limited to EA's Origin store.Jedi Fallen Order is being developed by Respawn, the team behind Titanfall and Apex Legends. The game is solely single-player and story-driven, with no microtransactions. The story takes place after Star Wars: Episode III - Revenge of the Sith and follows a young Padawan named Cal Kestis (played by Gotham actor Cameron Monaghan) who is on the run from the Empire and its Inquisitors after Order 66 was issued, directing all Jedi to be hunted down and killed. Cal is working on completing his Jedi training while also dealing with the tragic events of his past. While no gameplay has been shown, we know the third-person action will include intense lightsaber battles, melee and Force abilities, platforming, and puzzle-solving.More details will certainly be revealed as the release date draws closer, but in the meantime, you can catch up on all the confirmed details about Jedi Fallen Order with our guide. And if you're interested in pre-ordering the game, you'll find all the latest information about pre-order bonuses and the different editions below.Star Wars: Jedi Fallen Order pre-order bonusesAs of right now, details on Jedi Fallen Order's official pre-order bonuses are vague, but we know that they'll include cosmetic equipment for your lightsaber and droid companion. As usual, the PlayStation Store is also giving away a free Jedi Fallen Order PS4 theme with pre-order purchases.Meanwhile, My Best Buy members will receive $10 reward credit if they pre-order the game from Best Buy.Pre-order Star Wars: Jedi Fallen Order standard editionThe standard edition will include just the base game and any pre-order bonuses. You can pre-order it at the following retailers:PS4Pre-order at Amazon -- $60Pre-order at Walmart -- $60Pre-order at GameStop -- $60Pre-order at Best Buy -- $60Pre-order at Target -- $60Pre-order at PlayStation Store -- $60Xbox OnePre-order at Amazon -- $60Pre-order at Walmart -- $60Pre-order at GameStop -- $60Pre-order at Best Buy -- $60Pre-order at Target -- $60Pre-order at Microsoft Store -- $60PCPre-order at Amazon -- $60Pre-order at Walmart -- $60Pre-order at Best Buy -- $60Pre-order at Target -- $60Pre-order at Origin Store -- $60Pre-order Star Wars: Jedi Fallen Order Deluxe editionThe Deluxe edition will include a director's cut with behind-the-scene features and additional cosmetic equipment, plus any applicable pre-order bonuses. It's only $10 more than the standard edition. You can pre-order it at the following retailers:PS4Pre-order at Amazon -- $70Pre-order at Walmart -- $70Pre-order at GameStop -- $70Pre-order at Best Buy -- $70Pre-order at Target -- $70Pre-order at PlayStation Store -- $70Xbox OnePre-order at Amazon -- $70Pre-order at Walmart -- $70Pre-order at GameStop -- $70Pre-order at Best Buy -- $70Pre-order at Target -- $70Pre-order at Microsoft Store -- $70PCPre-order at Origin store -- $70Pre-order Star Wars: Jedi Fallen Order Black Series Figure Bundle GameStop is offering a bundle that includes the game for either PS4 or Xbox One and an exclusive, six-inch Star Wars: Black Series action figure. There aren't many other details--and we'll update this guide when more info is revealed--but it's selling for $83.PS4Pre-order at GameStopXbox OnePre-order at GameStopInfo from Gamespot.com
2019-04-16
Game of Thrones Season 8 is one of the most-hyped seasons of TV in the history of the medium, so it's not a huge surprise that a lot of people tuned in to watch the season premiere. But just how many people watched Episode 1?HBO has announced that Episode 1 drew 17.4 million viewers, which sets a new franchise record, eclipsing the 16.5 million people who tuned in to watch the Season 7 finale. According to The Hollywood Reporter, 11.8 million people watched on TV, while the rest tuned in from the digital streaming platform HBO Now. The true number of views for Episode 1 will climb much higher, as people who didn't watch right away catch up over the next few days.It appears the return of Game of Thrones helped other HBO shows, as the the network's other Sunday night shows such as Barry (2.2 million viewers), Veep (1.5 million viewers), and Last Week Tonight (1.7 million viewers) all reached viewerships not seen in over a year.For more on Game of Thrones, check out GameSpot's review of Episode 1. You can also consider this wild new theory involve Cersei, Dany, and Tyrion that might wreck your mind.Info from Gamespot.com
2019-04-16
