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2013-11-09
Blizzard Entertainment has "experimented" with adaptations of World of Warcraft for mobile devices, but isn't actively pursuing bringing the MMORPG to new platforms, production director J. Allen Brack told GameSpot today at BlizzCon."Mobile is something I think we're all excited about. We all have mobile devices. We all have tablets. It's a pretty ubiquitous experience at this point," Brack said."We've experimented with differents things [for World of Warcraft] with tablet; we don't really have 'this is the thing that we think is the right thing for tablet.' We kind of keep our eyes open for what the right experience is," he added.One of the main challenges with bringing World of Warcraft to mobiles is adapting the interface, Brack said."The experience of interface is very challenging on tablet, or very challenging on phone. The game was not made to play on a phone or play on a tablet," Brack said. "So it's more of an opportunistic thing that's going to come up than actually thinking about hey we're going to recreate the World of Warcraft experience on a tablet."World of Warcraft may not be coming to mobiles anytime soon, but another Blizzard game--HearthStone--will be released on Android and iOS in 2014, the developer confirmed today. Blizzard announced World of Warcraft's fifth expansion today: Warlords of Draenor. For more on the expansion, check out GameSpot's breakdown of the upcoming add-on. Info from Gamespot.com
2013-11-09
Mandatory teamwork is the glue that holds everything together in Warface, Crytek's latest slick-looking first-person shooter which takes the fight deep into free-to-play territory. Whether you're hoisting a squad member up to higher ground, replenishing dwindling ammo supplies, or using a defibrillator to revive a fallen teammate, a sense of compulsory camaraderie drives the intense co-op missions. If your team doesn't work together as a cohesive unit, everyone dies. It's a cool hook that can alternately forge strong bonds or throw your crew into bickering turmoil. But beyond its spirited cooperative battles, Warface just doesn't do enough to set itself apart from other military shooters pushing up to the front lines this year. One of Warface's biggest shortcomings is its generic setup, which inspires precious little excitement. Pitting the G.I. Joe-esque Warface faction against the special-ops-costumed Blackwood forces, the bland conflict contains only subtle hints of the game's military context, which is delivered in rambling radio chatter while you're waiting for your chopper to touch down at the start of each co-op mission. Once the door blasts open and your squad bolts into the line of fire, vague references to terrorists and chemical compounds quickly devolve into "kill all of the bad dudes who are shooting at you." The quasi-futuristic setting affords a few opportunities for the game to throw giant mechs and soldiers in heavy power armor at you, but otherwise, it's all familiar stuff. Get the paddles, stat! This lack of a strong identity spills into the game's competitive multiplayer content. Sure, you find a decent mix of modes on tap, ranging from standard deathmatch and team deathmatch to bomb-planting runs and territory capture, but it's hard to shake the "been there, done that" vibe of these matches. Still, the underlying action is punchy enough to keep you itching for another few rounds even when repetition sets in. A slide maneuver offers one of the few interesting aspects of Warface's standard run-and-gun formula. Getting a running start, you can drop to the ground instantly to keep your forward momentum, while craning around to blast the kneecaps off unsuspecting foes as you slide by. It's a fun move that gets a lot of play, particularly around tight corners. The ability to lift squadmates up, alley-oop style, onto higher terrain and then get a lift up yourself is another cool maneuver that adds to the flow of battle. In general, combat speeds along at a blistering pace, and stage designs offer lots of diverse nooks and crannies to use for sneaky tactics and gaining the upper hand. While the four classes available aren't original on their own, their strengths and weaknesses are finely tuned for teamwork in a way that makes them a lot more enjoyable to play as part of a squad. Some items are tied to a time restriction, which forces you to buy them again after the clock ticks down. At first glance, the selection of assault, medic, engineer, and sniper classes seems painfully limited, but their interplay in co-op missions reveals greater depth than you might expect. Each of the four classes has a unique primary weapon--an assault rifle, a shotgun, an SMG, and a sniper rifle, respectively--and a secondary pistol and knife for backup. That sets them apart to an extent, but the additional abilities of three of the classes are particularly useful. The assault class, for example, is the only one capable of dropping ammo boxes to resupply your team's dwindling bullet supply. Medics are the only ones who can restore health, and the fact that they can revive fallen teammates is invaluable in tougher missions. Engineers are similarly in demand, given their abilities to plant