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2013-02-15
All right, people, it's Thursday (in a lot of places), so you know the drill! That's right, it's time to take a look at this week's Nintendo downloads. There are quite a few, so let's get crackin', shall we? First off, we've got the freshly announced Wii Street U. This Google-powered map application is currently free to download on the eShop, so get to it before Nintendo starts charging for the darn thing. On the Wii Virtual Console front, we've got but a single NeoGeo classic. You can snag World Heroes 2 Jet for 900 Wii Points. Speaking of old school games Dig Dug is on the 3DS eShop for $3.99. If that's not your style, maybe you'd fancy some Petz Fantasy 3D. Eh? Eh? No? Okay, what about Rabbids Travel in Time? There's also a demo for Naruto Powerful Shippuden, so yeah. Last we've got DSiWare with Moke Moke, which is an arcade game ... or a platformer ... or a puzzler. Honestly, I really can't tell. In any case, it's priced at 400 DSi Points ($3.99 on the eShop).  Written by: David Sanchez Info from: gamezone.com
2013-02-15
Square Enix is about to bringFinal Fantasy Tactics: The War of the Lions to Android. The game is a port of the enhanced iOS port of the PSP version, according to Siliconera. It uses touch-screen controls and is available on the App Store for a pricey $15.99. You can expect it to arrive on Google Play shortly for about the same cost. This version boasts a few extra features. Unit graphics are of a higher resolution, and drawing speed has been increased. These additions will come as an update to iOS at a later date.    Written by: Stephanie Carmichael Info from: gamezone.com
2013-02-15
There's no better way to celebrate the magic of love on Valentine's Day than by look at examples in video games. Seriously, video games have some of the most finely crafted and intricate love stories ever told. That love is often tested, making it have even more impact on you. Here are five of the best love stories in gaming. BOWSER AND PRINCESS PEACH Picture credit: renegaderoysrants.blogspot.com I feel bad for Bowser. Every time he gets his girlfriend back -- whom he treats like a princess -- some Italian guido from Jersey with a porn mustache comes and tries to steal her away. Mario seriously thinks he can win Peach's heart by force. If you're wondering why Princess Peach is always in another castle, it's because she doesn't want to be with you. Take a hint. Bowser and Peach's love is ever-enduring. No matter how many times Mario tries to impress her in his overalls, Bowser never gives up. He's a true romantic. CLOUD AND AERIS Ah, the classic story of boy meets girl, boy falls in love with girl, bad guy impales girl with sword through stomach, boy defeats bad guy with a six-foot long Buster Sword, boy's insanely spiky hair stays in place the entire time. It's kind of like a Nicholas Sparks book. It's one of the saddest moments I can remember in all of my time playing video games. Cloud and Aeris' love story is both beautiful and sad. JULIET STARLING AND NICK It's amazing -- if I was beheaded, my wife would never dream of lugging around my head. So why is a hot girl like Juliet Starling staying with her disembodied boyfriend's head when she can have her choice of any remaining survivor? The answer has to be love. She flat out says it in the game. Or she just feel guilty because it's her fault he got bit saving her. But would guilt keep them together at the end of the game? Nah... right? COMMANDER SHEPARD AND WHOEVER YOU CHOSE TO HAVE SEX WITH Commander Shepard can have his/her choice of any lady/guy. He/she is the ultimate ladies' man/man's lady/ladies' lady/man's man. However, through the powerful force of love, he/she ends up with the person you choose to for him/her to engage in coitus with. It's true love that pulls Shepard and one of the many characters waiting to be boned in her/her cabin. Oh, the stories that bed could tell. Good thing there's no lingering awkwardness from game to game. CORTANA AND MASTER CHIEF Halo 4 broke my heart. The bond between Cortana and Master Chief is so strong that it actually makes you care about the story in Halo 4. True, their love has no physical component, but I felt dirty after throwing the d*ck around in Mass Effect 3; I needed more of an emotional love -- one that transgresses desires of the body. They're the perfect couple -- between his inability to show any emotion and her slipping into a psychotic state, who else are they going to find love with? I mean, I guess Cortana could hook up with the AI from Flight of the Navigator...   Written by: Lance Liebl Info from: gamezone.com
2013-02-14
SuperBot Entertainment's time on PlayStation All-Stars Battle Royale may be coming to a close, but that doesn't mean we've seen the last of the DLC. Yesterday, two new characters -- Kat from Gravity Rush and Emmett Graves from Starhawk -- were added to the PlayStation All-Stars roster and made available to download for free. Apparently that wasn't the last of the characters we'll see. Responding to fans on their Facebook page, SuperBot confirmed, "We've got All-Stars you haven't seen yet. Further details coming in March." In the same post, SuperBot said their development and support on All-Stars is "nearly wrapped." Although, due to lag time for localization and testing, etc., the last of SuperBot's work won't see its release for at least several more weeks. Once it is released, Sony's Santa Monica Studio will take over support for the game. With a slew of characters to choose from, who would you like to see added to the PlayStation All-Stars roster? Written by: Matt Liebl Info from: gamezone.com