Pokemon Go players who missed their first chance to catch Latios now have another opportunity to add the Legendary monster to their collection. The Eon Pokemon has returned to Raid Battles around the world as part of a special week-long Raid event, and this time around, you may even find its Shiny form.Latios will appear in Gyms as a Raid Boss from now until 1 PM PT / 4 PM ET on April 22. Just as before, you'll first need to team up with other players in-person and battle the Legendary Pokemon before you can earn a chance to capture it. Like its twin Latias, Latios is a dual Dragon/Psychic Pokemon, making it weak to Ghost- and Dark-types like Gengar and Tyranitar, as well as other Dragon Pokemon like Giratina and Salamence.The Latios Raid isn't the only event Niantic is holding in Pokemon Go this week; the developer is also bringing back the annual Egg-themed Eggstravaganza event from April 16-23. During that week, you'll be able to hatch baby Pokemon like Pichu, Smoochum, and Magby from 2 km Eggs. Additionally, Incubators will be twice as effective as normal during the event, and you'll receive two times the usual amount of Candy for every Egg you hatch.On top of those bonuses, Niantic will be distributing special Field Research tasks revolving around Eggs during the Eggstravaganza. The bunny Pokemon Buneary will also appear in the wild more frequently than usual throughout the event, and you'll have your first opportunity to catch a Shiny Buneary. More details about the event can be found on the Pokemon Go website.Beyond those events, you still have some time to catch Origin Forme Giratina in Pokemon Go. The Legendary Renegade Pokemon will appear in Raid Battles until April 29. Niantic also recently rolled out a new Lucky Friends feature. Each day, you'll a chance to become Lucky Friends with a player you're Best Friends with, guaranteeing you both receive a Lucky Pokemon in one trade.Info from Gamespot.com
2019-04-16
A new firmware update for Nintendo Switch has arrived, and it makes some big changes, the most notable of which are save transfers between Switch consoles and the ability to sort your games in various ways.Starting with the save transfers, update 8.0.0 introduces the ability to transfer save data between Switch consoles. You can do this by heading to System Settings > Data Management > Transfer Your Save Save. One major thing to note is that once you transfer your save data, it's erased from the console it was originally on, known as the source system.As for the sorting feature, this lets you sort by last played, time played, game name, and publisher.Another notable addition in the update include the introducing of a "zoom" feature to get a closer look at things; you can use this by pressing the home button twice. Additionally, Nintendo has added 15 new player icons from Splatoon 2 and Yoshi's Crafted World.You can see the full patch notes below, as posted on Nintendo's website.Nintendo Switch 8.0.0 UpdateA Sort Software feature is available after selecting to view All Software from the HOME Menu Software can be sorted by time last played, total play time, software title, and software publisherThe All Software option displays when there are 13 or more software icons on the HOME MenuA View All Available News option is available within News, allowing you to view all news items currently being distributed Go to News > Channel List > View More Select from 15 new icons from the Splatoon 2 and Yoshi's Crafted World games for your user To edit your user icon, head to your My Page on the top left of the HOME Menu > ProfileA feature to Transfer Your Save Data is now available, allowing you to transfer your save data for individual games between your Nintendo Switch systems Go to System Settings > Data Management > Transfer Your Save DataSave data will not remain on your source system after the transfer process completesA Zoom feature can be enabled from within System Settings Go to System Settings > System to turn Zoom ONOnce enabled, you can use the Zoom feature by pressing the HOME Button twiceAn option is available to prevent the system from waking from Sleep Mode when an AC adapter is disconnected Go to System Settings > Sleep Mode > Wake When AC Adapter is DisconnectedThis also applies when undocking your consoleA VR Mode (3D Visuals) restriction is available within Parental Controls This will also be available in the Nintendo Switch Parental Controls app through a later updateGo to System Settings > Parental ControlsThese settings can also be changed from within Nintendo Labo Toy-Con 04: VR KitHong Kong / Taiwan / South Korea is available for selection in Region Go to System Settings > System > RegionThe following names have been changed (functionality remains the same) Save Data Cloud Backup > Save Data CloudTransfer Your User and Save Data > Transfer Your User DataGeneral system stability improvements to enhance the user's experience.Info from Gamespot.com
2019-04-16