explosives and apply armor to team members to keep them alive longer. The impact of one team member not doing his or her job properly can be catastrophic to the whole group. This makes the co-op missions both exhilarating and frustrating to plow through. This mech will kill you. A lot. Instead of a cohesive campaign, Warface's co-op missions are one-off affairs that differ from day to day and come in several difficulty tiers. They pit you in multistage runs on a five-person team against droves of enemy AI in more traditional campaign-like stages. High risk and steady challenge make these increasingly punishing gauntlets the most heart-pounding encounters in the game. Once the chopper lands, your crew is on its own. Anyone who dies and isn't revived by a medic in time is stuck on the sidelines as a spectator until someone makes it to the next checkpoint and everyone is revived. This forces your crew to stick together and work as a unit, which is particularly important during brutal encounters with heavy mechs, attack choppers, and armored troops that can mow down a careless squad in one fell swoop. The necessity of teamwork works against you if you can't find the right mix of players to join you, but it also makes for lots of thrills when your group pushes through a crazy stretch in one piece. Warface smartly rewards successful team efforts with bonus experience and spendable points for a job well done. Competitive multiplayer sadly doesn't encourage you to make strategic use of the four distinct character classes like the co-op missions do. For example, while speedy medics can revive downed teammates to hamper your opponents' efforts to score, players assume you'll respawn and largely ignore your cries of "medic!" to let you bleed out. As a result, your choice of class in versus modes mainly boils down to what kind of gun loadout you prefer. That leads to one of Warface's other key disappointments, which is the absolutely shoddy way it handles the free-to-play elements. There is no I in TEAM. There's a ton of sweet guns and gear to unlock as you level up, but spending either in-game or real-world cash to buy new stuff for your soldiers gives you only temporary use of anything other than your starting weapons. Some premium items are tied to a time restriction, which forces you to buy them again after the clock ticks down, and other weapons get worn out and have to be repaired before you can use them again. For example, you can grab the EXAR-H Crown for a 14 day period if you're willing to throw down the astronomical cost of 14,000 crowns, a currency that is earned at an abysmally glacial pace in co-op missions. On the other hand, a different, less pricey gun only lasts a few days before disappearing. One machine-gun I picked up cost a respectable amount of coin, and in the matter of a few quick missions, only 94 percent of its life remained. Spending massive amounts of in-game currency, paid "kredits," or accumulated crowns to have to re-buy or repair a favorite weapon you're used to wielding is a real drag. Since in-game currency is earned at such a slow rate, you can sink some serious time into grinding away to buy a rad piece of kit only to wind up losing it after a busy day or two of gunning. This throws a wet blanket on a key aspect of the game. Considering Warface is a sharp-looking game that you can play for free in your Web browser, you might be inclined to overlook some of its minor faults. The collaborative dynamic of co-op missions is the real draw, but the generic presentation and uninspired competitive combat don't take enough risks to push beyond what you've see done before. Info from Gamespot.com
2013-11-09
A shipping error may have turned out to be very beneficial for a few lucky people who ordered their Xbox One through Target. One person, who goes by the twitter handle MoonLightSwami posted the YouTube unboxing video below. He claims that he ordered the Xbox One through Target, and they shipped it today, a full two weeks before the system's official launch. Although the system is purported to require a day one patch to function, Swami's twitter account says the patch is currently available and he is able to get online Another enterprising recipient of an Xbox One is selling the unit on eBay for the less-than-reasonable buy-it-now price of $10,000, as reported by Kotaku. However, the listing is currently inactive, with the message: "This listing was ended by the seller because there was an error in the listing." Info from Gamespot.com
2013-11-09