2013-02-14
Bungie is poised to reveal its brand new game, Destiny, on Sunday, February 17, the company announced. In a recent post on Bungie's blog, the studio confirmed their upcoming game will indeed be called Destiny and that fans will soon get a "first glimpse into the vision and ambition that's driving the creation of our brave new world." To help spread the word of Destiny, Bungie will wage a full-scale social media blitz. There’s a newDestiny page to like on Facebook, a new Destiny feed to follow on Twitter, and a new Destiny page on Google+. Of course, to keep things simplified, you can always check back here for the latest updates. Back in November, some leaked materials revealed that Destiny is designed "for your inner seven year old." It was described as "fun and accessible to all," with an aim to "create a universe as deep, tangible, and relatable as that of the Star Wars franchise." In terms of gameplay, Destiny is thought to be "social at its core", offering a "world to explore with friends, both old and new."  Although being developed by Bungie, Destiny is actually an Activision-published game. Strangely enough, the game was left out of Activision's 2013 earnings plan, indicating Destiny might be a next-gen console launch. However, in the aforementioned leaked materials Destiny was shown alongside the Xbox 360 and PS3 logos. Hopefully we'll learn a bit more about the game and Bungie/Activision's plan of release for Destinycome Sunday. Written by: Matt Liebl Info from: gamezone.com
2013-02-14
Thatgamecompany achieved immense success with its last game, Journey, but the independent studio has announced that it's next project won't be a Sony exclusive. That's a big move for the studio since its past games released solely on PlayStation 3. "I think to have a financial success, that is going to change everyone, it has to be much bigger than a game on the PlayStation platform," creative director Jenova Chen told Polygon (viaEurogamer) after his presentation at the DICE Summit. Journey, the company's fourth title, was at first a financial disaster that bankrupted the company — that is, until it found commercial success through critical applause. Chen is now looking to find a financial hit by creating a game that can be played on any platform. The new, mystery game his team is working on pushes the ideas of Journey much further. "Journey was focused on connection," he said. "I think we are trying to do one level above that with this game." He was hesitant to say more out of concern that he'd set up unreasonable expectations, which is a valid worry given how positive the response to Journey was. Written by: Stephanie Carmichael Info from: gamezone.com
2013-02-14
Forget Netflix and Hulu. You can now watch episodes of thePokémon animated series on the go by streaming them on your mobile device. The Pokémon Company announced the TV app today, according to Game Informer. It's available for free on iOS, with an Android version to follow soon. Pokémon TV will rotate a selection of content from across 15 seasons — that's over 700 episodes, plus feature-length films. It will display 50 episodes at a time, and viewers can watch the latest production, Pokémon the Movie: Kyurem vs. The Sword of Justice, between from Feb. 15 through Feb. 18. I had a little trouble searching for the app on my iPad at the time of this writing, but I was able to download it by accessing the App Store link via Safari. Pokémon TV sorts its episodes by fictional region (Unova, Sinnoh, Hoenn, Johto, and Kanto), so there's a nice mix of different seasons. The library is by no means comprehensive at this point, and the video player users minimalist controls, but the quality is decent enough. Written by: Stephanie Carmichael Info from: gamezone.com
2013-02-14
We'll have to wait to learn how many copies it sold, but Dragon Quest 7 for 3DS has shipped 1 million copies in Japan, according to Siliconera. Square Enix published the remake last week on Feb. 7, and it sounds like a huge improvement over the popular PlayStation original. Redone, 3D visuals are only a small part of the appeal as gameplay and other mechanics have been redesigned as well. Fans are banking on the game coming to North America although such a localization has yet to be announced. The version that released in 2000 shipped 4.1 million copies, according to Japanese magazine Famitsu. We'll have a breakdown of actual sales soon, when sales tracker Media-Create posts the weekly software charts. Written by: Stephanie Carmichael Info from: gamezone.com
2013-02-14