Once again, there is an Earth Defense Force game out there. Once again, it is not good. And once again, I couldn’t stop playing it. Earth Defense Force: Iron Rain isn't good in the same way eating an entire bag of Cheetos in one sitting isn’t good. There is very little your gaming life needs in this game. But some days, it might be the only thing you want.Despite a new air of seriousness at the outset, it doesn’t take long to realize that Iron Rain is still Earth Defense Force, and not necessarily some reinvention for the series. Yes, the giant bugs are still invading Earth. Yes, you're a hapless grunt who must kill the ugly bastards dead for hours upon hours with an ever-increasing arsenal of weaponry. Yes, the story is still told by the most questionable definition of voice acting this side of the very first Resident Evil.Yet, for more than 20 hours, I kept coming back to it. Earth Defense Force: Iron Rain is in the business of immediate gratification; it gives you a weapon, lets you kill a whole slew of evil critters, generously showers you with rewards in the aftermath, and lets you progress. No questions asked, no sales pitch, few if any barriers between you and the main thing the game does extremely well, which is letting you kill a hell of a lot of bugs.The game tells you, “Your name is Closer, an EDF soldier. You've been in a coma for seven years, Now you're awake, and we need you to kill every bug you see.” It shoves a gun in your hand, an assault rifle to start with, then drops you in the middle of a grudging facsimile of San Francisco and tells you to go to work. And you do. Giant ants come out of the woodwork within a few seconds. And for what it's worth, these suckers are smarter in Iron Rain than in previous EDF titles; they know how to flank, how to surround, and when to run to a place of safety. But you've got an assault rifle, infinite ammo (for most weapons, anyway), and a grudge. You blast away, sending giant insect thoraxes and the disgusting green guts inside flying everywhere until the city is more dead bugs than street.That's mostly a good thing, since Iron Rain's cities and deserts and forests are depressingly threadbare and devoid of any signs of non-alien life, but they are much less hard on the eyes thanks to some decent texturing and new lighting effects. The improvements are noticeable, but Iron Rain, like every EDF game before it, still falls short of current standards in the looks department.That’s par for the course in Iron Rain. Most of the new additions--character customization, a Horde mode called Mercenaries--are nice, but they don't fundamentally change what the series has been since 2006. Mercenaries in particular feels like a watered down version of Destiny 2's Gambit mode. It's a fun way to pass time, but without concrete goals beyond collecting as many gems from fallen bugs as possible, it's not something to pump serious effort into. One of the only two major game-changers is the fact that weapons are no longer exclusive for the series' traditional classes--for example, Rangers can now wield swords and missile launchers if you so desire. If anything, the character customization is a nice cherry on top, allowing you the freedom to create the insect-slaughtering war machine of your choice.The big new addition, however, is a brand new class of soldier tied to the Prowl Rider armor. With it, you not only get the ability to attach yourself to a surface and reel yourself in with a device similar to the omni gear from Attack on Titan, but the ability to summon your own giant bug to wreak havoc against its own kind. Once you get the gear about 15 missions in, it's a literal game changer that splits the difference between the versatile-but-frail Jet Lifter (formerly Wing Diver) and the more hardy Trooper class. Verticality and speed are encouraged and not punished this time around. That's to say nothing of the idea of strolling into battle riding on top of your giant scorpion friend.That all sounds wonderful on paper--and it often is in practice--but there are moments where it can be clunky. The reel works, but it's finicky about what surfaces you can swing to, there's very little flexibility in how you can move while in the air, and you can't fire or even use items while it's in progress. Even with the new customization, Iron Rain plays pretty stiffly in many crucial ways, and getting soldiers to run while firing a weapon or swinging a sword is awkward. There's a new Overdrive ability that helps in that it speeds your soldier up, makes reloading much faster, and regenerates health, but you only get one per stage, and you can only regenerate it during a fight using a rather expensive consumable item. It may work, but