Nobody really likes roaches, do they? They're pretty gross looking, after all, and they serve no real purpose other than to wake you up by skittering along the wood floor of your bedroom in the middle of the night. Yet science suggests that these nasty creatures would outlast humans in a nuclear apocalypse, which is the basis for Journey of a Roach, a point-and-click adventure game that does the impossible: it makes roaches likable.Perhaps even more impressive is that it does so without any dialogue. Journey of a Roach tells the story of two roaches: Jim and his clumsy buddy, Bud. Upon getting a glimpse of a flower growing in the barren wasteland of what appears to be a postapocalyptic Earth, Bud tries to guide Jim to the beautiful plant, only to fall deep underground where all sorts of mutated bugs live. On your journey to rescue him, you discover a world full of interesting and varied characters, all brimming with plot and personality despite never speaking a word. It's as if Pixar's A Bug's Life merged with the animated movie 9.Can you believe there's an empty table at this place?As a roach, one of your biggest advantages is the ability to crawl up walls and across ceilings, which is immediately neat and useful. You can move freely around the environment with the keyboard or analog stick, and climbing walls makes traversal easy. There are occasional issues with movement, such as when you might not be able to climb onto something that should be no real obstacle for a roach, or moments when the camera rotation is disorienting when you're climbing on ceilings (particularly in one section with air vents you must crawl through), but for the most part, getting around is not a problem.Though they never speak a word, the characters are wonderfully diverse.Since Journey of a Roach has no dialogue and isn't heavy on story, the majority of the experience comes down to solving puzzles. This is where the game's point-and-click inspirations are clearest; most puzzles boil down to the tried-and-true "find item in one area, use item somewhere else" mechanics. That said, Journey of a Roach seems to have learned some lessons from both successful and failed adventure games of recent years, and most puzzle solutions do make logical sense (as opposed to requiring seemingly random item combinations that lead to more guesswork than brainpower, like many adventures of old).Even if you get stuck, you can often get a subtle hint by hovering the cursor over a specific object, which can alleviate some of the frustration of not knowing what an inventory item might be used for. There are a few moments when you might have to resort to trial and error (one puzzle in particular I solved completely by accident, and I'm not sure I would have figured out the solution on my own), but generally, this hint system works well to inform you of exactly what you should be doing.Hint bubbles help keep your goals clear throughout the journey.There is also a handy feature that lets you zoom out slightly and highlight "hot spots" (the objects in the environment you can interact with), which can help you locate some of the harder-to-find items. The small arrows it uses to point out objects of interest, however, aren't always enough help. It's still possible that you will spend more time than you'd like beating your head against a puzzle only to discover that you missed the necessary item hidden in the corner of an adjacent room. In this sense, Journey of a Roach falls into the same sorts of traps many adventure games fall into, which you will either find nostalgic or frustrating, depending on your history with the genre. Though the journey itself is charming, it's the puzzles that keep you pushing forward. None of the puzzles are especially demanding, and you can finish the game in a single two- to three-hour sitting, which feels like an appropriate length once the credits start rolling. Once you know all the solutions to the puzzles, however, the game can easily be completed in under half an hour (in fact, a Steam achievement awards you for finishing it in under 18 minutes). This is not a game for which you'll want to rely on a walkthrough, because it will be over far too quickly.Journey of a Roach is a charming, worthwhile adventure with some clever puzzles and a nice cast of characters, though you may wish for a longer adventure for the price. It makes some of the same mistakes as its ancestors, but it makes up for most of them with clever design and a unique world. If all roaches were this enjoyable to be around, maybe I wouldn't mind knowing they'll outlive humanity.Info from Gamespot.com
2013-11-08
With Blizzcon 2013 starting tomorrow, some eager fans can't wait to see and share more of the Diablo III expansion Reaper of Souls. So they've leaked footage of the upcoming trailer to YouTube. The video shows a very brief glimpse of Adventure Mode, Bounties, and other new features. We expect the video below to be taken down soon, so if you can't wait until tomorrow to catch a glimpse of Reaper of Souls in action, you may want to watch it sooner rather than later.   Info from Gamespot.com
2013-11-08
Disney-owned LucasArts announced the launch today of Star Wars: Tiny Death Star. A collaboration between LucasArts and Tiny Tower developer NimbleBit, the game uses the familiar 8-bit aesthetic and simple resource management gameplay of NimbleBit's previous titles. But in this version, you're not the good guy. You're building a Death Star. According to a press release for the launch, "Fans will need to craft special supplies to aid the Empire in its battle against the Rebel Alliance. Players will also need to be extra vigilant to find and capture Luke Skywalker, Princess Leia and other Rebel spies before they can escape." This is the first title from LucasArts since they were acquired by Disney earlier this year and shifted to a licensing model. Tiny Death Star is available now on the iTunes App Store , Google Play, Windows Phone Store and Windows Store. The game will be "coming soon" to the Amazon App Store. Info from Gamespot.com