Wargaming.net has announcedits intentions to enter the competitive eSports scene with its free-to-play MMO, World of Tanks. The new league, appropriately called Wargaming.net League, is set to launch in the first quarter of 2013. It will offer a $2.5 million prize pool for the first season. The league will function similar to that of traditional competitive gaming; there will be regular regional tournaments and playoffs to determine who will compete in the Grand Finals. "The scale and popularity of competitive gaming has been skyrocketing over the last couple of years, and we have now reached the point where we can focus significant effort on advancingWorld of Tanks on to the global eSports scene," said Wargaming's Global eSports Director, Johnhyuk Baak. "Wargaming.net League is a groundbreaking step in our quest to bring the game’s eSports potential into the international spotlight.” Andrei Yrantsau, VP of Global Operation, added: "Now we have a sustainable tool to broaden our global eSports involvement in an unprecedented way: stimulate the growth of the competitive community, organize bigger and better tournaments with larger prize pools than ever, and provide our best pro gamers with completely viable career opportunities.” It was certainly an explosive 2012 for World of Tanks, which saw its player base grow to 45 million players worldwide. Last month, the developer/publisher acquired U.S. console developer Day 1 Studios. It's a move that will allow Wargaming to expand into the console game scene as well. Written by: Matt Liebl Info from: gamezone.com
2013-02-13
Remember all the way back in December 2011, when the Jokerteased a sequel to Batman: Arkham City? We eventually wrote it off as nothing more than a playful joke on behalf of Rocksteady and Warner Bros., but there could be some validity to it after all. During Time Warner's investor call last weak, CFO and chief administrative officer John K. Martine revealed the next installment of the Batman Arkham franchise is due to be released this year. In all likelihood, it probably won't be called Arkham World, as the Joker titled it, but either way this is some great news.   It doesn't look like Martin spent much time, briefly mentioning the new game. According to the full transcript of the investor call (via Yahoo! Finance), here's how it all went down:   "And we also have a strong games release this year, which will include the next release in the Batman Arkham franchise. So all in all, we expect Warners to post another very strong year in 2013. And with a little luck, the year should be as good or maybe even a little bit better than 2012.”   At this point it's unclear whether Martin is referring to the end of the 2013 calendar year or fiscal year. We've reached out to Warner Bros. for further clarification.   I can't say this comes as much of a surprise to me. Given the favorable reception of Batman: Arkham City, it was inevitable that another game would be made. Let's just hope it lives up to its predecessors. Written by: Matt Liebl Info from: gamezone.com
2013-02-13
Heading into Aliens: Colonial Marines, I was sure of two things: the Alien film franchise is one of the best sci-fi classics and it has never had a proper video game tie-in. Plenty have tried to replicate the experience in the form of a video game, but they have failed countless times. For some reason, developers and publishers can't seem to get it right. Having now playedAliens: Colonial Marines, I still remain sure of those two things, though I'll admit that Gearbox has had one of the better attempts. Upon firing the game up, I immediately felt that the guys at Gearbox really care about the Alien franchise. From the overall presentation to the lighting and music, Aliens: Colonial Marines offers that authenticAlien experience. These guys are fans, and they have no intention of ruining the franchise. I think we can all agree that the big problem in the films is the transition from Aliens to Alien 3. You simply can not go from the all-out action ofAliens to what was presented to us in Alien 3. Oftentimes, when you go as big as they did in Aliens, you have to follow it up with something bigger. Unfortunately, Gearbox's aim to not only replicate the experience, but one-up the Aliens film, eventually leads to the game falling flat. Aliens: Colonial Marines is designed as a true sequel to Aliens. Taking place after the events of the second film, a new squad of Colonial Marines are sent as part of a search and rescue mission to investigate the U.S.S. Sulaco and locate the missing marines who were dispatched to LV-426. It certainly seems like a premise for a solid sequel, and that's because it is. From a story standpoint, Aliens: Colonial Marines offers a similar experience to that of the film. The tone of the game matches that in Cameron's film. It's dark, it's gritty, and it's got a real sci-fi kick to it. Unfortunately, some of the characters fall flat. It's hard to fault the game for the many campy lines, as Aliens had its fair share. Unfortunately, it's not just the dialogue; the presentation of your fellow marines is lackluster. It's hard to have any sort of attachment to them because of how emotionless they appear in-game. Even during some of the more intense moments in the story, the characters are dead in the face and don't appear to have any sort of response to what's going on around them. The in-game cinematics are hardly a step up, suffering from frame rate issues and just an overall lack of visual detail. To its credit, much of the game's faults aren't necessarily with the concept, but rather the execution. From a conceptual standpoint, Colonial Marines certainly hits the mark. As I said, Gearbox perfectly captures the tone and feel of Aliens -- at least in the beginning. There were parts at the beginning of the game where I genuinely felt as though I were playing a sequel. As I navigated the cold, narrow corridors -- motion tracker pulsing in hand -- the thought of being alone as I hunted a single xenomorph through a cocooned room had me on the edge of my seat.  