making the mechanics play the way they always should is rather disappointing when it’s implemented as your character’s ultimate ability. That's all on top of the same problems the series has always had. Slowdown is excruciating when too many enemies or explosions are on-screen. There’s a ton of repetition after all the various enemy types have been introduced. Crucial plot points are presented during gameplay while under heavy fire. The lack of a checkpoint system means dying at the tail end of a 15-minute mission sends you all the way back to the start. Earth Defense Force is still a fundamentally janky game.The game may slow down. You might take more than a couple of cheap hits. But that little jolt of endorphins when those six-legged freaks go legs up after pumping a few rounds into them is an awfully powerful motivator. A noise says you're in the clear, you collect the energy gems scattered across the field, and congratulations, you've earned guns, healing items, clothing, and ample opportunity to try them out before taking them out on a mission. Come across a difficult enemy? You probably picked up a weapon in a previous stage better suited to the situation. Flying ships? There are homing lasers for that. Giant mechs? There are missile launchers for that. Giant hopping spiders? Run where they land and slice em in half. There are no penalties for experimenting, and Iron Rain is generous with the currencies needed to purchase just about anything in-game. Enemies just drop gems on the field, and you get an extra 30 seconds at the end of every stage to go collect as many as you can. Everything you need to buy new gear is right there for the taking instead of the buying, the grinding, or the waiting. Every weapon feels distinct and worth its while in actual combat.Where Iron Rain fails as an overarching plot, it succeeds in creating a stronger and more engaging vibe than its predecessors.Iron Rain's plot is sorely lacking, a flaw highlighted by how much less tongue-in-cheek the game is compared to its predecessors. That said, your squadmates are affable, prone to gallows humor, and fill the ride home--and the game's somewhat lengthy load times--with grim banter. A pop music radio show that plays during mid-mission menus is hosted by a peppy host named Olivia, whose endless cheer belies her obvious shell shock. There's a human rebel faction you'll occasionally have to fight with and/or against, and they add interesting twists on virtually every stage where they pop up. For the first time in the series, you feel less like a red-shirt in a 1950s alien invasion movie and more like a tired soldier fighting a tough war, trying to find the little moments of levity wherever you can. Where Iron Rain fails as an overarching plot, it succeeds in creating a stronger and more engaging vibe than its predecessors.Even without narrative motivation, though--and in the latter portions of the game, there is much less of it--having an enormous loadout of weaponry and kinetic movement options means constant innovation is needed and possible. It's engaging not because of the time sunk into it, but because it's just so incredibly fun to do for its own sake. Iron Rain iterates instead of innovates; its version of advancement really just means removing a couple of shackles keeping you from making the bug-killing experience your own. There are expected current-gen niceties that would make EDF better, and yet it's not hard to imagine the series losing something in the process.Info from Gamespot.com
2019-04-16
In Hellblade: Senua's Sacrifice, the struggle of coming to terms with past trauma and guilt comes out in a number of surprising ways. Developer Ninja Theory channels its talents for narrative and presentation to tell a personal story that has more to say than it initially lets on, and will likely leave you wondering what's real, and what is a part of an elaborate hallucination.In a far-off land covered in mist and fog, a traumatized celtic warrior named Senua embarks on a spiritual vision quest to suppress her inner demons, and come to grips with the death of her family. Plagued with severe psychosis, Senua's past trauma manifests itself through duelling inner voices and visual hallucinations that compromise her emotional and mental state. On this journey, she'll face abstract and reality-defying puzzles, and battle a seemingly endless horde of adversaries that aim to put a stop to her quest.Pulling from Nordic and Celtic lore, the fiction of Hellblade evokes a dire and somewhat bleak atmosphere, making it seem like the world had already ended, leaving Senua with only the company of her memories. Hellblade is an introspective experience, albeit with several