2013-11-08
Pictured: the PC and Mac version of SimCity. EA has released a version of SimCity designed for educational purposes. SimCityEDU: Pollution Challenge! has been designed by GlassLab, in conjunction with assessor ETS and learning company Pearson, and features integrated lesson plans revolving around the Common Core, Next Generation Science, and 21st Century Skills education standards. “When we launched the reimagined SimCity, we always knew it had the potential to be used in a capacity beyond entertainment,” said EA chief operating officer Peter Moore in a statement. “Seeing SimCityEDU: Pollution Challenge! come to life in the classroom and encouraging the next generation of leaders to solve today’s real-world challenges is truly inspiring.” SimCityEDU: Pollution Challenge! is available for download from various distributors. The educational tool is browser based and requires an annual subscription, according to distributor SMS Tech Solutions, with prices ranging from $19.99 to a single-user license to $649.99 for a 250 user and four teacher site license. More information can be found on the SimCityEDU website. The rebooted SimCity was released earlier in 2013, and featured a high-profile launch plagued by connection issues and server problems. The game's first expansion, Cities of Tomorrow, will be released for PC and Mac on November 12. Info from Gamespot.com
2013-11-08
  Microsoft has corrected an earlier statement, confirming that no ad-supported free option for Xbox Music will be offered to Xbox Live Gold subscribers on Xbox One. Users will be able to stream 15 songs for free, and then must pay for an Xbox Music pass to continue. "I was wrong about Music on Xbox One: You get 15 free song plays then need Music Pass for ad-free streaming. No ad-supported streaming. Sorry!," Microsoft director of product planning Albert Penello clarified on Twitter. Penello originally stated that Xbox Music would be free on Xbox One for Xbox Live Gold subscribers, though audio playback would be intermittently interrupted by ads. An Xbox Music Pass costs $10 per month or $100 for a yearlong subscription. Microsoft's Xbox Music service officially launched in October 2012. Free streaming (with ads) is now available throughmusic.xbox.com and unlimited access is unlocked via a Music Pass. Xbox Music apps for iOS and Android were released in September. The Xbox One launches on November 22 for $500. .Info from Gamespot.com
2013-11-08
    With just 15 days left before the Xbox One hits store shelves, Microsoft has spoken out to say its next-generation console will be the best gaming experience money can buy this holiday. Speaking with GamesIndustry International, Microsoft Canada's Xbox marketing director Craig Flanagan downplayed competition from the PlayStation 4 and Wii U this holiday season. "Xbox One is going to start ahead, in terms of the experience we can deliver," Flannagan said. "And because we're built for the future, we're going to stay ahead. I think there is not a better experience you can buy this holiday, and there will not be a time this generation where there's a better experience you can buy than Xbox One." Flannagan said the upcoming console generation will be "pretty long," and this suits Microsoft well because "we're built for the future," he said. "This is a console that will last you, conservatively a decade, if I had to put a bet down today," Flannagan said. This is not the first time a Microsoft representative has spoken confidently about the Xbox One's chances against the PS4 this year. In September, Microsoft director of product planning Albert Penello explained why the Xbox One is worth $100 more than the PS4. "I think we do more. I think our games are better. I think as people start to experience Kinect and see what it can do using voice, I think that's better," Penello said at the time. "I think the ability to have an all-in-one system where you can plug in the TV, that's better. I think we'll have a better online service." "I just believe that we're going to have a better system," he added at the time. The Xbox One launches November 22, while the PS4 will come to market first in North America on November 15. Info from Gamespot.com
2013-11-08
  The original Wii Sports ushered in the era of motion-control gaming in 2006 and now the sports are making a return on Wii U. Two of the five sports--tennis and bowling--are now available in the Nintendo eShop for Wii U as part of the Wii Sports Club. Baseball, boxing, and golf will be added in the months ahead. All sports featured with the Wii Sports Club feature high-definition graphics, souped-up controls via Wii Motion Plus, and an online multiplayer versus mode, which not featured in the original game. Downloading Wii Sports Club unlocks a free trial pass allowing users to play any available sport for a 24-hour period after a game session is started. Once this free period ends, player can either purchase a Day Pass for $2 to play all available sports, or a Club Pass to gain permanent access to an individual sport for $10. Wii Sports Club players can elect to associate themselves with various state or regional clubs. Users can play casually against members of their own club or compete against rival clubs to boost their club ranking. Though Wii Sports Club is a digital-only release right now, it may not stay that way forever. Nintendo president Satoru Iwata said recently that the company has not ruled out bringing a boxed version of the game to retail someday. Info from Gamespot.com