But somewhere in the early middle-stages of the game -- shortly after crashing on to LV-426 -- the violence ramps up and it seems Gearbox lost their way. Opting for an even bigger sequel, the game leans on heavy encounters with enemies -- both xenomorphs and Weyland-Yutani humans. It stops playing like an Aliens film and instead resembles any other generic first-person shooter. And it's here where the game's faults begin to rear their ugly heads. It starts with the gameplay. To put it simply, it's just not up to par. The weapon types are spot on, but combat is clunky and generic. Xenomorphs accurately scale walls and ceilings, doing a somewhat-decent job of popping out of the shadows. Unfortunately, once in the open, they are awkward in their movement and animations. Watching them run at you like a baby T-rex becomes more comical than terrifying. Not to mention, there is little reason to fear them. Even on the more difficult settings, the AI logic is flawed. There were numerous glitches in my playthroughs where a xenomorph would just stand in place and wait for me to shoot at them. It seems that in order to compensate for the lack of intelligence, the damage has been scaled to unforgiving levels. Just a few shots from a Weyland-Yutani Corp. soldier is more likely to incapacitate you than a few swipes from a xenomorph. It not only emasculates the xenomorphs, but results in some very frustrating deaths. It's not just the combat; the overall gameplay suffers upon landing on LV-426. It's neat to revisit the iconic locations from the Aliens film, and Gearbox should be commended for their amount of research into the backstory. However, LV-426 quickly loses its appeal when you realize every level follows the same format: you running through a linear path, firing at whatever comes your way. The game forgets its Aliens roots and instead becomes a linear, first-person shooter with some xenomorph skins. Even then, many of the encounters are with Weyland-Yutani humans. It becomes easy to forget that you are playing Aliens and not some futuristic Call of Duty. The result is a repetitive shooter void of any unique stature. Don't get me wrong, gameplay aside, there is still plenty Aliens: Colonial Marines does right. Exploring LV-426, as limited as it may be, is still a neat experience. For fans of the franchise, revisiting these iconic locations will bring back classic memories of the movie. As I mentioned, Gearbox has done a tremendous job with researching the franchise, and it shows in the backstory you uncover through hidden laptops. Hearing Newt talk with her parents, or running into some of the weapons used by the original Colonial Marines, will surely elicit an emotional response from fans the series. Not to mention, there are quite a few twists and surprises thrown in that will likely catch you off-guard. Though I will admit, there wasn't nearly enough power loader combat sequences, and the final encounter is very disappointing. Following the campaign, Aliens: Colonial Marines does offer a multiplayer component. While not pivotal to the core experience, it does offer some nice replay value. An interesting feature to note is that your character profile is linked between the single-player and multiplayer modes -- meaning any levels you gain in the campaign (and weapon upgrades as a result) will carry over to the multiplayer portion. While the multiplayer is a nice feature, it's also not anything you can't already find in other first-person shooters. Aliens: Colonial Marines may not have lived up to the hype, but it's far from a bust. Fans of the film franchise will absolutely find joy in the game. After my first playthrough I immediately wanted to watch the films. With that being said, average gamers with no emotional ties to the Alien franchise might want to look elsewhere, as this sort of gameplay can be found in just about any other first-person shooter. I have no doubt that the good folks over at Gearbox are fans of the Alienfranchise; it just doesn't necessarily reflect in the gameplay itself. Having said that, this certainly isn't the worst Alien game I've played. Written by: Matt Liebl Info from: gamezone.com
2013-02-13
The Games Developer Conference (GDC) is rapidly approaching, and alongside the various industry awards for excellence in development stands an award that’s arguably the most coveted honor in the gaming industry: The Lifetime Achievement Award.   Since the event’s doors opened in 2001, select members from the industry have been honored for their advancements, achievements in games development, including the likes of Warren Spector last year and Peter Molyneux in 2011. Today, GDC officials have announced that BioWare’s founders Greg Zeschuk and Ray Muzyka will be receiving the Lifetime Achievement Award during next month’s show.   The Games Developer Conference takes place from March 25 to March 29 in San Francisco, California. You can stay up to date from all the news stories coming from GDC here on GameZone beginning on March 25.   Source: [GDC Official Site] Written by: Tate Steinlage Info from: gamezone.com