combat and interactive story beats scattered throughout. While the story and world are presented through cutscenes and stone glyphs depicting the history of the land, Hellblade also makes clever use of live-action cutscenes. These cinematic moments are blended into in-game graphics, giving each occurrence a somewhat surreal feeling, as if you're watching a live playback of an altered memory.On her journey through the cursed lands, Senua will come into conflict with the Northmen, an army of berserkers that appear out of thin air. These moments are when the combat comes into play, and it offers some of the most intense and thrilling moments of the game. Despite her illness weighing on her, Senua is still quite adept at fighting and is able to take on a number of foes at once. With fast, heavy sword swings, as well as up-close hand-to-hand strikes, you can use some light combos to hack away at the Northmen, while using dodges and parrying their strikes to get the upper hand.Though combat is one of the core pillars in Hellblade, the game doesn't concern itself with offering numerous weapons or complex skill-trees to work through. Aside from some new combat abilities unlocked at key story milestones, Senua's arsenal of skills and weapons is kept light till the end. The true challenge and satisfaction comes from mastering the base combat mechanics, which is responsive, and fluid--allowing you to bounce between multiple foes easily, with her inner voices warning you of incoming strikes based on the position they're coming from.When it comes to portraying mental illness, Hellblade takes a sympathetic approach and isn't at all interested in showing the differences between reality and imagination. It's all about Senua's perspective; with her visions and what's truly real being presented as one in the same. One of the more oppressive aspects of her psychosis are the inner-voices, who quarrel with one another while commenting on the wandering warrior's present state. Using binaural audio--which makes wearing headphones a must for the full effect--you'll get to experience a taste of what it's like to have several voices in your head.In many ways, it feels like a subversive take on the common video game trope of the bodiless companion offering help via radio, making them a somewhat distressing presence you desperately wanted to keep at arm's length. The effectiveness of the inner voices in making you uncomfortable is a testament to the stellar presentation of the game, which uses some rather inventive tricks to play with perspective and audio-sensory manipulation. It does well to make you feel on edge and in a state of confusion, while simultaneously getting you to focus on the more tangible and true elements of her surroundings--even if they are still hallucinations.There are times where the voices become a boon to your survival--such as the rather tricky boss battles that force you change up your usual strategies--but the most useful instances come deeper in the game, when you're able to clear through more than 20 foes consecutively, a far cry from the struggles of fighting only two to three foes. Many of these battles serve as the capper for narrative arcs in the story, making it feel like a cathartic emotional purge where you vanquish a construct of Senua's past."It's all about Senua's perspective; with her visions and what's truly real being presented as one in the same."While some characters from Senua's past treated her mental state as a danger, she's able to use it to her advantage to see the order in the chaos of her surroundings--finding patterns and solutions in ways that others wouldn't have the presence of mind to see. Despite how terrifying and draining her psychosis can be, Senua is able navigate the various trials thanks to her unusually heightened perception, which comes out in a number of unique puzzle solving moments.For the most part, puzzles revolve around unlocking doors by finding glyphs hidden in plain sight or in alternate perspectives that require manipulating Senua's focus, illustrating her abstract attention to detail. While these puzzles can be clever, the same style occurs far too often, making some of the more drawn out sequences a chore. On the inverse, the moments where Senua is stripped of her senses and gear, forcing her to take a more subdued approach to avoid her enemies, felt far more engaging and interesting.In one of the game's best moments, the shadows themselves serve to be a real danger as Senua rushes from one light source to another in a dark cavern, all the while memories of her torment and anguish come flooding in--obscuring your vision while she's making a dash to safety. These moments are a real