2013-11-08
Killzone: Shadow Fall developer Guerrilla Games has posted a video showing the game being played on Vita using the PlayStation 4's Remote Play feature. The 14-second video is in 240p but shows the PlayStation 4 and Vita screens together in the same shot, with the Vita screen seemingly showing no major lag delays from its TV counterpart. Killzone: Shadow Fall director Steven ter Heide posted the video on Twitter, with boss Hermen Hulst playing the game. The PlayStation 4's Remote Play allows supported games to be played away from the television on the Vita, similar to the Wii U. The feature will be enabled in a day-one patch for the PlayStation 4. The handheld also received a firmware update this week which enabled the feature. Killzone: Shadow Fall will be released alongside the PlayStation 4 on November 15 in North America, and November 29 in Europe.   Info from Gamespot.com
2013-11-08
  GameStop will hold special PlayStation 4 pre-launch events on Sunday, November 10 at all United States stores, the company announced today. As part of the one-day events, GameStop will offer triple trade-in bonus credit when customers turn in hardware, resulting in 90 percent extra in-store credit, but only if applied to paying off a PS4 they already preordered. Software trade-ins will yield the normal credit values. PS4 systems remain sold out at GameStop. Also during the PS4 pre-launch events, shoppers will be able to purchase available PS4 games and accessories. Killzone: Shadow Fall is currently available at GameStop, alongside DualShock 4 controllers and other add-ons. Select GameStop stores will also have PS4 units available for customers to play. On the evening of November 14, numerous GameStop stores across the country will remain open for the midnight release of the PS4. Units will go on sale at 12:01 a.m. for those who preordered a system, GameStop said. GameStop will hold a similar event on November 17 for the Xbox One, which launches on November 22. More details on this event will be announced next week. Info from Gamespot.com
2013-11-08
  World of Tanks developer Wargaming is poised to control 30 percent of Cyprus' second-largest financial institution, Hellenic Bank, according to documents filed on November 1 and discovered by Bloomberg. Wargaming will spend €40 million ($53.5 million) to increase its stake in the bank, making it one of the institution's largest shareholders. Founder Victor Kislyi originally established Wargaming's headquarters in Cyprus, a known tax haven, before the country was adversely impacted by the global economic crisis recently. Russian business publication Vedomosti reported that Wargaming likely had money in the bank that was frozen and sought to buy into the bank as a means to get hold of the capital. Wargaming has not commented. Wargaming recently acquired the rights to the Total Annihilation and Master of Orion franchises from Atari. The company's latest project is World of Tanks for the Xbox 360, which is currently in beta. Info from Gamespot.com
2013-11-08
While it's no secret that the Wii U has had less than stellar sales since its release last year, sales data from Japan this week show that the system can still sell impressive numbers. According to a report from Media Create (via Gematsu), the Wii U sold 38,802 units this week in Japan, compared to just 2,598 the previous week. That's a staggering 1,500% increase. The spike is primarily attributed to the release of Wii Party U, which sold over 37,000 copies and debuted in as the sixth highest selling piece of software in Japan last week. Number one, was of course, Pokemon X and Y, which sold 162,347 this week and 2,731,470 copies the week before). The hardware sales chart for this week and last is below. HardwareThis week's salesLast week's sales3DS XL58,62769,001Wii U38,8022,5983DS29,74940,507PlayStation Vita27,61824,513PlayStation 311,14811,460PSP3,6803,807Wii477742Xbox 360328351 Wii Party U was released on October 31 in Japan and October 25 in the US and EU. Info from Gamespot.com
2013-11-08
Images and video of the PS4's exterior have been widely circulated so far, but a new video from Wired shows for the first time what the next-generation console looks like on the inside. Image Credit: Wired   Yasuhiro Ootori, director of Sony's engineering department, dismantles the $400 system piece-by- piece in the five-minute video. On display in the video is the PS4's x86 CPU, 8GB of GDDR5 memory, its internal power supply, optical drive, Bluetooth antenna, 85mm centrifugal fan, and heat sink, among other components. Also shown off is the PS4's 500GB hard drive, which can be swapped out for a larger size, so long as it meets certain requirements. The PS4 launches next Friday, November 15, for $400. The system comes to Europe on November 29.   Info from Gamespot.com


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