2013-02-13
You can now preorder the PC version of Slender: The Arrival, and doing so comes with some benefits. The Arrival is Parsec Productions commercial sequel to the indie hit Slender, and it's releasing on March 26. But you can secure beta access if you preorder the game now. "The beta will contain our revamped update of the now infamous forest from Slender: The Eight Pages," reads publisher Blue Isle Studios' website. "Get ready to experience the fear all over again." The game will sell for $10 on launch day, but those who purchase early can receive up to a 50 percent discount. Blue Isle is opting for a "pay what you want" model — almost. You can buy The Arrival for as low as $5 or pay up to $60 for some bonuses. The tiers are detailed below. $5.00 - Pre-order Discount We’ll give you a downloadable copy of the game on release, as well as access to our beta test today $10.00 - Retail Price Same as the pre-order discount, but you are feeling generous. Thank you! $15.00 - Soundtrack Edition You get a downloadable copy of the game, access to the beta, and a downloadable copy of the game’s soundtrack on release day $25.00 - Special Edition We’ll send you everything listed above, plus 5 downloadable high resolution paintings from the game $60.00 - Producer's Edition You get everything listed above, plus a very special thank you with your name listed in the game’s credits alongside the developers Written by: Stephanie Carmichael Info from: gamezone.com
2013-02-13
The news just keeps getting better for PlayStation 3 owners. Not only are fans getting all of theback-logged Skyrim DLC this month, but Activision confirmed today that Call of Duty: Black Ops 2's Revolution DLC will be coming to PSN on February 28. Revolution is the first of four DLC packs set to release throughout the year for Black Ops 2. It offers four new multiplayer maps, a new Zombies co-op map, the Peacekeeper SMG, and a new mode that allows you to play as a zombie. Hydro: Located in Pakistan, this hydro-electric plant comes complete with a lethal spillway that floods with very little warning. Grind: Set in a skate park in Venice Beach (the birthplace of skateboarding!), quarter-pipes and curved surfaces drive players away from easy cover and into intense firefights. Downhill: A ski resort in the French Alps, this snowy map is complete with a moving gondola system that can both offer cover and crush you to death. Mirage: Located in China’s Gobi Desert, this luxury resort has been ravaged by a sandstorm. As Activision's Dan Amrich noted, Mirage is the first Black Ops 2 map where Domination takes place in a triangular flag pattern instead of a linear one. As for the other features, the Peacekeeper SMG is described as having a "small form factor of a compact submachine gun, but the range of an assault rifle. It’s actually rated two points higher in range than the longest-range SMG in the game, the MSMC." "It’s not the overpowered monster that I think some gamers were afraid it might be, but it will likely become a very popular choice for the short-to-medium range specialists out there. And once you level it up along with the rest of your SMGs, it too can sport gold and diamond camos," Amrich added. Revolution also offers two pieces of content for the popular Zombies mode. The first is a new level titled Die Rise. This new level takes place in a shattered skyscraper. "The verticality of this level makes it feel unlike other Zombies experiences; you’re constantly finding new places above and below, exploring the rubble, locating parts for buildables, and even finding surprises in the very unsafe elevators," Amrich explained. Lastly, a new mode called Turned will allow you, for the first time ever in a Call of Duty game, to play as a zombie. In this mode, one player is human while the other three are zombies; the winner is the person who can survive as the human for the longest period of time. Pricing for the Revolution DLC on PS3 has not yet been announced, but Amrich expects it will fall in line with previous packs. For comparison, Revolution was sold on Xbox 360 for 1200 Microsoft Points, or $15. In other PS3 DLC news, today marks the release of Skyrim's Dragonborn add-on pack for PlayStation 3. Look out for the rest of the Skyrim DLC later this month.  Written by: Matt Liebl Info from: gamezone.com
2013-02-12