highlight, channeling the same pulse-pounding sense of urgency found from set-piece moments in Resident Evil 4, making a seemingly simple objective into an unnerving experience--which in a way truly sums up what Hellblade is about. While these moments serve to be some of Hellblade's most profound and affecting moments, it uses them sparingly to help break-up general puzzle solving and obstacles, which feel somewhat bland by comparison.While Senua experiences many dangers, such as the horrific hallucinations of the dead, immolation by a mad fire god, and ravenous beasts that hide in the shadows--there is one threat that constantly looms over her that can result in dire consequences. Early on, Senua is infected with a corruption known as The Dark Rot, which continues to spread after she 'dies' or fails a set-piece event. She passes failure and death off as another hallucination, but with every failure the infection spreads, and after multiple deaths it reaches her head. The result of this is Senua succumbing to her illness, forcing you to restart from the beginning of her journey.Despite the inclusion of a permadeath mechanic, Hellblade is still a largely fair game. Taking around eight hours to clear on the hardest difficulty, and experiencing only a handful of deaths--mostly on account of some overly vague and awkward objectives coming off as obtuse, breaking the flow of traversal--the game is largely balanced with its pacing and difficulty. It even goes as far as to offer an auto-scaling difficulty system that adjusts based on how you're playing. Interestingly, there's no tutorial whatsoever in Hellblade, prompting you to learn the system by doing and listening to prompts from your inner voices.Over the course of its journey, Hellblade keeps its gameplay lean in order to not overstay its welcome. Despite the complexity of the narrative and its presentation, combat only happens when it needs to, and puzzle solving and set-piece moments often drive the story forward to reveal more about Senua's motivations. Which in turn reveals the struggles that torment her, preventing her from moving on.Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with.Editor's note (April 15, 2019): Hellblade has now made its way to Nintendo Switch. While this port manages to reach the same emotional and spiritually resonant highs as other releases, it unfortunately features some inconsistent frame rate and subdued texture detail throughout, lessening the impact of some key moments. With that said, Hellblade is still largely intact on the more modest platform. In the Switch's tablet form, it gives the impression you're diving into an engrossing novel, making for a more intimate experience that can't found in other versions of the game.Info from Gamespot.com
2019-04-15
Star Wars: Jedi Fallen Order follows the story of a Padawan that escaped the Emperor's ruthless extermination of the Jedi, and developer Respawn Entertainment has brought in actor Cameron Monaghan to portray its main character, Cal Kestis. Fans were introduced to Kestis and Monaghan during the Jedi Fallen Order panel held at this year's Star Wars Celebration.Monaghan is known for starring as Ian Gallagher in the TV series Shameless and, more recently, has made a name for himself playing Jerome and Jeremiah Valeska, a version of DC's iconic villain Joker in the Batman prequel series Gotham.His character, Cal Kestis, is on a journey to overcome the tragic events of his past while also attempting to complete his training to become a full-fledged Jedi. Of course, he's also fighting for his life, as the Empire and its Inquisitors have been empowered by Order 66 to wipe out the Jedi, and they're after him.During the panel, developer Respawn Entertainment also confirmed that Star Wars: Jedi Fallen Order's release date as November 15. The game will be available on PS4, Xbox One, and PC through publisher EA's Origin service.Star Wars Celebration also gave us the first trailer for next entry in the movie franchise and confirmed that the film will be titled Star Wars Episode IX: The Rise of Skywalker. You can watch the trailer here. If that wasn't enough Star Wars for you, Disney revealed that The Mandalorian, a spin-off TV series from Iron Man, Jungle Book, and The Lion King director Jon Favreau will be available when the Disney+ streaming service launches later this year.Star Wars Celebration is sure to keep on delivering exciting news and tidbits about the future of the beloved franchise. You can stay up-to-date with all of it using our Star Wars Celebration roundup, which is being updated as and when new information is revealed. Info from Gamespot.com
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