For better or for worse, The Walking Dead is definitely back. I know that sounds melodramatic, but 'Suicide King' -- the mid-season premiere for season three -- perfectly embodies the things that I find frustrating about this show, while also capturing a lot of the things that I love about it. For the majority of this episode, I understood and appreciated exactly what it was trying to do, but much of the execution felt forced; I could see the writers pulling the strings and manufacturing the conflicts. It makes sense that in a post-zombie outbreak world, everyone would  be stressed, desperate and scared all the time. However, it’s starting to become a little one-note, and the longer we watch Rick and the gang operate in a state of panic, the harder it is to like them. The episode revolves around arguments between people about what to do, where to go, or how to proceed in the aftermath of the raid on Woodbury. There are a lot opportunities for interesting debates, many of which are overshadowed by people acting like douchebags for no good reason. After the escape from Woodbury, the Governor attempted to have Merle and Daryl fight to the death -- a sequence that is fine, but mostly unremarkable. It’s obvious that there’s going to be some debate about whether or not to allow Merle into the group. I get that a lot of the things Merle says and does can't be seen in the best of light. However, I don’t buy that in a situation where he knows his survival depends largely on ingratiating himself with these people, that he would go on insulting them the way he does. It shows a lack of self-awareness that I don’t think even Merle has.   The discussion between Rick, Glenn, Maggie and Daryl about what to do with him was interesting, but it was weird when everyone responded with shock at Daryl’s choice. Merle is his brother; he’s not going to just let him wander off into the wilderness alone. This goes hand-in-hand with Rick’s treatment of Michonne, who he is aggressive towards and distrustful of for pretty much no reason. As of now, she’s done nothing but try to help his group, and yet he tells her that as soon as she heals, she’s gone. I’m not saying that Merle and Michonne are on the same footing, but it seems to me that despite the fact that Rick is losing his mind, the people around Rick act like his behavior is perfectly normal. Surely someone would stick their neck out for Michonne, much in the same way that, once Daryl has made his ultimatum clear, someone would entertain the idea of bringing Merle in. The decision-making in a lot of those cenes is what felt forced. For instance, during the big scene in Woodbury, I didn’t buy that the mob of people would actually want to leave. You have walls and food! No matter what just happened in the city, I couldn’t accept that that many people would see the outside as a better alternative. It felt like the writers needed a moment of conflict in Woodbury, so they decided to make everyone feel that way, regardless of whether it made any sense. Then the Governor starts walking around scowling at everyone, a couple zombies get in, and none of it amounts to much. I like the Governor in hard-a** mode, but we’re going to need to see some other sides of him or it will get old really quick. Those shots of blood leaking down from his eyepatch were pretty creepy, though. I know it sounds like I totally hated the episode, but that’s not true. Interestingly enough, many of the moments I enjoyed the most were the quieter ones, which has not traditionally been the case with The Walking Dead.  Maybe it's due to the fact that Scott Wilson (Hershel) is a great actor, but the scenes between him and Maggie -- and the ones with Glenn -- were done with a thoughtfulness that the show often lacks. Hershel really is the heart of the group, as much as they may think it’s Rick keeping them together. Also, the scenes with Carol were strong, and she handled the news of Daryl’s departure in a way that made a lot of sense. While a lot of the dialogue is less-than-stellar, the show is definitely doing a better job this season of figuring out who some of these people are and letting us watch them change. Bringing up Carol’s abusive ex-husband as a comparison point to Daryl was clever, and these scenes go a long way towards showing this group as a family; I think it’s very important for us to see them as a family, though it sometimes gets lost in all the mayhem. I also liked Tyrese and Sasha a lot, and the tension between them and the other two guys in their group is promising, although I hope it boils over in interesting ways, rather than just exploding an episode or two from now. Also, is Sasha Tyrese's daughter? They haven't said, but I think that's the case. Finally, we get to the ending. I mentioned that it was a bit unbelievable how rigid Rick was about all outsiders. So it was nice to see Hershel correct him in this scene, flat-out telling Rick that he’s wrong. I’d love to see the power in the group start to shift as it becomes more and more apparent that Rick doesn’t have his sh*t together. His rejection of Tyrese’s group was crazy, but not as crazy as yelling at the ghost of his dead wife. I’m not sure where they’re going with Rick’s arc this season, or how they’ll pull him back from the edge of insanity, but it’s about time that people started calling him on it. 'Suicide King' probably wasn’t as exciting as it should have been for a mid-season premiere. It had its fair share of problems, but there was an effort made for some quiet moments. This episode mostly showed the way that difficult decisions and questions can spawn faster than they can be solved. Woodbury is coming, so you’d better sort your sh*t out.   Written by: Eric Zipper Info from: gamezone.com


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